Merge branch 'main' of https://github.com/R74nCom/sandboxels
This commit is contained in:
commit
8669f1c473
|
|
@ -180,7 +180,9 @@
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|||
<tr><td>bettermetalscrap.js</td><td>Allows metal scrap to be melted back into its original material</td><td>nousernamefound</td></tr>
|
||||
<tr><td>bigger_star_spawners.js</td><td>Adds spawners for larger stars</td><td>Alice</td></tr>
|
||||
<tr><td>bioooze_and_pyrogens.js</td><td>Adds Bio-Ooze from <a herf="https://frackinuniverse.miraheze.org/wiki/Main_Page">Frackin’ Universe</a> and several heat-producing materials from various games’ mods</td><td>Alice</td></tr>
|
||||
<tr><td>biology.js</td><td>Adds various elements and functions that let you build your own organism.</td><td>Nekonico</td></tr>
|
||||
<tr><td>boiling_things.js</td><td>Allows for various elements to be vaporized</td><td>Alice</td></tr>
|
||||
<tr><td>bouncing_balls.js</td><td>Adds new types of balls that bounce accurately and roll.</td><td>Nekonico</td></tr>
|
||||
<tr><td>chalcopyrite.js</td><td>Adds the chalcopyrite ore</td><td>Sophie</td></tr>
|
||||
<tr><td>chem.js</td><td>Adds several chemistry and physics-related elements</td><td>lllllllllwith10ls</td></tr>
|
||||
<tr><td>clf3.js</td><td>Adds Chlorine Trifluoride</td><td>Alice</td></tr>
|
||||
|
|
@ -274,6 +276,7 @@
|
|||
<tr><td>apioforms_pre.js</td><td>An incomplete implementation of elements from the <a href="https://osmarks.net/apioform/">Apioform Game</a></td><td>Alice</td></tr>
|
||||
<tr><td>bacteria_mod.js</td><td>Adds content from the <a href="https://www.curseforge.com/minecraft/mc-mods/bacterium">Bacterium Mod</a>: (Bacteria, Replacer B., Jammer Block)</td><td>Alice</td></tr>
|
||||
<tr><td>bananas.js</td><td>Adds bananas and banana plants</td><td>Alice</td></tr>
|
||||
<tr><td>biology.js</td><td>Adds various elements and functions that let you build your own organism.</td><td>Nekonico</td></tr>
|
||||
<tr><td>cat.js</td><td>Adds cats and cat food</td><td>SquareScreamYT</td></tr>
|
||||
<tr><td>cells.js</td><td>Adds several experimental edits of the Cell element</td><td>Alice</td></tr>
|
||||
<tr><td>colonies.js</td><td>Adds rockets that contain settlers to terraform a planet.</td><td>Nekonico</td></tr>
|
||||
|
|
@ -283,6 +286,7 @@
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|||
<tr><td>fantastic_creatures.js</td><td>Adds various animals</td><td>Melecie</td></tr>
|
||||
<tr><td>fantasy_elements.js</td><td>Fantasy creatures and substances</td><td>pixelegend4</td></tr>
|
||||
<tr><td>fey_and_more.js</td><td>Adds fairies, magic, and a lot of other things</td><td>Melecie</td></tr>
|
||||
<tr><td>fishin.js</td><td>Adds a fishing rod and more fish with scientific names, press B to open bank account, A, S or D to cast your line and Q to reel it back in.</td><td>Nekonico</td></tr>
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||||
<tr><td>flowers_and_forests.js</td><td>adds trees and flowers and things to do with nature</td><td>pixelegend4 and SquareScreamYT</td></tr>
|
||||
<tr><td>fwibblen.js</td><td>Adds a flying creature that turns nickel into itself, and a second creature that does the same to the first one</td><td>Alice</td></tr>
|
||||
<tr><td>genetics.js</td><td>Adds an organism that evolves and changes as it creates more of itself by eating, and adapts to environment.</td><td>Nekonico</td></tr>
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||||
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@ -316,6 +320,7 @@
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|||
<tr><td>collab_mod.js</td><td>Created by multiple people, adds random things</td><td>mrapple, ilikepizza, stefanblox</td></tr>
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||||
<tr><td>doom.js</td><td>As seen on TikTok - Select the Doom element to start, WASD</td><td>ggod</td></tr>
|
||||
<tr><td>elem3.js</td><td>Adds all elements and combinations from Elemental 3 [Very Large]</td><td>Sophie</td></tr>
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||||
<tr><td>fishin.js</td><td>Adds a fishing rod and more fish with scientific names, press B to open bank account, A, S or D to cast your line and Q to reel it back in.</td><td>Nekonico</td></tr>
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||||
<tr><td>fools+.js</td><td>improves and makes fools.js EXTREMELY annoying.</td><td>SquareScreamYT</td></tr>
|
||||
<tr><td>funny elements 2022-11-15.js</td><td>Adds a few curated randomly-generated elements</td><td>Alice</td></tr>
|
||||
<tr><td>funnynames.js</td><td>Adds various ways to mess with the names of elements</td><td>nousernamefound</td></tr>
|
||||
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@ -303,7 +303,7 @@ elements.e_SuperHeater = {
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|||
desc: "Works like the Super Heater but needs power to work",
|
||||
hardness: 0.5,
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
color: "#595656",
|
||||
conduct: 1,
|
||||
category: "machines",
|
||||
color: "#881111",
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||||
|
|
@ -775,7 +775,7 @@ elements.Destructive_Filter = {
|
|||
color: "#3c6c85",
|
||||
desc: "A filter that destroys anything that isn't allowed to get through",
|
||||
onSelect: function() {
|
||||
var answer4 = prompt("Please input the desired element of this filter. It is case senstive.",(filterTypeVar||undefined));
|
||||
var answer4 = prompt("Please input the desired element of this filter.The the desired element will not get destroyed but everything else will.",(filterTypeVar||undefined));
|
||||
if (!answer4) { return }
|
||||
filterTypeVar2 = answer4;
|
||||
},
|
||||
|
|
@ -860,7 +860,10 @@ elements.Destructive_Filter = {
|
|||
pixel.con.del;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
} else if (!(newPixel.element == pixel.filterType) && !(newPixel.element == pixel.element)) {
|
||||
deletePixel(newPixel.x,newPixel.y);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1201,6 +1204,7 @@ elements.E_Spout = {
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|||
conduct: 1,
|
||||
}
|
||||
|
||||
|
||||
elements.DestroyableWire = {
|
||||
color: "#4d0a03",
|
||||
behavior: behaviors.WALL,
|
||||
|
|
@ -1899,27 +1903,23 @@ elements.Missile_Up = {
|
|||
"uranium_particles": { elem1:null, elem2:"supernova", chance:0.000001}
|
||||
},
|
||||
category: "???????",
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
ignoreGate = ["wall", "wire", "battery"];
|
||||
elements.air_filter = {
|
||||
|
||||
|
||||
color: "#414c4f",
|
||||
|
||||
tick: function(pixel) {
|
||||
|
||||
pixel.stage = 2
|
||||
if (!pixel.stage && pixelTicks-pixel.start > 60) {
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
// delete this bc it makes the pipe walls
|
||||
// if (!isEmpty(x,y,true) && elements[pixelMap[x][y].element].movable) {
|
||||
// deletePixel(x,y)
|
||||
// }
|
||||
// if (isEmpty(x,y)) {
|
||||
// createPixel("pipe_wall",x,y);
|
||||
// }
|
||||
|
||||
}
|
||||
pixel.stage = 2;
|
||||
}
|
||||
|
|
@ -1929,12 +1929,7 @@ elements.Missile_Up = {
|
|||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
pixel.stage = 2;
|
||||
// this makes the thing blue and keep pixel.stage = 2 cuz without it it breaks the code
|
||||
// if (isEmpty(x,y)) {
|
||||
// pixel.stage = 2; //blue
|
||||
// pixel.color = pixelColorPick(pixel,"#000036");
|
||||
// break;
|
||||
// }
|
||||
|
||||
}
|
||||
}
|
||||
else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
|
||||
|
|
@ -1947,9 +1942,7 @@ elements.Missile_Up = {
|
|||
if (newPixel.stage === 1) {
|
||||
var newColor;
|
||||
switch (pixel.stage) {
|
||||
case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
||||
case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
||||
case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
||||
|
||||
}
|
||||
newPixel.color = pixelColorPick(newPixel,newColor);
|
||||
}
|
||||
|
|
@ -2023,3 +2016,323 @@ elements.Missile_Up = {
|
|||
canContain: true,
|
||||
|
||||
}
|
||||
|
||||
function checkPixels(pixel, upOrDown) {
|
||||
var change = null;
|
||||
|
||||
var x = pixel.x;
|
||||
var y = pixel.y;
|
||||
|
||||
for (let i = 0; i < 7; i++) {
|
||||
if (upOrDown == true) {
|
||||
if (!isEmpty(x, y - i)) {
|
||||
var sensed = pixelMap[x][pixel.y - i];
|
||||
if (!(sensed.element == pixel.element)) {
|
||||
// if (sensed.element.category === "solids") {
|
||||
tryMove(sensed, sensed.x, sensed.y - 1);
|
||||
// }
|
||||
}
|
||||
}
|
||||
} else if (upOrDown == false) {
|
||||
if (!isEmpty(x, y + i)) {
|
||||
var sensed = pixelMap[x][pixel.y + i];
|
||||
if (!(sensed.element == pixel.element)) {
|
||||
// if (sensed.element.category === "solids") {
|
||||
tryMove(sensed, sensed.x, sensed.y + 1);
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
function checkPixels2(pixel, BringupOrDown) {
|
||||
var change = null;
|
||||
|
||||
var x = pixel.x;
|
||||
var y = pixel.y;
|
||||
|
||||
for (let i = 0; i < 7; i++) {
|
||||
if (BringupOrDown == true) {
|
||||
if (!isEmpty(x, y - i)) {
|
||||
var sensed = pixelMap[x][pixel.y - i];
|
||||
if (!(sensed.element == pixel.element)) {
|
||||
// if (sensed.element.category === "solids") {
|
||||
tryMove(sensed, sensed.x, sensed.y + 1);
|
||||
// }
|
||||
}
|
||||
}
|
||||
} else if (BringupOrDown == false) {
|
||||
if (!isEmpty(x, y + i)) {
|
||||
var sensed = pixelMap[x][pixel.y + i];
|
||||
if (!(sensed.element == pixel.element)) {
|
||||
// if (sensed.element.category === "solids") {
|
||||
tryMove(sensed, sensed.x, sensed.y - 1);
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
elements.Repel_Up_Magnet = {
|
||||
color: "#595656",
|
||||
behavior: behaviors.WALL,
|
||||
singleColor: true,
|
||||
category: "machines",
|
||||
state: "solid",
|
||||
|
||||
tick: function(pixel){
|
||||
checkPixels(pixel,true)
|
||||
}
|
||||
}
|
||||
|
||||
elements.Repel_Down_Magnet = {
|
||||
color: "#595656",
|
||||
singleColor: true,
|
||||
category: "machines",
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
|
||||
tick: function(pixel){
|
||||
checkPixels(pixel,false)
|
||||
}
|
||||
}
|
||||
|
||||
elements.Magnet_Pull_Down = {
|
||||
color: "#595656",
|
||||
singleColor: true,
|
||||
category: "machines",
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
|
||||
tick: function(pixel){
|
||||
checkPixels2(pixel,true)
|
||||
}
|
||||
}
|
||||
|
||||
elements.Magnet_Pull_Up = {
|
||||
color: "#595656",
|
||||
singleColor: true,
|
||||
category: "machines",
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
|
||||
tick: function(pixel){
|
||||
checkPixels2(pixel,false)
|
||||
}
|
||||
}
|
||||
|
||||
elements.Nucler_Fusion = {
|
||||
color: "#595656",
|
||||
maxSize: 1,
|
||||
behavior: behaviors.WALL,
|
||||
tick: function(pixel) {
|
||||
if(pixel.start) {
|
||||
explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
SelectedX = null;
|
||||
SelectedY = null;
|
||||
elements.WireLessPower = {
|
||||
color: "#595656",
|
||||
singleColor: true,
|
||||
category: "machines",
|
||||
state: "solid",
|
||||
behavior: behaviors.WALL,
|
||||
conduct : 1,
|
||||
onSelect: function() {
|
||||
var answer4 = prompt("X pos",(SelectedX||undefined));
|
||||
if (!answer4) { return }
|
||||
SelectedX = answer4;
|
||||
var answer5 = prompt("Y pos",(SelectedY||undefined));
|
||||
if (!answer5) { return }
|
||||
SelectedY = answer5;
|
||||
},
|
||||
|
||||
tick: function(pixel){
|
||||
if (pixel.start === pixelTicks) {
|
||||
pixel.SelX = SelectedX;
|
||||
pixel.SelY = SelectedY;
|
||||
pixel.placed = false;
|
||||
|
||||
}
|
||||
if(isEmpty(pixel.SelX,pixel.SelY) && pixel.placed == false){
|
||||
createPixel("wire",pixel.SelX,pixel.SelY);
|
||||
pixel.placed = true;
|
||||
}
|
||||
if(pixel.chargeCD) {
|
||||
if (!isEmpty(pixel.SelX,pixel.SelY)) {
|
||||
var sensed = pixelMap[pixel.SelX][pixel.SelY];
|
||||
if(!sensed) {return}
|
||||
if (!sensed.chargeCD && !sensed.charge) sensed.charge = 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// elements.E_Gate = {
|
||||
|
||||
// name: "E-Gate",
|
||||
// color: "#414c4f",
|
||||
// conduct : 1,
|
||||
// tick: function(pixel) {
|
||||
// pixel.stage = 2
|
||||
// if (!pixel.stage && pixelTicks-pixel.start > 60) {
|
||||
// for (var i = 0; i < squareCoords.length; i++) {
|
||||
// var coord = squareCoords[i];
|
||||
// var x = pixel.x+coord[0];
|
||||
// var y = pixel.y+coord[1];
|
||||
|
||||
// }
|
||||
// pixel.stage = 2;
|
||||
// }
|
||||
// else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
|
||||
// for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
// var coord = adjacentCoords[i];
|
||||
// var x = pixel.x+coord[0];
|
||||
// var y = pixel.y+coord[1];
|
||||
// pixel.stage = 2;
|
||||
|
||||
// }
|
||||
// }
|
||||
// else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
|
||||
// for (var i = 0; i < squareCoords.length; i++) {
|
||||
// var coord = squareCoords[i];
|
||||
// var x = pixel.x+coord[0];
|
||||
// var y = pixel.y+coord[1];
|
||||
// if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
|
||||
// var newPixel = pixelMap[x][y];
|
||||
// if (newPixel.stage === 1) {
|
||||
// var newColor;
|
||||
// switch (pixel.stage) {
|
||||
|
||||
// }
|
||||
// newPixel.color = pixelColorPick(newPixel,newColor);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// var moved = false;
|
||||
// shuffleArray(squareCoordsShuffle);
|
||||
// for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
// var coord = squareCoordsShuffle[i];
|
||||
// var x = pixel.x+coord[0];
|
||||
// var y = pixel.y+coord[1];
|
||||
// if (!isEmpty(x,y,true)) {
|
||||
// var newPixel = pixelMap[x][y];
|
||||
// if (newPixel.element === "pipe") {
|
||||
// var nextStage;
|
||||
// switch (pixel.stage) {
|
||||
|
||||
// }
|
||||
// if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to jacent pipe
|
||||
// newPixel.con = pixel.con;
|
||||
// newPixel.con.x = newPixel.x;
|
||||
// newPixel.con.y = newPixel.y;
|
||||
// pixel.con = null;
|
||||
// moved = true;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// else if (!pixel.con && pixel.chargeCD & !(newPixel.element == pixel.element)&& !(ignoreGate.includes(newPixel.element))) { //suck up pixel
|
||||
// pixel.con = newPixel;
|
||||
// deletePixel(newPixel.x,newPixel.y);
|
||||
// pixel.con.x = pixel.x;
|
||||
// pixel.con.y = pixel.y;
|
||||
// pixel.con.del;
|
||||
// moved = true;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// if (pixel.con && !moved) { // move to same stage if none other
|
||||
// for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
// var coord = squareCoordsShuffle[i];
|
||||
// var x = pixel.x+coord[0];
|
||||
// var y = pixel.y+coord[1];
|
||||
// if (isEmpty(x,y)) {
|
||||
// delete pixel.con.del;
|
||||
// pixel.con.x = x;
|
||||
// pixel.con.y = y;
|
||||
// pixelMap[x][y] = pixel.con;
|
||||
// currentPixels.push(pixel.con);
|
||||
// pixel.con = null;
|
||||
// break;
|
||||
// }
|
||||
// if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
|
||||
// var newPixel = pixelMap[x][y];
|
||||
// if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
|
||||
// newPixel.con = pixel.con;
|
||||
// newPixel.con.x = newPixel.x;
|
||||
// newPixel.con.y = newPixel.y;
|
||||
// pixel.con = null;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// doDefaults(pixel);
|
||||
// },
|
||||
// category: "machines",
|
||||
// movable: false,
|
||||
// canContain: true,
|
||||
|
||||
// }
|
||||
|
||||
// RangeSelected = null;
|
||||
// elements.fan = {
|
||||
// color: "#595656",
|
||||
// category: "machines",
|
||||
// state: "solid",
|
||||
// conduct : 1,
|
||||
// behavior : behaviors.WALL,
|
||||
// onSelect: function() {
|
||||
// var answer4 = prompt("Enter a range for how far the fan blows.",(RangeSelected||undefined));
|
||||
// if (!answer4) { return }
|
||||
// RangeSelected = answer4;
|
||||
// },
|
||||
// tick: function(pixel){
|
||||
// if (pixel.start === pixelTicks) {
|
||||
// pixel.RangeBlow = RangeSelected
|
||||
// }
|
||||
// for (let i = 0; i < pixel.RangeBlow; i++) {
|
||||
// if (!isEmpty(pixel.x+1, pixel.y)) {
|
||||
// var sensed = pixelMap[pixel.x+1][pixel.y];
|
||||
// if (!sensed) {return}
|
||||
// if (!(sensed.element == pixel.element)) {
|
||||
// if (elements[sensed.element].category == "gases" || elements[sensed.element].category == "powders") {
|
||||
|
||||
// tryMove(sensed, sensed.x+1, sensed.y );
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// },
|
||||
|
||||
// }
|
||||
|
||||
// elements.test_Element = {
|
||||
// color: "#595656",
|
||||
// singleColor: true,
|
||||
// category: "test",
|
||||
// state: "solid",
|
||||
// behavior : [
|
||||
// ["XX","DL","XX"],
|
||||
// ["DL","XX","DL"],
|
||||
// ["M2","M1 AND DL","M2"]
|
||||
// ],
|
||||
// tick: function(pixel) {},
|
||||
// conduct : 1,
|
||||
|
||||
// }
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,519 @@
|
|||
document.onkeydown = function(ki)/*keyboard_input*/ {
|
||||
//a
|
||||
if (ki.keyCode == 65) {
|
||||
KA = true;
|
||||
//vX ++;
|
||||
}
|
||||
//d
|
||||
if (ki.keyCode == 68) {
|
||||
KD = true;
|
||||
//vX ++;
|
||||
}
|
||||
//w
|
||||
if (ki.keyCode == 81) {
|
||||
KQ = true;
|
||||
//vY ++;
|
||||
}
|
||||
//s
|
||||
if (ki.keyCode == 83) {
|
||||
KS = true;
|
||||
//vY ++;
|
||||
}
|
||||
if (ki.keyCode == 66) {
|
||||
KB = true;
|
||||
}
|
||||
}
|
||||
document.onkeyup = function(i2)/*keyboard_input*/ {
|
||||
//a
|
||||
if (i2.keyCode == 65) {
|
||||
KA = false;
|
||||
//vX --;
|
||||
}
|
||||
//d
|
||||
if (i2.keyCode == 68) {
|
||||
KD = false;
|
||||
//vX --;
|
||||
}
|
||||
//w
|
||||
if (i2.keyCode == 81) {
|
||||
KQ = false;
|
||||
//vY = 0;
|
||||
}
|
||||
//s
|
||||
if (i2.keyCode == 83) {
|
||||
KS = false;
|
||||
//vY = 0;
|
||||
}
|
||||
if (i2.keyCode == 66) {
|
||||
KB = false;
|
||||
|
||||
}
|
||||
}
|
||||
var money = 0;
|
||||
var stringAmount = 15;
|
||||
var deployed = false;
|
||||
var reelIn = false;
|
||||
var KA = false;
|
||||
var KD = false;
|
||||
var KQ = false;
|
||||
var KS = false;
|
||||
var vX = 1;
|
||||
var vY = 1;
|
||||
elements.fishing_rod = {
|
||||
tick: function(pixel) {
|
||||
/*if (vX === 3) {
|
||||
vX --;
|
||||
}
|
||||
if (vY === 3) {
|
||||
vY --;
|
||||
}*/
|
||||
if (KA === true && deployed === false) {
|
||||
if (isEmpty(pixel.x-vX,pixel.y)) {
|
||||
createPixel("fishing_string",pixel.x-vX,pixel.y)
|
||||
}
|
||||
}
|
||||
if (KD === true && deployed === false) {
|
||||
if (isEmpty(pixel.x+vX,pixel.y)) {
|
||||
createPixel("fishing_string",pixel.x+vX,pixel.y)
|
||||
}
|
||||
}
|
||||
if (KS === true && deployed === false) {
|
||||
if (isEmpty(pixel.x,pixel.y+vY)) {
|
||||
createPixel("fishing_string",pixel.x,pixel.y+vX)
|
||||
}
|
||||
}
|
||||
if (KQ === true && deployed === true) {
|
||||
reelIn = true
|
||||
}
|
||||
if (KB === true) {
|
||||
alert(`You have $${money}.`)
|
||||
KB = false
|
||||
}
|
||||
},
|
||||
color: "#a0522d",
|
||||
renderer: renderPresets.WOODCHAR,
|
||||
tempHigh: 400,
|
||||
stateHigh: ["ember","charcoal","fire","fire","fire"],
|
||||
burn: 5,
|
||||
burnTime: 300,
|
||||
burnInto: ["ember","charcoal","fire"],
|
||||
state: "solid",
|
||||
hardness: 0.15,
|
||||
breakInto: "sawdust",
|
||||
forceSaveColor: true,
|
||||
category: "fishin",
|
||||
movable: false,
|
||||
}
|
||||
|
||||
elements.fishing_string = {
|
||||
color: ["#F7F7F7","#F1F1F1"],
|
||||
tick: function(pixel) {
|
||||
if (pixel.value === undefined) {
|
||||
pixel.value = stringAmount
|
||||
}
|
||||
if (isEmpty(pixel.x,pixel.y+vY) && pixel.value > 0 && reelIn === false) {
|
||||
createPixel("fishing_string",pixel.x,pixel.y+vX)
|
||||
pixelMap[pixel.x][pixel.y+vX].value = (pixel.value - 1)
|
||||
}
|
||||
else if (!isEmpty(pixel.x,pixel.y+vY,true) && pixel.value > 0 && reelIn === false) {
|
||||
var nextString = pixelMap[pixel.x][pixel.y+vX]
|
||||
if (elements[nextString.element].state === "liquid") {
|
||||
changePixel(nextString,"fishing_string")
|
||||
nextString.value = (pixel.value - 1)
|
||||
}
|
||||
}
|
||||
if (isEmpty(pixel.x,pixel.y+vY) && pixel.value === 0 && reelIn === false) {
|
||||
createPixel("hook",pixel.x,pixel.y+vX)
|
||||
deployed = true
|
||||
}
|
||||
else if (!isEmpty(pixel.x,pixel.y+vY,true) && pixel.value === 0 && reelIn === false) {
|
||||
var nextString = pixelMap[pixel.x][pixel.y+vX]
|
||||
if (elements[nextString.element].state === "liquid") {
|
||||
changePixel(nextString,"hook")
|
||||
deployed = true
|
||||
}
|
||||
}
|
||||
},
|
||||
tempHigh: 412,
|
||||
stateHigh: "fire",
|
||||
burn: 5,
|
||||
burnTime: 350,
|
||||
burnInto: ["smoke","smoke","smoke","smoke","ash"],
|
||||
category: "fishin",
|
||||
state: "solid",
|
||||
breakInto: "dust",
|
||||
movable:false,
|
||||
isString: true
|
||||
}
|
||||
|
||||
elements.hook = {
|
||||
color: "#71797e",
|
||||
tick: function(pixel) {
|
||||
if (!isEmpty(pixel.x,pixel.y-1,true) && reelIn === true) {
|
||||
if (elements[pixelMap[pixel.x][pixel.y-1].element].isString === true || elements[pixelMap[pixel.x][pixel.y-1].element].id === elements.fish.id) {
|
||||
deletePixel(pixel.x,pixel.y-1)
|
||||
tryMove(pixel, pixel.x, pixel.y-1);
|
||||
}
|
||||
else if (elements[pixelMap[pixel.x][pixel.y-1].element].id === elements.fishing_rod.id) {
|
||||
deletePixel(pixel.x,pixel.y)
|
||||
reelIn = false
|
||||
deployed = false
|
||||
if (pixel.fishCaught) {
|
||||
if (pixel.fishCaught === "fish") {
|
||||
money += 1
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "salmon") {
|
||||
money += 1
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "rainbow_trout") {
|
||||
money += 2
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "bluefin_tuna") {
|
||||
money += 2
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "albacore") {
|
||||
money += 3
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "crab") {
|
||||
money += 3
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!isEmpty(pixel.x+1,pixel.y,true) && reelIn === true) {
|
||||
if (elements[pixelMap[pixel.x+1][pixel.y].element].id === elements.fishing_rod.id) {
|
||||
deletePixel(pixel.x,pixel.y)
|
||||
reelIn = false
|
||||
deployed = false
|
||||
if (pixel.fishCaught) {
|
||||
if (pixel.fishCaught === "fish") {
|
||||
money += 1
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "salmon") {
|
||||
money += 1
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "rainbow_trout") {
|
||||
money += 2
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "bluefin_tuna") {
|
||||
money += 2
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "albacore") {
|
||||
money += 3
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "crab") {
|
||||
money += 3
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!isEmpty(pixel.x-1,pixel.y,true) && reelIn === true) {
|
||||
if (elements[pixelMap[pixel.x-1][pixel.y].element].id === elements.fishing_rod.id) {
|
||||
deletePixel(pixel.x,pixel.y)
|
||||
reelIn = false
|
||||
deployed = false
|
||||
if (pixel.fishCaught) {
|
||||
if (pixel.fishCaught === "fish") {
|
||||
money += 1
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "salmon") {
|
||||
money += 1
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "rainbow_trout") {
|
||||
money += 2
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "bluefin_tuna") {
|
||||
money += 2
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "albacore") {
|
||||
money += 3
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
else if (pixel.fishCaught === "crab") {
|
||||
money += 3
|
||||
alert(`Wow! You caught a ${pixel.fishCaught}!`)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
reactions: {
|
||||
"fish": { elem2:null, attr1:{"fishCaught":"fish"}, chance:0.4, func: function(pixel){if (reelIn === false) { reelIn = true }}},
|
||||
"salmon": { elem2:null, attr1:{"fishCaught":"salmon"}, chance:0.4, func: function(pixel){if (reelIn === false) { reelIn = true }}},
|
||||
"bluefin_tuna": { elem2:null, attr1:{"fishCaught":"tuna"}, chance:0.4, func: function(pixel){if (reelIn === false) { reelIn = true }}},
|
||||
"albacore": { elem2:null, attr1:{"fishCaught":"tuna"}, chance:0.4, func: function(pixel){if (reelIn === false) { reelIn = true }}},
|
||||
"crab": { elem2:null, attr1:{"fishCaught":"crab"}, chance:0.4, func: function(pixel){if (reelIn === false) { reelIn = true }}},
|
||||
},
|
||||
tempHigh: 1455.5,
|
||||
stateHigh: "molten_steel",
|
||||
category: "fishin",
|
||||
density: 7850,
|
||||
conduct: 0.42,
|
||||
hardness: 0.8,
|
||||
movable: false,
|
||||
}
|
||||
|
||||
elements.salmon = {
|
||||
color: ["#C0C3CF", "#B7BAC3", "#ADB0B8"],
|
||||
behavior: [
|
||||
"XX|M2%5|SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%14",
|
||||
"XX|FX%0.5|BO",
|
||||
"M2|M1|M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%8",
|
||||
],
|
||||
category: "fishin",
|
||||
state: "solid",
|
||||
conduct: 0.2,
|
||||
eggColor: ["#e8961c","#faa82d"],
|
||||
breakInto: "blood",
|
||||
burn:20,
|
||||
burnTime:200,
|
||||
temp: 20,
|
||||
tempHigh: 120,
|
||||
stateHigh: "cooked_meat",
|
||||
tempLow: -20,
|
||||
stateLow: "frozen_fish",
|
||||
reactions: {
|
||||
"algae": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"kelp": { elem2:"water", chance:0.025, func:behaviors.FEEDPIXEL },
|
||||
"plant": { elem2:null, chance:0.125, func:behaviors.FEEDPIXEL },
|
||||
"fly": { elem2:null, chance:0.4, func:behaviors.FEEDPIXEL },
|
||||
"firefly": { elem2:null, chance:0.6, func:behaviors.FEEDPIXEL },
|
||||
"worm": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"tadpole": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"oxygen": { elem2:"carbon_dioxide", chance:0.5 },
|
||||
"dead_bug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"broth": { elem2:"water", chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"slug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"herb": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lettuce": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"dead_plant": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lichen": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
"yeast": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"yogurt": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"tea": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"rotten_meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"cooked_meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"yolk": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"cell": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"crumb": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
},
|
||||
desc: "Salmo salar"
|
||||
}
|
||||
|
||||
elements.rainbow_trout = {
|
||||
color: ["#D5A2B2", "#DDBBAB"],
|
||||
behavior: [
|
||||
"XX|M2%5|SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%14",
|
||||
"XX|FX%0.5|BO",
|
||||
"M2|M1|M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%7",
|
||||
],
|
||||
category: "fishin",
|
||||
state: "solid",
|
||||
conduct: 0.2,
|
||||
eggColor: ["#e8961c","#faa82d"],
|
||||
breakInto: "blood",
|
||||
burn:20,
|
||||
burnTime:200,
|
||||
temp: 20,
|
||||
tempHigh: 120,
|
||||
stateHigh: "cooked_meat",
|
||||
tempLow: -20,
|
||||
stateLow: "frozen_fish",
|
||||
reactions: {
|
||||
"algae": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"kelp": { elem2:"water", chance:0.025, func:behaviors.FEEDPIXEL },
|
||||
"plant": { elem2:null, chance:0.125, func:behaviors.FEEDPIXEL },
|
||||
"fly": { elem2:null, chance:0.4, func:behaviors.FEEDPIXEL },
|
||||
"firefly": { elem2:null, chance:0.6, func:behaviors.FEEDPIXEL },
|
||||
"worm": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"tadpole": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"oxygen": { elem2:"carbon_dioxide", chance:0.5 },
|
||||
"dead_bug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"broth": { elem2:"water", chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"slug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"herb": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lettuce": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"dead_plant": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lichen": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
"yeast": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"yogurt": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"tea": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"rotten_meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"cooked_meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"yolk": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"cell": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"crumb": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
},
|
||||
desc: "Salmo salar"
|
||||
}
|
||||
|
||||
elements.bluefin_tuna = {
|
||||
color: ["#3D74BA", "#4A6FB1", "#4A6FB1", "#dadbdc"],
|
||||
behavior: [
|
||||
"XX|M2%5|SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%14",
|
||||
"XX|FX%0.5|BO",
|
||||
"M2|M1|M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%8",
|
||||
],
|
||||
category: "fishin",
|
||||
state: "solid",
|
||||
conduct: 0.2,
|
||||
eggColor: ["#211316","#2C1A1D","#503734"],
|
||||
breakInto: "blood",
|
||||
burn:20,
|
||||
burnTime:200,
|
||||
temp: 20,
|
||||
tempHigh: 120,
|
||||
stateHigh: "cooked_meat",
|
||||
tempLow: -20,
|
||||
stateLow: "frozen_fish",
|
||||
reactions: {
|
||||
"algae": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"kelp": { elem2:"water", chance:0.025, func:behaviors.FEEDPIXEL },
|
||||
"plant": { elem2:null, chance:0.125, func:behaviors.FEEDPIXEL },
|
||||
"fly": { elem2:null, chance:0.4, func:behaviors.FEEDPIXEL },
|
||||
"firefly": { elem2:null, chance:0.6, func:behaviors.FEEDPIXEL },
|
||||
"worm": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"tadpole": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"oxygen": { elem2:"carbon_dioxide", chance:0.5 },
|
||||
"dead_bug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"broth": { elem2:"water", chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"slug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"herb": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lettuce": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"dead_plant": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lichen": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
"yeast": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"yogurt": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"tea": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"rotten_meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"cooked_meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"yolk": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"cell": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"crumb": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
},
|
||||
desc: "Thunnus thynnus"
|
||||
}
|
||||
|
||||
elements.albacore = {
|
||||
color: ["#dadbdc", "#b5b6b8", "#6b6d71"],
|
||||
behavior: [
|
||||
"XX|M2%5|SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%14",
|
||||
"XX|FX%0.5|BO",
|
||||
"M2|M1|M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water,primordial_soup%8",
|
||||
],
|
||||
category: "fishin",
|
||||
state: "solid",
|
||||
conduct: 0.2,
|
||||
eggColor: ["#211316","#2C1A1D","#503734"],
|
||||
breakInto: "blood",
|
||||
burn:20,
|
||||
burnTime:200,
|
||||
temp: 20,
|
||||
tempHigh: 120,
|
||||
stateHigh: "cooked_meat",
|
||||
tempLow: -20,
|
||||
stateLow: "frozen_fish",
|
||||
reactions: {
|
||||
"algae": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"kelp": { elem2:"water", chance:0.025, func:behaviors.FEEDPIXEL },
|
||||
"plant": { elem2:null, chance:0.125, func:behaviors.FEEDPIXEL },
|
||||
"fly": { elem2:null, chance:0.4, func:behaviors.FEEDPIXEL },
|
||||
"firefly": { elem2:null, chance:0.6, func:behaviors.FEEDPIXEL },
|
||||
"worm": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"tadpole": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"oxygen": { elem2:"carbon_dioxide", chance:0.5 },
|
||||
"dead_bug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"broth": { elem2:"water", chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"slug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"herb": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lettuce": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"dead_plant": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lichen": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
"yeast": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"yogurt": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"tea": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"rotten_meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"cooked_meat": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"yolk": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"cell": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"crumb": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
},
|
||||
desc: "Thunnus alalunga"
|
||||
}
|
||||
|
||||
elements.crab = {
|
||||
color: "#bc5a4c",
|
||||
behavior: [
|
||||
"XX|XX|SW:sand,water,salt_water,dirty_water,primordial_soup,blood,infection,color_sand%1 AND M2%5",
|
||||
"XX|XX|SW:sand,water,salt_water,dirty_water,primordial_soup,blood,infection,color_sand%3 AND M2%10 AND BO",
|
||||
"XX|M1|SW:sand,water,salt_water,dirty_water,primordial_soup,blood,infection,color_sand%4",
|
||||
],
|
||||
reactions: {
|
||||
"algae": { elem2:null, chance:0.025, func:behaviors.FEEDPIXEL },
|
||||
"kelp": { elem2:"water", chance:0.025, func:behaviors.FEEDPIXEL },
|
||||
"plant": { elem2:null, chance:0.125, func:behaviors.FEEDPIXEL },
|
||||
"fly": { elem2:null, chance:0.4, func:behaviors.FEEDPIXEL },
|
||||
"firefly": { elem2:null, chance:0.6, func:behaviors.FEEDPIXEL },
|
||||
"worm": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"tadpole": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"spider": { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
|
||||
"oxygen": { elem2:"carbon_dioxide", chance:0.5 },
|
||||
"dead_bug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"broth": { elem2:"water", chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"slug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"herb": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lettuce": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"dead_plant": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"lichen": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
"yeast": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"yogurt": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"tea": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
|
||||
"yolk": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"cell": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
||||
"crumb": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
|
||||
"alcohol": { elem1:"meat", chance:0.001 },
|
||||
"water": { elem2:"bubble", attr2:{"clone":"water"}, chance:0.001, oneway:true },
|
||||
"salt_water": { elem2:"bubble", attr2:{"clone":"salt_water"}, chance:0.001, oneway:true },
|
||||
"pool_water": { elem1:"meat", chance:0.001 },
|
||||
"chlorine": { elem1:"meat", chance:0.1 },
|
||||
"vinegar": { elem1:"meat", chance:0.001 },
|
||||
},
|
||||
foodNeed: 20,
|
||||
temp: 20,
|
||||
tempHigh: 120,
|
||||
stateHigh: "meat",
|
||||
tempLow: -20,
|
||||
stateLow: ["frozen_meat","frozen_meat","frozen_meat","frozen_fish"],
|
||||
category:"fishin",
|
||||
breakInto: "blood",
|
||||
burn:20,
|
||||
burnTime:200,
|
||||
state: "solid",
|
||||
density: 963.7,
|
||||
conduct: 0.2,
|
||||
eggColor: "#d4b98f",
|
||||
desc: "Carcinus maenas"
|
||||
}
|
||||
|
||||
elements.fish.desc = "Gadus harenae"
|
||||
elements.fish.category = "fishin"
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
elements.incinerator = {
|
||||
color: "#e600ff",
|
||||
desc: "A machine that works like the incinerate tool.",
|
||||
behavior: [
|
||||
"XX|HT:10000|XX",
|
||||
"HT:10000|XX|HT:10000",
|
||||
"XX|HT:10000|XX",
|
||||
],
|
||||
category: "machines",
|
||||
state: "solid",
|
||||
insulate:true,
|
||||
};
|
||||
|
||||
elements.e_incinerator = {
|
||||
color: "#9802a8",
|
||||
desc: "It works like the incinerator but it needs power to work.",
|
||||
behavior: behaviors.WALL,
|
||||
hardness: 0.5,
|
||||
conduct: 1,
|
||||
behaviorOn: [
|
||||
"XX|HT:10000|XX",
|
||||
"HT:10000|XX|HT:10000",
|
||||
"XX|HT:10000|XX",
|
||||
],
|
||||
name: "E-Incinerator",
|
||||
category: "machines",
|
||||
state: "solid",
|
||||
insulate:true,
|
||||
};
|
||||
Loading…
Reference in New Issue