Merge branch 'R74nCom:main' into main
This commit is contained in:
commit
76ab0fe28e
14
lang/cs.json
14
lang/cs.json
|
|
@ -23,7 +23,7 @@
|
|||
"shock":"Šok",
|
||||
"paint":"Malovat",
|
||||
"sand":"Písek",
|
||||
"water":"Voda",
|
||||
"water":"Voda",
|
||||
"salt_water":"Slaná_Voda",
|
||||
"sugar_water":"Sladká_Voda",
|
||||
"seltzer":"Minerální_Voda",
|
||||
|
|
@ -305,7 +305,7 @@
|
|||
"crumb":"Drobek",
|
||||
"baked_batter":"Dort",
|
||||
"wheat":"Pšenice",
|
||||
"candy":"Sladkosti",
|
||||
"candy":"Sladkost",
|
||||
"coffee_bean":"Kávové_Zrna",
|
||||
"coffee_ground":"Mletá_Káva",
|
||||
"nut":"Ořech",
|
||||
|
|
@ -444,7 +444,7 @@
|
|||
"supernova":"Supernova",
|
||||
"cook":"Vařit",
|
||||
"incinerate":"Spálit",
|
||||
"room_temp":"Teplota_Pokoje",
|
||||
"room_temp":"Pokojová_Teplota",
|
||||
"positron":"Pozitron",
|
||||
"tnt":"TNT",
|
||||
"c4":"C-4",
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||||
|
|
@ -541,7 +541,11 @@
|
|||
"tornado":"Tornádo",
|
||||
"earthquake":"Zemětřesení",
|
||||
"tsunami":"Tsunami",
|
||||
"blaster":"Blaster",
|
||||
"blaster":"Lazerová_Pistole",
|
||||
"propane_ice":"Zrmzlý_Propan",
|
||||
"molten_caustic_potash":"Rozteklý_Potaš"
|
||||
"molten_caustic_potash":"Rozteklý_Potaš",
|
||||
"spider": "Pavouk",
|
||||
"web": "Pavučina",
|
||||
"rice": "Rýže",
|
||||
"midas_touch": "Midasův_Dotek"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -548,7 +548,7 @@
|
|||
"tsunami": "cunami",
|
||||
"blaster": "plazmavető",
|
||||
"propane_ice": "fagyott_propán",
|
||||
"molten_caustic_potash": "olvadt_kálium-hidroxid"
|
||||
"molten_caustic_potash": "olvadt_kálium-hidroxid",
|
||||
"ectoplasm":"ektoplazma",
|
||||
"soul":"lélek",
|
||||
"tombstone":"sírkő",
|
||||
|
|
|
|||
|
|
@ -479,7 +479,7 @@
|
|||
"prop":"реквизит",
|
||||
"salt_ice":"солёный лёд",
|
||||
"sugar_ice":"сладкий лёд",
|
||||
"seltzer_ice":"селтизерный лёд",
|
||||
"seltzer_ice":"минеральный лёд",
|
||||
"dirty_ice":"грязный лёд",
|
||||
"pool_ice":"лёд в бассейне",
|
||||
"blood_ice":"кровяной лёд",
|
||||
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|
|
|||
|
|
@ -135,7 +135,7 @@
|
|||
<tr><td>velocity.js</td><td>Beta for explosion velocity, and later wind, which may come to the base game in the future</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
|
||||
<!----><tr><td class="modCat" colspan="3">Tools & Settings</td></tr><!---->
|
||||
<!-- <tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr> -->
|
||||
<!--<tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr>-->
|
||||
<tr><td>betaworldgen.js</td><td>adds a more advanced world generation to the game</td><td>Adora</td></tr>
|
||||
<tr><td>betterModManager.js</td><td>Improvements to the Mod Manager</td><td>ggod</td></tr>
|
||||
<tr><td>betterSettings.js</td><td>Adds additional settings and functionality</td><td>ggod</td></tr>
|
||||
|
|
@ -186,7 +186,6 @@
|
|||
<tr><td>bioooze_and_pyrogens.js</td><td>Adds Bio-Ooze from <a herf="https://frackinuniverse.miraheze.org/wiki/Main_Page">Frackin’ Universe</a> and several heat-producing materials from various games’ mods</td><td>Alice</td></tr>
|
||||
<tr><td>boiling_things.js</td><td>Allows for various elements to be vaporized</td><td>Alice</td></tr>
|
||||
<tr><td>bouncing_balls.js</td><td>Adds new types of balls that bounce accurately and roll.</td><td>Nekonico</td></tr>
|
||||
<tr><td>bromine.js</td><td>Adds bromine which emits an orange gas</td><td>Suss</td></tr>
|
||||
<tr><td>chalcopyrite.js</td><td>Adds the chalcopyrite ore</td><td>Sophie</td></tr>
|
||||
<tr><td>chem.js</td><td>Adds several chemistry and physics-related elements</td><td>lllllllllwith10ls</td></tr>
|
||||
<tr><td>clf3.js</td><td>Adds Chlorine Trifluoride</td><td>Alice</td></tr>
|
||||
|
|
@ -231,6 +230,7 @@
|
|||
<tr><td>flipflop.js</td><td>Toggleable switches; <a href="https://github.com/R74nCom/sandboxels/pull/134">Explanation</a></td><td>Flix</td></tr>
|
||||
<tr><td>fueled_generators.js</td><td>Fuel powered generators.</td></tr>
|
||||
<tr><td>gameOfLife.js</td><td>Conway's Game of Life on a screen</td><td>ggod</td></tr>
|
||||
<tr><td>heatshield.js</td><td>adds heatshields, makes plasma cooler</td></td><td>Taterbob</td></tr>
|
||||
<tr><td>logicgates.js</td><td>Adds predictable electricity and logic gates</td><td>nousernamefound</td></tr>
|
||||
<tr><td>note_block.js</td><td>Adds musical Note Blocks</td><td>Alice</td></tr>
|
||||
<tr><td>nousersthings.js</td><td>Destroyable machines, pipe variants, filters, and more</td><td>nousernamefound</td></tr>
|
||||
|
|
@ -285,6 +285,7 @@
|
|||
<tr><td>biology.js</td><td>Adds various elements and functions that let you build your own organism.</td><td>Nekonico</td></tr>
|
||||
<tr><td>cat.js</td><td>Adds cats and cat food</td><td>SquareScreamYT</td></tr>
|
||||
<tr><td>cells.js</td><td>Adds several experimental edits of the Cell element</td><td>Alice</td></tr>
|
||||
<tr><td>children.js</td><td>Adds pesky little gremlins</td><td>Taterbob</td></tr>
|
||||
<tr><td>colonies.js</td><td>Adds rockets that contain settlers to terraform a planet.</td><td>Nekonico</td></tr>
|
||||
<tr><td>crimson.js</td><td>Adds elements relating to the Crimson from Terraria</td><td>Alice</td></tr>
|
||||
<tr><td>dogs.js</td><td>Adds a simple dog and dog food</td><td>hedera-ivy</td></tr>
|
||||
|
|
@ -323,6 +324,7 @@
|
|||
<tr><td>all_around_fillers.js</td><td>Adds directional Filler variants</td><td>idk73248</td></tr>
|
||||
<tr><td>allliquids.js</td><td>Made all elements liquids</td><td>Adora</td></tr>
|
||||
<tr><td>amogus.js</td><td>Adds a small amogus structure</td><td>Alice</td></tr>
|
||||
<tr><td>bfdi.js</td><td>Adds several references to bfdi</td><td>Taterbob</td></tr>
|
||||
<tr><td>citybuilding.js</td><td>Adds seeds that create miniature buildings and other city-related items</td><td>SquareScreamYT</td></tr>
|
||||
<tr><td>collab_mod.js</td><td>Created by multiple people, adds random things</td><td>mrapple, ilikepizza, stefanblox</td></tr>
|
||||
<tr><td>doom.js</td><td>As seen on TikTok - Select the Doom element to start, WASD</td><td>ggod</td></tr>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ let channelVar = "0";
|
|||
// RF Transmitter Element
|
||||
elements.rf_transmitter = {
|
||||
color: "#142c47",
|
||||
category: "Machines",
|
||||
category: "machines",
|
||||
behavior: behaviors.WALL,
|
||||
tempHigh: 250,
|
||||
stateHigh: "dirt",
|
||||
|
|
|
|||
|
|
@ -0,0 +1,145 @@
|
|||
elements.abcdefghijklmon = {
|
||||
color: "#c86b8f",
|
||||
name: "myblueberryseed",
|
||||
behavior: behaviors.POWDER,
|
||||
reactions: {
|
||||
"porcelain": { elem1: "grower", elem2: "porcelain"},
|
||||
},
|
||||
state: "solid",
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.grower = {
|
||||
color: "#00ff00",
|
||||
name: "blueberry_plant",
|
||||
behavior: [
|
||||
"XX|CL AND CH:shower%10|XX",
|
||||
"CR:blueberry%1|XX|CR:blueberry%1",
|
||||
"XX|XX|XX"
|
||||
],
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.blueberry = {
|
||||
color: "#5500aa",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|EX:20%1|XX",
|
||||
"XX|XX|XX"
|
||||
],
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.shower = {
|
||||
color: "#00aa00",
|
||||
name: "blueberry_plant",
|
||||
category: "bfdi"
|
||||
};
|
||||
elements.steel.breakInto = "fork"
|
||||
;
|
||||
elements.fork = {
|
||||
color: "#999999",
|
||||
ignore: "abcd",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
"M2|DL AND M1|M2"
|
||||
],
|
||||
state: "solid",
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.abcd = {
|
||||
state: "gas",
|
||||
name: "forkrepellent",
|
||||
category: "bfdi",
|
||||
stain: 0,
|
||||
alpha: 0.4,
|
||||
behavior: [
|
||||
"XX|M1 AND ST|XX",
|
||||
"M1 AND ST|XX|M1 AND ST",
|
||||
"XX|M1 AND ST|XX"
|
||||
],
|
||||
};
|
||||
elements.cheesecake = {
|
||||
state: "solid",
|
||||
behavior: behaviors.POWDER,
|
||||
color: "#ccbb77",
|
||||
category: "bfdi",
|
||||
reactions: {
|
||||
"glass_shard": { elem1: "shardcake", elem2: null }
|
||||
},
|
||||
};
|
||||
elements.baked_batter.reactions = {}
|
||||
elements.baked_batter.reactions.cheese_powder = { elem1: "cheesecake", elem2: null };
|
||||
elements.shardcake = {
|
||||
state: "solid",
|
||||
name: "cheesecake_with_shards",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
"XX|DL%5 AND M1|XX"
|
||||
],
|
||||
color: Array ("#ccbb77","#5e807d"),
|
||||
category: "bfdi",
|
||||
};
|
||||
elements.rocky = {
|
||||
color: "#777777",
|
||||
behavior: [
|
||||
"XX|CR:barf|XX",
|
||||
"CR:barf|XX|CR:barf",
|
||||
"XX|CR:barf|XX"
|
||||
],
|
||||
category: "bfdi",
|
||||
reactions: {
|
||||
"lava_barf": { elem1: null, elem2: "zombie_rocky" }
|
||||
},
|
||||
};
|
||||
elements.barf = {
|
||||
color: "#008800",
|
||||
category: "bfdi",
|
||||
ignore: Array("rocky", "zombie_rocky","cured_rocky"),
|
||||
state: "liquid",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"M2|XX|M2",
|
||||
"M2|DL%30 AND M1|M2"
|
||||
],
|
||||
tempHigh: 800,
|
||||
stateHigh: "lava_barf",
|
||||
reactions: {
|
||||
"lava": { elem1: "lava_barf", elem2: null }
|
||||
},
|
||||
};
|
||||
elements.lava_barf = {
|
||||
color: "#ffaa00",
|
||||
glow: 1,
|
||||
state: "liquid",
|
||||
ignore: Array("zombie_rocky","rocky","cured_rocky"),
|
||||
behavior: [
|
||||
"XX|CH:rocky>zombie_rocky AND CH:barf>lava_barf%5|XX",
|
||||
"M2 AND CH:rocky>zombie_rocky AND CH:barf>lava_barf%5|XX|M2 AND CH:rocky>zombie_rocky AND CH:barf>lavabarf%5",
|
||||
"XX|CH:rocky>zombie_rocky AND CH:barf>lava_barf%5 AND M1|XX"
|
||||
],
|
||||
category: "bfb",
|
||||
};
|
||||
elements.zombie_rocky = {
|
||||
color: "#005500",
|
||||
category: "bfdi",
|
||||
behavior: [
|
||||
"XX|CH:rocky>zombie_rocky AND CR:lava_barf|XX",
|
||||
"CH:rocky>zombie_rocky AND CR:lava_barf|XX|CH:rocky>zombie_rocky AND CR:lava_barf",
|
||||
"XX|CH:rocky>zombie_rocky AND CR:lava_barf|XX"
|
||||
],
|
||||
reactions: {
|
||||
"water": { elem1: null, elem2: "cured_rocky" }
|
||||
},
|
||||
};
|
||||
elements.cured_rocky = {
|
||||
color: "#777777",
|
||||
category: "bfdi",
|
||||
behavior: [
|
||||
"XX|CR:barf AND CH:zombie_rocky>cured_rocky|XX",
|
||||
"CR:barf AND CH:zombie_rocky>cured_rocky|XX|CR:barf AND CH:zombie_rocky>cured_rocky",
|
||||
"XX|CR:barf AND CH:zombie_rocky>cured_rocky|XX"
|
||||
],
|
||||
reactions: {
|
||||
"zombie_rocky": { elem1: "cured_rocky", elem2: "cured_rocky" }
|
||||
},
|
||||
};
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
// coded by suss, so the code probably sucks
|
||||
// lmao it only adds three elements, actually this is my first mod that even ADDS elements
|
||||
// wait, nobody even reads the mod code, so im essentially talking to myself
|
||||
// oh well :(
|
||||
|
||||
elements.bromine = {
|
||||
color: "#4e0e00",
|
||||
behavior: [
|
||||
"XX|CR:bromine_vapor%5|XX",
|
||||
"M2|XX|M2",
|
||||
"XX|M1|XX",
|
||||
],
|
||||
category: "liquids",
|
||||
viscosity: 1.5,
|
||||
state: "liquid",
|
||||
density: 3102,
|
||||
tempLow: -7,
|
||||
stateLow: "bromine_ice",
|
||||
};
|
||||
|
||||
elements.bromine_ice = {
|
||||
color: "#350900",
|
||||
behavior: behaviors.WALL,
|
||||
category: "states",
|
||||
state: "solid",
|
||||
density: 3102,
|
||||
tempHigh: -7,
|
||||
stateHigh: "bromine",
|
||||
temp: -10,
|
||||
hidden: true,
|
||||
};
|
||||
|
||||
elements.bromine_vapor = {
|
||||
color: "#d48846",
|
||||
behavior: behaviors.GAS,
|
||||
category: "gases",
|
||||
state: "gas",
|
||||
density: 7.59,
|
||||
hidden: true,
|
||||
}
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
elements.child = {
|
||||
color: "#ffaa55",
|
||||
behavior: [
|
||||
"M2|M2|M2",
|
||||
"M2|XX|M2",
|
||||
"XX|M1|XX"
|
||||
],
|
||||
tempHigh: 100,
|
||||
stateHigh: "cooked_meat",
|
||||
category: "life",
|
||||
reactions: {
|
||||
"herb": { elem1: "blood", elem2: "explosion"}
|
||||
},
|
||||
};
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
// Made by Kopalecek (also known as davistudios or sylas)
|
||||
|
||||
/*
|
||||
|
||||
If you would want to use this to make stuff like de_expanded.js, just put "Based off cs_expanded" in a comment at the top. And remove the previous comments in general.
|
||||
|
||||
Ryan, if you see this, it would be great if you add ids for stuff like controls, the "Sandboxels Introduction" or menu items in like settings or mods.
|
||||
|
||||
*/
|
||||
|
||||
const reqCode = 'cs' // Change this to the lang code you want.
|
||||
|
||||
const menu = { // Just change the values in this.
|
||||
pauseButton: 'Pauza',
|
||||
resetButton: 'Reset',
|
||||
replaceButton: 'Nahradit',
|
||||
elemSelectButton: 'VE',
|
||||
tpsButton: 'TZS',
|
||||
infoButton: 'Info',
|
||||
savesButton: 'Uložené',
|
||||
modsButton: 'Módy',
|
||||
settingsButton: 'Nastavení',
|
||||
changelogButton: 'Změny',
|
||||
}
|
||||
|
||||
|
||||
if (langCode == reqCode) {
|
||||
Object.keys(menu).forEach(key => {
|
||||
document.getElementById(key).textContent = menu[key]
|
||||
})
|
||||
}
|
||||
798
mods/drills.js
798
mods/drills.js
|
|
@ -15,590 +15,356 @@
|
|||
+ void drill missile L, R, U & D
|
||||
+ drills.js info (drills_info) element to 'mods' category
|
||||
~ fixed steel/diamond/void drill R & steel/diamond/void drill missile R crashing upon border collision
|
||||
~ made steel/diamond/void drill missile L, R, U & D explode upon border contact
|
||||
~ made steel/diamond/void drill missile L, R, U & D explode upon contact with canvas edge
|
||||
~ committed
|
||||
|
||||
Version: 1.0.1
|
||||
Version: 1.0.1 (No Hardness Fix)
|
||||
@NecroticPhantom
|
||||
~ fixed steel/diamond/void drill L, R, U & D + steel/diamond/void drill missile L, R, U & D not breaking pixels with no listed hardness
|
||||
|
||||
Version: 2.0.0 (Drills Revamped (AKA Reverse Drills))
|
||||
@NecroticPhantom
|
||||
+ maxSize: 1 to all drills without it
|
||||
~ rewrote drills and functions so no longer need L, R, U and D versions of all drills
|
||||
- L, R, U and D versions of all drills
|
||||
~ rewrote drills and functions so no longer need 1 function per drill material
|
||||
- drill material-specific functions
|
||||
- drill color variables
|
||||
~ changed breakInto and stateHigh for most drills
|
||||
~ changed density, tempHigh and conductivity of all drills
|
||||
~ renamed 'drills.js_info' element to 'drills.js'
|
||||
+ steel reverse drill
|
||||
+ diamond reverse drill
|
||||
+ void reverse drill
|
||||
|
||||
Version 2.0.1 (Drills Not Functioning Hotfix)
|
||||
@NecroticPhantom
|
||||
~ Fixed all drills not drilling
|
||||
~ Slight change to drill missile function (no functional difference)
|
||||
~ Fixed reverse drills not creating pixels while drilling sometimes and when moving vertically
|
||||
*/
|
||||
|
||||
|
||||
drills_mod_desc_Colour = "#000000"
|
||||
steel_drill_Colour = "#71797e"
|
||||
steel_drill_missile_Colour = ["#71797e", "#ff0000"];
|
||||
diamond_drill_Colour = "#03fcec"
|
||||
diamond_drill_missile_Colour = ["#03fcec", "#ff0000"];
|
||||
void_drill_Colour = "#262626"
|
||||
void_drill_missile_Colour = ["#262626", "#ff0000"];
|
||||
|
||||
|
||||
|
||||
behaviors.SELFDELETE = [
|
||||
"XX|XX|XX",
|
||||
"XX|DL|XX",
|
||||
"XX|XX|XX",
|
||||
];
|
||||
|
||||
|
||||
|
||||
// info element
|
||||
elements.drills_info = {
|
||||
color: drills_mod_desc_Colour,
|
||||
name: "drills.js_info",
|
||||
color: "#000000",
|
||||
name: "drills.js",
|
||||
category: "Mods",
|
||||
behavior: behaviors.SELFDELETE,
|
||||
maxSize: 1,
|
||||
tool: function(pixel) {},
|
||||
onSelect: function(pixel) {
|
||||
let info1stMod = "The drills.js mod adds different kinds of drills to a new 'drills' category.\n\nMod made by: Necrotic_Phantom. \n With help from: voidapex11."
|
||||
alert(info1stMod)
|
||||
let mod_info = "The drills.js mod adds different kinds of drills to a new 'drills' category.\n\nMod made by: Necrotic_Phantom. \n With help from: voidapex11."
|
||||
alert(mod_info)
|
||||
return
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
steel_drill_function = function(pixel, dif_x, dif_y) {
|
||||
dif_x = dif_x-pixel.x
|
||||
dif_y = dif_y-pixel.y
|
||||
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
|
||||
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
if (elements[pxl.element].hardness <= 0.8) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
}
|
||||
else if (elements[pxl.element].hardness == undefined) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
// functions
|
||||
drill_function = function(pixel, dif_x, dif_y) {
|
||||
if (!outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
|
||||
if (!isEmpty(pixel.x + dif_x, pixel.y + dif_y)) {
|
||||
pxl = pixelMap[pixel.x + dif_x][pixel.y + dif_y];
|
||||
if (elements[pxl.element].hardness <= elements[pixel.element].hardness || elements[pxl.element].hardness == undefined) {
|
||||
deletePixel(pxl.x, pxl.y);
|
||||
};
|
||||
};
|
||||
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
|
||||
tryMove(pixel, pixel.x + dif_x, pixel.y + dif_y);
|
||||
};
|
||||
doDefaults(pixel);
|
||||
}
|
||||
};
|
||||
|
||||
elements.steel_drill_LEFT = {
|
||||
color: steel_drill_Colour,
|
||||
tick: function(pixel) {
|
||||
steel_drill_function(pixel,pixel.x-1,pixel.y);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "steel", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_steel", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
hardness: 0.8,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
elements.steel_drill_RIGHT = {
|
||||
color: steel_drill_Colour,
|
||||
tick: function(pixel) {
|
||||
steel_drill_function(pixel,pixel.x+1,pixel.y);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "steel", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
hardness: 0.8,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
elements.steel_drill_UP = {
|
||||
color: steel_drill_Colour,
|
||||
tick: function(pixel) {
|
||||
steel_drill_function(pixel,pixel.x,pixel.y-1);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "steel", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
hardness: 0.8,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
elements.steel_drill_DOWN = {
|
||||
color: steel_drill_Colour,
|
||||
tick: function(pixel) {
|
||||
steel_drill_function(pixel,pixel.x,pixel.y+1);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "steel", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
hardness: 0.8,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
|
||||
|
||||
steel_drill_missile_function = function(pixel, dif_x, dif_y) {
|
||||
dif_x = dif_x-pixel.x
|
||||
dif_y = dif_y-pixel.y
|
||||
if (pixel.die <= 0) {
|
||||
deletePixel(pixel.x, pixel.y)
|
||||
drill_missile_function = function(pixel, dif_x, dif_y) {
|
||||
if (pixel.die == 0) {
|
||||
deletePixel(pixel.x, pixel.y);
|
||||
explodeAt(pixel.x, pixel.y, 15);
|
||||
return true
|
||||
return;
|
||||
};
|
||||
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
|
||||
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
pixel.primed = true
|
||||
if (elements[pxl.element].hardness <= 0.8) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
}
|
||||
else if (elements[pxl.element].hardness == undefined) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
if (!outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
|
||||
pxl = pixelMap[pixel.x + dif_x][pixel.y + dif_y];
|
||||
if (!isEmpty(pixel.x + dif_x, pixel.y + dif_y)) {
|
||||
pixel.primed = true;
|
||||
if (elements[pxl.element].hardness <= elements[pixel.element].hardness || elements[pxl.element].hardness == undefined) {
|
||||
deletePixel(pxl.x, pxl.y);
|
||||
};
|
||||
}
|
||||
else if (pixel.primed) {
|
||||
pixel.die--
|
||||
return true
|
||||
pixel.die--;
|
||||
return;
|
||||
};
|
||||
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
|
||||
tryMove(pixel, pixel.x + dif_x, pixel.y + dif_y);
|
||||
}
|
||||
else if (outOfBounds(pixel.x+dif_x, pixel.y+dif_y)) {
|
||||
deletePixel(pixel.x, pixel.y)
|
||||
else if (outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
|
||||
deletePixel(pixel.x, pixel.y);
|
||||
explodeAt(pixel.x, pixel.y, 15);
|
||||
};
|
||||
doDefaults(pixel);
|
||||
}
|
||||
};
|
||||
|
||||
elements.steel_drill_missile_LEFT = {
|
||||
color: steel_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
steel_drill_missile_function(pixel,pixel.x-1,pixel.y);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 0.8,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.steel_drill_missile_RIGHT = {
|
||||
color: steel_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
steel_drill_missile_function(pixel,pixel.x+1,pixel.y);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 0.8,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.steel_drill_missile_UP = {
|
||||
color: steel_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
steel_drill_missile_function(pixel,pixel.x,pixel.y-1);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 0.8,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.steel_drill_missile_DOWN = {
|
||||
color: steel_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
steel_drill_missile_function(pixel,pixel.x,pixel.y+1);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 0.8,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
|
||||
|
||||
diamond_drill_function = function(pixel, dif_x, dif_y) {
|
||||
dif_x = dif_x-pixel.x
|
||||
dif_y = dif_y-pixel.y
|
||||
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
|
||||
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
if (elements[pxl.element].hardness <= 0.99) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
}
|
||||
else if (elements[pxl.element].hardness == undefined) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
reverse_drill_function = function(pixel, dif_x, dif_y, drill_element) {
|
||||
if (!outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
|
||||
if (!isEmpty(pixel.x + dif_x, pixel.y + dif_y)) {
|
||||
pxl = pixelMap[pixel.x + dif_x][pixel.y + dif_y];
|
||||
if (elements[pxl.element].hardness <= elements[pixel.element].hardness || elements[pxl.element].hardness == undefined) {
|
||||
deletePixel(pxl.x, pxl.y);
|
||||
};
|
||||
};
|
||||
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
|
||||
tryMove(pixel, pixel.x + dif_x, pixel.y + dif_y);
|
||||
};
|
||||
doDefaults(pixel);
|
||||
}
|
||||
if (isEmpty(pixel.x - dif_x, pixel.y - dif_y)) {
|
||||
createPixel(drill_element, pixel.x - dif_x, pixel.y - dif_y);
|
||||
};
|
||||
};
|
||||
|
||||
elements.diamond_drill_LEFT = {
|
||||
color: diamond_drill_Colour,
|
||||
|
||||
|
||||
// elements
|
||||
elements.steel_drill = {
|
||||
color: "#71797e",
|
||||
properties: {
|
||||
x_direction: 0,
|
||||
y_direction: 0,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
diamond_drill_function(pixel,pixel.x-1,pixel.y);
|
||||
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
|
||||
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
|
||||
if (pixel.x_direction == 0) {
|
||||
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
|
||||
};
|
||||
};
|
||||
drill_function(pixel, pixel.x_direction, pixel.y_direction);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "steel", "iron", "tin"],
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: ["molten_aluminium", "molten_steel", "molten_iron", "molten_tin"],
|
||||
density: 7850,
|
||||
hardness: 0.8,
|
||||
conduct: 0.42,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
};
|
||||
|
||||
elements.diamond_drill = {
|
||||
color: "#03fcec",
|
||||
properties: {
|
||||
x_direction: 0,
|
||||
y_direction: 0,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
|
||||
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
|
||||
if (pixel.x_direction == 0) {
|
||||
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
|
||||
};
|
||||
};
|
||||
drill_function(pixel, pixel.x_direction, pixel.y_direction);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "diamond", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "carbon_dioxide", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: ["molten_aluminium", "diamond", "molten_iron", "molten_tin"],
|
||||
density: 3515,
|
||||
hardness: 0.99,
|
||||
conduct: 1,
|
||||
conduct: 0.01,
|
||||
state: "solid",
|
||||
}
|
||||
maxSize: 1,
|
||||
};
|
||||
|
||||
elements.diamond_drill_RIGHT = {
|
||||
color: diamond_drill_Colour,
|
||||
elements.void_drill = {
|
||||
color: "#262626",
|
||||
properties: {
|
||||
x_direction: 0,
|
||||
y_direction: 0,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
diamond_drill_function(pixel,pixel.x+1,pixel.y);
|
||||
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
|
||||
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
|
||||
if (pixel.x_direction == 0) {
|
||||
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
|
||||
};
|
||||
};
|
||||
drill_function(pixel, pixel.x_direction, pixel.y_direction);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "void", "iron", "tin"],
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: ["molten_aluminium", "void", "molten_iron", "molten_tin"],
|
||||
density: 7850,
|
||||
hardness: 1,
|
||||
conduct: 0.01,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
};
|
||||
|
||||
elements.steel_drill_missile = {
|
||||
color: ["#71797e", "#ff0000"],
|
||||
properties: {
|
||||
x_direction: 0,
|
||||
y_direction: 0,
|
||||
die: -1,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
|
||||
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
|
||||
if (pixel.x_direction == 0) {
|
||||
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
|
||||
};
|
||||
};
|
||||
if (pixel.die == -1) {
|
||||
pixel.die = Number(prompt("How many ticks (after priming) until explosion (enter as number)? "));
|
||||
};
|
||||
drill_missile_function(pixel, pixel.x_direction, pixel.y_direction);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "steel", "iron", "tin"],
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: ["molten_aluminium", "molten_steel", "molten_iron", "molten_tin"],
|
||||
density: 7850,
|
||||
hardness: 0.8,
|
||||
conduct: 0.42,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
};
|
||||
|
||||
elements.diamond_drill_missile = {
|
||||
color: ["#03fcec", "#ff0000"],
|
||||
properties: {
|
||||
x_direction: 0,
|
||||
y_direction: 0,
|
||||
die: -1,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
|
||||
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
|
||||
if (pixel.x_direction == 0) {
|
||||
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
|
||||
};
|
||||
};
|
||||
if (pixel.die == -1) {
|
||||
pixel.die = Number(prompt("How many ticks (after priming) until explosion (enter as number)? "));
|
||||
};
|
||||
drill_missile_function(pixel, pixel.x_direction, pixel.y_direction);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "diamond", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "carbon_dioxide", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: ["molten_aluminium", "diamond", "molten_iron", "molten_tin"],
|
||||
density: 3515,
|
||||
hardness: 0.99,
|
||||
conduct: 1,
|
||||
conduct: 0.01,
|
||||
state: "solid",
|
||||
}
|
||||
maxSize: 1,
|
||||
};
|
||||
|
||||
elements.diamond_drill_UP = {
|
||||
color: diamond_drill_Colour,
|
||||
elements.void_drill_missile = {
|
||||
color: ["#262626", "#ff0000"],
|
||||
properties: {
|
||||
x_direction: 0,
|
||||
y_direction: 0,
|
||||
die: -1,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
diamond_drill_function(pixel,pixel.x,pixel.y-1);
|
||||
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
|
||||
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
|
||||
if (pixel.x_direction == 0) {
|
||||
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
|
||||
};
|
||||
};
|
||||
if (pixel.die == -1) {
|
||||
pixel.die = Number(prompt("How many ticks (after priming) until explosion (enter as number)? "));
|
||||
};
|
||||
drill_missile_function(pixel, pixel.x_direction, pixel.y_direction);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "void", "iron", "tin"],
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: ["molten_aluminium", "void", "molten_iron", "molten_tin"],
|
||||
density: 7850,
|
||||
hardness: 1,
|
||||
conduct: 0.01,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
};
|
||||
|
||||
elements.steel_reverse_drill = {
|
||||
color: "#e79717", //reverse drill colours are the hexidecimal for the origional drills but reversed
|
||||
properties: {
|
||||
x_direction: 0,
|
||||
y_direction: 0,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
|
||||
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
|
||||
if (pixel.x_direction == 0) {
|
||||
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
|
||||
};
|
||||
};
|
||||
reverse_drill_function(pixel, pixel.x_direction, pixel.y_direction, "steel");
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "steel", "iron", "tin"],
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: ["molten_aluminium", "molten_steel", "molten_iron", "molten_tin"],
|
||||
density: 7850,
|
||||
hardness: 0.8,
|
||||
conduct: 0.42,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
};
|
||||
|
||||
elements.diamond_reverse_drill = {
|
||||
color: "#cecf30", //reverse drill colours are the hexidecimal for the origional drills but reversed
|
||||
properties: {
|
||||
x_direction: 0,
|
||||
y_direction: 0,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
|
||||
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
|
||||
if (pixel.x_direction == 0) {
|
||||
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
|
||||
};
|
||||
};
|
||||
reverse_drill_function(pixel, pixel.x_direction, pixel.y_direction, "diamond");
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "diamond", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "carbon_dioxide", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: ["molten_aluminium", "diamond", "molten_iron", "molten_tin"],
|
||||
density: 3515,
|
||||
hardness: 0.99,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
elements.diamond_drill_DOWN = {
|
||||
color: diamond_drill_Colour,
|
||||
tick: function(pixel) {
|
||||
diamond_drill_function(pixel,pixel.x,pixel.y+1);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "diamond", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "carbon_dioxide", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
hardness: 0.99,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
|
||||
|
||||
diamond_drill_missile_function = function(pixel, dif_x, dif_y) {
|
||||
dif_x = dif_x-pixel.x
|
||||
dif_y = dif_y-pixel.y
|
||||
if (pixel.die <= 0) {
|
||||
deletePixel(pixel.x, pixel.y)
|
||||
explodeAt(pixel.x, pixel.y, 15);
|
||||
return true
|
||||
};
|
||||
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
|
||||
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
pixel.primed = true
|
||||
if (elements[pxl.element].hardness <= 0.99) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
}
|
||||
else if (elements[pxl.element].hardness == undefined) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
};
|
||||
}
|
||||
else if (pixel.primed) {
|
||||
pixel.die--
|
||||
return true
|
||||
};
|
||||
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
|
||||
}
|
||||
else if (outOfBounds(pixel.x+dif_x, pixel.y+dif_y)) {
|
||||
deletePixel(pixel.x, pixel.y)
|
||||
explodeAt(pixel.x, pixel.y, 15);
|
||||
};
|
||||
doDefaults(pixel);
|
||||
}
|
||||
|
||||
elements.diamond_drill_missile_LEFT = {
|
||||
color: diamond_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
diamond_drill_missile_function(pixel,pixel.x-1,pixel.y);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 0.99,
|
||||
conduct: 1,
|
||||
conduct: 0.01,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
};
|
||||
|
||||
elements.diamond_drill_missile_RIGHT = {
|
||||
color: diamond_drill_missile_Colour,
|
||||
elements.void_reverse_drill = {
|
||||
color: "#626262", //reverse drill colours are the hexidecimal for the origional drills but reversed
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
x_direction: 0,
|
||||
y_direction: 0,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
diamond_drill_missile_function(pixel,pixel.x+1,pixel.y);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 0.99,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.diamond_drill_missile_UP = {
|
||||
color: diamond_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
diamond_drill_missile_function(pixel,pixel.x,pixel.y-1);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 0.99,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.diamond_drill_missile_DOWN = {
|
||||
color: diamond_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
diamond_drill_missile_function(pixel,pixel.x,pixel.y+1);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 0.99,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
|
||||
|
||||
void_drill_function = function(pixel, dif_x, dif_y) {
|
||||
dif_x = dif_x-pixel.x
|
||||
dif_y = dif_y-pixel.y
|
||||
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
|
||||
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
if (elements[pxl.element].hardness <= 1) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
}
|
||||
else if (elements[pxl.element].hardness == undefined) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
|
||||
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
|
||||
if (pixel.x_direction == 0) {
|
||||
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
|
||||
};
|
||||
};
|
||||
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
|
||||
};
|
||||
doDefaults(pixel);
|
||||
}
|
||||
|
||||
elements.void_drill_LEFT = {
|
||||
color: void_drill_Colour,
|
||||
tick: function(pixel) {
|
||||
void_drill_function(pixel,pixel.x-1,pixel.y);
|
||||
reverse_drill_function(pixel, pixel.x_direction, pixel.y_direction, "void");
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "void", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "void", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: ["molten_aluminium", "void", "molten_iron", "molten_tin"],
|
||||
density: 7850,
|
||||
hardness: 1,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
elements.void_drill_RIGHT = {
|
||||
color: void_drill_Colour,
|
||||
tick: function(pixel) {
|
||||
void_drill_function(pixel,pixel.x+1,pixel.y);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "void", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "void", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
hardness: 1,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
elements.void_drill_UP = {
|
||||
color: void_drill_Colour,
|
||||
tick: function(pixel) {
|
||||
void_drill_function(pixel,pixel.x,pixel.y-1);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "void", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "void", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
hardness: 1,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
elements.void_drill_DOWN = {
|
||||
color: void_drill_Colour,
|
||||
tick: function(pixel) {
|
||||
void_drill_function(pixel,pixel.x,pixel.y+1);
|
||||
},
|
||||
category: "Drills",
|
||||
breakInto: ["metal_scrap", "void", "iron", "tin"],
|
||||
tempHigh: 10000,
|
||||
stateHigh: ["molten_aluminum", "void", "molten_iron", "molten_tin"],
|
||||
density: 10000,
|
||||
hardness: 1,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
}
|
||||
|
||||
|
||||
|
||||
void_drill_missile_function = function(pixel, dif_x, dif_y) {
|
||||
dif_x = dif_x-pixel.x
|
||||
dif_y = dif_y-pixel.y
|
||||
if (pixel.die <= 0) {
|
||||
deletePixel(pixel.x, pixel.y)
|
||||
explodeAt(pixel.x, pixel.y, 15);
|
||||
return true
|
||||
};
|
||||
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
|
||||
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
|
||||
pixel.primed = true
|
||||
if (elements[pxl.element].hardness <= 1) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
}
|
||||
else if (elements[pxl.element].hardness == undefined) {
|
||||
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
|
||||
};
|
||||
}
|
||||
else if (pixel.primed) {
|
||||
pixel.die--
|
||||
return true
|
||||
};
|
||||
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
|
||||
}
|
||||
else if (outOfBounds(pixel.x+dif_x, pixel.y+dif_y)) {
|
||||
deletePixel(pixel.x, pixel.y)
|
||||
explodeAt(pixel.x, pixel.y, 15);
|
||||
};
|
||||
doDefaults(pixel);
|
||||
}
|
||||
|
||||
elements.void_drill_missile_LEFT = {
|
||||
color: void_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
void_drill_missile_function(pixel,pixel.x-1,pixel.y);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 1,
|
||||
conduct: 1,
|
||||
conduct: 0.01,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.void_drill_missile_RIGHT = {
|
||||
color: void_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
void_drill_missile_function(pixel,pixel.x+1,pixel.y);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 1,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.void_drill_missile_UP = {
|
||||
color: void_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
void_drill_missile_function(pixel,pixel.x,pixel.y-1);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 1,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
|
||||
elements.void_drill_missile_DOWN = {
|
||||
color: void_drill_missile_Colour,
|
||||
properties: {
|
||||
die: 5,
|
||||
primed: false,
|
||||
},
|
||||
tick: function(pixel) {
|
||||
void_drill_missile_function(pixel,pixel.x,pixel.y+1);
|
||||
},
|
||||
category: "Drills",
|
||||
density: 10000,
|
||||
hardness: 1,
|
||||
conduct: 1,
|
||||
state: "solid",
|
||||
maxSize: 1,
|
||||
}
|
||||
};
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
elements.ablative_shield = {
|
||||
color: "#d6999c",
|
||||
behavior: behaviors.WALL,
|
||||
category: "solids",
|
||||
state: "solid",
|
||||
tempHigh: 2760,
|
||||
stateHigh: "smoke",
|
||||
conduct: 0.01,
|
||||
};
|
||||
elements.molten_reusable = {
|
||||
color: "#ff9900",
|
||||
behavior: behaviors.MOLTEN,
|
||||
category: "states",
|
||||
state: "liquid",
|
||||
hidden: 1,
|
||||
temp: 1261,
|
||||
tempLow: 1259,
|
||||
stateLow: "reusable_shield",
|
||||
};
|
||||
elements.reusable_shield = {
|
||||
color: "#3c3c3c",
|
||||
behavior: behaviors.WALL,
|
||||
category: "solids",
|
||||
state: "solid",
|
||||
tempHigh: 1260,
|
||||
stateHigh: "molten_reusable",
|
||||
conduct: 0.01,
|
||||
};
|
||||
elements.plasma.temp = 2800
|
||||
;
|
||||
|
|
@ -106,7 +106,7 @@ elements.frozen_xenon = {
|
|||
elements.radon = {
|
||||
color: elements.neon.color,
|
||||
behavior: behaviors.GAS,
|
||||
colorOn: ["#3dd3cb","#32f7e7","#31c0a8"],
|
||||
colorOn: ["#d33d83","#f7327d","#c0316d"],
|
||||
category: "gases",
|
||||
state: "gas",
|
||||
conduct: 0.8,
|
||||
|
|
@ -156,7 +156,7 @@ elements.radon = {
|
|||
elements.liquid_radon = {
|
||||
color: elements.neon.color,
|
||||
behavior: behaviors.LIQUID,
|
||||
colorOn: ["#3dd3cb","#32f7e7","#31c0a8"],
|
||||
colorOn: ["#d33d83","#f7327d","#c0316d"],
|
||||
category: "states",
|
||||
state: "liquid",
|
||||
tempHigh: -58,
|
||||
|
|
@ -170,7 +170,7 @@ elements.liquid_radon = {
|
|||
elements.frozen_radon = {
|
||||
color: elements.neon.color,
|
||||
behavior: behaviors.WALL,
|
||||
colorOn: ["#3dd3cb","#32f7e7","#31c0a8"],
|
||||
colorOn: ["#d33d83","#f7327d","#c0316d"],
|
||||
category: "states",
|
||||
state: "solid",
|
||||
tempHigh: -68,
|
||||
|
|
|
|||
|
|
@ -625,7 +625,7 @@ elements.e_pipe = {
|
|||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
createPixel("brick",x,y);
|
||||
createPixel("pipe_wall",x,y);
|
||||
pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
||||
}
|
||||
}
|
||||
|
|
@ -870,7 +870,7 @@ elements.channel_pipe = {
|
|||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
createPixel("brick",x,y);
|
||||
createPixel("pipe_wall",x,y);
|
||||
pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
||||
}
|
||||
}
|
||||
|
|
@ -1110,7 +1110,7 @@ elements.bridge_pipe = {
|
|||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
createPixel("brick",x,y);
|
||||
createPixel("pipe_wall",x,y);
|
||||
pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,92 @@
|
|||
//Help me find bugs in my code, ok? I am just doing another test
|
||||
elements.sand.name = "EEEEEEEEEEE_pick up my ass c0ck loldoewockecooffdsvifsjvjfso";
|
||||
elements.sand.behavior = behaviors.WALL;
|
||||
|
||||
elements.water.name = "NEWater";
|
||||
elements.water.behavior = behaviors.POWDER;
|
||||
|
||||
elements.unknown.name = "Player_456";
|
||||
elements.unknown.behavior = behaviors.POWDER;
|
||||
|
||||
elements.dirty_water.name = "Water";
|
||||
elements.dirty_water.behavior = behaviors.WALL;
|
||||
|
||||
elements.paint.name = "Gibberish_Typer";
|
||||
elements.paint.behavior = behaviors.LIQUID;
|
||||
|
||||
elements.primordial_soup.name = "annoying_space";
|
||||
elements.primordial_soup.behavior = behaviors.WALL;
|
||||
|
||||
//I want to make this a real element soon
|
||||
elements.diamond.name = "Gravitite";
|
||||
elements.diamond.behavior = behaviors.AGPOWDER;
|
||||
elements.diamond.color = ["#f7adda","#ff80f2","#c421a3","#981a92","#ec32e3","#f062f0"];
|
||||
|
||||
elements.permafrost.name = "Frozen_testicle";
|
||||
//why did I make this - Fivey1777
|
||||
|
||||
elements.mudstone.name = "Testicle";
|
||||
|
||||
elements.molten_dirt.name = "Molten_testicle";
|
||||
|
||||
elements.stained_glass.name = "Wisp_3";
|
||||
elements.glass.name = "Wisp_1";
|
||||
elements.rad_glass.name = "Wisp_2";
|
||||
|
||||
elements.molten_stained_glass.name = "Wisp_3";
|
||||
elements.molten_glass.name = "Wisp_1";
|
||||
elements.molten_rad_glass.name = "Wisp_2";
|
||||
|
||||
elements.dirt.name = "Jiggly_ball";
|
||||
elements.mud.name = "Wet_ball";
|
||||
elements.rock.name = "Gabbro";
|
||||
elements.rock_wall.name = "Gabbro_wall";
|
||||
elements.rime.name = "Ice_extension";
|
||||
elements.steam.name = "NEWSteam";
|
||||
elements.erase.name = "Pick_up";
|
||||
|
||||
elements.sand_exploder = {
|
||||
color: "#e6d577",
|
||||
category: "tools",
|
||||
tool: function(pixel) {
|
||||
if (pixel.element == "sand") {
|
||||
pixel.element = "explosion"
|
||||
},
|
||||
buttonGlow: "#00d5ff"
|
||||
};
|
||||
|
||||
elements.sell = {
|
||||
color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"],
|
||||
tool: function(pixel) {
|
||||
pixel.element = "gold_coin",
|
||||
},
|
||||
category: "tools",
|
||||
desc: "Sells item in exchange for high-quality Gold Coins",
|
||||
};
|
||||
|
||||
elements.dark_web_sell = {
|
||||
color: ["#f7adda","#ff80f2","#c421a3","#981a92","#ec32e3","#f062f0"],
|
||||
tool: function(pixel) {
|
||||
pixel.element = "diamond",
|
||||
},
|
||||
category: "tools",
|
||||
desc: "Sells item in exchange for high-quality Gravitite"
|
||||
};
|
||||
|
||||
elements.buy = elements.bless;
|
||||
elements.tomato_sauce = elements.blood;
|
||||
elements.electron = elements.electric;
|
||||
elements.protium = elements.hydrogen;
|
||||
elements.neutrino = elements.neutron;
|
||||
elements.up_quark_up_quark_up_quark = elements.warp;
|
||||
elements.up_quark_up_quark_down_quark = elements.proton;
|
||||
elements.up_quark_down_quark_down_quark = elements.neutron;
|
||||
elements.down_quark_down_quark_down_quark = elements.warp;
|
||||
elements.strange_quark = elements.strange_matter;
|
||||
elements.antiquark = elements.antimatter;
|
||||
elements.charm_quark = elements.porcelain_shard;
|
||||
elements.top_quark = elements.porcelain_shard;
|
||||
elements.bottom_quark = elements.porcelain_shard;
|
||||
|
||||
|
||||
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\vvhy am i doing this idk #1a24bc
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
// Based off cs_expanded
|
||||
|
||||
// Made by Kopalecek (also known as davistudios or sylas) and Bufka2011
|
||||
|
||||
const reqCode = 'ru' // Change this to the lang code you want.
|
||||
|
||||
const menu = { // Just change the values in this.
|
||||
pauseButton: 'Пауза',
|
||||
resetButton: 'Сброс',
|
||||
replaceButton: 'Замена',
|
||||
elemSelectButton: 'Э',
|
||||
tpsButton: 'TPS',
|
||||
infoButton: 'Инфо',
|
||||
savesButton: 'Сохранения',
|
||||
modsButton: 'Моды',
|
||||
settingsButton: 'Настройки',
|
||||
changelogButton: 'Чейнджлог',
|
||||
}
|
||||
|
||||
|
||||
if (langCode == reqCode) {
|
||||
Object.keys(menu).forEach(key => {
|
||||
document.getElementById(key).textContent = menu[key]
|
||||
})
|
||||
}
|
||||
Loading…
Reference in New Issue