Merge pull request #617 from JustAGenericUsername/main
what do the numbers mean
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commit
84b0afd079
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@ -2800,4 +2800,102 @@ elements.ray = {
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pixel.color = pixel.rColor
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}
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}
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}
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var specificRayStart = 0
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var specificRayEnd = 20
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var specificRayAngle = 0
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var stopAtElement = "wall"
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elements.specific_ray_emitter = {
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color: "#e73e63",
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behavior: behaviors.WALL,
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category: "machines",
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movable: false,
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onSelect: function(pixel){
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var rayans = prompt("Please input the desired element of this ray emitter",(rayElement||undefined));
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if (!rayans) { return }
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rayElement = mostSimilarElement(rayans);
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var rayans2 = prompt("Should the ray be stopped by walls? Write true or false.",(rayStoppedByWalls||false));
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if (rayans2 == "false"){rayStoppedByWalls = false} else {rayStoppedByWalls = true}
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var rayans3 = prompt("How much should the beginning of the ray be offset from the emitter?", (specificRayStart||0));
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if (!rayans3) { return }
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specificRayStart = rayans3
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var rayans4 = prompt("How much should the end of the ray be offset from the emitter?", (specificRayEnd||0));
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if (!rayans4) { return }
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specificRayEnd = rayans4
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var rayans5 = prompt("What angle should the ray be emitted at? Type anything that isnt a number to use default angle logic.", (specificRayAngle||0));
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if (!rayans5) { return }
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specificRayAngle = rayans5
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if (isNaN(parseFloat(specificRayAngle))){
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specificRayAngle = "nah"
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}
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var rayans6 = prompt("What element should the ray stop at?", (stopAtElement||"wall"));
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if (!rayans6) { return }
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stopAtElement = mostSimilarElement(rayans6)
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},
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hoverStat: function(pixel){
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return (pixel.rayElement.toUpperCase() || "unset") + ", " + (pixel.rayStoppedByWalls.toString().toUpperCase() || "unset") + ", " + (pixel.specificRayStart || "unset") + ", " + (pixel.specificRayEnd || "unset") + ", " + (pixel.specificRayAngle || "unset")
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},
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tick: function(pixel){
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if (pixelTicks == pixel.start){
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pixel.rayElement = rayElement
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pixel.rayStoppedByWalls = rayStoppedByWalls
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pixel.specificRayStart = specificRayStart
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pixel.specificRayEnd = specificRayEnd
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pixel.specificRayAngle = specificRayAngle
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pixel.stopAtElement = stopAtElement
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}
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (!isEmpty(x,y, true)){
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if (pixelMap[x][y].charge && pixelMap[x][y].element == "wire"){
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var dir = [0-squareCoords[i][0], 0-squareCoords[i][1]]
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let startx, starty, endx, endy, magnitude
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if (pixel.specificRayAngle == "nah"){
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startx = pixel.x+(dir[0]*specificRayStart)
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starty = pixel.y+(dir[1]*specificRayStart)
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magnitude = specificRayEnd
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endx = startx+(magnitude*dir[0])
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endy = starty+(magnitude*dir[1])
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} else {
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let angleInRadians = pixel.specificRayAngle * Math.PI / 180;
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console.log("Angle in radians is " + angleInRadians)
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dir = [(Math.cos(angleInRadians)), (Math.sin(angleInRadians))]
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startx = pixel.x+Math.round((dir[0]*specificRayStart))
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starty = pixel.y+Math.round((dir[1]*specificRayStart))
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magnitude = specificRayEnd
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endx = startx+Math.round((magnitude*dir[0]))
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endy = starty+Math.round((magnitude*dir[1]))
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}
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console.log("Direction seems to be " + dir)
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var jcoords = lineCoords(startx, starty, endx, endy, 1)
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//console.log(startx + " is the starting x, " + starty + " is the starting y, " + endx + " is the ending x, " + endy + " is the ending y. Result is " + jcoords)
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for (var j = 0; j < jcoords.length; j++) {
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var lcoord = jcoords[j];
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var lx = lcoord[0];
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var ly = lcoord[1];
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// console.log(lcoord)
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if (isEmpty(lx,ly)){
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createPixel(pixel.rayElement, lx, ly)
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pixelMap[lx][ly].temp = pixelMap[x][y].temp
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if (pixel.rayElement == "ray"){
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pixelMap[lx][ly].rColor = pixel.color
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pixelMap[lx][ly].color = pixel.color
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}
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} else if (!isEmpty(lx, ly, true)){
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if ((pixelMap[lx][ly].element != pixel.rayElement && pixel.rayStoppedByWalls) || pixelMap[lx][ly].element == pixel.stopAtElement){
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break;
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} else if (pixelMap[lx][ly].element == "ray" && pixel.rayElement == "ray"){
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pixelMap[lx][ly].rColor = pixel.color
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pixelMap[lx][ly].life = 10
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pixelMap[lx][ly].color = pixel.color
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}
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}
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}
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}
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}
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}
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},
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insulate: true,
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}
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