From 4261c6cb2303d7bb912e653e4301c20cc1e12b9b Mon Sep 17 00:00:00 2001 From: guzzo86 <126430018+guzzo86@users.noreply.github.com> Date: Sun, 5 May 2024 19:48:04 -0400 Subject: [PATCH 1/9] Create fuel_generators.js --- mods/fuel_generators.js | 131 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 mods/fuel_generators.js diff --git a/mods/fuel_generators.js b/mods/fuel_generators.js new file mode 100644 index 00000000..64595dda --- /dev/null +++ b/mods/fuel_generators.js @@ -0,0 +1,131 @@ +elements.gasoline = { + color: ["#FFFF66", "#FFFF66", "#FFFF66", "#FFFF66", "#FFFF66"], + burn: 15, + burnTime: 300, + viscosity: 0.6, + density: 750, + category: "fuels", + behavior: behaviors.LIQUID, + state: "liquid", + desc: "Used in Gas Generators!" +} + +elements.diesel = { + color: "#EBFBB5", + burn: 10, + burnTime: 600, + viscosity: 3, + density: 860, + category: "fuels", + behavior: behaviors.LIQUID, + state: "liquid", + desc: "Used in Diesel Generators!" +} + +elements.gasoline_generator = { + color: "#6d5f5d", + behavior: behaviors.WALL, + state: "solid", + density: 1000, + category: "machines", + properties: { + shocksToDo: 0 + }, + hoverStat: function(pixel){return pixel.shocksToDo || 0}, + tick: function(pixel){ + if (pixel.shocksToDo <= 40){ + for (var i = 0; i < adjacentCoords.length; i++){ + var coord = adjacentCoords[i] + var x = pixel.x + coord[0] + var y = pixel.y + coord[1] + if (!isEmpty(x, y, true)){ + var otherPixel = pixelMap[x][y] + if (otherPixel.element == "gasoline"){ + deletePixel(x, y) + if(!pixel.shocksToDo){pixel.shocksToDo = 0} + pixel.shocksToDo += 10 + } + else if (otherPixel.element == "gasoline_generator"){ + var otherPixel = pixelMap[x][y] + var otherShock = otherPixel.shocksToDo || 0 + var currentShock = pixel.shocksToDo || 0 + if (otherShock > currentShock){ + otherPixel.shocksToDo -- + pixel.shocksToDo ++ + } else if (currentShock > otherShock) { + otherPixel.shocksToDo ++ + pixel.shocksToDo -- + } + } + } + }} + if (!pixel.charge && !pixel.chargeCD && pixel.shocksToDo){ + for (var i = 0; i < adjacentCoords.length; i++){ + var coord = adjacentCoords[i] + var x = pixel.x + coord[0] + var y = pixel.y + coord[1] + if (!isEmpty(x, y, true)){ + if (elements[pixelMap[x][y].element].conduct > 0){ + pixel.charge = 1 + pixel.shocksToDo -- + break; + } + } + } + } + } +} + +elements.diesel_generator = { + color: "#FF9C27", + behavior: behaviors.WALL, + state: "solid", + density: 1000, + category: "machines", + properties: { + shocksToDo: 0 + }, + hoverStat: function(pixel){return pixel.shocksToDo || 0}, + tick: function(pixel){ + if (pixel.shocksToDo <= 80){ + for (var i = 0; i < adjacentCoords.length; i++){ + var coord = adjacentCoords[i] + var x = pixel.x + coord[0] + var y = pixel.y + coord[1] + if (!isEmpty(x, y, true)){ + var otherPixel = pixelMap[x][y] + if (otherPixel.element == "diesel"){ + deletePixel(x, y) + if(!pixel.shocksToDo){pixel.shocksToDo = 0} + pixel.shocksToDo += 20 + } + else if (otherPixel.element == "diesel_generator"){ + var otherPixel = pixelMap[x][y] + var otherShock = otherPixel.shocksToDo || 0 + var currentShock = pixel.shocksToDo || 0 + if (otherShock > currentShock){ + otherPixel.shocksToDo -- + pixel.shocksToDo ++ + } else if (currentShock > otherShock) { + otherPixel.shocksToDo ++ + pixel.shocksToDo -- + } + } + } + }} + if (!pixel.charge && !pixel.chargeCD && pixel.shocksToDo){ + for (var i = 0; i < adjacentCoords.length; i++){ + var coord = adjacentCoords[i] + var x = pixel.x + coord[0] + var y = pixel.y + coord[1] + if (!isEmpty(x, y, true)){ + if (elements[pixelMap[x][y].element].conduct > 0){ + pixel.charge = 1 + pixel.shocksToDo -- + break; + } + } + } + } + } +} From 32957b6a14dffc26d65021614ba95c5d1087cee5 Mon Sep 17 00:00:00 2001 From: guzzo86 <126430018+guzzo86@users.noreply.github.com> Date: Sun, 5 May 2024 19:52:15 -0400 Subject: [PATCH 2/9] Update CherrySoda.js --- mods/CherrySoda.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/CherrySoda.js b/mods/CherrySoda.js index 2561b7e7..66d0fbd3 100644 --- a/mods/CherrySoda.js +++ b/mods/CherrySoda.js @@ -70,7 +70,7 @@ elements.cherrysoda_ice = { category: "solids", state: "solid", density: 1065, - desc: "Cherry soda gas.", + desc: "Cherry soda ice.", tempHigh: -27, stateHigh: "cherrysoda", temp: -47, From 532c44e67f4eff89305f6f2179e2e4b86add27e9 Mon Sep 17 00:00:00 2001 From: guzzo86 <126430018+guzzo86@users.noreply.github.com> Date: Mon, 6 May 2024 19:41:28 -0400 Subject: [PATCH 3/9] Create moretrees.js --- mods/moretrees.js | 489 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 489 insertions(+) create mode 100644 mods/moretrees.js diff --git a/mods/moretrees.js b/mods/moretrees.js new file mode 100644 index 00000000..e6cd6936 --- /dev/null +++ b/mods/moretrees.js @@ -0,0 +1,489 @@ +function createTree(treeName, leafColor, woodName){ + let woodColor = elements[woodName].color + elements[treeName + "_sapling"] = { + color: leafColor, + tick: function(pixel) { + if (!tryMove(pixel,pixel.x,pixel.y+1)) { + if (Math.random() < 0.02 && pixel.age > 50 && pixel.temp < 100) { + if (!outOfBounds(pixel.x,pixel.y+1)) { + var dirtPixel = pixelMap[pixel.x][pixel.y+1]; + if (dirtPixel && (eLists.SOIL.indexOf(dirtPixel.element) !== -1 || dirtPixel.element === "grass")) { + changePixel(dirtPixel,"root"); + } + } + if (isEmpty(pixel.x,pixel.y-1)) { + if (!pixel.wc) { + pixel.wc = woodColor; + pixel.lc = leafColor; + } + movePixel(pixel,pixel.x,pixel.y-1); + createPixel(Math.random() > 0.5 ? woodName : (treeName + "_branch"),pixel.x,pixel.y+1); + pixelMap[pixel.x][pixel.y+1].wc = pixel.wc; + pixelMap[pixel.x][pixel.y+1].lc = pixel.lc; + pixelMap[pixel.x][pixel.y+1].color = pixelColorPick(pixelMap[pixel.x][pixel.y+1], pixel.wc); + } + } + else if (pixel.age > 1000 && Math.random() < 0.05) { + changePixel(pixel,woodName); + pixel.color = pixelColorPick(pixel, pixel.wc); + } + pixel.age++; + } + doDefaults(pixel); + }, + properties: { + "age":0 + }, + tempHigh: 100, + stateHigh: "dead_plant", + tempLow: -2, + stateLow: "frozen_plant", + burn: 65, + burnTime: 15, + category: "life", + state: "solid", + density: 1500, + cooldown: defaultCooldown, + } + elements[treeName + "_branch"] = { + color: woodColor, + tick: function(pixel) { + if (!pixel.burning) { + if (!pixel.lc) { pixel.lc = leafColor } + if (!pixel.wc) { pixel.wc = woodColor } + if (isEmpty(pixel.x-1,pixel.y-1) && Math.random() < 0.02) { + if (Math.random() < 0.5) { + createPixel("plant",pixel.x-1,pixel.y-1); + pixelMap[pixel.x-1][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x-1][pixel.y-1], pixel.lc); + } + else { + createPixel(treeName + "_branch",pixel.x-1,pixel.y-1); + pixelMap[pixel.x-1][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x-1][pixel.y-1], pixel.wc); + pixelMap[pixel.x-1][pixel.y-1].wc = pixel.wc; + pixelMap[pixel.x-1][pixel.y-1].lc = pixel.lc; + } + } + if (isEmpty(pixel.x+1,pixel.y-1) && Math.random() < 0.02) { + if (Math.random() < 0.5) { + createPixel("plant",pixel.x+1,pixel.y-1); + pixelMap[pixel.x+1][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x+1][pixel.y-1], pixel.lc); + } + else { + createPixel(treeName + "_branch",pixel.x+1,pixel.y-1); + pixelMap[pixel.x+1][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x+1][pixel.y-1], pixel.wc); + pixelMap[pixel.x+1][pixel.y-1].wc = pixel.wc; + pixelMap[pixel.x+1][pixel.y-1].lc = pixel.lc; + } + } + if (isEmpty(pixel.x,pixel.y-1) && Math.random() < 0.02) { + if (Math.random() < 0.75) { + createPixel("plant",pixel.x,pixel.y-1); + pixelMap[pixel.x][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x][pixel.y-1], pixel.lc); + } + else { + createPixel(treeName + "_branch",pixel.x,pixel.y-1); + pixelMap[pixel.x][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x][pixel.y-1], pixel.wc); + pixelMap[pixel.x][pixel.y-1].wc = pixel.wc; + pixelMap[pixel.x][pixel.y-1].lc = pixel.lc; + } + } + } + doDefaults(pixel); + }, + movable: false, + tempHigh: 100, + stateHigh: woodName, + tempLow: -30, + stateLow: woodName, + category: "life", + burn: 2, + burnTime: 300, + burnInto: ["sap","ember","charcoal","smoke"], + hidden: true, + state: "solid", + density: 1500, + hardness: 0.15, + breakInto: ["sap","sawdust"], + seed: treeName + "_sapling", + forceSaveColor: true + } + } + +elements.red_wood = { + density: 450, + burnTime: 100, + burn: 15, + color: "#D4381E", + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.7, // A highly durable wood + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.pine_wood = { + density: 550, + burnTime: 125, + burn: 20, + color: ["#D59F71", "#BC7852", "B46F4C", "#D59F71"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.4, // Medium hardness + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.oak = { + density: 700, + burnTime: 150, + burn: 30, + color: ["#ECCCAC", "C2965F", "D29A67", "B07C4F", "CAA06E"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.8, // Exceptionally hard and durable + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.birch = { + density: 670, + burnTime: 175, + burn: 25, + color: ["#FFFFFF", "#000000", "#FFFFFF"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.6, // Relatively hard + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.cherry_wood = { + density: 400, + burnTime: 100, + burn: 10, + color: ["#8E3D27", "#A44B2B", "#883B29"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.3, // Relatively soft + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.maple_wood = { + density: 600, + burnTime: 175, + burn: 25, + color: ["#DAA520", "#C68E17", "#FFD700"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.7, // Durable and dense + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.walnut_wood = { + density: 750, + burnTime: 225, + burn: 30, + color: ["#5A4522", "#3E2E1F", "#8B5A2B"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.9, // Extremely hard and dense + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.mahogany = { + density: 800, + burnTime: 250, + burn: 35, + color: ["#C04000", "#7B3F00", "#88441C"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.85, // Very hard and resistant to decay + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.cedar = { + density: 480, + burnTime: 150, + burn: 20, + color: ["#B8860B", "#CD853F", "#8B4513"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.5, // Moderately hard and lightweight + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.ash_wood = { + density: 620, + burnTime: 100, + burn: 25, + color: ["#A52A2A", "#D2691E", "#8B4513"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.6, // Hardwood with good shock resistance + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.poplar_wood = { + density: 420, + burnTime: 120, + burn: 15, + color: ["#9E8040", "#BEBD7F", "#D7D4BB"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.4, // Softwood with low density + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.fir_wood = { + density: 560, + burnTime: 130, + burn: 20, + color: ["#B4CDCD", "#8B9CA9", "#CED1D9"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.5, // Medium hardness and lightweight + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.teak = { + density: 660, + burnTime: 180, + burn: 30, + color: ["#B5651D", "#704214", "#8B4513"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.7, // High natural oil content and durability + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.spruce = { + density: 480, + burnTime: 110, + burn: 15, + color: ["#8B4513", "#B8860B", "#CD853F"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.5, // Moderately hard and lightweight + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.cypress_wood = { + density: 520, + burnTime: 140, + burn: 20, + color: ["#827A68", "#6B4226", "#A0522D"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.6, // Medium hardness with good decay resistance + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.beech_wood = { + density: 670, + burnTime: 160, + burn: 25, + color: ["#F0DC82", "#C0C0C0", "#9C661F"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.7, // Hardwood with good strength and wear resistance + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.sapele = { + density: 670, + burnTime: 150, + burn: 25, + color: ["#8B4513", "#FF4500", "#CD853F"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.8, // Hardwood with good stability and workability + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.pear_wood = { + density: 670, + burnTime: 160, + burn: 20, + color: ["#FFD700", "#CD853F", "#FF6347"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.6, // Hardwood with fine grain and smooth texture + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.hickory = { + density: 800, + burnTime: 200, + burn: 30, + color: ["#664C28", "#8B6914", "#8B4513"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.9, // Extremely hard and dense + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.sycamore = { + density: 530, + burnTime: 140, + burn: 20, + color: ["#F4A460", "#F0E68C", "#A0522D"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.5, // Medium hardness and lightweight + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.willow_wood = { + density: 380, + burnTime: 100, + burn: 10, + color: ["#C19A6B", "#8B4513", "#CD853F"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.3, // Softwood with low density + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.zebra_wood = { + density: 800, + burnTime: 220, + burn: 30, + color: ["#F0DC82", "#8B4513", "#FFD700"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.9, // Extremely hard and dense + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.basswood = { + density: 410, + burnTime: 110, + burn: 15, + color: ["#D2B48C", "#DEB887", "#F5F5DC"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.4, // Softwood with low density + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.larch_wood = { + density: 590, + burnTime: 130, + burn: 20, + color: ["#C9AE5D", "#E0C49D", "#9C661F"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.6, // Medium hardness with good durability + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.silver_maple = { + density: 560, + burnTime: 140, + burn: 25, + color: ["#C0C0C0", "#D3D3D3", "#BEBEBE"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.5, // Moderate hardness and lightweight + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.balsam_fir = { + density: 460, + burnTime: 120, + burn: 15, + color: ["#B4CDCD", "#8B9CA9", "#CED1D9"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.4, // Softwood with moderate hardness + breakInto: "sawdust", + burnInto: "ash" +}; + +elements.elm_wood = { + density: 560, + burnTime: 140, + burn: 20, + color: ["#8B4513", "#228B22", "#CD5C5C"], + category: "solids", + behavior: behaviors.WALL, + state: "solid", + hardness: 0.6, // Medium hardness and lightweight + breakInto: "sawdust", + burnInto: "ash", +}; + +createTree("red_wood", "#2E6E4E", "red_wood"); +createTree("pine", "#D59F71", "pine_wood"); +createTree("oak", "#ECCCAC", "oak"); +createTree("birch", "#FFFFFF", "birch"); +createTree("cherry_blossom", "#8E3D27", "cherry_wood"); +createTree("maple", "#DAA520", "maple_wood"); +createTree("walnut", "#5A4522", "walnut_wood"); +createTree("mahogany", "#C04000", "mahogany"); +createTree("cedar", "#B8860B", "cedar"); +createTree("ash_wood", "#A52A2A", "ash_wood"); +createTree("poplar_wood", "#9E8040", "poplar_wood"); +createTree("fir_wood", "#B4CDCD", "fir_wood"); +createTree("teak", "#B5651D", "teak"); +createTree("spruce", "#8B4513", "spruce"); +createTree("cypress", "#827A68", "cypress_wood"); +createTree("beech", "#F0DC82", "beech_wood"); +createTree("sapele", "#8B4513", "sapele"); +createTree("pear", "#FFD700", "pear_wood"); +createTree("hickory", "#664C28", "hickory"); +createTree("sycamore", "#F4A460", "sycamore"); +createTree("willow", "#C19A6B", "willow_wood"); +createTree("zebra_wood", "#F0DC82", "zebra_wood"); +createTree("basswood", "#D2B48C", "basswood"); +createTree("larch", "#C9AE5D", "larch_wood"); +createTree("silver_maple", "#C0C0C0", "silver_maple"); +createTree("balsam_fir", "#B4CDCD", "balsam_fir"); +createTree("elm", "#8B4513", "elm_wood"); From 71f4fa21573469cdfd7504c89134461a66f7d3c9 Mon Sep 17 00:00:00 2001 From: guzzo86 <126430018+guzzo86@users.noreply.github.com> Date: Mon, 6 May 2024 19:47:45 -0400 Subject: [PATCH 4/9] Update mod-list.html --- mod-list.html | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/mod-list.html b/mod-list.html index 45c8f386..6aef19cc 100644 --- a/mod-list.html +++ b/mod-list.html @@ -126,6 +126,7 @@ change.jsAdds a tool that only replaces existing pixelsAlice color_tools.jsAdds tools that manipulate colorsAlice controllable_pixel_test.jsAdds a pixel that can be controlled with the keyboard keys. Read the commit description for more info. [PC ONLY]Alice +customtemptools.jsAdds temperature tools (set/heat/cool) that you change the value of.guzzo86 cpt_alt.jsAdds a more destructive variant of the controllable pixelAlice debugRework.jsRevamps the Debug toolFioushemastor delete_all_of_element.jsAdds a tool that deletes every pixel of the element(s) the user clicks onAlice @@ -193,11 +194,13 @@ Machines & Technology clone_liquid.jsAdds a liquid form of clonerAlice +colored_lightbulbs.jsAdds a light bulb that can be painted.guzzo86, ggod combustion.jsAdds components necessary for combustion enginesuptzik conveyance.jsConveyors, operated with and without electricityMelecie ExtraMachines.jsAdds sensors, energy resources, materials, and moreMecoolnotcool fine_tuned_cloner.jsAdds a cloner that can spawn at different rates and prevent unwated cloningBatteRaquette58 flipflop.jsToggleable switches; ExplanationFlix +fuel_generators.jsFuel powered generators. gameOfLife.jsConway's Game of Life on a screenggod logicgates.jsAdds predictable electricity and logic gatesnousernamefound note_block.jsAdds musical Note BlocksAlice @@ -228,6 +231,7 @@ aChefsDream_beta.jsBeta testing for aChefsDream. The code can be found on GitHubSquareScreamYT bananas.jsAdds bananas and banana plantsAlice' CherrySoda.jsAdds materials to make Cherry soda. Benzaldehyde + seltzer = Cherrysoda.guzzo86 +GrapeSoda.jsAdds materials to make Grape soda. Methylanthranilic acid + seltzer = Cherrysoda.guzzo86 community_desserts.jsAdds various desserts from community suggestionsTisquares greenitemsandmore.jsAdds various green things, including apples and more foodzonneschijn7 ketchup_mod.jsAdds a bunch of ketchup related stuff, plus a few other condimentsNubo318 (main dev), Devi, Alice (contributors) @@ -259,6 +263,7 @@ lost_souls.jsAdds souls and related elements, the mod can also be found on Githubpixelegend4, SquareScreamYT, salmonfishy miscible_psoup_and_birthpool.jsMakes Primordial Soup and Birthpool mix instead of the birthpool settling to the bottom. Will be deprecated upon the release of Magical MenagerieAlice mobs.jsAdds Creepers, Zombies, and SkeletonsAlice +moretrees.jsAdds 25 more tree& wood types.guzzo86, nousernamefound nocancer.jsRemoves cancer from the game one tick after it is createdmollthecoder nocancer2.jsRemoves cancer from the game altogether. May be incompatible with other mods that spawn cancermollthecoder nograssgrow.jsPrevents Grass from growingmollthecoder From 7acb531bf1acc89551089c39ae93b883516cb535 Mon Sep 17 00:00:00 2001 From: guzzo86 <126430018+guzzo86@users.noreply.github.com> Date: Mon, 6 May 2024 19:48:14 -0400 Subject: [PATCH 5/9] Update CherrySoda.js --- mods/CherrySoda.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/CherrySoda.js b/mods/CherrySoda.js index 66d0fbd3..3dc8b7a6 100644 --- a/mods/CherrySoda.js +++ b/mods/CherrySoda.js @@ -66,7 +66,7 @@ elements.cherrysoda_gas = { } elements.cherrysoda_ice = { color: "#BF4F9C", - behavior: behaviors.wALL, + behavior: behaviors.WALL, category: "solids", state: "solid", density: 1065, From 7cd502ba48643c3dcca9124f8bb9a4d0e89da334 Mon Sep 17 00:00:00 2001 From: guzzo86 <126430018+guzzo86@users.noreply.github.com> Date: Wed, 8 May 2024 20:33:04 -0400 Subject: [PATCH 6/9] Update mod-list.html --- mod-list.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mod-list.html b/mod-list.html index 6aef19cc..a9dd299a 100644 --- a/mod-list.html +++ b/mod-list.html @@ -263,7 +263,7 @@ lost_souls.jsAdds souls and related elements, the mod can also be found on Githubpixelegend4, SquareScreamYT, salmonfishy miscible_psoup_and_birthpool.jsMakes Primordial Soup and Birthpool mix instead of the birthpool settling to the bottom. Will be deprecated upon the release of Magical MenagerieAlice mobs.jsAdds Creepers, Zombies, and SkeletonsAlice -moretrees.jsAdds 25 more tree& wood types.guzzo86, nousernamefound +moretrees.jsAdds 25 more tree & wood types.guzzo86 nocancer.jsRemoves cancer from the game one tick after it is createdmollthecoder nocancer2.jsRemoves cancer from the game altogether. May be incompatible with other mods that spawn cancermollthecoder nograssgrow.jsPrevents Grass from growingmollthecoder From 2f1417c666b4f43e705f73d2120cb54269d6638e Mon Sep 17 00:00:00 2001 From: guzzo86 <126430018+guzzo86@users.noreply.github.com> Date: Wed, 8 May 2024 20:35:24 -0400 Subject: [PATCH 7/9] Update moretrees.js --- mods/moretrees.js | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/moretrees.js b/mods/moretrees.js index e6cd6936..8439863b 100644 --- a/mods/moretrees.js +++ b/mods/moretrees.js @@ -1,3 +1,4 @@ +// CreateTree function made by nousernamefound. function createTree(treeName, leafColor, woodName){ let woodColor = elements[woodName].color elements[treeName + "_sapling"] = { From db51b3e1a8b7d4e3d46d7ac732fdd723fab25c3b Mon Sep 17 00:00:00 2001 From: guzzo86 <126430018+guzzo86@users.noreply.github.com> Date: Wed, 18 Sep 2024 20:55:46 -0400 Subject: [PATCH 8/9] Rename fuel_generators.js to fueled_generators.js --- mods/{fuel_generators.js => fueled_generators.js} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename mods/{fuel_generators.js => fueled_generators.js} (100%) diff --git a/mods/fuel_generators.js b/mods/fueled_generators.js similarity index 100% rename from mods/fuel_generators.js rename to mods/fueled_generators.js From 4a57acbcf57106dfec31fc9898bd123c55d8be7b Mon Sep 17 00:00:00 2001 From: guzzo86 <126430018+guzzo86@users.noreply.github.com> Date: Wed, 18 Sep 2024 20:56:12 -0400 Subject: [PATCH 9/9] Update fueled_generators.js --- mods/fueled_generators.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/fueled_generators.js b/mods/fueled_generators.js index 64595dda..4ec5d2bb 100644 --- a/mods/fueled_generators.js +++ b/mods/fueled_generators.js @@ -31,7 +31,7 @@ elements.gasoline_generator = { properties: { shocksToDo: 0 }, - hoverStat: function(pixel){return pixel.shocksToDo || 0}, + hoverStat: function(pixel){return (pixel.shocksToDo).toString() || 0}, tick: function(pixel){ if (pixel.shocksToDo <= 40){ for (var i = 0; i < adjacentCoords.length; i++){ @@ -85,7 +85,7 @@ elements.diesel_generator = { properties: { shocksToDo: 0 }, - hoverStat: function(pixel){return pixel.shocksToDo || 0}, + hoverStat: function(pixel){return (pixel.shocksToDo).toString() || 0}, tick: function(pixel){ if (pixel.shocksToDo <= 80){ for (var i = 0; i < adjacentCoords.length; i++){