move randomness bombs to their own mod
and use explodeAtPlus on amalgamated_bomb and op_hottester_bomb
This commit is contained in:
parent
8b23600ac1
commit
7e911d56c3
|
|
@ -0,0 +1,291 @@
|
|||
if(typeof(runAfterAutogen) === "function") {
|
||||
runAfterAutogen(function() {
|
||||
if(typeof(elements.vaporized_rock) === "object") {
|
||||
elements.molten_dirt.tempHigh = 3000;
|
||||
elements.molten_dirt.stateHigh = "vaporized_rock";
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
function explodeAtPlus(x,y,radius,fire="fire",smoke="smoke",beforeFunction=null,afterFunction=null,changeTemp=true) {
|
||||
// if fire contains , split it into an array
|
||||
if (fire.indexOf(",") !== -1) {
|
||||
fire = fire.split(",");
|
||||
};
|
||||
if (smoke.indexOf(",") !== -1) {
|
||||
smoke = smoke.split(",");
|
||||
};
|
||||
var coords = circleCoords(x,y,radius);
|
||||
var power = radius/10;
|
||||
//for (var p = 0; p < Math.round(radius/10+1); p++) {
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
// damage value is based on distance from x and y
|
||||
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
|
||||
// invert
|
||||
damage = 1 - damage;
|
||||
if (damage < 0) { damage = 0; }
|
||||
damage *= power;
|
||||
if (isEmpty(coords[i].x,coords[i].y)) {
|
||||
// create smoke or fire depending on the damage if empty
|
||||
if (damage < 0.02) { } // do nothing
|
||||
else if (damage < 0.2) {
|
||||
// if smoke is an array, choose a random item
|
||||
if (Array.isArray(smoke)) {
|
||||
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(smoke,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if fire is an array, choose a random item
|
||||
if (Array.isArray(fire)) {
|
||||
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(fire,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!outOfBounds(coords[i].x,coords[i].y)) {
|
||||
// damage the pixel
|
||||
var pixel = pixelMap[coords[i].x][coords[i].y];
|
||||
var info = elements[pixel.element];
|
||||
if(typeof(beforeFunction) === "function") {
|
||||
beforeFunction(pixel,x,y,radius,fire,smoke,power,damage);
|
||||
};
|
||||
if (info.hardness) { // lower damage depending on hardness(0-1)
|
||||
if (info.hardness < 1) {
|
||||
damage = damage * ((1 - info.hardness)*10);
|
||||
}
|
||||
else { damage = 0; }
|
||||
}
|
||||
if (damage > 0.9) {
|
||||
if (Array.isArray(fire)) {
|
||||
var newfire = fire[Math.floor(Math.random() * fire.length)];
|
||||
}
|
||||
else {
|
||||
var newfire = fire;
|
||||
}
|
||||
changePixel(pixel,newfire,changeTemp);
|
||||
continue;
|
||||
}
|
||||
else if (damage > 0.25) {
|
||||
if (info.breakInto) {
|
||||
// if it is an array, choose a random item, else just use the value
|
||||
if (Array.isArray(info.breakInto)) {
|
||||
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
|
||||
}
|
||||
else {
|
||||
var result = info.breakInto;
|
||||
}
|
||||
// change the pixel to the result
|
||||
changePixel(pixel,result,changeTemp);
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
if (Array.isArray(fire)) {
|
||||
var newfire = fire[Math.floor(Math.random() * fire.length)];
|
||||
}
|
||||
else {
|
||||
var newfire = fire;
|
||||
}
|
||||
changePixel(pixel,newfire,changeTemp);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (damage > 0.75 && info.burn) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
pixel.temp += damage*radius*power;
|
||||
pixelTempCheck(pixel);
|
||||
if(typeof(afterFunction) === "function") {
|
||||
//console.log(`running afterFunction ${afterFunction}`)
|
||||
//console.log(`arguments: ${pixel}, ${x}, ${y}, ${radius}, ${fire}, ${smoke}, ${power}, ${damage}`)
|
||||
afterFunction(pixel,x,y,radius,fire,smoke,power,damage);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
function hotterBomb(pixel,x,y,radius,fire,smoke,power,damage) {
|
||||
//console.log(`Radius: ${radius}\nPower: ${power}\nPixel: (${pixel.x},${pixel.y})\nDamage: ${damage}`);
|
||||
//console.log(`Expected temperature increase for pixel at (${pixel.x},${pixel.y}): ${800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5)}`);
|
||||
pixel.temp += (800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5));
|
||||
};
|
||||
|
||||
elements.cluster_nuke = {
|
||||
color: "#e3f636",
|
||||
behavior: [
|
||||
"CR:radiation%5|EX:90>plasma,plasma,plasma,nuke,nuke,nuke,radiation,radiation,radiation,rad_steam,rad_steam,radiation,rad_steam AND CR:radiation%5|CR:radiation%5",
|
||||
"CR:radiation%5|XX|CR:radiation%5",
|
||||
"M2 AND CR:radiation%5|M1 AND EX:90>plasma,plasma,plasma,nuke,nuke,nuke,radiation,radiation,radiation,rad_steam,rad_steam,radiation,rad_steam AND CR:radiation%5|M2 AND CR:radiation%5",
|
||||
],
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1500,
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.anti_bomb = {
|
||||
color: "#525c61",
|
||||
behavior: [
|
||||
"M2|M1 AND EX:10|M2",
|
||||
"XX|XX|XX",
|
||||
"XX|EX:10|XX",
|
||||
],
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1300,
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.electric_bomblet = {
|
||||
color: "#ffffff",
|
||||
behavior: [
|
||||
"SH%50|EX:8>electric AND SH%50|SH%50",
|
||||
"SH%50|EX:9>electric%0.5|SH%50",
|
||||
"M2 AND SH%50|M1 AND SH%50 AND EX:8>electric AND SW:electric|M2 AND SH%50",
|
||||
],
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1200,
|
||||
hidden: true,
|
||||
excludeRandom: true,
|
||||
hardness: 0.3,
|
||||
};
|
||||
|
||||
elements.electric_cluster_bomb = {
|
||||
color: "#ffffff",
|
||||
behavior: [
|
||||
"SH%50|EX:8>electric_bomblet AND SH%50|SH%50",
|
||||
"SH%50|XX|SH%50",
|
||||
"M2 AND SH%50|M1 AND SH%50 AND EX:8>electric_bomblet AND SW:electric|M2 AND SH%50",
|
||||
],
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1800,
|
||||
hidden: true,
|
||||
excludeRandom: true,
|
||||
hardness: 0.3,
|
||||
};
|
||||
|
||||
amalgamatedBombFire = "plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,acid,acid,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,flash,flash,flash,flash,flash,acid_gas,acid_gas,acid_gas,acid,oil,oil,oil,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,acid,acid,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,electric_cluster_bomb,electric_cluster_bomb,flash,flash,flash,flash,flash,acid_gas,acid_gas,acid_gas,acid,oil,oil,oil,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plague,plague,plague,plague,plague,plague,radiation,radiation,radiation,radiation,radiation,radiation,radiation,radiation,uranium,uranium,uranium,uranium,uranium,uranium,greek_fire,greek_fire,greek_fire,greek_fire,greek_fire,antimatter,antimatter,antimatter,antimatter,antimatter,smoke_grenade,antimatter,smoke_grenade,fireball,flash,acid_gas,acid_gas,acid_gas,plague,plague,plague,plague,plague,plague,radiation,radiation,radiation,radiation,radiation,radiation,radiation,radiation,uranium,uranium,uranium,uranium,uranium,uranium,greek_fire,greek_fire,greek_fire,greek_fire,greek_fire,antimatter,antimatter,antimatter,antimatter,antimatter,smoke_grenade,antimatter,flash,acid_gas,acid_gas,acid_gas,radiation,radiation,radiation,radiation,plague,acid_gas,acid_gas,acid_gas,chlorine,chlorine,chlorine"
|
||||
|
||||
elements.amalgamated_bomb = {
|
||||
color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"],
|
||||
tick: function(pixel) {
|
||||
doDefaults(pixel);
|
||||
if(!isEmpty(pixel.x,pixel.y-1,true)) { //[0][1] EX (ignore bounds)
|
||||
var newPixel = pixelMap[pixel.x][pixel.y-1];
|
||||
var newElement = newPixel.element;
|
||||
var newInfo = elements[newElement];
|
||||
if(newInfo.state !== "gas" && newElement !== pixel.element) {
|
||||
explodeAtPlus(pixel.x,pixel.y,70,amalgamatedBombFire,amalgamatedBombFire);
|
||||
};
|
||||
};
|
||||
if(!isEmpty(pixel.x,pixel.y+1,true)) { //[2][1] EX (don't ignore bounds, non-bound case)
|
||||
var newPixel = pixelMap[pixel.x][pixel.y+1];
|
||||
var newElement = newPixel.element;
|
||||
var newInfo = elements[newElement];
|
||||
if(newInfo.state !== "gas" && newElement !== pixel.element) {
|
||||
explodeAtPlus(pixel.x,pixel.y,70,amalgamatedBombFire,amalgamatedBombFire);
|
||||
};
|
||||
};
|
||||
if(outOfBounds(pixel.x,pixel.y+1)) { //[2][1] EX (don't ignore bounds, bound case)
|
||||
explodeAtPlus(pixel.x,pixel.y,70,amalgamatedBombFire,amalgamatedBombFire);
|
||||
};
|
||||
if(!tryMove(pixel,pixel.x,pixel.y+1)) { //behaviors.POWDER
|
||||
Math.random() < 0.5 ? tryMove(pixel,pixel.x-1,pixel.y+1) : tryMove(pixel,pixel.x+1,pixel.y+1);
|
||||
};
|
||||
},
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
temp: 7065,
|
||||
density: 7065,
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.op_hottester_bomb = {
|
||||
color: "#cc436e",
|
||||
properties: {
|
||||
radius: 15, //just so people can edit it per pixel to be stupidly high
|
||||
},
|
||||
tick: function(pixel) {
|
||||
doDefaults(pixel);
|
||||
if(!isEmpty(pixel.x,pixel.y-1,true)) { //[0][1] EX (ignore bounds)
|
||||
var newPixel = pixelMap[pixel.x][pixel.y-1];
|
||||
var newElement = newPixel.element;
|
||||
var newInfo = elements[newElement];
|
||||
if(newInfo.state !== "gas" && newElement !== pixel.element) {
|
||||
explodeAtPlus(pixel.x,pixel.y,pixel.radius,"plasma","plasma",hotterBomb,hotterBomb,false);
|
||||
};
|
||||
};
|
||||
if(!isEmpty(pixel.x,pixel.y+1,true)) { //[2][1] EX (don't ignore bounds, non-bound case)
|
||||
var newPixel = pixelMap[pixel.x][pixel.y+1];
|
||||
var newElement = newPixel.element;
|
||||
var newInfo = elements[newElement];
|
||||
if(newInfo.state !== "gas" && newElement !== pixel.element) {
|
||||
explodeAtPlus(pixel.x,pixel.y,pixel.radius,"plasma","plasma",hotterBomb,hotterBomb,false);
|
||||
};
|
||||
};
|
||||
if(outOfBounds(pixel.x,pixel.y+1)) { //[2][1] EX (don't ignore bounds, bound case)
|
||||
explodeAtPlus(pixel.x,pixel.y,pixel.radius,"plasma","plasma",hotterBomb,hotterBomb,false);
|
||||
};
|
||||
if(!tryMove(pixel,pixel.x,pixel.y+1)) { //behaviors.POWDER
|
||||
Math.random() < 0.5 ? tryMove(pixel,pixel.x-1,pixel.y+1) : tryMove(pixel,pixel.x+1,pixel.y+1);
|
||||
};
|
||||
},
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
temp: 7065,
|
||||
density: 1300,
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
runAfterLoad(function() {
|
||||
if(enabledMods.includes("mods/fey_and_more.js")) {
|
||||
elements.lower_color_copy.breakInto.push("magic")
|
||||
amalgamatedBombFire += ",poisonwater".repeat(8);
|
||||
amalgamatedBombFire += ",mystic_fire".repeat(4);
|
||||
amalgamatedBombFire += ",firesea".repeat(6);
|
||||
amalgamatedBombFire += ",lektre".repeat(6);
|
||||
};
|
||||
if(enabledMods.includes("mods/Neutronium Mod.js")) {
|
||||
amalgamatedBombFire += ",flamer".repeat(3);
|
||||
amalgamatedBombFire += ",flamebomb".repeat(3);
|
||||
amalgamatedBombFire += ",toxin".repeat(3);
|
||||
};
|
||||
if(enabledMods.includes("mods/randomness.js")) {
|
||||
amalgamatedBombFire += ",burning_unnamed_gas".repeat(4);
|
||||
amalgamatedBombFire += ",warp".repeat(6);
|
||||
amalgamatedBombFire += ",bomb_3".repeat(3);
|
||||
amalgamatedBombFire += ",op_hottester_bomb".repeat(3);
|
||||
};
|
||||
if(enabledMods.includes("mods/glenn_gases.js")) {
|
||||
amalgamatedBombFire += ",electric_gas".repeat(3);
|
||||
amalgamatedBombFire += ",corrosive_gas".repeat(3);
|
||||
amalgamatedBombFire += ",iocalfaeus_gas".repeat(3);
|
||||
amalgamatedBombFire += ",ignited_gas".repeat(3);
|
||||
amalgamatedBombFire += ",finine".repeat(3);
|
||||
amalgamatedBombFire += ",acidic_vapour".repeat(3);
|
||||
amalgamatedBombFire += ",nitrous_gas".repeat(3);
|
||||
amalgamatedBombFire += ",void_gas".repeat(3);
|
||||
amalgamatedBombFire += ",black_damp".repeat(3);
|
||||
};
|
||||
if(enabledMods.includes("mods/some_tf_liquids.js")) {
|
||||
amalgamatedBombFire += ",blazing_pyrotheum".repeat(5);
|
||||
amalgamatedBombFire += ",tectonic_petrotheum".repeat(7);
|
||||
amalgamatedBombFire += ",resonant_ender".repeat(5);
|
||||
};
|
||||
if(enabledMods.includes("mods/chem.js")) {
|
||||
amalgamatedBombFire += ",FOOF".repeat(8);
|
||||
};
|
||||
if(enabledMods.includes("mods/the_ground.js")) {
|
||||
amalgamatedBombFire += ",liquid_irradium".repeat(7);
|
||||
};
|
||||
if(enabledMods.includes("mods/bioooze.js")) {
|
||||
amalgamatedBombFire += ",bioooze".repeat(8);
|
||||
};
|
||||
});
|
||||
Loading…
Reference in New Issue