Merge pull request #876 from DBNekonico/main
massive bugfix for brain and eyes, and revive tool
This commit is contained in:
commit
64bc0e4de9
324
mods/biology.js
324
mods/biology.js
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@ -37,10 +37,10 @@ elements.flesh = {
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category: "structural",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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@ -140,7 +140,7 @@ elements.epidermis = {
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category: "structural",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if ((pixel.temp > 35 || pixel.temp < 10) && Math.random() < 0.005) {
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@ -163,17 +163,12 @@ elements.epidermis = {
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pixel.temp += 1;
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}
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doDefaults(pixel);
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if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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if (Math.random() > 0.5 && (pixel.nutrition < 1 || pixel.oxygen < 1)) {
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if (Math.random() < 0.75) {
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changePixel(pixel,"dust");
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}
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else {
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changePixel(pixel,"meat");
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}
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changePixel(pixel,"dust");
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}
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if (pixel.nutrition === null || isNaN(pixel.nutrition)) {
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pixel.nutrition = 500
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@ -263,7 +258,7 @@ elements.dermis = {
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category: "structural",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > (1 - ((pixel.nutrition + pixel.oxygen) / 2000)) && Math.random() < 0.005) {
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@ -277,7 +272,7 @@ elements.dermis = {
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}
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}
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doDefaults(pixel);
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if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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@ -377,7 +372,7 @@ elements.scales = {
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category: "structural",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (pixel.temp > 40 && Math.random() < 0.1) {
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@ -481,7 +476,7 @@ elements.scale_dermis = {
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category: "structural",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > (1 - ((pixel.nutrition + pixel.oxygen) / 2000)) && Math.random() < 0.005) {
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@ -495,7 +490,7 @@ elements.scale_dermis = {
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}
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}
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doDefaults(pixel);
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if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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@ -595,7 +590,7 @@ elements.bug_dermis = {
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category: "structural",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > (1 - ((pixel.nutrition + pixel.oxygen) / 2000)) && Math.random() < 0.005) {
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@ -609,7 +604,7 @@ elements.bug_dermis = {
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}
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}
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doDefaults(pixel);
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if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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@ -710,7 +705,7 @@ elements.amphib_dermis = {
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category: "structural",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > (1 - ((pixel.nutrition + pixel.oxygen) / 2000)) && Math.random() < 0.005) {
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@ -724,7 +719,7 @@ elements.amphib_dermis = {
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}
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}
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doDefaults(pixel);
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if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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@ -824,10 +819,10 @@ elements.acidic_flesh = {
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category: "structural",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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@ -926,10 +921,10 @@ elements.slimey_flesh = {
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category: "structural",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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@ -1028,7 +1023,7 @@ elements.adipose = {
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category: "nutrition",
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behavior: behaviors.WALL,
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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@ -1127,12 +1122,12 @@ elements.adipose = {
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elements.acid_vessel = {
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color: "#BF6B0E",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|SW:acid_vessel%1|XX",
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"SW:acid_vessel%1|XX|SW:acid_vessel%1",
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"XX|SW:acid_vessel%1|XX",
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],
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > 0.975 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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@ -1257,7 +1252,7 @@ elements.heart = {
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"XX|XX|XX",
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],
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > 0.975 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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@ -1394,7 +1389,7 @@ elements.blood_vessel = {
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"XX|SW:blood_vessel%1|XX",
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],
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > 0.975 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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@ -1581,7 +1576,7 @@ elements.white_blood_cell = {
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"M2|SW:blood,blood_vessel%1 AND M1|M2",
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],
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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if (Math.random() > 0.975 && pixel.nutrition > 0 && pixel.oxygen > 0) {
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@ -1696,13 +1691,13 @@ elements.eye = {
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color: "#451800",
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category: "nervous system",
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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doHeat(pixel);
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doBurning(pixel);
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doElectricity(pixel);
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if (Math.random() > 0.895 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.895 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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@ -1726,7 +1721,7 @@ elements.eye = {
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if (elements[hitPixel.element].id === elements.light.id) {
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pixel.saw = true
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}
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else if (pixel.saw === true && elements[hitPixel.element].id === elements.eye.id && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen) / 2000))) {
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else if (pixel.saw === true && elements[hitPixel.element].id === elements.eye.id && Math.random() > 0.5) {
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pixel.saw = false
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hitPixel.saw = true
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}
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@ -1756,7 +1751,7 @@ elements.eye = {
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if (elements[hitPixel.element].id === elements.light.id && Math.random() > 0.5) {
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pixel.saw = true
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}
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else if (pixel.saw === true && elements[hitPixel.element].id === elements.eye.id && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen) / 2000))) {
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else if (pixel.saw === true && elements[hitPixel.element].id === elements.eye.id && Math.random() > 0.5) {
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pixel.saw = false
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hitPixel.saw = true
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}
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@ -1786,7 +1781,7 @@ elements.eye = {
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if (elements[hitPixel.element].id === elements.light.id && Math.random() > 0.5) {
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pixel.saw = true
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}
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else if (pixel.saw === true && elements[hitPixel.element].id === elements.eye.id && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen) / 2000))) {
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else if (pixel.saw === true && elements[hitPixel.element].id === elements.eye.id && Math.random() > 0.5) {
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pixel.saw = false
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hitPixel.saw = true
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}
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@ -1816,7 +1811,7 @@ elements.eye = {
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if (elements[hitPixel.element].id === elements.light.id && Math.random() > 0.5) {
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pixel.saw = true
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}
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else if (pixel.saw === true && elements[hitPixel.element].id === elements.eye.id && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen) / 2000))) {
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else if (pixel.saw === true && elements[hitPixel.element].id === elements.eye.id && Math.random() > 0.5) {
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pixel.saw = false
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hitPixel.saw = true
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}
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@ -1870,13 +1865,13 @@ elements.brain = {
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color: ["#fce3e3","#deb6c5","#f5ced5","#e87b8f"],
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category: "nervous system",
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hoverStat: function(pixel) {
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return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
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return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
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},
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tick: function(pixel) {
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doHeat(pixel);
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doBurning(pixel);
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doElectricity(pixel);
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if (Math.random() > 0.85 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
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if ((Math.random() > 0.85 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
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pixel.nutrition--
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pixel.oxygen -= 2
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}
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@ -1897,14 +1892,9 @@ elements.brain = {
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if (!isEmpty(pixel.x, pixel.y-1, true)) {
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var hitPixel = pixelMap[pixel.x][pixel.y-1]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.5 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen) / 4000))) {
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if (!hitPixel.charge) {
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hitPixel.charge = 0.1
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}
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else if (hitPixel.charge) {
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hitPixel.charge += 0.1
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}
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pixel.chargeCD = 8
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > (1.25 - ((pixel.nutrition + pixel.oxygen) / 2000))) {
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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else if (elements[hitPixel.element].isBio === true && Math.random() > 0.5) {
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if (hitPixel.oxygen < pixel.oxygen) {
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@ -1921,13 +1911,8 @@ elements.brain = {
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var hitPixel = pixelMap[pixel.x][pixel.y+1]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > (1.25 - ((pixel.nutrition + pixel.oxygen) / 2000))) {
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if (!hitPixel.charge) {
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hitPixel.charge = 0.1
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}
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else if (hitPixel.charge) {
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hitPixel.charge += 0.1
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}
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pixel.chargeCD = 8
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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else if (elements[hitPixel.element].isBio === true && Math.random() > 0.5) {
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if (hitPixel.oxygen < pixel.oxygen) {
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@ -1944,13 +1929,8 @@ elements.brain = {
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var hitPixel = pixelMap[pixel.x-1][pixel.y]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > (1.25 - ((pixel.nutrition + pixel.oxygen) / 2000))) {
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if (!hitPixel.charge) {
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hitPixel.charge = 0.1
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}
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else if (hitPixel.charge) {
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hitPixel.charge += 0.1
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}
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pixel.chargeCD = 8
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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else if (elements[hitPixel.element].isBio === true && Math.random() > 0.5) {
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if (hitPixel.oxygen < pixel.oxygen) {
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@ -1967,13 +1947,8 @@ elements.brain = {
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var hitPixel = pixelMap[pixel.x+1][pixel.y]
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doElectricity(hitPixel);
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if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > (1.25 - ((pixel.nutrition + pixel.oxygen) / 2000))) {
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if (!hitPixel.charge) {
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hitPixel.charge = 0.1
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}
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else if (hitPixel.charge) {
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hitPixel.charge += 0.1
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}
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pixel.chargeCD = 8
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pixel.chargeCD = 16
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hitPixel.charge = 0.5
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}
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else if (elements[hitPixel.element].isBio === true && Math.random() > 0.5) {
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||||
if (hitPixel.oxygen < pixel.oxygen) {
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||||
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@ -1986,10 +1961,14 @@ elements.brain = {
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}
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||||
}
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||||
}
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if (pixel.charge) {
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pixel.charge = 0;
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pixel.chargeCD = 16;
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}
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||||
},
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density: 2710,
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||||
state: "solid",
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conduct: .5,
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||||
conduct: 1,
|
||||
tempHigh: 200,
|
||||
stateHigh: "cooked_meat",
|
||||
tempLow: -25,
|
||||
|
|
@ -2017,12 +1996,12 @@ elements.amygdala = { // please please please ignore that i callled it the amygd
|
|||
name:"hypothalamus",
|
||||
behavior: behaviors.WALL,
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
doHeat(pixel);
|
||||
doBurning(pixel);
|
||||
doElectricity(pixel);
|
||||
doBurning(pixel);
|
||||
doElectricity(pixel);
|
||||
if (Math.random() > 0.895 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen--
|
||||
|
|
@ -2093,12 +2072,16 @@ elements.amygdala = { // please please please ignore that i callled it the amygd
|
|||
}
|
||||
}
|
||||
}
|
||||
if (pixel.temp > 25) { pixel.temp -= 1; }
|
||||
else if (pixel.temp < 15) { pixel.temp += 1; }
|
||||
if (pixel.temp > 25) { pixel.temp -= 10; }
|
||||
else if (pixel.temp < 15) { pixel.temp += 10; }
|
||||
if (pixel.charge) {
|
||||
pixel.charge = 0;
|
||||
pixel.chargeCD = 16;
|
||||
}
|
||||
},
|
||||
density: 2710,
|
||||
state: "solid",
|
||||
conduct: .8,
|
||||
conduct: 1,
|
||||
tempHigh: 200,
|
||||
stateHigh: "cooked_meat",
|
||||
tempLow: -25,
|
||||
|
|
@ -2125,10 +2108,11 @@ elements.eye_nerve = {
|
|||
category: "nervous system",
|
||||
behavior: behaviors.WALL,
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.895 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
doDefaults(pixel);
|
||||
if ((Math.random() > 0.895 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -2228,10 +2212,11 @@ elements.nerve = {
|
|||
category: "nervous system",
|
||||
behavior: behaviors.WALL,
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.895 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
doDefaults(pixel);
|
||||
if ((Math.random() > 0.895 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -2304,7 +2289,7 @@ elements.nerve = {
|
|||
},
|
||||
density: 2710,
|
||||
state: "solid",
|
||||
conduct: .8,
|
||||
conduct: 1,
|
||||
tempHigh: 200,
|
||||
stateHigh: "cooked_meat",
|
||||
tempLow: -25,
|
||||
|
|
@ -2330,15 +2315,15 @@ elements.throat_lining = {
|
|||
color: "#bc6157",
|
||||
category: "nutrition",
|
||||
behavior: [
|
||||
"XX|DL:stomach_acid,explosive_acid,carni_acid,herbi_acid%5|XX",
|
||||
"DL:stomach_acid,explosive_acid,carni_acid,herbi_acid%5|XX|DL:stomach_acid,explosive_acid,carni_acid,herbi_acid%5",
|
||||
"XX|DL:stomach_acid,explosive_acid,carni_acid,herbi_acid%5|XX",
|
||||
"XX|DL:stomach_acid,explosive_acid,decomposer_acid,carni_acid,herbi_acid%5|XX",
|
||||
"DL:stomach_acid,explosive_acid,decomposer_acid,carni_acid,herbi_acid%5|XX|DL:stomach_acid,explosive_acid,decomposer_acid,carni_acid,herbi_acid%5",
|
||||
"XX|DL:stomach_acid,explosive_acid,decomposer_acid,carni_acid,herbi_acid%5|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -2438,10 +2423,10 @@ elements.intestines = {
|
|||
category: "nutrition",
|
||||
behavior: behaviors.WALL,
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -2561,10 +2546,10 @@ elements.appendix = {
|
|||
category: "nutrition",
|
||||
behavior: behaviors.WALL,
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
if (Math.random() > 0.999 && (pixel.nutrition < 750 || pixel.oxygen < 500)) {
|
||||
|
|
@ -2596,7 +2581,7 @@ elements.appendix = {
|
|||
if (elements[hitPixel.element].id === elements.digested_material.id && Math.random() > 0.999) {
|
||||
changePixel(hitPixel,"poop");
|
||||
pixel.nutrition += hitPixel.nutrition
|
||||
if (Math.random() > 0.90) {
|
||||
if (Math.random() > 0.99) {
|
||||
changePixel(pixel,"stomach_acid");
|
||||
}
|
||||
}
|
||||
|
|
@ -2616,7 +2601,7 @@ elements.appendix = {
|
|||
if (elements[hitPixel.element].id === elements.digested_material.id && Math.random() > 0.999) {
|
||||
changePixel(hitPixel,"poop");
|
||||
pixel.nutrition += hitPixel.nutrition
|
||||
if (Math.random() > 0.90) {
|
||||
if (Math.random() > 0.99) {
|
||||
changePixel(pixel,"stomach_acid");
|
||||
}
|
||||
}
|
||||
|
|
@ -2636,7 +2621,7 @@ elements.appendix = {
|
|||
if (elements[hitPixel.element].id === elements.digested_material.id && Math.random() > 0.999) {
|
||||
changePixel(hitPixel,"poop");
|
||||
pixel.nutrition += hitPixel.nutrition
|
||||
if (Math.random() > 0.90) {
|
||||
if (Math.random() > 0.99) {
|
||||
changePixel(pixel,"stomach_acid");
|
||||
}
|
||||
}
|
||||
|
|
@ -2701,7 +2686,7 @@ elements.simple_lung = {
|
|||
category: "oxygen",
|
||||
behavior: behaviors.WALL,
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
|
|
@ -2711,7 +2696,7 @@ elements.simple_lung = {
|
|||
if (Math.random() < 0.01) { pixel.oxygen += 100 }
|
||||
break
|
||||
} }
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -2811,10 +2796,10 @@ elements.lungs = {
|
|||
category: "oxygen",
|
||||
behavior: behaviors.WALL,
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -2943,7 +2928,7 @@ elements.amphib_skin = {
|
|||
"XX|CR:slime%0.001|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if ((pixel.temp > 35 || pixel.temp < 10) && Math.random() < 0.005) {
|
||||
|
|
@ -3092,7 +3077,7 @@ elements.exoskeleton = {
|
|||
category: "oxygen",
|
||||
behavior: behaviors.WALL,
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (pixel.temp > 40 && Math.random() < 0.1) {
|
||||
|
|
@ -3222,10 +3207,10 @@ elements.gills = {
|
|||
color: "#5EBAE3",
|
||||
category: "oxygen",
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -3376,15 +3361,15 @@ elements.stomach_lining = {
|
|||
color: "#be5c4b",
|
||||
category: "nutrition",
|
||||
behavior: [
|
||||
"XX|CR:stomach_acid%5|XX",
|
||||
"CR:stomach_acid%5|XX|CR:stomach_acid%5",
|
||||
"XX|CR:stomach_acid%5|XX",
|
||||
"XX|CR:stomach_acid%1|XX",
|
||||
"CR:stomach_acid%1|XX|CR:stomach_acid%1",
|
||||
"XX|CR:stomach_acid%1|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -3488,10 +3473,10 @@ elements.decomposer_stomach = {
|
|||
"XX|CR:decomposer_acid%5|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -3595,10 +3580,10 @@ elements.herbi_stomach = {
|
|||
"XX|CR:herbi_acid%5|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -3702,10 +3687,10 @@ elements.carni_stomach = {
|
|||
"XX|CR:carni_acid%5|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -3809,10 +3794,10 @@ elements.explosive_stomach = {
|
|||
"XX|CR:explosive_acid%5|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -3916,10 +3901,10 @@ elements.stomach_valve = {
|
|||
"XX|CR:intestine_bacteria%0.01|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -4023,10 +4008,10 @@ elements.sphincter = {
|
|||
color: "#c8846f",
|
||||
category: "nutrition",
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.9 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -4134,7 +4119,7 @@ elements.real_udder = {
|
|||
"XX|XX|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.975 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
|
|
@ -4263,12 +4248,12 @@ elements.biotorch = {
|
|||
"XX|XX|XX",
|
||||
],
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.975 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
if (Math.random() > 0.5 && (pixel.nutrition < 1 || pixel.oxygen < 1)) {
|
||||
changePixel(pixel,"cooked_meat");
|
||||
|
|
@ -4479,20 +4464,21 @@ elements.stomach_acid = {
|
|||
color: ["#b5cf91","#288f2a"],
|
||||
behavior: [
|
||||
"XX|DB%1|XX",
|
||||
"DB%1 AND M2|DL%0.005|DB%1 AND M2",
|
||||
"DB%1 AND M2|DL%0.03|DB%1 AND M2",
|
||||
"DB%1 AND M2|DB%2 AND M1|DB%1 AND M2",
|
||||
],
|
||||
ignore: ["amphib_skin","amphib_dermis",-"acidic_flesh","acid_vessel","throat_lining","explosive_stomach","stomach_lining","stomach_valve","slime","digested_material","glass","rad_glass","glass_shard","rad_shard","stained_glass","baked_clay","acid_gas","neutral_acid","acid_cloud","water","salt_water","sugar_water","dirty_water","copper","gold","porcelain","plastic","bead","microplastic","molten_plastic","pool_water","chlorine","hydrogen","gold_coin","silver","nickel","calcium","bone","earthquake","tornado","tsunami","liquid_light","sensor"],
|
||||
ignore: ["amphib_skin","amphib_dermis","acidic_flesh","acid_vessel","throat_lining","explosive_stomach","stomach_lining","stomach_valve","slime","digested_material","glass","rad_glass","glass_shard","rad_shard","stained_glass","baked_clay","acid_gas","neutral_acid","acid_cloud","water","salt_water","sugar_water","dirty_water","copper","gold","porcelain","plastic","bead","microplastic","molten_plastic","pool_water","chlorine","hydrogen","gold_coin","silver","nickel","calcium","bone","earthquake","tornado","tsunami","liquid_light","sensor"],
|
||||
reactions: {
|
||||
"water": { elem1:null, elem2:"dirty_water", chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"plant": { elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02},
|
||||
"dirty_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":0}, chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02 },
|
||||
"tree_branch": { elem1:null, elem2:"wood", chance:0.02 },
|
||||
"sugar": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"dead_plant": { elem2:"digested_material", attr2:{"nutrition":25}, chance:0.02 },
|
||||
"meat": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"cooked_meat": { elem2:"digested_material", attr2:{"nutrition":60}, chance:0.02 },
|
||||
"broth": { elem1:null, elem2:"digested_material", attr2:{"nutrition":45}, chance:0.02 },
|
||||
"rotten_meat": { elem2:["digested_material","ammonia",null,null,null], attr2:{"nutrition":-10}, chance:0.02 },
|
||||
"cured_meat": { elem2:"digested_material", attr2:{"nutrition":50}, chance:0.02 },
|
||||
"cheese": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
|
|
@ -4536,6 +4522,7 @@ elements.stomach_acid = {
|
|||
"dough": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"batter": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"baked_batter": { elem2:"digested_material", attr2:{"nutrition":45}, chance:0.02 },
|
||||
"gingerbread": { elem2:"digested_material", attr2:{"nutrition":45}, chance:0.02 },
|
||||
"ice_cream": { elem2:"digested_material", attr2:{"nutrition":40}, chance:0.02 },
|
||||
"cream": { elem2:"digested_material", attr2:{"nutrition":25}, chance:0.02 },
|
||||
"caramel": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
|
|
@ -4562,7 +4549,7 @@ elements.stomach_acid = {
|
|||
burn: 30,
|
||||
burnTime: 1,
|
||||
state: "liquid",
|
||||
density: 1049,
|
||||
density: 1050,
|
||||
stain: -0.1
|
||||
}
|
||||
|
||||
|
|
@ -4570,20 +4557,22 @@ elements.herbi_acid = {
|
|||
color: ["#A8E54F","#5BC217"],
|
||||
behavior: [
|
||||
"XX|DB%1|XX",
|
||||
"DB%1 AND M2|DL%0.005|DB%1 AND M2",
|
||||
"DB%1 AND M2|DL%0.03|DB%1 AND M2",
|
||||
"DB%1 AND M2|DB%2 AND M1|DB%1 AND M2",
|
||||
],
|
||||
ignore: ["amphib_skin","amphib_dermis","acidic_flesh","acid_vessel","throat_lining","explosive_stomach","herbi_stomach","carni_stomach","stomach_lining","stomach_valve","slime","digested_material","glass","rad_glass","glass_shard","rad_shard","stained_glass","baked_clay","acid_gas","neutral_acid","acid_cloud","water","salt_water","sugar_water","dirty_water","copper","gold","porcelain","plastic","bead","microplastic","molten_plastic","pool_water","chlorine","hydrogen","gold_coin","silver","nickel","calcium","bone","earthquake","tornado","tsunami","liquid_light","sensor"],
|
||||
reactions: {
|
||||
"water": { elem1:null, elem2:"dirty_water", chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"dirty_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":0}, chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02 },
|
||||
"plant": { elem2:"digested_material", attr2:{"nutrition":80}, chance:0.02},
|
||||
"tree_branch": { elem1:null, elem2:"wood", attr2:{"nutrition":10}, chance:0.02 },
|
||||
"sugar": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"dead_plant": { elem2:"digested_material", attr2:{"nutrition":75}, chance:0.02 },
|
||||
"meat": { elem2:"digested_material", attr2:{"nutrition":-10}, chance:0.02 },
|
||||
"cooked_meat": { elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"broth": { elem1:null, elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"rotten_meat": { elem2:["digested_material","ammonia",null,null,null], attr2:{"nutrition":-25}, chance:0.02 },
|
||||
"cured_meat": { elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"cheese": { elem2:"digested_material", attr2:{"nutrition":40}, chance:0.02 },
|
||||
|
|
@ -4631,6 +4620,7 @@ elements.herbi_acid = {
|
|||
"dough": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"batter": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"baked_batter": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
"gingerbread": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
"ice_cream": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"cream": { elem2:"digested_material", attr2:{"nutrition":25}, chance:0.02 },
|
||||
"caramel": { elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02 },
|
||||
|
|
@ -4657,7 +4647,7 @@ elements.herbi_acid = {
|
|||
burn: 30,
|
||||
burnTime: 1,
|
||||
state: "liquid",
|
||||
density: 1049,
|
||||
density: 1050,
|
||||
stain: -0.1
|
||||
}
|
||||
|
||||
|
|
@ -4670,15 +4660,17 @@ elements.carni_acid = {
|
|||
],
|
||||
ignore: ["amphib_skin","amphib_dermis","acidic_flesh","acid_vessel","throat_lining","explosive_stomach","stomach_lining","carni_stomach","stomach_valve","slime","digested_material","glass","rad_glass","glass_shard","rad_shard","stained_glass","baked_clay","acid_gas","neutral_acid","acid_cloud","water","salt_water","sugar_water","dirty_water","copper","gold","porcelain","plastic","bead","microplastic","molten_plastic","pool_water","chlorine","hydrogen","gold_coin","silver","nickel","calcium","bone","earthquake","tornado","tsunami","liquid_light","sensor"],
|
||||
reactions: {
|
||||
"water": { elem1:null, elem2:"dirty_water", chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"dirty_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":0}, chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02 },
|
||||
"plant": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02},
|
||||
"tree_branch": { elem1:null, elem2:"wood", chance:0.02 },
|
||||
"sugar": { elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02 },
|
||||
"dead_plant": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"meat": { elem2:"digested_material", attr2:{"nutrition":70}, chance:0.02 },
|
||||
"cooked_meat": { elem2:"digested_material", attr2:{"nutrition":60}, chance:0.02 },
|
||||
"broth": { elem1:null, elem2:"digested_material", attr2:{"nutrition":50}, chance:0.02 },
|
||||
"rotten_meat": { elem2:["digested_material","ammonia",null,null,null], attr2:{"nutrition":5}, chance:0.02 },
|
||||
"cured_meat": { elem2:"digested_material", attr2:{"nutrition":50}, chance:0.02 },
|
||||
"cheese": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
|
|
@ -4727,6 +4719,7 @@ elements.carni_acid = {
|
|||
"dough": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"batter": { elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"baked_batter": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
"gingerbread": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
"ice_cream": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"cream": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
"caramel": { elem2:"digested_material", attr2:{"nutrition":20}, chance:0.02 },
|
||||
|
|
@ -4753,7 +4746,7 @@ elements.carni_acid = {
|
|||
burn: 30,
|
||||
burnTime: 1,
|
||||
state: "liquid",
|
||||
density: 1049,
|
||||
density: 1050,
|
||||
stain: -0.1
|
||||
}
|
||||
|
||||
|
|
@ -4766,15 +4759,17 @@ elements.explosive_acid = {
|
|||
],
|
||||
ignore: ["amphib_skin","amphib_dermis","acidic_flesh","acid_vessel","throat_lining","stomach_lining","explosive_stomach","stomach_valve","slime","digested_material","glass","rad_glass","glass_shard","rad_shard","stained_glass","baked_clay","acid_gas","neutral_acid","acid_cloud","water","salt_water","sugar_water","dirty_water","copper","gold","porcelain","plastic","bead","microplastic","molten_plastic","pool_water","chlorine","hydrogen","gold_coin","silver","nickel","calcium","bone","earthquake","tornado","tsunami","liquid_light","sensor"],
|
||||
reactions: {
|
||||
"water": { elem1:null, elem2:"dirty_water", chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"dirty_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":0}, chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02 },
|
||||
"plant": { elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02},
|
||||
"tree_branch": { elem1:null, elem2:"wood", chance:0.02 },
|
||||
"sugar": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"dead_plant": { elem2:"digested_material", attr2:{"nutrition":25}, chance:0.02 },
|
||||
"meat": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"cooked_meat": { elem2:"digested_material", attr2:{"nutrition":60}, chance:0.02 },
|
||||
"broth": { elem1:null, elem2:"digested_material", attr2:{"nutrition":55}, chance:0.02 },
|
||||
"rotten_meat": { elem2:["digested_material","ammonia",null,null,null], attr2:{"nutrition":30}, chance:0.02 },
|
||||
"cured_meat": { elem2:"digested_material", attr2:{"nutrition":50}, chance:0.02 },
|
||||
"cheese": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
|
|
@ -4818,6 +4813,7 @@ elements.explosive_acid = {
|
|||
"dough": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"batter": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"baked_batter": { elem2:"digested_material", attr2:{"nutrition":45}, chance:0.02 },
|
||||
"gingerbread": { elem2:"digested_material", attr2:{"nutrition":45}, chance:0.02 },
|
||||
"ice_cream": { elem2:"digested_material", attr2:{"nutrition":40}, chance:0.02 },
|
||||
"cream": { elem2:"digested_material", attr2:{"nutrition":25}, chance:0.02 },
|
||||
"caramel": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
|
|
@ -4849,7 +4845,7 @@ elements.explosive_acid = {
|
|||
burn: 30,
|
||||
burnTime: 1,
|
||||
state: "liquid",
|
||||
density: 1049,
|
||||
density: 1050,
|
||||
}
|
||||
|
||||
elements.decomposer_acid = {
|
||||
|
|
@ -4861,15 +4857,17 @@ elements.decomposer_acid = {
|
|||
],
|
||||
ignore: ["amphib_skin","amphib_dermis","acidic_flesh","acid_vessel","decomposer_stomach","throat_lining","explosive_stomach","herbi_stomach","carni_stomach","stomach_lining","stomach_valve","slime","digested_material","glass","rad_glass","glass_shard","rad_shard","stained_glass","baked_clay","acid_gas","neutral_acid","acid_cloud","water","salt_water","sugar_water","dirty_water","copper","gold","porcelain","plastic","bead","microplastic","molten_plastic","pool_water","chlorine","hydrogen","gold_coin","silver","nickel","calcium","bone","earthquake","tornado","tsunami","liquid_light","sensor"],
|
||||
reactions: {
|
||||
"water": { elem1:null, elem2:"dirty_water", chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"water", chance:0.02 },
|
||||
"dirty_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":0}, chance:0.02 },
|
||||
"salt_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"sugar_water": { elem1:null, elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02 },
|
||||
"plant": { elem2:"digested_material", attr2:{"nutrition":40}, chance:0.02},
|
||||
"tree_branch": { elem1:null, elem2:"wood", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"sugar": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"dead_plant": { elem2:"digested_material", attr2:{"nutrition":90}, chance:0.02 },
|
||||
"meat": { elem2:"digested_material", attr2:{"nutrition":20}, chance:0.02 },
|
||||
"cooked_meat": { elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"broth": { elem1:null, elem2:"digested_material", attr2:{"nutrition":25}, chance:0.02 },
|
||||
"rotten_meat": { elem2:["digested_material","ammonia",null,null,null], attr2:{"nutrition":55}, chance:0.02 },
|
||||
"cured_meat": { elem2:"digested_material", attr2:{"nutrition":-5}, chance:0.02 },
|
||||
"cheese": { elem2:"digested_material", attr2:{"nutrition":50}, chance:0.02 },
|
||||
|
|
@ -4917,6 +4915,7 @@ elements.decomposer_acid = {
|
|||
"dough": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"batter": { elem2:"digested_material", attr2:{"nutrition":5}, chance:0.02 },
|
||||
"baked_batter": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
"gingerbread": { elem2:"digested_material", attr2:{"nutrition":35}, chance:0.02 },
|
||||
"ice_cream": { elem2:"digested_material", attr2:{"nutrition":30}, chance:0.02 },
|
||||
"cream": { elem2:"digested_material", attr2:{"nutrition":25}, chance:0.02 },
|
||||
"caramel": { elem2:"digested_material", attr2:{"nutrition":10}, chance:0.02 },
|
||||
|
|
@ -4945,7 +4944,7 @@ elements.decomposer_acid = {
|
|||
burn: 30,
|
||||
burnTime: 1,
|
||||
state: "liquid",
|
||||
density: 1049,
|
||||
density: 1050,
|
||||
stain: -0.1
|
||||
}
|
||||
|
||||
|
|
@ -5013,12 +5012,12 @@ elements.real_bone = {
|
|||
"seltzer": { elem2:"broth", tempMin:70 },
|
||||
},
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.99 && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.99 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
if (Math.random() > 0.5 && (pixel.nutrition < 1 || pixel.oxygen < 1)) {
|
||||
changePixel(pixel,"bone");
|
||||
|
|
@ -5417,10 +5416,10 @@ elements.tract = {
|
|||
logMessage("Draw a pipe, wait for walls to appear, then erase the exit hole.");
|
||||
},
|
||||
hoverStat: function(pixel) {
|
||||
return "Nutr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
return "Ntr:"+pixel.nutrition+" O2:"+pixel.oxygen
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0 || pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) {
|
||||
if ((Math.random() > 0.92 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.burning === true && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp > 40 && pixel.nutrition > 0 && pixel.oxygen > 0) || (pixel.temp < 0 && pixel.nutrition > 0 && pixel.oxygen > 0)) {
|
||||
pixel.nutrition--
|
||||
pixel.oxygen -= 2
|
||||
}
|
||||
|
|
@ -5624,6 +5623,33 @@ elements.tract = {
|
|||
isBio: true,
|
||||
}
|
||||
|
||||
elements.revive = {
|
||||
color: "#8BE73E",
|
||||
hidden: true,
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
],
|
||||
tool: function(pixel) {
|
||||
if (elements[pixel.element].isBio == true) {
|
||||
if (pixel.nutrition < 2000 || pixel.oxygen < 2000) {
|
||||
if (pixel.nutrition < 2000) {
|
||||
pixel.nutrition += 100
|
||||
}
|
||||
if (pixel.oxygen < 2000) {
|
||||
pixel.oxygen += 100
|
||||
}
|
||||
}
|
||||
}
|
||||
if (elements[pixel.element].id === elements.meat.id || elements[pixel.element].id === elements.rotten_meat.id || elements[pixel.element].id === elements.cured_meat.id || elements[pixel.element].id === elements.cooked_meat.id) {
|
||||
changePixel(pixel,"flesh");
|
||||
}
|
||||
},
|
||||
canPlace: false,
|
||||
category: "tools",
|
||||
}
|
||||
|
||||
if (!elements.cancer.reactions) { elements.cancer.reactions = {} }
|
||||
elements.cancer.reactions.flesh = { "elem2": "cancer", chance:0.005 };
|
||||
elements.cancer.reactions.adipose = { "elem2": "cancer", chance:0.005 };
|
||||
|
|
|
|||
Loading…
Reference in New Issue