circuitcore.js: make circuits consistant and add mono displays
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@ -1,6 +1,7 @@
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// CircuitCore: adds circuits to sandboxels, logicgates.js is required
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if (!enabledMods.includes("mods/betterSettings.js")) { enabledMods.unshift("mods/betterSettings.js"); localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); window.location.reload() };
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if (!enabledMods.includes("mods/logicgates.js")) { enabledMods.unshift("mods/logicgates.js"); localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); window.location.reload() };
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var lightmapEnabled = enabledMods.includes("mods/lightmap.js") || enabledMods.includes("mods/fast_lightmap.js");
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var cc_settingsTab = new SettingsTab("CircuitCore");
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@ -15,6 +16,31 @@ var dataVisualizationPalette16 = [
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"#777777", "#770000", "#773300", "#777700", "#007700", "#007777", "#000077", "#770077",
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];
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function hueLerp(value) {
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// Clamp the value between -50 and 400
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if (value < -50) value = -50;
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if (value > 400) value = 400;
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let r, g, b;
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if (value <= 300) {
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// Interpolate between blue and red
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let t = (value + 50) / 350; // Normalize value from -50 to 300 to a 0-1 range
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r = Math.round(255 * t);
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g = 0;
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b = Math.round(255 * (1 - t));
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} else {
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// Interpolate between red and white
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let t = (value - 300) / 100; // Normalize value from 300 to 400 to a 0-1 range
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r = 255;
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g = Math.round(255 * t);
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b = Math.round(255 * t);
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}
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// Convert RGB values to a hex string
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return "#" + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1).toUpperCase();
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}
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function cc_rgbToArray(colorString) {
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if (typeof colorString !== 'string') {
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console.error('Invalid colorString:', colorString);
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@ -193,7 +219,7 @@ function setPin(pixel, pins, index, value, rotation=pixel.circuitRotation) {
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// Circuits
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elements.four_bit_enabler_circuit = {
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centered: true,
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Data inputs (D0-D3)
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[-3, -2, true], // D0
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@ -250,7 +276,7 @@ elements.four_bit_enabler_circuit = {
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elements.randomizer = {
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color: "#FFCCFF",
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coord = adjacentCoords[i];
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var x = pixel.x + coord[0];
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@ -271,7 +297,7 @@ elements.randomizer = {
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}
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elements.four_bit_randomizer_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Clock input
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[0, -2, true], // Clock
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@ -319,9 +345,51 @@ elements.four_bit_randomizer_circuit = {
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}
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};
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var tempVar = 0;
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elements.temperature_sensor = {
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behavior: behaviors.WALL,
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onSelect: function() {
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var answertemp = Number(prompt("Set your target temperature:",(tempVar||undefined)));
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if (!answertemp) { return }
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tempVar = answertemp;
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},
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hoverStat: function(pixel) {
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return `TargetTmp: {pixel.targetTemp}`;
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},
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cc_stableTick: function(pixel) {
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if (pixel.start === pixelTicks){
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pixel.targetTemp = tempVar;
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}
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pixel.color = hueLerp(pixel.targetTemp);
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pixel.active = pixel.temp >= pixel.targetTemp;
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var neighbors = getNeighbors(pixel);
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for (var i = 0;i < neighbors.length;i++) {
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var neighbor = neighbors[i];
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// Check if it's a wire
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if (elements[neighbor.element].conduct > 0 && pixel.active) {
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neighbor.charge = 1;
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}
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// Check if it's a logic wire (logicgates.js)
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if (neighbor.lstate != undefined) {
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if (pixel.active) {
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neighbor.lstate = 2;
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neighbor.color = pixelColorPick(neighbor, "#ffe49c");
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} else {
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neighbor.lstate = -2;
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neighbor.color = pixelColorPick(neighbor, "#3d4d2c");
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}
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}
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}
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}
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}
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/*elements.ROM_circuit = {
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previewSize: false,
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var romWidth = 16;
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var romHeight = 16;
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@ -434,22 +502,22 @@ function general_encoder(inputBits) {
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// Define a 2-to-1 encoder using the general_encoder function
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elements.two_to_one_encoder_circuit = {
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tick: general_encoder(2)
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cc_stableTick: general_encoder(2)
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};
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// Define a 4-to-2 encoder using the general_encoder function
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elements.four_to_two_encoder_circuit = {
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tick: general_encoder(4)
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cc_stableTick: general_encoder(4)
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};
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// Define an 8-to-3 encoder using the general_encoder function
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elements.eight_to_three_encoder_circuit = {
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tick: general_encoder(8)
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cc_stableTick: general_encoder(8)
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};
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// Define a 16-to-4 encoder using the general_encoder function
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elements.sixteen_to_four_encoder_circuit = {
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tick: general_encoder(16)
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cc_stableTick: general_encoder(16)
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};
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function general_demultiplexer(selectorBits) {
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@ -492,22 +560,22 @@ function general_demultiplexer(selectorBits) {
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// Define a 1-to-2 demultiplexer using the general_demultiplexer function
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elements.one_to_two_demultiplexer_circuit = {
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tick: general_demultiplexer(1)
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cc_stableTick: general_demultiplexer(1)
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};
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// Define a 1-to-4 demultiplexer using the general_demultiplexer function
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elements.one_to_four_demultiplexer_circuit = {
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tick: general_demultiplexer(2)
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cc_stableTick: general_demultiplexer(2)
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};
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// Define a 1-to-8 demultiplexer using the general_demultiplexer function
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elements.one_to_eight_demultiplexer_circuit = {
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tick: general_demultiplexer(3)
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cc_stableTick: general_demultiplexer(3)
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};
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// Define a 1-to-16 demultiplexer using the general_demultiplexer function
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elements.one_to_sixteen_demultiplexer_circuit = {
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tick: general_demultiplexer(4)
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cc_stableTick: general_demultiplexer(4)
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};
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function general_decoder(inputBits) {
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@ -551,19 +619,19 @@ function general_decoder(inputBits) {
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}
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elements.one_to_two_decoder_circuit = {
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tick: general_decoder(1)
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cc_stableTick: general_decoder(1)
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};
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elements.two_to_four_decoder_circuit = {
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tick: general_decoder(2)
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cc_stableTick: general_decoder(2)
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};
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elements.three_to_eight_decoder_circuit = {
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tick: general_decoder(3)
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cc_stableTick: general_decoder(3)
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};
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elements.four_to_sixteen_decoder_circuit = {
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tick: general_decoder(4)
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cc_stableTick: general_decoder(4)
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};
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function general_multiplexer(inputLines) {
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@ -602,26 +670,26 @@ function general_multiplexer(inputLines) {
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// Define a 2-input multiplexer using the general_multiplexer function
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elements.two_to_one_multiplexer_circuit = {
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tick: general_multiplexer(2)
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cc_stableTick: general_multiplexer(2)
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};
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// Define a 4-input multiplexer using the general_multiplexer function
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elements.four_to_one_multiplexer_circuit = {
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tick: general_multiplexer(4)
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cc_stableTick: general_multiplexer(4)
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};
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// Define an 8-input multiplexer using the general_multiplexer function
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elements.eight_to_one_multiplexer_circuit = {
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tick: general_multiplexer(8)
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cc_stableTick: general_multiplexer(8)
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};
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// Define an 8-input multiplexer using the general_multiplexer function
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elements.sixteen_to_one_multiplexer_circuit = {
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tick: general_multiplexer(16)
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cc_stableTick: general_multiplexer(16)
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};
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elements.four_bit_PISO_shift_register_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Data inputs (D0-D3)
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[3, -3, true], // D3
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@ -698,7 +766,7 @@ elements.four_bit_PISO_shift_register_circuit = {
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};
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elements.four_bit_SIPO_shift_register_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Serial input (Data In)
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[-2, -3, true], // Data In
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@ -741,7 +809,7 @@ elements.four_bit_SIPO_shift_register_circuit = {
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};
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elements.four_bit_program_counter_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Data inputs (D0-D3)
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[-3, -3, true], // D0
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@ -813,7 +881,7 @@ elements.four_bit_program_counter_circuit = {
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};
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elements.four_bit_register_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Data inputs (D0-D3)
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[-3, -3, true], // D0
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@ -873,7 +941,7 @@ elements.four_bit_register_circuit = {
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};
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elements.SR_latch_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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[0, -2, true], // Input: Set
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[0, 2, true], // Input: Reset
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@ -891,7 +959,7 @@ elements.SR_latch_circuit = {
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};
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elements.T_flip_flop_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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[0, -2, true], // Input: Toggle (T)
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[2, 0, false], // Output (Q)
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@ -922,7 +990,7 @@ elements.T_flip_flop_circuit = {
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};
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elements.D_latch_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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[0, -2, true], // Input: Data
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[2, 0, true], // Input: Enable
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@ -944,7 +1012,7 @@ elements.D_latch_circuit = {
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};
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elements.D_flip_flop_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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[0, -2, true], // Input: Data
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[2, 0, true], // Input: Enable
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@ -983,7 +1051,7 @@ elements.D_flip_flop_circuit = {
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};
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elements.four_bit_D_latch_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Data inputs (D0-D3)
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[-3, -2, true], // D0
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@ -1032,7 +1100,7 @@ elements.four_bit_D_latch_circuit = {
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};
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elements.four_bit_D_flip_flop_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Data inputs (D0-D3)
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[-3, -2, true], // D0
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@ -1089,7 +1157,7 @@ elements.four_bit_D_flip_flop_circuit = {
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};
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elements.four_bit_incrementer_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// 4-bit number inputs (N0-N3)
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[3, -2, true], // N3
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@ -1146,7 +1214,7 @@ elements.four_bit_incrementer_circuit = {
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};
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elements.four_bit_adder_circuit = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// First 4-bit number (A)
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[-1, -2, true], // A3
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@ -1232,27 +1300,26 @@ function general_clock(speed, s2) {
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elements.slow_clock = {
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color: "#BB66BB",
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tick: general_clock(64, 32),
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cc_stableTick: general_clock(64, 32),
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}
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elements.medium_clock = {
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color: "#DD88DD",
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tick: general_clock(32, 16),
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cc_stableTick: general_clock(32, 16),
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}
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elements.fast_clock = {
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color: "#FFAAFF",
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tick: general_clock(16, 8),
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cc_stableTick: general_clock(16, 8),
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}
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elements.very_fast_clock = {
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color: "#FFCCFF",
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tick: general_clock(8, 4),
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cc_stableTick: general_clock(8, 4),
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}
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elements.custom_RGB_led = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// RGB values
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[-2, -1, true], // R0
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@ -1277,7 +1344,7 @@ elements.custom_RGB_led = {
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var color = { color: cc_scaleList([(l[0] * 2) + l[1], (l[2] * 2) + l[3], (l[4] * 2) + l[5]], (255 / 3) * 10) };
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if (lightmapEnabled) {
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if (lightmapEnabled && color.color[0] && color.color[1], color.color[2]) {
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lightmap[Math.floor(pixel.y / lightmapScale)][Math.floor(pixel.x / lightmapScale)] = color;
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}
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var scaledColor = cc_scaleList(color.color, 0.1);
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@ -1312,7 +1379,7 @@ var addDisplayCallback = function(pixel, pins, w, h) {
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}
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elements.simple_seven_segment_display = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Data inputs (D0-D3)
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[-1, 7, true],
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@ -1354,7 +1421,7 @@ elements.simple_seven_segment_display = {
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};
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elements.simple_double_seven_segment_display = {
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tick: function(pixel) {
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cc_stableTick: function(pixel) {
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var pins = [
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// Data inputs (D0-D3)
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[-1, 7, true],
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@ -1421,6 +1488,117 @@ elements.simple_double_seven_segment_display = {
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}
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};
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function general_display(w, h) {
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return function(pixel) {
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var pins = [];
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// X input (X0-Xn)
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for (var i = 0; i < Math.ceil(Math.log2(w)); i++) {
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pins.push([-1, (Math.ceil(Math.log2(w)) - i) * 2 - 1, true]);
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}
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// Y input (Y0-Yn)
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for (var i = 0; i < Math.ceil(Math.log2(h)); i++) {
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pins.push([(Math.ceil(Math.log2(h)) - i) * 2 - 1, -1, true]);
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}
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// Color input
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pins.push([11, -1, true]);
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// Reset pin
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pins.push([13, -1, true]);
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// Clock input
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pins.push([15, -1, true]);
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// Initialize the circuit with the necessary pins
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initializeCircuit(pixel, pins, w + 2, h + 2, false, pixel.circuitRotation, addDisplayCallback);
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// Read inputs
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var X = [];
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for (var i = 0; i < Math.ceil(Math.log2(w)); i++) {
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X.push(checkPin(pixel, pins, i));
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}
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var Y = [];
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for (var i = 0; i < Math.ceil(Math.log2(h)); i++) {
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Y.push(checkPin(pixel, pins, Math.ceil(Math.log2(w)) + i));
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}
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var color = checkPin(pixel, pins, pins.length - 3);
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var reset = checkPin(pixel, pins, pins.length - 2);
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var clock = checkPin(pixel, pins, pins.length - 1);
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// Decode X and Y inputs to determine the pixel position
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var x_pos = 0;
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for (var i = 0; i < X.length; i++) {
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x_pos += (X[i] ? 1 : 0) << i;
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}
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var y_pos = 0;
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for (var i = 0; i < Y.length; i++) {
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y_pos += (Y[i] ? 1 : 0) << i;
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}
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// Display dimension check
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if (x_pos >= w || y_pos >= h) return;
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var px = pixel.x + 1 + x_pos; // Adjust for the display position
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var py = pixel.y + 1 + y_pos;
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// Handle reset functionality
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||||
if (reset) {
|
||||
for (var y = 1; y <= h; y++) {
|
||||
for (var x = 1; x <= w; x++) {
|
||||
var reset_px = pixel.x + x;
|
||||
var reset_py = pixel.y + y;
|
||||
if (pixelMap[reset_px] && pixelMap[reset_px][reset_py] && pixelMap[reset_px][reset_py].element == "art") {
|
||||
pixelMap[reset_px][reset_py].color = "rgb(16, 230, 120)";
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Update display on clock pulse
|
||||
if (clock) {
|
||||
if (pixelMap[px] && pixelMap[px][py] && pixelMap[px][py].element == "art") {
|
||||
// Set the pixel color
|
||||
pixelMap[px][py].color = color ? "rgb(16, 230, 120)" : "rgb(16, 230, 120)";
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
elements.basic_mono_display_8x8 = {
|
||||
cc_stableTick: general_display(8, 8),
|
||||
};
|
||||
|
||||
elements.basic_mono_display_16x8 = {
|
||||
cc_stableTick: general_display(16, 8),
|
||||
};
|
||||
|
||||
elements.basic_mono_display_16x16 = {
|
||||
cc_stableTick: general_display(16, 16),
|
||||
};
|
||||
|
||||
elements.basic_mono_display_32x16 = {
|
||||
cc_stableTick: general_display(32, 16),
|
||||
};
|
||||
|
||||
elements.basic_mono_display_32x32 = {
|
||||
cc_stableTick: general_display(32, 32),
|
||||
};
|
||||
|
||||
elements.basic_mono_display_64x32 = {
|
||||
cc_stableTick: general_display(64, 32),
|
||||
};
|
||||
|
||||
elements.basic_mono_display_64x64 = {
|
||||
cc_stableTick: general_display(64, 64),
|
||||
};
|
||||
|
||||
|
||||
function malfunction_chip(pixel) {
|
||||
var emptySpaces = [];
|
||||
|
||||
|
|
@ -1451,6 +1629,19 @@ function malfunction_chip(pixel) {
|
|||
}
|
||||
}
|
||||
|
||||
//elements.display = {
|
||||
// color: "#444444",
|
||||
// category: "logic",
|
||||
// state: "solid",
|
||||
// behavior: behaviors.WALL,
|
||||
// hoverStat: function(pixel) {
|
||||
// return `Circuit: ${pixel.corePosition}`;
|
||||
// },
|
||||
// cc_stableTick: function(pixel) {
|
||||
//
|
||||
// }
|
||||
//};
|
||||
|
||||
elements.circuit_material = {
|
||||
color: "#444444",
|
||||
category: "logic",
|
||||
|
|
@ -1459,7 +1650,7 @@ elements.circuit_material = {
|
|||
hoverStat: function(pixel) {
|
||||
return `Circuit: ${pixel.corePosition}`;
|
||||
},
|
||||
tick: function(pixel) {
|
||||
cc_stableTick: function(pixel) {
|
||||
// Make it that extreme temperatures can stop the chip from working (for realism)
|
||||
if (Math.random() < 0.003 && cc_setting1.value) { // Chance to check for temperature or nearby particles
|
||||
// Check temperature
|
||||
|
|
@ -1499,7 +1690,7 @@ elements.input_pin = {
|
|||
stateHigh: "lead",
|
||||
tempHigh: 570,
|
||||
behavior: behaviors.WALL,
|
||||
tick: function(pixel) {
|
||||
cc_stableTick: function(pixel) {
|
||||
pixel.active = false;
|
||||
var neighbors = getNeighbors(pixel);
|
||||
for (var i = 0;i < neighbors.length;i++) {
|
||||
|
|
@ -1520,7 +1711,7 @@ elements.output_pin = {
|
|||
stateHigh: "lead",
|
||||
tempHigh: 570,
|
||||
behavior: behaviors.WALL,
|
||||
tick: function(pixel) {
|
||||
cc_stableTick: function(pixel) {
|
||||
var neighbors = getNeighbors(pixel);
|
||||
for (var i = 0;i < neighbors.length;i++) {
|
||||
var neighbor = neighbors[i];
|
||||
|
|
@ -1566,7 +1757,7 @@ elements.logic_corrupt = {
|
|||
elements.logic_corrupter_machine = {
|
||||
color: "#DD33DD",
|
||||
category: "logic",
|
||||
tick: function(pixel) {
|
||||
cc_stableTick: function(pixel) {
|
||||
var radius = 10
|
||||
for (var y = pixel.y - radius; y < pixel.y + radius; y++) {
|
||||
for (var x = pixel.x - radius; x < pixel.x + radius; x++) {
|
||||
|
|
@ -1612,6 +1803,7 @@ var circuits = [
|
|||
{ circuit: elements.four_bit_enabler_circuit, color: cc_BROWN, size: [9, 3, true] },
|
||||
{ circuit: elements.randomizer, color: cc_BROWN },
|
||||
{ circuit: elements.four_bit_randomizer_circuit, color: cc_BROWN, size: [9, 3, true] },
|
||||
{ circuit: elements.temperature_sensor, color: cc_BROWN },
|
||||
// ROM/RAM: red
|
||||
// { circuit: elements.ROM_circuit, color: cc_RED, size: [18, 18, false] },
|
||||
// Encoders and de-multiplexers: orange
|
||||
|
|
@ -1656,11 +1848,17 @@ var circuits = [
|
|||
{ circuit: elements.medium_clock },
|
||||
{ circuit: elements.fast_clock },
|
||||
{ circuit: elements.very_fast_clock },
|
||||
{ circuit: elements.very_fast_clock },
|
||||
// Displays/visual circuits: white
|
||||
{ circuit: elements.simple_seven_segment_display, color: cc_WHITE, size: [5, 9, false] },
|
||||
{ circuit: elements.simple_double_seven_segment_display, color: cc_WHITE, size: [9, 9, false] },
|
||||
{ circuit: elements.custom_RGB_led, color: cc_WHITE, size: [3, 3, true] },
|
||||
{ circuit: elements.basic_mono_display_8x8, color: cc_WHITE, size: [10, 10, false] },
|
||||
{ circuit: elements.basic_mono_display_16x8, color: cc_WHITE, size: [18, 10, false] },
|
||||
{ circuit: elements.basic_mono_display_16x16, color: cc_WHITE, size: [18, 18, false] },
|
||||
{ circuit: elements.basic_mono_display_32x16, color: cc_WHITE, size: [34, 18, false] },
|
||||
{ circuit: elements.basic_mono_display_32x32, color: cc_WHITE, size: [34, 34, false] },
|
||||
{ circuit: elements.basic_mono_display_64x32, color: cc_WHITE, size: [66, 34, false] },
|
||||
{ circuit: elements.basic_mono_display_64x64, color: cc_WHITE, size: [66, 66, false] },
|
||||
];
|
||||
|
||||
circuits.forEach(circuitInfo => {
|
||||
|
|
@ -1674,8 +1872,8 @@ circuits.forEach(circuitInfo => {
|
|||
|
||||
// Exclude circuits without a frame
|
||||
if (circuitInfo.size) {
|
||||
var previousCircuitTick = circuitInfo.circuit.tick;
|
||||
circuitInfo.circuit.tick = function(pixel) {
|
||||
var previousCircuitTick = circuitInfo.circuit.cc_stableTick;
|
||||
circuitInfo.circuit.cc_stableTick = function(pixel) {
|
||||
previousCircuitTick(pixel);
|
||||
|
||||
// Don't constantly check
|
||||
|
|
@ -1748,4 +1946,16 @@ function drawCircuitExtras() {
|
|||
}
|
||||
}
|
||||
|
||||
function runLogicTick() {
|
||||
for (var i = 0;i < currentPixels.length;i++) {
|
||||
var pixel = currentPixels[i];
|
||||
if (elements[pixel.element].category == "logic") {
|
||||
if (elements[pixel.element].cc_stableTick) {
|
||||
elements[pixel.element].cc_stableTick(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
renderPostPixel(drawCircuitExtras);
|
||||
runEveryTick(runLogicTick);
|
||||
|
|
|
|||
Loading…
Reference in New Issue