diff --git a/mods/Science_mod.js b/mods/Science_mod.js index 47f8b3b4..4c216af2 100644 --- a/mods/Science_mod.js +++ b/mods/Science_mod.js @@ -1,6 +1,6 @@ // Science mod for Sandboxels // (Inspired by survival.js) -// Build 17 +// Build 19 // By: Lucifer (@a_british_proto (Discord)) // If there is anything you want to suggest or there's a bug then just dm me on discord // Todo: @@ -1383,7 +1383,90 @@ substance.Silver_Sulfate = { hidden:true } -// I done this on my school computers :skull: -// doing more later +// I have finally gotten my motivation back! :D -// I accidentally pressed Ctrl+V instead of Ctrl+C so it deleted my work D: +substance.Silver_Selenide = { + behavior: behaviors.WALL, + color: "333333", + category: "lands", + state: "solid", + hidden:true +} + +// Why am listening to a random playlist? I swear I'm going fully insane + +substance.Silver_Selenate = { + behavior: behaviors.WALL, + color: "FFFFFF", + category: "lands", + state: "solid", + hidden:true +} + +substance.Silver_Telluride = { + behavior: behaviors.WALL, + color: "333333", + category: "lands", + state: "solid", + hidden:true +} + +substance.Silver_Arsenate = { + behavior: behaviors.WALL, + color: "E3E35F", + category: "lands", + state: "solid", + hidden:true +} + +substance.Silver_Phosphate = { + behavior: behaviors.WALL, + color: "FFFF00", + category: "lands", + state: "solid", + hidden:true +} + +// FINALLY WE ARE OUT OF THE SILVER COMPOUNDS!!!11!!1111! :DDDDD +// Now time to go onto the aluminum compounds + +substance.Aluminum_Arsenide = { + behavior: behaviors.WALL, + color: "FF6600", + category: "lands", // Might just change this after I'm done with the substances (as well as the other one(s)) + state: "solid", + hidden:true +} + +substance.Aluminum_Diboride = { + behavior: behaviors.WALL, + color: "CB6D51", + category: "lands", + state: "solid", + hidden:true +} + +// Doing this later as my schools blocked chatgpt and the definition is not on Ptable.com :/ +// substance.Aluminum_Dodecaboride = { +// behavior: behaviors.NULL, +// color: "000000", +// category: "null", +// state: "null", +// hidden:true +// } + +// substance.Aluminum_Bromate_Nonahydrate = { +// behavior: behaviors.NULL, +// color: "000000", +// category: "null", +// state: "null", +// hidden:true +// } + +substance.Aluminum_Tribromide = { + behavior: behavior.NULL, // It's meant to be a powder but I'm too tired to go look plus I need to go to my next lesson now + color: "FF0000", + category: "lands", + state: "powder", + hidden:true +}