Update Science_mod.js

Wow, an extra 100 lines on a school day/night, that's rare
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ThatOtherProto 2024-04-09 19:49:57 +01:00 committed by GitHub
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@ -1,6 +1,6 @@
// Science mod for Sandboxels
// (Inspired by survival.js)
// Build 11
// Build 12
// By: Lucifer (@a_british_proto (Discord))
// If there is anything you want to suggest or there's a bug then just dm me on discord
// Todo:
@ -1086,52 +1086,210 @@ element.Oganesson = {
// Substance proporties (These are the properties of the substances, not the elements These properties
// use hidden:true as you don't start with these but instead have to craft them):
substance.Polystyrene = {
behavior: behaviors.WALL,
color:"FFFFFF",
category:"land",
// I replaced all of it with this because it might get in the way in future updates
substance.Silver_Hexafluoroarsenate = {
behavior: behaviours.WALL,
color:"FFFFFE",
category:"lands",
state:"solid",
hidden:true
}
substance.Styrene = {
substance.Silver_Tetrafluoroborate = {
behavior: behaviors.POWDER,
color: "FAF9F6",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Bromide = {
behavior: behaviors.WALL,
color: "FDFD96",
category: "lands",
state: "solid",
hidden: true
}
substance.Silver_Bromate = {
behavior: behaviors.POWDER,
colour: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Picrate_Monohydrate = {
behavior: behaviors.WALL,
color: "E4D99F",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Chloride = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Perchlorate_Hydrate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
// I can't believe i almost forgor about the "."
subtance.Silver_Perchlorate_Monohydrate = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Chlorite = {
behavior: behaviors.WALL,
colour: "FFFF00",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Chlorate ={
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Perchlorate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Fluoride = {
behavior: behaviors.WALL,
color: "9B7A01",
category: "lands",
state: "solid",
hidden:true
}
// Basically the same as Silver_Floride but instead the second version
subtance.Silver_Difluoride = {
behavior: behaviors.WALL,
color: "9B7A01",
category: "lands",
state: "solid",
hidden:true
}
// Only just realised that this had spaces :skull:
substance.Silver_Hydrogen_Sluoride = {
// I'm guessing that this is a liquid
behavior: behaviors.LIQUID,
color:"FFFFED",
category:"liquids",
state:"liquid",
color: "FFFFFF",
category: "liquid",
state: "liquid",
hidden:true
}
substance.Cinnamaldehyde = {
behavior: behaviors.LIQUID,
color:"FDFD96",
category:"liquids",
state:"liquid",
// Why are a bunch of these just silver compounds? Really weird :/
subtance.Silver_Hexafluorophosphate = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Acetone = {
behavior: behaviors.LIQUID,
color:"DADEDF",
category:"liquids",
state:"liquid",
substance.Silver_Hexafluoroantimonate = {
behavior: behaviors.WALL,
color: "FFFDD0",
category: "lands",
state: "solid",
hidden:true
}
substance.Methane = {
behavior: behaviors.GAS,
color:"C1C7C9",
category:"gases",
state:"gas",
// There's a purple crystal version and a brown powder version
// Why does this sound like something you'd get at a posh (maybe Italian) restruant (without the "01" and the "_")
subtance.Silver_permanganate_01 = {
behavior: behaviours.WALL,
color: "800080",
category: "lands",
state: "solid",
hidden:true
}
substance.Ethane = {
behavior: behaviors.GAS,
color:"C1C7C9",
category:"gases",
state:"gas",
subtance.Silver_permanganate_02 = {
behavior: behaviors.POWDER,
color: "964B00",
category: "lands",
state: "powder",
hidden:true
}
// Doing more tmrw
substance.Silver_Vandium_Trioxide = {
behavior: behaviors.WALL,
color: "FFFF00",
category: "lands",
state: "solid",
hidden:true
}
// Why is this fun? How is this not torture? This is line 1247! (at the time I am making this comment)
// I think there's two silver iodides I'm just not so sure (and I ain't editing this after)
// Nvm it's only one , I got silver iodide and silver iodate mixed up :skull:
subtance.Silver_Iodide = {
behavior: behaviors.POWDER,
color: "E4D99F",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Iodate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden: true
}
// I was confused at first on why there were two silver nitrates, but now I understand
substance.Silver_Nitrate_01 = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Nitrate_02 = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
subtance.Silver_Azide = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
// I'll leave the rest for tmrw as I need to go to bed, I tired ok!