Create flowers_and_forests.js
Signed-off-by: HACKERPRO908 <130792075+HACKERPRO908@users.noreply.github.com>
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/* Flowers And Forests
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Created by Pixelegend4 and SquareScreamYT
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*/
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elements.nutmeg = {
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color: "#b86d42",
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behavior: behaviors.POWDER,
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category: "land",
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state: "solid",
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breakInto: "nutmeg_ground",
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};
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elements.nutmeg_drink = {
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color: "#b86d42",
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behavior: behaviors.LIQUID,
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category: "land",
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state: "solid",
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reactions: {
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"baked_batter": { elem1: "nutmeg_cake", elem2: "nutmeg_cake" },
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},
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};
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elements.nutmeg_cake = {
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color: "#b86d42",
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behavior: behaviors.SOLID,
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category: "land",
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state: "solid",
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};
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elements.nutmeg_ground = {
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color: "#804d2f",
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behavior: behaviors.POWDER,
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category: "land",
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state: "solid",
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reactions: {
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"water": { elem1: "nutmeg_drink", elem2: "nutmeg_drink" },
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},
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};
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elements.cactus = {
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color: "#35ff08",
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behavior: behaviors.SOLID,
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category: "land",
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state: "solid",
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reactions: {
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"human": { elem1: "blood", elem2: "blood" },
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"fly": { elem1: "blood", elem2: "blood" },
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"bee": { elem1: "honey", elem2: "honey" },
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},
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};
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elements.blue_cactus = {
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color: "#0033FF",
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behavior: behaviors.SOLID,
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category: "land",
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state: "solid",
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reactions: {
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"human": { elem1: null, elem2: "blood" },
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"fly": { elem1: null, elem2: "blood" },
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"bee": { elem1: null, elem2: "honey" },
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},
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};
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elements.sycamore_wood = {
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color: "#632e1f",
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behavior: behaviors.WALL,
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tempHigh: 400,
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stateHigh: ["ember","charcoal","fire","fire","fire"],
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category: "solids",
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burn: 5,
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burnTime: 300,
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burnInto: ["ember","charcoal","fire"],
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state: "solid",
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hardness: 0.15,
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breakInto: "sawdust",
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breakIntoColor: ["#dba66e","#cc8a64"],
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hidden: true
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}
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elements.sycamore_branch = {
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color: "#632e1f",
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behavior: [
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"CR:sycamore_leaves,sycamore_branch%2|CR:sycamore_leaves,sycamore_branch%2|CR:sycamore_leaves,sycamore_branch%2",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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tempHigh: 100,
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stateHigh: "sycamore_wood",
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tempLow: -30,
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stateLow: "sycamore_wood",
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category: "life",
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burn: 40,
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burnTime: 50,
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burnInto: ["sap","ember","charcoal"],
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hidden: true,
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state: "solid",
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density: 1500,
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hardness: 0.15,
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breakInto: ["sap","sawdust"],
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};
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elements.sycamore_leaves = {
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color: ["#00d404","#0ec911","#109e12"],
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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reactions: {
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"vinegar": { elem1:"dead_plant", elem2:null, chance:0.035 },
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"baking_soda": { elem1:"dead_plant", elem2:null, chance:0.01 },
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"bleach": { elem1:"dead_plant", elem2:null, chance:0.05 },
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"alcohol": { elem1:"dead_plant", elem2:null, chance:0.035 }
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},
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category:"life",
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tempHigh: 100,
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stateHigh: "dead_plant",
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tempLow: -1.66,
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stateLow: "frozen_plant",
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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breakInto: "dead_plant",
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state: "solid",
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density: 1050,
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hidden: true
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}
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elements.sycamore_seed = {
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color: "#854610",
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tick: function(pixel) {
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if (isEmpty(pixel.x,pixel.y+1)) {
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movePixel(pixel,pixel.x,pixel.y+1);
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}
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else {
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if (Math.random() < 0.02 && pixel.age > 50 && pixel.temp < 100) {
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if (!outOfBounds(pixel.x,pixel.y+1)) {
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var dirtPixel = pixelMap[pixel.x][pixel.y+1];
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if (dirtPixel.element === "dirt" || dirtPixel.element === "mud" || dirtPixel.element === "sand" || dirtPixel.element === "wet_sand" || dirtPixel.element === "clay_soil" || dirtPixel.element === "mycelium") {
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changePixel(dirtPixel,"root");
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}
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}
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if (isEmpty(pixel.x,pixel.y-1)) {
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movePixel(pixel,pixel.x,pixel.y-1);
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createPixel(Math.random() > 0.5 ? "sycamore_wood" : "sycamore_branch",pixel.x,pixel.y+1);
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}
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}
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else if (pixel.age > 1000) {
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changePixel(pixel,"sycamore_wood");
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}
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pixel.age++;
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}
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doDefaults(pixel);
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},
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properties: {
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"age":0
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},
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tempHigh: 100,
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stateHigh: "dead_plant",
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tempLow: -2,
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stateLow: "frozen_plant",
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burn: 65,
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burnTime: 15,
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category: "life",
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state: "solid",
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density: 1500,
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cooldown: defaultCooldown,
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seed: true,
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behavior: [
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"XX|XX|XX",
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"XX|FX%10|XX",
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"XX|M1|XX",
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],
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};
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worldgentypes.fields = {
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layers: [
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[0.75, "dirt"],
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[0.05, "rock"],
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[0, "basalt"],
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],
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decor: [
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["sapling", 0.04, 20],
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["grass", 0.25, 30],
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["grass", 0.25, 30],
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["bee", 0.02, 25],
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["cloud", 1, 2],
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],
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baseHeight: 0.25
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}
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worldgentypes.sycamore_forest = {
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layers: [
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[0.75, "dirt"],
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[0.05, "dirt"],
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],
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decor: [
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["sycamore_seed", 0.04, 20],
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["sycamore_seed", 0.10, 20],
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["sycamore_seed", 0.13, 20],
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["grass", 0.25, 30],
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["cloud", 1, 2],
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],
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baseHeight: 0.25
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};
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elements.onion = {
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color: "#f5b042",
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behavior: behaviors.POWDER,
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category: "land",
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state: "solid",
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};
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