citybuilding.js 1

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SquareScreamYT 2024-03-17 16:04:27 +08:00 committed by GitHub
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mods/citybuilding.js Normal file
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function building_1_segment() {
if (pixel.foundation = true && pixel.height < pixel.limit) {
if (isEmpty(pixel.x+1,pixel.y-pixel.height) &&
isEmpty(pixel.x-1,pixel.y-pixel.height) &&
isEmpty(pixel.x+2,pixel.y-pixel.height) &&
isEmpty(pixel.x-2,pixel.y-pixel.height) &&
isEmpty(pixel.x+2,pixel.y-1-pixel.height) &&
isEmpty(pixel.x-2,pixel.y-1-pixel.height) &&
isEmpty(pixel.x+1,pixel.y-1-pixel.height) &&
isEmpty(pixel.x-1,pixel.y-1-pixel.height) &&
isEmpty(pixel.x,pixel.y-1-pixel.height) &&
isEmpty(pixel.x,pixel.y-pixel.height)) {
createPixel("glass",pixel.x+1,pixel.y-pixel.height);
createPixel("glass",pixel.x-1,pixel.y-pixel.height);
createPixel("concrete",pixel.x+2,pixel.y-pixel.height);
createPixel("concrete",pixel.x-2,pixel.y-pixel.height);
createPixel("concrete",pixel.x+1,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x-1,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x+2,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x-2,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x,pixel.y-pixel.height);
pixel.height = pixel.height+2
}
}
}
function filldirt2x5() {
var dirtPixelElem = pixelMap[pixel.x][pixel.y+1];
if (!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
dirtPixelElem = pixelMap[pixel.x][pixel.y+1].element
}
if (isEmpty(pixel.x+1,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x+1,pixel.y+1);
}
if (isEmpty(pixel.x-1,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x-1,pixel.y+1);
}
if (isEmpty(pixel.x+2,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x+2,pixel.y+1);
}
if (isEmpty(pixel.x-2,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x-2,pixel.y+1);
}
if (isEmpty(pixel.x+2,pixel.y+2)) {
createPixel(dirtPixelElem,pixel.x+2,pixel.y+2);
}
if (isEmpty(pixel.x-2,pixel.y+2)) {
createPixel(dirtPixelElem,pixel.x-2,pixel.y+2);
}
}
elements.building_1 = {
color: "#a78d38",
tick: function(pixel) {
if (!isEmpty(pixel.x,pixel.y+1)) {
if (isEmpty(pixel.x+1,pixel.y) &&
isEmpty(pixel.x-1,pixel.y) &&
isEmpty(pixel.x+2,pixel.y) &&
isEmpty(pixel.x-2,pixel.y) &&
isEmpty(pixel.x+2,pixel.y-1) &&
isEmpty(pixel.x-2,pixel.y-1) &&
isEmpty(pixel.x+1,pixel.y-1) &&
isEmpty(pixel.x-1,pixel.y-1) &&
isEmpty(pixel.x,pixel.y-1) &&
isEmpty(pixel.x+2,pixel.y-2) &&
isEmpty(pixel.x-2,pixel.y-2) &&
isEmpty(pixel.x+1,pixel.y-2) &&
isEmpty(pixel.x-1,pixel.y-2) &&
isEmpty(pixel.x,pixel.y-2)) {
filldirt2x5();
movePixel(pixel,pixel.x,pixel.y-1);
createPixel("concrete",pixel.x+1,pixel.y+1);
createPixel("concrete",pixel.x-1,pixel.y+1);
createPixel("concrete",pixel.x+2,pixel.y+1);
createPixel("concrete",pixel.x-2,pixel.y+1);
createPixel("wood",pixel.x,pixel.y+1);
pixel.limit = 10 + Math.floor(Math.random() * 5)*2;
createPixel("concrete",pixel.x+1,pixel.y);
createPixel("concrete",pixel.x-1,pixel.y);
createPixel("concrete",pixel.x+2,pixel.y);
createPixel("concrete",pixel.x-2,pixel.y);
createPixel("concrete",pixel.x+1,pixel.y-1);
createPixel("concrete",pixel.x-1,pixel.y-1);
createPixel("concrete",pixel.x+2,pixel.y-1);
createPixel("concrete",pixel.x-2,pixel.y-1);
createPixel("concrete",pixel.x,pixel.y-1);
pixel.foundation = true;
pixel.height = pixel.height+2
}
}
if (pixel.foundation == true && pixel.height < pixel.limit) {
building_1_segment();
}
else if (pixel.foundation == true && pixel.height >= pixel.limit) {
pixel.built = true;
}
if (pixel.built == true) {
changePixel(pixel,"wood");
}
doDefaults(pixel);
},
properties: {
height:0,
limit:0,
foundation:false,
built:false
},
category: "citybuilding",
state: "solid",
density: 1500,
cooldown: defaultCooldown,
seed: true,
maxSize: 1,
excludeRandom: true,
behavior: behaviors.STURDYPOWDER,
};
elements.building_1_tall = {
color: "#d9c243",
tick: function(pixel) {
if (!isEmpty(pixel.x,pixel.y+1)) {
if (isEmpty(pixel.x+1,pixel.y) &&
isEmpty(pixel.x-1,pixel.y) &&
isEmpty(pixel.x+2,pixel.y) &&
isEmpty(pixel.x-2,pixel.y) &&
isEmpty(pixel.x+2,pixel.y-1) &&
isEmpty(pixel.x-2,pixel.y-1) &&
isEmpty(pixel.x+1,pixel.y-1) &&
isEmpty(pixel.x-1,pixel.y-1) &&
isEmpty(pixel.x,pixel.y-1) &&
isEmpty(pixel.x+2,pixel.y-2) &&
isEmpty(pixel.x-2,pixel.y-2) &&
isEmpty(pixel.x+1,pixel.y-2) &&
isEmpty(pixel.x-1,pixel.y-2) &&
isEmpty(pixel.x,pixel.y-2)) {
filldirt2x5();
movePixel(pixel,pixel.x,pixel.y-1);
createPixel("concrete",pixel.x+1,pixel.y+1);
createPixel("concrete",pixel.x-1,pixel.y+1);
createPixel("concrete",pixel.x+2,pixel.y+1);
createPixel("concrete",pixel.x-2,pixel.y+1);
createPixel("wood",pixel.x,pixel.y+1);
pixel.limit = 15 + Math.floor(Math.random() * 10)*2;
createPixel("concrete",pixel.x+1,pixel.y);
createPixel("concrete",pixel.x-1,pixel.y);
createPixel("concrete",pixel.x+2,pixel.y);
createPixel("concrete",pixel.x-2,pixel.y);
createPixel("concrete",pixel.x+1,pixel.y-1);
createPixel("concrete",pixel.x-1,pixel.y-1);
createPixel("concrete",pixel.x+2,pixel.y-1);
createPixel("concrete",pixel.x-2,pixel.y-1);
createPixel("concrete",pixel.x,pixel.y-1);
pixel.foundation = true;
pixel.height = pixel.height+2
}
}
if (pixel.foundation == true && pixel.height < pixel.limit) {
building_1_segment();
}
else if (pixel.foundation == true && pixel.height >= pixel.limit) {
pixel.built = true;
}
if (pixel.built == true) {
changePixel(pixel,"wood");
}
doDefaults(pixel);
},
properties: {
height:0,
limit:0,
foundation:false,
built:false
},
category: "citybuilding",
state: "solid",
density: 1500,
cooldown: defaultCooldown,
seed: true,
maxSize: 1,
excludeRandom: true,
behavior: behaviors.STURDYPOWDER,
};
elements.small_tree_1 = {
color: "#4bd943",
tick: function(pixel) {
if (!isEmpty(pixel.x,pixel.y+1)) {
if (isEmpty(pixel.x+1,pixel.y-1) &&
isEmpty(pixel.x-1,pixel.y-1) &&
isEmpty(pixel.x,pixel.y-1) &&
isEmpty(pixel.x+1,pixel.y-2) &&
isEmpty(pixel.x-1,pixel.y-2) &&
isEmpty(pixel.x,pixel.y-2) &&
isEmpty(pixel.x+1,pixel.y-3) &&
isEmpty(pixel.x-1,pixel.y-3) &&
isEmpty(pixel.x,pixel.y-3)) {
createPixel("wood",pixel.x,pixel.y-1);
createPixel("wood",pixel.x,pixel.y-2);
createPixel("plant",pixel.x,pixel.y-3);
createPixel("plant",pixel.x-1,pixel.y-1);
createPixel("plant",pixel.x-1,pixel.y-2);
createPixel("plant",pixel.x-1,pixel.y-3);
createPixel("plant",pixel.x+1,pixel.y-1);
createPixel("plant",pixel.x+1,pixel.y-2);
createPixel("plant",pixel.x+1,pixel.y-3);
changePixel(pixel,"wood");
}
}
doDefaults(pixel);
},
category: "citybuilding",
state: "solid",
density: 1500,
cooldown: defaultCooldown,
seed: true,
maxSize: 1,
excludeRandom: true,
behavior: behaviors.STURDYPOWDER,
};