rainbow dirt
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commit
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@ -797,7 +797,13 @@ try {
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if(typeof(a) == "number") { color["a"] = a };
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if(typeof(a) == "number") { color["a"] = a };
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} else {
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} else {
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//otherwise assume rgb() input
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//otherwise assume rgb() input
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bytes = color.match(/[\d\.]+/g).map(x => Number(x));
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bytes = color.match(/[\d\.]+/g);
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if(typeof(bytes?.map) == "undefined") {
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console.log(bytes);
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bytes = [255,0,255]
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} else {
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bytes = bytes.map(x => Number(x));
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};
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r = bytes[0];
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r = bytes[0];
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g = bytes[1];
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g = bytes[1];
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b = bytes[2];
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b = bytes[2];
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@ -2636,6 +2642,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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rgbos.push("rgb(255,255,255)")
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rgbos.push("rgb(255,255,255)")
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} else if (c.startsWith("#")) {
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} else if (c.startsWith("#")) {
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var rgb = hexToRGB(c);
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var rgb = hexToRGB(c);
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if(rgb == null) { console.log(key,c); rgb = {r: 255, g: 255, b: 255} };
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rgbs.push("rgb("+rgb.r+","+rgb.g+","+rgb.b+")");
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rgbs.push("rgb("+rgb.r+","+rgb.g+","+rgb.b+")");
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rgbos.push(rgb);
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rgbos.push(rgb);
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}
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}
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@ -2668,7 +2675,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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if (!(newcolor instanceof Array)) { newcolor = [newcolor]; }
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if (!(newcolor instanceof Array)) { newcolor = [newcolor]; }
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// for every color in the newcolor array, add a new color with the same value, but with the r and g values increased
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// for every color in the newcolor array, add a new color with the same value, but with the r and g values increased
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for (var i = 0; i < newcolor.length; i++) {
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for (var i = 0; i < newcolor.length; i++) {
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var c = newcolor[i];
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var c = newcolor[i] ?? "#ff00ff";
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for (var j = 0; j < autoInfo.rgb.length; j++) {
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for (var j = 0; j < autoInfo.rgb.length; j++) {
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var newc = autoInfo.rgb[j];
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var newc = autoInfo.rgb[j];
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r = Math.floor(c.r * newc[0]);
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r = Math.floor(c.r * newc[0]);
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@ -10836,7 +10843,8 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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var lifeEaterWhitelist = ["blood","poop","blood_ice","wood","wood_plank","sawdust","straw","paper","birthpool","dried_poop","gloomfly","meat_monster","rotten_ravager","bone_beast","withery","withery_plant","banana","apple","rotten_apple","apioform_player","apioform_bee","apioform","apiodiagoform","sugar_cactus","sugar_cactus_seed","flowering_sugar_cactus","tree_branch","sap","silk","red_velvet","silk_velvet","ketchup", "enchanted_ketchup", "frozen_ketchup", "poisoned_ketchup", "frozen_poisoned_ketchup", "ketchup_spout", "ketchup_cloud", "poisoned_ketchup_cloud", "ketchup_snow", "ketchup_snow_cloud", "poisoned_ketchup_snow", "poisoned_ketchup_snow_cloud", "ketchup_gas", "poisoned_ketchup_gas", "ketchup_powder", "poisoned_ketchup_powder", "eketchup_spout", "ketchup_metal", "antiketchup", "dirty_ketchup", "ketchup_gold", "molten_ketchup_metal", "ketchup_fairy", "ketchup_metal_scrap", "ketchup_gold_scrap", "molten_ketchup_gold", "mycelium","vaccine","antibody","infection","sap","caramel","molasses","melted_chocolate","soda","mustard","fry_sauce","tomato_sauce","sugary_tomato_sauce","bio_ooze","zombie_blood","feather","tooth","decayed_tooth","plaque","tartar","bacteria","replacer_bacteria","pop_rocks"];
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var lifeEaterWhitelist = ["blood","poop","blood_ice","wood","wood_plank","sawdust","straw","paper","birthpool","dried_poop","gloomfly","meat_monster","rotten_ravager","bone_beast","withery","withery_plant","banana","apple","rotten_apple","apioform_player","apioform_bee","apioform","apiodiagoform","sugar_cactus","sugar_cactus_seed","flowering_sugar_cactus","tree_branch","sap","silk","red_velvet","silk_velvet","ketchup", "enchanted_ketchup", "frozen_ketchup", "poisoned_ketchup", "frozen_poisoned_ketchup", "ketchup_spout", "ketchup_cloud", "poisoned_ketchup_cloud", "ketchup_snow", "ketchup_snow_cloud", "poisoned_ketchup_snow", "poisoned_ketchup_snow_cloud", "ketchup_gas", "poisoned_ketchup_gas", "ketchup_powder", "poisoned_ketchup_powder", "eketchup_spout", "ketchup_metal", "antiketchup", "dirty_ketchup", "ketchup_gold", "molten_ketchup_metal", "ketchup_fairy", "ketchup_metal_scrap", "ketchup_gold_scrap", "molten_ketchup_gold", "mycelium","vaccine","antibody","infection","sap","caramel","molasses","melted_chocolate","soda","mustard","fry_sauce","tomato_sauce","sugary_tomato_sauce","bio_ooze","zombie_blood","feather","tooth","decayed_tooth","plaque","tartar","bacteria","replacer_bacteria","pop_rocks"];
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var lifeEaterSubstitutions = {
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var lifeEaterSubstitutions = {
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"dirt": "life_eater_infected_dirt",
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"dirt": "life_eater_infected_dirt",
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"crimsoil": "life_eater_infected_dirt"
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"crimsoil": "life_eater_infected_dirt",
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"rainbow_dirt": "life_eater_infected_dirt"
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};
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};
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@ -17104,7 +17112,9 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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//https://www.jamieswhiteshirt.com/minecraft/mods/gases/information/?Licensing
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//https://www.jamieswhiteshirt.com/minecraft/mods/gases/information/?Licensing
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//Coal exists in NM
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//Coal exists in NM
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elements.coal.breakInto = "coal_dust";
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runAfterLoad(function() {
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elements.coal.breakInto = "coal_dust"
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});
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elements.coal_dust = {
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elements.coal_dust = {
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color: "#363023",
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color: "#363023",
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@ -21005,7 +21015,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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if(crimsonObject[elementToCheck]) {
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if(crimsonObject[elementToCheck]) {
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changePixel(destPixel,crimsonObject[elementToCheck]);
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changePixel(destPixel,crimsonObject[elementToCheck]);
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};
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};
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grassSpread(pixel,["dirt","crimsoil"],"crimson_grass",0.5);
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grassSpread(pixel,["dirt","crimsoil","rainbow_dirt"],"crimson_grass",0.5);
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};
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};
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};
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};
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};
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};
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@ -21958,7 +21968,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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return color;
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return color;
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};
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};
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var sands = ["sand", "dirt", "crimsoil"]; //Some sources suggest the existence of topsoil sediment, so for the purposes of sedimentary rock generation, dirt is now a sand /hj
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var sands = ["sand", "dirt", "crimsoil", "rainbow_dirt"]; //Some sources suggest the existence of topsoil sediment, so for the purposes of sedimentary rock generation, dirt is now a sand /hj
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var wetSands = ["wet_sand", "mud"];
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var wetSands = ["wet_sand", "mud"];
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var sandSuspensions = [];
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var sandSuspensions = [];
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var sandSediments = ["radioactive_sand_sediment","clay_sediment"];
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var sandSediments = ["radioactive_sand_sediment","clay_sediment"];
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@ -23181,11 +23191,18 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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sandstoneName = "soilstone"; //differentiated from mudstone, which is actually the *packed* dirt (analogously to sand's relationship to packed sand)
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sandstoneName = "soilstone"; //differentiated from mudstone, which is actually the *packed* dirt (analogously to sand's relationship to packed sand)
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dustName = "dirt_dust";
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dustName = "dirt_dust";
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break;
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break;
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case "rainbow_dirt":
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suspensionName = "rainbow_muddy_water";
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wetSandName = "rainbow_mud";
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sedimentName = "rainbow_soil_sediment";
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sandstoneName = "rainbow_soilstone";
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dustName = "rainbow_dirt_dust";
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break;
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case "crimsoil":
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case "crimsoil":
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suspensionName = "crimmuddy_water";
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suspensionName = "crimmuddy_water";
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wetSandName = "crimmud"; //needs special code to not generate a wet dirt and instead use vanilla mud as the wet "sand" here
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wetSandName = "crimmud";
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sedimentName = "crimsoil_sediment";
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sedimentName = "crimsoil_sediment";
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sandstoneName = "crimsoilstone"; //differentiated from mudstone, which is actually the *packed* dirt (analogously to sand's relationship to packed sand)
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sandstoneName = "crimsoilstone";
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dustName = "crimsoil_dust";
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dustName = "crimsoil_dust";
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break;
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break;
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case 143: //sorry, i had to
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case 143: //sorry, i had to
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@ -23271,7 +23288,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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density: 1000 + (sandInfo.density * 0.06),
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density: 1000 + (sandInfo.density * 0.06),
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conduct: 0.02,
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conduct: 0.02,
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stain: 0.01,
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stain: 0.01,
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_data: [sandInfo._data[0], sandInfo._data[1], "suspension"],
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_data: [sandInfo?._data?.[0] ?? "unknown", sandInfo?._data?.[1] ?? "unknown", "suspension"],
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}
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}
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if(elements[dustName]) {
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if(elements[dustName]) {
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@ -23338,7 +23355,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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state: "solid",
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state: "solid",
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density: elements[wetSandName].density + 150,
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density: elements[wetSandName].density + 150,
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breakInto: sandName,
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breakInto: sandName,
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_data: [sandInfo._data[0], sandInfo._data[1], "sediment"],
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_data: [sandInfo?._data?.[0] ?? "unknown", sandInfo?._data?.[1] ?? "unknown", "sediment"]
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};
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};
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//Final rock
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//Final rock
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@ -23354,6 +23371,8 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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return elements.dry_dirt.tempHigh;
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return elements.dry_dirt.tempHigh;
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case "crimsoil":
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case "crimsoil":
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return elements.crimsoil.tempHigh;
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return elements.crimsoil.tempHigh;
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case "rainbow_dirt":
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return elements.rainbow_dirt.tempHigh;
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default:
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default:
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return elements[sandName].tempHigh
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return elements[sandName].tempHigh
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}
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}
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@ -23366,6 +23385,8 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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return "magma";
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return "magma";
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case "dirt":
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case "dirt":
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return "hot_soilstone";
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return "hot_soilstone";
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case "rainbow_dirt":
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return "hot_rainbow_dirt";
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case "crimsoil":
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case "crimsoil":
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return "hot_crimsoilstone";
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return "hot_crimsoilstone";
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default:
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default:
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hardness: 0.5,
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hardness: 0.5,
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breakInto: sandName,
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breakInto: sandName,
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maxColorOffset: 30,
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maxColorOffset: 30,
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_data: [sandInfo._data[0], sandInfo._data[1]+"_sandstone", "sedimentary_rock"],
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_data: [sandInfo?._data?.[0] ?? "unknown", (sandInfo?._data?.[1] ?? "unknown") + "_sandstone", "sedimentary_rock"],
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};
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};
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};
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};
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break;
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break;
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case "crimsoil":
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case "crimsoil":
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sandSuspensions.push("crimmuddy_water");
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sandSuspensions.push("crimmuddy_water");
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sandSediments.push("scrimoil_sediment");
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sandSediments.push("crimsoil_sediment");
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sandstones.push("crimsoilstone");
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sandstones.push("crimsoilstone");
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break;
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break;
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case "rainbow_dirt":
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sandSuspensions.push("rainbow_muddy_water");
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sandSediments.push("rainbow_soil_sediment");
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sandstones.push("rainbow_soilstone");
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break;
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default:
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default:
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sandSuspensions.push(sands[i] + "y_water");
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sandSuspensions.push(sands[i] + "y_water");
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sandSediments.push(sands[i] + "_sediment");
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sandSediments.push(sands[i] + "_sediment");
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@ -24939,13 +24965,21 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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function newDirtType(names,dirtColor,density,meltingPoint,frostingPoint) {
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function newDirtType(names,dirtColor,density,meltingPoint,frostingPoint) {
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if(!(dirtColor instanceof Array)) { dirtColor = [dirtColor] };
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if(!(dirtColor instanceof Array)) { dirtColor = [dirtColor] };
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var mudColor = dirtColor.map(x => colorToHsl(x,"json")); mudColor.forEach(function(x) { x.s *= (41/21); x.l *= (26/15) }); mudColor = mudColor.map(function(x) { return hslToHex(...Object.values(x)) });
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var mudColor = dirtColor.map(x => colorToHsl(x,"json")); mudColor.forEach(function(x) { x.s *= (41/21); x.l *= (15/26) }); mudColor = mudColor.map(function(x) { return hslToHex(...Object.values(x)) });
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if(mudColor.length == 1) { mudColor = mudColor[0] };
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if(mudColor.length == 1) { mudColor = mudColor[0] };
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var mudstoneColor = dirtColor.map(x => colorToHsl(x,"json")); mudstoneColor.forEach(function(x) { x.h += 6; x.s *= (41/21); x.l *= (26/15); x.l += 5 }); mudstoneColor = mudstoneColor.map(function(x) { return hslToHex(...Object.values(x)) });
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var mudstoneColor = dirtColor.map(x => colorToHsl(x,"json")); mudstoneColor.forEach(function(x) { x.h += 6; x.s *= (31/41); x.l *= (26/15); x.l += 5 }); mudstoneColor = mudstoneColor.map(function(x) { return hslToHex(...Object.values(x)) });
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if(mudstoneColor.length == 1) { mudstoneColor = mudstoneColor[0] };
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if(mudstoneColor.length == 1) { mudstoneColor = mudstoneColor[0] };
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var dryDirtColor = dirtColor.map(x => colorToHsl(x,"json")); dryDirtColor.forEach(function(x) { x.h += 4; x.s *= (8/11); x.l *= (34/50); x.l += 5 }); dryDirtColor = dryDirtColor.map(function(x) { return hslToHex(...Object.values(x)) });
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var dryDirtColor = dirtColor.map(x => colorToHsl(x,"json")); dryDirtColor.forEach(function(x) { x.h += 4; x.s *= (8/11); x.l *= (34/50); x.l += 5 }); dryDirtColor = dryDirtColor.map(function(x) {
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x = convertHslObjects(x,"rgbjson");
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x.r += 10;
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x.g += 5; //XG??!?!??!?!?!??!?!!??!?!?!?!??!?!?!?!/1/1/1?!/!?!?1?1??!/!1//!
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x.b -= 10;
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x.g *= 0.94;
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x.b *= 0.88;
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return convertColorFormats(x,"hex");
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});
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if(dryDirtColor.length == 1) { dryDirtColor = dryDirtColor[0] };
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if(dryDirtColor.length == 1) { dryDirtColor = dryDirtColor[0] };
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var permafrostColor = dirtColor.map(x => colorToHsl(x,"json")); permafrostColor.forEach(function(x) { x.h -= 6; x.s *= (3/5); x.l -= 3 }); permafrostColor = permafrostColor.map(function(x) { return hslToHex(...Object.values(x)) });
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var permafrostColor = dirtColor.map(x => colorToHsl(x,"json")); permafrostColor.forEach(function(x) { x.h -= 6; x.s *= (3/5); x.l -= 3 }); permafrostColor = permafrostColor.map(function(x) { return hslToHex(...Object.values(x)) });
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@ -25115,7 +25149,8 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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elements.molten_crimsoil = {
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elements.molten_crimsoil = {
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tempLow: elements.dry_crimsoil.tempHigh,
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tempLow: elements.dry_crimsoil.tempHigh,
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stateLow: "dry_crimsoil"
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stateLow: "dry_crimsoil",
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stateHigh: "crimson_magma"
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};
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};
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crimsonObject.dirt = "crimsoil";
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crimsonObject.dirt = "crimsoil";
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crimsonObject.dry_dirt = "dry_crimsoil";
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crimsonObject.dry_dirt = "dry_crimsoil";
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@ -25125,6 +25160,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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crimsonObject.molten_dirt = "molten_crimsoil";
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crimsonObject.molten_dirt = "molten_crimsoil";
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crimsonObject.dry_permafrost = "dry_crimson_permafrost";
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crimsonObject.dry_permafrost = "dry_crimson_permafrost";
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runAfterLoad(function() {
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runAfterLoad(function() {
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elements.molten_crimsoil.tempHigh = elements.crimson_magma.tempHigh;
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elements.crimsandy_water.color = ["#985460", "#a8606c", "#a05864", "#b46c74", "#84404c", "#985460", "#a8606c", "#a05864", "#b46c74", "#84404c", "#903844", "#b44450" ] //manual: use crimwater for the lerp in crimsand suspension's color
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elements.crimsandy_water.color = ["#985460", "#a8606c", "#a05864", "#b46c74", "#84404c", "#985460", "#a8606c", "#a05864", "#b46c74", "#84404c", "#903844", "#b44450" ] //manual: use crimwater for the lerp in crimsand suspension's color
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elements.crimmuddy_water.color = ["#ed4154", "#f25259", "#f2444c", "#f25a62", "#df428d" ]; //same for crimsoil (crimmud) susp.
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elements.crimmuddy_water.color = ["#ed4154", "#f25259", "#f2444c", "#f25a62", "#df428d" ]; //same for crimsoil (crimmud) susp.
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elements.crimwater.reactions.crimsand = elements.water.reactions.crimsand;
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elements.crimwater.reactions.crimsand = elements.water.reactions.crimsand;
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@ -25142,6 +25178,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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if(e2 == "water") { reactionObject.elem2 = "crimwater" };
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if(e2 == "water") { reactionObject.elem2 = "crimwater" };
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};
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};
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elements.crimmuddy_water.reactions.crimmuddy_water.elem2 = "crimsoil_sediment";
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elements.crimmuddy_water.reactions.crimmuddy_water.elem2 = "crimsoil_sediment";
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||||||
|
elements.rainbow_muddy_water.reactions.rainbow_muddy_water.elem2 = "rainbow_soil_sediment"
|
||||||
elements.crimsoilstone.tempHigh = 800;
|
elements.crimsoilstone.tempHigh = 800;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -25262,6 +25299,31 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
|
||||||
nellfireImmune: true,
|
nellfireImmune: true,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
newDirtType(
|
||||||
|
{dirt: "rainbow_dirt", mud: "rainbow_mud", permafrost: "rainbow_permafrost", mudstone: "rainbow_mudstone"},
|
||||||
|
"#b09eac #b0bfa1 #d9c0b6 #b09eac #b0bfa1 #d9c0b6 #ed7777 #a7d975 #7bd4d4 #ab77e0 #e0cf77".split(" "),
|
||||||
|
1533, 942, -110
|
||||||
|
);
|
||||||
|
|
||||||
|
elements.rainbow_dirt._data = ["iridian","soil","particulate"];
|
||||||
|
elements.dry_rainbow_dirt._data = ["iridian","soil","particulate"];
|
||||||
|
elements.rainbow_mud._data = ["iridian","soil","wet_particulate"];
|
||||||
|
elements.rainbow_mudstone._data = ["iridian","soil","packed_particulate"];
|
||||||
|
elements.rainbow_permafrost._data = ["iridian","soil","icy_particulate"];
|
||||||
|
elements.dry_rainbow_permafrost._data = ["iridian","soil","particulate"];
|
||||||
|
|
||||||
|
elements.molten_rainbow_dirt = {
|
||||||
|
tempLow: elements.dry_rainbow_dirt.tempHigh,
|
||||||
|
stateLow: "dry_rainbow_dirt",
|
||||||
|
stateHigh: "rainbow_magma"
|
||||||
|
};
|
||||||
|
runAfterLoad(function() {
|
||||||
|
elements.rainbow_soilstone.tempHigh = 800;
|
||||||
|
elements.molten_rainbow_dirt.tempHigh = elements.rainbow_magma.tempHigh;
|
||||||
|
});
|
||||||
|
|
||||||
//Vanilla changes
|
//Vanilla changes
|
||||||
elements.water.reactions.rainbow_sand = { elem1: null, elem2: "wet_rainbow_sand" };
|
elements.water.reactions.rainbow_sand = { elem1: null, elem2: "wet_rainbow_sand" };
|
||||||
elements.water.reactions.wet_rainbow_sand = { "elem1": "rainbow_sand_water", "elem2": [ "rainbow_sand", "rainbow_sand", "rainbow_sand", "rainbow_sand_water" ], "chance": 0.01 };
|
elements.water.reactions.wet_rainbow_sand = { "elem1": "rainbow_sand_water", "elem2": [ "rainbow_sand", "rainbow_sand", "rainbow_sand", "rainbow_sand_water" ], "chance": 0.01 };
|
||||||
|
|
@ -25798,6 +25860,15 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
|
||||||
break;
|
break;
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
|
case "crystalline_sandstone":
|
||||||
|
case "soil_sandstone":
|
||||||
|
nellburnObject[name] = "nell_ash"
|
||||||
|
break;
|
||||||
|
case "sedimentary":
|
||||||
|
if(info._data[0] == "calcium") {
|
||||||
|
nellburnObject[name] = "black_limestone";
|
||||||
|
break
|
||||||
|
};
|
||||||
default:
|
default:
|
||||||
console.log("Nellburn assignment: Unknown _data[1] value for element",name,info._data);
|
console.log("Nellburn assignment: Unknown _data[1] value for element",name,info._data);
|
||||||
};
|
};
|
||||||
|
|
@ -26182,6 +26253,9 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
|
||||||
case "soil_sandstone":
|
case "soil_sandstone":
|
||||||
crimsonObject[name] = "crimsoilstone"
|
crimsonObject[name] = "crimsoilstone"
|
||||||
break;
|
break;
|
||||||
|
case "rainbow_soil_sandstone":
|
||||||
|
crimsonObject[name] = "crimsoilstone"
|
||||||
|
break;
|
||||||
case "magma":
|
case "magma":
|
||||||
switch(info._data[2]) {
|
switch(info._data[2]) {
|
||||||
case "liquid":
|
case "liquid":
|
||||||
|
|
@ -26768,6 +26842,9 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
|
||||||
elements.hot_crimsoilstone.stateHigh = "molten_crimsoil";
|
elements.hot_crimsoilstone.stateHigh = "molten_crimsoil";
|
||||||
elements.crimsoil.tempHigh = 100;
|
elements.crimsoil.tempHigh = 100;
|
||||||
elements.crimsoil.stateHigh = "dry_crimsoil";
|
elements.crimsoil.stateHigh = "dry_crimsoil";
|
||||||
|
elements.hot_rainbow_soilstone.stateHigh = "molten_rainbow_dirt";
|
||||||
|
elements.rainbow_dirt.tempHigh = 100;
|
||||||
|
elements.rainbow_dirt.stateHigh = "dry_rainbow_dirt";
|
||||||
});
|
});
|
||||||
|
|
||||||
//Generation
|
//Generation
|
||||||
|
|
@ -35130,7 +35207,7 @@ Make sure to save your command in a file if you want to add this preset again.`
|
||||||
bomb: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: -0.3 },
|
bomb: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: -0.3 },
|
||||||
tnt: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: 0 },
|
tnt: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: 0 },
|
||||||
dynamite: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: -0.3 },
|
dynamite: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: -0.3 },
|
||||||
anti_bomb: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: -0.3 },
|
upward_bomb: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: -0.3 },
|
||||||
cluster_bomb: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: -0.4 },
|
cluster_bomb: { panicChange: 0.2, panicChangeChance: 0.4, moodChange: -0.4 },
|
||||||
landmine: { panicChange: 0.25, panicChangeChance: 0.1, moodChange: -0.3 },
|
landmine: { panicChange: 0.25, panicChangeChance: 0.1, moodChange: -0.3 },
|
||||||
fireball: { panicChange: 0.25, panicChangeChance: 0.45, moodChange: -0.35 },
|
fireball: { panicChange: 0.25, panicChangeChance: 0.45, moodChange: -0.35 },
|
||||||
|
|
@ -37208,7 +37285,7 @@ Make sure to save your command in a file if you want to add this preset again.`
|
||||||
|
|
||||||
//Bombs
|
//Bombs
|
||||||
|
|
||||||
elements.anti_bomb = {
|
elements.upward_bomb = {
|
||||||
color: "#625c71",
|
color: "#625c71",
|
||||||
behavior: [
|
behavior: [
|
||||||
"M2|M1 AND EX:10|M2",
|
"M2|M1 AND EX:10|M2",
|
||||||
|
|
@ -37335,7 +37412,7 @@ Make sure to save your command in a file if you want to add this preset again.`
|
||||||
desc: "It's a nuke that drops more nukes. <br/>To enable automatic bomb generation, set the generateBombs query parameter.",
|
desc: "It's a nuke that drops more nukes. <br/>To enable automatic bomb generation, set the generateBombs query parameter.",
|
||||||
};
|
};
|
||||||
|
|
||||||
elements.anti_bomb = {
|
elements.upward_bomb = {
|
||||||
color: "#525c61",
|
color: "#525c61",
|
||||||
behavior: [
|
behavior: [
|
||||||
"M2|M1 AND EX:10|M2",
|
"M2|M1 AND EX:10|M2",
|
||||||
|
|
@ -37614,7 +37691,7 @@ Make sure to save your command in a file if you want to add this preset again.`
|
||||||
};
|
};
|
||||||
|
|
||||||
for (var i = 2; i <= bombAmount + 1; i++) {
|
for (var i = 2; i <= bombAmount + 1; i++) {
|
||||||
elements[`anti_bomb_${i}`] = {
|
elements[`upward_bomb_${i}`] = {
|
||||||
color: "#625c71",
|
color: "#625c71",
|
||||||
behavior: [
|
behavior: [
|
||||||
`M2|M1 AND EX:${5*(i+1)}>fire|M2`,
|
`M2|M1 AND EX:${5*(i+1)}>fire|M2`,
|
||||||
|
|
@ -37628,7 +37705,7 @@ Make sure to save your command in a file if you want to add this preset again.`
|
||||||
desc: `${5*(i+1)/10} times the radius of the regular anti-bomb`,
|
desc: `${5*(i+1)/10} times the radius of the regular anti-bomb`,
|
||||||
cooldown: defaultCooldown,
|
cooldown: defaultCooldown,
|
||||||
};
|
};
|
||||||
eLists.BOMB.push(`anti_bomb_${i}`);
|
eLists.BOMB.push(`upward_bomb_${i}`);
|
||||||
};
|
};
|
||||||
|
|
||||||
//Fairies
|
//Fairies
|
||||||
|
|
@ -44293,6 +44370,7 @@ Make sure to save your command in a file if you want to add this preset again.`
|
||||||
"dirt": "poisoned_dirt",
|
"dirt": "poisoned_dirt",
|
||||||
"dry_dirt": "poisoned_dirt",
|
"dry_dirt": "poisoned_dirt",
|
||||||
"crimsoil": "poisoned_dirt",
|
"crimsoil": "poisoned_dirt",
|
||||||
|
"rainbow_dirt": "poisoned_dirt",
|
||||||
"sand": "poisoned_dirt",
|
"sand": "poisoned_dirt",
|
||||||
"wet_sand": "poisoned_dirt",
|
"wet_sand": "poisoned_dirt",
|
||||||
"mud": "poisoned_dirt",
|
"mud": "poisoned_dirt",
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue