Merge pull request #1094 from charcoal-afterlife/main
2.10.20 - The Ironheart Update 2
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commit
630a680cde
63
mods/mars.js
63
mods/mars.js
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@ -1,4 +1,3 @@
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elements.mars_gunk = {
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color: "#121212",
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behavior: behaviors.DGAS,
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@ -29,8 +28,8 @@ elements.mars_basalt = {
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state: "solid",
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density: 5000,
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extraInfo: "Woah",
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tempHigh: "molten_mars",
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stateHigh: "600",
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tempHigh: "700",
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stateHigh: "molten_mars",
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hardness: 0.7,
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breakInto: ["mars_dust", "mars_rock", "mars_rock", "mars_rock", "molten_mars", "mars_debris", "mars_debris", "gunk", "mars_rock_wall"]
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}
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@ -113,7 +112,11 @@ elements.mars_ironheart_ore = {
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}
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elements.mars_ironheart = {
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color: ["#e8e8e8", "#bd1102"],
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behavior: behaviors.STURDYPOWDER,
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behavior: [
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"XX|CR:radiation%3|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "mars",
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state: "solid",
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density: 1500,
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@ -155,10 +158,10 @@ elements.nosmoker = {
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breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "antigunk"]
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}
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elements.ironheart = {
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color: "#e9825a",
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color: "#FF6B5A",
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behavior: [
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"XX|XX|XX|",
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"XX|XX|XX|",
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"XX|CR:radiation%2|XX|",
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"XX|CH:feynmanium%0.1|XX|",
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"M2|M1|M2|",
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],
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category: "mars",
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@ -166,6 +169,40 @@ elements.ironheart = {
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state: "solid",
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stateHigh: "molten_mars",
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extraInfo: "Very Sturdy.",
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stateLow: "depleted_ironheart",
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tempLow: -50,
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tempHigh: 1500,
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reactions: {
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"electric": { elem1: "smint", elem2: "null" },
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},
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}
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elements.depleted_ironheart = {
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color: "#e9825a",
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behavior: [
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"XX|XX|XX|",
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"XX|XX|XX|",
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"M2|M1|M2|",
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],
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category: "mars",
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density: 1200,
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state: "solid",
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stateHigh: "molten_mars",
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reactions: {
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"electric": { elem1: "smint", elem2: "null" },
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},
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}
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elements.feynmanium = {
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color: "#8C7656",
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behavior: [
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"XX|XX|XX|",
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"XX|XX|XX|",
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"M2|M1|M2|",
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],
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category: "mars",
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density: 1200,
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state: "solid",
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stateHigh: "molten_mars",
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tempHigh: 6000,
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reactions: {
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"electric": { elem1: "smint", elem2: "null" },
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},
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@ -190,7 +227,7 @@ elements.red_gold_powder = {
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}
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elements.red_gold = {
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color: ["#D20103", "#E4080A", "#EFC3CA"],
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behavior: behaviors.POWDER,
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behavior: behaviors.WALL,
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category: "mars",
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state: "solid",
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density: 1350,
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@ -240,7 +277,7 @@ elements.mars_coal = {
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stateHigh: "molten_mars",
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temp: 10,
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reactions: {
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"electric": { elem2: "useless", chance: 0.01 },
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"electric": { elem2: "smint", chance: 0.01 },
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}
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}
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elements.mars_ice = {
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@ -354,7 +391,8 @@ elements.ironheart_core = {
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conduct: 1,
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extraInfo: "wha"
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}
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// 2.9.17.1
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// 2.10.20
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// most elements done :D
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// iron heart ore
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// iron heart
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@ -385,7 +423,10 @@ elements.ironheart_core = {
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// added cores that emit electricity
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// its like plants
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// dumbed down ironheart a bit, im thinking about its behaviour
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// Ironheart is Radioactive
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// Red Gold is Solid
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// Feynmanium
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// make things have recaitons
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// Creditssss
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// Ghanisma - idea for 2.9.16
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