grand plasma torch
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@ -4045,8 +4045,11 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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temp:6000,
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tempLow:1000,
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stateLow: ["bless","fire"],
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burnInto: ["bless","fire"],
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category: "energy",
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burning: true,
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burnTime: 500,
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burnTempChange: 8,
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fireElement: ["bless","plasma"],
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ignore: ["ash","light","bless","plasma","wall"],
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state: "gas",
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@ -4054,6 +4057,20 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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ignoreAir: true
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};
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elements.plasma_explosion = {
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color: ["#c78fff","#ea8fff","#be8fff"],
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tick: function(pixel) {
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explodeAtPlus(pixel.x,pixel.y,10,"plasma","fire");
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return
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},
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temp: 6500,
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category: "energy",
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state: "gas",
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density: 1000,
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excludeRandom: true,
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noMix: true
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};
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elements.god_slayer_fire = {
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color: ["#FFBACE","#FC6DCA","#9954B0"],
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tick: function(pixel) {
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@ -4117,10 +4134,13 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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},
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temp:10000,
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tempLow:1500,
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stateLow: ["explosion","fire","fire","fire","fire","fire","fire","fire"],
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stateLow: ["plasma_explosion","plasma","plasma","plasma","plasma","plasma","plasma","plasma"],
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burnInto: ["plasma_explosion","plasma","plasma","plasma","plasma","plasma","plasma","plasma"],
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category: "energy",
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ignore: ["ash","slag","wall","plasma"],
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burning: true,
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burnTime: 500,
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burnTempChange: 10,
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fireElement: ["plasma"],
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state: "gas",
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density: 0.07,
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@ -4156,6 +4176,8 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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"stateHigh": "wood",
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};
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var GTDR = { "elem1": "torch", chance: 0.01 }; //grand torch degradation reaction
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elements.grand_torch = {
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"color": "#FFBF2F",
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"tick": function(pixel) {
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@ -4171,31 +4193,41 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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if(!(isEmpty(coordPair.x,coordPair.y))) { continue };
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var newPixel = tryCreatePixelReturn("fire",coordPair.x,coordPair.y);
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if(typeof(newPixel) == "object") {
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newPixel.temp = 1500
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newPixel.temp = pixel.temp
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}
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};
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},
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"reactions": {
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"water": { "elem1": "torch", chance: 0.01 },
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"sugar_water": { "elem1": "torch", chance: 0.01 },
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"salt_water": { "elem1": "torch", chance: 0.01 },
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"seltzer": { "elem1": "torch", chance: 0.01 },
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"dirty_water": { "elem1": "torch", chance: 0.01 },
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"pool_water": { "elem1": "torch", chance: 0.01 },
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"steam": { "elem1": "wood", chance: 0.01 },
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"smog": { "elem1": "wood", chance: 0.01 },
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"rain_cloud": { "elem1": "wood", chance: 0.01 },
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"cloud": { "elem1": "wood", chance: 0.01 },
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"snow_cloud": { "elem1": "wood", chance: 0.01 },
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"hail_cloud": { "elem1": "wood", chance: 0.01 },
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"black_damp": { "elem1": "wood", chance: 0.02 }
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"water": GTDR,
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"sugar_water": GTDR,
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"salt_water": GTDR,
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"seltzer": GTDR,
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"dirty_water": GTDR,
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"pool_water": GTDR,
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"steam": GTDR,
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"smog": GTDR,
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"rain_cloud": GTDR,
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"cloud": GTDR,
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"snow_cloud": GTDR,
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"hail_cloud": GTDR,
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"black_damp": { "elem1": "wood", chance: 0.02 },
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"magic": { "elem1": ["grand_torch","grand_torch","grand_plasma_torch"], "elem2": null, changeTemp: true }
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},
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"temp": 1500,
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"category": "special",
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"breakInto": "charcoal",
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"tempLow": 900,
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"tempHigh": 6000,
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"stateHigh": "grand_plasma_torch",
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"tempLow": 1000,
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"stateLow": "torch",
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};
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elements.torch.reactions ??= {};
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elements.torch.reactions.magic = { elem1: ["torch","torch","grand_torch"], elem2: null, changeTemp: true };
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elements.torch.tempHigh = 1500;
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elements.torch.stateHigh = "grand_torch";
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var PTDR = { "elem1": "wood", chance: 0.003 };
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elements.plasma_torch = {
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"color": "#86579c",
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@ -4252,25 +4284,68 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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}
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},
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"reactions": {
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"water": { "elem1": "wood" },
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"sugar_water": { "elem1": "wood" },
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"salt_water": { "elem1": "wood" },
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"seltzer": { "elem1": "wood" },
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"dirty_water": { "elem1": "wood" },
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"pool_water": { "elem1": "wood" },
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"steam": { "elem1": "wood" },
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"smog": { "elem1": "wood" },
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"rain_cloud": { "elem1": "wood" },
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"cloud": { "elem1": "wood" },
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"snow_cloud": { "elem1": "wood" },
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"hail_cloud": { "elem1": "wood" },
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"black_damp": { "elem1": "wood" }
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"water": PTDR,
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"sugar_water": PTDR,
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"salt_water": PTDR,
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"seltzer": PTDR,
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"dirty_water": PTDR,
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"pool_water": PTDR,
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"steam": PTDR,
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"smog": PTDR,
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"rain_cloud": PTDR,
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"cloud": PTDR,
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"snow_cloud": PTDR,
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"hail_cloud": PTDR,
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"black_damp": { "elem1": "wood", change: 0.02 }
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},
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"temp": 7000,
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"category": "special",
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"breakInto": "charcoal",
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"tempLow": 4999,
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"stateLow": "torch",
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"stateLow": "grand_torch",
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};
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var GrPTDR = { "elem1": "plasma_torch", chance: 0.001 }; //grand plasma torch degradation reaction
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elements.grand_plasma_torch = {
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"color": "#b92eff",
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"tick": function(pixel) {
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var coords = circleCoords(pixel.x,pixel.y,4).concat([[4,4],[4,4],[3,3],[3,3],[1,1],[-1,-1],[-3,-3],[-4,-4],[-4,-4],[-3,-3],[-1,-1],[1,1],[0,0],[0,0],[0,0],[0,0],[1,1],[1,1],[2,2],[-1,-1],[-1,-1],[-2,-2]].map( //ae = filterCurrentPixels(function(pixel) { return pixel.element == "ivory_growth_crystal" }).map(px => [130-px.x,67-px.y])
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function(offsets) {
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return {x: offsets[0]+pixel.x, y: offsets[1]+pixel.y}
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}
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));
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for(var i = 0; i < coords.length; i++) {
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var coordPair = coords[i];
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if(outOfBounds(coordPair.x,coordPair.y)) { continue };
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if(coordPair.x == pixel.x && coordPair.y == pixel.y) { continue };
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if(!(isEmpty(coordPair.x,coordPair.y))) { continue };
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var newPixel = tryCreatePixelReturn("plasma",coordPair.x,coordPair.y);
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if(typeof(newPixel) == "object") {
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newPixel.temp = pixel.temp
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}
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};
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},
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"reactions": {
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"water": GrPTDR,
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"sugar_water": GrPTDR,
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"salt_water": GrPTDR,
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"seltzer": GrPTDR,
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"dirty_water": GrPTDR,
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"pool_water": GrPTDR,
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"steam": GrPTDR,
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"smog": GrPTDR,
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"rain_cloud": GrPTDR,
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"cloud": GrPTDR,
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"snow_cloud": GrPTDR,
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"hail_cloud": GrPTDR,
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"black_damp": { "elem1": "wood", chance: 0.02 },
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},
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"temp": 8500,
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"category": "special",
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"breakInto": "charcoal",
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"tempLow": 6000,
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"stateLow": "plasma_torch",
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};
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elements.rad_torch = {
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