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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Sandboxels Educational Use</title>
<meta name="description" content="How to use Sandboxels in the classroom for hands-on experiments.">
<meta name="keywords" content="falling sand, elements, pixel art, simulator, powder">
<meta name="author" content="R74n">
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<body>
<h1><a href="https://sandboxels.R74n.com" class="backbutton">&lt;</a> Sandboxels in Education</h1>
</ul>
<div id="content">
<p>Sandboxels is a free experimentation simulator that can be played in any web browser. It features heat simulation, electricity, density, chemical reactions, cooking, and fire spread.</p>
<img src="icons/wallpaper.webp" alt="A rainforest made in Sandboxels" style="width:100%; max-width: 800px; margin: 0 auto; display: block; border-radius: 10px;">
<h2>Impact on Students</h2>
<p>Students are given a hands-on experience with over 400 unique interactive materials. They can see the effects of their actions in real time.</p>
<p>For instance, if a student decides to pour Water over a pile of Sodium, they will witness one of hundreds of chemical reactions. Maybe they decide to freeze it and see what happens.</p>
<p>This learning approach offers in-depth understanding of phenomena in many fields, such as biology, chemistry, ecology, geology, cooking, and even virology.</p>
<p>Community members tell us how they learn things from simply playing casually.</p>
<h2>Impact on Teachers</h2>
<p>Educators are able to plan experiments for their students to perform, which provides plenty of fun yet informative class content.</p>
<p>Some fun ideas:</p>
<ul>
<li>Density tests - Alcohol, Water, and Mercury</li>
<li>Flame colors - Methane, Sulfur, and Alcohol</li>
<li>Uranium + Neutron fission reaction</li>
<li>Baking Soda + Vinegar, a classic</li>
<li>Burning Wood with Fire</li>
<li>Copper and Gold alloy - Unique melting points</li>
</ul>
<h2>Contact</h2>
<p>Sandboxels is free to use for any purpose, but we'd love to hear about it anyway! You can send us an email at <a href="mailto:contact@R74n.com">contact@R74n.com</a> and we will get back to you!</p>
<p>You can also use the hashtag #Sandboxels anywhere, and we'll see it!</p>
</div>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Troubleshooting Sandboxels (Crash Fix)</title>
<meta name="description" content="How to fix common issues when trying to use Sandboxels, including long loading screens and pixels not showing.">
<meta name="keywords" content="falling sand, elements, pixel art, simulator, powder">
<meta name="author" content="R74n">
<meta name="copyright" content="R74n">
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<meta name="robots" content="all">
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<meta property="og:image:width" content="1980">
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<meta property="og:image:alt" content="A rainforest made in Sandboxels">
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h2 { text-align: center; margin-bottom:0; margin-top:45px}
</style>
</head>
<body>
<h1><a href="https://sandboxels.R74n.com" class="backbutton">&lt;</a> Troubleshooting Sandboxels</h1>
</ul>
<div id="content">
<p>This page will walk you through fixing the most common issues that users have playing Sandboxels.</p>
<h2>BEFORE YOU READ</h2>
<p>Ensure that you are playing on the official website, <a href="https://sandboxels.R74n.com/">sandboxels.R74n.com</a>. We cannot ensure it will work elsewhere.</p>
<p>Most issues are with mods, which are created by the community and not fixed by the Sandboxels developer.</p>
<p>Even if you don't remember enabling a mod, clear them with the following steps:</p>
<ol>
<li>Open <a href="https://sandboxels.R74n.com/">Sandboxels</a>.</li>
<li>Find and press the Settings button at the end of the toolbar.</li>
<li>Scroll to the bottom of the Settings, and press the Clear Mods button.</li>
<li>Hit "OK" and make sure your webpage refreshes.</li>
</ol>
<p>If you've done all of this and it hasn't fixed it, please find your issue below.</p>
<h2>Loading screen takes forever</h2>
<p>The loading screen should not last more than a few seconds. This means that something has crashed the webpage before it could finish loading.</p>
<p>This is usually because of a mod, so follow the steps above.</p>
<p>If you've done those steps, it may be that you are using an unsupported or outdated browser. Try a different one, like Google Chrome or Microsoft Edge.</p>
<h2>Screen flickers or stays black unless paused</h2>
<p>The canvas may flicker or disappear if an error occurs when trying to simulate certain pixels.</p>
<p>Pausing should fix this temporarily, during which you can delete the offending pixels, or follow the steps above to uninstall any mods.</p>
<h2>Cannot access webpage</h2>
<p>If you cannot access the official <a href="https://sandboxels.R74n.com/">Sandboxels website</a>, it could be one of a few things.</p>
<p>Your network connection may be unstable, make sure you are connected to the Internet with Wi-Fi or something else.</p>
<p>Your school or employer may be blocking the website. It would be best to contact them explaining its educational and scientific uses.</p>
<p>While unlikely, there could also be an outage in one of the services we use.</p>
<p>To play offline, check out our <a href="offline-use">Offline Use Guide</a>!</p>
<h2>Other issues</h2>
<p>You have a few options to get our attention!</p>
<p>Send us an <a href="mailto:contact@R74n.com">email</a>, join our <a href="https://discord.gg/ejUc6YPQuS">Discord</a>, submit to the <a href="https://docs.google.com/forms/d/e/1FAIpQLSfyNRsMTnEND8WgZ2GdbKr_ZO1vA2T66p31sXXFua-NqTreFQ/viewform?usp=sf_link">Feedback Form</a>, or mention us on <a href="https://twitter.com/R74nCom">Twitter</a>.</p>
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@ -13697,14 +13697,14 @@ for (var k = 0; k < b0.split(" AND ").length; k++) {
} }
} }
if (window.self !== window.top && !location.ancestorOrigins[0].includes("itch.io")) { if ((window.self !== window.top && !location.ancestorOrigins[0].includes("itch.io")) || (location.host && location.host.indexOf("74n.com") === -1)) {
// Open a message that tells the user they aren't on the real website // Open a message that tells the user they aren't on the real website
var menuParent = document.createElement("div"); var menuParent = document.createElement("div");
menuParent.className = "menuParent"; menuParent.className = "menuParent";
menuParent.style.display = "block"; menuParent.style.display = "block";
menuParent.innerHTML = `<div class="menuScreen"> menuParent.innerHTML = `<div class="menuScreen">
<button class="XButton" onclick="closeMenu();">-</button> <button class="XButton" onclick="closeMenu();">-</button>
<span class="menuTitle">Sandboxels</span> <span class="menuTitle">WARNING</span>
<div class="menuText" style="padding-top:1em"> <div class="menuText" style="padding-top:1em">
You may be on a website that has embedded our game involuntarily. You may be on a website that has embedded our game involuntarily.
<br><br> <br><br>
@ -13847,7 +13847,7 @@ for (var k = 0; k < b0.split(" AND ").length; k++) {
document.getElementById("noMods").style.display = "block"; document.getElementById("noMods").style.display = "block";
} }
</script> </script>
See the <a href="https://docs.google.com/document/d/1YWPLKEvGeaaLuYWzObCyLK2Y09JPZgF1ODQQCbU3Sng/edit?usp=sharing" target="_blank">Mod List</a> or <a href="https://github.com/R74nCom/sandboxels/" target="_blank">GitHub</a>. See the <a href="mod-list" target="_blank">Mod List</a> or <a href="https://github.com/R74nCom/sandboxels/" target="_blank">GitHub</a>.
<br><br><br><br> <br><br><br><br>
<!-- Link to the Google Doc that floats at the bottom --> <!-- Link to the Google Doc that floats at the bottom -->
<!--If the key is Enter, addMod --> <!--If the key is Enter, addMod -->
@ -13962,12 +13962,12 @@ Cancer, Landmine, Grenade, Smoke Grenade">?</span> <input type="button" value="O
<p>Falling-sand games are a genre of sandbox games characterized by falling particles of various types.</p> <p>Falling-sand games are a genre of sandbox games characterized by falling particles of various types.</p>
<p>Simply click or use your touchscreen to select a category, like <strong>Liquids</strong>, then pick an element, like <strong>Water</strong>. Drag on the canvas above to place your pixels, and watch them interact with others!</p> <p>Simply click or use your touchscreen to select a category, like <strong>Liquids</strong>, then pick an element, like <strong>Water</strong>. Drag on the canvas above to place your pixels, and watch them interact with others!</p>
<img src="icons/wallpaper.webp" style="width:100%" alt="Rainforest landscape made in Sandboxels" title="Rainforest landscape made in Sandboxels"> <img src="icons/wallpaper.webp" style="width:100%" alt="Rainforest landscape made in Sandboxels" title="Rainforest landscape made in Sandboxels">
<p>Sandboxels has many applications in education. With a hands-on experience, it can give students an understanding of emerging phenomena in many fields, such as biology, chemistry, ecology, geology, cooking, and even virology. There are countless aspects to discover.</p> <p>Sandboxels has many applications in <a href="education-use">education</a>. With a hands-on experience, it can give students an understanding of emerging phenomena in many fields, such as biology, chemistry, ecology, geology, cooking, and even virology. There are countless aspects to discover.</p>
<p>We have a thriving community on <a href="https://discord.gg/ejUc6YPQuS" target="_blank">Discord</a>! There you can post feedback or share your creations.</p> <p>We have a thriving community on <a href="https://discord.gg/ejUc6YPQuS" target="_blank">Discord</a>! There you can post feedback or share your creations.</p>
<!-- <p>If you'd like to support us, consider donating on <a href="https://www.paypal.com/donate/?hosted_button_id=GCX4VHQ7SZWTN" target="_blank">PayPal</a> or <a href="https://cash.app/$emojiartist" target="_blank" title="$emojiartist">CashApp</a>, or subscribing on Discord.</p> --> <!-- <p>If you'd like to support us, consider donating on <a href="https://www.paypal.com/donate/?hosted_button_id=GCX4VHQ7SZWTN" target="_blank">PayPal</a> or <a href="https://cash.app/$emojiartist" target="_blank" title="$emojiartist">CashApp</a>, or subscribing on Discord.</p> -->
<p>Business inquiries? Education stories? Help needed? Email us at <a href="mailto:contact@r74n.com">contact@R74n.com</a>!</p> <p>Business inquiries? Education stories? <a href="help">Help needed?</a> Email us at <a href="mailto:contact@r74n.com">contact@R74n.com</a>!</p>
<p>Thanks to: Serioustar, ggod, Trent, u2ce</p> <p>Thanks to: Serioustar, ggod, Trent, u2ce</p>
<p>Sandboxels is developed by R74n. Check out <a href="https://r74n.com" target="_blank">our other projects</a>!</p> <p>Sandboxels is developed by R74n. Check out <a href="https://R74n.com" target="_blank">our other projects</a>! <a href="https://R74n.com/privacy">Privacy Policy</a></p>
<script> <script>
// add the above elements programmatically when the page loads // add the above elements programmatically when the page loads
window.addEventListener('load', function() { window.addEventListener('load', function() {
@ -13989,7 +13989,7 @@ Cancer, Landmine, Grenade, Smoke Grenade">?</span> <input type="button" value="O
</div> </div>
<div id="bottomRightBox"> <div id="bottomRightBox">
<h2>Controls</h2> <h2>Controls</h2>
<table> <table id="controlsTable">
<tr><td>Draw pixels</td> <td><kbd>Left Click</kbd></td></tr> <tr><td>Draw pixels</td> <td><kbd>Left Click</kbd></td></tr>
<tr><td>Erase pixels</td> <td><kbd>Right Click</kbd></td></tr> <tr><td>Erase pixels</td> <td><kbd>Right Click</kbd></td></tr>
<tr><td>Pick element</td> <td><kbd>Middle Click</kbd></td></tr> <tr><td>Pick element</td> <td><kbd>Middle Click</kbd></td></tr>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Sandboxels Mobile Tutorial</title>
<meta name="description" content="How to play Sandboxels on your mobile phone without installing anything.">
<meta name="keywords" content="falling sand, elements, pixel art, simulator, powder">
<meta name="author" content="R74n">
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/* on mobile, make h1 fit on one line */
@media only screen and (max-width: 800px) {
h1 { font-size: 1em; }
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<body>
<h1><a href="https://sandboxels.R74n.com" class="backbutton">&lt;</a> Sandboxels Mobile Use</h1>
</ul>
<div id="content">
<p>Sandboxels can be played on practically any device, as long as they have an updated web browser. Please find your platform below to learn how.</p>
<h2>iPhone or iPad</h2>
<p>To play Sandboxels on your iPhone or iPad running iOS, you can play on your browser, or add it to your home screen with the steps below!</p>
<ol>
<li>Open Safari. Other browsers will not work.</li>
<li>Go to the official <a href="https://sandboxels.R74n.com/">Sandboxels website</a> in Safari.</li>
<li>On the toolbar, tap the <strong>Share</strong> button. It looks like an arrow coming out of a box.</li>
<li>Once the options appear, find and tap <strong>Add to Home Screen</strong>.</li>
<li>Pick a name, like "Sandboxels" and tap <strong>Add</strong>.</li>
<li>It should now be located somewhere on your home screen. Simply tap it to start playing whenever, even without Wi-Fi!</li>
</ol>
<h2>Android</h2>
<p>To play Sandboxels on your Android phone, you can play on your browser, or add it to your home screen with the steps below!</p>
<ol>
<li>Open Chrome.</li>
<li>Go to the official <a href="https://sandboxels.R74n.com/">Sandboxels website</a> in Chrome.</li>
<li>On the toolbar, tap the <strong>Menu</strong> button. It looks like three dots in the corner.</li>
<li>Once the options appear, find and tap <strong>Add to Home Screen</strong>.</li>
<li>Pick a name, like "Sandboxels".</li>
<li>It should now be located somewhere on your home screen. Simply tap it to start playing whenever!</li>
</ol>
<h2>Everywhere Else</h2>
<p>The official <a href="https://sandboxels.R74n.com/">Sandboxels website</a> will work on most mobile devices. You can experiment right in your browser!</p>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Sandboxels Mods + Tutorial</title>
<meta name="description" content="List of Sandboxels mods and how to install them.">
<meta name="keywords" content="falling sand, elements, pixel art, simulator, powder">
<meta name="author" content="R74n">
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<style>
/* on mobile, make h1 fit on one line */
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h1 { font-size: 1em; }
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h2 { text-align: center; margin-bottom:0; margin-top:45px}
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border-collapse: collapse;
width: 100%;
font-size: 0.7em
}
.modCat {
font-weight: bold;
background-color:#669e9e;
color: black;
}
.deprecated {
background-color: rgba(255, 0, 0, 0.125)!important;
}
.R74nLink {
color: #00ffff;
}
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<body>
<h1><a href="https://sandboxels.R74n.com" class="backbutton">&lt;</a> Sandboxels Mods</h1>
</ul>
<div id="content">
<p>Sandboxels has a huge selection of mods that add new content to the simulator. They are created by community members and aren't endorsed by the developer of Sandboxels.</p>
<h2>How to enable a mod</h2>
<ol>
<li>Go to the official <a href="https://sandboxels.R74n.com/">Sandboxels website</a>.</li>
<li>Press the <strong>Mods</strong> button in the toolbar to open the Mod Manager.</li>
<li>Type the full file name of the mod, listed below. You can also enter a whole URL. It MUST be exactly as written, case-sensitive and including the ".js" ending.</li>
<li>Press enter, then refresh the page.</li>
</ol>
<h2>Sandboxels Mod List</h2>
<p>Mods submitted to our <a href="https://github.com/R74nCom/sandboxels/tree/main/mods" target="_blank">GitHub repo</a> are listed here.</p>
<table>
<thead>
<tr><th>Mod Name</th><th>Description</th><th>Creator</th></tr>
</thead>
<tbody>
<!----><tr><td class="modCat" colspan="3">Official</td></tr><!---->
<tr><td>alchemy.js</td><td>Start with only 4 elements and unlock more by reacting them together. (Most are not possible)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>classic_textures.js</td><td>Use textures from early versions of the game</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>devtests.js</td><td>Experimental features from the Sandboxels developer; Currently there is Earthquake in Weapons</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>edible_everything.js</td><td>Allows every element to be mixed into Batter and Dough</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>fools.js</td><td>Adds back FOOLS Mode</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>smooth_water.js</td><td>Changes water mechanics so that it flows in one direction until it bounces off of something</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>velocity.js</td><td>Beta for explosion velocity, and later wind, which may come to the base game in the future</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<!----><tr><td class="modCat" colspan="3">Tools & Settings</td></tr><!---->
<tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr>
<tr><td>betterSettings.js</td><td>Adds additional settings and functionality</td><td>ggod</td></tr>
<tr><td>betterStats.js</td><td>Separate “real” and “set” TPS, meaning you can see what the TPS actually is, instead of only seeing what its set to</td><td>mollthecoder</td></tr>
<tr><td>change.js</td><td>Adds a tool that only replaces existing pixels</td><td>Alice</td></tr>
<tr><td>color_tools.js</td><td>Adds tools that manipulate colors</td><td>Alice</td></tr>
<tr><td>controllable_pixel_test.js</td><td>Adds a pixel that can be controlled with the keyboard keys. <a href="https://github.com/R74nCom/sandboxels/commit/58dfa9477f2ed7ec9c44b00a35162e7c63bc129c">Read the commit description for more info.</a> [PC ONLY]</td><td>Alice</td></tr>
<tr><td>cpt_alt.js</td><td>Adds a more destructive variant of the controllable pixel</td><td>Alice</td></tr>
<tr><td>delete_all_of_element.js</td><td>Adds a tool that deletes every pixel of the element(s) the user clicks on</td><td>Alice</td></tr>
<tr><td>descriptions.js</td><td>Adds descriptions to the info page and tooltips of elements</td><td>mollthecoder</td></tr>
<tr><td>editTools.js</td><td>Selections, Copying, Pasting, Cutting, Shapes, and more!</td><td>ggod</td></tr>
<tr><td>elementsManager.js</td><td>Create and edit custom elements</td><td>ggod</td></tr>
<tr><td>evenmoretemptools.js</td><td>Adds different temperature-modifying tools (±350/tick, NaN, and Infinity)</td><td>Alice</td></tr>
<tr><td>extra_element_info.js</td><td>Adds descriptions to various vanilla elements. Used to provide the functionality that desc now does before it was added to vanilla</td><td>Melecie</td></tr>
<tr><td>find.js</td><td>Adds a find mode that highlights a chosen element as pulsating red and yellow <a href="https://github.com/R74nCom/sandboxels/commit/de0dc088ab4d928c77587b9d0e3a7d7663e3f94a">(read commit description)</a></td><td>Alice</td></tr>
<tr><td>insane_random_events.js</td><td>Massively buffs random events</td><td>Alice</td></tr>
<tr><td>moretools.js</td><td>Adds more temperature-modifying tools (±10/tick, ±50/tick, and absolute zero tools)</td><td>Sightnado</td></tr>
<tr><td>move_tools.js</td><td>Adds tools that move pixels</td><td>Alice</td></tr>
<tr><td>noconfirm.js</td><td>Removes all confirmation pop ups</td><td>mollthecoder</td></tr>
<tr><td>page_color.js</td><td>Allows changing the background color outside of the canvas with the “pageColor” query parameter</td><td>Alice</td></tr>
<tr><td>prompt.js</td><td>Adds a primitive command console</td><td>Alice</td></tr>
<tr><td>prop.js</td><td>Adds tool to edit the attributes of pixels</td><td>Alice</td></tr>
<tr><td>replace_all.js</td><td>Adds a way to replace every pixel of an element with another element<br><a href="https://github.com/R74nCom/sandboxels/commit/0066cea82345a5bc3a990df858239104e8ca9d44">Read the commit description for usage</a></td><td>Alice</td></tr>
<tr><td>replace.js</td><td>Adds a tool that replaces every pixel of a specified element with another specified element. (The prompt to specify these is toggled by pressing " or by the button in the element description)</td><td>Alice</td></tr>
<tr><td>save_loading.js</td><td>Adds the ability to save and load scenes from files (See the info page of the element)</td><td>Alice</td></tr>
<tr><td>stripe_paint.js</td><td>Adds a tool to paint with stripes</td><td>Alice</td></tr>
<tr><td>the_ground.js</td><td>A mod that adds several rock types, worldgen settings, and gemstones (broadly construed as ground-related).<br>Very incomplete</td><td>Alice</td></tr>
<!----><tr><td class="modCat" colspan="3">Science & Chemistry</td></tr><!---->
<tr><td>alcohol.js</td><td>Adds methanol, (iso-)propanol, and butanol</td><td>Alice</td></tr>
<tr><td>alkahest.js</td><td>Adds the alkahest, a liquid which dissolves anything</td><td>Alice</td></tr>
<tr><td>bigger_star_spawners.js</td><td>Adds spawners for larger stars</td><td>Alice</td></tr>
<tr><td>bioooze_and_pyrogens.js</td><td>Adds Bio-Ooze from <a herf="https://frackinuniverse.miraheze.org/wiki/Main_Page">Frackin Universe</a> and several heat-producing materials from various games mods</td><td>Alice</td></tr>
<tr><td>boiling_things.js</td><td>Allows for various elements to be vaporized</td><td>Alice</td></tr>
<tr><td>chalcopyrite.js</td><td>Adds the chalcopyrite ore</td><td>Sophie</td></tr>
<tr><td>chem.js</td><td>Adds several chemistry and physics-related elements</td><td>lllllllllwith10ls</td></tr>
<tr><td>clf3.js</td><td>Adds Chlorine Trifluoride</td><td>Alice</td></tr>
<tr><td>fire_mod.js</td><td>Adds various properties to change fire behavior, & a radioactive version of fire</td><td>Alice</td></tr>
<tr><td>fire_slime.js</td><td>Adds a pyrogenic version of slime</td><td>Alice</td></tr>
<tr><td>Gemstones.js</td><td>Adds more gemstones</td><td>Schweeny</td></tr>
<tr><td>glenn_gases.js</td><td>Adds most gases from the <a href="https://www.jamieswhiteshirt.com/minecraft/mods/gases/">Glenn's Gases</a> mod into Sandboxels</td><td>Alice</td></tr>
<tr><td>grav_mudstones.js</td><td>Adds various forms of mudstone with different gravities</td><td>Alice</td></tr>
<tr><td>hidden_ground.js</td><td>Hides most rock variants from the_ground.js excluding the base rocks and walls</td><td>Melecie</td></tr>
<tr><td>iocalfaeus_clones.js</td><td>Adds Iorefrius, Iolucius, and Ioradius gas</td><td>Alice</td></tr>
<tr><td>laetium.js</td><td>Adds several fictional elements</td><td>Alice</td></tr>
<tr><td>liquid_energy.js</td><td>Adds liquid versions of the elements in the Energy category</td><td>Alice</td></tr>
<tr><td>metals.js</td><td>Adds several metals</td><td>Alice</td></tr>
<tr><td>moreliquids.js</td><td>Adds various liquids</td><td>te-agma-at</td></tr>
<tr><td>nellfire.js</td><td>Adds a weird transforming flame and several rock types</td><td>Alice</td></tr>
<tr><td>Neutronium Mod.js</td><td>Variety of scientific elements<br>Explosions</td><td>StellarX20</td></tr>
<tr><td>neutronium_compressor.js</td><td>Adds a compressor (in reference to Minecrafts Avaritia mod) that compresses 10,000 pixels of an element into a “singularity”</td><td>Alice</td></tr>
<tr><td>random_rocks.js</td><td>Randomly generates rocks on game load</td><td>Alice</td></tr>
<tr><td>roseyiede.js</td><td>Adds several variants of a substance called roseyiede</td><td>Alice</td></tr>
<tr><td>some_tf_liquids.js</td><td>Adds various liquids from the Thermal Foundation Minecraft mod</td><td>Alice</td></tr>
<!----><tr><td class="modCat" colspan="3">Machines & Technology</td></tr><!---->
<tr><td>clone_liquid.js</td><td>Adds a liquid form of cloner</td><td>Alice</td></tr>
<tr><td>conveyance.js</td><td>Conveyors, operated with and without electricity</td><td>Melecie</td></tr>
<tr><td>note_block.js</td><td>Adds musical Note Blocks</td><td>Alice</td></tr>
<tr><td>portal.js</td><td>Adds portals that can teleport pixels</td><td>Alice</td></tr>
<tr><td>pushers.js</td><td>Adds pixels that push elements away from them</td><td>Alice</td></tr>
<tr><td>spouts.js</td><td>Adds spouts for all liquids</td><td>Alice</td></tr>
<tr><td>state_voids.js</td><td>Adds several elements that each delete a specific state of matter (and combinations thereof)</td><td>Alice</td></tr>
<tr><td>switches.js</td><td>Adds electrical switches that can be toggled</td><td>Alice</td></tr>
<tr><td>ticking_temp_stuff.js</td><td>Adds more heaters and coolers</td><td>Alice</td></tr>
<tr><td>waterspout.js</td><td>Adds back the old Water Spout</td><td>mollthecoder</td></tr>
<!----><tr><td class="modCat" colspan="3">Weapons</td></tr><!---->
<tr><td>icb.js</td><td>Adds various levels of nested cluster bombs</td><td>Alice</td></tr>
<tr><td>life_eater.js</td><td>Adds Warhammer 40,000s Life-Eater Virus and Virus Bombs</td><td>Alice</td></tr>
<tr><td>liquid_void.js</td><td>Adds a liquid variant of Void</td><td>Alice</td></tr>
<tr><td>more_breaking.js</td><td>Allows for breaking more elements in explosions</td><td>Alice</td></tr>
<!----><tr><td class="modCat" colspan="3">Food & Cooking</td></tr><!---->
<tr><td>bananas.js</td><td>Adds bananas and banana plants</td><td>Alice</td></tr>
<tr><td>ketchup_mod.js</td><td>Adds a bunch of ketchup related stuff, plus a few other condiments</td><td>Nubo318 (main dev), Devi, Alice (contributors)</td></tr>
<!----><tr><td class="modCat" colspan="3">Life & Nature</td></tr><!---->
<tr><td>apioforms_pre.js</td><td>An incomplete implementation of elements from the <a href="https://osmarks.net/apioform/">Apioform Game</a></td><td>Alice</td></tr>
<tr><td>bacteria_mod.js</td><td>Adds content from the <a href="https://www.curseforge.com/minecraft/mc-mods/bacterium">Bacterium Mod</a>: (Bacteria, Replacer B., Jammer Block)</td><td>Alice</td></tr>
<tr><td>bananas.js</td><td>Adds bananas and banana plants</td><td>Alice</td></tr>
<tr><td>cells.js</td><td>Adds several experimental edits of the Cell element</td><td>Alice</td></tr>
<tr><td>crimson.js</td><td>Adds elements relating to the Crimson from Terraria</td><td>Alice</td></tr>
<tr><td>fairy_chain.js</td><td>Adds way too many fairies to fey_and_more.js</td><td>Alice</td></tr>
<tr><td>fantastic_creatures.js</td><td>Adds various animals</td><td>Melecie</td></tr>
<tr><td>fey_and_more.js</td><td>Adds fairies, magic, and a lot of other things</td><td>Melecie</td></tr>
<tr><td>fwibblen.js</td><td>Adds a flying creature that turns nickel into itself, and a second creature that does the same to the first one</td><td>Alice</td></tr>
<tr><td>human_edit.js</td><td>Improvements to humans</td><td>Alice</td></tr>
<tr><td>miscible_psoup_and_birthpool.js</td><td>Makes Primordial Soup and Birthpool mix instead of the birthpool settling to the bottom. Will be deprecated upon the release of Magical Menagerie</td><td>Alice</td></tr>
<tr><td>mobs.js</td><td>Adds Creepers, Zombies, and Skeletons</td><td>Alice</td></tr>
<tr><td>nocancer.js</td><td>Removes cancer from the game one tick after it is created</td><td>mollthecoder</td></tr>
<tr><td>nocancer2.js</td><td>Removes cancer from the game altogether. May be incompatible with other mods that spawn cancer</td><td>mollthecoder</td></tr>
<tr><td>primordial_birthpool.js</td><td>A cross between Primordial Soup and Birthpool. Requires F&M</td><td>Alice</td></tr>
<tr><td>toothpaste.js</td><td>Teeth and paste</td><td>Alice</td></tr>
<!----><tr><td class="modCat" colspan="3">Fun & Games</td></tr><!---->
<tr><td>amogus.js</td><td>Adds a small amogus structure</td><td>Alice</td></tr>
<tr><td>elem3.js</td><td>Adds all elements and combinations from Elemental 3 [Very Large]</td><td>Sophie</td></tr>
<tr><td>funny elements 2022-11-15.js</td><td>Adds a few curated randomly-generated elements</td><td>Alice</td></tr>
<tr><td>funny_liquid.js</td><td>Adds NSFW elements relating to bodily fluids</td><td>Alice</td></tr>
<tr><td>funny_liquid_2.js</td><td>Adds urine</td><td>Alice</td></tr>
<tr><td>funny_liquid_3.js</td><td>Adds vomit</td><td>Alice</td></tr>
<tr><td>funny_solid.js</td><td>Adds feces</td><td>Alice</td></tr>
<tr><td>haseulite.js</td><td>Adds Loona-related materials with various properties</td><td>Alice</td></tr>
<tr><td>iean.js</td><td>Adds lean and its ingredients</td><td>Alice</td></tr>
<tr><td>lactose_intolerance_and_celiac.js</td><td>Makes humans explode on contact with milk, wheat, bread, or toast</td><td>Nubo318</td></tr>
<tr><td>lone_urea.js</td><td>Adds urea without the rest of the piss mod</td><td>Alice</td></tr>
<tr><td>memelists.js</td><td>Makes it so you must select elements through a list at the bottom of the page.<br>We like lists</td><td>mollthecoder</td></tr>
<tr><td>minecraft.js</td><td>Adds several things from Minecraft</td><td>StellarX20</td></tr>
<tr><td>minesweeper.js</td><td>A subpar implementation of Minesweeper</td><td>Alice</td></tr>
<tr><td>musicalfruit.js</td><td>Humans get gas from eating Beans</td><td>mollthecoder</td></tr>
<tr><td>random_elems.js</td><td>Curated randomly generated elements</td><td>Alice</td></tr>
<tr><td>random_liquids.js</td><td>Randomly generates liquids on game load</td><td>Alice</td></tr>
<tr><td>sus.js</td><td>Adds an Among Us crewmate</td><td>Nv7</td></tr>
<tr><td>triggerable_random_powders.js</td><td>Adds powders with different abilities, such as heating and cooling</td><td>Alice</td></tr>
<tr><td>troll.js</td><td>Adds various dumb elements that iterate randomly on the entire screen</td><td>Alice</td></tr>
<!----><tr><td class="modCat" colspan="3">Visual Effects</td></tr><!---->
<tr><td>acid_and_shapes.js</td><td>Weird visual effects. Enable in Settings</td><td>Alice</td></tr>
<tr><td>invisible_dye.js</td><td>Adds elements like Dye and Spray Paint that take the color of the background</td><td>Alice</td></tr>
<tr><td>invisible_wall.js</td><td>Adds an element like Wall that takes the color of the background</td><td>Alice</td></tr>
<tr><td>paint_event.js</td><td>Adds a random event that randomly paints a circle</td><td>Alice</td></tr>
<tr><td>rainbow_tests.js</td><td>Adds variants of the rainbow element with different maths</td><td>Alice</td></tr>
<tr><td>Shroomboxels.js</td><td>A variant of acid_and_shapes.js that uses a different trigonometric function</td><td>Alice</td></tr>
<!----><tr><td class="modCat" colspan="3">Technical Libraries & Tests</td></tr><!---->
<tr><td>a_bundle_of_tests.js</td><td>Several test functions</td><td>Alice</td></tr>
<tr><td>changePixelDebug.js</td><td>Makes the changePixel() function abort and log to console when it tries to change to a non-existent element</td><td>Alice</td></tr>
<tr><td>changeTempReactionParameter.js</td><td>Adds the changeTemp property to modded reactions</td><td>Alice</td></tr>
<tr><td>code_library.js</td><td>Adds functions and variables common to some other mods</td><td>Alice</td></tr>
<tr><td>CrashTestDummy.js</td><td>Originally a test to see if certain code broke the game, but now just adds a tool that turns things into sand</td><td>StellarX20</td></tr>
<tr><td>date_test.js</td><td>K-pop idol birthday testing stuff</td><td>Alice</td></tr>
<tr><td>drawPixels_change_test.js</td><td>A test of altering drawPixels(). Gives burning pixels a red overlay similar to the yellow overlay for charged pixels</td><td>Alice</td></tr>
<tr><td>example_mod.js</td><td>An example mod for new modders</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>fill_script.js</td><td>Script that fills an area</td><td>TealEgg#7646</td></tr>
<tr><td>generative_mods.js</td><td>Modpack with optional mass element generation</td><td>Alice</td></tr>
<tr><td>generator_prompt.js</td><td>Adds a prompt to use generative_mods.jss element generators after the game finishes loading</td><td>Alice</td></tr>
<tr><td>gradient_background_support.js</td><td>Enables linear gradients for backgrounds as arrays in settings.bg</td><td>Alice</td></tr>
<tr><td>libpacman-v1.js</td><td>Library for making mods</td><td>mollthecoder</td></tr>
<tr><td>libpixeltracking.js</td><td>Library for tracking pixels</td><td>mollthecoder</td></tr>
<tr><td>maxColorOffset.js</td><td>Adds a property to specify how much a pixels color can be randomly offset from the element color</td><td>Alice</td></tr>
<tr><td>nested_for_reaction_example.js</td><td>An example of using a nested for loop to add reactions. It makes various things kill plants</td><td>Alice</td></tr>
<tr><td>nv7.js</td><td>Adds a giant Nv7 image [Large]</td><td>Nv7</td></tr>
<tr><td>place_all_elements.js</td><td>Experimental function that places every pixel</td><td>Alice</td></tr>
<tr><td>randomness_but_tick.js</td><td>Random experimental elements using the tick function feature</td><td>Alice</td></tr>
<tr><td>randomness_but_tool.js</td><td>Random experimental elements using the tool function feature</td><td>Alice</td></tr>
<tr><td>randomness.js</td><td>Random experimental elements</td><td>Alice</td></tr>
<tr><td>structure_test_2.js</td><td>Another test for implementing structures into Sandboxels (requires the previous test)</td><td>Alice</td></tr>
<tr><td>structure_test.js</td><td>A test for implementing structures into Sandboxels</td><td>Alice</td></tr>
<tr><td>test.js</td><td>A test mod that adds mayo :)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>tool_pixel_behavior.js</td><td>Gives unique behaviors to tools if placed with cheats</td><td>Alice</td></tr>
<tr><td>worldgen_test.js</td><td>Adds an element that generates a save with a grass layer, dirt layer, rock layer, and a pond</td><td>Alice</td></tr>
<!----><tr><td class="modCat" colspan="3">Broken or Deprecated</td></tr><!---->
<tr class="deprecated"><td>humans.js</td><td>Adds humans. Now part of the base game</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr class="deprecated"><td>unhide.js</td><td>Unhides all elements except molten ones. (This functionality now exists as a vanilla setting)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr class="deprecated"><td>wheel_fix.js</td><td>Attempts to fix the brush scaling too much with the mouse wheel for some people. Deprecated</td><td>Nubo318</td></tr>
</tbody>
</table>
<h2>How to create your own mod</h2>
<p>To create a Sandboxels mod yourself, you may need knowledge of JavaScript programming and GitHub.</p>
<p>There is a <a href="https://sandboxels.wiki.gg/wiki/Modding_tutorial" target="_blank">modding tutorial</a> on the Sandboxels Wiki, and an <a href="https://sandboxels.r74n.com/mods/example_mod.js">Example Mod</a> to base yours off of.</p>
<h2>Issues with mods</h2>
<p>We don't provide support for unofficial mods. You may ask for help in our <a href="https://discord.gg/ejUc6YPQuS">Discord server</a>, or press Clear Mods in <a href="help">Settings</a>.</p>
<p>Some mods may not work every time you load the game, or even at all!</p>
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@ -2,6 +2,7 @@ allproperties = {}
skipproperties = ["color", "colorOn", "forceAutoGen", "name", "category", "colorObject", "hidden", "tempHigh", "tempLow", "stateHigh", "stateLow"] skipproperties = ["color", "colorOn", "forceAutoGen", "name", "category", "colorObject", "hidden", "tempHigh", "tempLow", "stateHigh", "stateLow"]
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elements.molten_rad_glass.color = "#ffffff"
for (element in elements) { for (element in elements) {
var elementdata = elements[element] var elementdata = elements[element]

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<link rel="manifest" href="manifest.json">
<link rel="mask-icon" href="icons/safari-pinned-tab.svg?v=2" color="#2167ff">
<link rel="shortcut icon" href="icons/favicon.ico?v=2">
<meta name="msapplication-TileColor" content="#e6d577">
<meta name="theme-color" content="#000000">
<!--OpenGraph-->
<meta property="og:locale" content="en_US">
<meta property="og:type" content="website">
<meta property="og:site_name" content="Sandboxels">
<meta property="og:image" content="https://sandboxels.r74n.com/icons/wallpaper.png">
<meta property="og:image:width" content="1980">
<meta property="og:image:height" content="971">
<meta property="og:image:type" content="image/png">
<meta property="og:image:alt" content="A rainforest made in Sandboxels">
<!--Twitter-->
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site:id" content="1436857621827530753">
<meta name="twitter:image" content="https://sandboxels.r74n.com/icons/card.png">
<meta name="twitter:image:alt" content="A rainforest made in Sandboxels">
<meta name="twitter:creator:id" content="1436857621827530753">
<link rel="stylesheet" type="text/css" href="style.css?nocache=3">
<style>
/* on mobile, make h1 fit on one line */
@media only screen and (max-width: 800px) {
h1 { font-size: 1em; }
}
#content { font-family: Arial, Helvetica, sans-serif; font-size:1.5em; }
h2 { text-align: center; margin-bottom:0; margin-top:45px}
</style>
</head>
<body>
<h1><a href="https://sandboxels.R74n.com" class="backbutton">&lt;</a> Sandboxels Offline Use</h1>
</ul>
<div id="content">
<p>Sandboxels can be installed for offline use on mobile. See our <a href="mobile-use">Mobile Use Guide</a>.</p>
<p>On PC, Sandboxels can only be installed offline on Google Chrome using the steps below.</p>
<ol>
<li>Open Google Chrome. Other browsers will not work.</li>
<li>Go to the official <a href="https://sandboxels.R74n.com/">Sandboxels website</a> in Chrome.</li>
<li>There should be a button underneath the game that says <strong>Install Offline</strong>. Press it and follow the instructions provided by the browser. You may also see an install option in the address bar.</li>
<li>After installing, Sandboxels can act like a standalone app on your computer without a Wi-Fi connection.</li>
</ol>
</div>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-93720349-9"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-93720349-9');
</script>
</body>
</html>

View File

@ -2,4 +2,9 @@ https://sandboxels.r74n.com/
https://sandboxels.r74n.com/lite https://sandboxels.r74n.com/lite
https://sandboxels.r74n.com/changelog https://sandboxels.r74n.com/changelog
https://sandboxels.r74n.com/controls https://sandboxels.r74n.com/controls
https://sandboxels.r74n.com/icons/ https://sandboxels.r74n.com/icons/
https://sandboxels.r74n.com/education-use
https://sandboxels.r74n.com/help
https://sandboxels.r74n.com/mobile-use
https://sandboxels.r74n.com/mod-list
https://sandboxels.r74n.com/offline-use

View File

@ -57,8 +57,10 @@ a:active, a:hover:active {filter: brightness(275%);}
} }
table { table {
border-collapse: collapse; border-collapse: collapse;
width: 75%;
background-color: rgba(255, 255, 255, 0.125); background-color: rgba(255, 255, 255, 0.125);
}
#controlsTable {
width: 75%;
margin-left: auto; margin-left: auto;
margin-right: 0px; margin-right: 0px;
} }
@ -476,4 +478,9 @@ select, .toggleInput, #settingsMenu input[type="number"], #settingsMenu input[ty
.multisetting { .multisetting {
display: inline-block display: inline-block
} }
.helpMark {text-decoration:dotted underline; font-style:italic; cursor:help; color:yellow} .helpMark {text-decoration:dotted underline; font-style:italic; cursor:help; color:yellow}
#content {
margin-left:10px;
margin-right:10px;
padding-bottom: 10px;
}

87
template.html Normal file
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@ -0,0 +1,87 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Sandboxels</title>
<meta name="description" content="Falling-sand game.">
<meta name="keywords" content="falling sand, elements, pixel art, simulator, powder">
<meta name="author" content="R74n">
<meta name="copyright" content="R74n">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="robots" content="all">
<!--Favicons-->
<link rel="apple-touch-icon" sizes="180x180" href="icons/apple-touch-icon.png?v=2">
<link rel="icon" type="image/png" sizes="32x32" href="icons/favicon-32x32.png?v=2">
<link rel="icon" type="image/png" sizes="16x16" href="icons/favicon-16x16.png?v=2">
<link rel="manifest" href="manifest.json">
<link rel="mask-icon" href="icons/safari-pinned-tab.svg?v=2" color="#2167ff">
<link rel="shortcut icon" href="icons/favicon.ico?v=2">
<meta name="msapplication-TileColor" content="#e6d577">
<meta name="theme-color" content="#000000">
<!--OpenGraph-->
<meta property="og:locale" content="en_US">
<meta property="og:type" content="website">
<meta property="og:site_name" content="Sandboxels">
<meta property="og:image" content="https://sandboxels.r74n.com/icons/wallpaper.png">
<meta property="og:image:width" content="1980">
<meta property="og:image:height" content="971">
<meta property="og:image:type" content="image/png">
<meta property="og:image:alt" content="A rainforest made in Sandboxels">
<!--Twitter-->
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site:id" content="1436857621827530753">
<meta name="twitter:image" content="https://sandboxels.r74n.com/icons/card.png">
<meta name="twitter:image:alt" content="A rainforest made in Sandboxels">
<meta name="twitter:creator:id" content="1436857621827530753">
<link rel="stylesheet" type="text/css" href="style.css?nocache=3">
<style>
/* on mobile, make h1 fit on one line */
@media only screen and (max-width: 800px) {
h1 { font-size: 1em; }
}
#content { font-family: Arial, Helvetica, sans-serif; font-size:1.5em; }
h2 { text-align: center; margin-bottom:0; margin-top:45px}
</style>
</head>
<body>
<h1><a href="https://sandboxels.R74n.com" class="backbutton">&lt;</a> Sandboxels Page</h1>
</ul>
<div id="content">
<h2>Section</h2>
<p>Content here.</p>
<h2>Section</h2>
<p>Content here.</p>
<h2>Section</h2>
<p>Content here.</p>
</div>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-93720349-9"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-93720349-9');
</script>
</body>
</html>