quickload pause toggle

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An Orbit 2023-04-18 09:14:22 -04:00 committed by GitHub
parent 3131472a3d
commit 7dec7bfcd0
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 31 additions and 15 deletions

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@ -192,6 +192,9 @@ try {
if(pause) {
paused = true;
document.getElementById("pauseButton").setAttribute("on","true");
} else {
paused = false;
document.getElementById("pauseButton").setAttribute("on","false");
};
return true;
};
@ -378,22 +381,22 @@ try {
return true;
};
var saveLoaderDescription = `<div>
<span id="downloadButton" onclick=savePrompt() style="color: #FF00FF;">Download simulation</span>
<span id="copyButton" onClick=copySaveJSON() style="color: #FF66FF;">Alternatively, copy simulation JSON</span>
var saveLoaderDescription = `<div>
<span id="downloadButton" onclick=savePrompt() style="color: #FF00FF;">Download simulation</span>
<span id="copyButton" onClick=copySaveJSON() style="color: #FF66FF;">Alternatively, copy simulation JSON</span>
<span id="fileFormStatus">No file loader status</span>
One file, please: <input type="file" name="Save upload button" id="myfile">
<button id="loadButton" onclick=loadFile() style="color: #FF00FF;">Load File</button>
<span>Or paste JSON</span>
<span id="textFormStatus">No text loader status</span>
<input name="Text load field" id="mytext">
<button id="textLoadButton" onclick=loadText() style="color: #FF66FF;">Load Text</button>
<span id="fileFormStatus">No file loader status</span>
One file, please: <input type="file" name="Save upload button" id="myfile">
<button id="loadButton" onclick=loadFile() style="color: #FF00FF;">Load File</button>
<span>Or paste JSON</span>
<span id="textFormStatus">No text loader status</span>
<input name="Text load field" id="mytext">
<button id="textLoadButton" onclick=loadText() style="color: #FF66FF;">Load Text</button>
<span id="pixelSizeStatus">No size setter status</span>
Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut off)
<button id="sizeButton" onclick=setPixelSize() style="color: #FF00FF;">Set pixel size</button>
</div>`;
<span id="pixelSizeStatus">No size setter status</span>
Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut off)
<button id="sizeButton" onclick=setPixelSize() style="color: #FF00FF;">Set pixel size</button>
</div>`;
elements.save_loader = {
behavior: behaviors.SELFDELETE,
@ -433,6 +436,7 @@ try {
statsDiv.innerHTML = stats;
}
quickloadIsPaused = true;
//Element-based quicksave toggle has proven impossible due to numerous irreparable illogic incidents, so have some buttons instead
var qsb = document.createElement("button");
qsb.setAttribute("id","quicksaveButton");
@ -442,9 +446,21 @@ try {
qsb.after(document.createTextNode(String.fromCharCode(160)));
var qlb = document.createElement("button");
qlb.setAttribute("id","quickloadButton");
qlb.setAttribute("onclick","clearAll(); quickload()");
qlb.setAttribute("onclick","clearAll(); quickload(quickloadIsPaused ?? true)");
qlb.innerText = "Quickload";
document.getElementById("gameDiv").before(qlb);
qlb.after(document.createTextNode(String.fromCharCode(160,160)));
var qpc = document.createElement("input");
qpc.setAttribute("type","checkbox");
qpc.setAttribute("id","quickloadPausedInput");
qpc.setAttribute("onchange","quickloadIsPaused = this.checked;");
qpc.checked = true;
var qpcd = document.createElement("span");
qpcd.setAttribute("id","quickloadPausedInputLabel");
qpcd.innerText = "Pause after quickloading?";
document.getElementById("gameDiv").before(qpc);
qpc.after(document.createTextNode(String.fromCharCode(160)));
document.getElementById("gameDiv").before(qpcd);
document.getElementById("gameDiv").before(document.createElement("br"));
quickSlDetectorLastKeys = [];