require explodeAtPlus

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Laetitia (O-01-67) 2022-11-02 13:02:53 -04:00 committed by GitHub
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commit 805614ff5e
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1 changed files with 273 additions and 366 deletions

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@ -1,3 +1,7 @@
var modName = "mods/more_bombs.js";
var explodeAtPlusMod = "mods/explodeAtPlus.js";
if(enabledMods.includes(explodeAtPlusMod)) {
urlParams = new URLSearchParams(window.location.search); urlParams = new URLSearchParams(window.location.search);
if(urlParams.get('bombAmount') != null) { //null check if(urlParams.get('bombAmount') != null) { //null check
@ -25,108 +29,6 @@ if(typeof(runAfterAutogen) === "function") {
}); });
}; };
function explodeAtPlus(x,y,radius,fire="fire",smoke="smoke",beforeFunction=null,afterFunction=null,changeTemp=true) {
// if fire contains , split it into an array
if (fire.indexOf(",") !== -1) {
fire = fire.split(",");
};
if (smoke.indexOf(",") !== -1) {
smoke = smoke.split(",");
};
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if(typeof(beforeFunction) === "function") {
beforeFunction(pixel,x,y,radius,fire,smoke,power,damage);
};
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.9) {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
changePixel(pixel,newfire,changeTemp);
continue;
}
else if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
changePixel(pixel,result,changeTemp);
continue;
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
changePixel(pixel,newfire,changeTemp);
continue;
}
}
if (damage > 0.75 && info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
pixel.temp += damage*radius*power;
pixelTempCheck(pixel);
if(typeof(afterFunction) === "function") {
//console.log(`running afterFunction ${afterFunction}`)
//console.log(`arguments: ${pixel}, ${x}, ${y}, ${radius}, ${fire}, ${smoke}, ${power}, ${damage}`)
afterFunction(pixel,x,y,radius,fire,smoke,power,damage);
};
};
};
};
function hotterBomb(pixel,x,y,radius,fire,smoke,power,damage) { function hotterBomb(pixel,x,y,radius,fire,smoke,power,damage) {
//console.log(`Radius: ${radius}\nPower: ${power}\nPixel: (${pixel.x},${pixel.y})\nDamage: ${damage}`); //console.log(`Radius: ${radius}\nPower: ${power}\nPixel: (${pixel.x},${pixel.y})\nDamage: ${damage}`);
//console.log(`Expected temperature increase for pixel at (${pixel.x},${pixel.y}): ${800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5)}`); //console.log(`Expected temperature increase for pixel at (${pixel.x},${pixel.y}): ${800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5)}`);
@ -386,3 +288,8 @@ runAfterLoad(function() {
amalgamatedBombFire += ",bioooze".repeat(8); amalgamatedBombFire += ",bioooze".repeat(8);
}; };
}); });
} else {
alert(`The ${explodeAtPlusMod} mod is required and has been automatically inserted (reload for this to take effect).`)
enabledMods.splice(enabledMods.indexOf(modName),0,explodeAtPlusMod)
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
};