Update ExtraMachines.js
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ExtraMachines.js
230
ExtraMachines.js
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@ -1,10 +1,11 @@
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elements.heatSensor = {
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color: "#ff0000",
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conduct: 1,
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category:"machines",
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category:"test",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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if (pixel.temp > 430 ) {
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pixel.charge = 5;
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pixel.charge = 1;
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}
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},
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conduct: 1,
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@ -90,7 +91,7 @@ elements.coal = {
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};
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elements.gas = {
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elements.gasoline = {
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color: "#c9c5b1",
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behavior: behaviors.LIQUID,
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tick: function(pixel) {
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@ -198,3 +199,226 @@ elements.rubber = {
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conduct: 0,
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category: "solids",
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};
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elements.coolant = {
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color: "#71ded3",
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state: "liquid",
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behavior: behaviors.LIQUID,
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behavior: [
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"XX|CO:2|XX",
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"CO:2|XX|CO:2",
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"XX|CO:2|XX",
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],
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conduct: 0.5,
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category: "test",
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};
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elements.e_cooler = {
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color: elements.cooler.color,
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hardness: 0.5,
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state: "solid",
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behavior: behaviors.WALL,
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conduct: 1,
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category: "machines",
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behaviorOn: [
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"XX|CO:2|XX",
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"CO:2|XX|CO:2",
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"XX|CO:2|XX",
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],
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name: "E-Cooler",
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};
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elements.e_Freezer = {
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color: elements.cooler.color,
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hardness: 0.5,
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state: "solid",
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behavior: behaviors.WALL,
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conduct: 1,
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category: "machines",
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behaviorOn: [
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"XX|CO:10|XX",
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"CO:10|XX|CO:10",
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"XX|CO:10|XX",
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],
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name: "E-Freezer",
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};
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elements.e_heater = {
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hardness: 0.5,
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state: "solid",
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behavior: behaviors.WALL,
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conduct: 1,
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category: "machines",
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color: "#881111",
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behaviorOn: [
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"XX|HT:4|XX",
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"HT:4|XX|HT:4",
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"XX|HT:4|XX",
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],
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name: "E-Heater",
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};
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elements.e_SuperHeater = {
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hardness: 0.5,
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state: "solid",
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behavior: behaviors.WALL,
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conduct: 1,
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category: "machines",
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color: "#881111",
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behaviorOn: [
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"XX|HT:12|XX",
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"HT:12|XX|HT:12",
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"XX|HT:12|XX",
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],
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name: "E-SuperHeater",
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};
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elements.slow_Ecloner = {
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color: "#888800",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|CF%10|XX",
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"CF%10|XX|CF%10",
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"XX|CF%10|XX",
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],
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ignore: ["cloner","ecloner","clone_powder","floating_cloner","wall","ewall","turbine","solar_panel"],
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category:"machines",
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insulate:true,
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hardness: 1,
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conduct: 1,
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name: "E-SlowCloner",
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};
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elements.Android = {
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color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
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category: "life",
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color: ["#f3e7db","#f7ead0","#eadaba","#d7bd96","#a07e56","#825c43","#604134","#3a312a"],
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category: "life",
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properties: {
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dead: false,
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dir: 1,
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panic: 0
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},
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tick: function(pixel) {
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if (isEmpty(pixel.x, pixel.y+1)) {
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createPixel("AndroidBody", pixel.x, pixel.y+1);
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pixel.element = "AndroidHead";
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}
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else if (isEmpty(pixel.x, pixel.y-1)) {
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createPixel("AndroidHead", pixel.x, pixel.y-1);
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pixelMap[pixel.x][pixel.y-1].color = pixel.color;
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pixel.element = "AndroidBody";
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pixel.color = pixelColorPick(pixel)
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}
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else {
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deletePixel(pixel.x, pixel.y);
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}
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},
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related: ["AndroidBody","AndroidHead"],
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cooldown: defaultCooldown
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};
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elements.AndroidBody = {
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color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
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category: "life",
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breakInto: ["oil","metal_scrap","explosion"],
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properties: {
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dead: false,
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dir: 1,
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panic: 0
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},
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tick: function(pixel) {
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if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
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if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
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var headpixel = pixelMap[pixel.x][pixel.y-2];
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if (headpixel.element == "AndroidHead") {
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if (isEmpty(pixel.x, pixel.y-1)) {
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movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
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}
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else {
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swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
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}
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}
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}
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}
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doHeat(pixel);
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doBurning(pixel);
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doElectricity(pixel);
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if (pixel.dead) {
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// Turn into rotten_meat if pixelTicks-dead > 500
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if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
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changePixel(pixel,"rotten_meat");
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}
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return
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}
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// Find the head
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if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "AndroidHead") {
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var head = pixelMap[pixel.x][pixel.y-1];
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if (head.dead) { // If head is dead, kill body
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pixel.dead = head.dead;
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}
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}
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else { var head = null }
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if (pixel.burning) {
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pixel.panic += 0.1;
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if (head && pixelTicks-pixel.burnStart > 240) {
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pixel.color = head.color;
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}
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}
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else if (pixel.panic > 0) {
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pixel.panic -= 0.1;
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}
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if (isEmpty(pixel.x, pixel.y-1)) {
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// create blood if decapitated 10% chance
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if (Math.random() < 0.1 && !pixel.charge) {
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createPixel("oil", pixel.x, pixel.y-1);
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// set dead to true 15% chance
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if (Math.random() < 0.15) {
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pixel.dead = pixelTicks;
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}
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}
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}
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else if (head == null) { return }
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else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance
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var movesToTry = [
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[1*pixel.dir,0],
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[1*pixel.dir,-1],
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];
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// While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
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while (movesToTry.length > 0) {
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var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
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if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
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var origx = pixel.x+move[0];
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var origy = pixel.y+move[1];
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if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) {
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movePixel(head, head.x+move[0], head.y+move[1]);
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break;
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}
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}
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}
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// 15% chance to change direction
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if (Math.random() < 0.15) {
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pixel.dir *= -1;
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}
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// homeostasis
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if (pixel.temp > 37) { pixel.temp -= 1; }
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else if (pixel.temp < 37) { pixel.temp += 1; }
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}
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}
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};
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elements.AndroidHead = {
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color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
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category: "life",
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density: 1080,
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state: "solid",
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conduct: .05,
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temp: 69,
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breakInto: ["oil","metal_scrap","explosion"],
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};
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