rebalanced cum mortality and acidity
I changed a lot of reactions...
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2917b92693
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mods/cum.js
89
mods/cum.js
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@ -17,14 +17,13 @@ elements.cum = {
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"mud": { "elem1": "cum_water", "elem2": "cummy_mud", "chance": (1/3) }, // cum goes into mud
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"sand": { "elem1": null, "elem2": "cummy_sand" }, // cum goes into sand
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"wet_sand": { "elem1": "cum_water", "elem2": "cummy_sand", "chance": (1/3) }, // cum goes into wet sand
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"acid": { "elem1": "water", "elem2": "cum", "chance": 0.1 }, //cum is basic
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"acid": { "elem1": "water", "elem2": ["cum_water", "dead_cum_water", "dead_cum_water", "dead_cum_water", "dead_cum_water"], "chance": 0.1 }, //cum is basic
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"slime": { "elem1": "water", "elem2": "cum_slime" }, //cum enters slime
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"salt": { "elem1": null, "elem2": "dead_cum" }, //salt kills sperm
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"salt_water": { "elem1": "dead_cum_water", "elem2": null }, //killed and diluted
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"acid": { "elem1": "water", "elem2": "dead_cum", "chance": 0.2 }, //sperm die from acid, also cum probably has an alkalinity a lot weaker than the acidity of acid, so the amount of cum needed to "neutralize" a small amount of acid wouldn't be diluted much by the small amount of water remaining
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cum", "chance": 0.2 }, //sperm die from alcohol, also I'm not implementing alcohol-water mixing
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"soap": { "elem1": "soap", "elem2": "dead_cum", "chance": 0.2 }, //sperm die from soap
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"radiation": { "elem1": "radiation", "elem2": "dead_cum", "chance": 0.2 }, //sperm die from radiation
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cum" }, //sperm die from alcohol, also I'm not implementing alcohol-water mixing
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"soap": { "elem1": "soap", "elem2": "dead_cum" }, //sperm die from soap
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"radiation": { "elem1": "radiation", "elem2": "dead_cum" }, //sperm die from radiation
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},
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tempLow: 0,
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stateLow: "cum_ice",
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@ -49,7 +48,7 @@ elements.dead_cum = {
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"mud": { "elem1": "dead_cum_water", "elem2": "dead_cummy_mud", "chance": (1/3) }, // cum goes into mud
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"sand": { "elem1": null, "elem2": "dead_cummy_sand" }, // cum goes into sand
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"wet_sand": { "elem1": "dead_cum_water", "elem2": "dead_cummy_sand", "chance": (1/3) }, // cum goes into wet sand
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"acid": { "elem1": "water", "elem2": "dead_cum", "chance": 0.1 }, //dead cum is still basic
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"acid": { "elem1": "water", "elem2": "dead_cum" }, //dead cum is still basic
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"salt_water": { "elem1": "dead_cum_water", "elem2": "dead_cum_water" }, //salty mixing
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"sugar_water": { "elem1": "sugar_water", "elem2": "sugar_water" }, //salty mixing
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"salt": { "elem1": null, "elem2": "salt_water" }, //salty mixing
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@ -78,12 +77,11 @@ elements.cum_water = {
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"sugar": { "elem1": null, "elem2": "cum_water", "chance":0.7 }, //sperm eat sugar
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"slime": { "elem1": "water", "elem2": "cum_slime" }, //cum enters slime
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"salt": { "elem1": null, "elem2": "dead_cum_water" }, //cum dies
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"salt_water": { "elem1": "dead_cum_water", "dead_cum_water": "salt_water", "chance": 0.12 }, //cum dies
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"acid": { "elem1": "water", "elem2": "cum", "chance": 0.05 }, //less cum is less basic
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"acid": { "elem1": "water", "elem2": "dead_cum_water", "chance": 0.1 }, //sperm die from acid
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cum_water", "chance": 0.2 }, //alcohol kills things
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"soap": { "elem1": "soap", "elem2": "dead_cum_water", "chance": 0.2 }, //soap also kills things
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"radiation": { "elem1": "soap", "elem2": "dead_cum_water", "chance": 0.2 }, //so does radiation
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"salt_water": { "elem1": ["dead_cum_water", "salt_water"], "elem2": ["dead_cum_water", "salt_water"] }, //cum dies
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"acid": { "elem1": ["acid", "water"], "elem2": "water" }, //diluted cum is less effective
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"soap": { "elem1": "soap", "elem2": "dead_cum_water" },
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cum_water" },
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"radiation": { "elem1": "radiation", "elem2": "dead_cum_water" },
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},
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density: 997,
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tempHigh: 35,
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@ -104,15 +102,7 @@ elements.dead_cum_water = {
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"M1 AND SW:water,cum,dead_cum_water,dead_cum%5|M1 AND SW:water,cum,dead_cum_water,dead_cum%5|M1 AND SW:water,cum,dead_cum_water,dead_cum%5",
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],
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reactions: {
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"sugar_water": { "elem1": "cum_water", "elem2": "cum_water", "chance":0.7 }, //sperm eat sugar
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"dirt": { "elem1": "water", "elem2": "cummy_mud" }, //cum goes into dirt
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"sand": { "elem1": "water", "elem2": "cummy_sand" }, // cum goes into sand
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"sugar": { "elem1": null, "elem2": "cum_water", "chance":0.7 }, //sperm eat sugar
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"slime": { "elem1": "water", "elem2": "cum_slime" }, //cum enters slime
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"salt": { "elem1": null, "elem2": "dead_cum_water" }, //cum dies
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"acid": { "elem1": "water", "elem2": "dead_cum_water", "chance": 0.05 }, //dead and diluted but still basic
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cum_water", "chance": 0.2 }, //alcohol kills things
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"soap": { "elem1": "soap", "elem2": "dead_cum_water", "chance": 0.2 }, //soap also kills things
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"acid": { "elem1": ["acid", "water"], "elem2": "water" }, //diluted cum is less effective
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},
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density: 997,
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tempHigh: 100,
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@ -144,11 +134,10 @@ elements.cum_ice = {
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color: "#cfe2e6",
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behavior: behaviors.WALL,
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reactions: {
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"acid": { "elem1": "water", "elem2": "cum_ice", "chance": 0.2 }, //frozen bases are still basic
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"acid": { "elem1": "water", "elem2": "dead_cum_ice", "chance": 0.2 }, //sperm die from acid
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cum_ice", "chance": 0.2 }, //alcohol kills things
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"soap": { "elem1": "soap", "elem2": "dead_cum_ice", "chance": 0.2 }, //soap also kills things
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"radiation": { "elem1": "soap", "elem2": "dead_cum_ice" }, //so does radiation
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"acid": { "elem1": "water", "elem2": ["cum_water_ice", "dead_cum_water_ice", "dead_cum_water_ice", "dead_cum_water_ice", "dead_cum_water_ice"] }, //frozen bases are still basic
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cum_ice" }, //alcohol kills things
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"soap": { "elem1": "soap", "elem2": "dead_cum_ice" }, //soap also kills things
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"radiation": { "elem1": "radiation", "elem2": "dead_cum_ice" }, //so does radiation
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},
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density: 917,
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temp: 0,
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@ -161,11 +150,10 @@ elements.cum_water_ice = {
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color: "#cae3e8",
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behavior: behaviors.WALL,
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reactions: {
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"acid": { "elem1": "water", "elem2": "cum_water_ice", "chance": 0.05 }, //frozen bases are still basic
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"acid": { "elem1": "water", "elem2": "dead_cum_water_ice", "chance": 0.1 }, //sperm die from acid
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cum_water_ice", "chance": 0.2 }, //alcohol kills things
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"soap": { "elem1": "soap", "elem2": "dead_cum_water_ice", "chance": 0.2 }, //soap also kills things
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"radiation": { "elem1": "soap", "elem2": "dead_cum_water_ice" }, //so does radiation
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"acid": { "elem1": ["water", "acid"], "elem2": "ice" }, //less concentrated frozen bases are less basic then more concentrated frozen bases
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cum_water_ice" }, //alcohol kills things
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"soap": { "elem1": "soap", "elem2": "dead_cum_water_ice" }, //soap also kills things
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"radiation": { "elem1": "radiation", "elem2": "dead_cum_water_ice" }, //so does radiation
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},
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density: 917,
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temp: 0,
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@ -178,6 +166,9 @@ elements.dead_cum_ice = {
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name: "dead frozen cum",
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color: "#d5d5ec",
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behavior: behaviors.WALL,
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reactions: {
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"acid": { "elem1": "water", "elem2": "dead_cum_water_ice" },
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},
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density: 917,
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temp: 0,
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tempHigh: 5,
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@ -189,6 +180,9 @@ elements.dead_cum_water_ice = {
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name: "dead cummy ice",
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color: "#e2e2e7",
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behavior: behaviors.WALL,
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reactions: {
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"acid": { "elem1": ["acid", "water"], "elem2": "ice" },
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},
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density: 917,
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temp: 0,
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tempHigh: 5,
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@ -207,9 +201,10 @@ elements.cummy_mud = {
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reactions: {
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"water": { "elem1": "mud", "elem2": "cum_water", "chance": (3/4) },
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"water": { "elem2": "mud", "elem2": "cum" },
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"acid": { "elem1": "water", "elem2": "cummy_mud", "chance": 0.1 },
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"soap": { "elem1": "water", "elem2": "dead_cummy_mud" },
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"radiation": { "elem1": "water", "elem2": "dead_cummy_mud" },
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"acid": { "elem1": ["acid", "water"], "elem2": "mud" },
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"soap": { "elem1": "soap", "elem2": "dead_cummy_mud" },
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cummy_mud" },
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"radiation": { "elem1": "radiation", "elem2": "dead_cummy_mud" },
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},
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tempLow: -50,
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stateLow: "cummy_permafrost",
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@ -218,6 +213,7 @@ elements.cummy_mud = {
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category:"cum",
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state:"solid",
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density: 1740,
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hidden: true,
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},
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elements.cummy_sand = {
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name: "cummy sand",
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@ -230,15 +226,17 @@ elements.cummy_sand = {
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reactions: {
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"water": { "elem1": "sand", "elem2": "cum_water", "chance": (3/4) },
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"water": { "elem2": "sand", "elem2": "cum" },
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"acid": { "elem1": "water", "elem2": "cummy_sand", "chance": 0.1 },
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"soap": { "elem1": "water", "elem2": "dead_cummy_sand", "chance": 0.2 },
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"radiation": { "elem1": "water", "elem2": "dead_cummy_sand", "chance": 0.2 },
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"acid": { "elem1": ["acid", "water"], "elem2": "wet_sand" },
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"soap": { "elem1": "soap", "elem2": "dead_cummy_sand" },
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cummy_sand" },
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"radiation": { "elem1": "radiation", "elem2": "dead_cummy_sand" },
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},
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tempHigh: 35,
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stateHigh: "dead_cummy_sand",
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category: "cum",
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state: "solid",
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density: 1915,
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hidden: true,
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},
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elements.dead_cummy_mud = {
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name: "dead cummy mud",
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@ -251,7 +249,7 @@ elements.dead_cummy_mud = {
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reactions: {
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"water": { "elem1": "mud", "elem2": "dead_cum_water", "chance": 0.15 },
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"water": { "elem2": "mud", "elem2": "dead_cum", "chance": 0.05 },
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"acid": { "elem1": "water", "elem2": "dead_cummy_mud", "chance": 0.2 },
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"acid": { "elem1": ["acid", "water"], "elem2": "mud" },
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},
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tempLow: -50,
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stateLow: "dead_cummy_permafrost",
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@ -273,7 +271,7 @@ elements.dead_cummy_sand = {
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reactions: {
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"water": { "elem1": "wet_sand", "elem2": "dead_cum_water", "chance": 0.15 },
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"water": { "elem2": "wet_sand", "elem2": "dead_cum", "chance": 0.05 },
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"acid": { "elem1": "water", "elem2": "dead_cummy_sand", "chance": 0.2 },
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"acid": { "elem1": ["acid", "water"], "elem2": "wet_sand" },
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},
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tempHigh: 100,
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stateHigh: "packed_sand",
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@ -291,7 +289,7 @@ elements.cum_slime = {
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state: "liquid",
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reactions: {
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"water": { "elem1": "cum_water", "elem2": "slime", "chance": (1/5) },
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"acid": { "elem1": "water", "elem2": "cum_slime", "chance": 0.1 },
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"acid": { "elem1": ["acid", "water"], "elem2": "slime" },
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},
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density: 1470,
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tempHigh: 150,
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@ -330,15 +328,25 @@ elements.cummy_permafrost = {
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name: "cummy permafrost",
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color: "#86b5a5",
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behavior: behaviors.SUPPORT,
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reactions: {
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"acid": { "elem1": ["acid", "water"], "elem2": "permafrost" },
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"soap": { "elem1": "soap", "elem2": "dead_cummy_permafrost" },
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"alcohol": { "elem1": "alcohol", "elem2": "dead_cummy_permafrost" },
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"radiation": { "elem1": "radiation", "elem2": "dead_cummy_permafrost" },
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},
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temp: -50,
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tempHigh: 0,
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stateHigh: "cummy_mud",
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category: "cum",
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hidden: true,
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}
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elements.dead_cummy_permafrost = {
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name: "dead cummy permafrost",
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color: "#b4bfbb",
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behavior: behaviors.SUPPORT,
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reactions: {
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"acid": { "elem1": ["acid", "water"], "elem2": "permafrost" },
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},
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temp: -50,
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tempHigh: 0,
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stateHigh: "dead_cummy_mud",
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@ -386,6 +394,7 @@ runAfterLoad(function() {
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eLists.IMPURITY.push("cummy_sand");
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eLists.IMPURITY.push("dead_cummy_sand");
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eLists.IMPURITY.push("cummy_permafrost");
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eLists.IMPURITY.push("dead_cummy_permafrost");
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eLists.IMPURITY.push("cummy_snake");
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eLists.IMPURITY.push("cum_slime");
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eLists.IMPURITY.push("burnt_cum");
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