diff --git a/mods/customexplosion.js b/mods/customexplosion.js new file mode 100644 index 00000000..02367ce2 --- /dev/null +++ b/mods/customexplosion.js @@ -0,0 +1,127 @@ +//How to use this: +//in the reactions of an element, this is what it could look like: +//reactions: { "water": elem1: "CustomExplosion", items: "fire,fire,hydrogen,sodiumhydroxide" } +//OR +//reactions: { "water": elem1: "CustomExplosion", items: "EX:10>fire,fire,hydrogen.sodiumhydroxide" } (this one has a customizeable blast radius) +function reactPixels(pixel1,pixel2) { + var r = elements[pixel1.element].reactions[pixel2.element]; + if (r.setting && settings[r.setting]===0) { + return false; + } + // r has the attribute "y" which is a range between two y values + // r.y example: [10,30] + // return false if y is defined and pixel1's y is not in the range + if (r.tempMin !== undefined && pixel1.temp < r.tempMin) { + return false; + } + if (r.tempMax !== undefined && pixel1.temp > r.tempMax) { + return false; + } + if (r.burning1 !== undefined && Boolean(pixel1.burning) !== r.burning1) { + return false; + } + if (r.burning2 !== undefined && Boolean(pixel2.burning) !== r.burning2) { + return false; + } + if (r.charged && !pixel.charge) { + return false; + } + if (r.chance !== undefined && Math.random() > r.chance) { + return false; + } + if (r.y !== undefined && (pixel1.y < r.y[0] || pixel1.y > r.y[1])) { + return false; + } + if (r.elem1 !== undefined) { + // if r.elem1 is an array, set elem1 to a random element from the array, otherwise set it to r.elem1 + if (Array.isArray(r.elem1)) { + var elem1 = r.elem1[Math.floor(Math.random() * r.elem1.length)]; + if(elem1 == "customExplosion"){ + if(r.items !== undefined){ + elements.customExplosion.rItems = r.items + } else{ + return false; + } + } + } else { + var elem1 = r.elem1; + if(elem1 == "customExplosion"){ + if(r.items !== undefined){ + elements.customExplosion.rItems = r.items + } else{ + return false; + } + } + } + + if (elem1 == null) { + deletePixel(pixel1.x,pixel1.y); + } + else { + changePixel(pixel1,elem1); + } + } + if (r.charge1) { pixel1.charge = r.charge1; } + if (r.temp1) { pixel1.temp += r.temp1; pixelTempCheck(pixel1); } + if (r.color1) { // if it's a list, use a random color from the list, else use the color1 attribute + pixel1.color = pixelColorPick(pixel1, Array.isArray(r.color1) ? r.color1[Math.floor(Math.random() * r.color1.length)] : r.color1); + } + if (r.attr1) { // add each attribute to pixel1 + for (var key in r.attr1) { + pixel1[key] = r.attr1[key]; + } + } + if (r.elem2 !== undefined) { + // if r.elem2 is an array, set elem2 to a random element from the array, otherwise set it to r.elem2 + if (Array.isArray(r.elem2)) { + var elem2 = r.elem2[Math.floor(Math.random() * r.elem2.length)]; + } else { var elem2 = r.elem2; } + + if (elem2 == null) { + deletePixel(pixel2.x,pixel2.y); + } + else { + changePixel(pixel2,elem2); + } + } + if (r.charge2) { pixel2.charge = r.charge2; } + if (r.temp2) { pixel2.temp += r.temp2; pixelTempCheck(pixel2); } + if (r.color2) { // if it's a list, use a random color from the list, else use the color2 attribute + pixel2.color = pixelColorPick(pixel2, Array.isArray(r.color2) ? r.color2[Math.floor(Math.random() * r.color2.length)] : r.color2); + } + if (r.attr2) { // add each attribute to pixel2 + for (var key in r.attr2) { + pixel2[key] = r.attr2[key]; + } + } + if (r.func) { r.func(pixel1,pixel2); } + return r.elem1!==undefined || r.elem2!==undefined; +} +elements.CustomExplosion = { + items: "", + rItems: "", + behavior: behaviors.SOLID, + state: "solid", + onSelect: function(){ + items = prompt("What should this explosion include?"); + this.items = items; + console.log(items); + elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]] + }, + tick: function(pixel){ + let items = elements.customExplosion.rItems; + if (items !== ""){ + items = elements.customExplosion.rItems; + } else { + items = elements.customExplosion.items; + } + + console.log(items) + if(!items.includes("EX:")){ + elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]] + } else{ + elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", items, "XX"], ["XX", "XX", "XX"]] + } + + } +}