Various things, including alchem.js
Added alchem.js and sturdier powders. Fixed some chem.js and world_gen_test.js bugs
This commit is contained in:
parent
fb0cc8072f
commit
6db289319b
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@ -0,0 +1,368 @@
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initialElements = ["water","dirt","fire","oxygen"];
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function findReachable(elems) {
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let redo = true;
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for(let i = 0; i < elems.length; i++)
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{
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if(redo)
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{
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i = 0;
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}
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redo = false;
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let e1 = elems[i];
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if(e1 === "mushroom_gill") {
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redo = redo || addElement(elems, "mushroom_cap");
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}
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if(e1 === "thorium" && elems.includes("neutron")) {
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redo = redo || addElement(elems, "radium");
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}
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if(elements[e1].burnInto) {
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redo = redo || addElement(elems, elements[e1].burnInto);
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}
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if(elements[e1].stateHigh) {
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redo = redo || addElement(elems, elements[e1].stateHigh);
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}
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if(elements[e1].stateLow) {
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redo = redo || addElement(elems, elements[e1].stateLow);
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}
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if(elements[e1].breakInto) {
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redo = redo || addElement(elems, elements[e1].breakInto);
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}
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if(elements[e1].extraTempLow) {
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for(let i in elements[e1].extraTempLow) {
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redo = redo || addElement(elems, elements[e1].extraTempLow[i]);
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}
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}
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if(elements[e1].behavior && elements[e1].behavior instanceof Array) {
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let behavior = elements[e1].behavior;
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for(let i = 0; i < behavior.length; i++)
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{
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for(let j = 0; j < behavior[i].length; j++)
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{
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let b0 = behavior[i][j].split(" AND ");
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for (var k = 0; k < b0.length; k++) {
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var b = b0[k];
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// remove everything after %
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b = b.split("%")[0];
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if (b.indexOf(":") != -1) {
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var arg = b.split(":")[1];
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}
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else { var arg = undefined }
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var b = b.split(":")[0];
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if (b == "CR" || b == "CH" || b == "LB" || b == "L1" || b == "L2" || b == "C2") {
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if (!arg) { arg = "[???]" }
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else if (arg.indexOf(">") != -1) { arg = arg.split(">")[1]; }
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redo = redo || addElement(elems, arg.split(","));
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}
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}
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}
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}
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}
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for(let j in elements[e1].reactions)
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{
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if(elems.includes(j)) {
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if(elements[e1].reactions[j].elem1) {
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redo = redo || addElement(elems, elements[e1].reactions[j].elem1);
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}
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if(elements[e1].reactions[j].elem2) {
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redo = redo || addElement(elems, elements[e1].reactions[j].elem2);
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}
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}
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}
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}
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return elems;
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}
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function addElement(list, elem) {
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if(elem instanceof Array)
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{
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let result = false;
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for(let i = 0; i < elem.length; i++)
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{
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result = result || addElement(list,elem[i]);
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}
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return result;
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}
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if(elem && !list.includes(elem)) {
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if(elem === "CR") {console.log(elem)};
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list.push(elem);
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return true;
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}
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}
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let chemMod = document.querySelector("[src=\"mods/chem.js\"]");
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// unhide oxygen (air), dirt (earth), fire, and water
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function loadAlchem() {
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if(!elements.hematite) {
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elements.hematite = {
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color: ["#e0472f","#bf2a2a","#913920"],
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behavior: behaviors.POWDER,
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category: "alchemy mod",
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density: 5250,
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state: "solid",
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tempHigh: 1539,
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hidden: true
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};
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elements.molten_hematite = {
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reactions: {
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"charcoal": { elem1: ["molten_iron","molten_iron","molten_iron","molten_iron","molten_nickel"], elem2: "carbon_dioxide"},
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},
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};
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elements.molten_slag.ignore.push("hematite");
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}
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elements.molten_pyrite = {
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reactions: {
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"oxygen": { elem1: "iron", elem2: "sulfur_dioxide"},
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},
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};
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elements.molten_slag.ignore.push("pyrite");
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if(!elements.chalcopyrite) {
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elements.chalcopyrite = {
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color: ["#e8d7cb","#cdc0af","#726153","#8f775e","#bfaea0",],
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behavior: behaviors.WALL,
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category: "alchemy mod",
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density: 4200,
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state: "solid",
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tempHigh: 950,
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hidden: true
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};
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elements.molten_chalcopyrite = {
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reactions: {
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"charcoal": { elem1: "molten_copper", elem2: ["molten_slag","molten_slag","sulfur_dioxide","sulfur_dioxide","sulfur_dioxide","molten_iron"]},
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},
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};
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elements.molten_slag.ignore.push("chalcopyrite");
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}
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if(!elements.sphalerite) {
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elements.sphalerite = {
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color: ["#7a7a7a","#5c5c5c","#3d3d3d","#363636","#e0e0e0",],
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behavior: behaviors.WALL,
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category: "alchemy mod",
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density: 4090,
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state: "solid",
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tempHigh: 1850,
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hidden: true
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};
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elements.molten_sphalerite = {
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reactions: {
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"charcoal": { elem1: "molten_zinc", elem2: ["sulfur_dioxide","sulfur_dioxide","sulfur_dioxide","sulfur_dioxide","sulfur_dioxide","gallium_gas"]},
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},
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};
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elements.molten_slag.ignore.push("sphalerite");
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}
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if(!elements.cassiterite) {
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elements.cassiterite = {
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color: ["#5e5b5b","#705a4d","#826f6f","#333030","#e3d8d1"],
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behavior: behaviors.WALL,
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category: "alchemy mod",
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density: 6950,
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state: "solid",
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tempHigh: 1630,
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hidden: true
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};
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elements.molten_cassiterite = {
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reactions: {
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"charcoal": { elem1: "molten_tin", elem2: "carbon_dioxide"},
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},
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};
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elements.molten_slag.ignore.push("cassiterite");
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}
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if(!elements.galena) {
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elements.galena = {
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color: ["#e6e6e6","#bdbdbd","#7a7a7a","#737373"],
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behavior: behaviors.WALL,
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category: "alchemy mod",
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density: 7600,
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state: "solid",
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tempHigh: 1113,
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hidden: true
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};
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elements.molten_galena = {
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reactions: {
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"charcoal": { elem1: "molten_lead", elem2: "sulfur_dioxide"},
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},
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};
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elements.molten_slag.ignore.push("galena");
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}
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let ores = Array(5).fill("molten_hematite")
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.concat(Array(5).fill("molten_pyrite"))
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.concat(Array(5).fill("molten_chalcopyrite"))
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.concat(Array(3).fill("molten_cassiterite"))
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.concat(Array(5).fill("molten_sphalerite"))
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.concat(Array(3).fill("molten_galena"))
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.concat(Array(2).fill("molten_rutile"))
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.concat(Array(5).fill("molten_bauxite"))
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.concat(Array(2).fill("molten_silver"))
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.concat(Array(1).fill("molten_gold"))
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.concat(Array(3).fill("molten_fluorite"))
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.concat(Array(3).fill("molten_uraninite"))
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elements.molten_slag.ignore.push("rutile");
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elements.molten_slag.ignore.push("bauxite");
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elements.molten_slag.ignore.push("silver");
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elements.molten_slag.ignore.push("gold");
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elements.seltzer.reactions["electric"] =
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{ elem1: "water", elem2:"methane"};
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elements.carbon_dioxide.reactions["electric"] =
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{ elem1:"methane"};
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elements.magma.reactions["magma"] =
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{ elem2:ores, tempMin:2500, tempMax:3000, chance:0.0001};
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if (!settings.alchemyUnlocked) {
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settings.alchemyUnlocked = {
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"oxygen": true,
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"dirt": true,
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"fire": true,
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"water": true,
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};
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}
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if (settings.unlocked.alchemymod) {
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for (var element in settings.unlocked) {
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if (settings.unlocked[element]) {
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settings.alchemyUnlocked[element] = true
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}
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}
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}
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// loop through the elements object
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if (elements.explosion) {
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elements.explosion.category = "tools";
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}
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if (elements.room_temp) {
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elements.room_temp.category = "tools";
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}
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if (elements.cook) {
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elements.cook.category = "tools";
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}
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if (elements.incinerate) {
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elements.incinerate.category = "tools";
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}
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for (var element in elements) {
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if (elements[element].category === "tools") {
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settings.alchemyUnlocked[element] = true;
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}
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if (settings.alchemyUnlocked[element]) {
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elements[element].hidden = false;
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if (elements[element].category !== "tools") { elements[element].category = "alchemy mod"; }
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}
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else if (elements[element].category !== "tools") {
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// give the element the hidden attribute true
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elements[element].hidden = true;
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// set its category to "alchemy mod"
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elements[element].category = "alchemy mod";
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}
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}
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// set the unhide setting to Unlock as Discovered (2)
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settings.unhide = 2;
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runAfterLoad(function(){
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checkUnlock = function(element) {
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if (elements[element] && elements[element].hidden && !settings.alchemyUnlocked[element]) {
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settings.alchemyUnlocked[element] = true;
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if (settings.unhide === 2) {
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createElementButton(element)
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var categoryButton = document.querySelector(".categoryButton[current='true']");
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var currentCategory = categoryButton.getAttribute("category");
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if (currentCategory !== elements[element].category) {
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document.getElementById("categoryButton-"+elements[element].category).classList.add("notify");
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}
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// add notify to the elementButton of the element
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document.getElementById("elementButton-"+element).classList.add("notify");
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}
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saveSettings();
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}
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}
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})
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runAfterAutogen(function(){
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for (var element in elements) {
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if (elements[element].category === "states") {
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elements[element].category = "alchemy mod"
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}
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}
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})
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window.addEventListener("load",function(){
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for (var element in elements) {
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if (elements[element].hidden && document.getElementById("elementButton-"+element)) {
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document.getElementById("elementButton-"+element).remove()
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}
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}
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})
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runAfterAutogen(function(){
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let reachable = findReachable(initialElements);
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console.log(reachable.join(","));
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let string = "";
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for(let i in elements)
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{
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if(!reachable.includes(i))
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{
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if(string === "")
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{
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string = i;
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}
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else
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{
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string += "," + i;
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}
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}
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}
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console.log(string);
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string = "";
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for(let i = 0; i < reachable.length; i++)
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{
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if(!settings.alchemyUnlocked[reachable[i]])
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{
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if(string === "")
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{
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string = reachable[i];
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}
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else
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{
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string += "," + reachable[i];
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}
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}
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}
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console.log(string);
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string = "";
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for(let i in settings.alchemyUnlocked)
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{
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if(!reachable.includes(i) && settings.alchemyUnlocked[i] && elements[i].category !== "tools")
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{
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if(string === "")
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{
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string = i;
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}
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else
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{
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string += "," + i;
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}
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}
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}
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console.log(string);
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});
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}
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if(chemMod) {
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chemMod.addEventListener("load",loadAlchem);
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} else {
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loadAlchem();
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}
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173
mods/chem.js
173
mods/chem.js
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@ -1,7 +1,15 @@
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function toObject(color)
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{
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color = color.match(/\d+/g);
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return color;
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return {"r":color[0],"g":color[1],"b":color[2]};
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}
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function RGBToHex2(rgb) {
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var r = Math.min(255,parseInt(rgb.r));
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var g = Math.min(255,parseInt(rgb.g));
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var b = Math.min(255,parseInt(rgb.b));
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return "#" + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
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}
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function react(elem1,elem2,product1,product2,temp)
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@ -18,6 +26,10 @@ function acidReact(elem1,elem2,product1,product2,temp = 0)
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{
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elements[elem1].ignore.push(...product1);
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}
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else
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{
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elements[elem1].ignore.push(product1);
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}
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}
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if(product2 !== null)
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{
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@ -25,6 +37,10 @@ function acidReact(elem1,elem2,product1,product2,temp = 0)
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{
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elements[elem1].ignore.push(...product2);
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}
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else
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{
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elements[elem1].ignore.push(product2);
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}
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}
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elements[elem1].ignore.push(elem2);
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}
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@ -245,6 +261,14 @@ elements.hydrofluoric_acid_gas = {
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category:"gases",
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};
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runAfterLoad(function() {
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reactList("hydrofluoric_acid", eLists.WATER, { "elem1":null, "elem2":"dirty_water" });
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reactList("hydrofluoric_acid_gas", eLists.WATER, { "elem1":null, "elem2":"dirty_water" });
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delete elements.hydrofluoric_acid.reactions["dirty_water"];
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delete elements.hydrofluoric_acid_gas.reactions["dirty_water"];
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});
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elements.hydrogen_fluoride = {
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color: "#f2f28d",
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behavior: behaviors.GAS,
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@ -573,6 +597,12 @@ function createAcid(name,reactions, gasReactions, color, categoryhidden, categor
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if(compound == "acid") {
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eListAddIon("HYDROGEN", [name, name+"_gas"], compound);
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}
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runAfterLoad(function() {
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reactList(name, eLists.WATER, { "elem1":null, "elem2":"dirty_water" });
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reactList(name+"_gas", eLists.WATER, { "elem1":null, "elem2":"dirty_water" });
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delete elements[name].reactions["dirty_water"];
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delete elements[name+"_gas"].reactions["dirty_water"];
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});
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}
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function eListAddIon(listName, itemList, compoundType = "default", priority = 0)
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@ -1140,6 +1170,8 @@ elements.hydrogen_sulfide = {
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runAfterLoad(function() {
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reactList("hydrogen_sulfide", eLists.WATER, { "elem1":null, "elem2":"dirty_water" });
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delete elements.hydrogen_sulfide.reactions["dirty_water"];
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delete elements.hydrogen_sulfide.reactions["iron_dichloride_solution"];
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});
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acidIgnore(["sulfur_dioxide","liquid_sulfur_dioxide","sulfur_dioxide_ice"]);
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@ -1169,6 +1201,9 @@ elements.sulfuric_acid_gas.ignore.push("charcoal");
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runAfterLoad(function() {
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reactList("sulfuric_acid", eLists.WATER, { "elem2":"dirty_water"});
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reactList("sulfuric_acid_gas", eLists.WATER, { "elem2":"dirty_water"});
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delete elements.sulfuric_acid.reactions["dirty_water"];
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delete elements.sulfuric_acid_gas.reactions["dirty_water"];
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});
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elements.sulfuric_acid.reactions["grape"] = { "elem1": "charcoal", "elem2": "steam", "temp2": 200};
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elements.sulfuric_acid.reactions["juice"] = { "elem1": "charcoal", "elem2": "steam", "temp2": 200};
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@ -1553,9 +1588,9 @@ elements.titanium_tetrachloride = {
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density: 1728,
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state: "liquid",
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tempHigh: 136.4,
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stateHigh: "titanium_tetrachloride_gas",
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stateHighName: "titanium_tetrachloride_gas",
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tempLow: -24,
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stateLow: "solid_titanium_tetrachloride",
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stateLowName: "solid_titanium_tetrachloride",
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};
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eListAddIon("TITANIUMIV","solid_titanium_tetrachloride");
|
||||
eListAddIon("CHLORIDE","solid_titanium_tetrachloride");
|
||||
|
|
@ -1727,16 +1762,18 @@ elements.molten_astatine = {
|
|||
tempHigh: 336,
|
||||
};
|
||||
elements.astatine_gas = {
|
||||
behavior: [
|
||||
"M2|M1 AND CR:radiation%50|M2",
|
||||
"M1 AND CR:radiation%50|CH:polonium,big_pop%0.1|M1 AND CR:radiation%50",
|
||||
"M2|M1 AND CR:radiation%50|M2",
|
||||
behavior: behaviors.GAS,
|
||||
behavior2: [
|
||||
["XX","CR:radiation%50","XX"],
|
||||
["CR:radiation%50","CH:polonium,big_pop%0.1","CR:radiation%50"],
|
||||
["XX","CR:radiation%50","XX"]
|
||||
],
|
||||
reactions: {
|
||||
"quark_matter": { "elem1":"molten_stable_astatine", "elem2":"quark_matter"}
|
||||
},
|
||||
tick: function(pixel) {
|
||||
pixel.temp += 5;
|
||||
pixelTick(pixel,elements[pixel.element].behavior2);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1780,7 +1817,7 @@ elements.polonium = {
|
|||
elements.molten_polonium = {
|
||||
color: ["#ace638","#acb838","#ac8a00"],
|
||||
behavior: [
|
||||
"XX|CR:fire,CR:radiation%12.5|XX",
|
||||
"XX|CR:fire AND CR:radiation%12.5|XX",
|
||||
"M2 AND CR:radiation%10|CH:lead%0.1|M2 AND CR:radiation%10",
|
||||
"M1|M1|M1",
|
||||
],
|
||||
|
|
@ -1904,6 +1941,9 @@ eLists.ACIDGAS.push("hydroastatic_acid_gas");
|
|||
|
||||
runAfterLoad(function() {
|
||||
reactList("hydroastatic_acid", eLists.WATER, {"elem2":"dirty_water"});
|
||||
reactList("hydroastatic_acid_gas", eLists.WATER, {"elem2":"dirty_water"});
|
||||
delete elements.hydroastatic_acid.reactions["dirty_water"];
|
||||
delete elements.hydroastatic_acid_gas.reactions["dirty_water"];
|
||||
});
|
||||
|
||||
elements.polonium_dioxide = {
|
||||
|
|
@ -2323,7 +2363,9 @@ elements.silver_bromide = {
|
|||
if(!isEmpty(k,l,true) && pixelMap[k][l].element === "silver_bromide")
|
||||
{
|
||||
if(distance <= 0) {console.log("a");}
|
||||
pixelMap[k][l].color = pixelColorPick(pixelMap[k][l],blendColors(RGBToHex(toObject(pixelMap[k][l].color)),RGBToHex(toObject(pixelMap[pixel.x+i][pixel.y+j].color)),1/distance));
|
||||
let rgb = hexToRGB(blendColors(RGBToHex2(toObject(pixelMap[k][l].color)),RGBToHex2(toObject(pixelMap[pixel.x+i][pixel.y+j].color)),10/(10+distance)));
|
||||
pixelMap[k][l].color = "rgb("+rgb.r+","+rgb.g+","+rgb.b+")";
|
||||
//pixelMap[k][l].color = pixelColorPick(pixelMap[k][l],blendColors(RGBToHex2(toObject(pixelMap[k][l].color)),RGBToHex2(toObject(pixelMap[pixel.x+i][pixel.y+j].color)),1/distance));
|
||||
}
|
||||
}
|
||||
if(pixelMap[pixel.x+i][pixel.y+j].element === "light" || pixelMap[pixel.x+i][pixel.y+j].element === "laser")
|
||||
|
|
@ -2699,6 +2741,9 @@ eListAddIon("HYDROGEN","hydroiodic_acid_gas");
|
|||
eListAddIon("IODIDE","hydroiodic_acid_gas");
|
||||
runAfterLoad(function() {
|
||||
reactList("hydroiodic_acid", eLists.WATER, { "elem2":"dirty_water"});
|
||||
reactList("hydroiodic_acid_gas", eLists.WATER, { "elem2":"dirty_water"});
|
||||
delete elements.hydroiodic_acid.reactions["dirty_water"];
|
||||
delete elements.hydroiodic_acid_gas.reactions["dirty_water"];
|
||||
});
|
||||
|
||||
|
||||
|
|
@ -3053,11 +3098,10 @@ elements.liquid_boron_trichloride = {
|
|||
|
||||
|
||||
runAfterLoad(function() {
|
||||
reactList("fluoroboric_acid", eLists.WATER, { "elem2": "dirty_water" });
|
||||
});
|
||||
|
||||
runAfterLoad(function() {
|
||||
reactList("fluoroboric_acid_gas", eLists.WATER, { "elem2": "dirty_water" });
|
||||
reactList("fluoroboric_acid", eLists.WATER, { "elem2":"dirty_water"});
|
||||
reactList("fluoroboric_acid_gas", eLists.WATER, { "elem2":"dirty_water"});
|
||||
delete elements.fluoroboric_acid.reactions["dirty_water"];
|
||||
delete elements.fluoroboric_acid_gas.reactions["dirty_water"];
|
||||
});
|
||||
|
||||
createAcid("fluoroboric_acid",{},{},["#3bffdb","#00caaf","#56c4a3"],true,true,100,100,0,1000,1020,1,"TETRAFLUOROBORATE")
|
||||
|
|
@ -3175,7 +3219,7 @@ runAfterLoad(function() {
|
|||
});
|
||||
|
||||
eLists.CAUSTIC.push("sodium_hydride");
|
||||
elements.sodium_hydride.ignore = defaultAcidIgnore.concat(eLists.CAUSTICIGNORE);
|
||||
elements.sodium_hydride.ignore = defaultAcidIgnore.concat(eLists.CAUSTICIGNORE).concat(["sodium","molten_sodium","hydrogen"]);
|
||||
acidIgnore(["sodium_hydride"]);
|
||||
|
||||
elements.molten_sodium.reactions.hydrogen = { elem1: "sodium_hydride", elem2: null};
|
||||
|
|
@ -3575,6 +3619,7 @@ elements.depleted_uranium = {
|
|||
|
||||
runAfterLoad(function() {
|
||||
reactList("depleted_uranium", eLists.WATER, { elem2: "dirty_water", chance:0.25 });
|
||||
delete elements.depleted_uranium.reactions["dirty_water"];
|
||||
});
|
||||
|
||||
|
||||
|
|
@ -3617,10 +3662,12 @@ elements.enriched_uranium = {
|
|||
|
||||
runAfterLoad(function() {
|
||||
reactList("enriched_uranium", eLists.WATER, { elem2: "dirty_water", chance:0.25 });
|
||||
delete elements.enriched_uranium.reactions["dirty_water"];
|
||||
});
|
||||
|
||||
runAfterLoad(function() {
|
||||
reactList("uranium", eLists.WATER, { elem2: "dirty_water", chance:0.25 });
|
||||
delete elements.uranium.reactions["dirty_water"];
|
||||
});
|
||||
|
||||
|
||||
|
|
@ -3677,6 +3724,7 @@ elements.stable_uranium = {
|
|||
};
|
||||
runAfterLoad(function() {
|
||||
reactList("stable_uranium", eLists.WATER, { elem2: "dirty_water", chance:0.25 });
|
||||
delete elements.stable_uranium.reactions["dirty_water"];
|
||||
});
|
||||
|
||||
elements.uranium.reactions["oxygen"] = { elem1:"uranium_dioxide", elem2: null, chance:0.1};
|
||||
|
|
@ -3813,7 +3861,7 @@ function reduce(element, element2, result) {
|
|||
"molten_magnesium": { elem1: result, elem2: "magnesium_fluoride"},
|
||||
"molten_calcium": { elem1: result, elem2: "fluorite"},
|
||||
"molten_sodium": { elem1: result, elem2: "sodium_fluoride"},
|
||||
"molten_sodium": { elem1: result, elem2: "potassium_fluoride"},
|
||||
"molten_potassium": { elem1: result, elem2: "potassium_fluoride"},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -4360,9 +4408,9 @@ elements.stable_plutonium = {
|
|||
|
||||
runAfterLoad(function() {
|
||||
reactList("plutonium", eLists.WATER, { elem2: "dirty_water", chance:0.25 });
|
||||
});
|
||||
runAfterLoad(function() {
|
||||
delete elements.plutonium.reactions["dirty_water"];
|
||||
reactList("stable_plutonium", eLists.WATER, { elem2: "dirty_water", chance:0.25 });
|
||||
delete elements.stable_plutonium.reactions["dirty_water"];
|
||||
});
|
||||
|
||||
elements.plutonium_dioxide = {
|
||||
|
|
@ -5512,12 +5560,11 @@ if(!elements.caustic_soda.reactions)
|
|||
{
|
||||
elements.caustic_soda.reactions = {};
|
||||
}
|
||||
elements.caustic_soda.reactions["water"] = { elem1:"sodium_hydroxide", elem2:null };
|
||||
elements.caustic_soda.reactions["salt_water"] = { elem1:"sodium_hydroxide", elem2:null };
|
||||
elements.caustic_soda.reactions["sugar_water"] = { elem1:"sodium_hydroxide", elem2:null };
|
||||
elements.caustic_soda.reactions["dirty_water"] = { elem1:"sodium_hydroxide", elem2:null };
|
||||
elements.caustic_soda.reactions["seltzer"] = { elem1:"sodium_hydroxide", elem2:null };
|
||||
elements.caustic_soda.reactions["pool_water"] = { elem1:"sodium_hydroxide", elem2:null };
|
||||
runAfterLoad(function() {
|
||||
reactList("caustic_soda", eLists.WATER, { elem1:"sodium_hydroxide", elem2:null });
|
||||
delete elements.sodium_hydroxide.reactions["sodium_aluminate_solution"];
|
||||
delete elements.sodium_hydroxide_gas.reactions["sodium_aluminate_solution"];
|
||||
});
|
||||
|
||||
elements.sodium_hydroxide_gas.tempHigh = 150;
|
||||
elements.sodium_hydroxide_gas.stateHigh = ["caustic_soda","steam"];
|
||||
|
|
@ -5543,13 +5590,9 @@ if(!elements.caustic_potash.reactions)
|
|||
{
|
||||
elements.caustic_potash.reactions = {};
|
||||
}
|
||||
elements.caustic_potash.reactions["water"] = { elem1:"potassium_hydroxide", elem2:null };
|
||||
elements.caustic_potash.reactions["salt_water"] = { elem1:"potassium_hydroxide", elem2:null };
|
||||
elements.caustic_potash.reactions["sugar_water"] = { elem1:"potassium_hydroxide", elem2:null };
|
||||
elements.caustic_potash.reactions["dirty_water"] = { elem1:"potassium_hydroxide", elem2:null };
|
||||
elements.caustic_potash.reactions["seltzer"] = { elem1:"potassium_hydroxide", elem2:null };
|
||||
elements.caustic_potash.reactions["pool_water"] = { elem1:"potassium_hydroxide", elem2:null };
|
||||
|
||||
runAfterLoad(function() {
|
||||
reactList("caustic_potash", eLists.WATER, { elem1:"potassium_hydroxide", elem2:null });
|
||||
});
|
||||
elements.potassium_hydroxide_gas.tempHigh = 150;
|
||||
elements.potassium_hydroxide_gas.stateHigh = ["caustic_potash","steam"];
|
||||
|
||||
|
|
@ -5564,6 +5607,12 @@ elements.red_mud.reactions.seltzer = {"elem2":"dirty_water" };
|
|||
elements.red_mud.reactions.pool_water = {"elem2":"dirty_water" };
|
||||
elements.red_mud.reactions.primordial_soup = {"elem2":"dirty_water" };
|
||||
|
||||
runAfterLoad(function() {
|
||||
reactList("red_mud", eLists.WATER, { elem2: "dirty_water" });
|
||||
delete elements.red_mud.reactions["dirty_water"];
|
||||
delete elements.red_mud.reactions["sodium_aluminate_solution"];
|
||||
});
|
||||
|
||||
acidReact("potassium_hydroxide","fertilizer","niter","ammonia",10);
|
||||
acidReact("potassium_hydroxide_gas","fertilizer","niter","ammonia",10);
|
||||
|
||||
|
|
@ -5934,10 +5983,10 @@ eListAddIon("BICARBONATE","baking_soda","base");
|
|||
eListAddIon("SODIUM","baking_soda_solution","base");
|
||||
eListAddIon("BICARBONATE","baking_soda_solution","base");
|
||||
|
||||
elements["baking_soda"].reactions["sodium_hydroxide"] = {elem1: "sodium_carbonate_solution", elem2: "null"};
|
||||
elements["baking_soda"].reactions["sodium_hydroxide_gas"] = {elem1: "sodium_carbonate_solution", elem2: "null"};
|
||||
elements["baking_soda_solution"].reactions["sodium_hydroxide"] = {elem1: "sodium_carbonate_solution", elem2: "null"};
|
||||
elements["baking_soda_solution"].reactions["sodium_hydroxide_gas"] = {elem1: "sodium_carbonate_solution", elem2: "null"};
|
||||
elements["baking_soda"].reactions["sodium_hydroxide"] = {elem1: "sodium_carbonate_solution", elem2: null};
|
||||
elements["baking_soda"].reactions["sodium_hydroxide_gas"] = {elem1: "sodium_carbonate_solution", elem2: null};
|
||||
elements["baking_soda_solution"].reactions["sodium_hydroxide"] = {elem1: "sodium_carbonate_solution", elem2: null};
|
||||
elements["baking_soda_solution"].reactions["sodium_hydroxide_gas"] = {elem1: "sodium_carbonate_solution", elem2: null};
|
||||
|
||||
createSalt("sodium_acetate","sodium_acetate_solution",["#f2f2f2","#e0e0e0"],"#7ea2f2",false,true,292,-2,102,3980,1028,"SODIUM","ACETATE");
|
||||
|
||||
|
|
@ -6035,7 +6084,6 @@ runAfterAutogen(function() {
|
|||
let i = eLists.WATER[ii];
|
||||
if(!elements[i])
|
||||
{
|
||||
console.log(i);
|
||||
continue;
|
||||
}
|
||||
if(!elements[i].reactions)
|
||||
|
|
@ -6106,11 +6154,11 @@ runAfterAutogen(function() {
|
|||
if(productsA.length > 0 && productsB.length > 0)
|
||||
{
|
||||
acidReact(i,j,productsA,productsB,0);
|
||||
console.log("precipitate");
|
||||
console.log(i);
|
||||
console.log(j);
|
||||
console.log(productsA);
|
||||
console.log(productsB);
|
||||
//console.log("precipitate");
|
||||
//console.log(i);
|
||||
//console.log(j);
|
||||
//console.log(productsA);
|
||||
//console.log(productsB);
|
||||
priorityA = elements[i].salt[iii].priority;
|
||||
priorityB = elements[j].salt[jjj].priority;
|
||||
continue;
|
||||
|
|
@ -6142,10 +6190,10 @@ runAfterAutogen(function() {
|
|||
if(productsA.length > 0 && productsB.length > 0)
|
||||
{
|
||||
elements[i].reactions[j] = { elem1:productsA, elem2:productsB, chance:0.001, oneway:true };
|
||||
console.log(i);
|
||||
console.log(j);
|
||||
console.log(productsA);
|
||||
console.log(productsB);
|
||||
//console.log(i);
|
||||
//console.log(j);
|
||||
//console.log(productsA);
|
||||
//console.log(productsB);
|
||||
priorityA = elements[i].salt[iii].priority;
|
||||
priorityB = elements[j].salt[jjj].priority;
|
||||
}
|
||||
|
|
@ -6161,7 +6209,6 @@ runAfterAutogen(function() {
|
|||
let i = acids[ii];
|
||||
if(!elements[i])
|
||||
{
|
||||
console.log(i);
|
||||
continue;
|
||||
}
|
||||
if(!elements[i].reactions)
|
||||
|
|
@ -6234,14 +6281,36 @@ runAfterAutogen(function() {
|
|||
reactionTemp = 50;
|
||||
}
|
||||
acidReact(i,j,productsA,productsB,reactionTemp);
|
||||
console.log("neutral");
|
||||
console.log(i);
|
||||
console.log(j);
|
||||
console.log(compounds);
|
||||
console.log(productsA);
|
||||
console.log(productsB);
|
||||
if(elements[j].reactions && elements[j].reactions[i]) {
|
||||
delete elements[j].reactions[i];
|
||||
}
|
||||
for(let k = 0; k < productsA.length; k++)
|
||||
{
|
||||
if(elements[j].reactions && elements[j].reactions[productsA[k]]) {
|
||||
delete elements[j].reactions[productsA[k]];
|
||||
}
|
||||
if(elements[i].reactions && elements[i].reactions[productsA[k]]) {
|
||||
delete elements[i].reactions[productsA[k]];
|
||||
}
|
||||
}
|
||||
for(let k = 0; k < productsB.length; k++)
|
||||
{
|
||||
if(elements[j].reactions && elements[j].reactions[productsB[k]]) {
|
||||
delete elements[j].reactions[productsB[k]];
|
||||
}
|
||||
if(elements[i].reactions && elements[i].reactions[productsB[k]]) {
|
||||
delete elements[i].reactions[productsB[k]];
|
||||
}
|
||||
}
|
||||
//console.log("neutral");
|
||||
//console.log(i);
|
||||
//console.log(j);
|
||||
//console.log(compounds);
|
||||
//console.log(productsA);
|
||||
//console.log(productsB);
|
||||
}
|
||||
}
|
||||
}
|
||||
delete elements["molten_iodine_ice"];
|
||||
}
|
||||
});
|
||||
|
|
@ -0,0 +1,595 @@
|
|||
tryMove = function(pixel,nx,ny,leaveBehind,force) {
|
||||
if (pixel.drag && !force) { return true; }
|
||||
var info = elements[pixel.element];
|
||||
var oob = outOfBounds(nx,ny);
|
||||
if (isEmpty(nx,ny,false,oob)) { // If coords is empty, move to coords
|
||||
if(Math.random() > (elements[newPixel.element].friction ? elements[newPixel.element].friction : 0.02))
|
||||
{
|
||||
pixel.grounded = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
pixel.grounded = false;
|
||||
}
|
||||
movePixel(pixel,nx,ny,leaveBehind);
|
||||
return true;
|
||||
}
|
||||
else if (!oob) {
|
||||
// Reactions
|
||||
newPixel = pixelMap[nx][ny];
|
||||
if(!pixel.grounded && Math.random() > (elements[newPixel.element].friction ? elements[newPixel.element].friction : 0.02)) {
|
||||
newPixel.grounded = false;
|
||||
}
|
||||
if(Math.random() > (elements[newPixel.element].friction ? elements[newPixel.element].friction : 0.02))
|
||||
{
|
||||
pixel.grounded = true;
|
||||
}
|
||||
var rr1 = false;
|
||||
if (info.reactions !== undefined && info.reactions[newPixel.element] !== undefined) {
|
||||
rr1 = reactPixels(pixel,newPixel)
|
||||
if (rr1) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (!rr1 && elements[newPixel.element].reactions !== undefined && elements[newPixel.element].reactions[pixel.element] !== undefined && !elements[newPixel.element].reactions[pixel.element].oneway) {
|
||||
if (reactPixels(newPixel,pixel)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// Density
|
||||
if (elements[pixel.element].id !== elements[newPixel.element].id) {
|
||||
if (info.density !== undefined && elements[newPixel.element].density !== undefined) {
|
||||
// if the pixel's state + ">" + newPixel's state is in validDensitySwaps, and the pixel's density is larger than the newPixel's density, swap the pixels
|
||||
if (validDensitySwaps[info.state][elements[newPixel.element].state] && info.density >= elements[newPixel.element].density) {
|
||||
// chance depending on the difference in density
|
||||
if (Math.random() < (info.density - elements[newPixel.element].density)/(info.density + elements[newPixel.element].density)) {
|
||||
swapPixels(pixel,newPixel);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// else { // same-element density swapping
|
||||
// if (info.density !== undefined) {
|
||||
// if (validDensitySwaps[info.state][info.state]) {
|
||||
// if (Math.random() < 0.01) {
|
||||
// swapPixels(pixel,newPixel);
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
function pixelTick(pixel,custom=null) {
|
||||
if (pixel.start === pixelTicks) {return}
|
||||
if (elements[pixel.element] === undefined) {
|
||||
pixel.invalidElement = pixel.element;
|
||||
changePixel(pixel,"unknown");
|
||||
return;
|
||||
}
|
||||
var info = elements[pixel.element];
|
||||
if (custom) { var behavior = custom; }
|
||||
else if (pixel.charge && info.behaviorOn) { var behavior = info.behaviorOn; }
|
||||
else { var behavior = info.behavior; }
|
||||
if (pixel.flipX) { behavior = flipBehavior(behavior,"x"); }
|
||||
if (pixel.flipY) { behavior = flipBehavior(behavior,"y"); }
|
||||
if (pixel.r) { behavior = rotateBehavior(behavior,pixel.r); }
|
||||
var x = pixel.x;
|
||||
var y = pixel.y;
|
||||
var move1Spots = [];
|
||||
var move2Spots = [];
|
||||
var supportSpots = [];
|
||||
var swapSpots = [];
|
||||
var leaveBehind = null;
|
||||
var leaveBehind1 = null;
|
||||
var leaveBehind2 = null;
|
||||
var move = true;
|
||||
// Parse behavior
|
||||
for (var by = 0; by < behavior.length; by++) {
|
||||
var behaviorby = behavior[by];
|
||||
for (var bx = 0; bx < behaviorby.length; bx++) {
|
||||
var b0 = behaviorby[bx];
|
||||
if (b0 === "XX") {continue}
|
||||
//if (b.includes(" OR ")) {
|
||||
// b = b.split(" OR ")[Math.floor(Math.random()*b.split(" OR ").length)];
|
||||
//}
|
||||
// Loop through b0.split(" AND ")
|
||||
if (b0.indexOf(" AND ") !== -1) { var andsplit = b0.split(" AND "); }
|
||||
else { var andsplit = [b0]; }
|
||||
for (var i = 0; i < andsplit.length; i++) {
|
||||
var b = andsplit[i];
|
||||
if (b.indexOf(":") !== -1) {
|
||||
var arg = b.split(":")[1].split(/[\:\%]/)[0];
|
||||
if (b.indexOf("%") === -1) {
|
||||
b = b.split(/[\:\%]/)[0];
|
||||
}
|
||||
}
|
||||
else { var arg = null;}
|
||||
// If b has "%" followed by a number in it, it's a chance to move
|
||||
if (b.indexOf("%") !== -1) {
|
||||
// Split the string at the "%" and use the second half as the chance (float)
|
||||
var chance = parseFloat(b.split("%")[1]);
|
||||
//console.log(b+": "+(Math.random()*100 < chance));
|
||||
b = b.split(/[\:\%]/)[0];
|
||||
}
|
||||
else { var chance = 100; }
|
||||
if (chance===100 || Math.random()*100 < chance) {
|
||||
var newCoords = behaviorCoords(x,y,bx,by);
|
||||
switch (b) {
|
||||
default: break;
|
||||
case "M1":
|
||||
if (info.viscosity !== undefined) {
|
||||
if (!((Math.random()*100) < 100 / Math.pow(info.viscosity, 0.25))) {
|
||||
newCoords.x = x;
|
||||
}
|
||||
}
|
||||
move1Spots.push(newCoords);
|
||||
break;
|
||||
case "M2":
|
||||
if (pixel.grounded || info.viscosity !== undefined) {
|
||||
if (!((Math.random()*100) < 100 / Math.pow(info.viscosity, 0.25))) {
|
||||
newCoords.x = x;
|
||||
}
|
||||
}
|
||||
move2Spots.push(newCoords);
|
||||
break;
|
||||
case "SP":
|
||||
supportSpots.push({x:newCoords.x,y:newCoords.y,arg:arg});
|
||||
break;
|
||||
case "SA":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
move = false;
|
||||
}
|
||||
break;
|
||||
case "DL":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
// if the pixel at newCoords is the same element as the pixel, ignore
|
||||
newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
// if info.ignore exists and newPixel.element is in it
|
||||
if (info.ignore && info.ignore.indexOf(newPixel.element) !== -1) {
|
||||
continue;
|
||||
}
|
||||
if ((!(newPixel.element == pixel.element)) || (newCoords.x == x && newCoords.y == y)) {
|
||||
if (arg != null) { var args = arg.split(","); }
|
||||
if (arg == null || args.indexOf(newPixel.element) !== -1) {
|
||||
if (!elements[newPixel.element].hardness || Math.random() > elements[newPixel.element].hardness) {
|
||||
deletePixel(newCoords.x,newCoords.y);
|
||||
if (newCoords.x == x && newCoords.y == y) {
|
||||
var deleted = true;
|
||||
}
|
||||
swapSpots = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "DB":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
// if the pixel at newCoords is the same element as the pixel, ignore
|
||||
newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
// if info.ignore exists and newPixel.element is in it
|
||||
if (info.ignore && info.ignore.indexOf(newPixel.element) !== -1) {
|
||||
continue;
|
||||
}
|
||||
if (!(newPixel.element == pixel.element)) {
|
||||
if (arg != null) { var args = arg.split(","); }
|
||||
if (arg == null || args.indexOf(newPixel.element) !== -1) {
|
||||
if (!elements[newPixel.element].hardness || Math.random() > elements[newPixel.element].hardness) {
|
||||
deletePixel(newCoords.x,newCoords.y);
|
||||
if (pixelMap[pixel.x][pixel.y] != undefined) {
|
||||
deletePixel(pixel.x,pixel.y);
|
||||
}
|
||||
var deleted = true;
|
||||
swapSpots = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "CH":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
if (info.ignore && info.ignore.indexOf(newPixel.element) !== -1) {
|
||||
continue;
|
||||
}
|
||||
if (!elements[newPixel.element].hardness || Math.random() > elements[newPixel.element].hardness || (newCoords.x == x && newCoords.y == y)) {
|
||||
if (arg.indexOf(">") !== -1) {
|
||||
var argfrom = arg.split(">")[0];
|
||||
if (argfrom.indexOf(",") !== -1) {
|
||||
if (argfrom.split(",").indexOf(newPixel.element) === -1) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (argfrom !== newPixel.element) {
|
||||
continue;
|
||||
}
|
||||
var argto = arg.split(">")[1];
|
||||
}
|
||||
else {
|
||||
var argfrom = null;
|
||||
var argto = arg;
|
||||
}
|
||||
if (argto.indexOf(",") !== -1) {
|
||||
var argto = argto.split(",")[Math.floor(Math.random()*argto.split(",").length)];
|
||||
}
|
||||
if (elements[argto]) {
|
||||
if (elements[newPixel.element].id !== elements[argto].id) {
|
||||
changePixel(newPixel,argto);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "SW":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
if (arg != null) { var args = arg.split(","); }
|
||||
if (arg == null || args.indexOf(newPixel.element) !== -1) {
|
||||
if (!elements[newPixel.element].hardness || Math.random() > elements[newPixel.element].hardness) {
|
||||
swapSpots.push({x:newCoords.x,y:newCoords.y});
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "CR":
|
||||
if (isEmpty(newCoords.x,newCoords.y)) {
|
||||
if (arg == null) {
|
||||
arg = pixel.element;
|
||||
}
|
||||
else if (arg.indexOf(",") !== -1) {
|
||||
arg = arg.split(",")[Math.floor(Math.random()*arg.split(",").length)];
|
||||
}
|
||||
if (elements[arg]) {
|
||||
createPixel(arg,newCoords.x,newCoords.y);
|
||||
if (info.fireColor && arg==="fire") {
|
||||
pixelMap[newCoords.x][newCoords.y].color = pixelColorPick(pixelMap[newCoords.x][newCoords.y],info.fireColor);
|
||||
}
|
||||
pixelMap[newCoords.x][newCoords.y].temp = pixel.temp
|
||||
pixelTempCheck(pixelMap[newCoords.x][newCoords.y]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "CL":
|
||||
if (isEmpty(newCoords.x,newCoords.y)) {
|
||||
if (arg == null || pixel.temp >= parseFloat(arg)) {
|
||||
clonePixel(pixel,newCoords.x,newCoords.y);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "CF":
|
||||
if (pixel.clone) {
|
||||
if (isEmpty(newCoords.x,newCoords.y)) {
|
||||
createPixel(pixel.clone,newCoords.x,newCoords.y);
|
||||
pixelMap[newCoords.x][newCoords.y].temp = pixel.temp;
|
||||
pixelTempCheck(pixelMap[newCoords.x][newCoords.y]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
if (info.ignore && info.ignore.indexOf(newPixel.element) !== -1) {
|
||||
continue;
|
||||
}
|
||||
if (newPixel.element != pixel.element && newPixel.element != "wire") {
|
||||
pixel.clone = newPixel.element;
|
||||
pixel.temp = newPixel.temp;
|
||||
}
|
||||
else if (newPixel.clone) {
|
||||
pixel.clone = newPixel.clone;
|
||||
pixel.temp = newPixel.temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "SH":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
var con = elements[newPixel.element].conduct;
|
||||
if (con != undefined) {
|
||||
if (Math.random() < con) { // If random number is less than conductivity
|
||||
if (!newPixel.charge && !newPixel.chargeCD && (arg == null || newPixel.element == arg)) {
|
||||
newPixel.charge = (parseFloat(arg) || 1);
|
||||
if (elements[newPixel.element].colorOn) {
|
||||
newPixel.color = pixelColorPick(newPixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "ST": //Stick
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
if (info.ignore && info.ignore.indexOf(newPixel.element) !== -1) {
|
||||
continue;
|
||||
}
|
||||
if (newPixel.element != pixel.element && (arg == null || newPixel.element == arg)) {
|
||||
var sticking = true
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "LB":
|
||||
case "L1":
|
||||
case "L2":
|
||||
if (arg != null && arg.indexOf(",") !== -1) {
|
||||
arg = arg.split(",")[Math.floor(Math.random()*arg.split(",").length)];
|
||||
}
|
||||
if (elements[arg]) {
|
||||
if (b=="LB") {leaveBehind = arg;}
|
||||
else if (b=="L1") {leaveBehind1 = arg;}
|
||||
else if (b=="L2") {leaveBehind2 = arg;}
|
||||
}
|
||||
break;
|
||||
case "CC":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
if (arg == null) {arg = newPixel.colorObject}
|
||||
else {
|
||||
if (arg.indexOf(",") !== -1) {
|
||||
arg = arg.split(",")[Math.floor(Math.random()*arg.split(",").length)];
|
||||
}
|
||||
if (!arg.startsWith("#")) {
|
||||
arg = "#" + arg;
|
||||
}
|
||||
}
|
||||
newPixel.color = pixelColorPick(newPixel,arg);
|
||||
}
|
||||
break;
|
||||
case "HT":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
// if the element isn't the same or the coords ARE the same
|
||||
if (!(newPixel.element == pixel.element) || (newCoords.x == pixel.x && newCoords.y == pixel.y)) {
|
||||
if (arg != null) {arg = parseFloat(arg)}
|
||||
else {arg = 1}
|
||||
if (isNaN(arg)) {arg = 1}
|
||||
newPixel.temp += arg;
|
||||
pixelTempCheck(newPixel);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "CO":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
if (!(newPixel.element == pixel.element) || (newCoords.x == pixel.x && newCoords.y == pixel.y)) {
|
||||
if (arg != null) {arg = parseFloat(arg)}
|
||||
else {arg = 1}
|
||||
if (isNaN(arg)) {arg = 1}
|
||||
newPixel.temp -= arg;
|
||||
pixelTempCheck(newPixel);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "FX":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
if (elements[newPixel.element].flippableX) {
|
||||
if (arg === "0") { newPixel.flipX = false; }
|
||||
else if (arg === "1") { newPixel.flipX = true; }
|
||||
newPixel.flipX = !newPixel.flipX;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "FY":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
if (elements[newPixel.element].flippableY) {
|
||||
if (arg === "0") { newPixel.flipY = false; }
|
||||
else if (arg === "1") { newPixel.flipY = true; }
|
||||
else { newPixel.flipY = !newPixel.flipY; }
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "RT":
|
||||
if (!isEmpty(newCoords.x,newCoords.y,true)) {
|
||||
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||||
// If arg isn't null, set arg to a random choice from arg.split(",")
|
||||
if (arg != null && arg.indexOf(",") !== -1) {
|
||||
arg = arg.split(",")[Math.floor(Math.random()*arg.split(",").length)];
|
||||
}
|
||||
if (elements[newPixel.element].rotatable) {
|
||||
newPixel.r = ((newPixel.r||0) + (parseInt(arg)||1)) % 4;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "BO":
|
||||
if (!isEmpty(newCoords.x,newCoords.y) && (outOfBounds(newCoords.x,newCoords.y) || elements[pixelMap[newCoords.x][newCoords.y].element].id === elements[pixel.element].id || elements[pixelMap[newCoords.x][newCoords.y].element].state === "solid")) {
|
||||
if (info.flippableX) {
|
||||
pixel.flipX = !pixel.flipX;
|
||||
}
|
||||
if (info.flippableY) {
|
||||
pixel.flipY = !pixel.flipY;
|
||||
}
|
||||
if (info.rotatable) {
|
||||
// If arg isn't null, set arg to a random choice from arg.split(",")
|
||||
if (arg != null && arg.indexOf(",") !== -1) {
|
||||
arg = arg.split(",")[Math.floor(Math.random()*arg.split(",").length)];
|
||||
}
|
||||
if (pixel.r !== undefined) {
|
||||
pixel.r = (pixel.r + (parseInt(arg)||2)) % 4;
|
||||
}
|
||||
else { pixel.r = (parseInt(arg)||2); }
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "C2":
|
||||
if (arg.indexOf(",") !== -1) {
|
||||
arg = arg.split(",")[Math.floor(Math.random()*arg.split(",").length)];
|
||||
}
|
||||
var C2 = arg;
|
||||
break;
|
||||
case "EX":
|
||||
if (!isEmpty(newCoords.x,newCoords.y)) {
|
||||
if (outOfBounds(newCoords.x,newCoords.y) || (newCoords.x == x && newCoords.y == y) || (pixel.element !== pixelMap[newCoords.x][newCoords.y].element && elements[pixelMap[newCoords.x][newCoords.y].element].state !== "gas")) {
|
||||
// if arg contains ">", var fire = everything after it, arg = everything before it
|
||||
if (arg.indexOf(">") !== -1) {
|
||||
var fire = arg.split(">")[1];
|
||||
arg = arg.split(">")[0];
|
||||
}
|
||||
else { var fire = "fire" }
|
||||
// arg = a number
|
||||
if (arg != null) {
|
||||
arg = parseInt(arg);
|
||||
if (isNaN(arg)) {arg = 3}
|
||||
}
|
||||
else {arg = 3}
|
||||
explodeAt(x,y,arg,fire);
|
||||
if (!pixel.del && info.hardness !== 1) {
|
||||
deletePixel(x,y);
|
||||
var deleted = true;
|
||||
}
|
||||
swapSpots = [];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (typeof deleted !== "undefined") {return;}
|
||||
if (supportSpots.length > 0) {
|
||||
var supportCount = 0;
|
||||
var allEmpty = true;
|
||||
for (var i = 0; i < supportSpots.length; i++) {
|
||||
var bx = supportSpots[i].x;
|
||||
var by = supportSpots[i].y;
|
||||
var arg = supportSpots[i].arg;
|
||||
if (!isEmpty(bx,by,true)) {
|
||||
if (info.ignore && info.ignore.indexOf(pixelMap[bx][by].element) !== -1) {continue;}
|
||||
if ((arg == null && !validDensitySwaps[info.state][elements[pixelMap[bx][by].element].state]) || pixelMap[bx][by].element == arg) {
|
||||
supportCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (supportCount == supportSpots.length) {
|
||||
move = false;
|
||||
}
|
||||
}
|
||||
|
||||
var moved = false;
|
||||
|
||||
if (swapSpots.length > 0) {
|
||||
var coords = swapSpots[Math.floor(Math.random()*swapSpots.length)];
|
||||
if (pixelMap[coords.x][coords.y] != undefined) {
|
||||
swapPixels(pixel,pixelMap[coords.x][coords.y]);
|
||||
move = false;
|
||||
moved = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (typeof sticking !== "undefined") {
|
||||
move = false;
|
||||
}
|
||||
|
||||
// Move First Priority
|
||||
if (move) {
|
||||
if (move1Spots.length > 0) {
|
||||
// While move1Spots is not empty
|
||||
while (move1Spots.length > 0) {
|
||||
// coords = random item of move1Spots
|
||||
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
|
||||
var nx = coords.x;
|
||||
var ny = coords.y;
|
||||
moved = tryMove(pixel,nx,ny,leaveBehind1 || leaveBehind);
|
||||
if (moved) {
|
||||
break;
|
||||
}
|
||||
else {
|
||||
// remove coords from move1Spots
|
||||
move1Spots.splice(move1Spots.indexOf(coords),1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
// Move Second Priority
|
||||
if (!moved && move2Spots.length > 0) {
|
||||
// While move2Spots is not empty
|
||||
while (move2Spots.length > 0) {
|
||||
// coords = random item of move2Spots
|
||||
var coords = move2Spots[Math.floor(Math.random()*move2Spots.length)];
|
||||
var nx = coords.x;
|
||||
var ny = coords.y;
|
||||
moved = tryMove(pixel,nx,ny,leaveBehind2 || leaveBehind);
|
||||
if (moved) {
|
||||
if (typeof C2 !== "undefined" && elements[C2]) {
|
||||
changePixel(pixel,C2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
else {
|
||||
// remove coords from move2Spots
|
||||
move2Spots.splice(move2Spots.indexOf(coords),1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
doAirDensity(pixel);
|
||||
|
||||
|
||||
// Change tempearture if needed (unused)
|
||||
/*if (info.tempChange != undefined) {
|
||||
pixel.temp += info.tempChange;
|
||||
pixelTempCheck(pixel);
|
||||
}*/
|
||||
|
||||
// Burning
|
||||
doBurning(pixel);
|
||||
|
||||
// Heat Transfer
|
||||
if (info.insulate !== true) {
|
||||
doHeat(pixel);
|
||||
}
|
||||
|
||||
// Electricity Transfer
|
||||
doElectricity(pixel);
|
||||
|
||||
// Staining
|
||||
if (info.stain) {
|
||||
doStaining(pixel);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
behaviors.POWDER2 = function(pixel) {
|
||||
if (pixel.start === pixelTicks) {return}
|
||||
if (pixel.charge && elements[pixel.element].behaviorOn) {
|
||||
pixelTick(pixel)
|
||||
}
|
||||
console.log(pixel.grounded);
|
||||
if (!pixel.grounded) {
|
||||
if(!tryMove(pixel, pixel.x, pixel.y+1)) {
|
||||
if (Math.random() < 0.5) {
|
||||
if (!tryMove(pixel, pixel.x+1, pixel.y+1)) {
|
||||
tryMove(pixel, pixel.x-1, pixel.y+1);
|
||||
}
|
||||
} else {
|
||||
if (!tryMove(pixel, pixel.x-1, pixel.y+1)) {
|
||||
tryMove(pixel, pixel.x+1, pixel.y+1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tryMove(pixel, pixel.x, pixel.y+1);
|
||||
}
|
||||
doDefaults(pixel);
|
||||
}
|
||||
|
||||
runAfterLoad(function() {
|
||||
for(let i in elements) {
|
||||
if(elements[i].behavior === behaviors.POWDER) {
|
||||
elements[i].behavior = behaviors.POWDER2;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
@ -50,7 +50,7 @@ var Simple1DNoise = function() {
|
|||
};
|
||||
};
|
||||
|
||||
function newHeightMap(pixelType, pixelType2, offset, amplitude1, amplitude2, scale1, scale2) {
|
||||
function newHeightMap(pixelType, pixelType2, offset, amplitudes, scales) {
|
||||
return {
|
||||
color: "#000000",
|
||||
behavior: behaviors.WALL,
|
||||
|
|
@ -61,22 +61,23 @@ function newHeightMap(pixelType, pixelType2, offset, amplitude1, amplitude2, sca
|
|||
pixelType: pixelType,
|
||||
pixelType2: pixelType2,
|
||||
offset: offset,
|
||||
amplitude1: amplitude1,
|
||||
amplitude2: amplitude2,
|
||||
scale1: scale1,
|
||||
scale2: scale2,
|
||||
generator: new Simple1DNoise(),
|
||||
generator2: new Simple1DNoise(),
|
||||
amplitudes: amplitudes,
|
||||
scales: scales,
|
||||
generator: Array.from({length: amplitudes.length}, () => new Simple1DNoise()),
|
||||
excludeRandom: true,
|
||||
heightMap: true,
|
||||
tick: function(pixel) {
|
||||
generator = this.generator;
|
||||
generator2 = this.generator2;
|
||||
generator.setAmplitude(this.amplitude1);
|
||||
generator.setScale(this.scale1);
|
||||
generator2.setAmplitude(this.amplitude2);
|
||||
generator2.setScale(this.scale2);
|
||||
let value = generator.getVal(pixel.x/width) + generator2.getVal(pixel.x/width);
|
||||
if(value + this.offset < pixel.y/height) {
|
||||
let generator = this.generator;
|
||||
for(let i = 0; i < generator.length; i++)
|
||||
{
|
||||
generator[i].setAmplitude(this.amplitudes[i]);
|
||||
generator[i].setScale(this.scales[i]);
|
||||
}
|
||||
let value = generator.reduce((accumulator, val) => {
|
||||
return accumulator + val.getVal(pixel.x/width);
|
||||
console.log(accumulator);
|
||||
},0);
|
||||
if(value + this.offset + generateTerrainHeights() < pixel.y/height) {
|
||||
let element = this.pixelType;
|
||||
if(Array.isArray(element))
|
||||
{
|
||||
|
|
@ -87,6 +88,10 @@ function newHeightMap(pixelType, pixelType2, offset, amplitude1, amplitude2, sca
|
|||
deletePixel(pixel.x,pixel.y);
|
||||
} else {
|
||||
changePixel(pixel,element);
|
||||
if(elements[element].heightMap)
|
||||
{
|
||||
elements[element].tick(pixel);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let element = this.pixelType2;
|
||||
|
|
@ -99,15 +104,24 @@ function newHeightMap(pixelType, pixelType2, offset, amplitude1, amplitude2, sca
|
|||
deletePixel(pixel.x,pixel.y);
|
||||
} else {
|
||||
changePixel(pixel,element);
|
||||
if(elements[element].heightMap)
|
||||
{
|
||||
elements[element].tick(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
elements.dunes_height_map = newHeightMap("sand", null, 0, 0.75, 0.05, 2.5, 20);
|
||||
elements.oasis_height_map = newHeightMap("sand", "water_height", 0.25, 0.75, 0.05, 2.5, 20);
|
||||
elements.water_height = newHeightMap("water", null, 0.5, 0, 0, 1, 1);
|
||||
elements.dunes_height_map = newHeightMap("sand", null, 0.25, [0.75, 0.05, 0.02], [2.5, 20, 200]);
|
||||
|
||||
elements.oasis = newHeightMap("water_height", "oasis_height_map", 0.5, [0.02], [200]);
|
||||
elements.oasis_height_map = newHeightMap("sand", null, 0.25, [0.75, 0.05, 0.02], [2.5, 20, 200]);
|
||||
elements.oasis_height_map2 = newHeightMap("sand", "packed_sand", 0.28, [0.75, 0.05, 0.02], [2.5, 20, 200]);
|
||||
elements.oasis_height_map2.generator = elements.oasis_height_map.generator;
|
||||
elements.water_height = newHeightMap("oasis_height_map2", "water", 0.25, [0.75, 0.05, 0.02], [2.5, 20, 200]);
|
||||
elements.water_height.generator = elements.oasis_height_map.generator;
|
||||
worldgentypes.dunes = {
|
||||
fill: [
|
||||
[0, "dunes_height_map"]
|
||||
|
|
@ -115,21 +129,21 @@ worldgentypes.dunes = {
|
|||
};
|
||||
worldgentypes.oasis = {
|
||||
fill: [
|
||||
[0, "oasis_height_map"]
|
||||
[0, "oasis"]
|
||||
]
|
||||
};
|
||||
|
||||
if (enabledMods.includes("mods/chem.js")) {
|
||||
elements.ptfe_height_map = newHeightMap("polytetrafluoroethylene", "foof_height", 0.25, 0.75, 0.05, 2.5, 20);
|
||||
elements.foof_height = newHeightMap("FOOF", Array(100).fill(null).concat(["oxygen","fluorine"]), 0.5, 0, 0, 1, 1);
|
||||
elements.ptfe_height_map = newHeightMap("polytetrafluoroethylene", "foof_height", 0.5, [0.5, 0.05, 0.02], [2.5, 20, 200]);
|
||||
elements.foof_height = newHeightMap("foof", Array(100).fill(null).concat(["oxygen","fluorine"]), 0.5, [], []);
|
||||
worldgentypes.FOOF_sea = {
|
||||
fill: [
|
||||
[0, "ptfe_height_map"]
|
||||
],
|
||||
temperature: -120
|
||||
};
|
||||
elements.francium_height_map = newHeightMap("tungsten", "francium_height", 0.125, 1, 0.2, 2.5, 20);
|
||||
elements.francium_height = newHeightMap("molten_francium", Array(100).fill(null).concat(["radon","radiation","radiation","radiation"]), 0.5, 0, 0, 1, 1);
|
||||
elements.francium_height_map = newHeightMap("tungsten", "francium_height", 0.375, [1, 0.2, 0.02], [2.5, 20, 200]);
|
||||
elements.francium_height = newHeightMap("molten_francium", Array(100).fill(null).concat(["radon","radiation","radiation","radiation"]), 0.5, [], []);
|
||||
worldgentypes.francium_lake = {
|
||||
fill: [
|
||||
[0, "francium_height_map"]
|
||||
|
|
|
|||
Loading…
Reference in New Issue