Added toxin's usage (thanks to lily129 for allowing me to use hr code)
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@ -960,16 +960,46 @@ tempLow: 1668,
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temp: 2000,
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viscosity: 10000
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};
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elements.poison = {
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elements.toxin = {
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color: "#07f71b",
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category: "liquids",
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state: "liquid",
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behavior: behaviors.LIQUID,
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stateLow: "poison_ice",
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stateLow: "toxic_ice",
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tempLow: -10,
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stateHigh: "poison_gas",
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tempHigh: 115
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stateHigh: "toxic_gas",
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tempHigh: 115,
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reactions: {
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"water": { "elem1":null, "elem2":"toxic_water" },
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},
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};
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lifeArray = ["plant", "dead_plant", "frozen_plant", "grass", "algae", "cell", "cancer", "flea", "termite", "ant", "worm", "fly", "firefly", "bee", "human", "body", "head", "rat", "frog", "frozen_frog", "fish", "slug", "snail", "bone_marrow", "sapling", "seeds", "grass_seed", "wheat_seed", "wheat", "pollen", "flower_seed", "pistil", "petal", "vine", "bamboo", "bamboo_plant", "mushroom_spore", "mushroom_stalk", "mushroom_gills", "mushroom_cap", "hyphae", "lichen", "cellulose", "corn_seed", "potato_seed", "root", "berry_seed", "old_berry_leaf", "berry_leaf", "berry", "slime", "blood", "antibody", "infection", "meat", "rotten_meat", "frozen_meat", "yeast"]
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if(!elements.toxin.reactions) {
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elements.toxin.reactions = {}
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}
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for(i = 0; i < lifeArray.length; i++) {
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elements.toxin.reactions[lifeArray[i]] = { "elem1":null, "elem2":"dead" }
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};
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/*
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// (Ignore this comment if it's not in another comment anymore) this whole area is a comment only because I don't want the game to try using useless code and (possibly) error out.
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if(!elements.toxic_gas.reactions) {
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elements.toxic_gas.reactions = {}
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}
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for(i = 0; i < lifeArray.length; i++) {
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elements.toxic_gas.reactions[lifeArray[i]] = { "elem1":null, "elem2":"dead" }
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};
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if(!elements.toxic_ice.reactions) {
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elements.toxic_ice.reactions = {}
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}
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for(i = 0; i < lifeArray.length; i++) {
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elements.toxic_ice.reactions[lifeArray[i]] = { "elem1":null, "elem2":"dead" }
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};
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if(!elements.toxic_water.reactions) {
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elements.toxic_water.reactions = {}
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}
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for(i = 0; i < lifeArray.length; i++) {
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elements.toxic_water.reactions[lifeArray[i]] = { "elem1":null, "elem2":"dead" }
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}; */
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elements.laser_emitter = {
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color: "#8a8886",
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category: "machines",
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