diff --git a/aircrafts.js b/aircrafts.js new file mode 100644 index 00000000..df5bb794 --- /dev/null +++ b/aircrafts.js @@ -0,0 +1,225 @@ +//aircrafts +elements.fast_bullet_left = { + color: "#4c4e42", + behavior: [ + "XX|DL|XX", + "XX|XX|XX", + "XX|DL|XX", + ], +tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x-3, pixel.y)) { + if (!isEmpty(pixel.x-3, pixel.y,true)) { + var newPixel = pixelMap[pixel.x-3][pixel.y]; + if (newPixel.element === "fast_bullet_left") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "ammunition", + state: "solid", + insulate: true, +}, +elements.fast_bullet_right = { + color: "#4c4e42", + behavior: [ + "XX|DL|XX", + "XX|XX|XX", + "XX|DL|XX", + ], + tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x+3, pixel.y)) { + if (!isEmpty(pixel.x+3, pixel.y,true)) { + var newPixel = pixelMap[pixel.x+3][pixel.y]; + if (newPixel.element === "fast_bullet_right") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "ammunition", + state: "solid", + insulate: true, +}, +elements.flak_cannon = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|CR:flak|XX", + "XX|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, + conduct: 1, +}, + elements.flak = { + color: "#f0f0f0", + tick: function(pixel) { + if ((pixel.temp > 10 || pixel.charge) && !pixel.burning) { + pixel.burning = true; + pixel.burnStart = pixelTicks; + } + if (pixel.burning) { + if (!tryMove(pixel, pixel.x, pixel.y-1)) { + // tryMove again to the top left or top right + tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1); + } + if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.005) { + explodeAt(pixel.x, pixel.y, 10, "flak_shrapnel"); + } + } + else { + if (!tryMove(pixel, pixel.x, pixel.y+1)) { + // tryMove again to the bottom left or bottom right + tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1); + } + } + doDefaults(pixel); + }, + burn: 90, + burnTime: 100, + density: 2000, + conduct: 1, + state: "solid", + category: "ammunition" +}, + elements.flak_shrapnel = { + color: "#71797E", + behavior: [ + "XX|XX|XX", + "XX|EX:5 %10|XX", + "M2|M1|M2", + ], + burn: 90, + burnTime: 100, + density: 2000, + conduct: 1, + state: "solid", + category: "ammunition" +}, +elements.fighter_jet_left = { + color: "#bcc6cc", + behavior: [ + "M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap", + "M1 AND CR:fast_bullet_left|XX|CR:smoke AND EX:5>metal_scrap", + "M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap", + ], +tick: function(pixel) { + for (var i=0; i<2; i++) { + if (!tryMove(pixel, pixel.x-1, pixel.y)) { + if (!isEmpty(pixel.x-1, pixel.y,true)) { + var newPixel = pixelMap[pixel.x-1][pixel.y]; + if (newPixel.element === "fast_bullet_left") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "aircrafts", + breakInto: "metal_scrap" + }, +elements.fighter_jet_right = { + color: "#bcc6cc", + behavior: [ + "M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2", + "CR:smoke AND EX:5>metal_scrap|XX|M1 AND CR:fast_bullet_right", + "M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2", + ], +tick: function(pixel) { + for (var i=0; i<2; i++) { + if (!tryMove(pixel, pixel.x+1, pixel.y)) { + if (!isEmpty(pixel.x+1, pixel.y,true)) { + var newPixel = pixelMap[pixel.x+1][pixel.y]; + if (newPixel.element === "fast_bullet_right") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "aircrafts", + breakInto: "metal_scrap" + }, +elements.airliner_left = { + color: "#fafafa", + category: "aircrafts", + behavior: [ + "M1%3 AND EX:7>fire,fire,fire,metal_scrap|XX|XX", + "M1 AND EX:7>fire,fire,fire,metal_scrap|XX|XX", + "M1%3 AND EX:7>fire,fire,fire,metal_scrap|XX|CR:smoke%10", + ], + burnTime: 1000, + burn: 40, + burnInto: "metal_scrap", + breakInto: "metal_scrap", + conduct: 1 +}, +elements.airliner_right = { + color: "#fafafa", + category: "aircrafts", + behavior: [ + "XX|XX|M1%3 AND EX:7>fire,fire,fire,metal_scrap", + "XX|XX|M1 AND EX:7>fire,fire,fire,metal_scrap", + "CR:smoke%10|XX|M1%3 AND EX:7>fire,fire,fire,metal_scrap", + ], + burnTime: 1000, + burn: 40, + burnInto: "metal_scrap", + breakInto: "metal_scrap", + conduct: 1 +}, +elements.bomber_left = { + color: "#fafafa", + category: "aircrafts", + behavior: [ + "M1%3 AND EX:7>fire,fire,fire,metal_scrap|XX|XX", + "M1 AND EX:7>fire,fire,fire,metal_scrap|XX|XX", + "M1%3 AND EX:7>fire,fire,fire,metal_scrap|XX|CR:smoke%10 AND CR:bomb", + ], + burnTime: 1000, + burn: 40, + burnInto: "metal_scrap", + breakInto: "metal_scrap", + conduct: 1 +}, +elements.bomber_right = { + color: "#fafafa", + category: "aircrafts", + behavior: [ + "XX|XX|M1%3 AND EX:7>fire,fire,fire,metal_scrap", + "XX|XX|M1 AND EX:7>fire,fire,fire,metal_scrap", + "CR:smoke%10 AND CR:bomb|XX|M1%3 AND EX:7>fire,fire,fire,metal_scrap", + ], + burnTime: 1000, + burn: 40, + burnInto: "metal_scrap", + breakInto: "metal_scrap", + conduct: 1 +} \ No newline at end of file diff --git a/weapons.js b/weapons.js new file mode 100644 index 00000000..3eef74c2 --- /dev/null +++ b/weapons.js @@ -0,0 +1,512 @@ +elements.tsar_bomba = { + color: "#524C41", + behavior: [ + "XX|EX:150>plasma|XX", + "XX|XX|XX", + "M2|M1 AND EX:150>plasma|M2", + ], + category: "weapons", + state: "solid", + density: 1300, + excludeRandom: true, + cooldown: defaultCooldown +}, +elements.little_boy = { + color: "#F5F5DC", + behavior: [ + "XX|EX:20>plasma|XX", + "XX|XX|XX", + "M2|M1 AND EX:70>plasma,plasma,plasma,plasma,radiation,fallout|M2", + ], + category: "weapons", + state: "solid", + density: 500, + excludeRandom: true, + cooldown: defaultCooldown +}, +elements.fat_man = { + color: ["#ffff00","#333333"], + behavior: [ + "XX|EX:28>plasma|XX", + "XX|XX|XX", + "M2|M1 AND EX:98>plasma,plasma,plasma,plasma,radiation,fallout|M2", + ], + category: "weapons", + state: "solid", + density: 1000, + excludeRandom: true, + cooldown: defaultCooldown +}, + elements.self_propelled_bomb = { + color: "#71797E", + tick: function(pixel) { + if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) { + pixel.burning = true; + pixel.burnStart = pixelTicks; + } + if (pixel.burning) { + if (!tryMove(pixel, pixel.x, pixel.y-1)) { + // tryMove again to the top left or top right + tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1); + } + if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.1) { + explodeAt(pixel.x, pixel.y, 10, "bomb"); + } + } + else { + if (!tryMove(pixel, pixel.x, pixel.y+1)) { + // tryMove again to the bottom left or bottom right + tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1); + } + } + doDefaults(pixel); + }, + burn: 90, + burnTime: 100, + density: 2000, + conduct: 1, + state: "solid", + category: "weapons" +}, +elements.left_missile = { + color: "#4c4e42", + behavior: [ + "M2|EX:10|XX", + "M1 AND EX:10|XX|EX:10", + "M2|EX:10|XX", + ], + category:"ammunition", +}, +elements.right_missile = { + color: "#4c4e42", + behavior: [ + "XX|EX:10|M2", + "EX:10|XX|M1 AND EX:10", + "XX|EX:10|M2", + ], + category:"ammunition", +}, +elements.up_missile = { + color: "#4c4e42", + behavior: [ + "M2|M1 AND EX:10|M2", + "EX:10|XX|EX:10", + "XX|EX:10|XX", + ], + category:"ammunition", + alias: "the element that some guy try to add to my mod without my permission but when doing so fucked the behavior grid up", +}, + elements.cluster_munition = { + color: "#444444", + behavior: [ + "XX|EX:10>smoke,smoke,smoke,smoke,bomb,bomb|XX", + "XX|XX|XX", + "M2|M1 AND EX:10>smoke,smoke,smoke,smoke,bomb,cluster_munition|M2", + ], + category: "weapons", + state: "solid", + density: 1300, +}, + elements.RL_cluster_munition = { + color: "#444444", + behavior: [ + "XX|XX|XX", + "CRcluster%20|XX|CR:cluster%20", + "M2|M1|M2", + ], + category: "weapons", + state: "solid", + density: 1300, +}, + elements.cluster = { + color: "#444444", + behavior: [ + "XX|EX:10%10|XX", + "XX|XX|XX", + "M2|M1 AND EX:10%10|M2", + ], + category: "ammunition", + state: "solid", + density: 1300, + hidden: true, +}, + elements.machine_gun_left = { + color: "#C0C0C0", + behavior: [ + "XX|XX|XX", + "CR:left_bullet|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, +}, + elements.machine_gun_right = { + color: "#C0C0C0", + behavior: [ + "XX|XX|XX", + "XX|XX|CR:right_bullet", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, +}, +elements.left_bullet = { + color: "#4c4e42", + behavior: [ + "M2|XX|XX", + "M1 AND EX:5|XX|XX", + "M2|XX|XX", + ], + category:"ammunition", +}, + elements.right_bullet = { + color: "#4c4e42", + behavior: [ + "XX|XX|M2", + "XX|XX|M1 AND EX:5", + "XX|XX|M2", + ], + category:"ammunition", +}, + elements.e_gun_left = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "CR:left_bullet|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 1, + density: 1300, +}, + elements.e_gun_right = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "XX|XX|CR:right_bullet", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 1, + density: 1300, +}, + elements.auto_rocket_launcher_left = { + color: "#C0C0C0", + behavior: [ + "XX|XX|XX", + "CR:left_rocket|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, +}, + elements.auto_rocket_launcher_right = { + color: "#C0C0C0", + behavior: [ + "XX|XX|XX", + "XX|XX|CR:right_rocket", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, +}, +elements.left_rocket = { + color: "#4c4e42", + behavior: [ + "XX|XX|XX", + "M1 AND EX:10|XX|XX", + "XX|XX|XX", + ], + category:"ammunition", +}, + elements.right_rocket = { + color: "#4c4e42", + behavior: [ + "XX|XX|XX", + "XX|XX|M1 AND EX:10", + "XX|XX|XX", + ], + category:"ammunition", +}, + elements.e_rocket_launcher_left = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "CR:left_rocket|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 1, + density: 1300, +}, + elements.e_rocket_launcher_right = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "XX|XX|CR:right_rocket", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 1, + density: 1300, +}, +elements.gaster_blast_left = { + color: "#c5e9f0", + behavior: [ + "DL|DL|XX", + "DL AND CR:gaster_blast_left%5|XX|XX", + "DL|DL|XX", + ], + tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x-2, pixel.y)) { + if (!isEmpty(pixel.x-2, pixel.y,true)) { + var newPixel = pixelMap[pixel.x-2][pixel.y]; + if (newPixel.element === "gaster_blast_left") { break; } + if (elements[newPixel.element].state == "gas") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "energy", + state: "gas", + insulate: true, +}, +elements.gaster_blast_right = { + color: "#c5e9f0", + behavior: [ + "XX|DL|DL", + "XX|XX|DL AND CR:gaster_blast_right%5", + "XX|DL|DL", + ], + tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x+2, pixel.y)) { + if (!isEmpty(pixel.x+2, pixel.y,true)) { + var newPixel = pixelMap[pixel.x+2][pixel.y]; + if (newPixel.element === "gaster_blast_right") { break; } + if (elements[newPixel.element].state == "gas") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "energy", + state: "gas", + insulate: true, +}, + elements.gaster_blaster_left = { + color: "#ffffff", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "CR:gaster_blast_left|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 20, +}, + elements.gaster_blaster_right = { + color: "#ffffff", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|XX|XX", + "XX|XX|CR:gaster_blast_right", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + conduct: 20, +}, +elements.fast_bullet_left = { + color: "#4c4e42", + behavior: [ + "XX|DL|XX", + "XX|XX|XX", + "XX|DL|XX", + ], +tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x-3, pixel.y)) { + if (!isEmpty(pixel.x-3, pixel.y,true)) { + var newPixel = pixelMap[pixel.x-3][pixel.y]; + if (newPixel.element === "fast_bullet_left") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "ammunition", + state: "solid", + insulate: true, +}, +elements.fast_bullet_right = { + color: "#4c4e42", + behavior: [ + "XX|DL|XX", + "XX|XX|XX", + "XX|DL|XX", + ], + tick: function(pixel) { + for (var i=0; i<3; i++) { + if (!tryMove(pixel, pixel.x+3, pixel.y)) { + if (!isEmpty(pixel.x+3, pixel.y,true)) { + var newPixel = pixelMap[pixel.x+3][pixel.y]; + if (newPixel.element === "fast_bullet_right") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "ammunition", + state: "solid", + insulate: true, +}, +elements.flak_cannon = { + color: "#C0C0C0", + behavior: behaviors.WALL, + behaviorOn: [ + "XX|CR:flak|XX", + "XX|XX|XX", + "XX|XX|XX", + ], + category: "weapons", + state: "solid", + density: 1300, + conduct: 1, +}, + elements.flak = { + color: "#f0f0f0", + tick: function(pixel) { + if ((pixel.temp > 10 || pixel.charge) && !pixel.burning) { + pixel.burning = true; + pixel.burnStart = pixelTicks; + } + if (pixel.burning) { + if (!tryMove(pixel, pixel.x, pixel.y-1)) { + // tryMove again to the top left or top right + tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1); + } + if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.005) { + explodeAt(pixel.x, pixel.y, 10, "flak_shrapnel"); + } + } + else { + if (!tryMove(pixel, pixel.x, pixel.y+1)) { + // tryMove again to the bottom left or bottom right + tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1); + } + } + doDefaults(pixel); + }, + burn: 90, + burnTime: 100, + density: 2000, + conduct: 1, + state: "solid", + category: "ammunition" +}, + elements.flak_shrapnel = { + color: "#71797E", + behavior: [ + "XX|XX|XX", + "XX|EX:5 %10|XX", + "M2|M1|M2", + ], + burn: 90, + burnTime: 100, + density: 2000, + conduct: 1, + state: "solid", + category: "ammunition" +}, +elements.fighter_jet_left = { + color: "#bcc6cc", + behavior: [ + "M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap", + "M1 AND CR:fast_bullet_left|XX|CR:smoke AND EX:5>metal_scrap", + "M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap", + ], +tick: function(pixel) { + for (var i=0; i<2; i++) { + if (!tryMove(pixel, pixel.x-1, pixel.y)) { + if (!isEmpty(pixel.x-1, pixel.y,true)) { + var newPixel = pixelMap[pixel.x-1][pixel.y]; + if (newPixel.element === "fast_bullet_left") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "aircrafts", + breakInto: "metal_scrap" + }, +elements.fighter_jet_right = { + color: "#bcc6cc", + behavior: [ + "M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2", + "CR:smoke AND EX:5>metal_scrap|XX|M1 AND CR:fast_bullet_right", + "M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2", + ], +tick: function(pixel) { + for (var i=0; i<2; i++) { + if (!tryMove(pixel, pixel.x+1, pixel.y)) { + if (!isEmpty(pixel.x+1, pixel.y,true)) { + var newPixel = pixelMap[pixel.x+1][pixel.y]; + if (newPixel.element === "fast_bullet_right") { break; } + if (elements[newPixel.element].state == "solid") { + if (Math.random() > (elements[newPixel.element].hardness || 0)) { + if (elements[newPixel.element].breakInto) { + breakPixel(newPixel); + } + else { + deletePixel(newPixel.x, newPixel.y); + }}}} + deletePixel(pixel.x,pixel.y); + break; + }}}, + category: "aircrafts", + breakInto: "metal_scrap" + } \ No newline at end of file