Update sky.js

- Makes it use the whole canvas
- Adjusted some code
- Remove risk of mod crashing
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redbirdly 2025-02-23 08:42:55 +08:00 committed by GitHub
parent 382289f293
commit 6b61146f4a
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1 changed files with 53 additions and 51 deletions

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@ -2,7 +2,7 @@ if (!enabledMods.includes("mods/betterSettings.js")) { enabledMods.unshift("mods
var sky_settingsTab = new SettingsTab("Sky");
var realtime_setting = new Setting("Use real life time for sky", "real_time", settingType.BOOLEAN, false, defaultValue=true);
var realtime_setting = new Setting("Use real life time for sky", "real_time", settingType.BOOLEAN, false, defaultValue=false);
var initial_hour_setting = new Setting("Initial hour", "initial_hour", settingType.NUMBER, false, defaultValue=8);
var ticks_per_hour_setting = new Setting("Ticks per hour", "ticks_per_hour", settingType.NUMBER, false, defaultValue=150);
@ -12,10 +12,12 @@ sky_settingsTab.registerSettings("Ticks per hour", ticks_per_hour_setting);
settingsManager.registerTab(sky_settingsTab);
var hour = initial_hour_setting.value;
function lerpColor(start, end, t) {
return start.map((s, i) => Math.round(s + (end[i] - s) * t));
//function lerpColor(start, end, t) {
// return start.map((s, i) => Math.round(s + (end[i] - s) * t));
//}
// Destructuring makes it faster
function lerpColor([r1, g1, b1], [r2, g2, b2], t) {
return [r1 + (r2 - r1) * t, g1 + (g2 - g1) * t, b1 + (b2 - b1) * t].map(Math.round);
}
function getSkyColors(hour) {
@ -45,17 +47,19 @@ function getSkyColors(hour) {
}
function renderSky(ctx) {
// Get sky colors and make gradient
const { skyTop, skyBottom } = getSkyColors(hour);
const gradient = ctx.createLinearGradient(0, 0, 0, height * pixelSize);
gradient.addColorStop(0, skyTop);
gradient.addColorStop(1, skyBottom);
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, width * pixelSize, height * pixelSize);
ctx.fillRect(0, 0, (width + 1) * pixelSize, (height + 1) * pixelSize);
}
function updateDayTime() {
if (paused) {return;}
if (realtime_setting.value) {
const now = new Date();
hour = now.getHours() + now.getMinutes() / 60;
@ -64,7 +68,7 @@ function updateDayTime() {
}
}
// Make sure the sky gets VIP treatment in the render list
// Sky should be first layer
function prioritizeRenderSky() {
const idx = renderPrePixelList.indexOf(renderSky);
if (idx !== -1) {
@ -74,16 +78,14 @@ function prioritizeRenderSky() {
}
// Resetting canvas also resets time
function initializeCanvas() {
const resizeCanvas = autoResizeCanvas;
autoResizeCanvas = (clear) => {
resizeCanvas(clear);
function initializeSky() {
hour = initial_hour_setting.value;
};
}
// Hooks
setTimeout(initializeCanvas, 500);
runAfterReset(initializeSky);
runAfterLoad(prioritizeRenderSky);
runEveryTick(updateDayTime);
renderPrePixel(renderSky);
var hour = initial_hour_setting.value;