fixed long-standing bug, revamped petrotheum
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@ -25,9 +25,9 @@ elements.blazing_pyrotheum = {
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elements.gelid_cryotheum = {
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color: "#00ddff",
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behavior: [
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" AND CR:snow%0.35HT:10%2|HT:10%2| AND CR:snow%0.35HT:10%2",
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"M2 AND CR:snow%0.35 AND HT:10%2|HT:10%2|M2 AND CR:snow%0.35 AND HT:10%2",
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"M1 AND HT:10%2|M1 AND CR:snow%0.25 AND HT:10%2|M1 AND HT:10%2",
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" AND CR:snow%0.35CR:10%2|CR:10%2| AND CR:snow%0.35CR:10%2",
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"M2 AND CR:snow%0.35 AND CR:10%2|CR:10%2|M2 AND CR:snow%0.35 AND CR:10%2",
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"M1 AND CR:10%2|M1 AND CR:snow%0.25 AND CR:10%2|M1 AND CR:10%2",
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],
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tick: function(pixel) {
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if(pixel.temp >= -223) { //temperature maximum of -223
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@ -51,21 +51,29 @@ elements.tectonic_petrotheum = {
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"M2|XX|M2",
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"M1|M1|M1",
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],
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reactions: {
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"rock": { "elem2": "gravel" },
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"mudstone": { "elem2": "mud" }, //i took creative liberties with what it breaks :eggTF:
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"packed_sand": { "elem2": "sand" }, //stone->gravel is explicitly shown and chalcopyrite_ore->
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"ice": { "elem2": "snow" }, //chalcopyrite_dust is implied, the rest of this section
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"packed_snow": { "elem2": "snow" }, //isn't thermal foundation canon*/
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"basalt": { "elem2": "basalt_gravel" },
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"limestone": { "elem2": "limestone_gravel" },
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"concrete": { "elem2": "dust" },
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"brick": { "elem2": "brick_rubble" },
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"wood": { "elem2": "sawdust" },
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"glass": { "elem2": "glass_shard" },
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"ruins": { "elem2": "dust" },
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"chalcopyrite_ore": { "elem2": "chalcopyrite_dust" }
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},
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tick: function(pixel) { //Code from R74n/vanilla "smash" tool
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neighbors = [[-1,0],[0,-1],[1,0],[0,1]]
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for(i = 0; i < neighbors.length; i++) {
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if(!isEmpty(pixel.x+neighbors[i][0],pixel.y+neighbors[i][1],true)) {
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if (typeof(elements[ pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]].element ].breakInto) !== "undefined") {
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var hardness = null;
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if (typeof(elements[ pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]].element ].hardness) === "number") {
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hardness = elements[ pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]].element ].hardness
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} else {
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hardness = 1
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}
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if (Math.random() < hardness) {
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var breakInto = elements[ pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]].element ].breakInto;
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// if breakInto is an array, pick one
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if (Array.isArray(breakInto)) {
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breakInto = breakInto[Math.floor(Math.random() * breakInto.length)];
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};
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changePixel( pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]] ,breakInto);
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}
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}
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}
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}
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},
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temp: 120,
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viscosity: 1.5**4,
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category: "liquids",
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