commit
77719a0469
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@ -231,6 +231,7 @@
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<tr><td>neutronium_compressor.js</td><td>Compressor from Minecraft's Avaritia mod that compresses 10,000 pixels of an element into a singularity</td><td>Alice</td></tr>
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<tr><td>noblegas.js</td><td>The missing noble gases</td><td>nousernamefound</td></tr>
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<tr><td>nousersthings.js</td><td>Many chemical elements, compounds, and more</td><td>nousernamefound</td></tr>
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<tr><td>petal_dye.js</td><td>Boil petals to make dye</td><td>Suss</td></tr>
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<tr><td>radioactive.js</td><td>Radioactive elements on the periodic table [WIP]</td><td>kaeud</td></tr>
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<tr><td>random_rocks.js</td><td>Randomly generates rocks on game load</td><td>Alice</td></tr>
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<tr><td>roseyiede.js</td><td>Several variants of a substance called roseyiede</td><td>Alice</td></tr>
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@ -340,6 +341,7 @@
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<tr><td>nograssgrow.js</td><td>Prevents Grass from growing</td><td>mollthecoder</td></tr>
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<tr><td>ocean.js</td><td>Marine life</td><td>SquareScreamYT</td></tr>
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<tr><td>ores.js</td><td>Ore generation along with tools to mine them</td><td>nousernamefound</td></tr>
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<tr><td>petal_dye.js</td><td>Boil petals to make dye</td><td>Suss</td></tr>
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<tr><td>pizzasstuff.js</td><td>New animals, foods, and plants</td><td>_ilikepizza_</td></tr>
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<tr><td>plants.js</td><td>Wide variety of new plants and fruits</td><td>Adora</td></tr>
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<tr><td>primordial_birthpool.js</td><td>Cross between Primordial Soup and Birthpool. Requires fey_and_more.js</td><td>Alice</td></tr>
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@ -0,0 +1,40 @@
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elements.water.reactions.petal = {
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func: function(pixel1, pixel2) {
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if (pixel1.temp > 64) {
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deletePixel(pixel1.x, pixel1.y);
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pixel2.element = "dye";
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}
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}
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}
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elements.salt_water.reactions.petal = {
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func: function(pixel1, pixel2) {
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if (pixel1.temp > 64) {
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deletePixel(pixel1.x, pixel1.y);
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pixel2.element = "dye";
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}
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}
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}
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elements.sugar_water.reactions.petal = {
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func: function(pixel1, pixel2) {
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if (pixel1.temp > 64) {
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deletePixel(pixel1.x, pixel1.y);
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pixel2.element = "dye";
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}
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}
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}
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elements.seltzer.reactions.petal = {
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func: function(pixel1, pixel2) {
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if (pixel1.temp > 64) {
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deletePixel(pixel1.x, pixel1.y);
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pixel2.element = "dye";
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}
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}
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}
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elements.pool_water.reactions.petal = {
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func: function(pixel1, pixel2) {
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if (pixel1.temp > 64) {
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deletePixel(pixel1.x, pixel1.y);
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pixel2.element = "dye";
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}
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}
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}
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Reference in New Issue