From 892d724c206a868fa98c936b43af27bfe1720c22 Mon Sep 17 00:00:00 2001 From: Alexthetransfem <124483815+theenchantedsword@users.noreply.github.com> Date: Mon, 11 Dec 2023 21:33:21 -0600 Subject: [PATCH] Update customexplosion.js --- mods/customexplosion.js | 128 ++++------------------------------------ 1 file changed, 13 insertions(+), 115 deletions(-) diff --git a/mods/customexplosion.js b/mods/customexplosion.js index 50a74d6f..d473d2f2 100644 --- a/mods/customexplosion.js +++ b/mods/customexplosion.js @@ -1,103 +1,17 @@ //This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok. -//How to use this: -//in the reactions of an element, this is what it could look like: -//reactions: { "water": elem1: "CustomExplosion", items: "fire,fire,hydrogen,sodiumhydroxide" } -//OR -//reactions: { "water": elem1: "CustomExplosion", items: "EX:10>fire,fire,hydrogen.sodiumhydroxide" } (this one has a customizeable blast radius) -function reactPixels(pixel1,pixel2) { - var r = elements[pixel1.element].reactions[pixel2.element]; - if (r.setting && settings[r.setting]===0) { - return false; - } - // r has the attribute "y" which is a range between two y values - // r.y example: [10,30] - // return false if y is defined and pixel1's y is not in the range - if (r.tempMin !== undefined && pixel1.temp < r.tempMin) { - return false; - } - if (r.tempMax !== undefined && pixel1.temp > r.tempMax) { - return false; - } - if (r.burning1 !== undefined && Boolean(pixel1.burning) !== r.burning1) { - return false; - } - if (r.burning2 !== undefined && Boolean(pixel2.burning) !== r.burning2) { - return false; - } - if (r.charged && !pixel.charge) { - return false; - } - if (r.chance !== undefined && Math.random() > r.chance) { - return false; - } - if (r.y !== undefined && (pixel1.y < r.y[0] || pixel1.y > r.y[1])) { - return false; - } - if (r.elem1 !== undefined) { - // if r.elem1 is an array, set elem1 to a random element from the array, otherwise set it to r.elem1 - if (Array.isArray(r.elem1)) { - var elem1 = r.elem1[Math.floor(Math.random() * r.elem1.length)]; - if(elem1 == "customExplosion"){ - if(r.items !== undefined){ - elements.customExplosion.rItems = r.items - } else{ - return false; - } - } - } else { - var elem1 = r.elem1; - if(elem1 == "customExplosion"){ - if(r.items !== undefined){ - elements.customExplosion.rItems = r.items - } else{ - return false; - } - } - } - - if (elem1 == null) { - deletePixel(pixel1.x,pixel1.y); - } - else { - changePixel(pixel1,elem1); - } - } - if (r.charge1) { pixel1.charge = r.charge1; } - if (r.temp1) { pixel1.temp += r.temp1; pixelTempCheck(pixel1); } - if (r.color1) { // if it's a list, use a random color from the list, else use the color1 attribute - pixel1.color = pixelColorPick(pixel1, Array.isArray(r.color1) ? r.color1[Math.floor(Math.random() * r.color1.length)] : r.color1); - } - if (r.attr1) { // add each attribute to pixel1 - for (var key in r.attr1) { - pixel1[key] = r.attr1[key]; - } - } - if (r.elem2 !== undefined) { - // if r.elem2 is an array, set elem2 to a random element from the array, otherwise set it to r.elem2 - if (Array.isArray(r.elem2)) { - var elem2 = r.elem2[Math.floor(Math.random() * r.elem2.length)]; - } else { var elem2 = r.elem2; } - - if (elem2 == null) { - deletePixel(pixel2.x,pixel2.y); - } - else { - changePixel(pixel2,elem2); - } - } - if (r.charge2) { pixel2.charge = r.charge2; } - if (r.temp2) { pixel2.temp += r.temp2; pixelTempCheck(pixel2); } - if (r.color2) { // if it's a list, use a random color from the list, else use the color2 attribute - pixel2.color = pixelColorPick(pixel2, Array.isArray(r.color2) ? r.color2[Math.floor(Math.random() * r.color2.length)] : r.color2); - } - if (r.attr2) { // add each attribute to pixel2 - for (var key in r.attr2) { - pixel2[key] = r.attr2[key]; - } - } - if (r.func) { r.func(pixel1,pixel2); } - return r.elem1!==undefined || r.elem2!==undefined; -} +//how to use: +//the "customExplosion" function is to be used in reactions, like so: +//"water": { +//func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 5, ["fire", "fire", "pop", "hydrogen", "sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide"])} +//} +//and the element you just have to select and enter "EX:(radius)>(elem1),(elem2),(elem3)" and so on. do not include spaces. +function customExplosion(pixel1, pixel2, radius, list) { + let x = pixel1.x; + let y = pixel1.y; + deletePixel(x, y); + deletePixel(pixel2.x, pixel2.y); + explodeAt(x, y, radius, list); +}; elements.customExplosion = { items: "", rItems: "", @@ -109,20 +23,4 @@ elements.customExplosion = { console.log(items); elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]] }, - tick: function(pixel){ - let items = elements.customExplosion.rItems; - if (items !== ""){ - items = elements.customExplosion.rItems; - } else { - items = elements.customExplosion.items; - } - - console.log(items) - if(!items.includes("EX:")){ - elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]] - } else{ - elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", items, "XX"], ["XX", "XX", "XX"]] - } - - } }