1.0
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@ -3,6 +3,51 @@
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+ Explosives Update
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+ Explosives Update
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+ Machines Update
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+ Machines Update
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[Version 1.0 - Full Steam Ahead!]
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+ Radiation
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+ Uranium
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+ Rad Steam
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+ Rad Cloud
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+ Fallout
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+ Reorganized elements
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+ Powders category
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+ Food category
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+ Fullscreen Mode (Press F)
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+ Hold down Shift when using Mix to include Fire
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+ Salt melts Ice and Snow
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+ Dirty Water can be filtered by Charcoal and Gravel
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+ Worms can move through Mycelium, Wet Sand, and Clay Soil
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+ Worms break down some organic matter
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+ Glass now resists Acid
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~ Metal Scrap melts into various metals
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~ Recolored Aluminum
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~ Recolored Grass to have less contrast
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~ Recolored Mycelium
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~ Mycelium is no longer hidden
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~ Lichen now grows
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~ Cells and Cancer now have gravity
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~ Cancer now grows on its own
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~ Vaccines and Antibodies kill Cancer slowly
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~ Straw no longer falls
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~ Random no longer makes Snake
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~ Water Spout renamed to just Spout
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~ Hid Lattice
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~ Took all vanilla elements out of the Other category
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~ Moved Ash and Charcoal into the Powders category
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+ Technical: Reactions can now use arrays for random choices
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~ Fixed: Mod Manager removes only the top mod
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~ Fixed: Saplings, Mushrooms, Flowers, Bamboo, Wheat, Corn grow in mid-air
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~ Fixed: Acid, Acid Gas, and Antimatter delete themselves without touching anything
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~ Fixed: Pistils fall and create a lot of petals
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~ Fixed: Cloner doesn't inherit the temperature of it's source / don't clone fire properly
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~ Fixed: Ammonia fertilizes plants too fast
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~ Fixed: Info menu search bar doesn't stick to the bottom
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~ Fixed: Some bright background buttons like salt have white text
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~ Fixed: Elements can't heat or cool themselves with HT or CO
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~ Fixed: TPS resets when you don't enter anything
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- Removed plus button in the Mod Manager
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- Removed Structure category
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[Version 0.9.1]
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[Version 0.9.1]
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~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.)
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~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.)
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@ -13,6 +13,7 @@
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E = Element Selection
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E = Element Selection
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/ or I = Element Info Screen
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/ or I = Element Info Screen
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> = Step
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> = Step
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F = Toggle Fullscreen
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(Alt/Option can be used in place of Shift)
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(Alt/Option can be used in place of Shift)
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@ -27,3 +28,4 @@
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TPS = Change how fast the simulation runs
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TPS = Change how fast the simulation runs
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Hide = Run the simulation without updating the display
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Hide = Run the simulation without updating the display
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Info = Brings up the element info screen
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Info = Brings up the element info screen
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Mods = Opens the Mod Manager
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1460
index.html
1460
index.html
File diff suppressed because it is too large
Load Diff
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@ -33,6 +33,13 @@ behaviors.SELFDELETE = [
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"XX|XX|XX",
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"XX|XX|XX",
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];
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];
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// Add reactions to existing elements
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if (!elements.water.reactions) { // Include this block once
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elements.water.reactions = {} // This creates the property if it doesn't exist
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}
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elements.water.reactions.mayo = { "elem1":null, "elem2":"mayo_water" }
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elements.water.reactions.soap = { "elem1":null, "elem2":"soapy_water" }
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// Creating eLists:
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// Creating eLists:
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eLists.CONDIMENT = ["ketchup","melted_cheese","mayo"];
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eLists.CONDIMENT = ["ketchup","melted_cheese","mayo"];
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// Adding elements to eLists:
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// Adding elements to eLists:
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