comment out logs
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@ -603,17 +603,17 @@ if(enabledMods.includes(onTryMoveIntoMod)) {
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var otherBody = pixelMap[oX][oY+1];
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if(otherPixel.dead || otherBody.dead) { //if either part of that human is dead
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pixel.panic += 0.08; //being hit by a dead ******* body is terrifying
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console.log("head.onTryMoveInto: panic increase, case: head hit by dead whole body (head's code branch)");
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//console.log("head.onTryMoveInto: panic increase, case: head hit by dead whole body (head's code branch)");
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} else {
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if(otherPixel.panic > 0.04) { pixel.panic += 0.04; console.log("head.onTryMoveInto: panic increase, case: head hit by panicked whole body (head's code branch)"); }; //living, normal, headed bodies scare only if that incoming human is already scared
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//if(otherPixel.panic > 0.04) { pixel.panic += 0.04; console.log("head.onTryMoveInto: panic increase, case: head hit by panicked whole body (head's code branch)"); }; //living, normal, headed bodies scare only if that incoming human is already scared
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};
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} else { //if it's a severed head
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if(otherPixel.dead) { //if the head is dead
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pixel.panic += 0.08; //being hit by a /severed ******* head/ is terrifying
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console.log("head.onTryMoveInto: panic increase, case: head hit by dead severed head");
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//console.log("head.onTryMoveInto: panic increase, case: head hit by dead severed head");
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} else {
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pixel.panic += 0.1; //being hit by a //******* severed head that's still alive// is even worse
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console.log("head.onTryMoveInto: panic increase, case: head hit by living severed head");
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//console.log("head.onTryMoveInto: panic increase, case: head hit by living severed head");
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};
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};
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} else if(otherElement === "body") { //if the pixel hitting this head is a body
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@ -695,10 +695,10 @@ if(enabledMods.includes(onTryMoveIntoMod)) {
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tick: function(pixel) {
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if(!(tryMove(pixel,pixel.x,pixel.y+1))) {
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var directions = [];
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if(isEmpty(pixel.x-1,pixel.y+2)) {
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if(isEmpty(pixel.x-1,pixel.y+1) && isEmpty(pixel.x-1,pixel.y+2)) {
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directions.push(-1)
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};
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if(isEmpty(pixel.x+1,pixel.y+2)) {
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if(isEmpty(pixel.x+1,pixel.y+1) && isEmpty(pixel.x+1,pixel.y+2)) {
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directions.push(1)
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};
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if(directions.length > 0) {
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