Merge pull request #720 from redbirdly/main
Fix lightmap save loading, and rgbToArray function in both lightmap.js and fast_lightmap.js
This commit is contained in:
commit
925c53db0a
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@ -16,252 +16,284 @@ var strangeMatterColor = [220 * 0.3, 255 * 0.3, 210 * 0.3];
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var sparkColors = [[255, 210, 120], [255, 140, 10]];
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var sparkColors = [[255, 210, 120], [255, 140, 10]];
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function getRandomElement(arr) {
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function getRandomElement(arr) {
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return arr[Math.floor(Math.random() * arr.length)];
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return arr[Math.floor(Math.random() * arr.length)];
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}
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}
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function rgbToArray(rgbString) {
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if (!rgbToArray) {
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return rgbString.slice(4, -1).split(',').map(val => parseInt(val.trim()));
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function rgbToArray(colorString) {
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if (typeof colorString !== 'string') {
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console.error('Invalid colorString:', colorString);
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return null;
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}
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if (colorString.startsWith('rgb')) {
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// Handle RGB format
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return colorString.slice(4, -1).split(',').map(val => parseInt(val.trim()));
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} else if (colorString.startsWith('#')) {
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// Handle HEX format
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let hex = colorString.slice(1);
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// Handle shorthand hex (e.g., #03F)
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if (hex.length === 3) {
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hex = hex.split('').map(char => char + char).join('');
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}
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if (hex.length !== 6) {
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console.error('Invalid hex color:', colorString);
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return null;
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}
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const r = parseInt(hex.slice(0, 2), 16);
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const g = parseInt(hex.slice(2, 4), 16);
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const b = parseInt(hex.slice(4, 6), 16);
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return [r, g, b];
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} else {
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console.error('Invalid color format:', colorString);
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return null;
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}
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}
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}
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}
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function scaleList(numbers, scale) {
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function scaleList(numbers, scale) {
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return numbers.map(number => number * scale);
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return numbers.map(number => number * scale);
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}
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}
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function initializeLightmap(width, height) {
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function initializeLightmap(width, height) {
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lightmapWidth = Math.ceil(width / lightmapScale);
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lightmapWidth = Math.ceil(width / lightmapScale);
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lightmapHeight = Math.ceil(height / lightmapScale);
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lightmapHeight = Math.ceil(height / lightmapScale);
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for (var y = 0; y < lightmapHeight; y++) {
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for (var y = 0; y < lightmapHeight; y++) {
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lightmap[y] = [];
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lightmap[y] = [];
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nextLightmap[y] = [];
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nextLightmap[y] = [];
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for (var x = 0; x < lightmapWidth; x++) {
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for (var x = 0; x < lightmapWidth; x++) {
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lightmap[y][x] = { color: [0, 0, 0] };
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lightmap[y][x] = { color: [0, 0, 0] };
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nextLightmap[y][x] = { color: [0, 0, 0] };
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nextLightmap[y][x] = { color: [0, 0, 0] };
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}
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}
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}
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}
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}
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}
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function deepCopy(source, target) {
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function deepCopy(source, target) {
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for (var y = 0; y < source.length; y++) {
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for (var y = 0; y < source.length; y++) {
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target[y] = [];
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target[y] = [];
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for (var x = 0; x < source[y].length; x++) {
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for (var x = 0; x < source[y].length; x++) {
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target[y][x] = { ...source[y][x] };
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target[y][x] = { ...source[y][x] };
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}
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}
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}
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}
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}
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}
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function propagateLightmap() {
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function propagateLightmap() {
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if (!lightmap || !lightmap[0]) return;
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if (!lightmap || !lightmap[0]) return;
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var width = lightmap[0].length;
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var width = lightmap[0].length;
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var height = lightmap.length;
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var height = lightmap.length;
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var neighbors = [
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var neighbors = [
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{ dx: 1, dy: 0 },
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{ dx: 1, dy: 0 },
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{ dx: -1, dy: 0 },
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{ dx: -1, dy: 0 },
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{ dx: 0, dy: 1 },
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{ dx: 0, dy: 1 },
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{ dx: 0, dy: -1 },
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{ dx: 0, dy: -1 },
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];
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];
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for (var y = 0; y < height; y++) {
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for (var y = 0; y < height; y++) {
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for (var x = 0; x < width; x++) {
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for (var x = 0; x < width; x++) {
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var totalColor = [0, 0, 0];
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var totalColor = [0, 0, 0];
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var neighborCount = 0;
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var neighborCount = 0;
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neighbors.forEach(({ dx, dy }) => {
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neighbors.forEach(({ dx, dy }) => {
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var nx = x + dx;
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var nx = x + dx;
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var ny = y + dy;
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var ny = y + dy;
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if (nx >= 0 && ny >= 0 && nx < width && ny < height) {
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if (nx >= 0 && ny >= 0 && nx < width && ny < height) {
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totalColor[0] += lightmap[ny][nx].color[0];
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totalColor[0] += lightmap[ny][nx].color[0];
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totalColor[1] += lightmap[ny][nx].color[1];
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totalColor[1] += lightmap[ny][nx].color[1];
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totalColor[2] += lightmap[ny][nx].color[2];
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totalColor[2] += lightmap[ny][nx].color[2];
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neighborCount++;
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neighborCount++;
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}
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}
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});
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});
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nextLightmap[y][x] = {
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nextLightmap[y][x] = {
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color: [
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color: [
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Math.min(Math.max(0, totalColor[0] / neighborCount * 0.8), 255 * 8),
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Math.min(Math.max(0, totalColor[0] / neighborCount * 0.8), 255 * 8),
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Math.min(Math.max(0, totalColor[1] / neighborCount * 0.8), 255 * 8),
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Math.min(Math.max(0, totalColor[1] / neighborCount * 0.8), 255 * 8),
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Math.min(Math.max(0, totalColor[2] / neighborCount * 0.8), 255 * 8)
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Math.min(Math.max(0, totalColor[2] / neighborCount * 0.8), 255 * 8)
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]
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]
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};
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};
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}
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}
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}
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}
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deepCopy(nextLightmap, lightmap);
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deepCopy(nextLightmap, lightmap);
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}
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}
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function rgbToHsv(r, g, b) {
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function rgbToHsv(r, g, b) {
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r /= 255; g /= 255; b /= 255;
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r /= 255; g /= 255; b /= 255;
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var max = Math.max(r, g, b), min = Math.min(r, g, b);
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var max = Math.max(r, g, b), min = Math.min(r, g, b);
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var h, s, v = max;
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var h, s, v = max;
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var d = max - min;
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var d = max - min;
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s = max === 0 ? 0 : d / max;
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s = max === 0 ? 0 : d / max;
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if (max === min) {
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if (max === min) {
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h = 0;
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h = 0;
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} else {
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} else {
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switch (max) {
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switch (max) {
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case r: h = (g - b) / d + (g < b ? 6 : 0); break;
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case r: h = (g - b) / d + (g < b ? 6 : 0); break;
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case g: h = (b - r) / d + 2; break;
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case g: h = (b - r) / d + 2; break;
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case b: h = (r - g) / d + 4; break;
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case b: h = (r - g) / d + 4; break;
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}
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}
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h /= 6;
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h /= 6;
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}
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}
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return [h, s, v];
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return [h, s, v];
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}
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}
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function hsvToRgb(h, s, v) {
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function hsvToRgb(h, s, v) {
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var r, g, b;
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var r, g, b;
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var i = Math.floor(h * 6);
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var i = Math.floor(h * 6);
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var f = h * 6 - i;
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var f = h * 6 - i;
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var p = v * (1 - s);
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var p = v * (1 - s);
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var q = v * (1 - f * s);
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var q = v * (1 - f * s);
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var t = v * (1 - (1 - f) * s);
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var t = v * (1 - (1 - f) * s);
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switch (i % 6) {
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switch (i % 6) {
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case 0: r = v; g = t; b = p; break;
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case 0: r = v; g = t; b = p; break;
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case 1: r = q; g = v; b = p; break;
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case 1: r = q; g = v; b = p; break;
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case 2: r = p; g = v; b = t; break;
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case 2: r = p; g = v; b = t; break;
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case 3: r = p; g = q; b = v; break;
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case 3: r = p; g = q; b = v; break;
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case 4: r = t; g = p; b = v; break;
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case 4: r = t; g = p; b = v; break;
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case 5: r = v; g = p; b = q; break;
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case 5: r = v; g = p; b = q; break;
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}
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}
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return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
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return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
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}
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}
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function renderLightmap() {
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function renderLightmap() {
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if (!canvas) return;
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if (!canvas) return;
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if (!lightmap || !lightmap[0]) return;
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if (!lightmap || !lightmap[0]) return;
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var context = canvas.getContext('2d');
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var context = canvas.getContext('2d');
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var width = lightmap[0].length;
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var width = lightmap[0].length;
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var height = lightmap.length;
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var height = lightmap.length;
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for (var y = 0; y < height; y++) {
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for (var y = 0; y < height; y++) {
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for (var x = 0; x < width; x++) {
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for (var x = 0; x < width; x++) {
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var { color } = lightmap[y][x];
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var { color } = lightmap[y][x];
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var [r, g, b] = color;
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var [r, g, b] = color;
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if (r > 0 || g > 0 || b > 0) {
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if (r > 0 || g > 0 || b > 0) {
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var [h, s, v] = rgbToHsv(r, g, b);
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var [h, s, v] = rgbToHsv(r, g, b);
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var newColor = hsvToRgb(h, s, 1);
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var newColor = hsvToRgb(h, s, 1);
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var alpha = v;
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var alpha = v;
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context.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.4})`;
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context.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.4})`;
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context.fillRect(
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context.fillRect(
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x * pixelSize * lightmapScale,
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x * pixelSize * lightmapScale,
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y * pixelSize * lightmapScale,
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y * pixelSize * lightmapScale,
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pixelSize * lightmapScale,
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pixelSize * lightmapScale,
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pixelSize * lightmapScale
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pixelSize * lightmapScale
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);
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);
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context.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.25})`;
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context.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.25})`;
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context.fillRect(
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context.fillRect(
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(x * pixelSize - pixelSizeHalf) * lightmapScale,
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(x * pixelSize - pixelSizeHalf) * lightmapScale,
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(y * pixelSize - pixelSizeHalf) * lightmapScale,
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(y * pixelSize - pixelSizeHalf) * lightmapScale,
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pixelSize * lightmapScale * 2,
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pixelSize * lightmapScale * 2,
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pixelSize * lightmapScale * 2
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pixelSize * lightmapScale * 2
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);
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);
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}
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}
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}
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}
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}
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}
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}
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}
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function glowItsOwnColor(pixel) {
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function glowItsOwnColor(pixel) {
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if (!pixel.color) {return;}
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if (!pixel.color) {return;}
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var x = Math.floor(pixel.x / lightmapScale);
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var x = Math.floor(pixel.x / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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lightmap[y][x] = { color: rgbToArray(pixel.color) };
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lightmap[y][x] = { color: rgbToArray(pixel.color) };
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}
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}
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function glowItsOwnColorIfPowered(pixel) {
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function glowItsOwnColorIfPowered(pixel) {
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if (!pixel.charge || pixel.charge <= 0) {return;}
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if (!pixel.charge || pixel.charge <= 0) {return;}
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if (!pixel.color) return;
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if (!pixel.color) return;
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var x = Math.floor(pixel.x / lightmapScale);
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var x = Math.floor(pixel.x / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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lightmap[y][x] = { color: rgbToArray(pixel.color) };
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lightmap[y][x] = { color: rgbToArray(pixel.color) };
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}
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}
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function glowColor(pixel, color) {
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function glowColor(pixel, color) {
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if (!color) {return;}
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if (!color) {return;}
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var x = Math.floor(pixel.x / lightmapScale);
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var x = Math.floor(pixel.x / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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lightmap[y][x] = { color: color };
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lightmap[y][x] = { color: color };
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}
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}
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function glowRadiationColor(pixel) {
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function glowRadiationColor(pixel) {
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var x = Math.floor(pixel.x / lightmapScale);
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var x = Math.floor(pixel.x / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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lightmap[y][x] = { color: radColor };
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lightmap[y][x] = { color: radColor };
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}
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}
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// Define element tick functions
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// Define element tick functions
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var originalStrangeMatterTick = elements.strange_matter.tick;
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var originalStrangeMatterTick = elements.strange_matter.tick;
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elements.strange_matter.tick = function(pixel) {
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elements.strange_matter.tick = function(pixel) {
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originalStrangeMatterTick(pixel);
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originalStrangeMatterTick(pixel);
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glowColor(pixel, strangeMatterColor);
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glowColor(pixel, strangeMatterColor);
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};
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};
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var originalLightTick = elements.light.tick;
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var originalLightTick = elements.light.tick;
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elements.light.tick = function(pixel) {
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elements.light.tick = function(pixel) {
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originalLightTick(pixel);
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originalLightTick(pixel);
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glowItsOwnColor(pixel);
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glowItsOwnColor(pixel);
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};
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};
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var originalLiquidLightTick = elements.liquid_light.tick;
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var originalLiquidLightTick = elements.liquid_light.tick;
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elements.liquid_light.tick = function(pixel) {
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elements.liquid_light.tick = function(pixel) {
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originalLiquidLightTick(pixel);
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originalLiquidLightTick(pixel);
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glowItsOwnColor(pixel);
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glowItsOwnColor(pixel);
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};
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};
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var originalLaserTick = elements.laser.tick;
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var originalLaserTick = elements.laser.tick;
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elements.laser.tick = function(pixel) {
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elements.laser.tick = function(pixel) {
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originalLaserTick(pixel);
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originalLaserTick(pixel);
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glowColor(pixel, scaleList(rgbToArray(pixel.color), 0.5));
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glowColor(pixel, scaleList(rgbToArray(pixel.color), 0.5));
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};
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};
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var originalFireTick2 = elements.fire.tick;
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var originalFireTick2 = elements.fire.tick;
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elements.fire.tick = function(pixel) {
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elements.fire.tick = function(pixel) {
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originalFireTick2(pixel);
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originalFireTick2(pixel);
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glowColor(pixel, fireColor);
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glowColor(pixel, fireColor);
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};
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};
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var originalFlashTick = elements.flash.tick;
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var originalFlashTick = elements.flash.tick;
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elements.flash.tick = function(pixel) {
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elements.flash.tick = function(pixel) {
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originalFlashTick(pixel);
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originalFlashTick(pixel);
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glowItsOwnColor(pixel);
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glowItsOwnColor(pixel);
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};
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};
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var originalRainbowTick = elements.rainbow.tick;
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var originalRainbowTick = elements.rainbow.tick;
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elements.rainbow.tick = function(pixel) {
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elements.rainbow.tick = function(pixel) {
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originalRainbowTick(pixel);
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originalRainbowTick(pixel);
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glowItsOwnColor(pixel);
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glowItsOwnColor(pixel);
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};
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};
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var originalFireflyTick = elements.firefly.tick;
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var originalFireflyTick = elements.firefly.tick;
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elements.firefly.tick = function(pixel) {
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elements.firefly.tick = function(pixel) {
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originalFireflyTick(pixel);
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originalFireflyTick(pixel);
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var x = Math.floor(pixel.x / lightmapScale);
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var x = Math.floor(pixel.x / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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var y = Math.floor(pixel.y / lightmapScale);
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var tickMod = pixelTicks % pixel.fff;
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var tickMod = pixelTicks % pixel.fff;
|
||||||
var num;
|
var num;
|
||||||
|
|
||||||
if (tickMod <= 2) num = 1;
|
if (tickMod <= 2) num = 1;
|
||||||
else if (tickMod <= 3) num = 0.75;
|
else if (tickMod <= 3) num = 0.75;
|
||||||
else if (tickMod <= 4) num = 0.5;
|
else if (tickMod <= 4) num = 0.5;
|
||||||
else if (tickMod <= 5) num = 0.25;
|
else if (tickMod <= 5) num = 0.25;
|
||||||
else return;
|
else return;
|
||||||
|
|
||||||
lightmap[y][x] = { color: scaleList(fireflyColor, num) };
|
lightmap[y][x] = { color: scaleList(fireflyColor, num) };
|
||||||
};
|
};
|
||||||
|
|
||||||
elements.electric.tick = pixel => glowColor(pixel, scaleList(getRandomElement(sparkColors), 0.5));
|
elements.electric.tick = pixel => glowColor(pixel, scaleList(getRandomElement(sparkColors), 0.5));
|
||||||
|
|
@ -281,40 +313,46 @@ elements.cold_fire.tick = pixel => glowColor(pixel, coldFireColor);
|
||||||
|
|
||||||
// Radioactive elements
|
// Radioactive elements
|
||||||
var radioactiveElements = [
|
var radioactiveElements = [
|
||||||
"uranium", "radiation", "rad_glass", "fallout",
|
"uranium", "radiation", "rad_glass", "fallout",
|
||||||
"molten_uranium", "rad_shard", "rad_cloud", "rad_steam"
|
"molten_uranium", "rad_shard", "rad_cloud", "rad_steam"
|
||||||
];
|
];
|
||||||
radioactiveElements.forEach(element => {
|
radioactiveElements.forEach(element => {
|
||||||
elements[element].tick = glowRadiationColor;
|
elements[element].tick = glowRadiationColor;
|
||||||
});
|
});
|
||||||
|
|
||||||
window.addEventListener('load', () => initializeLightmap(width, height));
|
window.addEventListener('load', () => initializeLightmap(width, height));
|
||||||
|
|
||||||
|
var originalResizeCanvas = resizeCanvas;
|
||||||
|
resizeCanvas = function(newHeight, newWidth, newPixelSize, clear) {
|
||||||
|
originalResizeCanvas(newHeight, newWidth, newPixelSize, clear);
|
||||||
|
initializeLightmap(newHeight, newWidth);
|
||||||
|
};
|
||||||
|
|
||||||
var originalTick = tick;
|
var originalTick = tick;
|
||||||
tick = function() {
|
tick = function() {
|
||||||
originalTick();
|
originalTick();
|
||||||
if (!paused) propagateLightmap();
|
if (!paused) propagateLightmap();
|
||||||
};
|
};
|
||||||
resetInterval(tps);
|
resetInterval(tps);
|
||||||
|
|
||||||
var originalDoFrame = doFrame;
|
var originalDoFrame = doFrame;
|
||||||
doFrame = function() {
|
doFrame = function() {
|
||||||
originalDoFrame();
|
originalDoFrame();
|
||||||
propagateLightmap();
|
propagateLightmap();
|
||||||
};
|
};
|
||||||
|
|
||||||
if (enabledMods.includes("mods/velocity.js")) {
|
if (enabledMods.includes("mods/velocity.js")) {
|
||||||
runAfterAutogen(() => {
|
runAfterAutogen(() => {
|
||||||
var originalDrawPixels = drawPixels;
|
var originalDrawPixels = drawPixels;
|
||||||
drawPixels = function(forceTick = false) {
|
drawPixels = function(forceTick = false) {
|
||||||
originalDrawPixels(forceTick);
|
originalDrawPixels(forceTick);
|
||||||
renderLightmap();
|
renderLightmap();
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
var originalDrawPixels = drawPixels;
|
var originalDrawPixels = drawPixels;
|
||||||
drawPixels = function(forceTick = false) {
|
drawPixels = function(forceTick = false) {
|
||||||
originalDrawPixels(forceTick);
|
originalDrawPixels(forceTick);
|
||||||
renderLightmap();
|
renderLightmap();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
390
mods/lightmap.js
390
mods/lightmap.js
|
|
@ -16,252 +16,284 @@ var strangeMatterColor = [220 * 0.3, 255 * 0.3, 210 * 0.3];
|
||||||
var sparkColors = [[255, 210, 120], [255, 140, 10]];
|
var sparkColors = [[255, 210, 120], [255, 140, 10]];
|
||||||
|
|
||||||
function getRandomElement(arr) {
|
function getRandomElement(arr) {
|
||||||
return arr[Math.floor(Math.random() * arr.length)];
|
return arr[Math.floor(Math.random() * arr.length)];
|
||||||
}
|
}
|
||||||
|
|
||||||
function rgbToArray(rgbString) {
|
if (!rgbToArray) {
|
||||||
return rgbString.slice(4, -1).split(',').map(val => parseInt(val.trim()));
|
function rgbToArray(colorString) {
|
||||||
|
if (typeof colorString !== 'string') {
|
||||||
|
console.error('Invalid colorString:', colorString);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (colorString.startsWith('rgb')) {
|
||||||
|
// Handle RGB format
|
||||||
|
return colorString.slice(4, -1).split(',').map(val => parseInt(val.trim()));
|
||||||
|
} else if (colorString.startsWith('#')) {
|
||||||
|
// Handle HEX format
|
||||||
|
let hex = colorString.slice(1);
|
||||||
|
|
||||||
|
// Handle shorthand hex (e.g., #03F)
|
||||||
|
if (hex.length === 3) {
|
||||||
|
hex = hex.split('').map(char => char + char).join('');
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hex.length !== 6) {
|
||||||
|
console.error('Invalid hex color:', colorString);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
const r = parseInt(hex.slice(0, 2), 16);
|
||||||
|
const g = parseInt(hex.slice(2, 4), 16);
|
||||||
|
const b = parseInt(hex.slice(4, 6), 16);
|
||||||
|
|
||||||
|
return [r, g, b];
|
||||||
|
} else {
|
||||||
|
console.error('Invalid color format:', colorString);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function scaleList(numbers, scale) {
|
function scaleList(numbers, scale) {
|
||||||
return numbers.map(number => number * scale);
|
return numbers.map(number => number * scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
function initializeLightmap(width, height) {
|
function initializeLightmap(width, height) {
|
||||||
lightmapWidth = Math.ceil(width / lightmapScale);
|
lightmapWidth = Math.ceil(width / lightmapScale);
|
||||||
lightmapHeight = Math.ceil(height / lightmapScale);
|
lightmapHeight = Math.ceil(height / lightmapScale);
|
||||||
|
|
||||||
for (var y = 0; y < lightmapHeight; y++) {
|
for (var y = 0; y < lightmapHeight; y++) {
|
||||||
lightmap[y] = [];
|
lightmap[y] = [];
|
||||||
nextLightmap[y] = [];
|
nextLightmap[y] = [];
|
||||||
for (var x = 0; x < lightmapWidth; x++) {
|
for (var x = 0; x < lightmapWidth; x++) {
|
||||||
lightmap[y][x] = { color: [0, 0, 0] };
|
lightmap[y][x] = { color: [0, 0, 0] };
|
||||||
nextLightmap[y][x] = { color: [0, 0, 0] };
|
nextLightmap[y][x] = { color: [0, 0, 0] };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function deepCopy(source, target) {
|
function deepCopy(source, target) {
|
||||||
for (var y = 0; y < source.length; y++) {
|
for (var y = 0; y < source.length; y++) {
|
||||||
target[y] = [];
|
target[y] = [];
|
||||||
for (var x = 0; x < source[y].length; x++) {
|
for (var x = 0; x < source[y].length; x++) {
|
||||||
target[y][x] = { ...source[y][x] };
|
target[y][x] = { ...source[y][x] };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function propagateLightmap() {
|
function propagateLightmap() {
|
||||||
if (!lightmap || !lightmap[0]) return;
|
if (!lightmap || !lightmap[0]) return;
|
||||||
|
|
||||||
var width = lightmap[0].length;
|
var width = lightmap[0].length;
|
||||||
var height = lightmap.length;
|
var height = lightmap.length;
|
||||||
|
|
||||||
var neighbors = [
|
var neighbors = [
|
||||||
{ dx: 1, dy: 0 },
|
{ dx: 1, dy: 0 },
|
||||||
{ dx: -1, dy: 0 },
|
{ dx: -1, dy: 0 },
|
||||||
{ dx: 0, dy: 1 },
|
{ dx: 0, dy: 1 },
|
||||||
{ dx: 0, dy: -1 },
|
{ dx: 0, dy: -1 },
|
||||||
];
|
];
|
||||||
|
|
||||||
for (var y = 0; y < height; y++) {
|
for (var y = 0; y < height; y++) {
|
||||||
for (var x = 0; x < width; x++) {
|
for (var x = 0; x < width; x++) {
|
||||||
var totalColor = [0, 0, 0];
|
var totalColor = [0, 0, 0];
|
||||||
var neighborCount = 0;
|
var neighborCount = 0;
|
||||||
|
|
||||||
neighbors.forEach(({ dx, dy }) => {
|
neighbors.forEach(({ dx, dy }) => {
|
||||||
var nx = x + dx;
|
var nx = x + dx;
|
||||||
var ny = y + dy;
|
var ny = y + dy;
|
||||||
if (nx >= 0 && ny >= 0 && nx < width && ny < height) {
|
if (nx >= 0 && ny >= 0 && nx < width && ny < height) {
|
||||||
totalColor[0] += lightmap[ny][nx].color[0];
|
totalColor[0] += lightmap[ny][nx].color[0];
|
||||||
totalColor[1] += lightmap[ny][nx].color[1];
|
totalColor[1] += lightmap[ny][nx].color[1];
|
||||||
totalColor[2] += lightmap[ny][nx].color[2];
|
totalColor[2] += lightmap[ny][nx].color[2];
|
||||||
neighborCount++;
|
neighborCount++;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
nextLightmap[y][x] = {
|
nextLightmap[y][x] = {
|
||||||
color: [
|
color: [
|
||||||
Math.min(Math.max(0, totalColor[0] / neighborCount * 0.8), 255 * 8),
|
Math.min(Math.max(0, totalColor[0] / neighborCount * 0.8), 255 * 8),
|
||||||
Math.min(Math.max(0, totalColor[1] / neighborCount * 0.8), 255 * 8),
|
Math.min(Math.max(0, totalColor[1] / neighborCount * 0.8), 255 * 8),
|
||||||
Math.min(Math.max(0, totalColor[2] / neighborCount * 0.8), 255 * 8)
|
Math.min(Math.max(0, totalColor[2] / neighborCount * 0.8), 255 * 8)
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
deepCopy(nextLightmap, lightmap);
|
deepCopy(nextLightmap, lightmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
function rgbToHsv(r, g, b) {
|
function rgbToHsv(r, g, b) {
|
||||||
r /= 255; g /= 255; b /= 255;
|
r /= 255; g /= 255; b /= 255;
|
||||||
var max = Math.max(r, g, b), min = Math.min(r, g, b);
|
var max = Math.max(r, g, b), min = Math.min(r, g, b);
|
||||||
var h, s, v = max;
|
var h, s, v = max;
|
||||||
|
|
||||||
var d = max - min;
|
var d = max - min;
|
||||||
s = max === 0 ? 0 : d / max;
|
s = max === 0 ? 0 : d / max;
|
||||||
|
|
||||||
if (max === min) {
|
if (max === min) {
|
||||||
h = 0;
|
h = 0;
|
||||||
} else {
|
} else {
|
||||||
switch (max) {
|
switch (max) {
|
||||||
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
|
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
|
||||||
case g: h = (b - r) / d + 2; break;
|
case g: h = (b - r) / d + 2; break;
|
||||||
case b: h = (r - g) / d + 4; break;
|
case b: h = (r - g) / d + 4; break;
|
||||||
}
|
}
|
||||||
h /= 6;
|
h /= 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
return [h, s, v];
|
return [h, s, v];
|
||||||
}
|
}
|
||||||
|
|
||||||
function hsvToRgb(h, s, v) {
|
function hsvToRgb(h, s, v) {
|
||||||
var r, g, b;
|
var r, g, b;
|
||||||
|
|
||||||
var i = Math.floor(h * 6);
|
var i = Math.floor(h * 6);
|
||||||
var f = h * 6 - i;
|
var f = h * 6 - i;
|
||||||
var p = v * (1 - s);
|
var p = v * (1 - s);
|
||||||
var q = v * (1 - f * s);
|
var q = v * (1 - f * s);
|
||||||
var t = v * (1 - (1 - f) * s);
|
var t = v * (1 - (1 - f) * s);
|
||||||
|
|
||||||
switch (i % 6) {
|
switch (i % 6) {
|
||||||
case 0: r = v; g = t; b = p; break;
|
case 0: r = v; g = t; b = p; break;
|
||||||
case 1: r = q; g = v; b = p; break;
|
case 1: r = q; g = v; b = p; break;
|
||||||
case 2: r = p; g = v; b = t; break;
|
case 2: r = p; g = v; b = t; break;
|
||||||
case 3: r = p; g = q; b = v; break;
|
case 3: r = p; g = q; b = v; break;
|
||||||
case 4: r = t; g = p; b = v; break;
|
case 4: r = t; g = p; b = v; break;
|
||||||
case 5: r = v; g = p; b = q; break;
|
case 5: r = v; g = p; b = q; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
|
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderLightmap() {
|
function renderLightmap() {
|
||||||
if (!canvas) return;
|
if (!canvas) return;
|
||||||
if (!lightmap || !lightmap[0]) return;
|
if (!lightmap || !lightmap[0]) return;
|
||||||
|
|
||||||
var context = canvas.getContext('2d');
|
var context = canvas.getContext('2d');
|
||||||
var width = lightmap[0].length;
|
var width = lightmap[0].length;
|
||||||
var height = lightmap.length;
|
var height = lightmap.length;
|
||||||
|
|
||||||
for (var y = 0; y < height; y++) {
|
for (var y = 0; y < height; y++) {
|
||||||
for (var x = 0; x < width; x++) {
|
for (var x = 0; x < width; x++) {
|
||||||
var { color } = lightmap[y][x];
|
var { color } = lightmap[y][x];
|
||||||
var [r, g, b] = color;
|
var [r, g, b] = color;
|
||||||
|
|
||||||
if (r > 0 || g > 0 || b > 0) {
|
if (r > 0 || g > 0 || b > 0) {
|
||||||
var [h, s, v] = rgbToHsv(r, g, b);
|
var [h, s, v] = rgbToHsv(r, g, b);
|
||||||
var newColor = hsvToRgb(h, s, 1);
|
var newColor = hsvToRgb(h, s, 1);
|
||||||
var alpha = v;
|
var alpha = v;
|
||||||
|
|
||||||
context.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.4})`;
|
context.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.4})`;
|
||||||
context.fillRect(
|
context.fillRect(
|
||||||
x * pixelSize * lightmapScale,
|
x * pixelSize * lightmapScale,
|
||||||
y * pixelSize * lightmapScale,
|
y * pixelSize * lightmapScale,
|
||||||
pixelSize * lightmapScale,
|
pixelSize * lightmapScale,
|
||||||
pixelSize * lightmapScale
|
pixelSize * lightmapScale
|
||||||
);
|
);
|
||||||
|
|
||||||
context.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.25})`;
|
context.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.25})`;
|
||||||
context.fillRect(
|
context.fillRect(
|
||||||
(x * pixelSize - pixelSizeHalf) * lightmapScale,
|
(x * pixelSize - pixelSizeHalf) * lightmapScale,
|
||||||
(y * pixelSize - pixelSizeHalf) * lightmapScale,
|
(y * pixelSize - pixelSizeHalf) * lightmapScale,
|
||||||
pixelSize * lightmapScale * 2,
|
pixelSize * lightmapScale * 2,
|
||||||
pixelSize * lightmapScale * 2
|
pixelSize * lightmapScale * 2
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function glowItsOwnColor(pixel) {
|
function glowItsOwnColor(pixel) {
|
||||||
if (!pixel.color) {return;}
|
if (!pixel.color) {return;}
|
||||||
var x = Math.floor(pixel.x / lightmapScale);
|
var x = Math.floor(pixel.x / lightmapScale);
|
||||||
var y = Math.floor(pixel.y / lightmapScale);
|
var y = Math.floor(pixel.y / lightmapScale);
|
||||||
lightmap[y][x] = { color: rgbToArray(pixel.color) };
|
lightmap[y][x] = { color: rgbToArray(pixel.color) };
|
||||||
}
|
}
|
||||||
|
|
||||||
function glowItsOwnColorIfPowered(pixel) {
|
function glowItsOwnColorIfPowered(pixel) {
|
||||||
if (!pixel.charge || pixel.charge <= 0) {return;}
|
if (!pixel.charge || pixel.charge <= 0) {return;}
|
||||||
if (!pixel.color) return;
|
if (!pixel.color) return;
|
||||||
var x = Math.floor(pixel.x / lightmapScale);
|
var x = Math.floor(pixel.x / lightmapScale);
|
||||||
var y = Math.floor(pixel.y / lightmapScale);
|
var y = Math.floor(pixel.y / lightmapScale);
|
||||||
lightmap[y][x] = { color: rgbToArray(pixel.color) };
|
lightmap[y][x] = { color: rgbToArray(pixel.color) };
|
||||||
}
|
}
|
||||||
|
|
||||||
function glowColor(pixel, color) {
|
function glowColor(pixel, color) {
|
||||||
if (!color) {return;}
|
if (!color) {return;}
|
||||||
var x = Math.floor(pixel.x / lightmapScale);
|
var x = Math.floor(pixel.x / lightmapScale);
|
||||||
var y = Math.floor(pixel.y / lightmapScale);
|
var y = Math.floor(pixel.y / lightmapScale);
|
||||||
lightmap[y][x] = { color: color };
|
lightmap[y][x] = { color: color };
|
||||||
}
|
}
|
||||||
|
|
||||||
function glowRadiationColor(pixel) {
|
function glowRadiationColor(pixel) {
|
||||||
var x = Math.floor(pixel.x / lightmapScale);
|
var x = Math.floor(pixel.x / lightmapScale);
|
||||||
var y = Math.floor(pixel.y / lightmapScale);
|
var y = Math.floor(pixel.y / lightmapScale);
|
||||||
lightmap[y][x] = { color: radColor };
|
lightmap[y][x] = { color: radColor };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Define element tick functions
|
// Define element tick functions
|
||||||
var originalStrangeMatterTick = elements.strange_matter.tick;
|
var originalStrangeMatterTick = elements.strange_matter.tick;
|
||||||
elements.strange_matter.tick = function(pixel) {
|
elements.strange_matter.tick = function(pixel) {
|
||||||
originalStrangeMatterTick(pixel);
|
originalStrangeMatterTick(pixel);
|
||||||
glowColor(pixel, strangeMatterColor);
|
glowColor(pixel, strangeMatterColor);
|
||||||
};
|
};
|
||||||
|
|
||||||
var originalLightTick = elements.light.tick;
|
var originalLightTick = elements.light.tick;
|
||||||
elements.light.tick = function(pixel) {
|
elements.light.tick = function(pixel) {
|
||||||
originalLightTick(pixel);
|
originalLightTick(pixel);
|
||||||
glowItsOwnColor(pixel);
|
glowItsOwnColor(pixel);
|
||||||
};
|
};
|
||||||
|
|
||||||
var originalLiquidLightTick = elements.liquid_light.tick;
|
var originalLiquidLightTick = elements.liquid_light.tick;
|
||||||
elements.liquid_light.tick = function(pixel) {
|
elements.liquid_light.tick = function(pixel) {
|
||||||
originalLiquidLightTick(pixel);
|
originalLiquidLightTick(pixel);
|
||||||
glowItsOwnColor(pixel);
|
glowItsOwnColor(pixel);
|
||||||
};
|
};
|
||||||
|
|
||||||
var originalLaserTick = elements.laser.tick;
|
var originalLaserTick = elements.laser.tick;
|
||||||
elements.laser.tick = function(pixel) {
|
elements.laser.tick = function(pixel) {
|
||||||
originalLaserTick(pixel);
|
originalLaserTick(pixel);
|
||||||
glowColor(pixel, scaleList(rgbToArray(pixel.color), 0.5));
|
glowColor(pixel, scaleList(rgbToArray(pixel.color), 0.5));
|
||||||
};
|
};
|
||||||
|
|
||||||
var originalFireTick2 = elements.fire.tick;
|
var originalFireTick2 = elements.fire.tick;
|
||||||
elements.fire.tick = function(pixel) {
|
elements.fire.tick = function(pixel) {
|
||||||
originalFireTick2(pixel);
|
originalFireTick2(pixel);
|
||||||
glowColor(pixel, fireColor);
|
glowColor(pixel, fireColor);
|
||||||
};
|
};
|
||||||
|
|
||||||
var originalFlashTick = elements.flash.tick;
|
var originalFlashTick = elements.flash.tick;
|
||||||
elements.flash.tick = function(pixel) {
|
elements.flash.tick = function(pixel) {
|
||||||
originalFlashTick(pixel);
|
originalFlashTick(pixel);
|
||||||
glowItsOwnColor(pixel);
|
glowItsOwnColor(pixel);
|
||||||
};
|
};
|
||||||
|
|
||||||
var originalRainbowTick = elements.rainbow.tick;
|
var originalRainbowTick = elements.rainbow.tick;
|
||||||
elements.rainbow.tick = function(pixel) {
|
elements.rainbow.tick = function(pixel) {
|
||||||
originalRainbowTick(pixel);
|
originalRainbowTick(pixel);
|
||||||
glowItsOwnColor(pixel);
|
glowItsOwnColor(pixel);
|
||||||
};
|
};
|
||||||
|
|
||||||
var originalFireflyTick = elements.firefly.tick;
|
var originalFireflyTick = elements.firefly.tick;
|
||||||
elements.firefly.tick = function(pixel) {
|
elements.firefly.tick = function(pixel) {
|
||||||
originalFireflyTick(pixel);
|
originalFireflyTick(pixel);
|
||||||
|
|
||||||
var x = Math.floor(pixel.x / lightmapScale);
|
var x = Math.floor(pixel.x / lightmapScale);
|
||||||
var y = Math.floor(pixel.y / lightmapScale);
|
var y = Math.floor(pixel.y / lightmapScale);
|
||||||
|
|
||||||
var tickMod = pixelTicks % pixel.fff;
|
var tickMod = pixelTicks % pixel.fff;
|
||||||
var num;
|
var num;
|
||||||
|
|
||||||
if (tickMod <= 2) num = 1;
|
if (tickMod <= 2) num = 1;
|
||||||
else if (tickMod <= 3) num = 0.75;
|
else if (tickMod <= 3) num = 0.75;
|
||||||
else if (tickMod <= 4) num = 0.5;
|
else if (tickMod <= 4) num = 0.5;
|
||||||
else if (tickMod <= 5) num = 0.25;
|
else if (tickMod <= 5) num = 0.25;
|
||||||
else return;
|
else return;
|
||||||
|
|
||||||
lightmap[y][x] = { color: scaleList(fireflyColor, num) };
|
lightmap[y][x] = { color: scaleList(fireflyColor, num) };
|
||||||
};
|
};
|
||||||
|
|
||||||
elements.electric.tick = pixel => glowColor(pixel, scaleList(getRandomElement(sparkColors), 0.5));
|
elements.electric.tick = pixel => glowColor(pixel, scaleList(getRandomElement(sparkColors), 0.5));
|
||||||
|
|
@ -281,40 +313,48 @@ elements.cold_fire.tick = pixel => glowColor(pixel, coldFireColor);
|
||||||
|
|
||||||
// Radioactive elements
|
// Radioactive elements
|
||||||
var radioactiveElements = [
|
var radioactiveElements = [
|
||||||
"uranium", "radiation", "rad_glass", "fallout",
|
"uranium", "radiation", "rad_glass", "fallout",
|
||||||
"molten_uranium", "rad_shard", "rad_cloud", "rad_steam"
|
"molten_uranium", "rad_shard", "rad_cloud", "rad_steam"
|
||||||
];
|
];
|
||||||
radioactiveElements.forEach(element => {
|
radioactiveElements.forEach(element => {
|
||||||
elements[element].tick = glowRadiationColor;
|
elements[element].tick = glowRadiationColor;
|
||||||
});
|
});
|
||||||
|
|
||||||
window.addEventListener('load', () => initializeLightmap(width, height));
|
window.addEventListener('load', () => {
|
||||||
|
initializeLightmap(width, height);
|
||||||
|
|
||||||
|
var originalResizeCanvas = resizeCanvas;
|
||||||
|
resizeCanvas = function(newHeight, newWidth, newPixelSize, clear) {
|
||||||
|
originalResizeCanvas(newHeight, newWidth, newPixelSize, clear);
|
||||||
|
initializeLightmap(newHeight, newWidth);
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
var originalTick = tick;
|
var originalTick = tick;
|
||||||
tick = function() {
|
tick = function() {
|
||||||
originalTick();
|
originalTick();
|
||||||
if (!paused) propagateLightmap();
|
if (!paused) propagateLightmap();
|
||||||
};
|
};
|
||||||
resetInterval(tps);
|
resetInterval(tps);
|
||||||
|
|
||||||
var originalDoFrame = doFrame;
|
var originalDoFrame = doFrame;
|
||||||
doFrame = function() {
|
doFrame = function() {
|
||||||
originalDoFrame();
|
originalDoFrame();
|
||||||
propagateLightmap();
|
propagateLightmap();
|
||||||
};
|
};
|
||||||
|
|
||||||
if (enabledMods.includes("mods/velocity.js")) {
|
if (enabledMods.includes("mods/velocity.js")) {
|
||||||
runAfterAutogen(() => {
|
runAfterAutogen(() => {
|
||||||
var originalDrawPixels = drawPixels;
|
var originalDrawPixels = drawPixels;
|
||||||
drawPixels = function(forceTick = false) {
|
drawPixels = function(forceTick = false) {
|
||||||
originalDrawPixels(forceTick);
|
originalDrawPixels(forceTick);
|
||||||
renderLightmap();
|
renderLightmap();
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
var originalDrawPixels = drawPixels;
|
var originalDrawPixels = drawPixels;
|
||||||
drawPixels = function(forceTick = false) {
|
drawPixels = function(forceTick = false) {
|
||||||
originalDrawPixels(forceTick);
|
originalDrawPixels(forceTick);
|
||||||
renderLightmap();
|
renderLightmap();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue