Merge pull request #617 from JustAGenericUsername/main

what do the numbers mean
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slweeb 2024-05-12 19:50:54 -04:00 committed by GitHub
commit 84b0afd079
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@ -2800,4 +2800,102 @@ elements.ray = {
pixel.color = pixel.rColor
}
}
}
var specificRayStart = 0
var specificRayEnd = 20
var specificRayAngle = 0
var stopAtElement = "wall"
elements.specific_ray_emitter = {
color: "#e73e63",
behavior: behaviors.WALL,
category: "machines",
movable: false,
onSelect: function(pixel){
var rayans = prompt("Please input the desired element of this ray emitter",(rayElement||undefined));
if (!rayans) { return }
rayElement = mostSimilarElement(rayans);
var rayans2 = prompt("Should the ray be stopped by walls? Write true or false.",(rayStoppedByWalls||false));
if (rayans2 == "false"){rayStoppedByWalls = false} else {rayStoppedByWalls = true}
var rayans3 = prompt("How much should the beginning of the ray be offset from the emitter?", (specificRayStart||0));
if (!rayans3) { return }
specificRayStart = rayans3
var rayans4 = prompt("How much should the end of the ray be offset from the emitter?", (specificRayEnd||0));
if (!rayans4) { return }
specificRayEnd = rayans4
var rayans5 = prompt("What angle should the ray be emitted at? Type anything that isnt a number to use default angle logic.", (specificRayAngle||0));
if (!rayans5) { return }
specificRayAngle = rayans5
if (isNaN(parseFloat(specificRayAngle))){
specificRayAngle = "nah"
}
var rayans6 = prompt("What element should the ray stop at?", (stopAtElement||"wall"));
if (!rayans6) { return }
stopAtElement = mostSimilarElement(rayans6)
},
hoverStat: function(pixel){
return (pixel.rayElement.toUpperCase() || "unset") + ", " + (pixel.rayStoppedByWalls.toString().toUpperCase() || "unset") + ", " + (pixel.specificRayStart || "unset") + ", " + (pixel.specificRayEnd || "unset") + ", " + (pixel.specificRayAngle || "unset")
},
tick: function(pixel){
if (pixelTicks == pixel.start){
pixel.rayElement = rayElement
pixel.rayStoppedByWalls = rayStoppedByWalls
pixel.specificRayStart = specificRayStart
pixel.specificRayEnd = specificRayEnd
pixel.specificRayAngle = specificRayAngle
pixel.stopAtElement = stopAtElement
}
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y, true)){
if (pixelMap[x][y].charge && pixelMap[x][y].element == "wire"){
var dir = [0-squareCoords[i][0], 0-squareCoords[i][1]]
let startx, starty, endx, endy, magnitude
if (pixel.specificRayAngle == "nah"){
startx = pixel.x+(dir[0]*specificRayStart)
starty = pixel.y+(dir[1]*specificRayStart)
magnitude = specificRayEnd
endx = startx+(magnitude*dir[0])
endy = starty+(magnitude*dir[1])
} else {
let angleInRadians = pixel.specificRayAngle * Math.PI / 180;
console.log("Angle in radians is " + angleInRadians)
dir = [(Math.cos(angleInRadians)), (Math.sin(angleInRadians))]
startx = pixel.x+Math.round((dir[0]*specificRayStart))
starty = pixel.y+Math.round((dir[1]*specificRayStart))
magnitude = specificRayEnd
endx = startx+Math.round((magnitude*dir[0]))
endy = starty+Math.round((magnitude*dir[1]))
}
console.log("Direction seems to be " + dir)
var jcoords = lineCoords(startx, starty, endx, endy, 1)
//console.log(startx + " is the starting x, " + starty + " is the starting y, " + endx + " is the ending x, " + endy + " is the ending y. Result is " + jcoords)
for (var j = 0; j < jcoords.length; j++) {
var lcoord = jcoords[j];
var lx = lcoord[0];
var ly = lcoord[1];
// console.log(lcoord)
if (isEmpty(lx,ly)){
createPixel(pixel.rayElement, lx, ly)
pixelMap[lx][ly].temp = pixelMap[x][y].temp
if (pixel.rayElement == "ray"){
pixelMap[lx][ly].rColor = pixel.color
pixelMap[lx][ly].color = pixel.color
}
} else if (!isEmpty(lx, ly, true)){
if ((pixelMap[lx][ly].element != pixel.rayElement && pixel.rayStoppedByWalls) || pixelMap[lx][ly].element == pixel.stopAtElement){
break;
} else if (pixelMap[lx][ly].element == "ray" && pixel.rayElement == "ray"){
pixelMap[lx][ly].rColor = pixel.color
pixelMap[lx][ly].life = 10
pixelMap[lx][ly].color = pixel.color
}
}
}
}
}
}
},
insulate: true,
}