Random creeper placer + spawn function
* Tool that places random creepers (and its generated creeper that spawns random creepers) * Standalone spawn function
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@ -263,6 +263,26 @@ if(settings.creeperSpawning) { //creeper spawning option
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};
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};
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standaloneSpawnCreeper = function(amount=1) {
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/* The amount is the maximum amount of *attempts*. Often, less creepers will spawn due to things in the way.
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In a generated world, which uses half of the space, you can expect about half of this number to spawn. */
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for(i = 0; i < amount; i++) { //dummy for to break
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// random x between 1 and width-1
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var x = Math.floor(Math.random()*(width-1))+1;
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// random y between 1 and height
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var y = Math.floor(Math.random()*height-1)+1;
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if (isEmpty(x,y)) {
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// random element from the list of spawnable creepers
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var element = spawnCreepers[Math.floor(Math.random()*spawnCreepers.length)];
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// if element is an array, choose a random element from the array
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if (Array.isArray(element)) {
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element = element[Math.floor(Math.random()*element.length)];
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}
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createPixel(element,x,y);
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};
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};
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};
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/*Start Main Creeper
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##################
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######### ######
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@ -3144,6 +3164,19 @@ if(urlParams.get('creeperIncludeRandom') !== null) { //if the variable exists at
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var hslOffsets = [[0, -5, 5], [0, -20, 10], [0, 0, 10], [0, -20, 10], [0, -35, 0], [0, -20, -30], [0, 10, -10], [0, 10, 20], [0, -20, 10], [0, -10, 5]];
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//End Color Functions and Variables }
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var colorOfRandomCreeper = ["#7ba883", "#8aba8a", "#87b292", "#8aba8a", "#71a171", "#346434", "#4d6d72", "#a0caad", "#8aba8a", "#7dac7f"]
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//random_creeper's final color but all values of the sixth one increased by 16 decimal and then everything's R and B -= 48 decimal
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elements.spawn_random_creeper = {
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color: colorOfRandomCreeper,
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behavior: behaviors.WALL,
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category: "special",
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excludeRandom: false, //see below
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tick: function(pixel) {
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changePixel(pixel,spawnCreepers[Math.floor(Math.random() * spawnCreepers.length)]) //spawnCreepers is already excludeRandom filtered
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},
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};
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runAfterLoad(function() {
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creeperElements = Object.keys(elements);
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creeperElements.push(["rock","sand"]);
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@ -3318,13 +3351,3 @@ runAfterLoad(function() {
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};
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};
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});
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/*elements.random_spout = {
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color: ["#3e5f8a","#a334ec","#ea96f9","#a6ecf6","#70ebc8","#d9286b","#7eed91","#a18b30"],
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behavior: behaviors.WALL,
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category: "special",
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excludeRandom: true,
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tick: function(pixel) {
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changePixel(pixel,spoutChoices[Math.floor(Math.random() * spoutChoices.length)])
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},
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};*/
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