Merge branch 'R74nCom:main' into main

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SquareScreamYT 2024-06-24 16:35:40 +08:00 committed by GitHub
commit 67c043d2b4
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5 changed files with 1023 additions and 282 deletions

View File

@ -2467,7 +2467,11 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
height = Math.round(newHeight/newPixelSize)-1;
width = Math.round(newWidth/newPixelSize)-1;
mousePos = {x:Math.round(width/2),y:Math.round(height/2)};
if (clear!==false) { clearAll(); }
if (clear!==false) { //Edit: Resetting the scene clears the "Reset Scene" text that shows up when you change the canvas size
clearAll();
var resetAdvisory = document.querySelector('[setting="pixelsize"] span:nth-child(2)');
if(resetAdvisory && resetAdvisory.innerText.length > 0) { resetAdvisory.innerText = "" }
}
}
autoResizeCanvas = function(clear) {
pixelSize = settings.pixelsize || 6;
@ -5164,7 +5168,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
else if (view === 2) { // thermal view
// set the color to pixel.temp, from hottest at -66 (294.1875) hue to coldest 265 hue, with the minimum being -273, max being 7755
var temp = pixel.temp;
temp = Math.min(Math.max(temp + 900,(settings.abszero ?? -273.15)),5553000000000);
temp = Math.min(Math.max(temp + 900,(settings.abszero ?? -273.15)),55530000000000);
var hue,sat,lig;
sat = 100;
lig = 50;
@ -5622,6 +5626,27 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
acidSettingSpan.appendChild(settingInput);
acidSettingSpan.appendChild(newHelpMark);
yellowShockSettingSpan.after(acidSettingSpan);
var rankineSettingSpan = document.createElement("span");
rankineSettingSpan.setAttribute("setting","userankine");
rankineSettingSpan.setAttribute("title","Default: OFF");
rankineSettingSpan.classList.add("setting-span","multisetting");
var settingInput = document.createElement("input");
settingInput.setAttribute("type","button");
settingInput.setAttribute("value",'Use degrees Rankine');
settingInput.setAttribute("state","0");
settingInput.classList.add("toggleInput");
settingInput.setAttribute("onclick","toggleInput(this,'userankine',false)");
var options = {
"false": "Disabled",
"true": "Enabled"
};
var newHelpMark = document.createElement("span");
newHelpMark.setAttribute("title","Use degrees Rankine (Fahrenheit based around absolute zero) for temperature display. Only affects imperial units.");
newHelpMark.classList.add("helpMark");
newHelpMark.innerText = "?";
rankineSettingSpan.appendChild(settingInput);
rankineSettingSpan.appendChild(newHelpMark);
acidSettingSpan.after(rankineSettingSpan);
var sizeSetting = document.querySelector('span[setting="pixelsize"]');
var sizeDropdown = sizeSetting.querySelector("select");
sizeDropdown.setAttribute("onchange","var size = (this.value === 'null' ? null : parseFloat(this.value)); console.log(size); if((size >= 0.05) && (size <= 194.73749999999999) && (size !== null) && (size !== false) && !(isNaN(size))) { console.log(size); setSetting('pixelsize',size);this.nextElementSibling.innerText='Reset Scene' }");
@ -5767,7 +5792,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
elements.move_up = {
color: "#1C0000",
tool: function(pixel) {
tryMove(pixel,pixel.x,pixel.y-1);
for(var i = 0; i < (shiftDown ? 3 : 1); i++) { tryMove(pixel,pixel.x,pixel.y-1,null,true) };
},
category: "movement tools",
excludeRandom: true,
@ -5775,7 +5800,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
elements.move_down = {
color: "#000038",
tool: function(pixel) {
tryMove(pixel,pixel.x,pixel.y+1);
for(var i = 0; i < (shiftDown ? 3 : 1); i++) { tryMove(pixel,pixel.x,pixel.y+1,null,true) };
},
category: "movement tools",
excludeRandom: true,
@ -5783,7 +5808,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
elements.move_left = {
color: "#007000",
tool: function(pixel) {
tryMove(pixel,pixel.x-1,pixel.y);
for(var i = 0; i < (shiftDown ? 3 : 1); i++) { tryMove(pixel,pixel.x-1,pixel.y,null,true) };
},
category: "movement tools",
excludeRandom: true,
@ -5791,7 +5816,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
elements.move_right = {
color: "#000E00",
tool: function(pixel) {
tryMove(pixel,pixel.x+1,pixel.y);
for(var i = 0; i < (shiftDown ? 3 : 1); i++) { tryMove(pixel,pixel.x+1,pixel.y,null,true) };
},
category: "movement tools",
excludeRandom: true,
@ -5799,7 +5824,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
elements.move_up_left = {
color: "#E00000",
tool: function(pixel) {
tryMove(pixel,pixel.x-1,pixel.y-1);
for(var i = 0; i < (shiftDown ? 3 : 1); i++) { tryMove(pixel,pixel.x-1,pixel.y-1,null,true) };
},
category: "movement tools",
excludeRandom: true,
@ -5807,7 +5832,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
elements.move_down_left = {
color: "#0001C0",
tool: function(pixel) {
tryMove(pixel,pixel.x-1,pixel.y+1);
for(var i = 0; i < (shiftDown ? 3 : 1); i++) { tryMove(pixel,pixel.x-1,pixel.y+1,null,true) };
},
category: "movement tools",
excludeRandom: true,
@ -5815,7 +5840,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
elements.move_up_right = {
color: "#038000",
tool: function(pixel) {
tryMove(pixel,pixel.x+1,pixel.y-1);
for(var i = 0; i < (shiftDown ? 3 : 1); i++) { tryMove(pixel,pixel.x+1,pixel.y-1,null,true) };
},
category: "movement tools",
excludeRandom: true,
@ -5823,7 +5848,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
elements.move_down_right = {
color: "#000007",
tool: function(pixel) {
tryMove(pixel,pixel.x+1,pixel.y+1);
for(var i = 0; i < (shiftDown ? 3 : 1); i++) { tryMove(pixel,pixel.x+1,pixel.y+1,null,true) };
},
category: "movement tools",
excludeRandom: true,
@ -8572,15 +8597,12 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
color: "#000000",
maxColorOffset: 0,
excludeRandom: true,
insulate: true,
tick: function(pixel) {
pixel.lastTemps ??= [];
pixel.lastTemps.push(pixel.temp);
if(pixel.lastTemps.length > 5) { pixel.lastTemps.shift() };
var biggestLastTemp = Math.max(...pixel.lastTemps);
if(pixel.temp < biggestLastTemp) { pixel.temp = biggestLastTemp };
pixel.color = "rgb(0,0,0)";
var range = (pixel.range ?? 30) * 2;
var targets = mouseRange(pixel.x,pixel.y,range,"circle",true);
shuffleArray(targets);
for (var i = 0; i < targets.length; i++) {
var newPixel = pixelMap[targets[i][0]]?.[targets[i][1]];
if ((!newPixel) || newPixel.del) { continue };
@ -8588,13 +8610,14 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
newPixel.drag = true;
var [mX, mY] = [pixel.x, pixel.y];
var distanceComplement = (range / 2) - pyth(mX,mY,newPixel.x,newPixel.y);
var distanceProportion = 0.3 + (distanceComplement / (range / 2));
var distanceProportion = 0.2 + (distanceComplement / (range / 2));
var distanceModifier = distanceProportion ** 2;
var pullCount = (4 * distanceModifier) * (commonMovableCriteria(pixel.element) ? 1 : 0.8);
var pullCountIntegerPart = Math.floor(pullCount);
var pullCountFractionalPart = pullCount % 1;
var truePullCount = Math.min(3,pullCountIntegerPart + (Math.random() < pullCountFractionalPart));
for(var j = 0; j < truePullCount; j++) {
if((pullCountIntegerPart >= 1) && (Math.random() < pullCount / 3)) { tryBreak(newPixel) };
var x = newPixel.x;
var y = newPixel.y;
var empty = checkForEmptyPixels(x, y);
@ -8628,7 +8651,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
category: "special",
hardness: 1
};
//ASSORTED RAINBOW VARIANTS ##
elements.concoction.reactions.diorite_gravel = {
elem1: "static", elem2: null
@ -12655,6 +12678,41 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
color: "#FFFFFF",
desc: saveLoaderDescription,
};
function formatTempWithAbbreviation(temp) { // temp is Celcius
var _temp;
var suffix;
var unitSetting = settings?.["units"] ?? "m";
switch(unitSetting) {
default:
case "m":
_temp = temp;
suffix = "°C";
break;
case "i":
if(settings.userankine == true) {
_temp = (temp*1.8)+491.67;
suffix = "°R";
} else {
_temp = temp*1.8+32;
suffix = "°F"
};
break;
case "s":
_temp = temp+273.15;
suffix = "°K";
break;
};
var displayTemp = Math.round(_temp);
if(displayTemp > 999999999) {
var shrinkage = (10 ** (Math.floor(Math.log10(_temp)) - 4));
displayTemp = [Math.floor(_temp/shrinkage),"e",Math.log10(shrinkage),suffix].join("");
} else {
displayTemp = Math.round(_temp).toString() + suffix;
};
return displayTemp
};
//Somehow, for some illogical reason, quicksaving causes updateStats to somehow disregard its if-statement and fucking TypeError when you mouse over an empty space; this is an attempt to fix it with overkill-level existence checks.
function updateStats() {
var statsDiv = document.getElementById("stats");
@ -12673,7 +12731,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
displayName += ` (${currentPixel?.displayText})`
};
stats += "<span id='stat-element' class='stat'>Elem:"+displayName+"</span>";
stats += "<span id='stat-temperature' class='stat'>Temp:"+formatTemp(currentPixel.temp)+"</span>";
stats += "<span id='stat-temperature' class='stat'>Temp:"+formatTempWithAbbreviation(currentPixel.temp)+"</span>";
if (currentPixel.charge) {
stats += "<span id='stat-charge' class='stat'>C"+currentPixel.charge+"</span>";
}

View File

@ -1,128 +1,187 @@
//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
function randomAlter(num, list){
let r = Math.floor(Math.random() * list.length);
return (num + list[r]);
//This mod was made by Adora the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
let code = { a: 1, b: 2, c: 3, d: 4, e: 5, f: 6, g: 7, h: 8, i: 9, j: 10, k: 11, l: 12, m: 13, n: 14, o: 15, p: 16, q: 17, r: 18, s: 19, t: 20, u: 21, v: 22, w: 23, x: 24, y: 25, z: 26, A: 27, B: 28, C: 29, D: 30, E: 31, F: 32, G: 33, H: 34, I: 35, J: 36, K: 37, L: 38, M: 39, N: 40, O: 41, P: 42, Q: 43, R: 44, S: 45, T: 46, U: 47, V: 48, W: 49, X: 50, Y: 51, Z: 52 }
let invertedCode = {}
let flat = function(){
let str = "";
for(var i = 0; i < width; i++){
str += "a";
}
return str;
}
let biomes = {
plains: {
layers: 2,
thicknesses: [15, 10],
specificSeeds: "flat",
heights: [1, 21],
layersObj: {
1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","iron","iron","iron","aluminum","aluminum","aluminum","aluminum","uranium","diamond","copper","copper","copper","copper","sodium","sodium","potassium","potassium","charcoal","charcoal","charcoal","charcoal","charcoal", "calcium"],
2: ["dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt","dirt", "dirt", "dirt","dirt", "dirt", "gravel", "gravel"]
},
ssHeight: 39,
ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling","pinecone","seeds","seeds"]
},
desert: {
layers: 1,
thicknesses: [20],
specificSeeds: "flat",
heights: [1],
layersObj: {
1: ["sand"]
},
ssHeight: 40,
ssElems: [undefined,undefined,undefined,undefined,undefined,undefined,"cactus"]
},
forest: {
layers: 2,
specificSeeds: "flat",
heights: [1, 16],
thicknesses: [15, 10],
ssHeight: 29,
layersObj: {
1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","charcoal","charcoal","charcoal","charcoal","charcoal","iron","iron","iron","aluminum","aluminum","aluminum","calcium","calcium","sodium","potassium","diamond"],
2: ["dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","gravel"]
},
ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling", "pinecone"],
}
}
for (var item in code){
invertedCode[code[item]] = item;
}
let ranNum = function(max, last) {
// Calculate a bias factor
let bias = Math.random() * 0.07 + 0.5; // Adjust this range to control the bias strength
// Generate a biased random number towards the 'last' value
let num = Math.round(bias * last + (1 - bias) * Math.random() * max) + 1;
// Randomly assign a negative or positive sign
return (Math.random() > 0.5) ? num : -num;
}
function decode(str){
let result = [];
str.split("");
for(var i = 0; i < str.length; i++){
if(code[str[i]]){
if(str[i - 1] == "*"){
result[i] = code[str[i]] * 2;
} else {
result[i] = code[str[i]];
}
} else if(str[i] == ":"){
result[i] = ":";
} else {continue;}
}
return result.filter(element => element !== undefined);
}
function makeSeed(layers, thickness){
let result = "";
for(var i = 0; i < layers; i++){
let avgThickness = thickness[i];
let str = "";
let lastNum = 0;
for(var ii = 1; ii <= width-1; ii++){
let num = ranNum(4, lastNum);
let cThickness = avgThickness + num;
lastNum = num;
if(invertedCode[cThickness] != undefined){
str += invertedCode[cThickness];
} else {
let num = Math.round(cThickness / 2);
str += `*${invertedCode[num]}`;
}
}
result += (i == (layers - 1)) ? str : `${str}:`;
}
return result;
}
function splitArrayByCharacter(arr, char) {
let result = [];
let subArray = [];
arr.forEach(element => {
if (element === char) {
result.push(subArray);
subArray = [];
} else {
subArray.push(element);
}
});
// Push the last subarray if it's not empty
if (subArray.length > 0) {
result.push(subArray);
}
return result;
}
let avgheight = 0;
let seed = "";
function getSeed(type = "plains", thickness = 15){
seed = "";
console.log(thickness)
if(thickness == 15){
avgheight = Math.floor(Math.random() * (18 - 12 + 1)) + 12;
function generate(type, seed1 = undefined){
if(seed1){
seed = seed1;
} else{
avgheight = thickness;
seed = makeSeed(biomes[type].layers, biomes[type].thicknesses);
}
console.log(avgheight)
if(type == "plains"){
let location = Math.floor(Math.random(0, pixelMap.length) * 100);
let i = 0;
while (i < pixelMap.length){
if (i !== location){
seed += `${randomAlter(avgheight, [0, 1, 1, 2, 0, 0])}|`;
i += 1;
} else if (i == location){
let height = `${Math.floor(Math.random(40, pixelMap[i].length) * 10)}`;
let prevH = randomAlter(avgheight, [1, 1, 1, 2, 0, 0]);
while (height > prevH){
prevH = randomAlter(prevH, [0, 1, 1, 2, 0, 0, 0, 1]);
seed += `${prevH}|`;
}
i += 1;
let semifinalArr = decode(seed);
let finalArr = splitArrayByCharacter(semifinalArr, ":");
for(var i = 0; i < finalArr.length; i++){
let lHeight = biomes[type].heights[i];
for(var ii = 1; ii < width-1; ii++){
for(var iii = (height - 1) - lHeight; iii > height - lHeight - finalArr[i][ii]; iii--){
let x = ii;
let y = iii;
let Num = Math.round(Math.random() * biomes[type].layersObj[i+1].length);
if(Num == biomes[type].layersObj[i+1].length){Num-=1;}
let element = biomes[type].layersObj[i+1][Num];
if(isEmpty(x, y) && !outOfBounds(x, y)){
createPixel(element, x, y);
} else {console.log("could not place. " + x + ", " + y); continue;}
}
}
}
if(biomes[type].specificSeeds){
if(biomes[type].specificSeeds == "flat"){
for(var i = 1; i < width-1; i++){
let y = height - biomes[type].ssHeight;
let Num = Math.round(Math.random() * biomes[type].ssElems.length);
if(Num == biomes[type].ssElems.length){Num-=1;}
let element = biomes[type].ssElems[Num];
if(element == undefined){continue;}
if(isEmpty(i, y) && !outOfBounds(i, y)){
createPixel(element, i, y);
}
}
return seed;
}
if(type == "desert"){
let i = 0;
while (i < pixelMap.length){
seed += `${randomAlter(avgheight, [0, 1, 1, 2, 0, 0])}|`;
i += 1;
}
}
elements.copy_seed = {
category: "tools",
onSelect: function(pixel){
navigator.clipboard.writeText(seed).then(function() {
alert(`Seed succesfully copied to clipboard!`);
}).catch(function(error) {
alert("Unable to copy text.")
});
}
}
return seed;
}
function spawnElements(seed, list, height2 = 1, condition = [1, 1, 0]){
console.log(list);
let width = pixelMap.length - 1;
let element;
let height = pixelMap[1].length - 1;
console.log(seed);
let seedArray = seed.split("|");
console.log(seedArray);
seedArray.splice(seedArray.indexOf(""), 1);
seedArray.splice(pixelMap.length);
console.log(seedArray);
let i = 0;
while (i < seedArray.length - 1){
let ii = 0;
while (ii < seedArray[i]){
if((Math.floor(Math.random() * (condition[0] - condition[1] + 1))) == condition[2]){
if (height2 != 1){
element = list[Math.floor(Math.random() * list.length)];
createPixel(element, (width - 1) - i, (height - (height2 + 1)) - ii);
} else{
element = list[Math.floor(Math.random() * list.length)];
createPixel(element, (width - 1) - i, (height - 1) - ii);
}
}
ii += 1;
}
i += 1;
}
}
function flat(){
let iii = 0;
let flat = "";
while (iii < pixelMap.length){
flat += "1|";
iii += 1;
}
return flat;
}
function processSeed(seed, type = "plains"){
console.log(flat());
let seedsArray = seed.split(":");
console.log(seedsArray);
if(type == "plains"){
spawnElements(seedsArray[0],["rock","rock","rock","rock","rock","rock","metal_scrap","metal_scrap","metal_scrap","gold_coin","uranium","uranium","diamond","rock","iron","iron","iron","aluminum","aluminum","aluminum","aluminum","copper","copper","copper","zinc","zinc","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock"].sort(() => Math.random() - 0.5));
setTimeout(function(){ spawnElements(seedsArray[1], ["dirt"], 24); }, 200);
setTimeout(function(){ spawnElements(flat(),["grass","grass","grass","sapling","flower_seed","grass","grass","pinecone","grass","grass","grass","grass","grass","grass","grass","grass","grass","grass"], 40); }, 300);
} else if(type == "desert"){
spawnElements(seed, ["sand"]);
setTimeout(function(){ spawnElements(flat(), ["cactus"], 40, [6, 0, 3]); }, 100);
elements.random_generation = {
category: "tools",
onSelect: function(pixel){
autoResizeCanvas();
focusGame();
let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
if(!biomes[type]) {type = "plains";}
generate(type);
}
}
elements.worldGen = {
color: "#FFFFFF",
behavior: elements.erase.behavior,
temp: 2,
category: "tools",
insulate:true,
canPlace: false,
desc: "Generate worlds with random seeds or your own seeds.",
onSelect: function() {
let Seed = prompt("Enter desert or plains random generation! automatically set to plains.");
let regex = /[a-z]/;
if (regex.test(Seed)){
if(Seed.toLowerCase() == "desert"){
processSeed(getSeed("desert", 30), "desert");
}
} else {
if (Seed == ""){
seed = `${getSeed("plains", 20)}:${getSeed("plains", 8)}`
processSeed(seed);
} else{
processSeed(Seed);
}
}
elements.seed_generation = {
category: "tools",
onSelect: function(pixel){
autoResizeCanvas();
focusGame();
let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
let seed1 = prompt("Enter the seed: ");
generate(type, seed1);
}
}

View File

@ -39,120 +39,4 @@
if (!confirm("Are you sure you want to erase this save slot?")) { return }
localStorage.removeItem("SandboxelsSaves/"+i);
showSaves();
}
function confirmSave() {
if (!savingState) { return }
var saveName = document.getElementById("saveName").value || "Unnamed";
var saveTemp = document.getElementById("saveTemp").getAttribute("state") === "1";
var saveColors = document.getElementById("saveColors").getAttribute("state") === "1";
var saveMods = document.getElementById("saveMods").getAttribute("state") === "1";
var saveSettings = document.getElementById("saveSettings").getAttribute("state") === "1";
var saveRaw = document.getElementById("saveRaw").getAttribute("state") === "1";
var saveAuthor = document.getElementById("saveAuthor").value || "";
if (saveAuthor && !currentSaveData) {
setSetting("authorName",saveAuthor)
}
var saveDesc = document.getElementById("saveDesc").value || "";
var config = {name:saveName,temp:saveTemp,mods:saveMods,settings:saveSettings,raw:saveRaw,keep:[],author:saveAuthor,desc:saveDesc};
if (saveTemp) { config.keep.push("temp") }
if (saveColors) { config.keep.push("color") }
if (savingState.slot) {
// save stringified generateSave() to localStorage SandboxelsSaves/i
localStorage.setItem("SandboxelsSaves/"+savingState.slot, JSON.stringify(generateSave(undefined,config)));
closeMenu();
showSaves();
}
else {
// save to <name>.sbxls
var save = generateSave(undefined,config);
var blob = new Blob([JSON.stringify(save)], {type: "application/json"});
var url = URL.createObjectURL(blob);
var a = document.createElement("a");
a.href = url;
a.download = saveName+".sbxls";
document.body.appendChild(a);
a.click();
setTimeout(function() {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 0);
closeMenu();
}
}
function saveToFile() {
savingState = {slot:null};
document.getElementById("saveName").value = "";
document.getElementById("saveAuthor").value = "";
document.getElementById("saveDesc").value = "";
showSavePrompt();
}
function loadFromFile() {
var input = document.createElement("input");
input.type = "file";
// input.accept = ".sbxls,.json,.txt,text/*,application/json";
input.addEventListener("change", function(e) {
var file = e.target.files[0];
var reader = new FileReader();
reader.readAsText(file,"UTF-8");
reader.onload = readerEvent => {
var content = readerEvent.target.result;
loadSave(JSON.parse(content));
}
closeMenu();
});
input.click();
}
function showSavePrompt() {
closeMenu();
var savePromptParent = document.getElementById("savePromptParent");
var saveWarning = document.getElementById("saveWarning");
if (currentSaveData) {
document.getElementById("saveName").value = currentSaveData.name || "";
document.getElementById("saveAuthor").value = currentSaveData.author || "";
document.getElementById("saveDesc").value = currentSaveData.desc || "";
}
else if (settings.authorName) {
document.getElementById("saveAuthor").value = settings.authorName;
}
saveWarning.innerHTML = "<br>"
var menuTitle = document.querySelector("#savePromptMenu .menuTitle");
if (savingState.slot === null) {
menuTitle.innerHTML = "Save to File";
}
else {
menuTitle.innerHTML = "Save to Slot";
if (localStorage["SandboxelsSaves/"+savingState.slot]) {
saveWarning.innerHTML += "<br>This will overwrite the save in slot "+savingState.slot+"!";
}
}
var saveMods = document.getElementById("saveMods");
if (enabledMods.length !== 0) {
saveMods.style.display = "inline-block";
saveWarning.innerHTML += "<br>Mods might not be necessary to include, and may annoy the user!";
}
else { saveMods.style.display = "none"; }
savePromptParent.style.display = "block";
showingMenu = "savePrompt";
document.getElementById("saveName").focus();
}
function showSettings() {
var settingsParent = document.getElementById("settingsParent");
settingsParent.style.display = "block";
showingMenu = "settings";
}
function setSetting(setting,value) {
settings[setting] = value;
saveSettings();
}
function toggleInput(input,setting,updateText) {
if (input.getAttribute("state") === "0") {
input.setAttribute("state","1");
if (updateText !== false) { input.value = "ON"; }
if (setting) { setSetting(setting,1); }
}
else {
input.setAttribute("state","0");
if (updateText !== false) { input.value = "OFF"; }
if (setting) { setSetting(setting,0); }
}
}

View File

@ -1,5 +1,5 @@
//This mod was made by Adora the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
let version = "1.5.2";
let version = "1.6.2";
function pixelInRange(pixel, range){
let i = 0;
while (i < range.length) {
@ -20,6 +20,8 @@ function customExplosion(pixel1, pixel2, radius, list) {
let y = pixel1.y;
deletePixel(x, y);
deletePixel(pixel2.x, pixel2.y);
doFrame();
focusGame();
explodeAt(x, y, radius, list);
};
function reactPixels(pixel1,pixel2) {
@ -169,7 +171,7 @@ elements.sodiumhydroxidecrystals = {
//tempHigh: 64.7,
fireColor: "#fba600",
category: "powders",
state: "powder",
state: "solid",
density: 2130,
name: "SodiumHydroxideCrystals",
}
@ -632,10 +634,13 @@ elements.potassiumhydroxidecrystals = {
//tempHigh: 64.7,
fireColor: "#fba600",
category: "powders",
state: "powder",
state: "solid",
density: 2040,
name: "PotassiumHydroxideCrystals",
}
let filterItems;
let direction;
elements.iron_chloride = {
color: ["#010014", "#a2ff94"],
reactions: {
@ -691,7 +696,7 @@ elements.kilonova = {
temp: 100000000,
}
elements.supernova.behavior = [ ["XX", "XX", "XX"], [ "XX", "EX:80>plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,molten_iron,molten_uranium,oxygen,molten_sodium,sulfur_gas,neon,chlorine,molten_calcium,molten_nickel,molten_copper,molten_zinc,gallium_gas,hydrogen,hydrogen,hydrogen,hydrogen,helium,helium,helium AND CH:NeutronStar", "XX" ], ["XX", "XX", "XX"] ]
elements.kilonova.behavior = [ ["XX", "XX", "XX"], [ "XX", "EX:200>plasma,plasma,plasma,plasma,plasma,plasma,molten_iron,molten_uranium,molten_lead,oxygen,molten_sodium,molten_gold,molten_tungsten,sulfur_gas,neon,chlorine,molten_calcium,molten_nickel,molten_copper,molten_zinc,gallium_gas,hydrogen,hydrogen,hydrogen,hydrogen,hydrogen,helium,helium,helium,helium AND CH:void", "XX" ], ["XX", "XX", "XX"] ]
elements.kilonova.behavior = [ ["XX", "XX", "XX"], [ "XX", "EX:200>plasma,plasma,molten_iron,molten_uranium,molten_lead,oxygen,molten_sodium,molten_gold,molten_tungsten,sulfur_gas,neon,chlorine,molten_calcium,molten_nickel,molten_copper,molten_zinc,gallium_gas,hydrogen,hydrogen,hydrogen,hydrogen,hydrogen,helium,helium,helium,helium AND CH:void", "XX" ], ["XX", "XX", "XX"] ]
elements.NeutronStar = {
behavior: [["XX", "XX", "XX"], ["CR:light", "XX", "CR:light"], ["XX", "XX", "XX"]],
name: "NeutronStar",
@ -708,6 +713,7 @@ elements.NeutronStar = {
"NeutronStar": { "elem1": "kilonova", "temp1": 100000000, },
},
density: 10**17,
hardness: 1,
}
elements.acid.ignore.push("pipe");
elements.acid.ignore.push("gold");
@ -724,27 +730,16 @@ elements.NaK = {
color: "#848484",
viscosity: 9.4,
reactions: {
"water": {
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 5, ["fire", "fire", "pop", "hydrogen", "sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide"])}
},
water: {
explosion: "fire,fire,pop,hydrogen,sodiumhydroxide,potassiumhydroxide,sodiumhydroxide,potassiumhydroxide,sodiumhydroxide,potassiumhydroxide", radius: 5,},
acid: {
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 6, ["fire", "pop", "hydrogen", "water", "pop", "hydrogen", "hydrogen"])}
},
explosion: "fire,fire,pop,hydrogen,salt,potassium_salt,hydrogen,fire", radius: 6,},
acidic_water: {
func: function (pixel1, pel2) {customExplosion(pixel1, pixel2, 3, ["pop", "hydrogen", "hydrogen", "water","sodiumhyixdroxide", "potassiumhydroxide"])}
},
chloroauric_acid: { elem1: "gold",
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 7, ["fire", "fire", "pop", "hydrogen", "gold_coin", "hydrogen", "pop"])}
},
liquid_chloroauric_acid: { elem1: "gold",
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 7, ["fire", "fire", "pop", "hydrogen", "gold_coin", "hydrogen", "hydrogen", "pop"])}
},
nitric_acid:{
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 6, ["fire", "fire", "pop", "hydrogen", "hydrogen", "pop"])}
},
explosion: "fire,fire,pop,hydrogen,sodiumhydroxide,potassiumhydroxide,salt,potassium_salt", radius: 5,},
nitric_acid: {
explosion: "fire,fire,fire,pop,hydrogen,sodiumhydroxide,potassiumhydroxide", radius: 6,},
aqua_regia: {
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 9, ["fire", "fire", "pop", "hydrogen", "fire", "fire", "hydrogen", "pop", "flash"])}
},
explosion: "fire,fire,pop,hydrogen,sodiumhydroxide,potassiumhydroxide,salt,potassium_salt,fire,hydrogen,pop", radius: 7,},
},
density: 868,
};
@ -770,6 +765,7 @@ elements.rubidium = {
tick: function(pixel) {
pixel.burning = true;
},
state: "solid",
}
elements.moltenrubidium = {
density: 1532,
@ -798,7 +794,7 @@ elements.moltenrubidium = {
}
elements.rubidiumsalt = {
state: "powder",
state: "solid",
name: "RubidiumSalt",
alias: "Rubidium Chloride or RbCl",
color: ["#e6e6e6", "#f5f5f5", "#fafafa", "#f0f0f0"],
@ -899,7 +895,7 @@ elements.rubidiumhydroxidecrystals = {
},
fireColor: "#d91e1e",
category: "powders",
state: "powder",
state: "solid",
density: 2.12,
name: "RubidiumHydroxideCrystals",
}
@ -1022,11 +1018,12 @@ elements.specialsmasher = {
}
},
tick: function(pixel) {
if(pixel.start == pixelTicks) {
if(pixel.start + 1 == pixelTicks) {
pixel.range = num2;
pixel.exclude = exclude;
}
let range = mouseRange(pixel.x, pixel.y, pixel.range);
smash(range, exclude);
smash(range, pixel.exclude);
}
}
let num3 = 0;
@ -1038,7 +1035,7 @@ elements.specialmixer = {
noMix: true,
onSelect: function(pixel) {
let item = prompt("enter range for mixing.");
exclude = prompt("Enter elements to exclude, seperate them with commas.").replace(/\s/g, "").split(",");
exclude1 = prompt("Enter elements to exclude, seperate them with commas.").replace(/\s/g, "").split(",");
if(/^\d+$/.test(item)){
num3 = parseInt(item);
} else {
@ -1046,11 +1043,12 @@ elements.specialmixer = {
}
},
tick: function(pixel) {
if(pixel.start == pixelTicks) {
if(pixel.start + 1 == pixelTicks) {
pixel.range = num3;
pixel.exclude = exclude1;
}
let range = mouseRange(pixel.x, pixel.y, pixel.range);
mix(range, exclude);
mix(range, pixel.exclude);
}
}
@ -1355,7 +1353,10 @@ function pull(range, pixel1, include = []){
}
}
}
function reduceToSign(num) {
if(num == 0){return 0;}
return num && num / Math.abs(num);
}
let prevNum;
elements.etemper = {
name: "E-Temper",
@ -1377,11 +1378,15 @@ elements.etemper = {
if(outOfBounds(x,y)){ continue; }
if(isEmpty(x,y)){ continue; }
let pixel2 = pixelMap[x][y];
if (pixel2.temp < pixel.Temp && pixel.charge > 0 ){
pixel2.temp += pixel.Temp / 6;
if(reduceToSign(pixel.Temp) == -1){
if (pixel2.temp > pixel.Temp && pixel.charge > 0 ){
pixel2.temp += pixel.Temp / 6;
}
} else {
if (pixel2.temp < pixel.Temp && pixel.charge > 0 ){
pixel2.temp += pixel.Temp / 6;
}
}
}
},
}
@ -1401,6 +1406,7 @@ elements.sign = {
let attrElem = "";
let magnetRange = 0;
let magnetElems = [];
let magnetPixels = [];
elements.magnet = {
category: "machines",
tick:function(pixel){
@ -1413,6 +1419,9 @@ elements.magnet = {
for (var i = 0; i < currentPixels.length; i++){
if(pixelInRange(currentPixels[i], range)){
let pixel2 = currentPixels[i]
if(!magnetPixels.includes(pixel2)){
magnetPixels.push(pixel2);
}
if(!pixel2.drag && pixel.elem.includes(pixel2.element)){pixel2.drag = true}
if(pixel2.drag && !pixel.elem.includes(pixel2.element) && !beamPixels.includes(pixel2) && ((draggingPixels && draggingPixels.includes(pixel2)) || !draggingPixels)){pixel2.drag = false;}
if(!magnetElems.includes(pixel2) && pixel.elem.includes(pixel2.element)){magnetElems.push(pixel2)}
@ -1424,6 +1433,18 @@ elements.magnet = {
currentPixels[i].drag = false;
}
}
for(var i = 0; i < magnetPixels.length; i++){
if(magnetPixels.length != 0){
if(!pixel.elem.includes(magnetPixels[i].element)){
magnetPixels[i].drag = false;
magnetPixels.splice(i, 1);
}
if(!pixelInRange(magnetPixels[i], range)){
magnetPixels[i].drag = false;
magnetPixels.splice(i, 1);
}
}
}
},
onSelect: function(){
attrElem = prompt("Enter the element you want to attract.", (attrElem || undefined));
@ -1537,6 +1558,44 @@ document.addEventListener("keydown", function(event){
}
}
}
if(event.key.toLowerCase() == "v"){
for(var i = 0; i < UFOs.length; i++){
let pixel = UFOs[i];
let x = pixel.x
for (var y = pixel.y + 1; y < height; y++) {
if (outOfBounds(x, y)) {
break;
}
if (isEmpty(x, y)) {
if (Math.random() > 0.05) { continue }
createPixel("flash", x, y);
pixelMap[x][y].color = "#032dff";
pixelMap[x][y].temp = -3500;
}
else {
if (elements[pixelMap[x][y].element].isGas) { continue }
if (elements[pixelMap[x][y].element].id === elements.heat_ray.id) { break }
pixelMap[x][y].temp -= 10;
pixelTempCheck(pixelMap[x][y]);
break;
}
}
}
}
if(event.key.toLowerCase() == "t"){
for(var i = 0; i < UFOs.length; i++){
for(var ii = 0; ii < adjacentCoords.length; ii++){
let x = UFOs[i].x + adjacentCoords[ii][0];
let y = UFOs[i].y + adjacentCoords[ii][1];
if(x == pixel.x || y == pixel.y) {continue;}
if(!outOfBounds(x,y) && !isEmpty(x,y)){
if(pixelMap[x][y].element == "ufo"){continue;}
deletePixel(x,y);
}
}
}
}
})
function isArray(item) {
return Object.prototype.toString.call(item) === '[object Array]';

681
mods/text.js Normal file
View File

@ -0,0 +1,681 @@
// RedBirdly's mod that adds pixel text in sandboxels
function drawText(font, text, position, element, scale = 1) {
const {
x: startX,
y: startY
} = position;
var currentX = startX;
var currentY = startY;
// Iterate through each character in the text
for (var char of text) {
if (char === '\n') {
// Handle new lines
currentY += (5 * scale) + scale; // Assuming each character height is 5 and we add 1 for line spacing
currentX = startX;
continue;
}
if (char === ' ') {
// Handle spaces
currentX += 4 * scale;
continue;
}
// Get the character's pixel representation from the font
const charArray = font[char];
if (!charArray) {
charArray = font["invalid"]
}
// Place the character in the pixelMap
for (var row = 0; row < charArray.length; row++) {
for (var col = 0; col < charArray[row].length; col++) {
const pixel = charArray[row][col];
if (pixel === '#') {
for (var i = 0; i < scale; i++) {
for (var j = 0; j < scale; j++) {
var x = currentX + (col * scale) + j;
var y = currentY + (row * scale) + i;
if (x < width && y < height && !pixelMap[x][y]) {
createPixel(element, x, y);
}
}
}
}
}
}
// Move to the next character
currentX += (charArray[0].length * scale) + scale;
}
}
var textToPlace = "Text";
var textElement = "copper";
elements.text = {
behavior: behaviors.WALL,
category: "tools",
state: "solid",
maxSize: 1,
cooldown: 2,
onSelect: function() {
textToPlace = prompt("Input Text\n(Previous element = Text's element)", textToPlace);
textElement = previousValidTextElement;
},
tick: function(pixel) {
if (pixel.start == pixelTicks) {
deletePixel(pixel.x, pixel.y);
drawText(font, textToPlace, {
x: pixel.x,
y: pixel.y
}, textElement, 1);
}
}
};
// Keep track of previous valid text element, only if it can be used for text
var previousValidTextElement = "copper";
var oldSelectElement = selectElement;
selectElement = function(element) {
// Don't include sand because the game auto-selects it at the start and would be annoying
if (currentElement != "text" && currentElement != "unknown" && currentElement != "sand") {
previousValidTextElement = currentElement;
}
oldSelectElement(element);
}
var font = {
"invalid": [
"###",
"###",
"###",
"###",
"###",
],
"A": [
" # ",
"# #",
"###",
"# #",
"# #",
],
"B": [
"## ",
"# #",
"## ",
"# #",
"###",
],
"C": [
"##",
"# ",
"# ",
"# ",
"##",
],
"D": [
"## ",
"# #",
"# #",
"# #",
"## ",
],
"E": [
"###",
"# ",
"## ",
"# ",
"###",
],
"F": [
"###",
"# ",
"## ",
"# ",
"# ",
],
"G": [
"###",
"# ",
"# #",
"# #",
"###",
],
"H": [
"# #",
"# #",
"###",
"# #",
"# #",
],
"I": [
"###",
" # ",
" # ",
" # ",
"###",
],
"J": [
"###",
" #",
" #",
"# #",
"## ",
],
"K": [
"# #",
"# #",
"## ",
"# #",
"# #",
],
"L": [
"# ",
"# ",
"# ",
"# ",
"###",
],
"M": [
"# #",
"## ##",
"# # #",
"# #",
"# #",
],
"N": [
"# #",
"## #",
"# ##",
"# #",
"# #",
],
"O": [
"###",
"# #",
"# #",
"# #",
"###",
],
"P": [
"###",
"# #",
"###",
"# ",
"# ",
],
"Q": [
"###",
"# #",
"# #",
"## ",
" #",
],
"R": [
"###",
"# #",
"###",
"## ",
"# #",
],
"S": [
"###",
"# ",
"###",
" #",
"###",
],
"T": [
"###",
" # ",
" # ",
" # ",
" # ",
],
"U": [
"# #",
"# #",
"# #",
"# #",
"###",
],
"V": [
"# #",
"# #",
"# #",
" # ",
" # ",
],
"W": [
"# #",
"# #",
"# # #",
"## ##",
"# #",
],
"X": [
"# #",
"# #",
" # ",
"# #",
"# #",
],
"Y": [
"# #",
"# #",
" # ",
" # ",
" # ",
],
"Z": [
"###",
" #",
" # ",
"# ",
"###",
],
"a": [
" ",
" ",
" ##",
"# #",
" ##",
],
"b": [
"# ",
"# ",
"###",
"# #",
"###",
],
"c": [
" ",
" #",
"# ",
"# ",
" #",
],
"d": [
" #",
" #",
"###",
"# #",
"###",
],
"e": [
" # ",
"# #",
"###",
"# ",
" ##",
],
"f": [
" #",
" # ",
"###",
" # ",
" # ",
],
"g": [
" ##",
"# #",
"###",
" #",
"###",
],
"h": [
"# ",
"# ",
"###",
"# #",
"# #",
],
"i": [
" ",
"#",
" ",
"#",
"#",
],
"j": [
" #",
" #",
" #",
"# #",
"###",
],
"k": [
"# #",
"# #",
"## ",
"# #",
"# #",
],
"l": [
" ",
"#",
"#",
"#",
"#",
],
"m": [
" ",
"## ##",
"# # #",
"# #",
"# #",
],
"n": [
" ",
" ",
"## ",
"# #",
"# #",
],
"o": [
" ",
" ",
" ##",
"# #",
"## ",
],
"p": [
" ",
"## ",
"# #",
"###",
"# ",
],
"q": [
" ",
" ##",
"# #",
"###",
" #",
],
"r": [
" ",
"##",
"# ",
"# ",
"# ",
],
"s": [
" ##",
"# ",
"## ",
" #",
"## ",
],
"t": [
" ",
" # ",
"###",
" # ",
" # ",
],
"u": [
" ",
" ",
"# #",
"# #",
" ##",
],
"v": [
" ",
" ",
"# #",
"# #",
" # ",
],
"w": [
" ",
" ",
"# #",
"# # #",
" # # ",
],
"x": [
" ",
" ",
"# #",
" # ",
"# #",
],
"y": [
" ",
"# #",
" ##",
" #",
" # ",
],
"z": [
" ",
"###",
" #",
"# ",
"###",
],
"0": [
"###",
"# #",
"# #",
"# #",
"###",
],
"1": [
" # ",
"## ",
" # ",
" # ",
"###",
],
"2": [
"###",
" #",
"###",
"# ",
"###",
],
"3": [
"###",
" #",
" ##",
" #",
"###",
],
"4": [
"# #",
"# #",
"###",
" #",
" #",
],
"5": [
"###",
"# ",
"###",
" #",
"###",
],
"6": [
"###",
"# ",
"###",
"# #",
"###",
],
"7": [
"###",
" #",
" #",
" #",
"###",
],
"8": [
"###",
"# #",
"###",
"# #",
"###",
],
"9": [
"###",
"# #",
"###",
" #",
"###",
],
"@": [
" ### ",
"# ##",
"# # #",
"# ##",
" # ",
],
"!": [
"#",
"#",
"#",
" ",
"#",
],
"#": [
" # # ",
"#####",
" # # ",
"#####",
" # # ",
],
"%": [
" # ",
"# # ",
" # ",
" # #",
" # ",
],
"[": [
"##",
"# ",
"# ",
"# ",
"##",
],
"]": [
"##",
" #",
" #",
" #",
"##",
],
"{": [
" #",
" # ",
"## ",
" # ",
" #",
],
"}": [
"# ",
" # ",
" ##",
" # ",
"# ",
],
"<": [
" #",
" # ",
"# ",
" # ",
" #",
],
">": [
"# ",
" # ",
" #",
" # ",
"# ",
],
"(": [
" #",
"# ",
"# ",
"# ",
" #",
],
")": [
"# ",
" #",
" #",
" #",
"# ",
],
"-": [
" ",
" ",
"###",
" ",
" ",
],
"_": [
" ",
" ",
" ",
" ",
"###",
],
"^": [
" # ",
"# #",
" ",
" ",
" ",
],
"*": [
" # ",
"###",
" # ",
" ",
" ",
],
"+": [
" ",
" # ",
"###",
" # ",
" ",
],
"/": [
" #",
" # ",
" # ",
" # ",
"# ",
],
"?": [
" ##",
"# #",
" #",
" ",
" # ",
],
".": [
" ",
" ",
" ",
" ",
"#",
],
",": [
" ",
" ",
" ",
"#",
"#",
],
};