Note edit for xVS_wasm.js
Refactor and enhance global realistic lighting, shadows, and water effects. Includes WASM loader, lightmap system, and various functions for color manipulation and rendering.
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// realistic_system.js - Global Realistic Lighting, Shadows, and Water Effects for ALL elements (including addons)
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// xVS_wasm.js - A mod that will apply global Realistic Lighting, Shadows, and Water Effects for ALL elements (including addons)
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// Features:
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// Features:
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// - Dynamic colored light propagation from fire, lights, hot pixels, etc.
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// - Dynamic colored light propagation from fire, lights, hot pixels, etc.
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// - Realistic occlusion shadows (darker in crevices/caves), modulated by light intensity
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// - Realistic occlusion shadows (darker in crevices/caves), modulated by light intensity
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// - Wavy foam on ALL liquids (water, oils, mod liquids)
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// - Wavy foam on ALL liquids (water, oils, mod liquids)
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// - Works with any mods/addons automatically (liquids get waves, all get lit/shadowed)
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// - Works with any mods/addons automatically (liquids get waves, all get lit/shadowed)
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// Performance: Low-res lightmap + cached shadows = smooth even on large views
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// Performance: Low-res lightmap + cached shadows = smooth even on large views
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// Install: Save as realistic_system.js in mods folder, load via Mod Manager
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// ===== WASM LOADER (NON-MODULE VERSION) =====
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// ===== WASM LOADER (NON-MODULE VERSION) =====
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let wasmReady = false;
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let wasmReady = false;
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@ -454,4 +453,5 @@ renderEachPixel(function(pixel, ctx) {
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if (typeof runEveryTick !== 'undefined') {
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if (typeof runEveryTick !== 'undefined') {
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runEveryTick(initTransparent);
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runEveryTick(initTransparent);
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}
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}
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