diff --git a/mods/randomness_but_tick.js b/mods/randomness_but_tick.js index 0da8e274..4a0fe96d 100644 --- a/mods/randomness_but_tick.js +++ b/mods/randomness_but_tick.js @@ -1038,18 +1038,24 @@ elements.op_hottester_bomb = { excludeRandom: true, }, - -elements.rainbow_alt_test = { - color: ["#ffaacc","#ffaacc","#aaccff","#aaccff","#ffffbb","#ffffbb"], +elements.vanishing_wall = { + behavior: behaviors.WALL, + color: "#8080b0", + density: 3333, tick: function(pixel) { - var t = pixelTicks*3+pixel.x+pixel.y; - var r = Math.floor(255*(1-Math.cos(t*Math.PI/180))); - var g = Math.floor(255*(1-Math.cos(t*Math.PI/180+2*Math.PI/3))); - var b = Math.floor(255*(1-Math.cos(t*Math.PI/180+4*Math.PI/3))); - pixel.color = "rgb("+Math.ceil((r/2)+127)+","+Math.ceil((g/2)+127)+","+Math.ceil((b/2)+127)+")"; - doHeat(pixel); + pixelTick(pixel) + if(pixel.charge) { + if(!isEmpty(pixel.x,pixel.y)) { + deletePixel(pixel.x,pixel.y) + } + } }, category: "special", + state: "solid", + hardness: 1, + insulate: true, + conduct: 1, + extraInfo: "It disappears when charged.", } runAfterLoad(function() {