Working flashbang mod
Actually makes your screen flash (DO not use if you have epilepsy, mod has proper warnings.)
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// by nekonico
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elements.true_flashbang = {
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color: "#65665c",
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onSelect: function() {
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logMessage("Caution: If you have epilepsy or any similar vision issues, do not place this element for your own safety.");
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},
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behavior: [
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"XX|EX:20>flashbang_flash%1|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:20>flashbang_flash%1|M2",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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tempHigh: 1455.5,
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stateHigh: "molten_steel",
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excludeRandom: true,
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cooldown: defaultCooldown
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}
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elements.flashbang_flash = {
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color: "#ffffff",
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properties: {
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delay: 100
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},
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tick: function(pixel) {
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settings.bg = pixel.color;
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let hex = Math.round(255 * pixel.alpha).toString(16);
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pixel.color = `#${hex}${hex}${hex}` // credits to therazzler in the R74n discord for this code :3
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var done = true;
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if (pixel.delay) {
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var delayR = pixel.delay % 1;
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var delay = pixel.delay - delayR;
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if (!(pixelTicks - pixel.start > (pixel.delay||1) && Math.random() < 1-delayR)) {
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done = false;
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}
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}
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if ((Math.random() < 0.75 && done) || pixel.alpha < 0.05) {
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deletePixel(pixel.x, pixel.y)
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settings.bg = "#000000";
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}
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if (pixel.delay) {
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pixel.alpha = Math.max(0,1-(pixelTicks - pixel.start)/pixel.delay)
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}
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doHeat(pixel);
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},
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category: "energy",
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temp: 40,
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tempLow: -270,
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stateLow: ["liquid_light",null],
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state: "gas",
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category: "energy",
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density: 0.00001,
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ignoreAir: true,
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insulate: true,
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hidden: true,
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noMix: true,
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excludeRandom: true
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}
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