Update Science_mod.js
Wow, an extra 100 lines on a school day/night, that's rare
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// Science mod for Sandboxels
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// Science mod for Sandboxels
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// (Inspired by survival.js)
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// (Inspired by survival.js)
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// Build 11
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// Build 12
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// By: Lucifer (@a_british_proto (Discord))
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// By: Lucifer (@a_british_proto (Discord))
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// If there is anything you want to suggest or there's a bug then just dm me on discord
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// If there is anything you want to suggest or there's a bug then just dm me on discord
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// Todo:
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// Todo:
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@ -1086,52 +1086,210 @@ element.Oganesson = {
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// Substance proporties (These are the properties of the substances, not the elements These properties
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// Substance proporties (These are the properties of the substances, not the elements These properties
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// use hidden:true as you don't start with these but instead have to craft them):
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// use hidden:true as you don't start with these but instead have to craft them):
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substance.Polystyrene = {
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// I replaced all of it with this because it might get in the way in future updates
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behavior: behaviors.WALL,
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color:"FFFFFF",
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substance.Silver_Hexafluoroarsenate = {
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category:"land",
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behavior: behaviours.WALL,
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color:"FFFFFE",
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category:"lands",
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state:"solid",
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state:"solid",
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hidden:true
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hidden:true
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}
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}
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substance.Styrene = {
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substance.Silver_Tetrafluoroborate = {
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behavior: behaviors.POWDER,
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color: "FAF9F6",
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category: "lands",
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state: "powder",
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hidden:true
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}
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substance.Silver_Bromide = {
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behavior: behaviors.WALL,
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color: "FDFD96",
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category: "lands",
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state: "solid",
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hidden: true
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}
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substance.Silver_Bromate = {
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behavior: behaviors.POWDER,
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colour: "FFFFFF",
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category: "lands",
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state: "powder",
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hidden:true
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}
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substance.Silver_Picrate_Monohydrate = {
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behavior: behaviors.WALL,
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color: "E4D99F",
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category: "lands",
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state: "solid",
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hidden:true
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}
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substance.Silver_Chloride = {
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behavior: behaviors.WALL,
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color: "FFFFFF",
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category: "lands",
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state: "solid",
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hidden:true
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}
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substance.Silver_Perchlorate_Hydrate = {
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behavior: behaviors.WALL,
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color: "FFFFFF",
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category: "lands",
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state: "solid",
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hidden:true
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}
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// I can't believe i almost forgor about the "."
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subtance.Silver_Perchlorate_Monohydrate = {
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behavior: behaviors.POWDER,
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color: "FFFFFF",
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category: "lands",
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state: "powder",
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hidden:true
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}
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substance.Silver_Chlorite = {
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behavior: behaviors.WALL,
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colour: "FFFF00",
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category: "lands",
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state: "solid",
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hidden:true
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}
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substance.Silver_Chlorate ={
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behavior: behaviors.WALL,
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color: "FFFFFF",
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category: "lands",
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state: "solid",
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hidden:true
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}
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substance.Silver_Perchlorate = {
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behavior: behaviors.WALL,
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color: "FFFFFF",
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category: "lands",
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state: "solid",
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hidden:true
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}
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substance.Silver_Fluoride = {
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behavior: behaviors.WALL,
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color: "9B7A01",
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category: "lands",
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state: "solid",
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hidden:true
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}
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// Basically the same as Silver_Floride but instead the second version
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subtance.Silver_Difluoride = {
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behavior: behaviors.WALL,
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color: "9B7A01",
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category: "lands",
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state: "solid",
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hidden:true
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}
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// Only just realised that this had spaces :skull:
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substance.Silver_Hydrogen_Sluoride = {
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// I'm guessing that this is a liquid
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behavior: behaviors.LIQUID,
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behavior: behaviors.LIQUID,
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color:"FFFFED",
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color: "FFFFFF",
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category:"liquids",
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category: "liquid",
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state:"liquid",
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state: "liquid",
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hidden:true
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hidden:true
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}
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}
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substance.Cinnamaldehyde = {
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// Why are a bunch of these just silver compounds? Really weird :/
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behavior: behaviors.LIQUID,
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subtance.Silver_Hexafluorophosphate = {
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color:"FDFD96",
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behavior: behaviors.POWDER,
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category:"liquids",
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color: "FFFFFF",
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state:"liquid",
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category: "lands",
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state: "powder",
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hidden:true
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hidden:true
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}
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}
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substance.Acetone = {
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substance.Silver_Hexafluoroantimonate = {
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behavior: behaviors.LIQUID,
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behavior: behaviors.WALL,
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color:"DADEDF",
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color: "FFFDD0",
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category:"liquids",
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category: "lands",
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state:"liquid",
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state: "solid",
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hidden:true
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hidden:true
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}
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}
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substance.Methane = {
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// There's a purple crystal version and a brown powder version
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behavior: behaviors.GAS,
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// Why does this sound like something you'd get at a posh (maybe Italian) restruant (without the "01" and the "_")
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color:"C1C7C9",
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subtance.Silver_permanganate_01 = {
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category:"gases",
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behavior: behaviours.WALL,
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state:"gas",
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color: "800080",
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category: "lands",
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state: "solid",
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hidden:true
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hidden:true
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}
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}
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substance.Ethane = {
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subtance.Silver_permanganate_02 = {
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behavior: behaviors.GAS,
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behavior: behaviors.POWDER,
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color:"C1C7C9",
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color: "964B00",
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category:"gases",
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category: "lands",
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state:"gas",
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state: "powder",
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hidden:true
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hidden:true
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}
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}
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// Doing more tmrw
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substance.Silver_Vandium_Trioxide = {
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behavior: behaviors.WALL,
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color: "FFFF00",
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category: "lands",
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state: "solid",
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hidden:true
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}
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// Why is this fun? How is this not torture? This is line 1247! (at the time I am making this comment)
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// I think there's two silver iodides I'm just not so sure (and I ain't editing this after)
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// Nvm it's only one , I got silver iodide and silver iodate mixed up :skull:
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subtance.Silver_Iodide = {
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behavior: behaviors.POWDER,
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color: "E4D99F",
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category: "lands",
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state: "powder",
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hidden:true
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}
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substance.Silver_Iodate = {
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behavior: behaviors.WALL,
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color: "FFFFFF",
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category: "lands",
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state: "solid",
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hidden: true
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}
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// I was confused at first on why there were two silver nitrates, but now I understand
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substance.Silver_Nitrate_01 = {
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behavior: behaviors.WALL,
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color: "FFFFFF",
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category: "lands",
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state: "solid",
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hidden:true
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}
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substance.Silver_Nitrate_02 = {
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behavior: behaviors.POWDER,
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color: "FFFFFF",
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category: "lands",
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state: "powder",
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hidden:true
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}
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subtance.Silver_Azide = {
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behavior: behaviors.WALL,
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color: "FFFFFF",
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category: "lands",
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state: "solid",
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hidden:true
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}
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// I'll leave the rest for tmrw as I need to go to bed, I tired ok!
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