From 1cf69119a49f5e57d444eaaf46e42608baff2a2a Mon Sep 17 00:00:00 2001 From: Alexthetransfem <124483815+theenchantedsword@users.noreply.github.com> Date: Sat, 11 Oct 2025 22:09:08 -0500 Subject: [PATCH 1/3] Update morechemistry.js Adds support for solubility.js --- mods/morechemistry.js | 146 ++++++++++++++++++++---------------------- 1 file changed, 69 insertions(+), 77 deletions(-) diff --git a/mods/morechemistry.js b/mods/morechemistry.js index eb628940..5008b2e5 100644 --- a/mods/morechemistry.js +++ b/mods/morechemistry.js @@ -1,97 +1,78 @@ /* -*Version 2.2.0 +*Version 2.2.1 */ dependOn("orchidslibrary.js", ()=>{ elements.cloner.keyInput = "str:clone", elements.ecloner.keyInput = "str:clone", elements.slow_cloner.keyInput = "str:clone", elements.floating_cloner.keyInput = "str:clone"; let xDown = false; - elements.copper_sulfate = { - behavior: behaviors.POWDER, - color: ["#4391fd","#004cfe"], - reactions: { - ant: {"elem2": "dead_bug"}, - fly: {"elem2": "dead_bug"}, - firefly: {"elem2": "dead_bug"}, - stink_bug: {"elem2": "dead_bug"}, - bee: {"elem2": "dead_bug"}, - termite: {"elem2": "dead_bug"}, - spider: {"elem2": "dead_bug"}, - plant: {"elem2": "dead_plant"}, - grass: {"elem2": "dead_plant"}, - algae: {"elem2": null}, - kelp: {"elem2": "water"}, - coral: {"elem2": "water"}, - mushroom_cap: {"elem2": null}, - mushroom_stalk: {"elem2": null}, - mushroom_gill: {"elem2": null}, - mushroom_spore: {"elem2": null}, - zinc: {"stain2": "#2A1210"}, - fire: {"elem1": null,"elem2": "poison_gas","chance": 0.1}, - sugar: {"elem1": "oxidized_copper","elem2": null,"color1": ["#CB3D3D","#A6292B","#6E1B1B"]}, - magnesium: {elem1: "copper", elem2: "epsom_salt"}, - wood: {stain2: "#043023"}, - }, - tempHigh: 110, - fireColor: [ - "#91d106", - "#feff97", - "#248e01" - ], - state: "solid", - density: 3600, - hidden: true, - category: "powders", - id: 509, - movable: true, - properties: { - anhydrous: false - }, - tick: function(pixel){ - if(pixelTicks-pixel.start == 2 && xDown){ - pixel.anhydrous = true; - let rgb = {r: 235, g: 247, b: 250}; + elements.copper_sulfate.reactions = { + ant: {"elem2": "dead_bug"}, + fly: {"elem2": "dead_bug"}, + firefly: {"elem2": "dead_bug"}, + stink_bug: {"elem2": "dead_bug"}, + bee: {"elem2": "dead_bug"}, + termite: {"elem2": "dead_bug"}, + spider: {"elem2": "dead_bug"}, + plant: {"elem2": "dead_plant"}, + grass: {"elem2": "dead_plant"}, + algae: {"elem2": null}, + kelp: {"elem2": "water"}, + coral: {"elem2": "water"}, + mushroom_cap: {"elem2": null}, + mushroom_stalk: {"elem2": null}, + mushroom_gill: {"elem2": null}, + mushroom_spore: {"elem2": null}, + zinc: {"stain2": "#2A1210"}, + fire: {"elem1": null,"elem2": "poison_gas","chance": 0.1}, + sugar: {"elem1": "oxidized_copper","elem2": null,"color1": ["#CB3D3D","#A6292B","#6E1B1B"]}, + magnesium: {elem1: "copper", elem2: "epsom_salt"}, + wood: {stain2: "#043023"}, + } + elements.copper_sulfate.tick = function(pixel){ + if(pixelTicks-pixel.start == 2 && xDown){ + pixel.anhydrous = true; + let rgb = {r: 235, g: 247, b: 250}; + let num = 6 - (Math.round(Math.random()*12)); + for(let key in rgb){ + rgb[key] += num; + } + pixel.color = `rgb(${rgb.r},${rgb.g},${rgb.b})`; + } + let multi = (pixel.temp-70)/100; + multi = (multi < 0) ? 0 : ((multi > 1) ? 1 : multi); + if(Math.random() < 0.05*multi){ + pixel.anhydrous = true; + let rgb = {r: 235, g: 247, b: 250}; + let num = 6 - (Math.round(Math.random()*12)); + for(let key in rgb){ + rgb[key] += num; + } + pixel.color = `rgb(${rgb.r},${rgb.g},${rgb.b})`; + } + if(pixel.anhydrous){ + let neighbors = []; + for(let coords of squareCoords){ + let x = pixel.x+coords[0], y = pixel.y+coords[1]; + neighbors[neighbors.length] = (isEmpty(x,y) && !outOfBounds(x,y)) ? "air" : (!outOfBounds(x,y)) ? pixelMap[x][y].element : undefined; + } + if(neighbors.includes("air") && pixel.temp < 50 && Math.random() < 0.00035){ + pixel.anhydrous = false; + let rgb = (Math.random() > 0.5) ? {r: 67, g: 145, b: 253} : {r: 0, g: 76, b: 254}; let num = 6 - (Math.round(Math.random()*12)); for(let key in rgb){ rgb[key] += num; } pixel.color = `rgb(${rgb.r},${rgb.g},${rgb.b})`; - } - let multi = (pixel.temp-70)/100; - multi = (multi < 0) ? 0 : ((multi > 1) ? 1 : multi); - if(Math.random() < 0.05*multi){ - pixel.anhydrous = true; - let rgb = {r: 235, g: 247, b: 250}; + + } else if (neighbors.includes("steam") || neighbors.includes("water") || neighbors.includes("salt_water") || neighbors.includes("sugar_water") || neighbors.includes("dirty_water") || neighbors.includes("seltzer") || neighbors.includes("pool_water") || neighbors.includes("slush")){ + pixel.anhydrous = false; + let rgb = (Math.random() > 0.5) ? {r: 67, g: 145, b: 253} : {r: 0, g: 76, b: 254}; let num = 6 - (Math.round(Math.random()*12)); for(let key in rgb){ rgb[key] += num; } pixel.color = `rgb(${rgb.r},${rgb.g},${rgb.b})`; } - if(pixel.anhydrous){ - let neighbors = []; - for(let coords of squareCoords){ - let x = pixel.x+coords[0], y = pixel.y+coords[1]; - neighbors[neighbors.length] = (isEmpty(x,y) && !outOfBounds(x,y)) ? "air" : (!outOfBounds(x,y)) ? pixelMap[x][y].element : undefined; - } - if(neighbors.includes("air") && pixel.temp < 50 && Math.random() < 0.00035){ - pixel.anhydrous = false; - let rgb = (Math.random() > 0.5) ? {r: 67, g: 145, b: 253} : {r: 0, g: 76, b: 254}; - let num = 6 - (Math.round(Math.random()*12)); - for(let key in rgb){ - rgb[key] += num; - } - pixel.color = `rgb(${rgb.r},${rgb.g},${rgb.b})`; - - } else if (neighbors.includes("steam") || neighbors.includes("water") || neighbors.includes("salt_water") || neighbors.includes("sugar_water") || neighbors.includes("dirty_water") || neighbors.includes("seltzer") || neighbors.includes("pool_water") || neighbors.includes("slush")){ - pixel.anhydrous = false; - let rgb = (Math.random() > 0.5) ? {r: 67, g: 145, b: 253} : {r: 0, g: 76, b: 254}; - let num = 6 - (Math.round(Math.random()*12)); - for(let key in rgb){ - rgb[key] += num; - } - pixel.color = `rgb(${rgb.r},${rgb.g},${rgb.b})`; - } - } } } elements.water.ignore = ["copper_sulphate"], elements.steam.ignore = ["copper_sulphate"], elements.pool_water.ignore = ["copper_sulphate", 'pool_ice'], elements.salt_water.ignore = ["copper_sulphate", 'salt_ice'], elements.sugar_water.ignore = ["copper_sulphate", 'sugar_ice'], elements.seltzer.ignore = ["copper_sulphate", 'seltzer_ice'], @@ -806,6 +787,7 @@ dependOn("orchidslibrary.js", ()=>{ category: "salts", state: "solid", density: 3900, + solubility: {water: 3.5}, reactions: { potassium: {elem1: "gold_coin", elem2: "potassium_salt", func: function(pixel){for(let coords of squareCoords){let x=pixel.x+coords[0],y=pixel.y+coords[1]; if(isEmpty(x,y) && !outOfBounds(x,y) && Math.random()<0.25){createPixel("hydrogen", x, y);}}}, color1: ["#574000", "#705200", "#634900", "#755600"]}, sodium: {elem1: "gold_coin", elem2: "salt", func: function(pixel){for(let coords of squareCoords){let x=pixel.x+coords[0],y=pixel.y+coords[1]; if(isEmpty(x,y) && !outOfBounds(x,y) && Math.random()<0.25){createPixel("hydrogen", x, y);}}}, color1: ["#574000", "#705200", "#634900", "#755600"]}, @@ -823,6 +805,7 @@ dependOn("orchidslibrary.js", ()=>{ state: "solid", color: ["#f2f2f2", "#f5f5f5", "#ebebeb", "#e6e6e6"], density: 2320, + solubility: {water: 0.543, color: ["#7a9ff0", "#7aa4ff", "#729bf2", "#6f9cfc"]}, reactions: { baking_soda: {elem1: "magnesium_carbonate", elem2: "salt"}, lye: {elem1: "magnesium_hydroxide", elem2: "salt"}, @@ -852,6 +835,7 @@ dependOn("orchidslibrary.js", ()=>{ behavior: behaviors.POWDER, state: "solid", color: ["#f2f2f2", "#f5f5f5", "#ebebeb", "#e6e6e6"], + solubility: {water: 0.745, color: ["#7a9ff0", "#7aa4ff", "#729bf2", "#6f9cfc"]}, reactions: { baking_soda: {elem1: "limestone", elem2: "salt"}, lye: {elem1: "slaked_lime", elem2: "salt"}, @@ -941,6 +925,7 @@ dependOn("orchidslibrary.js", ()=>{ state: "solid", color: ["#ffffff", "#fcfcfc", "#ffffff", "#ededed"], density: 2470, + solubility: {water: 0.8, color: ["#7a9ff0", "#7aa4ff", "#729bf2", "#6f9cfc"]}, reactions: { water: {elem1: "gallium", elem2: "acid"}, steam: {elem1: "gallium", elem2: "acid_gas"}, @@ -972,6 +957,7 @@ dependOn("orchidslibrary.js", ()=>{ density: 2480, tempHigh: 630, stateHigh: ["chlorine", "aluminum"], + solubility: {water: 0.458, color: ["#7a9ff0", "#7aa4ff", "#729bf2", "#6f9cfc"]}, } elements.acid.reactions.aluminum = {elem1: "hydrogen", elem2: "aluminum_chloride"}; elements.acid.reactions.purple_gold = {elem1: ["aluminum_chloride", "aluminum_chloride", "hydrogen"], elem2: "gold"}; @@ -1079,6 +1065,7 @@ dependOn("orchidslibrary.js", ()=>{ state: "solid", category: "salts", alias: "Mg(CH₃COO)₂", + solubility: {water: 0.53, color: ["#7a9ff0", "#7aa4ff", "#729bf2", "#6f9cfc"]}, reactions: { acid: {elem1: "magnesium_chloride", elem2: "vinegar"}, baking_soda: {elem1: "magnesium_carbonate", elem2: "sodium_acetate"}, @@ -1095,6 +1082,7 @@ dependOn("orchidslibrary.js", ()=>{ state: "solid", category: "salts", alias: "Ca(CH₃COO)₂", + solubility: {water: 0.347, color: ["#7a9ff0", "#7aa4ff", "#729bf2", "#6f9cfc"]}, reactions: { acid: {elem1: "calcium_chloride", elem2: "vinegar"}, baking_soda: {elem1: "limestone", elem2: "sodium_acetate"}, @@ -1113,6 +1101,7 @@ dependOn("orchidslibrary.js", ()=>{ state: "solid", category: "salts", alias: "CH₃COOK", + solubility: {water: 2.55, color: ["#7a9ff0", "#7aa4ff", "#729bf2", "#6f9cfc"]}, reactions: { acid: {elem1: "potassium_salt", elem2: "vinegar"}, baking_soda: {elem1: "caustic_potash", elem2: "sodium_acetate"}, @@ -1128,6 +1117,7 @@ dependOn("orchidslibrary.js", ()=>{ state: "solid", category: "salts", alias: "Cu(CH₃COO)₂", + solubility: {water: 0.072}, reactions: { sodium: {elem1: "copper", elem2: "sodium_acetate"}, potassium: {elem1: "copper", elem2: "potassium_acetate"}, @@ -1148,6 +1138,7 @@ dependOn("orchidslibrary.js", ()=>{ state: "solid", category: "salts", alias: "CuCl₂", + solubility: {water: 0.743}, reactions: { sodium: {elem1: "copper", elem2: "sodium_acetate"}, potassium: {elem1: "copper", elem2: "potassium_acetate"}, @@ -1265,6 +1256,7 @@ dependOn("orchidslibrary.js", ()=>{ alias: "H₂PtCl₆", tempHigh: 500, stateHigh: ["acid_gas", "chlorine", "platinum", "platinum"], + solubility: {water: 1, }, reactions: { sodium: {elem1: "salt", elem2: "platinum", color2: ["#404040", "#525252", "#454545", "#2e2e2e", "#262626"]}, potassium: {elem1: "potassium_salt", elem2: "platinum", color2: ["#404040", "#525252", "#454545", "#2e2e2e", "#262626"]}, From 63266938901374aef480915c90b77c343383f64f Mon Sep 17 00:00:00 2001 From: Alexthetransfem <124483815+theenchantedsword@users.noreply.github.com> Date: Sat, 11 Oct 2025 22:10:12 -0500 Subject: [PATCH 2/3] Create solubility.js First release of solubility.js --- mods/solubility.js | 286 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 286 insertions(+) create mode 100644 mods/solubility.js diff --git a/mods/solubility.js b/mods/solubility.js new file mode 100644 index 00000000..28e8fc0e --- /dev/null +++ b/mods/solubility.js @@ -0,0 +1,286 @@ +/* +* Version 1.0.0 +*/ + +dependOn("orchidslibrary.js", ()=>{ + elements.water.reactions.salt = undefined; + elements.water.reactions.sugar = undefined; + elements.water.properties = {capacity: 100, elemsDissolved: {}}; + elements.salt.solubility = {water: 0.36, color: ["#7ca3f7", "#7798e0", "#89abf5", "#96b8ff"]}; + elements.sugar.solubility = {water: 2, visc: 850, color: ["#9bb0de", "#a8bbe3", "#a2b8e8", "#a7b7d9"]}; + elements.lye.solubility = {water: 1.09, color: ["#7ca3f7", "#7798e0", "#89abf5", "#96b8ff"]}; + elements.caustic_potash.solubility = {water: 1.1, color: ["#7ca3f7", "#7798e0", "#89abf5", "#96b8ff"]}; + elements.potassium_salt.solubility = {water: 0.3397, color: ["#7ca3f7", "#7798e0", "#89abf5", "#96b8ff"]}; + elements.borax.solubility = {water: 0.041, color: ["#658ce0", "#7299ed", "#7597e0", "#78a1fa"]}; + elements.epsom_salt.solubility = {water: 0.351, color: ["#658ce0", "#7299ed", "#7597e0", "#78a1fa"]}; + elements.sodium_acetate.solubility = {water: 1.233, color: ["#7ca3f7", "#7798e0", "#89abf5", "#96b8ff"]}; + elements.baking_soda.solubility = {water: 0.097, color: ["#7ca3f7", "#7798e0", "#89abf5", "#96b8ff"]}; + elements.copper_sulfate.solubility = {water: 0.32, color: ["#4a68f0", "#3358ff", "#2948d6", "#2146ed"]}; + elements.lye.reactions.water = undefined; + elements.soap.reactions.water = undefined; + elements.ash.solubility = {water: 1.1, func: function(p1, p2){ + if(p1.elemsDissolved.caustic_potash != undefined){ + p1.elemsDissolved.caustic_potash += p1.elemsDissolved.ash; + p1.elemsDissolved.ash = 0; + } else { + p1.elemsDissolved.caustic_potash = p1.elemsDissolved.ash; + p1.elemsDissolved.ash = 0; + } + if(p2.dissolved >= 100){ + changePixel(p2, getItem(["limestone", "quicklime", "charcoal", "dust", "dust"])); + p2.dissolved = undefined; + } + }}; + elements.water.reactions.ash = undefined; + function getItem(obj){ + let res; + if(Array.isArray(obj)){ + res = obj[Math.round(Math.random()*obj.length)]; + while(res == null){ + res = obj[Math.round(Math.random()*obj.length)]; + } + } else { + res = obj; + } + return res; + } + function aqueousReaction(p1, p2){ + for(let elem in p1.elemsDissolved){ + if(elements[elem].reactions != null && p2.element != "water" && elements[elem].reactions[p2.element] != undefined){ + + let r = elements[elem].reactions[p2.element]; + if(r.tempMin && !((p1.temp >= r.tempMin) && (p2.temp >= r.tempMin))){ + return false; + } + if(r.tempMax && !((p1.temp <= r.tempMax) && (p2.temp <= r.tempMax))){ + return false; + } + if(r.charged && !(p1.charge || p2.charge)){ + return false; + } + let c = (r.chance != undefined) ? r.chance : 1; + c = c*((p1.elemsDissolved[elem]/100)/elements[elem].solubility.water); + if(Math.random() > c){ + return false; + } + if(r.aqFunc){ + r.aqFunc(p1, p2); + } + if(r.elem1 != undefined){ + let e = getItem(r.elem1); + if(elements[e].solubility != undefined && elements[e].solubility.water != undefined){ + p1.elemsDissolved[e] = p1.elemsDissolved[elem]; + p1.elemsDissolved[elem] = undefined; + } else { + if(e === null){ + deletePixel(p1.x, p1.y); + } else { + changePixel(p1, e); + } + } + } + if(r.elem2 != undefined){ + changePixel(p2, getItem(r.elem2)); + } + if(r.charge1){ + p1.charge = r.charge1; + } + if(r.charge2){ + p2.charge = r.charge2; + } + if(r.stain1){ + stainPixel(p1,r.stain1,0.05); + } + if(r.stain2){ + stainPixel(p2,r.stain2,0.05); + } + } else if (p2.element == "water"){ + for(let e2 in p2.elemsDissolved){ + if(elements[elem].reactions != undefined && elements[elem].reactions[e2] != undefined){ + let r = elements[elem].reactions[e2]; + if(r.tempMin && !((p1.temp >= r.tempMin) && (p2.temp >= r.tempMin))){ + return false; + } + if(r.tempMax && !((p1.temp <= r.tempMax) && (p2.temp <= r.tempMax))){ + return false; + } + if(r.charged && !(p1.charge || p2.charge)){ + return false; + } + let c = (r.chance != undefined) ? r.chance : 1; + c = c*((p1.elemsDissolved[elem]/100)/elements[elem].solubility.water); + if(Math.random() > c){ + return false; + } + if(r.aqFunc){ + r.aqFunc(p1, p2); + } + if(r.elem1 != undefined){ + let e = getItem(r.elem1); + if(elements[e].solubility != undefined && elements[e].solubility.water != undefined){ + p1.elemsDissolved[e] = p1.elemsDissolved[elem]; + p1.elemsDissolved[elem] = undefined; + } else { + if(e === null){ + deletePixel(p1.x, p1.y); + } else { + changePixel(p1, e); + } + } + } + if(r.elem2 != undefined){ + let e = getItem(r.elem2); + if(elements[e].solubility != undefined && elements[e].solubility.water != undefined){ + p2.elemsDissolved[e] = p1.elemsDissolved[elem]; + p2.elemsDissolved[elem] = undefined; + } else { + if(e === null){ + deletePixel(p2.x, p2.y); + } else { + changePixel(p2, e); + } + } + } + if(r.charge1){ + p1.charge = r.charge1; + } + if(r.charge2){ + p2.charge = r.charge2; + } + if(r.stain1){ + stainPixel(p1,r.stain1,0.05); + } + if(r.stain2){ + stainPixel(p2,r.stain2,0.05); + } + } + } + } + } + } + function updateColor(pixel){ + let c = pixel.oColor; + for(let element in pixel.elemsDissolved){ + //if(elements[element].solubility.color != undefined){ + let color = (elements[element].solubility.color != undefined) ? getItem(elements[element].solubility.color) : getItem(elements[element].color); + /*if(Array.isArray(elements[element].solubility.color)){ + color = elements[element].solubility.color[Math.round(Math.random()*elements[element].solubility.color.length)]; + while(color == undefined){ + color = elements[element].solubility.color[Math.round(Math.random()*elements[element].solubility.color.length)]; + } + } else { + color = elements[element].solubility.color; + }*/ + if(color.startsWith("#")){ + color = hexToRGB(color); + } else if(color.startsWith("rgb(")){ + color = getRGB(color); + } + c = interpolateRgb(getRGB(c), color, ((pixel.elemsDissolved[element]/100)/elements[element].solubility.water) || 0.01); + //console.log(rgb, color, getRGB(pixel.oColor), ((pixel.elemsDissolved[elem]/100)/elements[elem].solubility.water)); + + } + pixel.color = c; + //} + } + function solventTick(pixel) { + if(pixel.start = pixelTicks+5){ + pixel.oColor = pixel.color; + } + pixel.capacity = (1+((pixel.temp-20)/80))*100; + for(let coords of adjacentCoords){ + let x = pixel.x+coords[0], y = pixel.y+coords[1]; + let p2 = getPixel(x,y); + let total = 0; + for(let elem in pixel.elemsDissolved){ + total += pixel.capacity*((pixel.elemsDissolved[elem]/100)/elements[elem].solubility.water); + } + if(p2 != null){ + aqueousReaction(pixel, p2); + } + if(p2 != null && total < pixel.capacity){ + if(elements[p2.element].solubility != null && elements[p2.element].solubility[pixel.element] != null){ + let solubilityObj = elements[p2.element].solubility; + p2.dissolved = (p2.dissolved == undefined) ? elements[p2.element].solubility[pixel.element] : p2.dissolved+elements[p2.element].solubility[pixel.element]; + + if(pixel.elemsDissolved[p2.element] == undefined){ + pixel.elemsDissolved[p2.element] = elements[p2.element].solubility[pixel.element]; + } else { + pixel.elemsDissolved[p2.element] += elements[p2.element].solubility[pixel.element]; + } + updateColor(pixel, p2.element); + if(solubilityObj.func != undefined){ + solubilityObj.func(pixel, p2); + } + if(p2.dissolved >= 100){ + deletePixel(p2.x, p2.y); + } + } + } else if(total > (pixel.capacity+20) && p2 == null) { + let solArr = [], elemArr = []; + for(let elem in pixel.elemsDissolved){ + elemArr.push(elem); + solArr.push(elements[elem].solubility[pixel.element]); + } + let index = solArr.indexOf(Math.min(...solArr)); + if(isEmpty(x,y) && !outOfBounds(x,y)){ + createPixel(elemArr[index], x, y); + let max = (pixel.elemsDissolved[elemArr[index]] > (total-pixel.capacity)) ? total-pixel.capacity : pixel.elemsDissolved[elemArr[index]]; + pixelMap[x][y].dissolved = 100-max; + updateColor(pixel); + pixel.elemsDissolved[elemArr[index]] -= max; + } + } + else if (p2 != null && p2.element == "water"){ + for(let elem in pixel.elemsDissolved){ + if(p2.elemsDissolved[elem] == undefined) {p2.elemsDissolved[elem] = 0;}; + if(p2.elemsDissolved[elem] > pixel.elemsDissolved[elem] && pixel.elemsDissolved[elem]/100 < elements[elem].solubility[pixel.element]){ + p2.elemsDissolved[elem]--; + pixel.elemsDissolved[elem]++; + updateColor(pixel); + updateColor(p2); + } else if (p2.elemsDissolved[elem] < pixel.elemsDissolved[elem] && p2.elemsDissolved[elem]/100 < elements[elem].solubility[pixel.element]) { + p2.elemsDissolved[elem]++; + pixel.elemsDissolved[elem]--; + updateColor(pixel); + updateColor(p2); + } + } + } + } + if(pixel.temp >= elements[pixel.element].solventTempHigh){ + let elem = null; + let num = Math.random(); + if(elem === null){ + for(let e in pixel.elemsDissolved){ + if(num <= ((pixel.elemsDissolved[e]/100)/elements[e].solubility.water)){ + elem = e; + } + } + } + elem = (elem == null) ? "steam" : elem; + changePixel(pixel, elem); + pixel.dissolvedElems = {}; + } + } + behaviors.SOLVENT = function(pixel){ + let visc = 0; + for(let elem in pixel.elemsDissolved){ + if(elements[elem].solubility.visc != undefined){ + visc += ((pixel.elemsDissolved[elem]/100)/elements[elem].solubility[pixel.element])*elements[elem].solubility.visc; + } + } + if(elements[pixel.element].viscosity != undefined){ + visc = visc*(elements[pixel.element].viscosity/1000); + } + let chance = 1-(visc/1000); + let dir = (Math.random() Date: Sat, 11 Oct 2025 22:15:31 -0500 Subject: [PATCH 3/3] Update mod-list.html Added solubility.js under science and chemistry --- mod-list.html | 1 + 1 file changed, 1 insertion(+) diff --git a/mod-list.html b/mod-list.html index d66c98aa..d9ed8b19 100644 --- a/mod-list.html +++ b/mod-list.html @@ -243,6 +243,7 @@ radioactive.jsRadioactive elements on the periodic table [WIP]kaeud random_rocks.jsRandomly generates rocks on game loadAlice roseyiede.jsSeveral variants of a substance called roseyiedeAlice +solubility.jsAdds solubility and a simple-to-use format for other mods to use with itOrchid some_tf_liquids.jsVarious liquids from the Thermal Foundation Minecraft modAlice stickystuff.jsSlime, Honey, and others can stick to other elementsSuss the_ground.jsSeveral rocks, worldgen types, and gemstonesAlice