added void_first
It's like the cloner but with deleting things.
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aa28f584e1
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94c5f411c7
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@ -431,3 +431,189 @@ elements.troll_powder = {
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state: "solid",
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state: "solid",
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density: 1602,
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density: 1602,
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}
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}
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elements.void_first = {
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color: "#262626",
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tick: function(pixel) {
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//store 4 touching pixels in variables if the variables don't exist
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if(!outOfBounds(pixel.x,pixel.y-1) && !isEmpty(pixel.x,pixel.y-1)) {
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if(!pixel.dc1 && pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
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pixel.dc1 = pixelMap[pixel.x][pixel.y-1].element
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}
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}
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if(!outOfBounds(pixel.x+1,pixel.y) && !isEmpty(pixel.x+1,pixel.y)) {
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if(!pixel.dc2 && pixelMap[pixel.x+1][pixel.y].element != pixel.element) {
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pixel.dc2 = pixelMap[pixel.x+1][pixel.y].element
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}
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}
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if(!outOfBounds(pixel.x,pixel.y+1) && !isEmpty(pixel.x,pixel.y+1)) {
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if(!pixel.dc3 && pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
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pixel.dc3 = pixelMap[pixel.x][pixel.y+1].element
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}
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}
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if(!outOfBounds(pixel.x-1,pixel.y) && !isEmpty(pixel.x-1,pixel.y)) {
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if(!pixel.dc3 && pixelMap[pixel.x-1][pixel.y].element != pixel.element) {
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pixel.dc4 = pixelMap[pixel.x-1][pixel.y].element
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}
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}
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//choose from 1
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if(pixel.dc1 && !pixel.dc2 && !pixel.dc3 && !pixel.dc4) {
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if(!pixel.delete) {
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pixel.delete = pixel.dc1
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}
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}
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if(!pixel.dc1 && pixel.dc2 && !pixel.dc3 && !pixel.dc4) {
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if(!pixel.delete) {
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pixel.delete = pixel.dc2
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}
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}
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if(!pixel.dc1 && !pixel.dc2 && pixel.dc3 && !pixel.dc4) {
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if(!pixel.delete) {
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pixel.delete = pixel.dc3
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}
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}
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if(!pixel.dc1 && !pixel.dc2 && !pixel.dc3 && pixel.dc4) {
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if(!pixel.delete) {
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pixel.delete = pixel.dc4
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}
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}
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ggg = Math.random()
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hhh = Math.random()
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iii = Math.random()
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//choose from 2
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//1100 and 0011
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if(pixel.dc1 && pixel.dc2 && !pixel.dc3 && !pixel.dc4) {
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if(!pixel.delete) {
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if(ggg < 1/2) {
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pixel.delete = pixel.dc1
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} else {
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pixel.delete = pixel.dc2
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}
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}
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}
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if(!pixel.dc1 && !pixel.dc2 && pixel.dc3 && pixel.dc4) {
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if(!pixel.delete) {
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if(ggg < 1/2) {
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pixel.delete = pixel.dc3
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} else {
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pixel.delete = pixel.dc4
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}
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}
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}
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//1010 and 0101
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if(pixel.dc1 && !pixel.dc2 && pixel.dc3 && !pixel.dc4) {
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if(!pixel.delete) {
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if(ggg < 1/2) {
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pixel.delete = pixel.dc1
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} else {
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pixel.delete = pixel.dc3
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}
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}
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}
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if(!pixel.dc1 && pixel.dc2 && !pixel.dc3 && pixel.dc4) {
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if(!pixel.delete) {
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if(ggg < 1/2) {
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pixel.delete = pixel.dc2
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} else {
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pixel.delete = pixel.dc4
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}
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}
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}
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//0110 and 1001
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if(!pixel.dc1 && pixel.dc2 && pixel.dc3 && !pixel.dc4) {
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if(!pixel.delete) {
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if(ggg < 1/2) {
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pixel.delete = pixel.dc2
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} else {
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pixel.delete = pixel.dc3
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}
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}
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}
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if(pixel.dc1 && !pixel.dc2 && !pixel.dc3 && pixel.dc4) {
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if(!pixel.delete) {
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if(ggg < 1/2) {
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pixel.delete = pixel.dc1
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} else {
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pixel.delete = pixel.dc4
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}
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}
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}
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//choose from 3
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//0111
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if(!pixel.dc1 && pixel.dc2 && pixel.dc3 && pixel.dc4) {
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if(!pixel.delete) {
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if(hhh < 1/3) {
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pixel.delete = pixel.dc2
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} else if(hhh < 2/3) {
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pixel.delete = pixel.dc3
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} else {
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pixel.delete = pixel.dc4
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}
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}
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}
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//1011
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if(pixel.dc1 && !pixel.dc2 && pixel.dc3 && pixel.dc4) {
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if(!pixel.delete) {
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if(hhh < 1/3) {
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pixel.delete = pixel.dc1
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} else if(hhh < 2/3) {
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pixel.delete = pixel.dc3
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} else {
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pixel.delete = pixel.dc4
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}
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}
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}
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//1101
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if(pixel.dc1 && pixel.dc2 && !pixel.dc3 && pixel.dc4) {
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if(!pixel.delete) {
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if(hhh < 1/3) {
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pixel.delete = pixel.dc1
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} else if(hhh < 2/3) {
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pixel.delete = pixel.dc2
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} else {
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pixel.delete = pixel.dc4
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}
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}
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}
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//1110
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if(pixel.dc1 && pixel.dc2 && pixel.dc3 && !pixel.dc4) {
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if(!pixel.delete) {
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if(hhh < 1/3) {
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pixel.delete = pixel.dc1
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} else if(hhh < 2/3) {
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pixel.delete = pixel.dc2
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} else {
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pixel.delete = pixel.dc3
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}
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}
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}
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//choose from 4
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//1111
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if(pixel.dc1 && pixel.dc2 && pixel.dc3 && pixel.dc4) {
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if(!pixel.delete) {
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if(iii < 1/4) {
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pixel.delete = pixel.dc1
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} else if(iii < 2/4) {
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pixel.delete = pixel.dc2
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} else if(iii < 3/4) {
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pixel.delete = pixel.dc3
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} else {
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pixel.delete = pixel.dc4
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}
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}
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}
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for (let i = -1; i < 2; i++) {
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for (let j = -1; j < 2; j++) {
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if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
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if(pixel.delete) {
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if(pixelMap[pixel.x+j][pixel.y+i].element == pixel.delete) {
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deletePixel(pixel.x+j,pixel.y+i)
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}
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}
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}
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}
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}
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},
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category:"special",
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hardness: 1,
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}
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