diff --git a/index.html b/index.html
index 04fcedf3..750b14ce 100644
--- a/index.html
+++ b/index.html
@@ -15060,12 +15060,12 @@ behaviorRules = {
categoryButton.setAttribute("current", true);
}
function setView(n) {
- if (viewInfo[n]) {
- view = n;
- }
- else { // reset view
+ if (!viewInfo[n] || n === 1) { // reset view
view = null;
}
+ else {
+ view = n;
+ }
}
function centerMouse() {
mousePos = {x:width/2,y:height/2};
diff --git a/lang/zh_hant.json b/lang/zh_hant.json
index 0d402dfe..4cfe2415 100644
--- a/lang/zh_hant.json
+++ b/lang/zh_hant.json
@@ -545,5 +545,9 @@
"freeze_ray":"冷雷",
"kelp":"海帶",
"mixer":"混合機",
-"grinder":"混合機"
+"grinder":"混合機",
+"rice":"米",
+"galvanized_steel":"鍍鋅鋼",
+"midas_touch":"點石成金",
+"liquid_ozone":"液臭氧"
}
diff --git a/mod-list.html b/mod-list.html
index 683ca4f8..74cdac83 100644
--- a/mod-list.html
+++ b/mod-list.html
@@ -347,6 +347,7 @@
| food_mods.js | A mod combining most food mods | stefanblox, moss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead |
| Technical Libraries & Tests |
+| 1.10example.js | Examples for modern rendering modding and more | R74n |
| a_bundle_of_tests.js | Several test functions | Alice |
| all_stain.js | Makes every element stain solids | stefanblox |
| betterMenuScreens.js | Library for mods to create their own menus | ggod |
diff --git a/mods/betterMenuScreens.js b/mods/betterMenuScreens.js
index d150d814..61300345 100644
--- a/mods/betterMenuScreens.js
+++ b/mods/betterMenuScreens.js
@@ -214,6 +214,11 @@ class MenuScreen {
return this;
}
+ setMenuTextId(id) {
+ this.menuTextId = id;
+ return this;
+ }
+
/**
* Adds a node to the menu screen content
* @param {Node|Node[]} node Any HTML node/element or array of HTML nodes/elements
@@ -262,12 +267,13 @@ class MenuScreen {
parent.style.display = "none";
const inner = document.createElement("div");
inner.className = this.innerDivClass ?? "menuScreen";
+ inner.id = this.innerDivId;
inner.innerHTML = `${this.showCloseButton ? `
-
";
+
";
this.nodes.forEach(n => inner.querySelector(".menuText").appendChild(n));
parent.appendChild(inner);
document.getElementById(id).appendChild(parent);
}
}
-runAfterLoadList.push(inject);
+runAfterLoadList.push(inject);
\ No newline at end of file
diff --git a/mods/circuitcore.js b/mods/circuitcore.js
index 41903bd4..d5edbfdc 100644
--- a/mods/circuitcore.js
+++ b/mods/circuitcore.js
@@ -98,15 +98,23 @@ function createCircuitFrame(pixel, width_, height_, center=true, rotation=0) {
var [rx, ry] = rotateCoordinate(x, y, rotation);
var px = pixel.x + rx;
var py = pixel.y + ry;
+
if (!(0 <= px && px < width && 0 <= py && py < height)) {continue;}
+ // Create the pixel
if (!pixelMap[px] || pixelMap[px][py] === undefined) {
createPixel("circuit_material", px, py);
}
+
+ // Set the core position property
+ if (pixelMap[px] && pixelMap[px][py] && pixelMap[px][py].element === "circuit_material") {
+ pixelMap[px][py].corePosition = { x: pixel.x, y: pixel.y };
+ }
}
}
}
+
function createPins(pixel, pins, rotation=0) {
for (var i = 0; i < pins.length; i++) {
var [rx, ry] = rotateCoordinate(pins[i][0], pins[i][1], rotation);
@@ -691,75 +699,75 @@ elements.four_bit_SIPO_shift_register_circuit = {
};
elements.four_bit_program_counter_circuit = {
- tick: function(pixel) {
- var pins = [
- // Data inputs (D0-D3)
- [-3, -3, true], // D0
- [-1, -3, true], // D1
- [1, -3, true], // D2
- [3, -3, true], // D3
+ tick: function(pixel) {
+ var pins = [
+ // Data inputs (D0-D3)
+ [-3, -3, true], // D0
+ [-1, -3, true], // D1
+ [1, -3, true], // D2
+ [3, -3, true], // D3
- // Control inputs (Increment, Write Enable)
- [5, -1, true], // Increment
- [5, 1, true], // Write Enable
+ // Control inputs (Increment, Write Enable)
+ [5, -1, true], // Increment
+ [5, 1, true], // Write Enable
- // Outputs (Q0-Q3)
- [-3, 3, false], // Q0
- [-1, 3, false], // Q1
- [1, 3, false], // Q2
- [3, 3, false], // Q3
- ];
+ // Outputs (Q0-Q3)
+ [-3, 3, false], // Q0
+ [-1, 3, false], // Q1
+ [1, 3, false], // Q2
+ [3, 3, false], // Q3
+ ];
- initializeCircuit(pixel, pins, 9, 5);
+ initializeCircuit(pixel, pins, 9, 5);
- // Read data inputs
- var D = [
- checkPin(pixel, pins, 0),
- checkPin(pixel, pins, 1),
- checkPin(pixel, pins, 2),
- checkPin(pixel, pins, 3)
- ];
+ // Read data inputs
+ var D = [
+ checkPin(pixel, pins, 0),
+ checkPin(pixel, pins, 1),
+ checkPin(pixel, pins, 2),
+ checkPin(pixel, pins, 3)
+ ];
- // Read control inputs
- var Increment = checkPin(pixel, pins, 4);
- var WriteEnable = checkPin(pixel, pins, 5);
+ // Read control inputs
+ var Increment = checkPin(pixel, pins, 4);
+ var WriteEnable = checkPin(pixel, pins, 5);
- // Initialize the state if not already done
- if (pixel._state === undefined) {
- pixel._state = [false, false, false, false];
- pixel.prevIncrement = false; // Previous state of Increment pin
- }
+ // Initialize the state if not already done
+ if (pixel._state === undefined) {
+ pixel._state = [false, false, false, false];
+ pixel.prevIncrement = false; // Previous state of Increment pin
+ }
- // Convert the state to a 4-bit binary number
- var stateValue = binaryArrayToNumber(pixel._state);
+ // Convert the state to a 4-bit binary number
+ var stateValue = binaryArrayToNumber(pixel._state);
- // Detect the positive edge on the Increment pin
- if (Increment && !pixel.prevIncrement) {
- stateValue = (stateValue + 1) % 16; // Ensure the value wraps around at 4 bits
- }
+ // Detect the positive edge on the Increment pin
+ if (Increment && !pixel.prevIncrement) {
+ stateValue = (stateValue + 1) % 16; // Ensure the value wraps around at 4 bits
+ }
- // Update the register state if WriteEnable is active
- if (WriteEnable) {
- stateValue = binaryArrayToNumber(D); // Load data inputs into state
- }
+ // Update the register state if WriteEnable is active
+ if (WriteEnable) {
+ stateValue = binaryArrayToNumber(D); // Load data inputs into state
+ }
- // Update the state
- pixel._state = [
- (stateValue & 8) !== 0,
- (stateValue & 4) !== 0,
- (stateValue & 2) !== 0,
- (stateValue & 1) !== 0
- ];
+ // Update the state
+ pixel._state = [
+ (stateValue & 8) !== 0,
+ (stateValue & 4) !== 0,
+ (stateValue & 2) !== 0,
+ (stateValue & 1) !== 0
+ ];
- // Output the register state
- setPin(pixel, pins, 6, pixel._state[0]); // Q0
- setPin(pixel, pins, 7, pixel._state[1]); // Q1
- setPin(pixel, pins, 8, pixel._state[2]); // Q2
- setPin(pixel, pins, 9, pixel._state[3]); // Q3
+ // Output the register state
+ setPin(pixel, pins, 6, pixel._state[0]); // Q0
+ setPin(pixel, pins, 7, pixel._state[1]); // Q1
+ setPin(pixel, pins, 8, pixel._state[2]); // Q2
+ setPin(pixel, pins, 9, pixel._state[3]); // Q3
- // Update previous state of Increment pin
- pixel.prevIncrement = Increment;
- }
+ // Update previous state of Increment pin
+ pixel.prevIncrement = Increment;
+ }
};
elements.four_bit_register_circuit = {
@@ -1200,6 +1208,11 @@ elements.very_fast_clock = {
tick: general_clock(8, 4),
}
+elements.fast_clock = {
+ color: "#FFAAFF",
+ tick: general_clock(16, 8),
+}
+
var addDisplayCallback = function(pixel, pins, w, h) {
for (var y = 1; y < h - 1; y++) {
for (var x = 1; x < w - 1; x++) {
@@ -1324,15 +1337,84 @@ elements.simple_double_seven_segment_display = {
}
};
+function malfunction_chip(pixel) {
+ var emptySpaces = [];
+
+ // Search in a 5x5 neighborhood for empty spaces
+ for (var dy = -2; dy <= 2; dy++) {
+ for (var dx = -2; dx <= 2; dx++) {
+ var neighborX = pixel.x + dx;
+ var neighborY = pixel.y + dy;
+ if (pixelMap[neighborX] && pixelMap[neighborX][neighborY] === undefined) {
+ emptySpaces.push({ x: neighborX, y: neighborY });
+ }
+ }
+ }
+
+ if (emptySpaces.length > 0) {
+ // Randomly select one of the empty spaces
+ var randomSpace = emptySpaces[Math.floor(Math.random() * emptySpaces.length)];
+
+ // Determine what to spawn based on probability
+ var rand = Math.random();
+ if (rand < 0.7) {
+ createPixel("electric", randomSpace.x, randomSpace.y);
+ } else if (rand < 0.99) {
+ createPixel("fire", randomSpace.x, randomSpace.y);
+ } else {
+ createPixel("explosion", randomSpace.x, randomSpace.y);
+ }
+ }
+}
+
elements.circuit_material = {
color: "#444444",
- category: "logic"
+ category: "logic",
+ state: "solid",
+ behavior: behaviors.WALL,
+ hoverStat: function(pixel) {
+ return `Circuit: ${pixel.corePosition}`;
+ },
+ tick: function(pixel) {
+ // Make it that extreme temperatures can stop the chip from working (for realism)
+ if (Math.random() < 0.003) { // Chance to check for temperature or nearby particles
+ // Check temperature
+ if (pixel.temp > 120) {
+ // Replace the circuit core with lead if overheating
+ if (pixel.corePosition && Math.random() < (0.00015) * (pixel.temp - 120)) {
+ var corePos = pixel.corePosition;
+ if (pixelMap[corePos.x] && pixelMap[corePos.x][corePos.y]) {
+ deletePixel(corePos.x, corePos.y);
+ createPixel("lead", corePos.x, corePos.y);
+ }
+ }
+
+ // Randomly trigger malfunction if overheating
+ if (Math.random() < 0.001 * (pixel.temp - 120)) {
+ malfunction_chip(pixel);
+ }
+
+ // Break the circuit material itself if overheating
+ if (Math.random() < 0.001 * (pixel.temp - 120)) {
+ var px = pixel.x;
+ var py = pixel.y;
+ deletePixel(px, py);
+ if (Math.random() < 0.5) {createPixel("lead", px, py);}
+ }
+ }
+ }
+ }
};
+
elements.input_pin = {
color: "#DDAA33",
category: "logic",
+ state: "solid",
active: false,
+ stateHigh: "lead",
+ tempHigh: 570,
+ behavior: behaviors.WALL,
tick: function(pixel) {
pixel.active = false;
var neighbors = getNeighbors(pixel);
@@ -1349,7 +1431,11 @@ elements.input_pin = {
elements.output_pin = {
color: "#AAAAAA",
category: "logic",
+ state: "solid",
active: false,
+ stateHigh: "lead",
+ tempHigh: 570,
+ behavior: behaviors.WALL,
tick: function(pixel) {
var neighbors = getNeighbors(pixel);
for (var i = 0;i < neighbors.length;i++) {
@@ -1486,6 +1572,7 @@ var circuits = [
{ circuit: elements.medium_clock },
{ circuit: elements.fast_clock },
{ circuit: elements.very_fast_clock },
+ { circuit: elements.very_fast_clock },
// Displays/visual circuits: white
{ circuit: elements.simple_seven_segment_display, color: cc_WHITE, size: [5, 9, false] },
{ circuit: elements.simple_double_seven_segment_display, color: cc_WHITE, size: [9, 9, false] },
@@ -1497,6 +1584,32 @@ circuits.forEach(circuitInfo => {
circuitInfo.circuit.maxSize = 1;
circuitInfo.circuit.isCircuitCore = true;
circuitInfo.circuit.previewSize = circuitInfo.size;
+
+ // Exclude circuits without a frame
+ if (circuitInfo.size) {
+ var previousCircuitTick = circuitInfo.circuit.tick;
+ circuitInfo.circuit.tick = function(pixel) {
+ previousCircuitTick(pixel);
+
+ // Don't constantly check
+ if (Math.random() < 0.1) {
+ // If there aren't 4 neighboring circuit_material elements then remove the circuit's core
+ var neighbors = getNeighbors(pixel);
+ var circuitMaterialCount = 0;
+ for (var i = 0;i < neighbors.length;i++) {
+ if (neighbors[i].element == "circuit_material") {
+ circuitMaterialCount++;
+ }
+ }
+
+ if (circuitMaterialCount < 2) {
+ deletePixel(pixel.x, pixel.y);
+ }
+
+ pixel.temp += Math.random(0, 5);
+ }
+ }
+ }
});
var circuitRotation = 0;
@@ -1508,41 +1621,41 @@ document.addEventListener('keydown', function(event) {
});
function drawCircuitExtras() {
- if (elements[currentElement].isCircuitCore && elements[currentElement].previewSize) {
- var circuitWidth = elements[currentElement].previewSize[0];
- var circuitHeight = elements[currentElement].previewSize[1];
- var centered = elements[currentElement].previewSize[2];
- var rotation = circuitRotation;
+ if (elements[currentElement].isCircuitCore && elements[currentElement].previewSize) {
+ var circuitWidth = elements[currentElement].previewSize[0];
+ var circuitHeight = elements[currentElement].previewSize[1];
+ var centered = elements[currentElement].previewSize[2];
+ var rotation = circuitRotation;
- var startX = 0;
- var startY = 0;
- var endX = circuitWidth - 1;
- var endY = circuitHeight - 1;
+ var startX = 0;
+ var startY = 0;
+ var endX = circuitWidth - 1;
+ var endY = circuitHeight - 1;
- if (centered) {
- startX = -Math.floor(circuitWidth / 2);
- startY = -Math.floor(circuitHeight / 2);
- endX = Math.floor(circuitWidth / 2);
- endY = Math.floor(circuitHeight / 2);
- }
+ if (centered) {
+ startX = -Math.floor(circuitWidth / 2);
+ startY = -Math.floor(circuitHeight / 2);
+ endX = Math.floor(circuitWidth / 2);
+ endY = Math.floor(circuitHeight / 2);
+ }
- for (var y = startY; y <= endY; y++) {
- for (var x = startX; x <= endX; x++) {
-// if (!(0 <= x && x < width && 0 <= y && y < height)) {continue;}
+ for (var y = startY; y <= endY; y++) {
+ for (var x = startX; x <= endX; x++) {
+// if (!(0 <= x && x < width && 0 <= y && y < height)) {continue;}
- var [rx, ry] = rotateCoordinate(x, y, rotation);
- var px = mousePos.x + rx;
- var py = mousePos.y + ry;
+ var [rx, ry] = rotateCoordinate(x, y, rotation);
+ var px = mousePos.x + rx;
+ var py = mousePos.y + ry;
- ctx.fillStyle = "rgba(255, 255, 255, 0.1)";
+ ctx.fillStyle = "rgba(255, 255, 255, 0.1)";
if ((rotation != 0 && !centered) || (0 <= px && px < width && 0 <= py && py < height) && pixelMap[px][py]) {
ctx.fillStyle = "rgba(255, 0, 0, 0.3)";
}
- ctx.fillRect(px * pixelSize, py * pixelSize, pixelSize, pixelSize);
- }
- }
- }
+ ctx.fillRect(px * pixelSize, py * pixelSize, pixelSize, pixelSize);
+ }
+ }
+ }
}
runAfterLoad(() => {
@@ -1550,6 +1663,7 @@ runAfterLoad(() => {
drawPixels = function(forceTick=false) {
originalDrawPixels3(forceTick);
drawCircuitExtras();
+ return true;
};
});
resetInterval(tps);
diff --git a/mods/fossils.js b/mods/fossils.js
index d8e97c67..324c0993 100644
--- a/mods/fossils.js
+++ b/mods/fossils.js
@@ -1,3 +1,5 @@
+/* code by nekonico aka doobienecoarc */
+
elements.fossil = {
color: ["#bbb3ae","#b4b4b4","#c0c0c0"],
behavior: [
@@ -6,12 +8,12 @@ elements.fossil = {
"M2%75|M1|M2%75",
],
reactions: {
- "water": {elem1: "wet_sand", chance: 0.00035},
- "salt_water": {elem1: "wet_sand", chance: 0.0005},
- "sugar_water": {elem1: "wet_sand", chance: 0.0004},
- "seltzer": {elem1: "wet_sand", chance: 0.0004},
- "dirty_water": {elem1: "wet_sand", chance: 0.0004},
- "soda": {elem1: "wet_sand", chance: 0.0004},
+ "water": {elem1: ["wet_sand","fossil_sand"], chance: 0.00035},
+ "salt_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0005},
+ "sugar_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "seltzer": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "dirty_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "soda": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
"lichen": {elem1: "dirt", chance: 0.0025},
"bone": {elem2: "fossil", chance: 0.000025},
"bone_marrow": {elem2: "marrow_fossil", chance: 0.00002},
@@ -20,7 +22,7 @@ elements.fossil = {
"tree_branch": {elem2: "petrified_wood", chance: 0.000015},
"grape": {elem2: "juice", chance: 0.1, color2: "#291824"},
"wheat": {elem2: "flour"},
- "primordial_soup": {elem1: "wet_sand", chance: 0.001}
+ "primordial_soup": {elem1: ["wet_sand","fossil_sand"], chance: 0.001}
},
tempHigh: 950,
stateHigh: "magma",
@@ -31,10 +33,9 @@ elements.fossil = {
breakInto: ["rock","gravel","gravel","gravel","sand"],
};
-elements.marrow_fossil = {
- color: ["#cbb2b3","#c1a8a8","#d0b0b0"],
- hidden:true,
- behavior: behaviors.SUPPORTPOWDER,
+elements.fossil_sand = {
+ color: ["#bbb3ae","#b4b4b4","#c0c0c0"],
+ behavior: behaviors.POWDER,
reactions: {
"water": {elem1: "wet_sand", chance: 0.00035},
"salt_water": {elem1: "wet_sand", chance: 0.0005},
@@ -42,6 +43,32 @@ elements.marrow_fossil = {
"seltzer": {elem1: "wet_sand", chance: 0.0004},
"dirty_water": {elem1: "wet_sand", chance: 0.0004},
"soda": {elem1: "wet_sand", chance: 0.0004},
+ "bone": {elem2: "fossil", chance: 0.0000025},
+ "bone_marrow": {elem2: "marrow_fossil", chance: 0.000002},
+ "skull": {elem2: ["human_fossil","human_fossil","fossil"], chance: 0.0000025},
+ "wood": {elem2: "petrified_wood", chance: 0.0000015},
+ "tree_branch": {elem2: "petrified_wood", chance: 0.0000015},
+ "primordial_soup": {elem1: "wet_sand", chance: 0.001}
+ },
+ tempHigh: 1700,
+ stateHigh: "molten_glass",
+ category: "land",
+ state: "solid",
+ density: 2000,
+ breakInto: ["gravel","gravel","sand"],
+};
+
+elements.marrow_fossil = {
+ color: ["#cbb2b3","#c1a8a8","#d0b0b0"],
+ hidden:true,
+ behavior: behaviors.SUPPORTPOWDER,
+ reactions: {
+ "water": {elem1: ["wet_sand","fossil_sand"], chance: 0.00035},
+ "salt_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0005},
+ "sugar_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "seltzer": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "dirty_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "soda": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
"lichen": {elem1: "dirt", chance: 0.0025},
"bone": {elem2: "fossil", chance: 0.000025},
"bone_marrow": {elem2: "marrow_fossil", chance: 0.00002},
@@ -70,12 +97,12 @@ elements.human_fossil = {
"M2%50|M1|M2%50",
],
reactions: {
- "water": {elem1: "wet_sand", chance: 0.00035},
- "salt_water": {elem1: "wet_sand", chance: 0.0005},
- "sugar_water": {elem1: "wet_sand", chance: 0.0004},
- "seltzer": {elem1: "wet_sand", chance: 0.0004},
- "dirty_water": {elem1: "wet_sand", chance: 0.0004},
- "soda": {elem1: "wet_sand", chance: 0.0004},
+ "water": {elem1: ["wet_sand","fossil_sand"], chance: 0.00035},
+ "salt_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0005},
+ "sugar_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "seltzer": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "dirty_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "soda": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
"lichen": {elem1: "dirt", chance: 0.0025},
"bone": {elem2: "fossil", chance: 0.000025},
"bone_marrow": {elem2: "marrow_fossil", chance: 0.00002},
@@ -103,12 +130,12 @@ elements.dino_fossil = {
"M2%75|M1|M2%75",
],
reactions: {
- "water": {elem1: "wet_sand", chance: 0.00035},
- "salt_water": {elem1: "wet_sand", chance: 0.0005},
- "sugar_water": {elem1: "wet_sand", chance: 0.0004},
- "seltzer": {elem1: "wet_sand", chance: 0.0004},
- "dirty_water": {elem1: "wet_sand", chance: 0.0004},
- "soda": {elem1: "wet_sand", chance: 0.0004},
+ "water": {elem1: ["wet_sand","fossil_sand"], chance: 0.00035},
+ "salt_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0005},
+ "sugar_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "seltzer": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "dirty_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "soda": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
"lichen": {elem1: "dirt", chance: 0.0025},
"bone": {elem2: "fossil", chance: 0.000025},
"bone_marrow": {elem2: "marrow_fossil", chance: 0.00002},
@@ -133,12 +160,12 @@ elements.petrified_wood = {
hidden:true,
behavior: behaviors.STURDYPOWDER,
reactions: {
- "water": {elem1: "wet_sand", chance: 0.00035},
- "salt_water": {elem1: "wet_sand", chance: 0.0005},
- "sugar_water": {elem1: "wet_sand", chance: 0.0004},
- "seltzer": {elem1: "wet_sand", chance: 0.0004},
- "dirty_water": {elem1: "wet_sand", chance: 0.0004},
- "soda": {elem1: "wet_sand", chance: 0.0004},
+ "water": {elem1: ["wet_sand","fossil_sand"], chance: 0.00035},
+ "salt_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0005},
+ "sugar_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "seltzer": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "dirty_water": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
+ "soda": {elem1: ["wet_sand","fossil_sand"], chance: 0.0004},
"lichen": {elem1: "dirt", chance: 0.0025},
"bone": {elem2: "fossil", chance: 0.000025},
"bone_marrow": {elem2: "marrow_fossil", chance: 0.00002},
@@ -189,10 +216,47 @@ elements.skull = {
state: "solid",
density: 1000,
hardness: 0.5,
+ breakInto: ["quicklime","bone","human_bones","bone_marrow"]
+},
+
+elements.human_bones = {
+ name: "bone",
+ color: "#d9d9d9",
+ hidden:true,
+ behavior: behaviors.SUPPORT,
+ reactions: {
+ "water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
+ "salt_water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
+ "sugar_water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
+ "seltzer": { elem2:"broth", tempMin:70, color2:"#d7db69" },
+ "rock": { "elem1": "human_fossil", chance:0.00005 },
+ "sand": { "elem1": "human_fossil", chance:0.000035 },
+ "dirt": { "elem1": "human_fossil", chance:0.00003 },
+ "tuff": { "elem1": "human_fossil", chance:0.00005 },
+ "basalt": { "elem1": "human_fossil", chance:0.00004 },
+ "mudstone": { "elem1": "human_fossil", chance:0.00004 },
+ "packed_sand": { "elem1": "human_fossil", chance:0.00004 },
+ "gravel": { "elem1": "human_fossil", chance:0.000035 },
+ "clay": { "elem1": "human_fossil", chance:0.00003 },
+ "clay_soil": { "elem1": "human_fossil", chance:0.00003 },
+ "permafrost": { "elem1": "human_fossil", chance:0.000035 },
+ "mulch": { "elem1": "human_fossil", chance:0.00003 },
+ "ant_wall": { "elem1": "human_fossil", chance:0.00002 },
+ "limestone": { "elem1": "human_fossil", chance:0.00005 },
+ "quicklime": { "elem1": "human_fossil", chance:0.000045 },
+ "slaked_lime": { "elem1": "human_fossil", chance:0.000035 },
+ },
+ category:"life",
+ tempHigh: 760,
+ stateHigh: "quicklime",
+ state: "solid",
+ density: 1000,
+ hardness: 0.5,
breakInto: ["quicklime","bone","bone","bone_marrow"]
},
elements.dino_bones = {
+ name: "bone",
color: "#d9d9d9",
hidden:true,
behavior: behaviors.SUPPORT,
@@ -242,17 +306,19 @@ elements.coal = {
},
burn: 28,
burnTime: 1000,
- burnInto: ["fire","fire","fire","fire","ash","carbon_dioxide"],
+ burnInto: ["fire","fire","fire","fire","dust","carbon_dioxide"],
tempHigh: 6000,
stateHigh: "fire",
category: "powders",
state: "solid",
density: 250,
- breakInto: ["ash","ash","carbon_dioxide"],
+ breakInto: ["dust","ash","carbon_dioxide"],
hardness: 0.5,
},
elements.bug_amber = {
+ hidden:true,
+ name: "amber",
color: ["#ffc000","#b67f18","#c86305","#cf7a19","#e4ae3a"],
temp: 20,
tempHigh: 345,
@@ -262,6 +328,8 @@ elements.bug_amber = {
},
elements.hive_amber = {
+ hidden:true,
+ name: "amber",
color: "#ffc000",
temp: 20,
tempHigh: 345,
@@ -271,6 +339,7 @@ elements.hive_amber = {
},
elements.dinosaur = {
+ hidden:true,
color: ["#7F2B0A","#808080","#006400"],
behavior: [
"XX|M2%5|XX",
@@ -308,31 +377,130 @@ elements.dinosaur = {
"glass": { elem2: "glass_shard", chance: 0.05 },
"concrete": { elem2: "dust", chance: 0.03 },
}
+},
+
+elements.trilobite = {
+ hidden:true,
+ color: "#808080",
+ behavior: [
+ "XX|M2%5|SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%05",
+ "XX|FX%0.5|M2%50 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%10 AND BO",
+ "M2%50|M1|M2%50 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%10",
+ ],
+ reactions: {
+ "algae": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
+ "kelp": { elem2:"water", chance:0.25 },
+ "plant": { elem2:null, chance:0.125, func:behaviors.FEEDPIXEL },
+ "fly": { elem2:null, chance:0.4, func:behaviors.FEEDPIXEL },
+ "firefly": { elem2:null, chance:0.6, func:behaviors.FEEDPIXEL },
+ "worm": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
+ "tadpole": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
+ "oxygen": { elem2:"carbon_dioxide", chance:0.5 },
+ "broth": { elem2:"water", chance:0.2, func:behaviors.FEEDPIXEL },
+ "slug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
+ "herb": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
+ "lettuce": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
+ "dead_plant": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
+ "lichen": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
+ "yeast": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
+ "yogurt": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
+ "tea": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
+ "yolk": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
+ "cell": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
+ "crumb": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
+ "alcohol": { elem1:"dead_bug", chance:0.001 },
+ "water": { elem2:"bubble", attr2:{"clone":"water"}, chance:0.002, oneway:true },
+ "salt_water": { elem2:"bubble", attr2:{"clone":"salt_water"}, chance:0.002, oneway:true },
+ "pool_water": { elem1:"dead_bug", chance:0.001 },
+ "chlorine": { elem1:"dead_bug", chance:0.1 },
+ "vinegar": { elem1:"dead_bug", chance:0.001 },
+ },
+ foodNeed: 10,
+ temp: 20,
+ tempHigh: 150,
+ stateHigh: "meat",
+ tempLow: -20,
+ stateLow: ["dead_bug","frozen_meat"],
+ category:"life",
+ breakInto: ["dead_bug","blood"],
+ burn:25,
+ burnTime:250,
+ state: "solid",
+ density: 1080,
+ conduct: 0.2,
+ eggColor: ["#211316","#2C1A1D","#503734"]
+},
+
+elements.extracted_dna = {
+ hidden:true,
+ name: "artificial_egg",
+ color: ["#211316","#2C1A1D","#503734","#e0d3ab","#d1c6be","#b5c0ad","#b9b8bc"],
+ behavior: behaviors.POWDER,
+ tick: function(pixel) {
+ if (Math.random() < 0.00025 || (pixel.dna && pixel.temp > 40 && pixel.temp < 150)) {
+ if (pixel.dna) {
+ changePixel(pixel,pixel.dna);
+ }
+ else changePixel(pixel,"cell")
+ }
+ },
+ innerColor: "#ffffff",
+ tempHigh: 1200,
+ stateHigh: ["steam","dna","calcium","carbon_dioxide","sulfur_gas"],
+ breakInto: ["yolk","yolk","dna","cell"],
+ category:"life",
+ conduct: 1,
};
-elements.head.breakInto = ["blood","meat","skull"]
+elements.extractor = {
+ name: "dna-extractor",
+ color: ["#d1c6be","#b5c0ad","#b9b8bc"],
+ behavior: behaviors.STURDYPOWDER,
+ reactions: {
+ "hive_amber": { elem2:"extracted_dna", chance:0.2 },
+ "bug_amber": { elem2:"extracted_dna", chance:0.2 },
+ "dino_bones": { elem2:"extracted_dna", attr1:{"dna":"dinosaur"}, chance:0.2 },
+ "skull": { elem2:"extracted_dna", attr1:{"dna":"human"}, chance:0.2 },
+ "dino_fossil": { elem2:"extracted_dna", attr1:{"dna":"dinosaur"}, chance:0.02 },
+ "human_fossil": { elem2:"extracted_dna", attr1:{"dna":"human"}, chance:0.02 },
+ },
+ category:"machines",
+ conduct: 1,
+ hardness: 1,
+};
-elements.head.burnInto = ["ash","cooked_meat","skull"]
+elements.head.breakInto = ["blood","meat","human_bones","skull"]
-elements.head.stateHigh = ["cooked_meat","cooked_meat","skull"]
+elements.head.burnInto = ["ash","cooked_meat","human_bones","skull","skull"]
-elements.head.stateLow = ["frozen_meat","frozen_meat","skull"]
+elements.head.stateHigh = ["cooked_meat","human_bones","skull","skull"]
+
+elements.head.stateLow = ["frozen_meat","human_bones","skull","skull","skull"]
+
+elements.body.breakInto = ["blood","meat","human_bones","bone"]
+
+elements.body.burnInto = ["ash","cooked_meat","human_bones"]
+
+elements.body.stateHigh = ["cooked_meat","human_bones"]
+
+elements.body.stateLow = ["frozen_meat","human_bones","human_bones"]
elements.dead_bug.breakInto = ["calcium","calcium","calcium","quicklime"]
if (!elements.sap.reactions) { elements.sap.reactions = {} }
elements.sap.reactions.dead_bug = { elem1:"bug_amber", elem2:null, chance:0.1 };
- elements.sap.reactions.hive = { elem1:null, elem2:"hive_amber", chance:0.01 };
- elements.sap.reactions.ant = { elem1:"bug_amber", elem2:null, chance:0.1 };
- elements.sap.reactions.fly = { elem1:"bug_amber", elem2:null, chance:0.1 };
- elements.sap.reactions.flea = { elem1:"bug_amber", elem2:null, chance:0.1 };
- elements.sap.reactions.termite = { elem1:"bug_amber", elem2:null, chance:0.1 };
- elements.sap.reactions.worm = { elem1:"bug_amber", elem2:null, chance:0.1 };
- elements.sap.reactions.bee = { elem1:"bug_amber", elem2:null, chance:0.1 };
- elements.sap.reactions.firefly = { elem1:"bug_amber", elem2:null, chance:0.1 };
- elements.sap.reactions.stinkbug = { elem1:"bug_amber", elem2:null, chance:0.1 };
- elements.sap.reactions.slug = { elem1:"bug_amber", elem2:null, chance:0.08 };
- elements.sap.reactions.snail = { elem1:"bug_amber", elem2:null, chance:0.05 };
+ elements.sap.reactions.hive = { elem1:null, elem2:"hive_amber", attr2:{"dna":"bee"}, chance:0.01 };
+ elements.sap.reactions.ant = { elem1:"bug_amber", attr1:{"dna":"ant"}, elem2:null, chance:0.1 };
+ elements.sap.reactions.fly = { elem1:"bug_amber", attr1:{"dna":"fly"}, elem2:null, chance:0.1 };
+ elements.sap.reactions.flea = { elem1:"bug_amber", attr1:{"dna":"flea"}, elem2:null, chance:0.1 };
+ elements.sap.reactions.termite = { elem1:"bug_amber", attr1:{"dna":"termite"}, elem2:null, chance:0.1 };
+ elements.sap.reactions.worm = { elem1:"bug_amber", attr1:{"dna":"worm"}, elem2:null, chance:0.1 };
+ elements.sap.reactions.bee = { elem1:"bug_amber", attr1:{"dna":"bee"}, elem2:null, chance:0.1 };
+ elements.sap.reactions.firefly = { elem1:"bug_amber", attr1:{"dna":"firefly"}, elem2:null, chance:0.1 };
+ elements.sap.reactions.stinkbug = { elem1:"bug_amber", attr1:{"dna":"stinkbug"}, elem2:null, chance:0.1 };
+ elements.sap.reactions.slug = { elem1:"bug_amber", attr1:{"dna":"slug"}, elem2:null, chance:0.08 };
+ elements.sap.reactions.snail = { elem1:"bug_amber", attr1:{"dna":"snail"}, elem2:null, chance:0.05 };
+ elements.sap.reactions.trilobite = { elem1:"bug_amber", attr1:{"dna":"trilobite"}, elem2:null, chance:0.1 };
if (!elements.bone.reactions) { elements.bone.reactions = {} }
diff --git a/mods/scp.js b/mods/scp.js
index 55e23bd3..9703ac3d 100644
--- a/mods/scp.js
+++ b/mods/scp.js
@@ -1116,16 +1116,16 @@ elements.shy_body = {
}
if (pixel.dir == 1) {
if (!isEmpty(pixel.x+2, pixel.y-1, true) && pixelMap[pixel.x+2][pixel.y-1].element == "head") {
- pixel.panic += 0.1;
+ pixel.panic += 0.2;
}
else if (!isEmpty(pixel.x+3, pixel.y-1, true) && pixelMap[pixel.x+2][pixel.y-1].element == "head") {
- pixel.panic += 0.1;
+ pixel.panic += 0.2;
}
else if (!isEmpty(pixel.x+4, pixel.y-1, true) && pixelMap[pixel.x+4][pixel.y-1].element == "head") {
- pixel.panic += 0.1;
+ pixel.panic += 0.2;
}
else if (!isEmpty(pixel.x+5, pixel.y-1, true) && pixelMap[pixel.x+5][pixel.y-1].element == "head") {
- pixel.panic += 0.1;
+ pixel.panic += 0.2;
}
else if (!isEmpty(pixel.x+5, pixel.y-1, true) && pixelMap[pixel.x+5][pixel.y-1].element == "head") {
pixel.panic += 0.1;
@@ -1139,19 +1139,31 @@ elements.shy_body = {
else if (!isEmpty(pixel.x+8, pixel.y-1, true) && pixelMap[pixel.x+8][pixel.y-1].element == "head") {
pixel.panic += 0.1;
}
+ else if (!isEmpty(pixel.x+9, pixel.y-1, true) && pixelMap[pixel.x+9][pixel.y-1].element == "head") {
+ pixel.panic += 0.1;
+ }
+ else if (!isEmpty(pixel.x+10, pixel.y-1, true) && pixelMap[pixel.x+10][pixel.y-1].element == "head") {
+ pixel.panic += 0.1;
+ }
+ else if (!isEmpty(pixel.x+11, pixel.y-1, true) && pixelMap[pixel.x+11][pixel.y-1].element == "head") {
+ pixel.panic += 0.1;
+ }
+ else if (!isEmpty(pixel.x+12, pixel.y-1, true) && pixelMap[pixel.x+12][pixel.y-1].element == "head") {
+ pixel.panic += 0.1;
+ }
}
else if (pixel.dir == -1) {
if (!isEmpty(pixel.x-2, pixel.y-1, true) && pixelMap[pixel.x-2][pixel.y-1].element == "head") {
- pixel.panic += 0.1;
+ pixel.panic += 0.2;
}
else if (!isEmpty(pixel.x-3, pixel.y-1, true) && pixelMap[pixel.x-3][pixel.y-1].element == "head") {
- pixel.panic += 0.1;
+ pixel.panic += 0.2;
}
else if (!isEmpty(pixel.x-4, pixel.y-1, true) && pixelMap[pixel.x-4][pixel.y-1].element == "head") {
- pixel.panic += 0.1;
+ pixel.panic += 0.2;
}
else if (!isEmpty(pixel.x-5, pixel.y-1, true) && pixelMap[pixel.x-5][pixel.y-1].element == "head") {
- pixel.panic += 0.1;
+ pixel.panic += 0.2;
}
else if (!isEmpty(pixel.x-5, pixel.y-1, true) && pixelMap[pixel.x-5][pixel.y-1].element == "head") {
pixel.panic += 0.1;
@@ -1165,6 +1177,18 @@ elements.shy_body = {
else if (!isEmpty(pixel.x-8, pixel.y-1, true) && pixelMap[pixel.x-8][pixel.y-1].element == "head") {
pixel.panic += 0.1;
}
+ else if (!isEmpty(pixel.x-9, pixel.y-1, true) && pixelMap[pixel.x-9][pixel.y-1].element == "head") {
+ pixel.panic += 0.1;
+ }
+ else if (!isEmpty(pixel.x-10, pixel.y-1, true) && pixelMap[pixel.x-10][pixel.y-1].element == "head") {
+ pixel.panic += 0.1;
+ }
+ else if (!isEmpty(pixel.x-11, pixel.y-1, true) && pixelMap[pixel.x-11][pixel.y-1].element == "head") {
+ pixel.panic += 0.1;
+ }
+ else if (!isEmpty(pixel.x-12, pixel.y-1, true) && pixelMap[pixel.x-12][pixel.y-1].element == "head") {
+ pixel.panic += 0.1;
+ }
}
},
density: 1080,
diff --git a/mods/texture_pack_by_jayd.js b/mods/texture_pack_by_jayd.js
new file mode 100644
index 00000000..7c3ced5f
--- /dev/null
+++ b/mods/texture_pack_by_jayd.js
@@ -0,0 +1,29 @@
+//texture_pack_by_jayd
+document.body.style.backgroundImage = 'url("https://jayd-rubies.github.io/1236951076024877107.png")';
+gameDiv.style.border = "0px solid #ffffff";
+function drawCursor() {
+ canvas.style.backgroundColor = "#00000000";
+ var layerCtx = canvasLayers.gui.getContext('2d');
+ var mouseOffset = Math.trunc(mouseSize/2);
+ var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset];
+ var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset];
+ // Draw a square around the mouse
+ layerCtx.strokeStyle = "#FFFFFF80";
+ layerCtx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize);
+ // draw one transparent pixel in the center
+ if (settings.precision) {
+ layerCtx.fillStyle = "#ffffffc8";
+ layerCtx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize);
+ }
+ if (shaping) {
+ if (shaping === 1) { // Draw a white line from shapeStart.x to shapeStart.y
+ layerCtx.beginPath();
+ layerCtx.strokeStyle = "#FFFFFF80";
+ layerCtx.lineWidth = 2;
+ layerCtx.moveTo(shapeStart.x*pixelSize+pixelSizeHalf, shapeStart.y*pixelSize+pixelSizeHalf);
+ layerCtx.lineTo(mousePos.x*pixelSize+pixelSizeHalf, mousePos.y*pixelSize+pixelSizeHalf);
+ layerCtx.stroke();
+ layerCtx.lineWidth = 1;
+ }
+ }
+}
\ No newline at end of file