From a1e544520c0ad0358d4a0f5c3d4b72b03b8c9072 Mon Sep 17 00:00:00 2001 From: JustAGenericUsername Date: Fri, 26 Apr 2024 18:22:38 -0400 Subject: [PATCH 1/7] quick fixes --- mods/10kelements.js | 8 ++++---- mods/nousersthings.js | 1 + 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/mods/10kelements.js b/mods/10kelements.js index f60a6e13..957d4088 100644 --- a/mods/10kelements.js +++ b/mods/10kelements.js @@ -38,8 +38,8 @@ var randomProperty = function (obj) { if (Math.abs(settings.randomcount) == settings.randomcount){ if (!settings.skineasteregg){ for (var i = 1; i <= settings.randomcount; i++){ - var f = Math.random() < 0.2 - var co = Math.random() < 0.2 + var canHeat = Math.random() < 0.2 + var canCold = Math.random() < 0.2 elements["element_"+i] = { color: "#" + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)], category: "random", @@ -49,11 +49,11 @@ if (Math.abs(settings.randomcount) == settings.randomcount){ density: randomIntFromInterval(1, 10000) } total = i - if (f){ + if (canHeat){ elements["element_"+i].tempHigh = 20 + randomIntFromInterval(10, 6000) elements["element_"+i].stateHigh = elementslist[Math.floor(Math.random()*elementslist.length)] } - if (co){ + if (canCold){ elements["element_"+i].tempLow = 20 - randomIntFromInterval(10, 270) elements["element_"+i].stateLow = elementslist[Math.floor(Math.random()*elementslist.length)] } diff --git a/mods/nousersthings.js b/mods/nousersthings.js index 59e7028e..524b532e 100644 --- a/mods/nousersthings.js +++ b/mods/nousersthings.js @@ -1798,6 +1798,7 @@ elements.invisiblewall = { category: "solids", movable: false, noMix: true, + hardness: 1, }, elements.bismuth = { color: ["#818181","#989898","#b0b0b0","#c9c9c9"], From ecabf5e6097ad6ccc9dfd73728f154e9f5536a31 Mon Sep 17 00:00:00 2001 From: Retorta1 <165048795+Retorta1@users.noreply.github.com> Date: Sat, 27 Apr 2024 16:11:24 +0200 Subject: [PATCH 2/7] Update hu.json corrected some words --- lang/hu.json | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/lang/hu.json b/lang/hu.json index b8645d87..9c4361c0 100644 --- a/lang/hu.json +++ b/lang/hu.json @@ -189,7 +189,7 @@ "bubble":"buborék", "acid":"sav", "neutral_acid":"semleges_sav", -"acid_gas":"savgáz", +"acid_gas":"savgőz", "glue":"ragasztó", "soda":"szénsavas_üdítőital", "gray_goo":"szürke_ragacs", @@ -242,7 +242,7 @@ "sterling":"sterling_ezüst", "gallium":"gallium", "molten_gallium":"olvadt_gallium", -"gallium_gas":"gallium_gáz", +"gallium_gas":"galliumgőz", "rose_gold":"rózsaarany", "purple_gold":"lila_arany", "blue_gold":"kék_arany", @@ -259,7 +259,7 @@ "molten_solder":"olvadt_forrasztó_fém", "juice":"lé", "juice_ice":"fagyott_lé", -"broth":"leves_leve", +"broth":"leveslé", "milk":"tej", "chocolate_milk":"csokis_tej", "fruit_milk":"gyümölcsös_tej", @@ -357,7 +357,7 @@ "liquid_helium":"folyékony_hélium", "sodium":"nátrium", "molten_sodium":"olvadt_nátrium", -"sodium_gas":"nátrium_gáz", +"sodium_gas":"nátriumgőz", "calcium":"kalcium", "molten_calcium":"olvadt_kalcium", "limestone":"mészkő", @@ -377,7 +377,7 @@ "fragrance":"illat", "perfume":"parfüm", "cyanide":"cián", -"cyanide_gas":"cián_gáz", +"cyanide_gas":"ciángáz", "ozone":"ózon", "cloud":"felfő", "rain_cloud":"esőfelhő", @@ -394,7 +394,7 @@ "led_b":"kék_led", "sulfur":"kén", "molten_sulfur":"olvadt_kén", -"sulfur_gas":"kén_gáz", +"sulfur_gas":"kéngőz", "copper_sulfate":"rézgálic", "snake":"kígyó", "loopy":"kacskaringós", @@ -426,7 +426,7 @@ "bead":"gyöngy", "color_sand":"színes_homok", "borax":"bórax", -"epsom_salt":"epsom_só", +"epsom_salt":"keserűsó", "potassium_salt":"kálium_só", "sodium_acetate":"nátrium-acetát", "lightning":"villámcsapás", @@ -501,7 +501,7 @@ "molten_blue_gold":"olvadt_kék_arany", "molten_electrum":"olvadt_elektrum", "molten_pyrite":"olvadt_pirit", -"broth_ice":"fagyott_leves_leve", +"broth_ice":"fagyott_leveslé", "frozen_vinegar":"fagyott_ecet", "sauce_ice":"fagyott_szósz", "alcohol_ice":"fagyott_alkohol", @@ -519,7 +519,7 @@ "molten_alga":"olvadt_alumínium-gallim_ötvözet", "molten_metal_scrap":"olvadt_fémtörmelék", "molten_borax":"olvadt_borax", -"molten_epsom_salt":"olvadt_epsom-só", +"molten_epsom_salt":"olvadt_keserűsó", "molten_potassium_salt":"olvadt_kálium_só", "molten_sodium_acetate":"olvadt_nátrium-acetát", "frozen_nitro":"fagyott_nitroglicerin", @@ -539,5 +539,5 @@ "tsunami": "cunami", "blaster": "plazmavető", "propane_ice": "fagyott_propán", -"molten_caustic_potash": "Olvadt_kálium-hidroxid" +"molten_caustic_potash": "olvadt_kálium-hidroxid" } From ddfb0446ae8ee1156c45e1b197c9cad8d0a28418 Mon Sep 17 00:00:00 2001 From: slweeb <91897291+slweeb@users.noreply.github.com> Date: Sat, 27 Apr 2024 14:29:04 -0400 Subject: [PATCH 3/7] infinite chef ad --- index.html | 1 + mod-list.html | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/index.html b/index.html index 94463d55..3f8dcae8 100644 --- a/index.html +++ b/index.html @@ -16243,6 +16243,7 @@ Cancer, Landmine, Grenade, Smoke Grenade">? 简体中文

+

Try our NEW GAME: Infinite Chef

Email us at contact@R74n.com for advertising, help, or education!

Be notified when Sandboxels and other R74n projects are updated, along with ramblings from the developer!

diff --git a/mod-list.html b/mod-list.html index e812157e..78e1a49e 100644 --- a/mod-list.html +++ b/mod-list.html @@ -117,7 +117,7 @@ velocity.jsBeta for explosion velocity, and later wind, which may come to the base game in the futureR74n Tools & Settings -adjustablepixelsize.jsAllows you to set the pixelSize with a URL parameterAlice + betaworldgen.jsadds a more advanced world generation to the gameAdora betterModManager.jsImprovements to the Mod Managerggod betterSettings.jsAdds additional settings and functionalityggod From d11857c30063f7b457efcd425dce74be553199a3 Mon Sep 17 00:00:00 2001 From: scen2tester <156643479+scen2tester@users.noreply.github.com> Date: Sat, 27 Apr 2024 23:14:18 -0400 Subject: [PATCH 4/7] spaceship --- mods/spaceship.js | 138 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 138 insertions(+) create mode 100644 mods/spaceship.js diff --git a/mods/spaceship.js b/mods/spaceship.js new file mode 100644 index 00000000..3602462e --- /dev/null +++ b/mods/spaceship.js @@ -0,0 +1,138 @@ +elements.power_core = { + color: ["#10F7F3", "#5AEDEB", "#BDFCFB"], + behavior: behaviors.WALL, + temp: 250, + category: "special", + stateHigh: "n_explosion", + tempHigh: 9500, + state: "solid", + desc: "The power core for your spaceship! Make sure it doesnt reach 9500 degrees!" , + tick: function(pixel) { + const elementToCheck = "core_casing"; +let isValid = true; +for (let i = pixel.x - 4; i < pixel.x + 4; i++) { + for (let j = pixel.y - 4; j < pixel.y + 4; j++) { + if (Math.abs(pixel.x - i) === 4 || Math.abs(pixel.y - j) === 4) {isValid &= pixelMap[i][j]?.element === elementToCheck;} + else if (i !== pixel.x && j !== pixel.y) isValid &= isEmpty(i, j); + } +} +// if (!pixel.alerted) { + // if (isValid) { alert("Power Core succesfully stored") } + // else { alert("Invalid core! Make sure its a 9x9 hollow box with the pixel in the middle!"); } + // pixel.alerted = true; +// } Not finished Yet +if (pixel.temp === 5000) { pixel.color = pixelColorPick(pixel,"#F92810");} + else if ( pixel.temp < 2000) { pixel.color = pixelColorPick(pixel,"#F9B610");} + else { pixel.color = pixelColorPick(pixel,"#5AEDEB");} + if (isValid) { if (pixelMap[pixel.x][pixel.y-4].element === "core_casing") + {createPixel("core_energizer", pixel.x, pixel.y-5);}} + else {{createPixel("core_energizer", pixel.x, pixel.y-4);} + } +}, +}; +elements.thrusters = { + color: ["#8D8D8C", "#666666"], + behavior: behaviors.WALL, + category: "special", + behaviorOn: [ + "XX|XX|XX", + "XX|XX|CR:fire", + "XX|XX|XX", + ], + state: "solid", + desc: "Use this to drive your ship! (Cosmetic)", + conduct:1, +}; +elements.core_wall = { + color: ["#6EB5F1", "#708494"], + behavior: behaviors.WALL, + hardness: 1, + density: 90000000, + desc: "Harder than anything in the world!", + category: "special", +}; +elements.space_blaster = { + color: ["#10F7F3", "#5AEDEB", "#BDFCFB"], + tick: function(pixel) { + for (var i = 0; i < 3; i++) { + var skip = false; + if (!isEmpty(pixel.x,pixel.y-1,true)) { + var p = pixelMap[pixel.x][pixel.y-1]; + if (p.element === "space_blaster") { skip = true; } + if (Math.random() < 0.9 && elements[p.element].hardness !== 1) { + deletePixel(p.x,p.y); + } + } + if (!tryMove(pixel,pixel.x-1,pixel.y,["flash","heat_ray","electric"]) && !skip) { + explodeAt(pixel.x,pixel.y,30,"plasma"); + var coords = circleCoords(pixel.x,pixel.y,15); + coords.forEach(function(coord) { + var x = coord.x; + var y = coord.y; + if (!isEmpty(x,y,true)) { + pixelMap[x][y].temp += 10000; + pixelTempCheck(pixelMap[x][y]); + } + }) + deletePixel(pixel.x,pixel.y); + return; + } + } + }, + category: "energy", + state: "solid", + density: 100000000, + temp: 10000, + hardness: 1, + maxSize: 3, + cooldown: defaultCooldown, + excludeRandom: true, + desc: "A energized blaster pixel", +}; +elements.space_gunner_LEFT = { + color: ["#708494", "#5A6873"], + behavior: behaviors.WALL, + category: "special", + behaviorOn: [ + "XX|XX|XX", + "CR:space_blaster|XX|XX", + "XX|XX|XX", + ], + state: "solid", + desc: "Use this to shoot your enemies! (Shoots Left)", + conduct:1, +}; +elements.space_gunner_RIGHT = { + color: ["#708494", "#5A6873"], + behavior: behaviors.WALL, + category: "special", + behaviorOn: [ + "XX|XX|XX", + "XX|XX|CR:space_blaster", + "XX|XX|XX", + ], + state: "solid", + desc: "Use this to shoot your enemies! (Shoots Right)", + conduct:1, +}; +elements.core_energizer = { + color: "#FFFB00", + hidden: true, + behavior: behaviors.WALL, + state: "solid", + tick: function(pixel) { + createPixel("radiation", pixel.x, pixel.y+1) + }, +}; +elements.core_casing = { + color: ["#4A7375","#C1D875","#8BFCF3"], + reactions: { + "radiation": { elem2:"electric", temp1:200 } + }, + behavior: behaviors.WALL, + category: "special", + density: 2710, + conduct: 0.73, + hardness: 1, + desc: "Casing for the inner core!", + }; \ No newline at end of file From 5295b326d6f5b75391163e50631036e1eee4a4c0 Mon Sep 17 00:00:00 2001 From: ThatOtherProto <127895014+ThatOtherProto@users.noreply.github.com> Date: Sun, 28 Apr 2024 16:52:46 +0100 Subject: [PATCH 5/7] Update Science_mod.js Just finishing off my code from 2 days ago --- mods/Science_mod.js | 39 ++++++++++++++++++--------------------- 1 file changed, 18 insertions(+), 21 deletions(-) diff --git a/mods/Science_mod.js b/mods/Science_mod.js index 4c216af2..b0690972 100644 --- a/mods/Science_mod.js +++ b/mods/Science_mod.js @@ -1,10 +1,8 @@ // Science mod for Sandboxels // (Inspired by survival.js) -// Build 19 -// By: Lucifer (@a_british_proto (Discord)) -// If there is anything you want to suggest or there's a bug then just dm me on discord +// Build 20 +// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto) // Todo: -// - Try to get the mod to work by making different ways to craft all the (116) elements in the mod // - Make new substances that you can get after mixing different elements // - Make a way to get the different substances by mixing different elements and different substances // - Create different proporties for the substances (doing now) @@ -1383,7 +1381,7 @@ substance.Silver_Sulfate = { hidden:true } -// I have finally gotten my motivation back! :D +// Decided to just change the console.log to a comment because it got me confused between the github page and VSC substance.Silver_Selenide = { behavior: behaviors.WALL, @@ -1446,25 +1444,24 @@ substance.Aluminum_Diboride = { hidden:true } -// Doing this later as my schools blocked chatgpt and the definition is not on Ptable.com :/ -// substance.Aluminum_Dodecaboride = { -// behavior: behaviors.NULL, -// color: "000000", -// category: "null", -// state: "null", -// hidden:true -// } +substance.Aluminum_Dodecaboride = { + behavior: behaviors.WALL, + color: "000000", + category: "lands", + state: "solid", + hidden:true +} -// substance.Aluminum_Bromate_Nonahydrate = { -// behavior: behaviors.NULL, -// color: "000000", -// category: "null", -// state: "null", -// hidden:true -// } +substance.Aluminum_Bromate_Nonahydrate = { + behavior: behaviors.WALL, + color: "FFFFFF", + category: "lands", + state: "solid", + hidden:true +} substance.Aluminum_Tribromide = { - behavior: behavior.NULL, // It's meant to be a powder but I'm too tired to go look plus I need to go to my next lesson now + behavior: behavior.POWDER, color: "FF0000", category: "lands", state: "powder", From 1a8d5238308ab57ae015d2be783a043bd6033d63 Mon Sep 17 00:00:00 2001 From: JustAGenericUsername <92590792+JustAGenericUsername@users.noreply.github.com> Date: Sun, 28 Apr 2024 19:29:02 -0400 Subject: [PATCH 6/7] buildingreplicator.js --- mod-list.html | 1 + mods/buildingreplicator.js | 213 +++++++++++++++++++++++++++++++++++++ 2 files changed, 214 insertions(+) create mode 100644 mods/buildingreplicator.js diff --git a/mod-list.html b/mod-list.html index f07335c9..4c575eff 100644 --- a/mod-list.html +++ b/mod-list.html @@ -122,6 +122,7 @@ betterModManager.jsImprovements to the Mod Managerggod betterSettings.jsAdds additional settings and functionalityggod betterStats.jsSeparate “real” and “set” TPS, meaning you can see what the TPS actually is, instead of only seeing what it’s set tomollthecoder +buildingreplicator.jsScans and replicates builds anywhere on the screen, along with some preset submitted buildsnousernamefound change.jsAdds a tool that only replaces existing pixelsAlice color_tools.jsAdds tools that manipulate colorsAlice controllable_pixel_test.jsAdds a pixel that can be controlled with the keyboard keys. Read the commit description for more info. [PC ONLY]Alice diff --git a/mods/buildingreplicator.js b/mods/buildingreplicator.js new file mode 100644 index 00000000..bd05b3f0 --- /dev/null +++ b/mods/buildingreplicator.js @@ -0,0 +1,213 @@ +function playSound(soundFile) { + var audio = new Audio("https://JustAGenericUsername.github.io/" + soundFile); + audio.play(); + } + function reverseObject(obj) { + const reversedObj = {}; + for (const key in obj) { + const value = obj[key]; + reversedObj[value] = key; + } + return reversedObj; +} +let blueprint = [ + ["0","0","0","0","0","G","G","G","G","G","0","0","0","0","0"], + ["0","0","0","G","G","S","W","W","W","S","G","G","0","0","0"], + ["0","0","G","W","W","S","W","W","W","S","W","W","G","0","0"], + ["0","G","W","W","W","S","0","0","0","S","W","W","W","G","0"], + ["0","G","W","W","0","0","0","0","0","0","0","W","W","G","0"], + ["G","S","S","S","0","0","0","0","0","0","0","S","S","S","G"], + ["G","W","W","0","0","0","0","0","0","0","0","0","W","W","G"], + ["G","W","W","0","0","0","0","0","0","0","0","0","W","W","G"], + ["G","W","W","0","0","0","0","0","0","0","0","0","W","W","G"], + ["G","S","S","S","0","0","0","0","0","0","0","S","S","S","G"], + ["0","G","W","W","0","0","0","0","0","0","0","W","W","G","0"], + ["0","G","W","W","W","S","0","0","0","S","W","W","W","G","0"], + ["0","0","G","W","W","S","W","W","W","S","W","W","G","0","0"], + ["0","0","0","G","G","S","W","W","W","S","G","G","0","0","0"], + ["0","0","0","0","0","G","G","G","G","G","0","0","0","0","0"] +] +let decaybp = [ + [0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0], + [0,2,2,2,2,0,2,2,2,2,2,2,2,3,1,3,0,4,0], + [5,2,2,6,6,7,6,6,6,6,6,6,6,8,8,8,8,8,0], + [5,2,9,6,6,0,6,0,6,0,6,0,6,9,0,0,0,10,0], + [8,2,11,6,6,0,6,0,6,0,6,0,6,8,8,8,8,8,0], + [5,2,9,6,6,6,0,0,0,0,0,0,6,9,2,2,0,10,0], + [5,2,2,2,9,6,9,9,6,9,9,6,9,9,2,2,0,10,0], + [0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,10,0], + [0,0,9,9,0,9,9,0,9,0,9,9,0,9,9,2,2,2,2]] +function getRandomPixelCoordinates(pixel, offsetx, offsety, bp, keyobject) { + let x, y, r; + let attempts = 0; + const maxAttempts = 1000; + do { + x = Math.floor(Math.random() * bp[0].length); + y = Math.floor(Math.random() * bp.length); + r = bp[y][x]; + r = keyobject[r]; + if (r !== undefined) { + attempts++; + } + if (attempts >= maxAttempts) { + return "terminated"; + } + } while (r === undefined || r === 0 || r === "0" || !isEmpty(pixel.x + x - offsetx, pixel.y + y - offsety, true)); + return { x, y, r }; +} + +elements.turn_into = { + color: "#000000", + behavior: behaviors.WALL, + state: "gas", + hidden: true, + properties: { + timer: 8, + }, + category: "special", + tick: function(pixel){ + if (!pixel.turninto){deletePixel(pixel.x, pixel.y); return} + if (pixel.timer == 8){pixel.color = pixelColorPick({element: pixel.turninto})} + //console.log(elements[pixel.turninto].color) + pixel.timer -- + if (pixel.timer <= 0){ + deletePixel(pixel.x, pixel.y); + createPixel(pixel.turninto, pixel.x, pixel.y); + } + } +} +elements.submitted_blueprint_1_creator = { + color: "#64abfd", + behavior: behaviors.WALL, + state: "solid", + category: "special", + tick: function(pixel){ + if(!pixel.done){ + if (pixelTicks % 3 == 0){ + let randomcoord = getRandomPixelCoordinates(pixel, 7, 7, blueprint, {G: "glass", S: "steel", W: "silver"}); + if (randomcoord == "terminated"){pixel.done = true; return;} + let rx = pixel.x + randomcoord.x-7; + let ry = pixel.y + randomcoord.y-7; + playSound("synth.wav") + try { + createPixel("turn_into", rx, ry); + pixelMap[rx][ry].turninto = randomcoord.r; + pixelMap[rx][ry].timer = 8; + } catch (error) { + console.error("Error occurred at coordinates:", rx, ",", ry); + console.error("Error message:", error); + } + } + if(pixelTicks == pixel.start){ + // playSound("nocmusic.mp3") + } + } + } +} +elements.submitted_blueprint_2_creator = { + color: "#64abfd", + behavior: behaviors.WALL, + state: "solid", + category: "special", + tick: function(pixel){ + if(!pixel.done){ + if (pixelTicks % 3 == 0){ + let randomcoord = getRandomPixelCoordinates(pixel, -1, -1, decaybp, {1: "led_r", 2:"porcelain", 3: "glass", 4: "tungsten", 5: "zinc", 6: "aluminum", 7: "copper", 8: "copper", 9: "steel", 10: "bronze", 11: "sterling"}); + if (randomcoord == "terminated"){pixel.done = true; return;} + let rx = pixel.x + randomcoord.x+1; + let ry = pixel.y + randomcoord.y+1; + playSound("synth.wav") + try { + createPixel("turn_into", rx, ry); + pixelMap[rx][ry].turninto = randomcoord.r; + pixelMap[rx][ry].timer = 8; + } catch (error) { + console.error("Error occurred at coordinates:", rx, ",", ry); + console.error("Error message:", error); + } + } + if(pixelTicks == pixel.start){ + // playSound("nocmusic.mp3") + } + } + } +} +elements.custombp_creator = { + color: "#64abfd", + behavior: behaviors.WALL, + state: "solid", + category: "special", + tick: function(pixel){ + if(!pixel.done){ + if (pixelTicks % 3 == 0){ + let randomcoord = getRandomPixelCoordinates(pixel, -1, -1, customBP, customBPKey); + if (randomcoord == "terminated"){pixel.done = true; return;} + let rx = pixel.x + randomcoord.x+1; + let ry = pixel.y + randomcoord.y+1; + playSound("synth.wav") + try { + createPixel("turn_into", rx, ry); + pixelMap[rx][ry].turninto = randomcoord.r; + pixelMap[rx][ry].timer = 8; + } catch (error) { + console.error("Error occurred at coordinates:", rx, ",", ry); + console.error("Error message:", error); + } + } + if(pixelTicks == pixel.start){ + // playSound("nocmusic.mp3") + } + } + } +} +var customBP = [] +var customBPKey = {} +let bpsizeH = 15; +let bpsizeW = 15; +let generatedBP = []; +let seenElements = {}; +elements.bp_generator = { + color: "#64abfd", + behavior: behaviors.SOLID, + state: "solid", + category: "special", + onSelect: function(pixel){ + bpsizeH = prompt("Enter the height of the blueprint", 15); + bpsizeW = prompt("Enter the width of the blueprint", 15); + generatedBP = []; + for (let y = 1; y <= bpsizeH; y++){ + generatedBP.push([]); + } + }, + tick: function(pixel){ + if(pixelTicks == pixel.start){ + let elementCounter = 1; + seenElements = {}; + for (let y = 0; y < bpsizeH; y++){ + for (let x = 1; x <= bpsizeW; x++){ + if (!isEmpty(pixel.x + x, pixel.y + y, true)){ + var opElement = pixelMap[pixel.x + x][pixel.y + y].element; + if (!seenElements[opElement]){ + generatedBP[y].push(elementCounter); + seenElements[opElement] = elementCounter; + elementCounter++; + //console.log(elementCounter) + //console.log(seenElements) + //console.log(opElement) + } else { + generatedBP[y].push(seenElements[opElement]); + } + } else { + generatedBP[y].push(0); + } + } + } + console.log(generatedBP) + console.log(seenElements) + generatedBP.shift(); + deletePixel(pixel.x, pixel.y); + customBP = generatedBP; + customBPKey = reverseObject(seenElements); + } + } +} \ No newline at end of file From 99a3cfc4bce457490c63eb2d339a3665f87a6848 Mon Sep 17 00:00:00 2001 From: JustAGenericUsername <92590792+JustAGenericUsername@users.noreply.github.com> Date: Sun, 28 Apr 2024 19:30:54 -0400 Subject: [PATCH 7/7] t --- mods/buildingreplicator.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/buildingreplicator.js b/mods/buildingreplicator.js index bd05b3f0..d34e3ae3 100644 --- a/mods/buildingreplicator.js +++ b/mods/buildingreplicator.js @@ -132,7 +132,7 @@ elements.submitted_blueprint_2_creator = { } } } -elements.custombp_creator = { +elements.custom_bp_spawner = { color: "#64abfd", behavior: behaviors.WALL, state: "solid", @@ -166,13 +166,13 @@ let bpsizeH = 15; let bpsizeW = 15; let generatedBP = []; let seenElements = {}; -elements.bp_generator = { +elements.bp_scanner = { color: "#64abfd", behavior: behaviors.SOLID, state: "solid", category: "special", onSelect: function(pixel){ - bpsizeH = prompt("Enter the height of the blueprint", 15); + bpsizeH = prompt("Enter the height of the blueprint. It will be scanned from the TOP LEFT corner.", 15); bpsizeW = prompt("Enter the width of the blueprint", 15); generatedBP = []; for (let y = 1; y <= bpsizeH; y++){