diff --git a/mods/fantasy_elements.js b/mods/fantasy_elements.js index 09f3c813..4ca0481d 100644 --- a/mods/fantasy_elements.js +++ b/mods/fantasy_elements.js @@ -1,4 +1,37 @@ +// 1.0 update +// adds dragon breath +// adds frostbite +// adds pulsium +// adds pulsium bar +// adds goblins delight +// adds pheonix +// adds pheonix ash +// adds baby pheonix +// adds ice pheonix + +// 1.1 update +// adds dragon scale +// adds mystic runes +// adds enchanted wood +// adds quartzium +// adds quartz +// adds moonite + +// 1.2 update +// fixed visibility bug and some errors +// adds faustium +// adds nebulaflare +// adds flaro +// adds aurorium +// adds glimmerium +// adds ozmoz +// adds goblin +// adds fenzium +// adds sceptrium +// adds sceptrium dust + // 1.3.2 fantasy_elements.js mod +// added changelog // adds plode a bomb // 1.4 the golem mod @@ -12,6 +45,11 @@ // iced pheonix at 700 degrees becomes pheonix // added blood golem +// 1.5 update +// corrected the 'phoenix' wrong spelling mistake to pheonix +// added grethe +// added grothea + elements.dragon_breath = { color: "#f94e4e", behavior: behaviors.GAS, @@ -110,7 +148,7 @@ elements.pheonix = { baby: "baby_pheonix", }; -elements.phoenix_ash = { +elements.pheonix_ash = { color: "#a8a8a5", behavior: behaviors.POWDER, category: "fantasy", @@ -134,7 +172,7 @@ elements.baby_pheonix = { burnTime:19, state: "solid", stateLow: "iced_pheonix", - breakInto: "phoenix_ash", + breakInto: "pheonix_ash", density: 850, conduct: 1, }; @@ -738,3 +776,25 @@ elements.blood_golem= { "category":"fantasy", "temp": 10, }; + +elements.grethe = { + color: "#51f542", + "behavior": [ + "XX|XX|DL", + "SA|XX|M2", + "XX|M1|XX", + ], + category: "fantasy", + state: "solid", +}; + +elements.grothea = { + color: ["#d742f5","#c246db","#772987"], + "behavior": [ + "M2|XX|XX", + "SA|M1|XX", + "XX|XX|DL", + ], + category: "fantasy", + state: "solid", +};