randgenned elements but rock variants

of course
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Lily-129 2022-04-05 21:04:18 -04:00 committed by GitHub
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mods/random_rocks.js Normal file
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function _randomInt(max) {
if(max >= 0) {
return Math.floor(Math.random() * (max + 1))
} else {
return 0 - Math.floor(Math.random() * (Math.abs(max) + 1))
}
}
function _randomArrayChoice(array) {
return array[_randomInt(array.length - 1)]
}
function generateName() {
//these are picked arbitrarily
//console.log("defining arrays")
var initialArray = ["m","n","p","t","ch","k","b","d","j","g","f","th","s","sh","h","l","r","y","w"]
var vowelArray = ["a","e","i","o","u","oo","ee","oa"]
var medialArray = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y"]
var finalArray = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y"]
//console.log("getting random type")
var randomInt1 = _randomInt(5)
//console.log("generating type " + randomInt1)
if(randomInt1 == 0) {
var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(finalArray)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 1) {
var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(finalArray)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 2) {
var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(finalArray) + "e"
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 3) {
var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(finalArray)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 4) {
var randomName = _randomArrayChoice(vowelArray) + _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(finalArray)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 5) {
var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray)
//console.log("generated T" + randomInt1 + " name")
} else {
var randomName = randomArrayChoice(vowelArray) + randomArrayChoice(initialArray) + randomArrayChoice(vowelArray) + randomArrayChoice(finalArray)
//console.log("warning: type was above 5 somehow")
}
//console.log(randomName)
return randomName
}
const rockColor1 = {r: 128, g: 128, b: 128}
const rockColor2 = {r: 79, g: 79, b: 79}
const rockColor3 = {r: 148, g: 148, b: 148}
function _rgbToHex(color) {
if(typeof(color) == "object") { //Expects object like "{r: 172, g: 11, b: 34}"
//console.log("Loading colors");
//console.log("Loading R");
var red = color.r;
//console.log("Loading G");
var green = color.g;
//console.log("Loading B");
var blue = color.b;
//console.log("Rounding R");
red = Math.round(red);
//console.log("Rounding G");
green = Math.round(green);
//console.log("Rounding B");
blue = Math.round(blue);
//console.log("Bounding R");
red = Math.min(255,Math.max(0,red));
//console.log("Bounding G");
green = Math.min(255,Math.max(0,green));
//console.log("Bounding B");
blue = Math.min(255,Math.max(0,blue));
//console.log("Converting R");
red = red.toString(16);
//console.log("Converting G");
green = green.toString(16);
//console.log("Converting B");
blue = blue.toString(16);
//console.log("Padding R");
while(red.length < 2) {
red = "0" + red;
};
//console.log("Padding G");
while(green.length < 2) {
green = "0" + green;
};
//console.log("Padding B");
while(blue.length < 2) {
blue = "0" + blue;
};
//console.log("Concatenating");
return "#" + red + green + blue;
} else if(typeof(color) == "string") { //Expects string like "rgb(20,137,4)". Also doesn't round properly for some reason...
//console.log("Splitting string")
color = color.split(",");
//console.log("Getting R");
var red = parseInt(color[0].substring(4))
//console.log("Getting G");
var green = parseInt(color[1])
//console.log("Getting B");
var blue = parseInt(color[2].slice(0,-1))
//console.log("Rounding R");
red = Math.round(red);
//console.log("Rounding G");
green = Math.round(green);
//console.log("Rounding B");
blue = Math.round(blue);
//console.log("Bounding R");
red = Math.min(255,Math.max(0,red));
//console.log("Bounding G");
green = Math.min(255,Math.max(0,green));
//console.log("Bounding B");
blue = Math.min(255,Math.max(0,blue));
//console.log("Converting R");
red = red.toString(16);
//console.log("Converting G");
green = green.toString(16);
//console.log("Converting B");
blue = blue.toString(16);
//console.log("Padding R");
while(red.length < 2) {
red = "0" + red;
};
//console.log("Padding G");
while(green.length < 2) {
green = "0" + green;
};
//console.log("Padding B");
while(blue.length < 2) {
blue = "0" + blue;
};
//console.log("Concatenating");
return "#" + red + green + blue;
} else {
throw "error: Only objects and strings are supported."
};
};
function _multiplyColorObjects(color1,color2,weight1=0.5) { //third argument is for color1 and expects a float from 0 to 0.5
var w1 = Math.min(Math.max(weight1,0),1)
var red1 = color1.r
var green1 = color1.g
var blue1 = color1.b
var red2 = color2.r
var green2 = color2.g
var blue2 = color2.b
var red3 = (red1 * w1) + (red2 * (1 - w1))
var green3 = (green1 * w1) + (green2 * (1 - w1))
var blue3 = (blue1 * w1) + (blue2 * (1 - w1))
return {r: red3, g: green3, b: blue3}
}
function generateColors() {
var randomR = _randomInt(255)
var randomG = _randomInt(255)
var randomB = _randomInt(255)
var randomColor = {r: randomR, g: randomG, b: randomB}
var newRockColor1 = _multiplyColorObjects(rockColor1,randomColor,weight1=0.65)
var newRockColor2 = _multiplyColorObjects(rockColor2,randomColor,weight1=0.65)
var newRockColor3 = _multiplyColorObjects(rockColor3,randomColor,weight1=0.65)
var newRockColor1 = _rgbToHex(newRockColor1)
var newRockColor2 = _rgbToHex(newRockColor2)
var newRockColor3 = _rgbToHex(newRockColor3)
return [newRockColor1, newRockColor2, newRockColor3]
}
function _add2(number1,number2) {
return number1 + number2
}
function _arrayAverage(array) {
var total = array.reduce(_add2,0)
return total / array.length
}
function _generateAveragedRandoms() {
return _arrayAverage([Math.random(),Math.random(),Math.random()])
}
function avgRndToMult() {
return 1 + (0.55 - _generateAveragedRandoms())
}
for(i = 0; i < 10; i++) {
var name = generateName()
while(typeof(elements[name]) != "undefined") {
name = generateName()
}
elements[name] = {
color: generateColors(),
behavior: behaviors.POWDER,
tempHigh: 950 * avgRndToMult(),
category: "random rocks",
state: "solid",
density: 2550 * avgRndToMult(),
hardness: 0.5 * avgRndToMult(),
breakInto: ["sand","gravel"], //might auto-generate soon, maybe not
}
}