Sandboxels has a huge selection of mods that add new content to the simulator. They are created by community members and aren't endorsed by the developer of Sandboxels.
+Sandboxels has a huge selection of mods that add new content to the simulator. They are created by community members and aren't endorsed by the developer of Sandboxels.
-Jump to: Create your own mod, Issues with mods
+Jump to: Create your own mod, Issues with mods
-How to enable a mod
--
-
- Go to the official Sandboxels website. -
- Press the Mods button in the toolbar to open the Mod Manager. -
- Type the full file name of the mod, listed below. You can also enter a whole URL. It MUST be exactly as written, case-sensitive and including the ".js" ending. -
- Press enter, then refresh the page. -
How to enable a mod
+-
+
- Go to the official Sandboxels website. +
- Press the Mods button in the toolbar to open the Mod Manager. +
- Type the full file name of the mod, listed below. You can also enter a whole URL. It MUST be exactly as written, case-sensitive and including the ".js" ending. +
- Press enter, then refresh the page. +
Sandboxels Mod List
-Mods submitted to our GitHub repo are listed here.
-| Mod Name | Description | Creator |
|---|---|---|
| Mod Name | Description | Creator |
|---|---|---|
| Top-rated Mods | ||
| chem.js | Several chemistry and physics-related elements | lllllllllwith10ls |
| aChefsDream.js | More foods, animals, tools, and other cooking items [YouTube Playlist] | SquareScreamYT |
| delete_all_of_element.js | Tool that deletes every pixel of the element(s) the user clicks on | Alice |
| survival.js | With limited resources, you must craft, sell, and buy to progress | R74n |
| alchemy.js | Start with only 4 elements and unlock more by reacting them together (Most are not possible) | R74n |
| nousersthings.js | Many chemical elements, compounds, and more | nousernamefound |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
| elementsManager.js | Create and edit custom elements | ggod |
| weapons.js | Variety of different weapons | Jayd |
| fey_and_more.js | Fairies, magic, and a lot of other things | Melecie |
| Top-rated Mods | ||
| chem.js | Several chemistry and physics-related elements | lllllllllwith10ls |
| aChefsDream.js | More foods, animals, tools, and other cooking items [YouTube Playlist] | SquareScreamYT |
| delete_all_of_element.js | Tool that deletes every pixel of the element(s) the user clicks on | Alice |
| survival.js | With limited resources, you must craft, sell, and buy to progress | R74n |
| alchemy.js | Start with only 4 elements and unlock more by reacting them together (Most are not possible) | R74n |
| nousersthings.js | Many chemical elements, compounds, and more | nousernamefound |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
| elementsManager.js | Create and edit custom elements | ggod |
| weapons.js | Variety of different weapons | Jayd |
| fey_and_more.js | Fairies, magic, and a lot of other things | Melecie |
| Official | ||
| alchemy.js | Start with only 4 elements and unlock more by reacting them together (Most are not possible) | R74n |
| building.js | Building generators and materials | R74n |
| classic_explosives.js | Re-adds 4 explosives removed in v1.9.3 | R74n |
| classic_textures.js | Use textures from early versions of the game | R74n |
| color_everything.js | Allows every element to have a custom color | R74n |
| death_count.js | Messages counting when Humans die | R74n |
| devsnacks.js | Extra food ingredients and recipes | R74n |
| devtests.js | Experimental features from the Sandboxels developer | R74n |
| edible_everything.js | Allows every element to be mixed into Batter and Dough | R74n |
| fools.js | Re-adds FOOLS Mode | R74n |
| fools24.js | Re-adds the 2024 Multiversal Update (v5.9.1) | R74n |
| fools25.js | Re-adds the 2025 Element Modulator | R74n |
| glow.js | [CHROME ONLY] Adds a cool lighting effect to many emissive pixels, like Fire | R74n |
| gravity_test.js | Test for altered gravity, makes all pixels move inward | R74n |
| mustard.js | Mustard and Mustard Seeds | R74n |
| no_blood.js | Effectively removes Blood and related elements | R74n |
| rainbow_cursor.js | Makes your cursor multicolored | R74n |
| random_everything.js | Allows every element to be spawned with Random | R74n |
| rich_grain.js | Changes pixel grain to create richer colors | R74n |
| smooth_water.js | Changes water mechanics so that it flows in one direction until it bounces off of something | R74n |
| souls.js | Human Souls, Ectoplasm, and Tombstones | R74n |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
| survival.js | With limited resources, you must craft, sell, and buy to progress | R74n |
| velocity.js | Beta for explosion velocity, and later wind, which may come to the base game in the future | R74n |
| Official | ||
| alchemy.js | Start with only 4 elements and unlock more by reacting them together (Most are not possible) | R74n |
| building.js | Building generators and materials | R74n |
| classic_explosives.js | Re-adds 4 explosives removed in v1.9.3 | R74n |
| classic_textures.js | Use textures from early versions of the game | R74n |
| color_everything.js | Allows every element to have a custom color | R74n |
| death_count.js | Messages counting when Humans die | R74n |
| devsnacks.js | Extra food ingredients and recipes | R74n |
| devtests.js | Experimental features from the Sandboxels developer | R74n |
| edible_everything.js | Allows every element to be mixed into Batter and Dough | R74n |
| fools.js | Re-adds FOOLS Mode | R74n |
| fools24.js | Re-adds the 2024 Multiversal Update (v5.9.1) | R74n |
| fools25.js | Re-adds the 2025 Element Modulator | R74n |
| glow.js | [CHROME ONLY] Adds a cool lighting effect to many emissive pixels, like Fire | R74n |
| gravity_test.js | Test for altered gravity, makes all pixels move inward | R74n |
| mustard.js | Mustard and Mustard Seeds | R74n |
| no_blood.js | Effectively removes Blood and related elements | R74n |
| rainbow_cursor.js | Makes your cursor multicolored | R74n |
| random_everything.js | Allows every element to be spawned with Random | R74n |
| rich_grain.js | Changes pixel grain to create richer colors | R74n |
| smooth_water.js | Changes water mechanics so that it flows in one direction until it bounces off of something | R74n |
| souls.js | Human Souls, Ectoplasm, and Tombstones | R74n |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
| survival.js | With limited resources, you must craft, sell, and buy to progress | R74n |
| velocity.js | Beta for explosion velocity, and later wind, which may come to the base game in the future | R74n |
| Tools & Settings | ||
| betterModManager.js | Improvements to the Mod Manager | ggod |
| betterSettings.js | Additional settings and functionality | ggod |
| betterStats.js | Track actual running TPS of the simulation | mollthecoder |
| buildingreplicator.js | Scans and replicates builds anywhere on the screen, along with some preset submitted builds | nousernamefound |
| change.js | Tool that only replaces existing pixels | Alice |
| color_tools.js | Tools that manipulate colors | Alice |
| controllable_pixel.js | Pixel controlled using WASD (keyboard required) | Jayd |
| cpt_alt.js | Destructive variant of the controllable pixel | Alice |
| customtemptools.js | Customizable temperature tools | guzzo86 |
| debugRework.js | Revamps the Debug tool | Fioushemastor |
| delete_all_of_element.js | Tool that deletes every pixel of the element(s) the user clicks on | Alice |
| descriptions.js | Descriptions to the info page and tooltips of elements | mollthecoder |
| editTools.js | Selections, Copying, Pasting, Cutting, Shapes, and more | ggod |
| elementEraser.js | Tool that deletes only desired element | SquareScreamYT |
| elementreplacer.js | Tool that replaces elements with other elements while keeping their color | Suss |
| elementsManager.js | Create and edit custom elements | ggod |
| evenmoretemptools.js | Temperature-modifying tools (±350/tick, NaN, and Infinity) | Alice |
| extra_element_info.js | Descriptions to various vanilla elements. Used to provide the functionality that desc now does before it was added to vanilla | Melecie |
| extrasaveslots.js | Extra saves slots [KEEP IMPORTANT SAVES AS FILES!!] | Jayd |
| find.js | Find mode that highlights a chosen element as pulsating red and yellow [More Info] | Alice |
| gasdecay.js | Gases will slowly decay over time | nousernamefound |
| hideandshowtools.js | Tools to hide elements and show hidden elements | MicaelNotUsed |
| human_friendly_design.js | Drag and Mix tools don't kill humans | Nekonico |
| insane_random_events.js | Massively buffs random events | Alice |
| jaydsfunctions.js | Extra tools | Jayd |
| move_tools.js | Tools that move pixels | Alice |
| no_scroll.js | Disables canvas scrolling, useful for Apple Magic Mouse users | Crimera Games |
| noconfirm.js | Removes all confirmation popups | mollthecoder |
| page_color.js | Change the page color with the "pageColor" query parameter | Alice |
| pixelResizeTool.js | Button to change pixel scale | feeshmaster |
| prompt.js | Primitive command console | Alice |
| prop.js | Tool to edit the attributes of pixels | Alice |
| random_everything.js | Allows every element to be spawned with Random | R74n |
| replace_all.js | Way to replace every pixel of an element with another element [More Info] | Alice |
| replace.js | Tool that replaces every pixel of a specified element with another specified element [" to open] | Alice |
| save_loading.js | The ability to save and load scenes from files [See the info page of the element] | Alice |
| selective_paint.js | Tool to paint only selected elements | SquareScreamYT |
| stripe_paint.js | Tool to paint with stripes | Alice |
| text.js | Tools to write text | RedBirdly |
| texturepack.js | Tools that let you create and share custom texture packs | nousernamefound |
| the_ground.js | Several rock types, worldgen settings, and gemstones | Alice |
| worldEdit.js | Selection and editing tools | RedBirdly |
| worldgenlibrary.js | World generation library | Orchid |
| Tools & Settings | ||
| betterModManager.js | Improvements to the Mod Manager | ggod |
| betterSettings.js | Additional settings and functionality | ggod |
| betterStats.js | Track actual running TPS of the simulation | mollthecoder |
| buildingreplicator.js | Scans and replicates builds anywhere on the screen, along with some preset submitted builds | nousernamefound |
| change.js | Tool that only replaces existing pixels | Alice |
| color_tools.js | Tools that manipulate colors | Alice |
| controllable_pixel.js | Pixel controlled using WASD (keyboard required) | Jayd |
| cpt_alt.js | Destructive variant of the controllable pixel | Alice |
| customtemptools.js | Customizable temperature tools | guzzo86 |
| debugRework.js | Revamps the Debug tool | Fioushemastor |
| delete_all_of_element.js | Tool that deletes every pixel of the element(s) the user clicks on | Alice |
| descriptions.js | Descriptions to the info page and tooltips of elements | mollthecoder |
| editTools.js | Selections, Copying, Pasting, Cutting, Shapes, and more | ggod |
| elementEraser.js | Tool that deletes only desired element | SquareScreamYT |
| elementreplacer.js | Tool that replaces elements with other elements while keeping their color | Suss |
| elementsManager.js | Create and edit custom elements | ggod |
| evenmoretemptools.js | Temperature-modifying tools (±350/tick, NaN, and Infinity) | Alice |
| extra_element_info.js | Descriptions to various vanilla elements. Used to provide the functionality that desc now does before it was added to vanilla | Melecie |
| extrasaveslots.js | Extra saves slots [KEEP IMPORTANT SAVES AS FILES!!] | Jayd |
| find.js | Find mode that highlights a chosen element as pulsating red and yellow [More Info] | Alice |
| gasdecay.js | Gases will slowly decay over time | nousernamefound |
| hideandshowtools.js | Tools to hide elements and show hidden elements | MicaelNotUsed |
| human_friendly_design.js | Drag and Mix tools don't kill humans | Nekonico |
| insane_random_events.js | Massively buffs random events | Alice |
| jaydsfunctions.js | Extra tools | Jayd |
| move_tools.js | Tools that move pixels | Alice |
| no_scroll.js | Disables canvas scrolling, useful for Apple Magic Mouse users | Crimera Games |
| noconfirm.js | Removes all confirmation popups | mollthecoder |
| page_color.js | Change the page color with the "pageColor" query parameter | Alice |
| pixelResizeTool.js | Button to change pixel scale | feeshmaster |
| prompt.js | Primitive command console | Alice |
| prop.js | Tool to edit the attributes of pixels | Alice |
| random_everything.js | Allows every element to be spawned with Random | R74n |
| replace_all.js | Way to replace every pixel of an element with another element [More Info] | Alice |
| replace.js | Tool that replaces every pixel of a specified element with another specified element [" to open] | Alice |
| save_loading.js | The ability to save and load scenes from files [See the info page of the element] | Alice |
| selective_paint.js | Tool to paint only selected elements | SquareScreamYT |
| stripe_paint.js | Tool to paint with stripes | Alice |
| text.js | Tools to write text | RedBirdly |
| texturepack.js | Tools that let you create and share custom texture packs | nousernamefound |
| the_ground.js | Several rock types, worldgen settings, and gemstones | Alice |
| worldEdit.js | Selection and editing tools | RedBirdly |
| worldgenlibrary.js | World generation library | Orchid |
| Science & Chemistry | ||
| alcohol.js | Methanol, (iso-)propanol, and butanol | Alice |
| alkahest.js | The alkahest, a liquid which dissolves anything | Alice |
| alkali_metal.js | The missing alkali metals (Inspired by noblegas.js and halogen.js) | Cube14yt |
| aScientistsWish.js | Several things related to science and physics | Carbon Monoxide, salmonfishy |
| bettermetalscrap.js | Metal scrap can be melted back into its original material | nousernamefound |
| bigger_star_spawners.js | Spawners for larger stars | Alice |
| biology.js | Various elements and features for building large organisms | Nekonico |
| bioooze_and_pyrogens.js | Bio-Ooze from Frackin' Universe and several heat-producing materials from various games' mods | Alice |
| boiling_things.js | Various elements can be vaporized | Alice |
| bouncing_balls.js | New types of balls that bounce accurately and roll | Nekonico |
| chalcopyrite.js | The chalcopyrite ore | Sophie |
| chalk.js | Chalk | CharsonBurensen |
| charsonsmoduno.js | Arsenic, Beryllium, Silicon, compounds, and some fake elements | CharsonBurensen |
| chem.js | Several chemistry and physics-related elements | lllllllllwith10ls |
| clf3.js | Chlorine Trifluoride | Alice |
| cmur.js | CharsonsModUno (???) | CharsonBurensen |
| debrisable.js | Expands the number of breakable elements, changes erosion, and adds way to craft certain elements from breaking other elements | Nekonico |
| eklegems.js | Large amouunt of gemstones and other crystals | ekle24 |
| fire_extinguisher.js | Fire extinguisher blocks and realistic firefighting foam to put out nearly anything | Dr_Lego |
| fire_mod.js | Various properties to change fire behavior and radioactive fire | Alice |
| fire_slime.js | Pyrogenic version of slime | Alice |
| glenn_gases.js | Most gases from the Glenn's Gases mod into Sandboxels | Alice |
| grav_mudstones.js | Various forms of mudstone with different gravities | Alice |
| halogen.js | The missing halogens | nousernamefound |
| hidden_ground.js | Hides most rock variants from the_ground.js excluding the base rocks and walls | Melecie |
| iocalfaeus_clones.js | Iorefrius, Iolucius, and Ioradius gas | Alice |
| jaydstuff.js | Various chemicals and compounds | Jayd |
| laetium.js | Several fictional elements | Alice |
| liquid_energy.js | Liquid versions of the elements in the Energy category | Alice |
| liquid_mixing.js | Liquids can mix colors dynamically | Nekonico |
| lye.js | Lye | BatteRaquette58 |
| mars.js | Martian materials | charcoal_afterlife |
| metals.js | Several metals | Alice |
| mixture.js | Many chemicals can be mixed | lllllllllwith10ls |
| more_gold.js | Green and Black Gold | pixelegend4 |
| morechemistry.js | New chemicals, compounds, and machines | Orchid |
| moreliquids.js | Various liquids | te-agma-at |
| neutronium_compressor.js | Compressor from Minecraft's Avaritia mod that compresses 10,000 pixels of an element into a singularity | Alice |
| noblegas.js | The missing noble gases | nousernamefound |
| nousersthings.js | Many chemical elements, compounds, and more | nousernamefound |
| petal_dye.js | Boil petals to make dye | Suss |
| radioactive.js | Radioactive elements on the periodic table [WIP] | kaeud |
| random_rocks.js | Randomly generates rocks on game load | Alice |
| roseyiede.js | Several variants of a substance called roseyiede | Alice |
| solubility.js | Adds solubility and a simple-to-use format for other mods to use with it | Orchid |
| some_tf_liquids.js | Various liquids from the Thermal Foundation Minecraft mod | Alice |
| stickystuff.js | Slime, Honey, and others can stick to other elements | Suss |
| the_ground.js | Several rocks, worldgen types, and gemstones | Alice |
| Science & Chemistry | ||
| alcohol.js | Methanol, (iso-)propanol, and butanol | Alice |
| alkahest.js | The alkahest, a liquid which dissolves anything | Alice |
| alkali_metal.js | The missing alkali metals (Inspired by noblegas.js and halogen.js) | Cube14yt |
| aScientistsWish.js | Several things related to science and physics | Carbon Monoxide, salmonfishy |
| bettermetalscrap.js | Metal scrap can be melted back into its original material | nousernamefound |
| bigger_star_spawners.js | Spawners for larger stars | Alice |
| biology.js | Various elements and features for building large organisms | Nekonico |
| bioooze_and_pyrogens.js | Bio-Ooze from Frackin' Universe and several heat-producing materials from various games' mods | Alice |
| boiling_things.js | Various elements can be vaporized | Alice |
| bouncing_balls.js | New types of balls that bounce accurately and roll | Nekonico |
| chalcopyrite.js | The chalcopyrite ore | Sophie |
| chalk.js | Chalk | CharsonBurensen |
| charsonsmoduno.js | Arsenic, Beryllium, Silicon, compounds, and some fake elements | CharsonBurensen |
| chem.js | Several chemistry and physics-related elements | lllllllllwith10ls |
| clf3.js | Chlorine Trifluoride | Alice |
| cmur.js | CharsonsModUno (???) | CharsonBurensen |
| debrisable.js | Expands the number of breakable elements, changes erosion, and adds way to craft certain elements from breaking other elements | Nekonico |
| eklegems.js | Large amouunt of gemstones and other crystals | ekle24 |
| fire_extinguisher.js | Fire extinguisher blocks and realistic firefighting foam to put out nearly anything | Dr_Lego |
| fire_mod.js | Various properties to change fire behavior and radioactive fire | Alice |
| fire_slime.js | Pyrogenic version of slime | Alice |
| glenn_gases.js | Most gases from the Glenn's Gases mod into Sandboxels | Alice |
| grav_mudstones.js | Various forms of mudstone with different gravities | Alice |
| halogen.js | The missing halogens | nousernamefound |
| hidden_ground.js | Hides most rock variants from the_ground.js excluding the base rocks and walls | Melecie |
| iocalfaeus_clones.js | Iorefrius, Iolucius, and Ioradius gas | Alice |
| jaydstuff.js | Various chemicals and compounds | Jayd |
| laetium.js | Several fictional elements | Alice |
| liquid_energy.js | Liquid versions of the elements in the Energy category | Alice |
| liquid_mixing.js | Liquids can mix colors dynamically | Nekonico |
| lye.js | Lye | BatteRaquette58 |
| mars.js | Martian materials | charcoal_afterlife |
| metals.js | Several metals | Alice |
| mixture.js | Many chemicals can be mixed | lllllllllwith10ls |
| more_gold.js | Green and Black Gold | pixelegend4 |
| morechemistry.js | New chemicals, compounds, and machines | Orchid |
| moreliquids.js | Various liquids | te-agma-at |
| neutronium_compressor.js | Compressor from Minecraft's Avaritia mod that compresses 10,000 pixels of an element into a singularity | Alice |
| noblegas.js | The missing noble gases | nousernamefound |
| nousersthings.js | Many chemical elements, compounds, and more | nousernamefound |
| petal_dye.js | Boil petals to make dye | Suss |
| radioactive.js | Radioactive elements on the periodic table [WIP] | kaeud |
| random_rocks.js | Randomly generates rocks on game load | Alice |
| roseyiede.js | Several variants of a substance called roseyiede | Alice |
| solubility.js | Adds solubility and a simple-to-use format for other mods to use with it | Orchid |
| some_tf_liquids.js | Various liquids from the Thermal Foundation Minecraft mod | Alice |
| stickystuff.js | Slime, Honey, and others can stick to other elements | Suss |
| the_ground.js | Several rocks, worldgen types, and gemstones | Alice |
| Machines & Technology | ||
| circuitcore.js | Extension for logicgates.js that adds advanced circuits [More Info] | RedBirdly |
| clone_liquid.js | Liquid form of cloner | Alice |
| colored_lightbulbs.js | Light bulb that can be painted | guzzo86, ggod |
| combustion.js | Components necessary for combustion engines | uptzik |
| conveyance.js | Conveyors, operated with and without electricity | Melecie |
| datawire.js | Wire that transfers data and other operators and machines for it | Orchid |
| drill.js | Drills made out of several materials | Suss |
| ExtraMachines.js | Sensors, energy resources, materials, and more | Mecoolnotcool |
| fans.js | Fans | Cube14yt |
| fine_tuned_cloner.js | Cloner that can spawn at different rates and prevent unwanted cloning | BatteRaquette58 |
| flipflop.js | Toggleable switches [More Info] | Flix |
| fueled_generators.js | Fuel powered generators | guzzo86 |
| gameOfLife.js | Conway's Game of Life on a screen | ggod |
| heatshield.js | Heatshields, makes Plasma cooler | Taterbob |
| human_friendly_design.js | Pipes, Portals, Drag, and Mix don't kill humans | Nekonico |
| industry.js | Conveyors and emitters for most energy types | pogdog |
| logicgates.js | Predictable electricity and logic gates | nousernamefound |
| note_block_advanced.js | Edit of Alice's note_block.js, adds different blocks with different frequencies | CharsonBurensen |
| note_block.js | Musical Note Blocks | Alice |
| nousersthings.js | Destroyable machines, pipe variants, filters, and more | nousernamefound |
| portal.js | Portals that can teleport pixels | Alice |
| pullers.js | Pixels that pull pixels towards them | voidapex11 |
| pushers.js | Pixels that push elements away from them | Alice |
| sandboxels.js | Digital screen to play a mini version of Sandboxels | Nekonico |
| schematics.js | Schematics for logic gates | SquareScreamYT |
| scp.js | Creatures and items from the SCP Wiki | Nekonico |
| spouts.js | Spouts for all liquids | kaeud |
| state_voids.js | Several elements that delete specific states of matter | Alice |
| switches.js | Electrical switches that can be toggled | Alice |
| thiquovite.js | Thiquovite and wall builders | CharsonBurensen |
| ticking_temp_stuff.js | Heater and Cooler variants | Alice |
| video.js | Video player | ggod |
| waterspout.js | Re-adds the old Water Spout | mollthecoder |
| WhisperingTheory.js | Many more variants of heater and cooler | kaeud |
| wifi_draw.js | Connections between WiFi in wifi.js and logicgates.js | RedBirdly |
| Machines & Technology | ||
| circuitcore.js | Extension for logicgates.js that adds advanced circuits [More Info] | RedBirdly |
| clone_liquid.js | Liquid form of cloner | Alice |
| colored_lightbulbs.js | Light bulb that can be painted | guzzo86, ggod |
| combustion.js | Components necessary for combustion engines | uptzik |
| conveyance.js | Conveyors, operated with and without electricity | Melecie |
| datawire.js | Wire that transfers data and other operators and machines for it | Orchid |
| drill.js | Drills made out of several materials | Suss |
| ExtraMachines.js | Sensors, energy resources, materials, and more | Mecoolnotcool |
| fans.js | Fans | Cube14yt |
| fine_tuned_cloner.js | Cloner that can spawn at different rates and prevent unwanted cloning | BatteRaquette58 |
| flipflop.js | Toggleable switches [More Info] | Flix |
| fueled_generators.js | Fuel powered generators | guzzo86 |
| gameOfLife.js | Conway's Game of Life on a screen | ggod |
| heatshield.js | Heatshields, makes Plasma cooler | Taterbob |
| human_friendly_design.js | Pipes, Portals, Drag, and Mix don't kill humans | Nekonico |
| industry.js | Conveyors and emitters for most energy types | pogdog |
| logicgates.js | Predictable electricity and logic gates | nousernamefound |
| note_block_advanced.js | Edit of Alice's note_block.js, adds different blocks with different frequencies | CharsonBurensen |
| note_block.js | Musical Note Blocks | Alice |
| nousersthings.js | Destroyable machines, pipe variants, filters, and more | nousernamefound |
| portal.js | Portals that can teleport pixels | Alice |
| pullers.js | Pixels that pull pixels towards them | voidapex11 |
| pushers.js | Pixels that push elements away from them | Alice |
| sandboxels.js | Digital screen to play a mini version of Sandboxels | Nekonico |
| schematics.js | Schematics for logic gates | SquareScreamYT |
| scp.js | Creatures and items from the SCP Wiki | Nekonico |
| spouts.js | Spouts for all liquids | kaeud |
| state_voids.js | Several elements that delete specific states of matter | Alice |
| switches.js | Electrical switches that can be toggled | Alice |
| thiquovite.js | Thiquovite and wall builders | CharsonBurensen |
| ticking_temp_stuff.js | Heater and Cooler variants | Alice |
| video.js | Video player | ggod |
| waterspout.js | Re-adds the old Water Spout | mollthecoder |
| WhisperingTheory.js | Many more variants of heater and cooler | kaeud |
| wifi_draw.js | Connections between WiFi in wifi.js and logicgates.js | RedBirdly |
| Weapons | ||
| aircrafts.js | Aircrafts and aircraft parts | Jayd |
| c_fighter_jet.js | Controllable fighter jet [WASD to move, Q+WASD to shoot, GVBN for missiles] | Jayd |
| guided_rocket.js | Homing misile | voidapex11 |
| icb.js | Various levels of nested cluster bombs | Alice |
| life_eater.js | Warhammer 40,000's Life-Eater Virus and Virus Bombs | Alice |
| liquid_void.js | Liquid variant of Void | Alice |
| meat_rockets.js | Rockets that create meat when exploding | Melecie |
| more_breaking.js | More elements can be broken | Alice |
| rays.js | More Ray types | Alice |
| rays++.js | A couple more rays | uptzik |
| scp.js | Creatures and items from the SCP Wiki | Nekonico |
| subspace.js | The Subspace Tripmine from Roblox | nousernamefound |
| war_crimes.js | Tear gas and more | voidapex11 |
| weapons.js | Variety of different weapons | Jayd |
| Weapons | ||
| aircrafts.js | Aircrafts and aircraft parts | Jayd |
| c_fighter_jet.js | Controllable fighter jet [WASD to move, Q+WASD to shoot, GVBN for missiles] | Jayd |
| guided_rocket.js | Homing misile | voidapex11 |
| icb.js | Various levels of nested cluster bombs | Alice |
| life_eater.js | Warhammer 40,000's Life-Eater Virus and Virus Bombs | Alice |
| liquid_void.js | Liquid variant of Void | Alice |
| meat_rockets.js | Rockets that create meat when exploding | Melecie |
| more_breaking.js | More elements can be broken | Alice |
| rays.js | More Ray types | Alice |
| rays++.js | A couple more rays | uptzik |
| scp.js | Creatures and items from the SCP Wiki | Nekonico |
| subspace.js | The Subspace Tripmine from Roblox | nousernamefound |
| war_crimes.js | Tear gas and more | voidapex11 |
| weapons.js | Variety of different weapons | Jayd |
| Food & Cooking | ||
| aChefsDream_beta.js | Beta testing for aChefsDream.js | SquareScreamYT |
| aChefsDream.js | More foods, animals, tools, and other cooking items [YouTube Playlist] | SquareScreamYT |
| aChefsDream2.js | The sequel to aChefsDream.js, with brand new elements and tools | SquareScreamYT |
| bananas.js | Bananas and banana plants | Alice |
| CherrySoda.js | Materials to make cherry soda | guzzo86 |
| community_desserts.js | Various desserts from community suggestions | Tisquares |
| devsnacks.js | Extra food ingredients and recipes; Only Tea stuff currently | R74n |
| GrapeSoda.js | Materials to make grape soda | guzzo86 |
| greenitemsandmore.js | Various green things, including apples and more food | zonneschijn7 | -
| ketchup_mod.js | Many ketchup related elements, plus a few other condiments | Nubo318, Devi, Alice |
| lemonade.js | Lemons and lemonade | personman, baconthemyth |
| morefoodsmod.js | More foods | Clide4 |
| mossstuff.js | Large variety of elements, including foods | electricmoss |
| mustard.js | Mustard and Mustard Seeds | R74n |
| potato_chips.js | Potato chips and sunflower oil | guzzo86 |
| sbstuff.js | Many foods | stefanblox |
| soups.js | Seasoning and soup | pixelegend4 |
| weAllScreamFor.js | Ice cream toppings | rottenEgghead |
| Food & Cooking | ||
| aChefsDream_beta.js | Beta testing for aChefsDream.js | SquareScreamYT |
| aChefsDream.js | More foods, animals, tools, and other cooking items [YouTube Playlist] | SquareScreamYT |
| aChefsDream2.js | The sequel to aChefsDream.js, with brand new elements and tools | SquareScreamYT |
| bananas.js | Bananas and banana plants | Alice |
| CherrySoda.js | Materials to make cherry soda | guzzo86 |
| community_desserts.js | Various desserts from community suggestions | Tisquares |
| devsnacks.js | Extra food ingredients and recipes; Only Tea stuff currently | R74n |
| GrapeSoda.js | Materials to make grape soda | guzzo86 |
| greenitemsandmore.js | Various green things, including apples and more food | zonneschijn7 | +
| ketchup_mod.js | Many ketchup related elements, plus a few other condiments | Nubo318, Devi, Alice |
| lemonade.js | Lemons and lemonade | personman, baconthemyth |
| morefoodsmod.js | More foods | Clide4 |
| mossstuff.js | Large variety of elements, including foods | electricmoss |
| mustard.js | Mustard and Mustard Seeds | R74n |
| potato_chips.js | Potato chips and sunflower oil | guzzo86 |
| sbstuff.js | Many foods | stefanblox |
| soups.js | Seasoning and soup | pixelegend4 |
| weAllScreamFor.js | Ice cream toppings | rottenEgghead |
| Life & Nature | ||
| apioforms_pre.js | Incomplete implementation of elements from the Apioform Game | Alice |
| baby.js | Various babies | Suss |
| bacteria_mod.js | Content from Minecraft's Bacterium Mod | Alice |
| bananas.js | Bananas and banana plants | Alice |
| biology.js | Various elements and features that let you build your own organism | Nekonico |
| cat.js | Cats and cat food | SquareScreamYT |
| cells.js | Several experimental edits of the Cell element | Alice |
| children.js | Pesky little gremlins | Taterbob |
| coldblooded.js | Lizards, axolotls, snakes, and more | Cube14yt |
| colonies.js | Rockets that contain settlers to terraform a planet | Nekonico |
| crimson.js | Elements relating to the Crimson from Terraria | Alice |
| dogs.js | Simple dog and dog food | hedera-ivy |
| eklegems.js | Large amouunt of gemstones and other crystals | ekle24 |
| fairy_chain.js | Way too many fairies to fey_and_more.js | Alice |
| fantastic_creatures.js | Various animals | Melecie |
| fantasy_elements.js | Fantasy creatures and substances | pixelegend4 |
| fey_and_more.js | Fairies, magic, and a lot of other things | Melecie |
| fishin.js | Fishing rod and more fish with scientific names [More Info] | Nekonico |
| flowers_and_forests.js | Trees and flowers | pixelegend4, SquareScreamYT |
| fwibblen.js | Flying creature that turns nickel into itself, and another that does the same to the first one | Alice |
| genetics.js | Organism that evolves and changes as it creates more of itself by eating | Nekonico |
| human_edit.js | Improvements to humans | Alice |
| kopalstuff.js | Creatures, spirits, DNA, foods, and more | DaviStudios |
| lizard_mod.js | Lizards | RedBirdly |
| lost_souls.js | Souls and related elements | pixelegend4, SquareScreamYT, salmonfishy |
| miscible_psoup_and_birthpool.js | Primordial Soup and Birthpool can mix (fey_and_more.js) | Alice |
| mobs.js | Creepers, Zombies, and Skeletons | Alice |
| moretrees.js | 25 more tree and wood types | guzzo86 |
| no_blood.js | Effectively removes Blood and related elements | R74n |
| nocancer.js | Removes cancer one tick after it is created | mollthecoder |
| nocancer2.js | Removes cancer from the game altogether; May be incompatible with other mods that spawn cancer | mollthecoder |
| nograssgrow.js | Prevents Grass from growing | mollthecoder |
| ocean.js | Marine life | SquareScreamYT |
| ores.js | Ore generation along with tools to mine them | nousernamefound |
| petal_dye.js | Boil petals to make dye | Suss |
| plants.js | Wide variety of new plants and fruits | Orchid |
| primordial_birthpool.js | Cross between Primordial Soup and Birthpool. Requires fey_and_more.js | Alice |
| scp.js | Creatures and items from the SCP Wiki | Nekonico |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
| the_ground_og.js | Simplified and more stable version of the_ground.js | Alice |
| the_ground.js | Several rock types, worldgen settings, and gemstones | Alice |
| toothpaste.js | Teeth and paste | Alice |
| volcanic_expansion.js | Obsidian, Pumice, and Andesite rocks | Jayd |
| Life & Nature | ||
| apioforms_pre.js | Incomplete implementation of elements from the Apioform Game | Alice |
| baby.js | Various babies | Suss |
| bacteria_mod.js | Content from Minecraft's Bacterium Mod | Alice |
| bananas.js | Bananas and banana plants | Alice |
| biology.js | Various elements and features that let you build your own organism | Nekonico |
| cat.js | Cats and cat food | SquareScreamYT |
| cells.js | Several experimental edits of the Cell element | Alice |
| children.js | Pesky little gremlins | Taterbob |
| coldblooded.js | Lizards, axolotls, snakes, and more | Cube14yt |
| colonies.js | Rockets that contain settlers to terraform a planet | Nekonico |
| crimson.js | Elements relating to the Crimson from Terraria | Alice |
| dogs.js | Simple dog and dog food | hedera-ivy |
| eklegems.js | Large amouunt of gemstones and other crystals | ekle24 |
| fairy_chain.js | Way too many fairies to fey_and_more.js | Alice |
| fantastic_creatures.js | Various animals | Melecie |
| fantasy_elements.js | Fantasy creatures and substances | pixelegend4 |
| fey_and_more.js | Fairies, magic, and a lot of other things | Melecie |
| fishin.js | Fishing rod and more fish with scientific names [More Info] | Nekonico |
| flowers_and_forests.js | Trees and flowers | pixelegend4, SquareScreamYT |
| fwibblen.js | Flying creature that turns nickel into itself, and another that does the same to the first one | Alice |
| genetics.js | Organism that evolves and changes as it creates more of itself by eating | Nekonico |
| human_edit.js | Improvements to humans | Alice |
| kopalstuff.js | Creatures, spirits, DNA, foods, and more | DaviStudios |
| lizard_mod.js | Lizards | RedBirdly |
| lost_souls.js | Souls and related elements | pixelegend4, SquareScreamYT, salmonfishy |
| miscible_psoup_and_birthpool.js | Primordial Soup and Birthpool can mix (fey_and_more.js) | Alice |
| mobs.js | Creepers, Zombies, and Skeletons | Alice |
| moretrees.js | 25 more tree and wood types | guzzo86 |
| no_blood.js | Effectively removes Blood and related elements | R74n |
| nocancer.js | Removes cancer one tick after it is created | mollthecoder |
| nocancer2.js | Removes cancer from the game altogether; May be incompatible with other mods that spawn cancer | mollthecoder |
| nograssgrow.js | Prevents Grass from growing | mollthecoder |
| ocean.js | Marine life | SquareScreamYT |
| ores.js | Ore generation along with tools to mine them | nousernamefound |
| petal_dye.js | Boil petals to make dye | Suss |
| plants.js | Wide variety of new plants and fruits | Orchid |
| primordial_birthpool.js | Cross between Primordial Soup and Birthpool. Requires fey_and_more.js | Alice |
| scp.js | Creatures and items from the SCP Wiki | Nekonico |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
| the_ground_og.js | Simplified and more stable version of the_ground.js | Alice |
| the_ground.js | Several rock types, worldgen settings, and gemstones | Alice |
| toothpaste.js | Teeth and paste | Alice |
| volcanic_expansion.js | Obsidian, Pumice, and Andesite rocks | Jayd |
| Fun & Games | ||
| 3pms_mod.js | Adds random stuff and tools | 3pm |
| 10kelements.js | Customizable amount of randomly generated elements | nousernamefound |
| all_around_fillers.js | Directional Filler variants | idk73248 |
| allliquids.js | Made all elements liquids | Orchid |
| amogus.js | Small Among Us structure | Alice |
| bfdi.js | Several references to Battle for Dream Island | Taterbob |
| citybuilding.js | Seeds that create miniature buildings and other city-related items | SquareScreamYT |
| collab_mod.js | Created by multiple people, adds random things | mrapple, ilikepizza, stefanblox |
| cubesstuff.js | Some random stuff like Disco Ball, Pyrite, and Nordic Gold | Cube14yt |
| doom.js | As seen on TikTok - Select the Doom element to start [WASD to move] | ggod |
| elem3.js | All elements and combinations from Elemental 3 [Very Large] | Sophie |
| explosionsound.js | Sound effects for explosions | nousernamefound |
| fishin.js | Fishing rod and more fish with scientific names [More Info] | Nekonico |
| fools+.js | Improves and makes fools.js extremely annoying | SquareScreamYT |
| funny elements 2022-11-15.js | Few curated randomly-generated elements | Alice |
| funny_solid.js | Feces | Alice |
| funnynames.js | Various ways to mess with the names of elements | nousernamefound |
| haseulite.js | Loona-related materials with various properties | Alice |
| lactose_intolerance_and_celiac.js | Humans explode on contact with milk, wheat, bread, or toast | Nubo318 |
| lattice_filler.js | Combination of lattice and filler and a destructive variant | Suss |
| liquid_mixing.js | Liquids can mix colors dynamically | Nekonico |
| lone_urea.js | Urea | Alice |
| maze.js | Solvable maze generator | ggod |
| memelists.js | You must select elements through a list at the bottom of the page | mollthecoder |
| minecraft.js | Several things from Minecraft | nousernamefound |
| minesweeper.js | Implementation of Minesweeper | Alice |
| more_art_states.js | More states of the Art element | ACrazyPencil |
| musicalfruit.js | Humans get gas from eating Beans | mollthecoder |
| nekonicos_stuff.js | Random stuff like graphite, oobleck, and red ice, as well as many machines | Nekonico |
| prideflags.js | Some pride flags to the game | Adora |
| random_elems.js | Curated randomly generated elements | Alice |
| random_liquids.js | Randomly generates liquids on game load | Alice |
| sbmixup.js | Silly elements from a Mix-Up! game | stefanblox | -
| scp.js | Creatures and items from the SCP Wiki | Nekonico |
| sensitive.js | Makes all elements sensitive to air | pogdog |
| sports_beta.js | Several sports items | BluBun5193 |
| star_wars.js | Various items from Star Wars by Disney | SeaPickle754 | -
| sus.js | Among Us crewmate | Nv7 |
| thiquovite.js | Thiquovite and wall builders | CharsonBurensen |
| triggerable_random_powders.js | Powders with different abilities, such as heating and cooling | Alice |
| troll.js | Various dumb elements that iterate randomly on the entire screen | Alice |
| WhisperingTheory.js | Powder and gas variant of heater and cooler | kaeud |
| Fun & Games | ||
| 3pms_mod.js | Adds random stuff and tools | 3pm |
| 10kelements.js | Customizable amount of randomly generated elements | nousernamefound |
| all_around_fillers.js | Directional Filler variants | idk73248 |
| allliquids.js | Made all elements liquids | Orchid |
| amogus.js | Small Among Us structure | Alice |
| bfdi.js | Several references to Battle for Dream Island | Taterbob |
| citybuilding.js | Seeds that create miniature buildings and other city-related items | SquareScreamYT |
| collab_mod.js | Created by multiple people, adds random things | mrapple, ilikepizza, stefanblox |
| cubesstuff.js | Some random stuff like Disco Ball, Pyrite, and Nordic Gold | Cube14yt |
| doom.js | As seen on TikTok - Select the Doom element to start [WASD to move] | ggod |
| elem3.js | All elements and combinations from Elemental 3 [Very Large] | Sophie |
| explosionsound.js | Sound effects for explosions | nousernamefound |
| fishin.js | Fishing rod and more fish with scientific names [More Info] | Nekonico |
| fools+.js | Improves and makes fools.js extremely annoying | SquareScreamYT |
| funny elements 2022-11-15.js | Few curated randomly-generated elements | Alice |
| funny_solid.js | Feces | Alice |
| funnynames.js | Various ways to mess with the names of elements | nousernamefound |
| haseulite.js | Loona-related materials with various properties | Alice |
| lactose_intolerance_and_celiac.js | Humans explode on contact with milk, wheat, bread, or toast | Nubo318 |
| lattice_filler.js | Combination of lattice and filler and a destructive variant | Suss |
| liquid_mixing.js | Liquids can mix colors dynamically | Nekonico |
| lone_urea.js | Urea | Alice |
| maze.js | Solvable maze generator | ggod |
| memelists.js | You must select elements through a list at the bottom of the page | mollthecoder |
| minecraft.js | Several things from Minecraft | nousernamefound |
| minesweeper.js | Implementation of Minesweeper | Alice |
| more_art_states.js | More states of the Art element | ACrazyPencil |
| musicalfruit.js | Humans get gas from eating Beans | mollthecoder |
| nekonicos_stuff.js | Random stuff like graphite, oobleck, and red ice, as well as many machines | Nekonico |
| prideflags.js | Some pride flags to the game | Adora |
| random_elems.js | Curated randomly generated elements | Alice |
| random_liquids.js | Randomly generates liquids on game load | Alice |
| sbmixup.js | Silly elements from a Mix-Up! game | stefanblox | +
| scp.js | Creatures and items from the SCP Wiki | Nekonico |
| sensitive.js | Makes all elements sensitive to air | pogdog |
| sports_beta.js | Several sports items | BluBun5193 |
| star_wars.js | Various items from Star Wars by Disney | SeaPickle754 | +
| sus.js | Among Us crewmate | Nv7 |
| thiquovite.js | Thiquovite and wall builders | CharsonBurensen |
| triggerable_random_powders.js | Powders with different abilities, such as heating and cooling | Alice |
| troll.js | Various dumb elements that iterate randomly on the entire screen | Alice |
| WhisperingTheory.js | Powder and gas variant of heater and cooler | kaeud |
| Visual Effects | ||
| acid_and_shapes.js | Weird visual effects enabled in settings | Alice |
| asciiboxels.js | Renders pixels as ASCII characters | Nekonico |
| background_changer.js | Press 'B' to change canvas background to a URL | R74n |
| borders.js | Black borders around pixels (Use bright background) | R74n |
| clouds.js | Moving clouds, sky.js recommended | RedBirdly |
| customBackground.js | Set your background to an image link | Jayd |
| fractals.js | Element and tools to render fractals in game | nousernamefound |
| heatglow.js | Red glowing effect for hot metals | nousernamefound |
| hexagon_test.js | Pixels look like hexagons | RedBirdly |
| invisible_dye.js | Elements like Dye and Spray Paint that take the color of the background | Alice |
| invisible_wall.js | Element like Wall that takes the color of the background | Alice |
| lightmap.js | Light sources glow | RedBirdly |
| liquid_mixing.js | Liquids can mix colors dynamically | Nekonico |
| manyMoreThemes.js | Additional themes | Jayd |
| moreViews.js | Many new rendering modes | ggod |
| occlusion.js | Realistic shadows, similar to Terraria's lighting | RedBirdly |
| onecolor.js | Placed pixels are single-colored | nousernamefound |
| paint_event.js | Random event that randomly paints a circle | Alice |
| rainbow_tests.js | Variants of the rainbow element with different maths | Alice |
| real_light.js | Everything is dark unless hit with a photon (Light) pixel, hot, or glowing | Nekonico |
| rich_grain.js | Changes pixel grain to create richer colors | R74n |
| shader_by_jayd.js | Glow around light elements | Jayd |
| Shroomboxels.js | Variant of acid_and_shapes.js that uses a different trigonometric function | Alice |
| singleColor.js | Elements pick one color each time they're drawn | stefanblox |
| sky.js | Day-night cycle | RedBirdly |
| solidcolor.js | Placed pixels have a solid color | SquareScreamYT |
| texture_pack_by_jayd.js | Cool background | Jayd |
| UwUify.js | "UwU" background | Jayd |
| Visual Effects | ||
| acid_and_shapes.js | Weird visual effects enabled in settings | Alice |
| asciiboxels.js | Renders pixels as ASCII characters | Nekonico |
| background_changer.js | Press 'B' to change canvas background to a URL | R74n |
| borders.js | Black borders around pixels (Use bright background) | R74n |
| clouds.js | Moving clouds, sky.js recommended | RedBirdly |
| customBackground.js | Set your background to an image link | Jayd |
| fractals.js | Element and tools to render fractals in game | nousernamefound |
| heatglow.js | Red glowing effect for hot metals | nousernamefound |
| hexagon_test.js | Pixels look like hexagons | RedBirdly |
| invisible_dye.js | Elements like Dye and Spray Paint that take the color of the background | Alice |
| invisible_wall.js | Element like Wall that takes the color of the background | Alice |
| lightmap.js | Light sources glow | RedBirdly |
| liquid_mixing.js | Liquids can mix colors dynamically | Nekonico |
| manyMoreThemes.js | Additional themes | Jayd |
| moreViews.js | Many new rendering modes | ggod |
| occlusion.js | Realistic shadows, similar to Terraria's lighting | RedBirdly |
| onecolor.js | Placed pixels are single-colored | nousernamefound |
| paint_event.js | Random event that randomly paints a circle | Alice |
| rainbow_tests.js | Variants of the rainbow element with different maths | Alice |
| real_light.js | Everything is dark unless hit with a photon (Light) pixel, hot, or glowing | Nekonico |
| rich_grain.js | Changes pixel grain to create richer colors | R74n |
| shader_by_jayd.js | Glow around light elements | Jayd |
| Shroomboxels.js | Variant of acid_and_shapes.js that uses a different trigonometric function | Alice |
| singleColor.js | Elements pick one color each time they're drawn | stefanblox |
| sky.js | Day-night cycle | RedBirdly |
| solidcolor.js | Placed pixels have a solid color | SquareScreamYT |
| texture_pack_by_jayd.js | Cool background | Jayd |
| UwUify.js | "UwU" background | Jayd |
| Compilations | ||
| food_mods.js | Combination of most food mods | stefanblox, electricmoss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead |
| Compilations | ||
| food_mods.js | Combination of most food mods | stefanblox, electricmoss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead |
| Technical Libraries & Tests | ||
| 1.10example.js | Examples for modern rendering modding and more | R74n |
| a_bundle_of_tests.js | Several test functions | Alice |
| all_stain.js | Every element stains solids | stefanblox |
| betterMenuScreens.js | Library for mods to create their own menus | ggod |
| changePixelDebug.js | The changePixel() function aborts and logs to console when it tries to change to a non-existent element | Alice |
| changeTempReactionParameter.js | The changeTemp property to modded reactions | Alice |
| code_library.js | Functions and variables common to some other mods | Alice |
| controllable_pixel_test.js | Pixel that can be controlled with the keyboard keys [More Info] [PC ONLY] | Alice |
| customexplosion.js | Custom explosion element and interface for it | Orchid |
| date_test.js | K-pop idol birthday testing stuff | Alice |
| drawPixels_change_test.js | Test of altering drawPixels(). Gives burning pixels a red overlay similar to the yellow overlay for charged pixels | Alice |
| example_mod.js | Example mod for new modders | R74n |
| explodeAtPlus.js | Extension of the explodeAt function with more options | Alice |
| fill_script.js | Script that fills an area | TealEgg#7646 |
| generative_mods.js | Modpack with optional mass element generation | Alice |
| generator_prompt.js | Prompt to use generative_mods.js's element generators after the game finishes loading | Alice |
| gradient_background_support.js | Enables linear gradients for backgrounds as arrays in settings.bg | Alice |
| libpacman-v1.js | Library for making mods | mollthecoder |
| libpixeltracking.js | Library for tracking pixels | mollthecoder |
| maxColorOffset.js | Property to specify how much a pixel's color can be randomly offset from the element color | Alice |
| modlangs.js | Customisable property in an element to allow for translations in mods. See the file for instructions on how to implement | SquareScreamYT |
| nested_for_reaction_example.js | Example of using a nested for loop to add reactions. It makes various things kill plants | Alice |
| nv7.js | Giant Nv7 image [Large] | Nv7 |
| orchidslibrary.js | Library used by morechemistry.js, plants.js, and datawire.js | Orchid |
| place_all_elements.js | Experimental function that places every pixel | Alice |
| PRNGworldgenlib.js | World generation library with seeded randomness | Orchid |
| randomness_but_tick.js | Random experimental elements using the tick function feature | Alice |
| randomness_but_tool.js | Random experimental elements using the tool function feature | Alice |
| randomness.js | Random experimental elements | Alice |
| scenexe.js | Move through and damage a simulated field of polygons [WIP] | nousernamefound |
| structure_test_2.js | Another test for implementing structures into Sandboxels (requires the previous test) | Alice |
| structure_test.js | Test for implementing structures into Sandboxels | Alice |
| test.js | Test that adds mayo :) | R74n |
| tool_pixel_behavior.js | Gives unique behaviors to tools if placed with cheats | Alice |
| worldgen_test.js | Element that generates a save with a grass layer, dirt layer, rock layer, and a pond | Alice |
| worldgenlibrary.js | World generation library | Orchid |
| Technical Libraries & Tests | ||
| 1.10example.js | Examples for modern rendering modding and more | R74n |
| a_bundle_of_tests.js | Several test functions | Alice |
| all_stain.js | Every element stains solids | stefanblox |
| betterMenuScreens.js | Library for mods to create their own menus | ggod |
| changePixelDebug.js | The changePixel() function aborts and logs to console when it tries to change to a non-existent element | Alice |
| changeTempReactionParameter.js | The changeTemp property to modded reactions | Alice |
| code_library.js | Functions and variables common to some other mods | Alice |
| controllable_pixel_test.js | Pixel that can be controlled with the keyboard keys [More Info] [PC ONLY] | Alice |
| customexplosion.js | Custom explosion element and interface for it | Orchid |
| date_test.js | K-pop idol birthday testing stuff | Alice |
| drawPixels_change_test.js | Test of altering drawPixels(). Gives burning pixels a red overlay similar to the yellow overlay for charged pixels | Alice |
| example_mod.js | Example mod for new modders | R74n |
| explodeAtPlus.js | Extension of the explodeAt function with more options | Alice |
| fill_script.js | Script that fills an area | TealEgg#7646 |
| generative_mods.js | Modpack with optional mass element generation | Alice |
| generator_prompt.js | Prompt to use generative_mods.js's element generators after the game finishes loading | Alice |
| gradient_background_support.js | Enables linear gradients for backgrounds as arrays in settings.bg | Alice |
| libpacman-v1.js | Library for making mods | mollthecoder |
| libpixeltracking.js | Library for tracking pixels | mollthecoder |
| maxColorOffset.js | Property to specify how much a pixel's color can be randomly offset from the element color | Alice |
| modlangs.js | Customisable property in an element to allow for translations in mods. See the file for instructions on how to implement | SquareScreamYT |
| nested_for_reaction_example.js | Example of using a nested for loop to add reactions. It makes various things kill plants | Alice |
| nv7.js | Giant Nv7 image [Large] | Nv7 |
| orchidslibrary.js | Library used by morechemistry.js, plants.js, and datawire.js | Orchid |
| place_all_elements.js | Experimental function that places every pixel | Alice |
| PRNGworldgenlib.js | World generation library with seeded randomness | Orchid |
| randomness_but_tick.js | Random experimental elements using the tick function feature | Alice |
| randomness_but_tool.js | Random experimental elements using the tool function feature | Alice |
| randomness.js | Random experimental elements | Alice |
| scenexe.js | Move through and damage a simulated field of polygons [WIP] | nousernamefound |
| structure_test_2.js | Another test for implementing structures into Sandboxels (requires the previous test) | Alice |
| structure_test.js | Test for implementing structures into Sandboxels | Alice |
| test.js | Test that adds mayo :) | R74n |
| tool_pixel_behavior.js | Gives unique behaviors to tools if placed with cheats | Alice |
| worldgen_test.js | Element that generates a save with a grass layer, dirt layer, rock layer, and a pond | Alice |
| worldgenlibrary.js | World generation library | Orchid |
| Broken or Deprecated | ||
| a_mod_by_alice.js | Combination of most of Alice's mods, and some other things | Alice |
| adjustablepixelsize.js | Set the pixelSize with a URL parameter | Alice |
| advanced_colonies.js | Davlers, creatures with complex colonies | DaviStudios |
| background_changer.js | Press 'B' to change canvas background to a URL | R74n |
| borders.js | Black borders around pixels (Use bright background) | R74n |
| fast_lightmap.js | Light sources glow, but faster | RedBirdly |
| humans.js | Humans. Now part of the base game | R74n |
| invertscroll.js | Inverts the scroll wheel for adjusting brush size (now a setting) | SquareScreamYT |
| mobile_shift.js | Button for shift on mobile (Now in the base game) | SquareScreamYT |
| nicer_flame.js | Fire is visually pleasing | RedBirdly |
| nopixellimit.js | Removes the pixel limit. (now a setting) | Jayd |
| pizzasstuff.js | New animals, foods, and plants | _ilikepizza_ |
| unhide.js | Unhides all elements except molten ones. (This functionality now exists as a vanilla setting) | R74n |
| wheel_fix.js | Attempts to fix the brush scaling too much with the mouse wheel for some people. Deprecated | Nubo318 |
| Broken or Deprecated | ||
| a_mod_by_alice.js | Combination of most of Alice's mods, and some other things | Alice |
| adjustablepixelsize.js | Set the pixelSize with a URL parameter | Alice |
| advanced_colonies.js | Davlers, creatures with complex colonies | DaviStudios |
| background_changer.js | Press 'B' to change canvas background to a URL | R74n |
| borders.js | Black borders around pixels (Use bright background) | R74n |
| fast_lightmap.js | Light sources glow, but faster | RedBirdly |
| humans.js | Humans. Now part of the base game | R74n |
| invertscroll.js | Inverts the scroll wheel for adjusting brush size (now a setting) | SquareScreamYT |
| mobile_shift.js | Button for shift on mobile (Now in the base game) | SquareScreamYT |
| nicer_flame.js | Fire is visually pleasing | RedBirdly |
| nopixellimit.js | Removes the pixel limit. (now a setting) | Jayd |
| pizzasstuff.js | New animals, foods, and plants | _ilikepizza_ |
| unhide.js | Unhides all elements except molten ones. (This functionality now exists as a vanilla setting) | R74n |
| wheel_fix.js | Attempts to fix the brush scaling too much with the mouse wheel for some people. Deprecated | Nubo318 |
How to create your own mod
+How to create your own mod
-To learn to create your own Sandboxels mod, read the Modding Tutorial on the Sandboxels Wiki, and an Example Mod to base yours off of.
-Mods are submitted to the GitHub repo.
+To learn to create your own Sandboxels mod, read the Modding Tutorial on the Sandboxels Wiki, and an Example Mod to base yours off of.
+Mods are submitted to the GitHub repo.
-Issues with mods
-We don't provide support for unofficial mods. You may ask for help in our Discord server, or press Clear Mods in Settings.
-Some mods may not work every time you load the game, or even at all!
+Issues with mods
+We don't provide support for unofficial mods. You may ask for help in our Discord server, or press Clear Mods in Settings.
+Some mods may not work every time you load the game, or even at all!