diff --git a/mods/mobs.js b/mods/mobs.js
index 7bb6af09..66c79a35 100644
--- a/mods/mobs.js
+++ b/mods/mobs.js
@@ -5113,822 +5113,6 @@ if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(explodeAtPlu
/* -------------------------
- End skeleton elements -
------------------------- */
-
- /* Creeper generation
- ___#___#___#___#___#___#___#___#___#___
- __#___#___#___#___#___#___#___#___#___#
- _#___#___#___#___#___#___#___#___#___#_
- #___#___#___#___#___#___#___#___#___#__
- ___#___#___#___#___#___#___#___#___#___
- __#___#___#___#___#___#___#___#___#___#
- _#___#___#___#___#___#___#___#___#___#_
- #___#___#___#___#___#___#___#___#___#__
- ___#___#___#___#___#___#___#___#___#___
- __#___#___#___#___#___#___#___#___#___#
- _#___#___#___#___#___#___#___#___#___#_
- #___#___#___#___#___#___#___#___#___#__
- ___#___#___#___#___#___#___#___#___#___
- __#___#___#___#___#___#___#___#___#___#
- _#___#___#___#___#___#___#___#___#___#_
- #___#___#___#___#___#___#___#___#___#__
- */
-
- //This code is a lot worse than I'd have liked it to be...
-
- //Include generated creepers in Random tool?
- if(urlParams.get('creeperIncludeRandom') !== null) { //if the variable exists at all
- creeperIncludeRandom = true
- } else { //if it doesn't (and it returns null)
- creeperIncludeRandom = false
- }
-
- //Generate creepers
- if(urlParams.get('generateCreepers') !== null) { //if the variable exists at all
- generateCreepers = true
- } else { //if it doesn't (and it returns null)
- generateCreepers = false
- }
-
- //Start Creeper Template Functions {
-
- autoCreeperPlacerTick = function(pixel) {
- var creeperElement = elements[pixel.element].creeperType;
- var headName,bodyName;
- if(typeof(creeperElement === "string")) { //comma separated string check
- if(creeperElement.includes(",")) { //if it is
- creeperElement = creeperElement.split(","); //to array
- creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements
- return typeof(elements[e]) === "object";
- });
- };
- };
- if(Array.isArray(creeperElement)) {
- headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name
- bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name
- } else {
- headName = `${creeperElement}_creeper_head`; //auto head element name
- bodyName = `${creeperElement}_creeper_body`; //auto body element name
- };
- if (isEmpty(pixel.x, pixel.y+1)) {
- createPixel(bodyName, pixel.x, pixel.y+1);
- pixel.element = headName;
- pixel.color = pixelColorPick(pixel)
- } else if (isEmpty(pixel.x, pixel.y-1)) {
- createPixel(headName, pixel.x, pixel.y-1);
- pixel.element = bodyName;
- pixel.color = pixelColorPick(pixel)
- } else {
- deletePixel(pixel.x, pixel.y);
- };
- };
-
- autoCreeperBodyTick = function(pixel) {
- var creeperElement = elements[pixel.element].creeperType;
- var headName,bodyName,explodeInto;
- if(typeof(creeperElement === "string")) { //comma separated string check
- if(creeperElement.includes(",")) { //if it is
- creeperElement = creeperElement.split(","); //to array
- creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements
- return typeof(elements[e]) === "object";
- });
- };
- };
- if(Array.isArray(creeperElement)) {
- headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name
- bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name
- explodeInto = creeperElement.join(","); //auto body element name
- } else {
- headName = `${creeperElement}_creeper_head`; //auto head element name
- bodyName = `${creeperElement}_creeper_body`; //auto body element name
- explodeInto = creeperElement; //auto body element name
- };
- if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
- if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
- var headPixel = pixelMap[pixel.x][pixel.y-2];
- if (headPixel.element == headName) {
- if (isEmpty(pixel.x, pixel.y-1)) {
- movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
- }
- else {
- swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
- }
- }
- }
- }
- doHeat(pixel);
- doBurning(pixel);
- doElectricity(pixel);
- if (pixel.dead) {
- // Turn into rotten_meat if pixelTicks-dead > 500
- if (pixelTicks-pixel.dead > 200) {
- Math.random() < 0.1 ? changePixel(pixel,"gunpowder") : changePixel(pixel,"rotten_meat");
- }
- return
- }
-
- // Find the head
- if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == headName) {
- var head = pixelMap[pixel.x][pixel.y-1];
- if (head.dead) { // If head is dead, kill body
- pixel.dead = head.dead;
- }
- }
- else { var head = null }
-
- if (isEmpty(pixel.x, pixel.y-1)) {
- // create blood if decapitated 10% chance
- if (Math.random() < 0.1) {
- createPixel("blood", pixel.x, pixel.y-1);
- // set dead to true 15% chance
- if (Math.random() < 0.15) {
- pixel.dead = pixelTicks;
- }
- }
- }
- else if (head == null) { return }
- else if (Math.random() < 0.1) { // Move 10% chance
- var movesToTry = [
- [1*pixel.dir,0],
- [1*pixel.dir,-1],
- ];
- // While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
- while (movesToTry.length > 0) {
- var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
- if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
- if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1])) {
- movePixel(head, head.x+move[0], head.y+move[1]);
- break;
- };
- };
- };
- // 15% chance to change direction while not chasing a human
- if(!head.following) {
- if (Math.random() < 0.15) {
- pixel.dir *= -1;
- //console.log("*turns around cutely to face ${pixel.dir < 0 ? 'left' : 'right'}*");
- };
- }/* else {
- //console.log("*chases cutely*");
- };*/
- };
-
- if(pixel.charge) {
- pixel.charged = true;
- };
-
- if(head) {
- if(typeof(head.charge) !== "undefined") {
- if(head.charge) {
- pixel.charged = true;
- };
- };
- if(typeof(head.charged) !== "undefined") {
- if(head.charged) {
- pixel.charged = true;
- };
- };
- };
-
- if(typeof(pixel.charged) === "undefined") {
- pixel.charged = false;
- };
-
- if(pixel.charged) {
- var explosionRadius = 7;
- if(!pixel.didChargeBlueTinted) { //do once, on initial charge
- //console.log("something something halsey lyric");
- var color = pixel.color;
- if(color.startsWith("rgb")) {
- //console.log("rgb detected");
- color = color.split(","); //split color for addition
- var red = parseFloat(color[0].substring(4));
- var green = parseFloat(color[1]);
- var blue = parseFloat(color[2].slice(0,-1));
- red = rgbColorBound(red + 51);
- green = rgbColorBound(green + 51);
- blue = rgbColorBound(blue + 102);
- color = `rgb(${red},${green},${blue})`;
- pixel.color = color;
- //console.log("color set");
- } else if(color.startsWith("hsl")) {
- //console.log("hsl detected");
- color = color.split(","); //split color for addition
- var hue = parseFloat(color[0].substring(4));
- var saturation = parseFloat(color[1].slice(0,-1));
- var luminance = parseFloat(color[2].slice(0,-2));
- hue = hue % 360; //piecewise hue shift
- if(hue <= 235 && hue >= 135) {
- hue = 185;
- } else if(hue < 135) {
- hue += 50;
- } else if(hue > 235 && hue < 360) {
- hue -= 50;
- };
- saturation = slBound (saturation + 10);
- luminance = slBound(luminance + 20);
- color = `hsl(${hue},${saturation}%,${luminance}%)`;
- pixel.color = color;
- //console.log("color set");
- };
- pixel.didChargeBlueTinted = true;
- };
- } else {
- var explosionRadius = 5;
- };
-
- if(pixel.burning) {
- pixel.hissing = true;
- if(!pixel.hissStart) {
- pixel.hissStart = pixelTicks;
- };
- if(!pixel.burnStart) { //I don't like errors.
- pixel.burnStart = pixel.ticks;
- };
- if(pixelTicks - pixel.burnStart > 30) {
- //console.log("Kaboom?");
- explodeAt(pixel.x,pixel.y,explosionRadius,creeperElement);
- //console.log("Yes, Rico, kaboom.");
- };
- };
-
- //Head hissing color handler: keeps track of head's hissing for coloring purposes
- for(i = 0; i < 1; i++) { //dummy for loop
- if(pixel.dead || !head || head.dead) { //can't hiss without a head according to the classic creeper anatomy
- //console.log("ss-- oof");
- pixel.hissing = false;
- break;
- };
- if(head.hissing) {
- //console.log("Ssssssss");
- if(!head.hissStart) {
- //console.log("t-30 ticks or whatever it was");
- head.hissStart = pixelTicks;
- };
-
- //Color code {
- var ticksHissing = pixelTicks - head.hissStart;
- var color = pixel.color; //do on each hissing tick
- if(color.startsWith("rgb")) {
- //console.log("rgb detected");
- color = color.split(","); //split color for addition
- var red = parseFloat(color[0].substring(4));
- var green = parseFloat(color[1]);
- var blue = parseFloat(color[2].slice(0,-1));
- red = rgbColorBound(red + ticksHissing);
- green = rgbColorBound(green + ticksHissing);
- blue = rgbColorBound(blue + ticksHissing);
- color = `rgb(${red},${green},${blue})`;
- pixel.color = color;
- //console.log("color set");
- } else if(color.startsWith("hsl")) {
- //console.log("hsl detected");
- color = color.split(","); //split color for addition
- var hue = parseFloat(color[0].substring(4));
- var saturation = parseFloat(color[1].slice(0,-1));
- var luminance = parseFloat(color[2].slice(0,-2));
- //console.log("the j");
- luminance = slBound(luminance + 1.176);
- //console.log(luminance);
- color = `hsl(${hue},${saturation}%,${luminance}%)`;
- pixel.color = color;
- //console.log("color set");
- };
- //}
- };
- };
- };
-
- autoCreeperHeadTick = function(pixel) {
- var creeperElement = elements[pixel.element].creeperType;
- var headName,bodyName,explodeInto;
- if(typeof(creeperElement === "string")) { //comma separated string check
- if(creeperElement.includes(",")) { //if it is
- creeperElement = creeperElement.split(","); //to array
- creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements
- return typeof(elements[e]) === "object";
- });
- };
- };
- if(Array.isArray(creeperElement)) {
- headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name
- bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name
- explodeInto = creeperElement.join(","); //auto body element name
- } else {
- headName = `${creeperElement}_creeper_head`; //auto head element name
- bodyName = `${creeperElement}_creeper_body`; //auto body element name
- explodeInto = creeperElement; //auto body element name
- };
- doHeat(pixel);
- doBurning(pixel);
- doElectricity(pixel);
- if (pixel.dead) {
- // Turn into rotten_meat if pixelTicks-dead > 500
- if (pixelTicks-pixel.dead > 200) {
- Math.random() < 0.1 ? changePixel(pixel,"gunpowder") : changePixel(pixel,"rotten_meat");
- return
- }
- }
-
- // Find the body
- if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == bodyName) {
- var body = pixelMap[pixel.x][pixel.y+1];
- if (body.dead) { // If body is dead, kill head
- pixel.dead = body.dead;
- }
- }
- else { var body = null }
-
- if(body) {
- if(body.dir !== pixel.dir) { //hacky workaround: lock head dir to body dir
- pixel.dir = body.dir;
- };
- };
-
- if (isEmpty(pixel.x, pixel.y+1)) {
- tryMove(pixel, pixel.x, pixel.y+1);
- // create blood if severed 10% chance
- if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1) {
- createPixel("blood", pixel.x, pixel.y+1);
- // set dead to true 15% chance
- if (Math.random() < 0.15) {
- pixel.dead = pixelTicks;
- }
- }
- }
-
- //start of most new code
- var pX = pixel.x;
- var pY = pixel.y;
-
- if(pixel.charge) {
- pixel.charged = true;
- };
-
- if(body) {
- if(typeof(body.charge) !== "undefined") {
- if(body.charge) {
- pixel.charged = true;
- };
- };
- if(typeof(body.charged) !== "undefined") {
- if(body.charged) {
- pixel.charged = true;
- };
- };
- };
-
- if(typeof(pixel.charged) === "undefined") {
- pixel.charged = false;
- };
-
- if(pixel.charged) {
- var explosionRadius = 10;
- if(!pixel.didChargeBlueTinted) { //do once, on initial charge
- //console.log("something something halsey lyric");
- var color = pixel.color;
- if(color.startsWith("rgb")) {
- //console.log("rgb detected");
- color = color.split(","); //split color for addition
- var red = parseFloat(color[0].substring(4));
- var green = parseFloat(color[1]);
- var blue = parseFloat(color[2].slice(0,-1));
- red = rgbColorBound(red + 51);
- green = rgbColorBound(green + 51);
- blue = rgbColorBound(blue + 102);
- color = `rgb(${red},${green},${blue})`;
- pixel.color = color;
- //console.log("color set");
- } else if(color.startsWith("hsl")) {
- //console.log("hsl detected");
- color = color.split(","); //split color for addition
- var hue = parseFloat(color[0].substring(4));
- var saturation = parseFloat(color[1].slice(0,-1));
- var luminance = parseFloat(color[2].slice(0,-2));
- hue = hue % 360; //piecewise hue shift
- if(hue <= 235 && hue >= 135) {
- hue = 185;
- } else if(hue < 135) {
- hue += 50;
- } else if(hue > 235 && hue < 360) {
- hue -= 50;
- };
- saturation = slBound (saturation + 10);
- luminance = slBound(luminance + 20);
- color = `hsl(${hue},${saturation}%,${luminance}%)`;
- pixel.color = color;
- //console.log("color set");
- };
- pixel.didChargeBlueTinted = true;
- };
- } else {
- var explosionRadius = 7;
- };
-
- //Human detection loop (looks ahead according to direction and sets the "following" variable to true, telling the body to lock the direction)
- var directionAdverb = "left";
- if(pixel.dir > 0) {
- directionAdverb = "right";
- };
- //console.log(`Looking ${directionAdverb}`)
- if(pixel.dir === -1) {
- for(i = -4; i < 4+1; i++) {
- var oY = i;
- //console.log(`Starting row look at row ${pY+oY}`)
- for(j = (-1); j > (-16 - 1); j--) {
- var oX = j;
- var nX = pX+oX;
- var nY = pY+oY;
- if(outOfBounds(nX,nY)) {
- //console.log(`Stopping row look at pixel (${nX},${nY}) due to OoB`)
- break;
- };
- if(isEmpty(nX,nY)) {
- ////console.log(`Skipping pixel (${nX},${nY}) (empty)`)
- continue;
- };
- if(!isEmpty(nX,nY,true)) {
- var newPixel = pixelMap[nX][nY];
- var newElement = newPixel.element;
- if(enemyHumanoidArray.includes(newElement)) {
- //console.log(`Human part found at (${nX},${nY})`)
- if(!newPixel.dead) {
- pixel.following = true;
- //console.log(`Human detected at (${nX},${nY})`)
- //Start "hissing" if a human is close enough
- if(coordPyth(pX,pY,nX,nY) <= 3.15) { //probably misapplying the tolerance from the MC Wiki line: "Creepers will chase after any player, as long as it is within a 16 block (±5%) radius"
- pixel.hissing = true;
- if(!pixel.hissStart) {
- pixel.hissStart = pixelTicks;
- };
- };
- };
- } else {
- //console.log(`Stopping row look at pixel (${nX},${nY}) due to non-human pixel in the way`)
- break; //can't see through humans
- };
- };
- };
- };
- } else if(pixel.dir === 1) {
- for(i = -4; i < 4+1; i++) {
- var oY = i;
- //console.log(`Starting row look at row ${pY+oY}`)
- for(j = 1; j < 16 + 1; j++) {
- var oX = j;
- var nX = pX+oX;
- var nY = pY+oY;
- if(outOfBounds(nX,nY)) {
- //console.log(`Stopping row look at pixel (${nX},${nY}) due to OoB`)
- break;
- };
- if(isEmpty(nX,nY)) {
- ////console.log(`Skipping pixel (${nX},${nY}) (empty)`)
- continue;
- };
- if(!isEmpty(nX,nY,true)) {
- var newPixel = pixelMap[nX][nY];
- var newElement = newPixel.element;
- if(enemyHumanoidArray.includes(newElement)) {
- //console.log(`Human part found at (${nX},${nY})`)
- if(!newPixel.dead) {
- pixel.following = true;
- //console.log(`Human detected at (${nX},${nY})`)
- //Start "hissing" if a human is close enough
- if(coordPyth(pX,pY,nX,nY) <= 3.15) {
- pixel.hissing = true;
- if(!pixel.hissStart) {
- pixel.hissStart = pixelTicks;
- };
- };
- break;
- };
- } else {
- //console.log(`Stopping row look at pixel (${nX},${nY}) due to non-human pixel in the way`)
- break;
- };
- };
- };
- };
- };
-
- //Pre-explosion handler: keeps track of time before the kaboom
- for(i = 0; i < 1; i++) { //dummy for loop
- if(pixel.hissing) {
- //console.log("Ssssssss");
- if(pixel.dead || !body || body.dead) { //can't explode without a body according to the classic creeper anatomy
- //console.log("ss-- oof");
- pixel.hissing = false;
- break;
- };
- if(!pixel.hissStart) {
- //console.log("t-30 ticks or whatever it was");
- pixel.hissStart = pixelTicks;
- };
- //Color code {
- var ticksHissing = pixelTicks - pixel.hissStart;
- var color = pixel.color; //do on each hissing tick
- if(color.startsWith("rgb")) {
- //console.log("rgb detected");
- color = color.split(","); //split color for addition
- var red = parseFloat(color[0].substring(4));
- var green = parseFloat(color[1]);
- var blue = parseFloat(color[2].slice(0,-1));
- red = rgbColorBound(red + ticksHissing);
- green = rgbColorBound(green + ticksHissing);
- blue = rgbColorBound(blue + ticksHissing);
- color = `rgb(${red},${green},${blue})`;
- pixel.color = color;
- //console.log("color set");
- } else if(color.startsWith("hsl")) {
- //console.log("hsl detected");
- color = color.split(","); //split color for addition
- var hue = parseFloat(color[0].substring(4));
- var saturation = parseFloat(color[1].slice(0,-1));
- var luminance = parseFloat(color[2].slice(0,-2));
- luminance = slBound(luminance + 1.176);
- color = `hsl(${hue},${saturation}%,${luminance}%)`;
- pixel.color = color;
- //console.log("color set");
- };
- //}
-
- if(pixelTicks - pixel.hissStart > 30) {
- //console.log("Kaboom?");
- //console.log(`Exploding with element ${creeperElement} and radius ${explosionRadius} (charged: ${pixel.charged})`);
- explodeAt(body.x,body.y,explosionRadius,explodeInto);
- //console.log("Yes, Rico, kaboom.");
- };
- };
- };
-
- if(Math.random() < 0.01) { //1% chance each tick to lose interest
- pixel.following = false;
- //console.log("Meh.");
- };
- };
-
- //End Creeper Template Functions }
-
- var placeholderColor = "#FF00FF";
-
- var hslOffsets = [[0, -5, 5], [0, -20, 10], [0, 0, 10], [0, -20, 10], [0, -35, 0], [0, -20, -30], [0, 10, -10], [0, 10, 20], [0, -20, 10], [0, -10, 5]];
-
- var colorOfRandomCreeper = ["#7ba883", "#8aba8a", "#87b292", "#8aba8a", "#71a171", "#346434", "#4d6d72", "#a0caad", "#8aba8a", "#7dac7f"]
- //random_creeper's final color but all values of the sixth one increased by 16 decimal and then everything's R and B -= 48 decimal
-
- elements.spawn_random_creeper = {
- color: colorOfRandomCreeper,
- behavior: behaviors.WALL,
- category: "special",
- excludeRandom: false, //see below
- movable: true,
- tick: function(pixel) {
- changePixel(pixel,spawnCreepers[Math.floor(Math.random() * spawnCreepers.length)]) //spawnCreepers is already excludeRandom filtered
- },
- };
-
- //Standalone generator function
-
- function generateCreeper(creeperElements,isAfterScriptLoading=false) {//it can be a single element, though
- //To specify an array creeper, have the array be inside another array.
- /*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false.
- Otherwise, you'll get TypeErrors for some reason when trying to place your creeper. If this is being run after the game has loaded (e.g. in the console),
- then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but
- the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**.
- If isAfterScriptLoading is true, buttons (depending on the hiding setting) will be added to the auto creeper category, the 3 new elements per creeper will be assigned IDs, and the footer will be updated with the increased element counts.*/
- if(typeof(creeperElements) === "string") { //it should be an array, so string check
- //console.log("String detected");
- if(creeperElements.includes(",")) { //comma-separated string?
- //console.log("Splitting string to array");
- creeperElements = creeperElements.split(","); //,SS to array
- } else {
- //console.log("Wrapping string in array");
- creeperElements = [creeperElements]; //single string to array
- };
- };
- for(aaf = 0; aaf < creeperElements.length; aaf++) {
- var elementOfCreeper = creeperElements[aaf];
- var startColor;
- var randomExcl = 0;
- //console.log("randomExcl set")
- //console.log(elementOfCreeper);
-
- var headName,bodyName,placerName,descElement;
-
- if(typeof(elementOfCreeper === "string")) { //comma separated string check
- if(elementOfCreeper.includes(",")) { //if it is
- elementOfCreeper = elementOfCreeper.split(","); //to array
- elementOfCreeper = elementOfCreeper.filter(function(e) { //strip nonexistent elements
- return typeof(elements[e]) === "object";
- });
- };
- };
- if(Array.isArray(elementOfCreeper)) {
- headName = `${elementOfCreeper.join("_")}_creeper_head`; //auto head element name
- bodyName = `${elementOfCreeper.join("_")}_creeper_body`; //auto body element name
- placerName = `${elementOfCreeper.join("_")}_creeper`; //auto placer element name
- descElement = elementOfCreeper.join(", "); //auto explosion element list
-
- //array case color concatenator and excludeRandom handler
- startColor = [];
- //console.log(elementOfCreeper);
- for(ll = 0; ll < elementOfCreeper.length; ll++) {
- if(typeof(elements[elementOfCreeper[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError)
- if(elements[elementOfCreeper[ll]].excludeRandom) { //it it's true
- randomExcl = 1; //the whole array creeper is excluded
- //console.log("array nyet" + elementOfCreeper);
- };
- };
- //console.log(elementOfCreeper[ll]);
- startColor = startColor.concat(elements[elementOfCreeper[ll]].color);
- };
- } else { //they should all be strings, so here
- headName = `${elementOfCreeper}_creeper_head`; //auto head element name
- bodyName = `${elementOfCreeper}_creeper_body`; //auto body element name
- placerName = `${elementOfCreeper}_creeper`; //auto placer element name
- descElement = elementOfCreeper; //auto explosion element
- startColor = elements[elementOfCreeper].color;
- if(typeof(elements[elementOfCreeper].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError)
- if(elements[elementOfCreeper].excludeRandom) { //it it's true
- //console.log("nyet " + elementOfCreeper);
- randomExcl = 1; //the creeper is excluded
- } else {
- //console.log("allow " + elementOfCreeper);
- randomExcl = 0;
- };
- };
- };
- //Color gen
- if(Array.isArray(startColor)) { //Average arrays, make colors rgb()
- startColor = averageRgbPrefixedColorArray(startColor);
- } else {
- startColor = rgbHexCatcher(startColor);
- };
- var preColor = rgbStringToHSL(startColor);
- var colorsArray = [preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor]
- var colorObjectArray = [];
- for(q = 0; q < hslOffsets.length; q++) {
- colorsArray[q] = addArraysInPairs(colorsArray[q],hslOffsets[q]);
- colorsArray[q] = hslToHex(...colorsArray[q]);
- colorObjectArray[q] = hexToRGB(colorsArray[q]); //outputs hex
- if(isAfterScriptLoading) { // if it's after the hex -> RGB conversion
- var coq = colorObjectArray[q]; //pull the object
- //console.log(coq.r);
- colorsArray[q] = `rgb(${coq.r},${coq.g},${coq.b})`; //and change to the RGB from its values
- };
- };
-
- //End color gen
-
- //console.log(`${headName}; ${bodyName}; ${placerName}; ${descElement}`)
-
- //Placer
- elements[placerName] = {
- movable: true,
- creeperType: elementOfCreeper,
- color: colorsArray,
- colorObject: colorObjectArray,
- category: "auto creepers",
- properties: {
- dead: false,
- dir: 1,
- panic: 0,
- following: false,
- },
- tick: function(pixel) {
- autoCreeperPlacerTick(pixel);
- },
- related: [bodyName,headName,"creeper"],
- desc: `Auto-generated creeper.
Explodes into ${descElement}.`,
- };
-
- eLists.CREEPER.push(placerName);
-
- //Body
- elements[bodyName] = {
- movable: true,
- creeperType: elementOfCreeper,
- color: colorsArray,
- colorObject: colorObjectArray,
- category: "auto creepers",
- hidden: true,
- excludeRandom: true,
- density: 1500,
- state: "solid",
- conduct: 25,
- tempHigh: 250,
- stateHigh: "cooked_meat",
- tempLow: -30,
- stateLow: "frozen_meat",
- burn: 10,
- burnTime: 250,
- burnInto: ["cooked_meat","cooked_meat","cooked_meat","cooked_meat","gunpowder"],
- breakInto: ["blood","gunpowder"],
- reactions: {
- "cancer": { "elem1":"cancer", "chance":0.005 },
- "radiation": { "elem1":["ash","meat","rotten_meat","cooked_meat"], "chance":0.4 },
- "plague": { "elem1":"plague", "chance":0.05 },
- },
- properties: {
- dead: false,
- dir: 1,
- panic: 0,
- charged: false,
- didChargeBlueTinted: false,
- },
- tick: function(pixel) {
- autoCreeperBodyTick(pixel);
- },
- };
-
- //Head
- elements[headName] = {
- movable: true,
- creeperType: elementOfCreeper,
- color: colorsArray,
- colorObject: colorObjectArray,
- category: "auto creepers",
- hidden: true,
- excludeRandom: true,
- density: 1080,
- state: "solid",
- conduct: 25,
- tempHigh: 250,
- stateHigh: "cooked_meat",
- tempLow: -30,
- stateLow: "frozen_meat",
- burn: 10,
- burnTime: 250,
- burnInto: ["cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","gunpowder"],
- breakInto: "blood",
- reactions: {
- "cancer": { "elem1":"cancer", "chance":0.005 },
- "radiation": { "elem1":["ash","meat","rotten_meat","cooked_meat"], "chance":0.4 },
- "plague": { "elem1":"plague", "chance":0.05 },
- "oxygen": { "elem2":"carbon_dioxide", "chance":0.5 },
- },
- properties: {
- dead: false,
- following: false,
- hissing: false,
- charged: false,
- didChargeBlueTinted: false,
- },
- tick: function(pixel) {
- autoCreeperHeadTick(pixel);
- },
- };
- if(isAfterScriptLoading) {
- elementCount += 3; //placer, body, head
- createElementButton(placerName)
- if(settings["unhide"] === 0) { //hide some elements: body and head would be hidden, so only update hidden count
- hiddenCount += 2;
- } else if(settings["unhide"] === 1) { //unhide all elements: b/h would not be hidden, so only create their buttons
- createElementButton(bodyName);
- createElementButton(headName);
- } else if(settings["unhide"] === 2) {
- settings.unlocked[bodyName] ? createElementButton(bodyName) : hiddenCount++; //ternary: if headName is unlocked, create button, else increase hiddenCount
- settings.unlocked[headName] ? createElementButton(headName) : hiddenCount++; //above with headName
- };
- elements[placerName].id = nextid++; //set placer's id to nextid and then increment nextid
- elements[bodyName].id = nextid++; //repeat with body and head
- elements[headName].id = nextid++;
- headBodyObject[headName] = bodyName;
- document.getElementById("extraInfo").innerHTML = "
There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.
©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n
"; //update extra info counts (and the copyright year, due to the method used) - }; - if(creeperIncludeRandom) { - randomExcl ? elements[placerName].excludeRandom = true : elements[placerName].excludeRandom = false; - } else { - elements[placerName].excludeRandom = true; - }; - if(!randomExcl) { - //console.log("spawn enabling " + placerName); - spawnCreepers.push(placerName); - } else { - //console.log("nyetted " + placerName); - }; - }; - }; - - runAfterAutogen(function() { - if(generateCreepers) { - var tempArray = Object.keys(elements); - tempArray.push(["rock", "sand"]); - generateCreeper(tempArray,false) - }; - }); - - var solidBlacklist = ["mistake", "birthpool", "firesea"]; //exclude these since they seem to be liquid - - solids = Object.keys(elements).filter(function(e) { - return elements[e].category === "solids" && !solidBlacklist.includes(e); - }); - - for(i = 0; i < solids.length; i++) { //A lot of elements in solids, particularly metals, are missing a "state: solid". - var solidName = solids[i] - elements[solidName].state = "solid"; - }; - } else { if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) }; if(!enabledMods.includes(explodeAtPlusMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,explodeAtPlusMod) };