Merge pull request #236 from HACKERPRO908/HACKERPRO908-patch-1

1.1 update fantasy_elements.js
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slweeb 2024-01-05 15:22:50 -05:00 committed by GitHub
commit 64a8e52120
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@ -44,6 +44,7 @@ elements.pulsium = {
"molten_iron": { elem1: "pulsium_bar", elem2: "pulsium_bar" },
"molten_tin": { elem1: "pulsium_bar", elem2: "pulsium_bar" },
"water": { elem1: "sap", elem2: "sap" },
"magma": { elem1: "pulsium_bar", elem2: "pulsium_bar" },
}
};
@ -128,6 +129,7 @@ elements.iced_pheonix = {
behavior: behaviors.SOLID,
category: "fantasy",
state: "solid",
breakInto: "ice",
density: 1.5,
weight: 100,
update: function(x, y) {
@ -135,4 +137,107 @@ elements.iced_pheonix = {
},
};
// New Fantasy Elements with Updated Reactions
elements.dragon_scale = {
color: "#8B4513",
behavior: behaviors.SOLID,
category: "fantasy",
state: "solid",
density: 0.8,
weight: 60,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"fire": { elem1: null, elem2: "dragon_breath" },
"plasma": { elem1: null, elem2: "dragon_breath" },
"goblins_delight": { elem1: "dragon_breath", elem2: null },
"pulsium": { elem1: "dragon_breath", elem2: null },
"oil": { elem1: null, elem2: "dragon_breath" },
"salt": { elem1: "dragon_breath", elem2: null },
"sap": { elem1: "dragon_breath", elem2: null },
"water": { elem1: "dragon_breath", elem2: null },
"laser": { elem1: null, elem2: "dragon_breath" },
"oxygen": { elem1: null, elem2: "dragon_breath" },
"wall": { elem1: "dragon_breath", elem2: null },
"glass": { elem1: null, elem2: "dragon_breath" },
"wood": { elem1: null, elem2: "dragon_breath" },
"charcoal": { elem1: null, elem2: "dragon_breath" },
},
};
elements.mystic_runes = {
color: "#9932CC",
behavior: behaviors.SOLID,
category: "fantasy",
state: "solid",
density: 0.8,
weight: 60,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"heat_ray": { elem1: null, elem2: "mystic_runes" },
"god_ray": { elem1: null, elem2: "mystic_runes" },
"laser": { elem1: null, elem2: "mystic_runes" },
"helium": { elem1: null, elem2: "mystic_runes" },
"oxygen": { elem1: null, elem2: "mystic_runes" },
"sugar": { elem1: null, elem2: "mystic_runes" },
"wall": { elem1: "mystic_runes", elem2: null },
"glass": { elem1: null, elem2: "mystic_runes" },
"wood": { elem1: null, elem2: "mystic_runes" },
"charcoal": { elem1: null, elem2: "mystic_runes" },
"diamond": { elem1: null, elem2: "mystic_runes" },
},
};
elements.enchanted_wood = {
color: "#923B70",
behavior: behaviors.SOLID,
category: "fantasy",
state: "solid",
density: 0.8,
weight: 60,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"fire": { elem1: null, elem2: "charcoal" },
"plasma": { elem1: null, elem2: "charcoal" },
"water": { elem1: null, elem2: "mystic_runes" },
},
};
// update 1.1 below
// adds 3 more extra elements
// by hackerpro908
// main game by R74N called sandboxels
elements.quartzium = {
color: "#51484f",
behavior: behaviors.SOLID,
category: "fantasy",
state: "solid",
density: 1065,
weight: 100,
reactions: {
"fire": { elem1: "quartz", elem2: "quartz" },
},
};
elements.quartz = {
color: "#ebedeb",
behavior: behaviors.SOLID,
category: "fantasy",
state: "solid",
density: 8076,
weight: 100,
};
elements.moonite = {
color: "#e6e6e6",
behavior: behaviors.SUPERFLUID,
category: "fantasy",
state: "solid",
density: 8076,
weight: 100,
};