From 77d37f1461033005acab99f353f578c679beffb3 Mon Sep 17 00:00:00 2001
From: slweeb <91897291+slweeb@users.noreply.github.com>
Date: Sat, 16 Dec 2023 11:29:05 -0500
Subject: [PATCH] top 10 mods
---
mod-list.html | 26 +-
mods/the_ground_og.js | 2570 +++++++++++++++++++++++++++++++++++++++++
2 files changed, 2589 insertions(+), 7 deletions(-)
create mode 100644 mods/the_ground_og.js
diff --git a/mod-list.html b/mod-list.html
index b1a433b5..394b68fe 100644
--- a/mod-list.html
+++ b/mod-list.html
@@ -89,6 +89,19 @@
+
+| Top-rated Mods |
+| alchemy.js | Start with only 4 elements and unlock more by reacting them together. (Most are not possible) | R74n |
+| chem.js | Adds several chemistry and physics-related elements | lllllllllwith10ls |
+| delete_all_of_element.js | Adds a tool that deletes every pixel of the element(s) the user clicks on | Alice |
+| edible_everything.js | Allows every element to be mixed into Batter and Dough | R74n |
+| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
+| devtests.js | Experimental features from the Sandboxels developer; Currently there is Earthquake in Weapons | R74n |
+| elementsManager.js | Create and edit custom elements | ggod |
+| the_ground_og.js | Adds several rock types, worldgen settings, and gemstones | Alice |
+| fey_and_more.js | Adds fairies, magic, and a lot of other things | Melecie |
+| velocity.js | Beta for explosion velocity, and later wind, which may come to the base game in the future | R74n |
+
| Official |
| alchemy.js | Start with only 4 elements and unlock more by reacting them together. (Most are not possible) | R74n |
| classic_textures.js | Use textures from early versions of the game | R74n |
@@ -100,9 +113,6 @@
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
| velocity.js | Beta for explosion velocity, and later wind, which may come to the base game in the future | R74n |
-
-
-
| Tools & Settings |
| adjustablepixelsize.js | Allows you to set the pixelSize with a URL parameter | Alice |
| betterModManager.js | Improvements to the Mod Manager | ggod |
@@ -131,7 +141,7 @@
| replace.js | Adds a tool that replaces every pixel of a specified element with another specified element. (The prompt to specify these is toggled by pressing " or by the button in the element description) | Alice |
| save_loading.js | Adds the ability to save and load scenes from files (See the info page of the element) | Alice |
| stripe_paint.js | Adds a tool to paint with stripes | Alice |
-| the_ground.js | Adds several rock types, worldgen settings, and gemstones (broadly construed as ground-related). Very incomplete | Alice |
+| the_ground.js | Adds several rock types, worldgen settings, and gemstones | Alice |
| Science & Chemistry |
| alcohol.js | Adds methanol, (iso-)propanol, and butanol | Alice |
@@ -157,11 +167,10 @@
| nellfire.js | Adds a weird transforming flame and several rock types | Alice |
| Neutronium Mod.js | Variety of scientific elements Explosions | StellarX20 |
| neutronium_compressor.js | Adds a compressor (in reference to Minecraft’s Avaritia mod) that compresses 10,000 pixels of an element into a “singularity” | Alice |
-| nousersthings.js | Adds Caesium and more | nousernamefound |
| random_rocks.js | Randomly generates rocks on game load | Alice |
| roseyiede.js | Adds several variants of a substance called roseyiede | Alice |
| some_tf_liquids.js | Adds various liquids from the Thermal Foundation Minecraft mod | Alice |
-| the_ground.js | Adds several rock types, worldgen settings, and gemstones (broadly construed as ground-related). Very incomplete | Alice |
+| the_ground.js | Adds several rock types, worldgen settings, and gemstones | Alice |
| Machines & Technology |
| clone_liquid.js | Adds a liquid form of cloner | Alice |
@@ -169,6 +178,7 @@
| flipflop.js | Toggleable switches; Explanation | Flix |
| gameOfLife.js | Conway's Game of Life on a screen | ggod |
| note_block.js | Adds musical Note Blocks | Alice |
+| nousersthings.js | Destroyable machines, pipe variants, filters, and more | nousernamefound |
| portal.js | Adds portals that can teleport pixels | Alice |
| pushers.js | Adds pixels that push elements away from them | Alice |
| spouts.js | Adds spouts for all liquids | Alice |
@@ -205,7 +215,8 @@
| nocancer2.js | Removes cancer from the game altogether. May be incompatible with other mods that spawn cancer | mollthecoder |
| primordial_birthpool.js | A cross between Primordial Soup and Birthpool. Requires F&M | Alice |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
-| the_ground.js | Adds several rock types, worldgen settings, and gemstones (broadly construed as ground-related). Very incomplete | Alice |
+| the_ground.js | Adds several rock types, worldgen settings, and gemstones | Alice |
+| the_ground_og.js | Simplified and more stable version of the_ground.js | Alice |
| toothpaste.js | Teeth and paste | Alice |
| Fun & Games |
@@ -232,6 +243,7 @@
| Visual Effects |
| acid_and_shapes.js | Weird visual effects. Enable in Settings | Alice |
+| heatglow.js | Red glowing effect for hot metals | nousernamefound |
| invisible_dye.js | Adds elements like Dye and Spray Paint that take the color of the background | Alice |
| invisible_wall.js | Adds an element like Wall that takes the color of the background | Alice |
| paint_event.js | Adds a random event that randomly paints a circle | Alice |
diff --git a/mods/the_ground_og.js b/mods/the_ground_og.js
new file mode 100644
index 00000000..8e9c4ffe
--- /dev/null
+++ b/mods/the_ground_og.js
@@ -0,0 +1,2570 @@
+/*
+TODO:
+Soils
+More sedimentary rocks
+Metamorphic rocks
+ Ersatz pressure
+Merge crimson?
+Proper classification of limestone within these code comments
+*/
+
+//Variables
+
+ //var vitreousInterfelsicName = "obsidian";
+ var vitreousInterfelsicName = "dacidian";
+ var vitreousIntermediateName = "andesidian";
+ var vitreousMaficName = "basalidian";
+ var vitreousUltramaficName = "komatidian";
+
+//Functions
+
+ //Star world matter function
+
+ var stellarPlasmaSpreadWhitelist = ["stellar_plasma","liquid_stellar_plasma","liquid_degenerate_neutronium","gaseous_degenerate_neutronium","neutron_star"];
+
+ function starColor(pixel) {
+ if (pixel.temp < 0) { pixel.color = pixelColorPick(pixel,"#615e5e"); var c=0 }
+ else if (pixel.temp < 200) { pixel.color = pixelColorPick(pixel,"#6e4c4b"); var c=0 }
+ else if (pixel.temp < 400) { pixel.color = pixelColorPick(pixel,"#944340"); var c=0.00003 }
+ else if (pixel.temp < 650) { pixel.color = pixelColorPick(pixel,"#d14c47"); var c=0.0001 }
+ else if (pixel.temp < 900) { pixel.color = pixelColorPick(pixel,"#e35b56"); var c=0.0004 }
+ else if (pixel.temp < 1300) { pixel.color = pixelColorPick(pixel,"#eb6a6a"); var c=0.001 }
+ else if (pixel.temp < 1500) { pixel.color = pixelColorPick(pixel,"#f27e7e"); var c=0.0025 }
+ else if (pixel.temp < 1700) { pixel.color = pixelColorPick(pixel,"#f58e8e"); var c=0.004 }
+ else if (pixel.temp < 2400) { pixel.color = pixelColorPick(pixel,"#f59a9a"); var c=0.007 }
+ else if (pixel.temp < 3000) { pixel.color = pixelColorPick(pixel,"#faaaaa"); var c=0.01 }
+ else if (pixel.temp < 3600) { pixel.color = pixelColorPick(pixel,"#ffbdbd"); var c=0.015 }
+ else if (pixel.temp < 5000) { pixel.color = pixelColorPick(pixel,"#ffd5bd"); var c=0.025 }
+ else if (pixel.temp < 6000) { pixel.color = pixelColorPick(pixel,"#ffe7bd"); var c=0.035 } //new in-between state because the transition is too jarring
+ else if (pixel.temp < 7000) { pixel.color = pixelColorPick(pixel,"#ffffbd"); var c=0.05 } //most of these are not real because of the kid named Planckian locus, but it makes it more fun
+ else if (pixel.temp < 9000) { pixel.color = pixelColorPick(pixel,"#feffd6"); var c=0.07 }
+ else if (pixel.temp < 11000) { pixel.color = pixelColorPick(pixel,"#f7fff5"); var c=0.1 }
+ else if (pixel.temp < 14000) { pixel.color = pixelColorPick(pixel,"#e3fcfc"); var c=0.125 }
+ else if (pixel.temp < 17000) { pixel.color = pixelColorPick(pixel,"#d1f6ff"); var c=0.15 }
+ else if (pixel.temp < 20000) { pixel.color = pixelColorPick(pixel,"#d1f0ff"); var c=0.175 }
+ else if (pixel.temp < 27000) { pixel.color = pixelColorPick(pixel,"#bde0ff"); var c=0.2 }
+ else if (pixel.temp < 34000) { pixel.color = pixelColorPick(pixel,"#bdd3ff"); var c=0.25 }
+ else if (pixel.temp < 43500) { pixel.color = pixelColorPick(pixel,"#bdc7ff"); var c=0.3 }
+ else if (pixel.temp < 50000) { pixel.color = pixelColorPick(pixel,"#c3bdff"); var c=0.4 }
+ else if (pixel.temp < 56000) { pixel.color = pixelColorPick(pixel,"#c3bdff"); var c=0.45 }
+ else if (pixel.temp < 61000) { pixel.color = pixelColorPick(pixel,"#bba9fc"); var c=0.5 }
+ else if (pixel.temp < 66000) { pixel.color = pixelColorPick(pixel,"#a590f5"); var c=0.6 }
+ else if (pixel.temp < 71000) { pixel.color = pixelColorPick(pixel,"#a68af2"); var c=0.7 }
+ else { pixel.color = pixelColorPick(pixel,"#a26ffc"); var c=0.8 }
+ return c;
+ };
+
+ function starLightAndConduction(pixel,c,whitelist=["sun"]) {
+ for (var i = 0; i < adjacentCoords.length; i++) {
+ var x = pixel.x+adjacentCoords[i][0];
+ var y = pixel.y+adjacentCoords[i][1];
+ if (isEmpty(x,y)) {
+ if (Math.random() <= c) {
+ createPixel("light", x, y);
+ pixelMap[x][y].color = pixel.color;
+ };
+ } else if (!outOfBounds(x,y)) {
+ var newPixel = pixelMap[x][y];
+ //console.log(whitelist,newPixel.element,whitelist.includes(newPixel.element));
+ if (pixel.temp!==newPixel.temp && whitelist.includes(newPixel.element)) {
+ var avg = (pixel.temp + newPixel.temp)/2;
+ pixel.temp = avg;
+ newPixel.temp = avg;
+ pixelTempCheck(pixel);
+ pixelTempCheck(newPixel);
+ }
+ }
+ }
+ };
+
+ ferromagneticMaterials = ["iron", "cobalt", "nickel", "steel", "hematite"];
+
+ if(!enabledMods.includes("mods/code_library.js")) {
+ //x = real number
+ //L = maximum value
+ //x_0 = "the x value of the sigmoid midpoint" i.e. the x center of the bendy part
+ //k = steepness
+ function logisticCurve(x,L,k,x0) {
+ return L/( 1 + ( Math.E ** ( -k * (x - x0) ) ) );
+ };
+
+ // https://stackoverflow.com/questions/10756313/javascript-jquery-map-a-range-of-numbers-to-another-range-of-numbers
+ // Function from August Miller
+ function scale (number, inMin, inMax, outMin, outMax) {
+ return (number - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
+ };
+ };
+
+ function neutronStarLightAndConduction(pixel,c,whitelist=["neutron_star"]) {
+ var pixelAge = pixelTicks - pixel.start;
+ var coolingFactor;
+ var logistic = logisticCurve(pixelAge/1000, 1, 0.6, -7.7);
+ if(pixel.temp > 1000000) {
+ //console.log('case 1');
+ coolingFactor = logistic
+ };
+ if(pixel.temp <= 1000000 && pixel.temp > 100000) {
+ //console.log('case 2');
+ //console.log("l",logistic);
+ coolingFactor = scale(pixel.temp,1000000,100000,logistic,0.99999);
+ //if(pixelAge % 10 == 0 || pixel.temp < 100500) { console.log(coolingFactor) };
+ };
+ if(pixel.temp < 100000) {
+ //console.log('case 3');
+ coolingFactor = 0.99999
+ };
+ //console.log(coolingFactor);
+ pixel.temp = ((pixel.temp + 273.15) * coolingFactor) - 273.15;
+
+ for (var i = 0; i < adjacentCoords.length; i++) {
+ var x = pixel.x+adjacentCoords[i][0];
+ var y = pixel.y+adjacentCoords[i][1];
+ if (isEmpty(x,y)) {
+ if (Math.random() <= c) {
+ createPixel(Math.random() < 0.995 ? "light" : "neutron", x, y);
+ pixelMap[x][y].color = pixel.color;
+ };
+ } else if (!outOfBounds(x,y)) {
+ var newPixel = pixelMap[x][y];
+ //console.log(elements[newPixel.element].conduct);
+ if(ferromagneticMaterials.includes(newPixel.element) && (Math.random() < 0.1)) { newPixel.charge = 20 }; //no magnetism in sb
+ //console.log(whitelist,newPixel.element,whitelist.includes(newPixel.element));
+ if (pixel.temp!==newPixel.temp && whitelist.includes(newPixel.element)) {
+ var avg = (pixel.temp + newPixel.temp)/2;
+ pixel.temp = avg;
+ newPixel.temp = avg;
+ pixelTempCheck(pixel);
+ pixelTempCheck(newPixel);
+ }
+ }
+ }
+ };
+
+ function almostSun(pixel,lightScale=1,whitelist=["sun"]) {
+ starLightAndConduction(pixel,starColor(pixel) * lightScale,whitelist);
+ };
+
+ function nsTick(pixel,lightScale=1,whitelist=["sun"]) {
+ neutronStarLightAndConduction(pixel,starColor(pixel) * lightScale,whitelist);
+ };
+
+ elements.sun.tick = function(pixel) {
+ almostSun(pixel);
+ };
+
+ //Generalized sedimentation function
+
+ function sedimentation(pixel,sedimentNeighborTable,finalRock,chance=0.0003) {
+ if(Math.random() < chance) {
+ var validNeighborArray = Array.apply(null, Array(adjacentCoords.length)).map(function() {return false});
+ //sedimentSandstoneTries++;
+ for(i = 0; i < adjacentCoords.length; i++) {
+ //sedimentSandstoneTryIterations++;
+ if(isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
+ validNeighborArray[i] = false;
+ //sedimentSandstoneNoDetects++;
+ } else if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
+ /*if(sedimentNeighborTable.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element)) {
+ validNeighborArray[i] = true;
+ //sedimentSandstoneDetects++;
+ } else {
+ validNeighborArray[i] = false;
+ //sedimentSandstoneNoDetects++;
+ };*/
+ validNeighborArray[i] = sedimentNeighborTable.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element);
+ };
+ };
+ if(validNeighborArray.includes(true)) {
+ //sandstoneFormations++;
+ changePixel(pixel,finalRock);
+ }/* else {
+ sandstoneFailures++;
+ }*/;
+ };
+ };
+
+ //Function for mass replacement according to an object
+
+ function transformAround(pixel,range,substitutionObject,reverse=false) {
+ var radius1 = (-1 * range);
+ var radius2 = (range + 1);
+ for (let i = radius1; i < radius2; i++) {
+ for (let j = radius1; j < radius2; j++) {
+ if(reverse) {
+ if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
+ var destPixel = pixelMap[pixel.x+j][pixel.y+i];
+ var elementToCheck = destPixel.element;
+ if(getKeyByValue(radioactiveObject,elementToCheck)) {
+ changePixel(destPixel,getKeyByValue(radioactiveObject,elementToCheck));
+ };
+ };
+ } else {
+ if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
+ var destPixel = pixelMap[pixel.x+j][pixel.y+i];
+ var elementToCheck = destPixel.element;
+ if(substitutionObject[elementToCheck]) {
+ changePixel(destPixel,substitutionObject[elementToCheck]);
+ };
+ };
+ };
+ };
+ };
+ };
+
+ //Previous function with adjacentPixels
+
+ function transformAdjacent(pixel,substitutionObject,reverse=false) {
+ for(k = 0; k < adjacentCoords.length; k++) {
+ var i = adjacentCoords[k][0]
+ var j = adjacentCoords[k][1]
+ if(reverse) {
+ if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
+ var destPixel = pixelMap[pixel.x+j][pixel.y+i];
+ var elementToCheck = destPixel.element;
+ if(getKeyByValue(radioactiveObject,elementToCheck)) {
+ changePixel(destPixel,getKeyByValue(radioactiveObject,elementToCheck));
+ };
+ };
+ } else {
+ if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
+ var destPixel = pixelMap[pixel.x+j][pixel.y+i];
+ var elementToCheck = destPixel.element;
+ if(substitutionObject[elementToCheck]) {
+ changePixel(destPixel,substitutionObject[elementToCheck]);
+ };
+ };
+ };
+ };
+ };
+
+ //Cooling rate-varied magma solidification
+
+ function magmaRateBasedCooling(pixel,freezingPoint,vitriteName,vitriteThreshold,aphaniteName,aphaniteThreshold,phaneriteName) {
+ pixel.lastTemperatures ??= [];
+ pixel.lastTemperatures.push(pixel.temp); //due to how it's structured, last temp will always equal pixel.temp;
+
+ while(pixel.lastTemperatures.length > 2) {
+ pixel.lastTemperatures.shift();
+ };
+
+ if(pixel.lastTemperatures.length > 1) {
+ var overallTemperatureChangeRate = (pixel.temp - pixel.lastTemperatures[0]) / (pixel.lastTemperatures.length - 1);
+ //console.log(overallTemperatureChangeRate);
+ if(overallTemperatureChangeRate >= 0) {
+ return;
+ };
+ if(pixel.temp > freezingPoint) {
+ return;
+ };
+ //console.log(pixel.x,pixel.y,overallTemperatureChangeRate)
+ if(overallTemperatureChangeRate < vitriteThreshold) { //numbers made up
+ //console.log("f99fd90");
+ changePixel(pixel,vitriteName,false);
+ } else if(overallTemperatureChangeRate < aphaniteThreshold) {
+ //console.log("aaaaaaaaaa");
+ changePixel(pixel,aphaniteName,false);
+ } else {
+ //console.log("03");
+ changePixel(pixel,phaneriteName,false);
+ };
+ };
+ };
+
+//Terrain
+
+ //Soils
+
+ //Dry
+ //Warning: Crippling lack of online information on the properties of the various soils by texture
+
+ //Clay
+
+ //Clay exists
+
+ //Silty clay
+
+ //TODO
+
+ //Silty Clay Loam
+
+ //TODO
+
+ //Silty Loam
+
+ //TODO
+
+ //Silt
+
+ //TODO
+
+ //Clay Loam
+
+ //TODO
+ //elements.clay_soil.name = "Clay Loam"
+
+ //Medium Loam
+
+ //TODO
+ //elements.dirt.name = "Medium Loam";
+
+ //Sandy Clay
+
+ /*elements.sandy_clay = {
+ color: "#DDCD8A",
+ behavior: behaviors.POWDER,
+ tempHigh: 1710,
+ tempLow: -50,
+ stateLow: "sandy_clay_permafrost",
+ category:"land",
+ state: "solid",
+ density: 1220,
+ };*/
+
+ //Sandy Clay Loam
+
+ //TODO
+
+ //Sandy Loam
+
+ //TODO
+
+ //Loamy Sand
+
+ //TODO
+
+ //Sand
+
+ //Sand exists
+
+ //Wet
+
+ //Wet Clay
+
+ //TODO
+
+ //Wet Silty clay
+
+ //TODO
+
+ //Wet Silty Clay Loam
+
+ //TODO
+
+ //Wet Silty Loam
+
+ //TODO
+
+ //Wet Silt
+
+ //TODO
+
+ //Wet Clay Loam
+
+ //TODO
+
+ //Wet Medium Loam
+
+ //Mud exists
+
+ //Wet Sandy Clay
+
+ //TODO
+
+ //Wet Sandy Clay Loam
+
+ //TODO
+
+ //Wet Sandy Loam
+
+ //TODO
+
+ //Wet Loamy Sand
+
+ //TODO
+
+ //Wet Sand
+
+ //Wet Sand exists
+
+ //Permafrost
+
+ //Clay Permafrost
+
+ //TODO
+
+ //Silty clay Permafrost
+
+ //TODO
+
+ //Silty Clay Loam Permafrost
+
+ //TODO
+
+ //Silty Loam Permafrost
+
+ //TODO
+
+ //Silt Permafrost
+
+ //TODO
+
+ //Clay Loam Permafrost
+
+ //TODO
+
+ //Medium Loam Permafrost
+
+ //Permafrost exists
+
+ //Sandy Clay Permafrost
+
+ //TODO
+
+ //Sandy Clay Loam Permafrost
+
+ //TODO
+
+ //Sandy Loam Permafrost
+
+ //TODO
+
+ //Loamy Sand Permafrost
+
+ //TODO
+
+ //Sand Permafrost
+
+ //TODO
+
+ //Radioactive (unmoved/TODO)
+
+ //Dry
+
+ //Radioactive Clay
+
+ //Clay exists
+
+ //Radioactive Silty clay
+
+ //TODO
+
+ //Radioactive Silty Clay Loam
+
+ //TODO
+
+ //Radioactive Silty Loam
+
+ //TODO
+
+ //Radioactive Silt
+
+ //TODO
+
+ //Radioactive Clay Loam
+
+ //Clay Soil exists
+
+ //Radioactive Medium Loam
+
+ //Dirt exists
+
+ //Radioactive Sandy Clay
+
+ //TODO
+
+ //Radioactive Sandy Clay Loam
+
+ //TODO
+
+ //Radioactive Sandy Loam
+
+ //TODO
+
+ //Radioactive Loamy Sand
+
+ //TODO
+
+ //Radioactive Sand
+
+ //Sand exists
+
+ //Wet
+
+ //Radioactive Wet Clay
+
+ //TODO
+
+ //Radioactive Wet Silty clay
+
+ //TODO
+
+ //Radioactive Wet Silty Clay Loam
+
+ //TODO
+
+ //Radioactive Wet Silty Loam
+
+ //TODO
+
+ //Radioactive Wet Silt
+
+ //TODO
+
+ //Radioactive Wet Clay Loam
+
+ //TODO
+
+ //Radioactive Wet Medium Loam
+
+ //Mud exists
+
+ //Radioactive Wet Sandy Clay
+
+ //TODO
+
+ //Radioactive Wet Sandy Clay Loam
+
+ //TODO
+
+ //Radioactive Wet Sandy Loam
+
+ //TODO
+
+ //Radioactive Wet Loamy Sand
+
+ //TODO
+
+ //Radioactive Wet Sand
+
+ //Wet Sand exists
+
+ //Permafrost
+
+ //Radioactive Clay Permafrost
+
+ //TODO
+
+ //Radioactive Silty clay Permafrost
+
+ //TODO
+
+ //Radioactive Silty Clay Loam Permafrost
+
+ //TODO
+
+ //Radioactive Silty Loam Permafrost
+
+ //TODO
+
+ //Radioactive Silt Permafrost
+
+ //TODO
+
+ //Radioactive Clay Loam Permafrost
+
+ //TODO
+
+ //Radioactive Medium Loam Permafrost
+
+ //Permafrost exists
+
+ //Radioactive Sandy Clay Permafrost
+
+ //TODO
+
+ //Radioactive Sandy Clay Loam Permafrost
+
+ //TODO
+
+ //Radioactive Sandy Loam Permafrost
+
+ //TODO
+
+ //Radioactive Loamy Sand Permafrost
+
+ //TODO
+
+ //Radioactive Sand Permafrost
+
+ //TODO
+
+ //Rocks
+
+ //Igneous
+
+ //Phaneritic
+
+ //Felsic: granite
+
+ elements.granite = {
+ color: ["#F3C3AD", "#F0AB75", "#DDA888", "#BD927E", "#998473", "#5C5E53", "#BD8366"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1215,
+ stateHigh: "felsic_magma",
+ density: 2691,
+ hardness: 0.75,
+ breakInto: "granite_gravel",
+ };
+
+ elements.granite_gravel = {
+ color: ["#E3B39D", "#E09B65", "#CD9878", "#AD826E", "#897463", "#4C4E43", "#AD7356", "#F3C3AD", "#F0AB75", "#DDA888", "#BD927E", "#998473", "#5C5E53", "#BD8366", "#FFD3BD", "#FFBB85", "#EDB898", "#CDA28E", "#A99483", "#6C6E63", "#CD9376"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1215,
+ stateHigh: "felsic_magma",
+ density: 1320,
+ };
+
+ elements.felsic_magma = {
+ "reactions": {
+ "magma": { "elem1": "intermediate_magma", "elem2": "intermediate_magma" },
+ "ash": { "elem1": null, "elem2": "molten_slag" },
+ "dust": { "elem1": null, "elem2": "molten_slag" },
+ "foam": { "elem1": "pumice", "elem2": "pumice" },
+ },
+ tick: function(pixel) {
+ magmaRateBasedCooling(pixel,780,"obsidian",-85,"rhyolite",-20,"granite"); //to give rhyolites a chance
+ },
+ "name": "felsic magma",
+ "color": ["#FFF457", "#FF9257", "#FF9200", "#FFD63B", "#FFAB3B", "#FF8000", "#FFD244", "#FFA844", "#FF7E00", "#FFB73F", "#FF923F", "#FF6E00", "#FFA53A", "#FF843A", "#FF6300", "#B8762A", "#B85E2A", "#B84700", "#FFA433", "#FF8333", "#FF6200"],
+ "behavior": behaviors.MOLTEN,
+ "temp": 1300,
+ "tempLow": -Infinity, //cosmetic info
+ "stateLow": ["rhyolite","granite","obsidian"],
+ "viscosity": 100000000,
+ "hidden": true,
+ "state": "liquid",
+ "category": "molten",
+ "density": 2421.9
+ };
+
+ //Intermediate felsic: granodiorite (such a creative name)
+
+ elements.granodiorite = {
+ color: ["#B1AB9D", "#262001", "#A6A292", "#D6C5BC", "#F2F2F2", "#DED8C2", "#978871", "#A8AAA7"], //From image: By Rudolf Pohl - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=7788350
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1277, //made-up/interpolated from granite and diorite
+ stateHigh: "intermediate_felsic_magma",
+ density: 2644, //last 2 digits made up again
+ hardness: 0.75,
+ breakInto: "granodiorite_gravel",
+ };
+
+ elements.granodiorite_gravel = {
+ color: ["#A19B8D", "#161000", "#969282", "#C6B5AC", "#E2E2E2", "#CEC8B2", "#877861", "#989A97", "#B1AB9D", "#262001", "#A6A292", "#D6C5BC", "#F2F2F2", "#DED8C2", "#978871", "#A8AAA7", "#C1BBAD", "#363011", "#B6B2A2", "#E6D5CC", "#FFFFFF", "#EEE8D2", "#A79881", "#B8BAB7"], //placeholder
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1277,
+ stateHigh: "intermediate_felsic_magma",
+ density: 1296,
+ };
+
+ elements.intermediate_felsic_magma = {
+ "reactions": {
+ "magma": { "elem1": "intermediate_magma", "elem2": "intermediate_magma" },
+ "ash": { "elem1": null, "elem2": "molten_slag" },
+ "dust": { "elem1": null, "elem2": "molten_slag" },
+ "foam": { "elem1": "intermediate_pumice", "elem2": "intermediate_pumice" },
+ },
+ tick: function(pixel) {
+ magmaRateBasedCooling(pixel,1020,vitreousInterfelsicName,-95,"dacite",-23,"granodiorite");
+ },
+ "name": "intermediate felsic magma",
+ "color": ["#FFD64F", "#FFAB4F", "#FF8000", "#7C5831", "#7C5031", "#7C5830", "#FFCB49", "#FFA249", "#FF7A00", "#FFF65E", "#FFC55E", "#FF9400", "#FFFF79", "#FFF279", "#FFB600", "#FFFF61", "#FFD861", "#FFA200", "#FFAA39", "#FF8839", "#FF6600", "#FFD554", "#FFAA54", "#FF8000"],
+ "behavior": behaviors.MOLTEN,
+ "temp": 1200,
+ "tempLow": -Infinity,
+ "stateLow": ["dacite","granodiorite",vitreousInterfelsicName],
+ "viscosity": 18700000, //10^average of logarithms
+ "hidden": true,
+ "state": "liquid",
+ "category": "molten",
+ "density": 2320, //averaged lower values
+ };
+
+ //Intermediate: diorite
+
+ elements.diorite = {
+ color: ["#E1E1E1","#B0A696","#707271","#434459","#242424"], //Extracted from image and blended
+ //By Michael C. Rygel - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=31124755
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1300,
+ stateHigh: "intermediate_magma",
+ density: 2822, //last 2 digits made up.
+ hardness: 0.70, //bs'd from MH rel to granite
+ breakInto: "diorite_gravel",
+ };
+
+ elements.diorite_gravel = {
+ color: ["#F1F1F1","#E1E1E1","#D1D1D1","#C0B6A6","#B0A696","#A09686","#808281","#707271","#606261","#535469","#434459","#333449","#343434","#242424","#141414"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1260,
+ stateHigh: "intermediate_magma",
+ density: 1717, //approximated from granite values
+ };
+
+ elements.intermediate_magma = {
+ "reactions": {
+ "ash": { "elem1": null, "elem2": "molten_slag" },
+ "dust": { "elem1": null, "elem2": "molten_slag" },
+ "foam": { "elem1": "scoria", "elem2": "scoria" },
+ },
+ "name": "intermediate magma",
+ "color": ["#FFFF70", "#FFE170", "#FFA800", "#FFCF4B", "#FFA64B", "#FF7C00", "#E08E38", "#E07238", "#E05500", "#86552C", "#86442C", "#863300", "#482D12", "#482412", "#481B00"],
+ "behavior": behaviors.MOLTEN,
+ tick: function(pixel) {
+ magmaRateBasedCooling(pixel,1065,vitreousIntermediateName,-105,"andesite",-26,"diorite");
+ },
+ "temp": 1215,
+ "tempLow": -Infinity,
+ "stateLow": ["andesite","diorite",vitreousIntermediateName],
+ "viscosity": 350000,
+ "hidden": true,
+ "state": "liquid",
+ "category": "molten",
+ "density": 2450,
+ }
+
+ //Mafic: gabbro
+
+ elements.rock.name = "gabbro";
+ elements.rock.tempHigh = 1474;
+ elements.rock.density = 3300;
+ elements.rock.breakInto = ["gravel"];
+ elements.magma.name = "mafic magma";
+ elements.magma.density = 2650;
+ elements.magma.tick = function(pixel) {
+ magmaRateBasedCooling(pixel,1180,vitreousMaficName,-115,"basalt",-29,"rock");
+ };
+ elements.magma.tempLow = -Infinity;
+ elements.magma.stateLow = ["basalt","gabbro",vitreousMaficName]
+ elements.magma.reactions ??= {};
+ elements.magma.reactions.foam = { "elem1": "mafic_scoria", "elem2": "mafic_scoria" };
+
+ //Ultramafic: peridotite
+
+ elements.peridotite = {
+ color: ["#908557","#A29E78","#7F8044","#C6BC87","#8C8656","#7C7C40","#837840","#8B8B69"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1400,
+ stateHigh: "ultramafic_magma",
+ density: 3347, //appr from https://agupubs.onlinelibrary.wiley.com/doi/abs/10.1029/GL003i009p00509#:~:text=Abstract,and%20the%20bulk%20rock%20analyses.
+ hardness: 0.76,
+ breakInto: "peridotite_gravel",
+ };
+
+ elements.peridotite_gravel = {
+ color: ["#807547","#928e68","#6f7034","#b6ac77","#7c7646","#6c6c30","#736830","#7b7b59","#908557","#a29e78","#7f8044","#c6bc87","#8c8656","#7c7c40","#837840","#8b8b69","#a09567","#b2ae88","#8f9054","#d6cc97","#9c9666","#8c8c50","#938850","#9b9b79"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1400,
+ stateHigh: "ultramafic_magma",
+ density: 1681,
+ };
+
+ elements.ultramafic_magma = {
+ "reactions": {
+ "ash": { "elem1": null, "elem2": "molten_slag" },
+ "dust": { "elem1": null, "elem2": "molten_slag" },
+ },
+ "name": "ultramafic magma",
+ "color": ["#ffa62b","#ff852b","#ff6300","#ffc53c","#ff9e3c","#ff7600","#fea022","#fe8022","#fe6000","#ffeb43","#ffbc43","#ff8d00","#ffa72b","#ff862b","#ff6400","#f89b20","#f87c20","#f85d00","#ff9620","#ff7820","#ff5a00","#ffad34","#ff8b34","#ff6800"],
+ "behavior": behaviors.MOLTEN,
+ tick: function(pixel) {
+ magmaRateBasedCooling(pixel,1280,vitreousUltramaficName,-125,"komatiite",-32,"peridotite");
+ },
+ "temp": 1500,
+ "tempLow": -Infinity,
+ "stateLow": ["komatiite","peridotite",vitreousUltramaficName],
+ "viscosity": 100,
+ "hidden": true,
+ "state": "liquid",
+ "category": "molten",
+ "density": 2800
+ };
+
+ //Aphanitic
+
+ //Felsic: rhyolite
+
+ elements.rhyolite = {
+ color: ["#A67153","#BF967E","#D9B5A0","#8C533E","#C99F86","#C5997E","#BB8A69"],
+ // also from one of Michael C. Rygel's images
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 800,
+ stateHigh: "felsic_magma",
+ density: 2555, //very wide range
+ hardness: 0.75,
+ breakInto: "rhyolite_gravel",
+ };
+
+ elements.rhyolite_gravel = {
+ color: ["#B68163","#A67153","#966143","#CFA68E","#BF967E","#AF866E","#E9C5B0","#D9B5A0","#C9A590","#9C634E","#8C533E","#7C432E","#D9AF96","#C99F86","#B98F76","#D5A98E","#C5997E","#B5896E","#CB9A79","#BB8A69","#DB7A59"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 800,
+ stateHigh: "felsic_magma",
+ density: 1254, //approximated from granite values
+ };
+
+ //Intermediate felsic: dacite
+
+ elements.dacite = {
+ color: ["#D9CCC5", "#F2E9E4", "#877670", "#A69B97"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1050,
+ stateHigh: "intermediate_felsic_magma",
+ density: 2654, //https://books.google.ca/books?id=ObUPAAAAIAAJ&pg=PA181&lpg=PA181&dq=dacite+specific+gravity&source=bl&ots=qn8B4sirWi&sig=Wp_MHqPuUGPNQobcuNP5c5wqkpU&hl=en&sa=X&ei=cimtUaH8Eab7yAH8joDABQ#v=onepage&q=dacite%20specific%20gravity&f=false
+ hardness: 0.75,
+ breakInto: "dacite_gravel",
+ };
+
+ elements.dacite_gravel = {
+ color: ["#C9BCB5", "#E2D9D4", "#776660", "#968B87", "#D9CCC5", "#F2E9E4", "#877670", "#A69B97", "#E9DCD5", "#FFF9F4", "#978680", "#B6ABA7"], //placeholder
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1050,
+ stateHigh: "intermediate_felsic_magma",
+ density: 1300,
+ };
+
+ //Intermediate: andesite
+
+ elements.andesite = {
+ color: ["#6F7575", "#C5C9CB", "#818787", "#797F7F", "#B5B9BA", "#6D7371", "#909696"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1215,
+ stateHigh: "intermediate_magma",
+ density: 2474, //it varies very widely, so I made the last 2 digits up.
+ hardness: 0.75,
+ breakInto: "andesite_gravel",
+ };
+
+ elements.andesite_gravel = {
+ color: ['#5f6565', '#b5b9bb', '#717777', '#696f6f', '#a5a9aa', '#5d6361', '#808686', '#6f7575', '#c5c9cb', '#818787', '#797f7f', '#b5b9ba', '#6d7371', '#909696', '#7f8585', '#d5d9db', '#919797', '#898f8f', '#c5c9ca', '#7d8381', '#a0a6a6'],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1260,
+ stateHigh: "intermediate_magma",
+ density: 1214, //approximated from granite values
+ };
+
+ //Mafic: basalt
+
+ elements.basalt.tempHigh = 1122;
+ elements.basalt.density = 2949;
+
+ //Ultramafic: komatiite
+
+ elements.komatiite = {
+ color: ["#AEB5AE","#A9B8B5","#7B8881","#858B87","#949F97","#505B55"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1600,
+ stateHigh: "ultramafic_magma",
+ density: 3100, //approximate density extrapolated from intermediate and mafic density
+ //the magma's density is more well-known but there's nothing on the solid rock (probably because it's so rare and often metamorphosed)
+ hardness: 0.75,
+ breakInto: "komatiite_gravel",
+ };
+
+ elements.komatiite_gravel = {
+ color: ["#9ea59e","#99a8a5","#6b7871","#757b77","#848f87","#404b45","#aeb5ae","#a9b8b5","#7b8881","#858b87","#949f97","#505b55","#bec5be","#b9c8c5","#8b9891","#959b97","#a4afa7","#606b65"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1600,
+ stateHigh: "ultramafic_magma",
+ density: 1650, //approximated from granite values
+ };
+
+ //Vesicular
+
+ //Felsic: pumice
+
+ elements.pumice = {
+ color: ["#ebe1c3", "#ada386", "#f0bd9e", "#ab846c", "#bfbebd", "#75726f", "#f5e595", "#ab9e60", "#ad683d", "#633d25", "#6e6d6d", "#3b3a39"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1350,
+ stateHigh: "felsic_magma",
+ density: 641,
+ hardness: 0.7,
+ breakInto: "pumice_gravel",
+ };
+
+ elements.pumice_gravel = {
+ color: ["#f6f3e9","#e8dfc5","#d9cba0","#bfb9a6","#a9a189","#948a6b","#f3dccd","#eabfa4","#e0a27b","#baa191","#a78672","#8d6d58","#dad8d8","#c1bfbe","#a8a5a4","#908d89","#76736f","#5c5a57","#f5eec6","#eee09b","#e7d36f","#b7af85","#a49a65","#877e4f","#bd8461","#a56a45","#815336","#83563a","#603f2a","#3c271a","#575552","#3c3b39","#222120","#3c3b39","#222120","#080807"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1350,
+ stateHigh: "felsic_magma",
+ density: 2080,
+ };
+
+ //Intermediate felsic: ???
+
+ elements.intermediate_pumice = {
+ color: ["#dbd4bd", "#b5ad94", "#e3ceb6", "#bda891", "#c2c2c2", "#a1a1a1", "#e6c8a1", "#b8a48c"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1190,
+ stateHigh: "intermediate_felsic_magma",
+ density: 991, //110% made-up
+ hardness: 0.7,
+ breakInto: "intermediate_pumice_gravel",
+ };
+
+ elements.intermediate_pumice_gravel = {
+ color: ["#e3ddc8", "#b0aa99", "#e6d4c1", "#c9b7a3", "#cfcccc", "#919191", "#e0ceb6", "#b0a292"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1190,
+ stateHigh: "intermediate_felsic_magma",
+ density: 2213, //see above
+ };
+
+ //Intermediate: scoria
+
+ elements.scoria = {
+ color: ["#594545", "#573b31", "#522e28"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1085,
+ stateHigh: "intermediate_magma",
+ density: 2550,
+ hardness: 0.68,
+ breakInto: "scoria_gravel",
+ };
+
+ elements.scoria_gravel = {
+ color: ["#665e5e", "#454343", "#694d47", "#523731", "#57322d", "#3b221e"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1085,
+ stateHigh: "intermediate_magma",
+ density: 2790, //https://www.astm.org/gtj12675.html#:~:text=Particle%20density%20was%20found%20to,a%2074%2D%C2%B5m%20sieve).
+ };
+
+ //Mafic: still scoria
+
+ elements.mafic_scoria = {
+ color: ["#756666", "#695751", "#737272"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1298, //Density and melting point provided by ChatGPT
+ stateHigh: "magma",
+ density: 2717,
+ hardness: 0.7,
+ breakInto: "mafic_scoria_gravel",
+ };
+
+ elements.mafic_scoria_gravel = {
+ color: ["#807a7a", "#665e5e", "#82716c", "#635652", "#8a8a8a", "#636161"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1298,
+ stateHigh: "magma",
+ density: 2993, //https://www.astm.org/gtj12675.html#:~:text=Particle%20density%20was%20found%20to,a%2074%2D%C2%B5m%20sieve).
+ };
+
+ //Ultramafic: ???
+
+ elements.ultramafic_scoria = {
+ color: ["#737565", "#7a7761", "#727372"],
+ behavior: behaviors.WALL,
+ category: "land",
+ state: "solid",
+ tempHigh: 1400, //Density and melting point provided by ChatGPT
+ stateHigh: "ultramafic_magma",
+ density: 2924,
+ hardness: 0.7,
+ breakInto: "ultramafic_scoria_gravel",
+ };
+
+ elements.ultramafic_scoria_gravel = {
+ color: ["#85877a", "#5b5c50", "#87846b", "#61694f", "#7e807e", "#5c5e5c"],
+ behavior: behaviors.POWDER,
+ category: "land",
+ state: "solid",
+ tempHigh: 1400,
+ stateHigh: "ultramafic_magma",
+ density: 3132,
+ };
+
+ //Vitreous
+
+ //Felsic: obsidian
+
+ elements.obsidian = {
+ color: ["#252422", "#171616", "#161915", "#161018"],
+ behavior: behaviors.WALL,
+ tempHigh: 1000,
+ stateHigh: "felsic_magma",
+ category: "land",
+ state: "solid",
+ density: 2488, //2.35-2.6
+ breakInto: "obsidian_shard",
+ };
+
+ elements.obsidian_shard = {
+ color: ["#363330","#231f1a","#272121","#161313","#22281f","#131712","#211924","#100c13"],
+ behavior: behaviors.POWDER,
+ tempHigh: 1000,
+ stateHigh: "felsic_magma",
+ category: "land",
+ state: "solid",
+ density: 2313, //made-up
+ },
+
+ //Intermediate felsic: ???
+
+ elements[vitreousInterfelsicName] = {
+ color: ["#4f4b42", "#474646", "#4a4d49", "#342f36"],
+ behavior: behaviors.WALL,
+ tempHigh: 1040, //All vitrites past obsidian have ChatGPT tempHighs and densities
+ stateHigh: "intermediate_felsic_magma",
+ category: "land",
+ state: "solid",
+ density: 2640,
+ breakInto: vitreousInterfelsicName + "_shard",
+ };
+
+ elements[vitreousInterfelsicName + "_shard"] = {
+ color: ["#69645b", "#454139", "#5c5b5b", "#424040", "#5e615d", "#454745", "#4d474f", "#39363b"],
+ behavior: behaviors.POWDER,
+ tempHigh: 1040,
+ stateHigh: "intermediate_felsic_magma",
+ category: "land",
+ state: "solid",
+ density: 2401,
+ },
+
+ //Intermediate: ???
+
+ elements[vitreousIntermediateName] = {
+ color: ["#636059", "#707070", "#5f615f", "#504b52"],
+ behavior: behaviors.WALL,
+ tempHigh: 1085,
+ stateHigh: "intermediate_magma",
+ category: "land",
+ state: "solid",
+ density: 2710,
+ breakInto: vitreousIntermediateName + "_shard",
+ };
+
+ elements[vitreousIntermediateName + "_shard"] = {
+ color: ["#7d7972", "#59554e", "#757474", "#575656", "#7b7d7a", "#5a5c5a", "#69646b", "#4f4b52"],
+ behavior: behaviors.POWDER,
+ tempHigh: 1085,
+ stateHigh: "intermediate_magma",
+ category: "land",
+ state: "solid",
+ density: 2482,
+ },
+
+ //Mafic: ???
+
+ elements[vitreousMaficName] = {
+ color: ["#6e615d", "#706767", "#6a6b63", "#6e5e68"],
+ behavior: behaviors.WALL,
+ tempHigh: 1200,
+ stateHigh: "magma",
+ category: "land",
+ state: "solid",
+ density: 2900,
+ breakInto: vitreousMaficName + "_shard",
+ };
+
+ elements[vitreousMaficName + "_shard"] = {
+ color: ["#887b77","#5d5351","#8b8484","#5f5959","#82837c","#595954","#887782","#5d5158"],
+ behavior: behaviors.POWDER,
+ tempHigh: 1200,
+ stateHigh: "magma",
+ category: "land",
+ state: "solid",
+ density: 2777,
+ },
+
+ //Ultramafic: ???
+
+ elements[vitreousUltramaficName] = {
+ color: ["#6e6d5e", "#626659", "#54574b", "#665d55"],
+ behavior: behaviors.WALL,
+ tempHigh: 1300,
+ stateHigh: "ultramafic_magma",
+ category: "land",
+ state: "solid",
+ density: 3200,
+ breakInto: vitreousUltramaficName + "_shard",
+ };
+
+ elements[vitreousUltramaficName + "_shard"] = {
+ color: ["#888777","#5d5c51","#787c6e","#51544a","#696c60","#474941","#7f756c","#554f49"],
+ behavior: behaviors.POWDER,
+ tempHigh: 1300,
+ stateHigh: "ultramafic_magma",
+ category: "land",
+ state: "solid",
+ density: 2998,
+ },
+
+
+ //Sedimentary
+
+ //Chemical
+
+ //Clastic
+
+ //Grains < 1/16 mm
+
+ //Grains 1/16-2 mm
+ //Partly intermingled with the radiation cult
+
+ //Dummied-out debug counters
+
+ /*sedimentSandstoneTries = 0;
+ sedimentSandstoneTryIterations = 0;
+ sedimentSandstoneDetects = 0;
+ sedimentSandstoneNoDetects = 0;
+ sandstoneFormations = 0;
+ sandstoneFailures = 0;*/
+
+ //Elements from which simplified lithification can spread
+
+ sandstoneLithificationElements = ["sand_sediment", "sandstone", "radioactive_sand_sediment", "radioactive_sandstone"/*, "crimson_sandstone", "crimson_sand_sediment"*/]
+
+ //Water reaction to pick up the fine material (this is very simplified)
+
+ elements.water.reactions.wet_sand = {
+ "elem1": "sandy_water",
+ "elem2": ["wet_sand","wet_sand","wet_sand","sandy_water"],
+ chance: 0.01
+ };
+
+ elements.water.reactions.radioactive_wet_sand = {
+ "elem1": "radioactive_sandy_water",
+ "elem2": ["radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand",null],
+ chance: 0.01
+ };
+
+ /*elements.water.reactions.crimson_wet_sand = { /
+ "elem1": "crimson_sandy_water",
+ "elem2": ["crimson_wet_sand","crimson_wet_sand","crimson_wet_sand","crimson_wet_sand","crimson_wet_sand",null],
+ chance: 0.01
+ };*/
+
+ //Sediment suspension
+
+ elements.sandy_water = {
+ color: ["#768485", "#849294"],
+ behavior: behaviors.LIQUID,
+ tempHigh: 100,
+ stateHigh: ["steam","steam","sand"],
+ //tempLow: 0,
+ //stateLow: "sandy_ice",
+ category: "liquids",
+ heatCapacity: 4.184, //unimplemented
+ reactions: {
+ "dirt": { // React with (water reacts with dirt to make mud)
+ "elem1": [null,null,"wet_sand"], // First element transforms into; in this case, water deletes itself
+ "elem2": "mud", // Second element transforms into; in this case, dirt turns to mud
+ },
+ "water": { "elem1":"water", "elem2":"sandy_water", "chance":0.025 }, //swap reaction
+ "sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", },
+ "sandy_water": { "elem1":"water", "elem2":"sand_sediment", "chance": 0.001 },
+ "wet_sand": { "elem1": "water", "elem2":"sand_sediment", "chance": 0.0005 },
+ //"salt": { "elem1": "salt_water", "elem2": null },
+ //"sugar": { "elem1": "sugar_water", "elem2": null, },
+ "dust": { "elem1": "dirty_water", "elem2": null, },
+ "ash": { "elem1": "dirty_water", "elem2": null, },
+ "cyanide": { "elem1": "dirty_water", "elem2": null, },
+ //"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
+ "sulfur": { "elem1": "dirty_water", "elem2": null, },
+ "rat": { "elem1": "dirty_water", chance:0.005 },
+ "plague": { "elem1": "dirty_water", "elem2": null, },
+ "rust": { "elem1": "dirty_water", chance:0.005 },
+ "fallout": { "elem1": "dirty_water", chance:0.25 },
+ "radiation": { "elem1": "dirty_water", chance:0.25 },
+ "uranium": { "elem1": "dirty_water", chance:0.25 },
+ "rotten_meat": { "elem1": "dirty_water", chance:0.25 },
+ "quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", },
+ "rock": { "elem2": "wet_sand", "chance": 0.00035 },
+ "ruins": { "elem2": "rock", "chance": 0.00035 },
+ "mudstone": { "elem2": "mud", "chance": 0.00035 },
+ //"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
+ //"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
+ "fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
+ "firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
+ "bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
+ "stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
+ },
+ state: "liquid",
+ density: 1097,
+ conduct: 0.02,
+ stain: 0.01,
+ }
+
+ //Sediment element where lithification code resides
+
+ elements.sand_sediment = {
+ hidden: true,
+ color: "#d3b387",
+ hardness: 0.2,
+ behavior: [
+ "XX|XX|XX",
+ "XX|XX|XX",
+ "SW:wet_sand%1.5 AND M2|SW:wet_sand%2.5 AND M1|SW:wet_sand%1.5 AND M2"
+ ],
+ reactions: {
+ "water": { "elem1":"sandy_water", "elem2":"sandy_water", "chance":0.001 },
+ "sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", },
+ "sandy_water": { "elem1":["water","water","sand_sediment"], "chance":0.001 },
+ "wet_sand": { "elem2": "sand_sediment", "chance": 0.0005 },
+ },
+ tempHigh: 1700,
+ stateHigh: "molten_glass",
+ category: "land",
+ state: "solid",
+ state: "solid",
+ density: 1602,
+ breakInto: "sand",
+ tick: function(pixel) {
+ sedimentation(pixel,sandstoneLithificationElements,"sandstone")
+ },
+ }
+
+ //Reactions to add
+
+ elements.wet_sand.reactions.sand_sediment = {
+ elem1: "sand_sediment",
+ chance: 0.0003
+ };
+
+ elements.wet_sand.reactions.wet_sand = {
+ elem1: "sand_sediment",
+ chance: 0.0003
+ };
+
+ //Final rock
+
+ elements.sandstone = {
+ color: ["#b27853", "#d1a784", "#d1a784", "#d4996e"],
+ behavior: behaviors.WALL,
+ tempHigh: 1500,
+ stateHigh: "molten_glass",
+ category: "land",
+ state: "solid",
+ state: "solid",
+ density: 2323, //wide range
+ hardness: 0.5,
+ breakInto: "sand",
+ }
+
+ //Worldgen preset for testing
+
+ worldgentypes.sandstone_test_ocean = {
+ layers: [
+ [0.9, "wet_sand", 0.2],
+ [0.9, "sand", 0.2],
+ [0.8, "sandy_water", 0.7],
+ [0.25, "water"],
+ [0.1, "sand", 0.1],
+ [0.1, "clay", 0.1],
+ [0.1, "gravel", 0.2],
+ [0.1, "wet_sand"],
+ [0.03, "gravel", 0.5],
+ [0.03, "rock"],
+ [0, "basalt"],
+ ]
+ };
+
+ //Changes to vanilla desert
+
+ worldgentypes.desert = {
+ layers: [
+ [0.95, "gravel", 0.6],
+ [0.65, "bone", 0.03],
+ [0.65, "sand"],
+ [0.55, "bone", 0.02],
+ [0.3, "sandstone"],
+ [0.05, "rock"],
+ [-0.78, "basalt"]
+ ],
+ temperature: 38
+ };
+
+ //Grains > 2 mm
+
+ //Angular fragments
+
+ //Breccia
+
+ //Rounded fragments
+
+ //Conglomerate
+
+ //Gems
+ //There is a mineral classification scheme, but it will take a while to implement if I ever get around to it.
+ //We're assuming that the crystal structures reform properly because I don't want to have to research and implement refrozen amorphous forms.
+
+ //Emerald
+
+ elements.emerald = {
+ color: ["#31e31e", "#88fa5a", "#28d419", "#54e823", "#64f235"],
+ tempHigh: 1287,
+ //1: I can't be arsed to find out what happens to emerald in extreme heat. Apparently, neither can anyone else, and Google is useless for this.
+ //2: So I'm just assuming that the chromium impurities are polite and remain in solution with the molten beryl.
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 2710, //within natural variation
+ hardness: 0.8, //Mohs scaled to diamond
+ };
+
+ //Amethyst
+
+ elements.amethyst = {
+ color: ["#c569e0", "#bd43e0", "#e37aeb", "#ab2fe0", "#b05bd4", "#9b2cdb"],
+ tempHigh: 1650,
+ //1: Gee, another quartz-like...
+ //2: Like with emerald, I'm trusting the impurities to stay dissolved because I don't exactly have any amethyst laying around to melt.
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 2650,
+ hardness: 0.7,
+ };
+
+ //Sapphire
+
+ elements.sapphire = {
+ color: ["#2d43e3", "#4d5fe3", "#1f30cc", "#375fdb", "#2d39e3"],
+ tempHigh: 2040,
+ //1: You can actually grow corundum-based gems through the Verneuil process
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 3980,
+ hardness: 0.9,
+ }
+
+ //Ruby
+
+ elements.ruby = {
+ //Corundum with different impurities, so I can copy/paste everything but the color
+ color: ["#ff1222", "#ff4545", "#e30b13", "#fa253b", "#f2120f"],
+ tempHigh: 2040,
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 3980,
+ hardness: 0.9,
+ }
+
+ //Topaz
+
+ elements.topaz = {
+ color: ["#f7f431", "#ffff5c", "#f7e048", "#fae43e", "#fff86e", "#ede321"],
+ tempHigh: 1340,
+ stateHigh: "mullite", //thermal decomposition
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 3500,
+ hardness: 0.8,
+ };
+
+ //Mullite
+
+ elements.mullite = {
+ color: ["#f2d7bf", "#f5cbdc", "#f2dfd3"], //hardly a gemstone, but i will color it like the others regardless
+ tempHigh: 1840,
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 3110,
+ hardness: 0.7,
+ };
+
+ //Onyx
+
+ elements.onyx = {
+ color: ["#1a1919", "#070605", "#111313"],
+ tempHigh: 1650, //another silicate mineral
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 2650,
+ hardness: 0.7,
+ };
+
+ //Opal
+
+ elements.opal = {
+ color: ["#ffcfcf", "#fff0d9", "#fcf7c5", "#e4ffd4", "#d1fff5", "#dcecfa", "#dfdbff", "#f5e0ff", "#f7d0f1"],
+ tempHigh: 100,
+ stateHigh: ["broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "steam"],
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 2090,
+ hardness: 0.6,
+ breakInto: ["quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "water"],
+ };
+
+ elements.broken_opal = {
+ color: ["#f5e6e6", "#ebe2d5", "#f7f6ed", "#e4eddf", "#d8ebe7", "#d8e0e8", "#e4e3e8", "#f4edf7", "#ebebeb"],
+ tempHigh: 1650,
+ stateHigh: "molten_quartz",
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 2322,
+ hardness: 0.55, //it cracks
+ };
+
+ //Quartz
+
+ elements.quartz = { //silicates, silicates, and more silicates
+ color: ["#f0f0f0", "#e3e3e3", "#f7f7f7"],
+ tempHigh: 1650,
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 2650,
+ hardness: 0.7,
+ };
+
+ //Re-add molten quartz because it stopped auto-generating
+
+ elements.molten_quartz = {"behavior":behaviors.MOLTEN,"hidden":true,"state":"liquid","category":"states","color":['#ffff78', '#fff078', '#ffb400', '#ffff71', '#ffe371', '#ffaa00', '#ffff7b', '#fff77b', '#ffb900'],"temp":1650,"tempLow":1550,"stateLow":"quartz","density":2385,"viscosity":10000,"reactions":{"ash":{"elem1":null,"elem2":"molten_slag"},"dust":{"elem1":null,"elem2":"molten_slag"},"magma":{"elem1":null,"elem2":"molten_slag"}},"movable":true}
+
+ //Use in glass
+
+ elements.molten_quartz.reactions = {
+ quicklime: { elem1: "molten_glass", elem2: ["quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", null]} //lack of vanilla washing soda, lack of tripartite reactions
+ };
+ /*
+ elements.elem1.reactions = {
+ elem2: { elem1: "elem1_becomes", elem2: "elem2_becomes"}
+ };
+ */
+
+ //Pearl (not a mineral)
+
+ elements.pearl = {
+ color: ["#e3e3e3", "#e3e0d1", "#eddbce", "#eef2c9", "#d5f5dc", "#d8f2ec", "#fadcf9", "#e3d1c1", "#f2edc9", "#e0f5d7", "#e2beeb", "#e3e3e3", "#e3e0d1", "#eddbce", "#eef2c9", "#d5f5dc", "#d8f2ec", "#fadcf9", "#e3d1c1", "#f2edc9", "#e0f5d7", "#e2beeb", "#38332e"],
+ tempHigh: 1340, //yay, more thermal decomposition elements
+ behavior: behaviors.POWDER,
+ category: "powders",
+ state: "solid",
+ density: 772, //It is partly made of proteins and is said to burn, but I can't find an ignition point, so here it melts.
+ hardness: 0.45,
+ };
+
+ //Soil
+
+ //Dry dirt
+
+ elements.dry_dirt = {
+ color: ["#a88e5e","#8f7950","#8a7045","#9e804c"],
+ behavior: [
+ "XX|SW:dirt%3 AND SW:mud%6|XX",
+ "XX|XX|XX",
+ "M2|M1|M2",
+ ],
+ tempHigh:1200,
+ stateHigh: "molten_dirt",
+ tempLow: -50,
+ stateLow: "dry_permafrost",
+ category:"land",
+ state: "solid",
+ density: 1100,
+ },
+
+ elements.molten_dirt = { //added manually because the change to dirt will prevent molten_dirt from being auto-generated
+ "behavior": behaviors.MOLTEN,
+ "hidden": true,
+ "state": "liquid",
+ "category": "states",
+ "color": ["#EC6A15", "#EC5515", "#EC3F00", "#B85210", "#B84210", "#B83100", "#AE4B0D", "#AE3C0D", "#AE2D00", "#D65A0F", "#D6480F", "#D63600"],
+ "temp": 1200,
+ "tempLow": 1100,
+ "stateLow": "dry_dirt",
+ "density": 1098,
+ "viscosity": 10000
+ }
+
+ if(enabledMods.includes("mods/boiling_rock.js")) {
+ elements.molten_dirt.tempHigh = 3000;
+ elements.molten_dirt.stateHigh = "vaporized_rock";
+ };
+
+ elements.dry_permafrost = {
+ color: ["#5B7870","#535D51","#52746A","#5A7A6F"],
+ behavior: behaviors.POWDER, //not enough water for cementing
+ temp: -50,
+ tempHigh: 10,
+ stateHigh: "dry_dirt",
+ category: "land",
+ state: "solid",
+ state: "solid",
+ density: 1200,
+ }
+
+ elements.dirt.tempHigh = 110;
+ elements.dirt.stateHigh = "dry_dirt";
+
+ elements.water.reactions.dry_dirt = { elem1: null, elem2: "dirt", chance: 0.1 }
+ elements.water.reactions.radioactive_dry_dirt = { elem1: null, elem2: "radioactive_dirt", chance: 0.1 }
+
+ if(!elements.mud.reactions) {
+ elements.mud.reactions = {};
+ };
+ elements.mud.reactions.dry_dirt = { elem1: "dirt", elem2: "dirt", chance: 0.06 }
+ elements.mud.reactions.radioactive_dry_dirt = { elem1: "radioactive_dirt", elem2: "radioactive_dirt", chance: 0.06 }
+
+ //Land Element Cults
+ /*
+ "Cult" is used similarly to its EoD sense; here, it signifies a set of elements that systematically replicates another set of elements except for a given modification.
+ In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand...
+ */
+
+ //Radioactive land
+
+ //Radioactive behavior cult (see above)
+
+ behaviors.RAD_POWDER = [
+ "XX|CR:radiation%2|XX",
+ "CR:radiation%2|HT%1.5|CR:radiation%2",
+ "M2|M1 AND CR:radiation%2|M2",
+ ],
+ behaviors.RAD_STURDYPOWDER = [
+ "XX|CR:radiation%2|XX",
+ "CR:radiation%2|HT%1.5|CR:radiation%2",
+ "XX|M1 AND CR:radiation%2|XX",
+ ],
+ behaviors.RAD_SUPPORT = [
+ "CR:radiation%1|CR:radiation%2|CR:radiation%1",
+ "SP AND CR:radiation%2|HT%1.5|SP AND CR:radiation%2",
+ "XX|M1 AND CR:radiation%2|XX",
+ ],
+ behaviors.RAD_SUPPORTPOWDER = [
+ "CR:radiation%1|CR:radiation%2|CR:radiation%1",
+ "SP AND CR:radiation%2|HT%1.5|SP AND CR:radiation%2",
+ "M2|M1 AND CR:radiation%2|M2",
+ ],
+ behaviors.RAD_LIQUID = [
+ "XX|CR:radiation%2|XX",
+ "M2 AND CR:radiation%2|HT%1.5|M2 AND CR:radiation%2",
+ "M1|M1 AND CR:radiation%2|M1",
+ ],
+ behaviors.RAD_WALL = [
+ "CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
+ "CR:radiation%1.4|HT%1.50000000000|CR:radiation%1.4",
+ "CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
+ ],
+ behaviors.RAD_GAS = [
+ "M2 AND CR:radiation%1.0|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
+ "M1 AND CR:radiation%2|HT%1 AND CR:radiation%2|M1 AND CR:radiation%2",
+ "M2 AND CR:radiation%1.0|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
+ ],
+ behaviors.RAD_MOLTEN = [
+ "XX|CR:radiation%2.5 AND CR:fire%2.5|XX",
+ "M2 AND CR:radiation%1|HT%2|M2 AND CR:radiation%1",
+ "M1|M1 AND CR:radiation%1|M1",
+ ]
+
+ //console.log(behaviors.RAD_POWDER) //forcing it to acknowledge the behaviors i just added instead of giving me "undefined"
+
+ //Setting reactions (we'll define the elements later)
+
+ var namelessArray = ["dirt","sand","mud","wet_sand"];
+ for(i = 0; i < namelessArray.length; i++) {
+ var elementt = namelessArray[i];
+ if(!elements[elementt].reactions) {
+ elements[elementt].reactions = {};
+ };
+ };
+
+ elements.water.reactions.radiation = { elem1: "radioactive_water", elem2: null, chance:0.25 },
+ elements.radiation.reactions.water = { elem2: "radioactive_water", elem1: null, chance:0.25 },
+ elements.dirt.reactions.radiation = { elem1: "radioactive_dirt", elem2: null, chance:0.25 },
+ elements.radiation.reactions.dirt = { elem2: "radioactive_dirt", elem1: null, chance:0.25 },
+ elements.sand.reactions.radiation = { elem1: "radioactive_sand", elem2: null, chance:0.25 },
+ elements.radiation.reactions.sand = { elem2: "radioactive_sand", elem1: null, chance:0.25 },
+ elements.mud.reactions.radiation = { elem1: "radioactive_mud", elem2: null, chance:0.25 },
+ elements.radiation.reactions.mud = { elem2: "radioactive_mud", elem1: null, chance:0.25 },
+ elements.wet_sand.reactions.radiation = { elem1: "radioactive_wet_sand", elem2: null, chance:0.25 },
+ elements.radiation.reactions.wet_sand = { elem2: "radioactive_wet_sand", elem1: null, chance:0.25 },
+
+ //Substitution table
+
+ radioactiveObject = {
+ dirt: "radioactive_dirt",
+ dry_dirt: "radioactive_dry_dirt",
+ molten_dirt: "molten_radioactive_dirt",
+ glass: "radioactive_glass",
+ molten_glass: "molten_radioactive_glass",
+ glass_shard: "radioactive_glass_shard",
+ sand: "radioactive_sand",
+ mud: "radioactive_mud",
+ wet_sand: "radioactive_wet_sand",
+ water: "radioactive_water",
+ permafrost: "radioactive_permafrost",
+ dry_permafrost: "radioactive_dry_permafrost",
+ mudstone: "radioactive_mudstone",
+ packed_sand: "radioactive_packed_sand",
+ ice: "radioactive_ice",
+ snow: "radioactive_snow",
+ packed_snow: "radioactive_packed_snow",
+ rain_cloud: "rad_cloud",
+ snow_cloud: "rad_snow_cloud",
+ snow_cloud_floater: "rad_snow_cloud_floater",
+ rock: "radioactive_rock",
+ gravel: "radioactive_gravel",
+ basalt: "radioactive_basalt",
+ magma: "radioactive_magma",
+ sandstone: "radioactive_sandstone",
+ sand_sediment: "radioactive_sand_sediment"
+ };
+
+ if(enabledMods.includes("mods/glenn_gases.js")) {
+ radioactiveObject.rock_dust = "radioactive_rock_dust";
+ };
+
+ if(enabledMods.includes("mods/fire_mod.js")) {
+ radioactiveObject.fire = "rad_fire";
+ radioactiveObject.torch = "rad_torch";
+ };
+
+ if(enabledMods.includes("mods/structure_test.js")) {
+ radioactiveObject.glass = "rad_glass";
+ radioactiveObject.glass_pane = "rad_glass_pane";
+ radioactiveObject.glass_shard = "rad_glass_shard";
+ };
+
+ //Reverse lookup function
+
+ function getKeyByValue(object, value) {
+ return Object.keys(object).find(key => object[key] === value);
+ }
+ //getKeyByValue code by UncleLaz on StackOverflow: https://stackoverflow.com/questions/9907419/how-to-get-a-key-in-a-javascript-object-by-its-value"
+
+ //Main elements
+
+ elements.radioactive_dirt = {
+ color: ["#70762b","#4c5c21","#50571a","#4c6b1e"],
+ behavior: behaviors.RAD_POWDER,
+ tempHigh:110,
+ stateHigh: "radioactive_dry_dirt",
+ reactions: {
+ "dirt": { "elem1":"dirt", "elem2":"radioactive_dirt", "chance":0.0005, "oneway":true },
+ "dry_dirt": { "elem1":"radioactive_dry_dirt", "elem2":"radioactive_dirt", "chance":0.0005, "oneway":true },
+ "radioactive_dry_dirt": { "elem1":"radioactive_dry_dirt", "elem2":"radioactive_dirt", "chance":0.0005, "oneway":true },
+ },
+ tempLow: -50,
+ stateLow: "radioactive_permafrost",
+ category: "Radioactive",
+ state: "solid",
+ density: 1220,
+ };
+
+ elements.radioactive_dry_dirt = {
+ color: ["#8aa85e","#999c5d","#7f8a45","#b5ad59"],
+ behavior: [
+ "XX|SW:radioactive_dirt%3 AND SW:radioactive_mud%6 AND CR:radiation%2|XX",
+ "AND CR:radiation%2|HT%1.5|CR:radiation%2",
+ "M2|M1 AND CR:radiation%2|M2",
+ ],
+ tempHigh:1200,
+ stateHigh: "molten_radioactive_dirt",
+ tempLow: -50,
+ stateLow: "radioactive_dry_permafrost",
+ category:"land",
+ state: "solid",
+ density: 1100,
+ },
+
+ elements.molten_radioactive_dirt = {
+ "behavior": behaviors.RAD_MOLTEN,
+ "hidden": true,
+ "state": "liquid",
+ "category": "Radioactive",
+ "color": ["#e09315", "#e07615", "#e05800", "#987310", "#985c10", "#984500", "#a06c0d", "#a0570d", "#a04100", "#98850f", "#986b0f", "#985000"],
+ "temp": 1250,
+ "tempLow": 1100,
+ "stateLow": "radioactive_dirt",
+ "density": 1098,
+ "viscosity": 10000
+ }
+
+ elements.radioactive_glass = {
+ color: ["#597a58","#719171"],
+ colorOn: ["#6dab67","#88b567"],
+ behavior: behaviors.RAD_WALL,
+ tempHigh: 1500,
+ category: "solids",
+ state: "solid",
+ density: 2500,
+ breakInto: "radioactive_glass_shard",
+ conduct: 0.01,
+ };
+
+ elements.molten_radioactive_glass = {
+ behavior: behaviors.RAD_MOLTEN,
+ category: "Radioactive",
+ };
+
+ elements.radioactive_glass_shard = {
+ color: ["#597a58","#719171", "#628263"],
+ colorOn: ["#6dab67","#88b567", "#7bad6f"],
+ behavior: behaviors.RAD_POWDER,
+ tempHigh: 1500,
+ stateHigh: "molten_radioactive_glass",
+ category: "powders",
+ state: "solid",
+ density: 2500,
+ conduct: 0.01,
+ };
+
+ elements.radioactive_sand = {
+ color: "#cbdb7b",
+ behavior: behaviors.RAD_POWDER,
+ tempHigh: 1700,
+ stateHigh: "molten_radioactive_glass",
+ category: "Radioactive",
+ state: "solid",
+ density: 1602
+ };
+
+ elements.radioactive_mud = {
+ color: "#3c401c",
+ behavior: behaviors.RAD_STURDYPOWDER,
+ reactions: {
+ "dry_dirt": { "elem1": "radioactive_dirt", "elem2": "radioactive_dirt", chance: 0.06 },
+ "radioactive_dirt": { "elem1":"radioactive_dirt", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
+ "radioactive_sand": { "elem1":"radioactive_dirt", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
+ "sand": { "elem1":"radioactive_dirt", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
+ "dirt": { "elem1":"radioactive_dirt", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
+ },
+ tempHigh: 100,
+ stateHigh: "radioactive_mudstone",
+ tempLow: -50,
+ stateLow: "radioactive_permafrost",
+ category: "Radioactive",
+ state: "solid",
+ density: 1730,
+ stain: 0.02,
+ };
+
+ elements.radioactive_wet_sand = {
+ color: ["#848c3a","#969e4c"],
+ behavior: behaviors.RAD_STURDYPOWDER,
+ reactions: {
+ "radioactive_sand": { "elem1":"radioactive_sand", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
+ "radioactive_dirt": { "elem1":"radioactive_sand", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
+ "sand": { "elem1":"radioactive_sand", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
+ "dirt": { "elem1":"radioactive_sand", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
+ "wet_sand": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
+ "sand_sediment": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
+ "radioactive_wet_sand": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
+ "radioactive_sand_sediment": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
+ },
+ tempHigh: 100,
+ stateHigh: "radioactive_packed_sand",
+ category: "Radioactive",
+ state: "solid",
+ density: 1905,
+ };
+
+ elements.radioactive_sandy_water = {
+ color: ["#84A244", "#90AE50"],
+ behavior: behaviors.RAD_LIQUID,
+ tempHigh: 100,
+ stateHigh: ["rad_steam","rad_steam","radioactive_sand"],
+ //tempLow: 0,
+ //stateLow: "radioactive_sandy_ice",
+ category: "Radioactive",
+ heatCapacity: 4.184, //unimplemented
+ reactions: {
+ "dirt": { // React with (water reacts with dirt to make mud)
+ "elem1": [null,null,"radioactive_wet_sand"], // First element transforms into; in this case, water deletes itself
+ "elem2": "radioactive_mud", // Second element transforms into; in this case, dirt turns to mud
+ },
+ "radioactive_dirt": { // React with (water reacts with dirt to make mud)
+ "elem1": [null,null,"radioactive_wet_sand"], // First element transforms into; in this case, water deletes itself
+ "elem2": "radioactive_mud", // Second element transforms into; in this case, dirt turns to mud
+ },
+ "water": { "elem1":"radioactive_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
+ "radioactive_water": { "elem1":"radioactive_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
+ "sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
+ "radioactive_sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
+ "sandy_water": { "elem1":"radioactive_wet_sand", "elem2":"radioactive_sand_sediment", "chance": 0.001 },
+ "radioactive_sandy_water": { "elem1":"radioactive_wet_sand", "elem2":"radioactive_sand_sediment", "chance": 0.001 },
+ "wet_sand": { "elem1": "radioactive_water", "elem2":"radioactive_sand_sediment", "chance": 0.0005 },
+ "radioactive_wet_sand": { "elem1": "radioactive_water", "elem2":"radioactive_sand_sediment", "chance": 0.0005 },
+ /*"salt": { "elem1": "salt_water", "elem2": null },
+ "sugar": { "elem1": "sugar_water", "elem2": null, },
+ "dust": { "elem1": "dirty_water", "elem2": null, },
+ "ash": { "elem1": "dirty_water", "elem2": null, },
+ "cyanide": { "elem1": "dirty_water", "elem2": null, },
+ "carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
+ "sulfur": { "elem1": "dirty_water", "elem2": null, },
+ "rat": { "elem1": "dirty_water", chance:0.005 },
+ "plague": { "elem1": "dirty_water", "elem2": null, },
+ "rust": { "elem1": "dirty_water", chance:0.005 },
+ "fallout": { "elem1": "dirty_water", chance:0.25 },
+ "radiation": { "elem1": "dirty_water", chance:0.25 },
+ "uranium": { "elem1": "dirty_water", chance:0.25 },
+ "rotten_meat": { "elem1": "dirty_water", chance:0.25 },
+ "quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", },
+ "rock": { "elem2": "wet_sand", "chance": 0.00035 },
+ "ruins": { "elem2": "rock", "chance": 0.00035 },*/
+ "mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
+ "radioactive_mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
+ //"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
+ //"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
+ "fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
+ "firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
+ "bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
+ "stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
+ },
+ state: "liquid",
+ density: 1097,
+ conduct: 0.02,
+ stain: 0.01,
+ }
+
+ elements.radioactive_sand_sediment = {
+ hidden: true,
+ color: "#afd182",
+ hardness: 0.2,
+ behavior: [
+ "XX|XX|XX",
+ "XX|XX|XX",
+ "SW:wet_sand,radioactive_wet_sand%1.5 AND M2|SW:wet_sand,radioactive_wet_sand%2.5 AND M1|SW:wet_sand,radioactive_wet_sand%1.5 AND M2"
+ ],
+ reactions: {
+ "water": { "elem1":"radioactive_sandy_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
+ "radioactive_water": { "elem1":"radioactive_sandy_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
+ "sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
+ "radioactive_sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
+ "sandy_water": { "elem1":["radioactive_water","radioactive_water","radioactive_sand_sediment"], "chance":0.001 },
+ "radioactive_sandy_water": { "elem1":["radioactive_water","radioactive_water","radioactive_sand_sediment"], "chance":0.001 },
+ "wet_sand": { "elem2": "radioactive_sand_sediment", "chance": 0.0005 },
+ "radioactive_wet_sand": { "elem2": "radioactive_sand_sediment", "chance": 0.0005 },
+ },
+ tempHigh: 1700,
+ stateHigh: "molten_radioactive_glass",
+ category: "Radioactive",
+ state: "solid",
+ density: 1602,
+ breakInto: "radioactive_sand",
+ tick: function(pixel) {
+ sedimentation(pixel,sandstoneLithificationElements,"radioactive_sandstone")
+ },
+ }
+
+ elements.radioactive_sandstone = {
+ color: ["#85b357", "#b5d177", "#9cd184", "#7bc25f"],
+ behavior: behaviors.RAD_WALL,
+ tempHigh: 1500,
+ stateHigh: "molten_radioactive_glass",
+ category: "Radioactive",
+ state: "solid",
+ density: 2323, //wide range
+ hardness: 0.5,
+ breakInto: "radioactive_sand",
+ }
+
+ elements.radioactive_water = {
+ color: "#85cf57",
+ behavior: behaviors.RAD_LIQUID,
+ tempHigh: 100,
+ stateHigh: ["rad_steam","rad_steam","fallout"],
+ tempLow: -5,
+ stateLow: "radioactive_ice",
+ category: "Radioactive",
+ heatCapacity: 4.184,
+ reactions: {
+ "water": { elem1: "water", elem2: "radioactive_water", chance:0.05 }, //swap
+ "dirt": { // React with (water reacts with dirt to make mud)
+ "elem1": null, // First element transforms into; in this case, water deletes itself
+ "elem2": "radioactive_dirt", // Second element transforms into; in this case, dirt turns to mud
+ },
+ "dry_dirt": { "elem1": null, "elem2": "radioactive_dirt", },
+ "radioactive_dirt": { "elem1": null, "elem2": "radioactive_dirt", },
+ "sand": { "elem1": null, "elem2": "radioactive_wet_sand", },
+ "wet_sand": { "elem1": "radioactive_sandy_water", "elem2": ["radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand",null], chance: 0.01 },
+ "radioactive_wet_sand": { "elem1": "radioactive_sandy_water", "elem2": ["radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand",null], chance: 0.01 },
+ "rat": { "elem2": "rotten_meat", chance:0.005 },
+ "plague": { "elem2": null, chance: 0.3, },
+ //"quicklime": { "elem1": null, "elem2": "slaked_lime", },
+ "rock": { "elem2": "radioactive_wet_sand", "chance": 0.00035 },
+ //"ruins": { "elem2": "rock", "chance": 0.00035 },
+ "mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
+ "radioactive_mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
+ "packed_sand": { "elem2": "radioactive_wet_sand", "chance": 0.00035 },
+ "radioactive_packed_sand": { "elem2": "radioactive_wet_sand", "chance": 0.00035 },
+ "fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
+ "firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
+ "bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
+ "stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
+ },
+ state: "liquid",
+ density: 997,
+ conduct: 0.03,
+ stain: 0.02,
+ }
+
+ elements.rad_steam.behavior = behaviors.RAD_GAS;
+ elements.rad_steam.stateLow = "radioactive_water";
+ elements.rad_cloud.behavior = [
+ "XX|XX|XX",
+ "XX|CH:fallout,radiation,radioactive_water%0.025|M1%2.5 AND BO",
+ "CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
+ ];
+ elements.rad_cloud.tempLow = 0;
+ elements.rad_cloud.stateLow = "rad_snow_cloud";
+ elements.fallout.behavior = behaviors.RAD_POWDER;
+
+ elements.radioactive_permafrost = {
+ color: ["#51613d","#495234","#3b4a30","#4a4f35"],
+ behavior: behaviors.RAD_SUPPORT,
+ temp: -50,
+ tempHigh: 10,
+ stateHigh: "radioactive_mudstone",
+ category: "Radioactive",
+ state: "solid",
+ density: 700,
+ };
+
+ elements.radioactive_dry_permafrost = {
+ color: ["#6e9970","#64756a","#4e7864", "#5f8a78"],
+ behavior: behaviors.POWDER, //not enough water for cementing
+ temp: -50,
+ tempHigh: 10,
+ stateHigh: "radioactive_dry_dirt",
+ category: "land",
+ state: "solid",
+ state: "solid",
+ density: 1200,
+ }
+
+ elements.radioactive_mudstone = {
+ color: "#4f5e25",
+ behavior: behaviors.RAD_SUPPORT,
+ tempHigh:1200,
+ stateHigh: "molten_radioactive_dirt",
+ tempLow: -50,
+ stateLow: "radioactive_permafrost",
+ category: "Radioactive",
+ state: "solid",
+ density: 1250,
+ breakInto: "radioactive_dirt",
+ };
+
+ elements.radioactive_packed_sand = {
+ color: "#79945c",
+ behavior: behaviors.RAD_SUPPORT,
+ tempHigh: 1700,
+ stateHigh: "molten_radioactive_glass",
+ category: "Radioactive",
+ state: "solid",
+ density: 1682,
+ breakInto: "radioactive_sand",
+ };
+
+ elements.radioactive_ice = {
+ color: "#b7e0b4",
+ behavior: behaviors.RAD_WALL,
+ temp: 0,
+ tempHigh: 5,
+ stateHigh: "radioactive_water",
+ category: "solids",
+ state: "solid",
+ density: 917,
+ breakInto: "radioactive_snow",
+ };
+
+ elements.radioactive_snow = {
+ color: "#d5f2d3",
+ behavior: behaviors.RAD_POWDER,
+ temp: 0,
+ tempHigh: 5,
+ tempLow: -100,
+ stateLow: "radioactive_packed_snow",
+ stateHigh: "radioactive_water",
+ category: "Radioactive",
+ state: "solid",
+ density: 100,
+ };
+
+ elements.radioactive_packed_snow = {
+ color: "#a7d4a3",
+ behavior: behaviors.RAD_SUPPORTPOWDER,
+ temp: 0,
+ tempHigh: 20,
+ tempLow: -200,
+ stateLow: "radioactive_ice",
+ stateHigh: "radioactive_water",
+ category: "Radioactive",
+ state: "solid",
+ density: 400,
+ hidden: true,
+ };
+
+ elements.rad_snow_cloud = {
+ color: ["#2d6e31","#416e21"],
+ behavior: [
+ "XX|XX|XX",
+ "XX|CH:fallout,radiation,radioactive_snow%0.025|M1%2.5 AND BO",
+ "CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
+ ],
+ category:"Radioactive",
+ hidden: true,
+ state: "gas",
+ density: 0.5,
+ ignoreAir: true,
+ temp: -20,
+ tempHigh: 0,
+ stateHigh: "rad_cloud",
+ };
+
+ elements.rad_snow_cloud_floater = {
+ color: ["#2d6e31","#416e21"],
+ behavior: [
+ "M2|M1|M2",
+ "M1%80|CH:rad_snow_cloud_%0.2|M1%80",
+ "M%60|XX|M2%60",
+ ],
+ reactions: {
+ "rad_snow_cloud_floater": { elem1: "rad_snow_cloud", elem2: "rad_snow_cloud", chance: 0.003 },
+ "rad_snow_cloud": { elem1: "rad_snow_cloud", elem2: "rad_snow_cloud", chance: 0.01 }
+ },
+ category:"Radioactive",
+ hidden: true,
+ state: "gas",
+ density: 0.5,
+ temp: -20,
+ tempHigh: 0,
+ stateHigh: "rad_cloud",
+ };
+
+ elements.radioactive_rock = {
+ color: ["#768063","#444f3f","#7a9476"],
+ behavior: behaviors.RAD_POWDER,
+ tempHigh: 950,
+ stateHigh: "radioactive_magma",
+ category: "Radioactive",
+ state: "solid",
+ density: 2550,
+ hardness: 0.5,
+ breakInto: ["radioactive_sand","radioactive_gravel"],
+ };
+
+ elements.radioactive_gravel = {
+ color: ["#d1e3c8","#a6b090","#657360","#4d523f"],
+ behavior: behaviors.RAD_POWDER,
+ category: "Radioactive",
+ tempHigh: 950,
+ stateHigh: "radioactive_magma",
+ state: "solid",
+ density: 1680,
+ hardness: 0.2,
+ breakInto: "radioactive_sand",
+ };
+
+ elements.radioactive_basalt = {
+ color: ["#262e20","#23331f","#3f4235"],
+ behavior: behaviors.RAD_STURDYPOWDER,
+ tempHigh: 1262.5,
+ stateHigh: "radioactive_magma",
+ category: "Radioactive",
+ state: "solid",
+ density: 3000,
+ hardness: 0.65,
+ breakInto: "radioactive_gravel",
+ };
+
+ elements.radioactive_magma = {
+ color: ["#ff9100","#ffae00","#ff8400"],
+ behavior: behaviors.RAD_MOLTEN,
+ reactions: {
+ "ice": { "elem1": "radioactive_basalt" },
+ "radioactive_ice": { "elem1": "radioactive_basalt" },
+ "magma": { "elem1":"magma", "elem2":"radioactive_magma", "chance":0.0005, "oneway":true },
+ },
+ temp: 1500,
+ tempLow: 850,
+ stateLow: ["radioactive_basalt","radioactive_basalt","radioactive_basalt","radioactive_rock"],
+ viscosity: 5000,
+ category: "Radioactive",
+ state: "liquid",
+ density: 2725,
+ };
+
+ //(Just for fun)
+
+ elements.super_irradiator = {
+ color: "#66ee33",
+ tick: function(pixel) {
+ var twentiethOfTemp = pixel.temp / 20;
+ var roundOf20th = Math.round(twentiethOfTemp);
+ var boundedR20 = Math.max(1,Math.min(roundOf20th,11));
+ transformAround(pixel,boundedR20,radioactiveObject)
+ },
+ category:"machines",
+ insulate: true,
+ state: "solid",
+ };
+
+ elements.super_deirradiator = {
+ color: "#dd33ee",
+ tick: function(pixel) {
+ var twentiethOfTemp = pixel.temp / 20;
+ var roundOf20th = Math.round(twentiethOfTemp);
+ var boundedR20 = Math.max(1,Math.min(roundOf20th,11));
+ transformAround(pixel,boundedR20,radioactiveObject,reverse=true)
+ },
+ category:"machines",
+ insulate: true,
+ state: "solid",
+ };
+
+ elements.liquid_irradium = {
+ color: "#5499FF",
+ behavior: behaviors.RAD_LIQUID,
+ tick: function(pixel) {
+ for(i = 0; i < adjacentCoords.length; i++) {
+ transformAdjacent(pixel,radioactiveObject)
+ }
+ },
+ //Becomes rainbow sand by water or poison, as well as by protocite, or bio-ooze
+ //Becomes sulfuric acid on contact with it
+ //Becomes corrupt slime by elder fluid
+ //Converts black tar and organic soup into itself
+ //Turns either grav liquid into aether dust, as well as liquid crystal
+ //Turns blood into bloodstone
+ //Turns blue slime into black slime
+ //Made by {mercury or bio-ooze} and protocite
+ category:"liquids",
+ state: "liquid",
+ density: 18180, //Cherry-picked from a Tumblr headcanon
+ //https://omniblog-of-starbound.tumblr.com/post/188424072728/starbound-element-headcannon-modded-metals
+ viscosity: 80.1, //probably misinterpreting tickDelta, and w/o the game assets, I can't compare against water, so this is in relation to H2SO4 scaled to its density in cP and under the assumption that water visc = 1
+ };
+
+ //Inter-mod compatibility
+
+ if(enabledMods.includes("mods/some_tf_liquids.js")) {
+ elements.radioactive_basalt_gravel = {
+ color: ["#394d37", "#3b452f", "#3f452a", "#2d3d2c"],
+ behavior: behaviors.RAD_POWDER,
+ tempHigh: 1262.5,
+ stateHigh: "radioactive_magma",
+ category: "Radioactive",
+ state: "solid",
+ density: 1975,
+ hardness: 0.26,
+ }
+ elements.radioactive_basalt.breakInto = "radioactive_basalt_gravel";
+ };
+
+ //Worldgen preset for testing
+
+ worldgentypes.radioactive_sandstone_test_ocean = {
+ layers: [
+ [0.9, "radioactive_wet_sand", 0.2],
+ [0.9, "radioactive_sand", 0.2],
+ [0.8, "radioactive_sandy_water", 0.7],
+ [0.25, "radioactive_water"],
+ [0.1, "radioactive_sand", 0.1],
+ [0.1, "clay", 0.1],
+ [0.1, "radioactive_gravel", 0.2],
+ [0.1, "radioactive_wet_sand"],
+ [0.03, "radioactive_gravel", 0.5],
+ [0.03, "radioactive_rock"],
+ [0, "radioactive_basalt"],
+ ]
+ };
+
+ /*/Water irradiation reactions (must be done last)
+
+ waterIrradiationExclusionArray = ["radioactive_water", "radioactive_wet_sand"]
+
+ filteredWaterIrradiationArray = Object.keys(elements).filter(function(e) {
+ return elements[e].category === "Radioactive" && (!waterIrradiationExclusionArray.includes(e));
+ });
+
+ for(i = 0; i < filteredWaterIrradiationArray.length; i++) {
+ elements.water.reactions[filteredWaterIrradiationArray[i]] = { "elem1":"radioactive_water", chance: 0.01 }
+ };*/
+
+//Generation
+
+ //TNT world
+
+ //Supplementary elements
+
+ elements.oil_cloud = {
+ color: "#8c4331",
+ behavior: [
+ "XX|XX|XX",
+ "XX|CH:oil%0.05|M1%2.5 AND BO",
+ "XX|XX|XX",
+ ],
+ category:"gases",
+ temp: 30,
+ state: "gas",
+ density: 0.5,
+ burn: 60,
+ burnTime: 15,
+ burnInto: "explosion", //atomization moment
+ ignoreAir: true,
+ stain: 0.02,
+ };
+
+ elements.oil_cloud_floater = {
+ color: "#8c4331",
+ behavior: [
+ "M2|M1|M2",
+ "M1%80|CH:oil_cloud%0.2|M1%80",
+ "M%60|XX|M2%60",
+ ],
+ reactions: {
+ "oil_cloud_floater": { elem1: "oil_cloud", elem2: "oil_cloud", chance: 0.003 },
+ "oil_cloud": { elem1: "oil_cloud", elem2: "oil_cloud", chance: 0.01 }
+ },
+ category:"gases",
+ temp: 30, //otherwise identical
+ state: "gas",
+ density: 0.5,
+ burn: 60,
+ burnTime: 15,
+ burnInto: "explosion", //atomization moment
+ stain: 0.02,
+ };
+
+ //Main preset
+
+ worldgentypes.tnt_world = {
+ name: "TNT World", //unimplemented
+ layers: [
+ [0.9, "oil_cloud_floater"],
+ [0.65, "coal", 0.1],
+ [0.65, "nitroglycerin"],
+ [0.55, "nitroglycerin", 0.5],
+ [0.2, "coal", 0.2],
+ [0.2, "tnt"],
+ [0.05, "coal", 0.3],
+ [0.05, "c4"],
+ [0.0, "coal", 0.4],
+ [0.0, "lamp_oil"]
+ ]
+ };
+
+ //Inter-mod compatibility
+
+ runAfterLoad(function() {
+ if(enabledMods.includes("mods/glenn_gases.js")) {
+ worldgentypes.tnt_world.layers.unshift([0.9, "red_gas", 0.50])
+ };
+ });
+
+ //Ice world
+
+ //Supplementary elements
+
+ elements.snow_cloud_floater = {
+ color: "#7e8691",
+ behavior: [
+ "M2|M1|M2",
+ "M1%80|CH:snow_cloud%0.2|M1%80",
+ "M%60|XX|M2%60",
+ ],
+ reactions: {
+ "snow_cloud_floater": { elem1: "snow_cloud", elem2: "snow_cloud", chance: 0.003 },
+ "snow_cloud": { elem1: "snow_cloud", elem2: "snow_cloud", chance: 0.01 }
+ },
+ category:"gases",
+ temp:-10,
+ tempHigh:30,
+ stateHigh:"rain_cloud",
+ tempLow:-200,
+ stateLow:"hail_cloud",
+ state:"gas",
+ density:0.55,
+ conduct:0.01,
+ movable:true,
+ isGas:true
+ };
+
+ //Main preset
+
+ worldgentypes.ice = {
+ layers: [
+ //[0.95, "snow_cloud_floater"], //le cutting room floor has arrived
+ [0.9, "snow"],
+ [0.65, "ice"],
+ [0.6, "gravel"],
+ [0.35, "permafrost"],
+ [0, "rock"]
+ ],
+ temperature: -20
+ };
+
+ //Nuclear wasteland
+
+ //Elements defined above
+
+ //Main preset
+
+ worldgentypes.nuclear_wasteland = {
+ layers: [
+ [0.9, "smoke", 0.5],
+ [0.9, "rad_snow_cloud_floater", 0.75],
+ [0.82, "fallout", 0.4],
+ [0.7, "liquid_irradium", 0.05],
+ [0.7, "dead_plant", 0.12],
+ [0.55, "radioactive_dirt"],
+ [0.45, "radioactive_rock"],
+ [0.25, "uranium", 0.4],
+ [0.35, "radioactive_rock", 0.5],
+ [0.3, "radioactive_gravel", 0.5],
+ [0.2, "uranium", 0.2],
+ [0.05, "rock"],
+ [0, "basalt"],
+ ],
+ temperature: -5 //nuclear winter
+ };
+
+ //Dark world
+
+ worldgentypes.dark = {
+ layers: [
+ [0.8, "carbon_dioxide"],
+ [0.65, "ink"],
+ [0.5, "charcoal"],
+ [0, "basalt"]
+ ]
+ };
+
+ //Money world
+
+ worldgentypes.money = {
+ layers: [
+ [0.9, "emerald"],
+ [0.6, "diamond"],
+ [0.3, "gold_coin"],
+ [0.1, "ruby", 1/3],
+ [0.1, "amethyst", 1/2],
+ [0.1, "sapphire"],
+ [-0.1, "pearl", 0.4],
+ [-0.1, "onyx"]
+ ]
+ };
+
+ //Star world
+ //If GWSN can have a decidedly Earth-y name and a space concept, then I should be able to do the same
+
+ //Supplementary elements
+
+ elements.liquid_stellar_plasma = {
+ color: "#ffffbd",
+ colorOn: "#ffffbd",
+ behavior: [
+ "XX|M2%5 AND CR:plasma%1|XX",
+ "M2|XX|M2",
+ "M1|M1|M1",
+ ],
+ behaviorOn: [
+ "XX|M2%10 AND M1%0.5 AND CR:plasma%2.3|XX",
+ "M2|XX|M2",
+ "M1|M1|M1",
+ ],
+ tick: function(pixel) {
+ almostSun(pixel,0.6,stellarPlasmaSpreadWhitelist);
+ },
+ temp:5500,
+ isGas: true,
+ tempLow:2300,
+ stateLow: "plasma",
+ category: "liquids",
+ state: "liquid",
+ density: 1000, //density actually depends on depth in the star: https://astronomy.stackexchange.com/a/32734
+ conduct: 0.5,
+ };
+
+ elements.stellar_plasma = {
+ color: "#ffffbd",
+ colorOn: "#ffffbd",
+ behavior: [
+ "M2|M1 AND CR:plasma%0.6|M2",
+ "M1 AND CR:plasma%0.6|XX|M1 AND CR:plasma%0.6",
+ "M2|M1 AND CR:plasma%0.6|M2",
+ ],
+ behaviorOn: [
+ "M2|M1 AND CR:plasma%1|M2",
+ "M1 AND CR:plasma%1|XX|M1 AND CR:plasma%1",
+ "M2|M1 AND CR:plasma%1|M2",
+ ],
+ tick: function(pixel) {
+ almostSun(pixel,0.5,stellarPlasmaSpreadWhitelist);
+ },
+ temp:5500,
+ tempLow:2300,
+ stateLow: "plasma",
+ category: "gases",
+ state: "gas",
+ density: 10,
+ conduct: 0.5,
+ };
+
+ elements.neutron_star = {
+ color: "#e9eaf7",
+ colorOn: "#ffffbd",
+ behavior: [
+ "XX|CR:neutron%0.1|XX", //no neutrinos though
+ "CR:neutron%0.1|XX|CR:neutron%0.1",
+ "XX|CR:neutron%0.1|XX"
+ ],
+ tick: function(pixel) {
+ nsTick(pixel,0.7,stellarPlasmaSpreadWhitelist);
+ },
+ temp: 1e12,
+ category: "special",
+ state: "gas",
+ density: 1e17,
+ insulate: true,
+ conduct: 1,
+ };
+
+ elements.liquid_degenerate_neutronium = {
+ color: "#e9eaf7",
+ behavior: [
+ "XX|M2%5 AND CR:neutron%0.6|XX",
+ "M2|XX|M2",
+ "M1|M1|M1",
+ ],
+ behaviorOn: [
+ "XX|M2%10 AND M1%0.5 AND CR:neutron%1.2|XX",
+ "M2|XX|M2",
+ "M1|M1|M1",
+ ],
+ tick: function(pixel) {
+ nsTick(pixel,0.7,stellarPlasmaSpreadWhitelist);
+ },
+ temp:1e6,
+ isGas: true,
+ tempLow:2300,
+ stateLow: elements.liquid_neutronium ? "liquid_neutronium" : "neutron",
+ category: "liquids",
+ state: "liquid",
+ density: 100000, //i'm not doing any more research on these neutron stars because google is useless
+ conduct: 1,
+ };
+
+ elements.gaseous_degenerate_neutronium = {
+ color: "#e9eaf7",
+ behavior: [
+ "M2|M1 AND CR:neutron%0.6|M2",
+ "M1 AND CR:neutron%0.6|XX|M1 AND CR:neutron%0.6",
+ "M2|M1 AND CR:neutron%0.6|M2",
+ ],
+ behaviorOn: [
+ "M2|M1 AND CR:neutron%1|M2",
+ "M1 AND CR:neutron%1|XX|M1 AND CR:neutron%1",
+ "M2|M1 AND CR:neutron%1|M2",
+ ],
+ tick: function(pixel) {
+ nsTick(pixel,0.6,stellarPlasmaSpreadWhitelist);
+ },
+ temp:1e6,
+ isGas: true,
+ tempLow:2300,
+ stateLow: "neutron",
+ category: "gases",
+ state: "gas",
+ density: 10000, //i'm not doing any more research on these neutron stars because google is useless
+ conduct: 1,
+ };
+
+ if(enabledMods.includes("mods/chem.js")) {
+ elements.supernova.behavior = [
+ "XX|XX|XX",
+ "XX|EX:80>plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,molten_iron,molten_uranium,molten_lead AND CH:neutron_star,neutron_star,neutron_star,neutronium,quark_matter,void|XX",
+ "XX|XX|XX",
+ ]
+ };
+
+ elements.plasma.noConduct = ["stellar_plasma","liquid_stellar_plasma","liquid_degenerate_neutronium","gaseous_degenerate_neutronium","neutron_star"]; //I can't suppress the charge overlay and keep the tick color, only effective with noConduct.js but not strictly required
+
+ //Main preset
+
+ worldgentypes.star = {
+ layers: [
+ [0.9, "stellar_plasma"],
+ [0.65, "liquid_stellar_plasma"],
+ [0.4, "liquid_stellar_plasma", 1/2],
+ [0, "sun"],
+ ],
+ complexity: 100,
+ baseHeight: 0.3,
+ temperature: 6500,
+ };
+
+ //Radioactive Desert
+
+ //Main preset
+
+ worldgentypes.nuclear_wasteland_desert = {
+ layers: [
+ [0.97, "fallout", 0.4],
+ [0.95, "radioactive_gravel", 0.6],
+ [0.65, "liquid_irradium", 0.01],
+ [0.65, "cancer", 0.02],
+ [0.65, "bone", 0.02],
+ [0.65, "radioactive_sand"],
+ [0.55, "cancer", 0.01],
+ [0.55, "bone", 0.01],
+ [0.3, "radioactive_sandstone"],
+ [0.05, "radioactive_rock"],
+ [-0.78, "radioactive_basalt"]
+ ],
+ temperature: -13
+ };
+
\ No newline at end of file