diff --git a/mods/biology.js b/mods/biology.js index a1530147..e88cc1aa 100644 --- a/mods/biology.js +++ b/mods/biology.js @@ -3729,7 +3729,7 @@ elements.brain = { if (!isEmpty(pixel.x, pixel.y-1, true)) { var hitPixel = pixelMap[pixel.x][pixel.y-1] doElectricity(hitPixel); - if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) { + if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) { pixel.chargeCD = 16 hitPixel.charge = 0.5 } @@ -3757,7 +3757,7 @@ elements.brain = { hitPixel.darkcharge = true } } - if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) { + if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) { pixel.chargeCD = 16 hitPixel.charge = 0.5 } @@ -3768,7 +3768,7 @@ elements.brain = { if (!isEmpty(pixel.x-1, pixel.y, true)) { var hitPixel = pixelMap[pixel.x-1][pixel.y] doElectricity(hitPixel); - if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) { + if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) { pixel.chargeCD = 16 hitPixel.charge = 0.5 } @@ -3779,7 +3779,7 @@ elements.brain = { if (!isEmpty(pixel.x+1, pixel.y, true)) { var hitPixel = pixelMap[pixel.x+1][pixel.y] doElectricity(hitPixel); - if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) { + if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) { pixel.chargeCD = 16 hitPixel.charge = 0.5 } @@ -3920,7 +3920,7 @@ elements.hypothalamus = { if (!isEmpty(pixel.x, pixel.y-1, true)) { var hitPixel = pixelMap[pixel.x][pixel.y-1] doElectricity(hitPixel); - if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) { + if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) { pixel.chargeCD = 16 hitPixel.charge = 0.5 } @@ -3931,7 +3931,7 @@ elements.hypothalamus = { if (!isEmpty(pixel.x, pixel.y+1, true)) { var hitPixel = pixelMap[pixel.x][pixel.y+1] doElectricity(hitPixel); - if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) { + if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) { pixel.chargeCD = 16 hitPixel.charge = 0.5 } @@ -3942,7 +3942,7 @@ elements.hypothalamus = { if (!isEmpty(pixel.x-1, pixel.y, true)) { var hitPixel = pixelMap[pixel.x-1][pixel.y] doElectricity(hitPixel); - if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) { + if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) { pixel.chargeCD = 16 hitPixel.charge = 0.5 } @@ -3953,7 +3953,7 @@ elements.hypothalamus = { if (!isEmpty(pixel.x+1, pixel.y, true)) { var hitPixel = pixelMap[pixel.x+1][pixel.y] doElectricity(hitPixel); - if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed - pixel.alcoDepri) / 2050))) { + if (elements[hitPixel.element].id === elements.nerve.id && Math.random() > 0.75 && Math.random() > (1 - ((pixel.nutrition + pixel.oxygen + pixel.speed) / 2050))) { pixel.chargeCD = 16 hitPixel.charge = 0.5 }