sinking etc
This commit is contained in:
parent
466e454c29
commit
703f5cf17a
|
|
@ -4,6 +4,7 @@ elements.human = {
|
||||||
properties: {
|
properties: {
|
||||||
dead: false,
|
dead: false,
|
||||||
dir: 1,
|
dir: 1,
|
||||||
|
panic: 0,
|
||||||
},
|
},
|
||||||
tick: function(pixel) {
|
tick: function(pixel) {
|
||||||
if (isEmpty(pixel.x, pixel.y+1)) {
|
if (isEmpty(pixel.x, pixel.y+1)) {
|
||||||
|
|
@ -22,11 +23,24 @@ elements.human = {
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// If pixelTicks%60 == 0, look left and right from the head 20 pixels.
|
||||||
|
// If something favorable is found, set target to that pixel.
|
||||||
|
// If something unfavorable is found, set target to a few pixels in the opposite direction. Raise panic attribute.
|
||||||
|
// If nothing is found, set target to null.
|
||||||
|
// If target is not null, switch direction towards target.
|
||||||
|
// Favorable Things: food category, wood, tree_branch, plant, bamboo, gold_coin, firefly, frog
|
||||||
|
// Unfavorable Things: acid, fire, magma, plasma, cold_fire, electric, laser, infection, cancer, rat, bee, blood, weapons category, superheater, freezer, tesla_coil, virus, gray_goo, antimatter, void
|
||||||
|
// Panic attribute, 0-1, increases movement rate.
|
||||||
|
// On fire raises panic.
|
||||||
|
// Trample: grass, petal, pistil
|
||||||
|
// Regulate temperature.
|
||||||
|
|
||||||
|
|
||||||
elements.body = {
|
elements.body = {
|
||||||
color: ["#049699","#638A61"],
|
color: ["#049699","#638A61"],
|
||||||
category: "life",
|
category: "life",
|
||||||
hidden: true,
|
hidden: true,
|
||||||
density: 1080,
|
density: 1500,
|
||||||
state: "solid",
|
state: "solid",
|
||||||
conduct: 25,
|
conduct: 25,
|
||||||
tempHigh: 250,
|
tempHigh: 250,
|
||||||
|
|
@ -42,14 +56,19 @@ elements.body = {
|
||||||
properties: {
|
properties: {
|
||||||
dead: false,
|
dead: false,
|
||||||
dir: 1,
|
dir: 1,
|
||||||
|
panic: 0,
|
||||||
},
|
},
|
||||||
tick: function(pixel) {
|
tick: function(pixel) {
|
||||||
if (isEmpty(pixel.x, pixel.y+1)) { // Fall
|
if (tryMove(pixel, pixel.x, pixel.y+1)) {
|
||||||
movePixel(pixel, pixel.x, pixel.y+1);
|
|
||||||
if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
|
if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
|
||||||
var headpixel = pixelMap[pixel.x][pixel.y-2];
|
var headpixel = pixelMap[pixel.x][pixel.y-2];
|
||||||
if (headpixel.element == "head") {
|
if (headpixel.element == "head") {
|
||||||
movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
|
if (isEmpty(pixel.x, pixel.y-1)) {
|
||||||
|
movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue