This commit is contained in:
slweeb 2024-04-27 14:29:05 -04:00
commit 97a77c26b6
32 changed files with 10404 additions and 1332 deletions

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@ -348,7 +348,7 @@
"amber":"borostyán",
"caramel":"karamella",
"molasses":"melasz",
"ketchup":"kechup",
"ketchup":"ketchup",
"mayo":"majonéz",
"melted_chocolate":"olvasztott_csokoládé",
"liquid_hydrogen":"folyékony_hidrogén",
@ -475,8 +475,8 @@
"molten_dirt":"olvadt_föld",
"debug":"hibaelhárító",
"prop":"tulajdonság-állító",
"salt_ice":"só_jég",
"sugar_ice":"cukor_jég",
"salt_ice":"sós_jég",
"sugar_ice":"cukros_jég",
"seltzer_ice":"fagyott_szódavíz",
"dirty_ice":"piszkos_jég",
"pool_ice":"fagyott_medencevíz",
@ -531,7 +531,7 @@
"molten_potassium": "olvadt_kálium",
"magnesium": "magnézium",
"molten_magnesium": "olvadt_magnézium",
"sandstorm": "",
"sandstorm": "homokvihar",
"caustic_potash": "kálium-hidroxid",
"antibomb": "antibomba",
"tornado": "tornádó",

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@ -137,6 +137,7 @@
<tr><td>find.js</td><td>Adds a find mode that highlights a chosen element as pulsating red and yellow <a href="https://github.com/R74nCom/sandboxels/commit/de0dc088ab4d928c77587b9d0e3a7d7663e3f94a">(read commit description)</a></td><td>Alice</td></tr>
<tr><td>insane_random_events.js</td><td>Massively buffs random events</td><td>Alice</td></tr>
<tr><td>invertscroll.js</td><td>Inverts the scroll wheel for adjusting brush size</td><td>SquareScreamYT</td></tr>
<tr><td>mobile_shift.js</td><td>Adds a button for shift on mobile</td><td>SquareScreamYT</td></tr>
<tr><td>moretools.js</td><td>Adds more temperature-modifying tools (±10/tick, ±50/tick, and absolute zero tools)</td><td>Sightnado</td></tr>
<tr><td>move_tools.js</td><td>Adds tools that move pixels</td><td>Alice</td></tr>
<tr><td>noconfirm.js</td><td>Removes all confirmation pop ups</td><td>mollthecoder</td></tr>
@ -155,6 +156,7 @@
<tr><td>alcohol.js</td><td>Adds methanol, (iso-)propanol, and butanol</td><td>Alice</td></tr>
<tr><td>alkahest.js</td><td>Adds the alkahest, a liquid which dissolves anything</td><td>Alice</td></tr>
<tr><td>aScientistsWish.js</td><td>Adds things that related to science, especially radiation</td><td>Carbon Monoxide, CPU</td></tr>
<tr><td>bettermetalscrap.js</td><td>Allows metal scrap to be melted back into its original material</td><td>nousernamefound</td></tr>
<tr><td>bigger_star_spawners.js</td><td>Adds spawners for larger stars</td><td>Alice</td></tr>
<tr><td>bioooze_and_pyrogens.js</td><td>Adds Bio-Ooze from <a herf="https://frackinuniverse.miraheze.org/wiki/Main_Page">Frackin Universe</a> and several heat-producing materials from various games mods</td><td>Alice</td></tr>
<tr><td>boiling_things.js</td><td>Allows for various elements to be vaporized</td><td>Alice</td></tr>
@ -166,6 +168,7 @@
<tr><td>Gemstones.js</td><td>Adds more gemstones</td><td>Schweeny</td></tr>
<tr><td>glenn_gases.js</td><td>Adds most gases from the <a href="https://www.jamieswhiteshirt.com/minecraft/mods/gases/">Glenn's Gases</a> mod into Sandboxels</td><td>Alice</td></tr>
<tr><td>grav_mudstones.js</td><td>Adds various forms of mudstone with different gravities</td><td>Alice</td></tr>
<tr><td>halogen.js</td><td>Adds the missing halogens</td><td>nousernamefound</td></tr>
<tr><td>hidden_ground.js</td><td>Hides most rock variants from the_ground.js excluding the base rocks and walls</td><td>Melecie</td></tr>
<tr><td>iocalfaeus_clones.js</td><td>Adds Iorefrius, Iolucius, and Ioradius gas</td><td>Alice</td></tr>
<tr><td>jaydstuff.js</td><td>Adds various chemicals and compounds</td><td>Jayd</td></tr>
@ -198,6 +201,7 @@
<tr><td>note_block.js</td><td>Adds musical Note Blocks</td><td>Alice</td></tr>
<tr><td>nousersthings.js</td><td>Destroyable machines, pipe variants, filters, and more</td><td>nousernamefound</td></tr>
<tr><td>portal.js</td><td>Adds portals that can teleport pixels</td><td>Alice</td></tr>
<tr><td>pullers.js</td><td>Adds pixels that pull pixels towards them</td><td>voidapex11</td></tr>
<tr><td>pushers.js</td><td>Adds pixels that push elements away from them</td><td>Alice</td></tr>
<tr><td>spouts.js</td><td>Adds spouts for all liquids</td><td>kaeud</td></tr>
<tr><td>state_voids.js</td><td>Adds several elements that each delete a specific state of matter (and combinations thereof)</td><td>Alice</td></tr>
@ -218,8 +222,10 @@
<tr><td>weapons.js</td><td>Adds some extra weapons</td><td>Jayd</td></tr>
<!----><tr><td class="modCat" colspan="3">Food & Cooking</td></tr><!---->
<tr><td>aChefsDream.js</td><td>Adds more foods, animals, tools and many other cooking related items</td><td>SquareScreamYT, RealerRaddler</td></tr>
<tr><td>aChefsDream.js</td><td>Adds more foods, animals, tools and many other cooking related items. Updates can be found in <a href="https://www.youtube.com/watch?v=pQFTtlNPODQ&list=PLWHqGb75vC8o7CLv-pMoVb56JL9BY9F0t">this YouTube Playlist</a></td><td>SquareScreamYT</td></tr>
<tr><td>aChefsDream_beta.js</td><td>Beta testing for aChefsDream. The code can be found <a href="https://www.github.com/SquareScreamYT/aChefsDream.js">on GitHub</a></td><td>SquareScreamYT</td></tr>
<tr><td>bananas.js</td><td>Adds bananas and banana plants</td><td>Alice</td></tr>
<tr><td>community_desserts.js</td><td>Adds various desserts from community suggestions</td><td>Tisquares</td></tr>
<tr><td>greenitemsandmore.js</td><td>Adds various green things, including apples and more food</td><td>zonneschijn7</td>
<tr><td>ketchup_mod.js</td><td>Adds a bunch of ketchup related stuff, plus a few other condiments</td><td>Nubo318 (main dev), Devi, Alice (contributors)</td></tr>
<tr><td>lemonade.js</td><td>Adds lemons and lemonade</td><td>personman / baconthemyth</td></tr>
@ -269,6 +275,7 @@
<tr><td>amogus.js</td><td>Adds a small amogus structure</td><td>Alice</td></tr>
<tr><td>citybuilding.js</td><td>Adds seeds that create miniature buildings and other city-related items</td><td>SquareScreamYT</td></tr>
<tr><td>collab_mod.js</td><td>Created by multiple people, adds random things</td><td>mrapple, ilikepizza, stefanblox</td></tr>
<tr><td>Doom Mod (Unreleased)</td><td>As seen on TikTok - Not yet available!</td><td>ggod</td></tr>
<tr><td>elem3.js</td><td>Adds all elements and combinations from Elemental 3 [Very Large]</td><td>Sophie</td></tr>
<tr><td>fools+.js</td><td>improves and makes fools.js EXTREMELY annoying.</td><td>SquareScreamYT</td></tr>
<tr><td>funny elements 2022-11-15.js</td><td>Adds a few curated randomly-generated elements</td><td>Alice</td></tr>
@ -304,6 +311,7 @@
<!----><tr><td class="modCat" colspan="3">Compilations</td></tr><!---->
<tr><td>a_mod_by_alice.js</td><td>A mod combining most of Alices mods, and some other things</td><td>Alice</td></tr>
<tr><td>food_mods.js</td><td>A mod combining most food mods</td><td>stefanblox, moss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead</td></tr>
<!----><tr><td class="modCat" colspan="3">Technical Libraries & Tests</td></tr><!---->
<tr><td>a_bundle_of_tests.js</td><td>Several test functions</td><td>Alice</td></tr>

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@ -9,10 +9,12 @@ elements.change_count = {
onSelect: function() {
var cans = prompt("Please input how many elements you would like to be generared each time.", 10000);
if (!cans) { return }
if (cans == "skin"){settings.randomcount = 10000; settings.skineasteregg = true; saveSettings(); alert("skin"); return}
if (cans > 2000000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return}
if (cans < 1 && (parseInt(cans) > -1) ){alert("You have either put a decimal or zero. Why? Element count will remain unchanged."); return}
if (isNaN(parseInt(cans))){alert("Apparently your input isnt even a number. Try again. Element count will remain unchanged."); return}
settings.randomcount = parseInt(cans)
settings.skineasteregg = false;
saveSettings()
},
category: "random"
@ -34,6 +36,7 @@ var randomProperty = function (obj) {
return obj[keys[ keys.length* Math.random() << 0]];
};
if (Math.abs(settings.randomcount) == settings.randomcount){
if (!settings.skineasteregg){
for (var i = 1; i <= settings.randomcount; i++){
var f = Math.random() < 0.2
var co = Math.random() < 0.2
@ -72,6 +75,21 @@ if (Math.abs(settings.randomcount) == settings.randomcount){
}
}
}
} else {
for (var i = 1; i <= settings.randomcount; i++){
elements["skin_" + i] = {
color: elements.skin.color,
category: "skin",
tick: function(pixel){
changePixel(pixel, "skin", false)
},
density: elements.skin.color,
behavior: behaviors.WALL,
state: "solid",
name: "skin"
}
}
}
} else {
window.addEventListener('load', function() {
elementslist = []

99
mods/Batteries.js Normal file
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@ -0,0 +1,99 @@
elements.charged_battery= {
color: "#9c6c25",
behavior: [
"XX|SH%50|XX", // shocks (adds charge)
"SH%50|CH:low_battery%0.05|SH%50",
"XX|SH%50|XX",
],
colorOn: "#00ff00",
category: "machines",
tempHigh: 1455.5,
stateHigh: ["molten_steel","explosion","acid_gas"],
charge: 0.5,
conduct: 1,
};
elements.low_battery= {
color: "#9c6c25",
behavior: [
"XX|SH%10|XX", // shocks (adds charge)
"SH%10|CH:dead_battery%0.05|SH%10",
"XX|SH%10|XX",
],
behaviorOn: [
"XX|SH%10|XX", // shocks (adds charge)
"SH%10|CH:charged_battery%0.05|SH%10",
"XX|SH%10|XX",
],
colorOn: "#4fb613",
category: "machines",
tempHigh: 1455.5,
stateHigh: ["molten_steel","explosion","acid_gas"],
charge: 0.5,
conduct: 0.75,
};
elements.dead_battery= {
color: "#9c6c25",
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"XX|XX|XX",
],
behaviorOn: [
"XX|XX|XX",
"XX|CH:low_battery%0.05|XX",
"XX|XX|XX",
],
colorOn: "#699e19",
category: "machines",
tempHigh: 1455.5,
stateHigh: ["molten_steel","explosion","acid_gas"],
charge: 0.5,
conduct: 0.5,
};
elements.radio_broadcaster= {
color: "#78784c",
behavior: behaviors.WALL,
behaviorOn: [
"XX|SH AND CR:radio_wave AND CR:radio_wave|XX",
"SH AND CR:radio_wave AND CR:radio_wave|XX|SH AND CR:radio_wave AND CR:radio_wave",
"XX|SH AND CR:radio_wave AND CR:radio_wave|XX",
],
colorOn: "#ffff59",
category: "machines",
tempHigh: 1455.5,
stateHigh: ["molten_steel","explosion","acid_gas"],
conduct: 1
};
elements.radio_receiver= {
color: "#78784c",
behavior: behaviors.WALL,
reactions: {radio_wave: {elem2: "electric", chance: 0.75}},
colorOn: "#ffff59",
category: "machines",
tempHigh: 1455.5,
stateHigh: ["molten_steel","explosion","acid_gas"],
conduct: 1
};
elements.radio_wave= {
color: ["#000000"],
behavior: behaviors.BOUNCY,
behaviorOn: [
["XX","CL","XX"],
["CL","DL%5","CL"],
["XX","CL","XX"]
]
,
colorOn: "#000000",
tick: function(pixel){
if (currentElement == "radio_wave"){
pixel.color = "rgb(15, 15, 15)";
} else {
pixel.color = "rgba(0, 0, 0, -1)";
}
},
category: "energy",
density: 1,
//charge: 0.5,
conduct: 0.01
};

52
mods/CherrySoda.js Normal file
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@ -0,0 +1,52 @@
elements.potassiumpermanganate = {
color: ["#800080", "#FF00FF"],
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 2500,
desc: "Potassium permanganate is a dark purple, crystalline solid. It is used as a powerful oxidizing agent.",
tempHigh: 240,
stateHigh: "molten_potassiumpermanganate",
}
elements.molten_potassiumpermanganate = {
color: ["#4B0082", "#800080", "#9932CC", "#8A2BE2", "#6A5ACD", "#FF00FF"],
category: "powders",
state: "solid",
density: 2500,
desc: "Potassium permanganate is a dark purple, crystalline solid. It is used as a powerful oxidizing agent.",
tempLow: 239,
stateLow: "potassiumpermanganate",
}
elements.tolulene = {
color: "#FFFFFF",
behavior: behaviors.LIQUID,
category: "liquids",
state: "liquid",
density: 866,
desc: "Tolulene is used as a paint thinner and also referred to as benezene or methylbeneze",
burn: 37.5,
burnTime: 900,
burnInto: ["steam", "smoke", "fire", "fire",],
reactions: {
"potassiumpermanganate": {elem1: "benzaldehyde", elem2: "benzaldehyde"},
}
}
elements.benzaldehyde = {
color: "#F5F5F5",
behavior: behaviors.LIQUID,
category: "liquids",
state: "liquid",
density: 1045,
desc: "Benzaldehyde is cherry flavor. It is also clear like tolulene.",
reactions: {
"seltzer": {elem1: "cherrysoda", elem2: "cherrysoda"},
}
}
elements.cherrysoda = {
color: "#D2042D",
behavior: behaviors.LIQUID,
category: "food",
state: "liquid",
density: 1045,
desc: "Cherry soda."
}

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@ -1,5 +1,6 @@
// Science mod for Sandboxels
// (Inspired by survival.js)
// Build 19
// By: Lucifer (@a_british_proto (Discord))
// If there is anything you want to suggest or there's a bug then just dm me on discord
// Todo:
@ -18,6 +19,7 @@ if (!settings.Science_mod) {
"Beryllium": 9.223372036854776e+18,
"Boron": 9.223372036854776e+18,
"Carbon": 9.223372036854776e+18,
"Nitrogen": 9.223372036854776e+18,
"Oxygen": 9.223372036854776e+18,
"Flourine": 9.223372036854776e+18,
"Neon": 9.223372036854776e+18,
@ -1085,28 +1087,386 @@ element.Oganesson = {
// Substance proporties (These are the properties of the substances, not the elements These properties
// use hidden:true as you don't start with these but instead have to craft them):
substance.Polystyrene = {
behavior: behaviors.WALL,
color:"FFFFFF",
category:"land",
// I replaced all of it with this because it might get in the way in future updates
substance.Silver_Hexafluoroarsenate = {
behavior: behaviours.WALL,
color:"FFFFFE",
category:"lands",
state:"solid",
hidden:true
}
substance.Styrene = {
behavior: behaviors.LIQUID,
color:"FFFFED",
category:"liquids",
state:"liquid",
substance.Silver_Tetrafluoroborate = {
behavior: behaviors.POWDER,
color: "FAF9F6",
category: "lands",
state: "powder",
hidden:true
}
substance.Cinnamaldehyde = {
behavior: behaviors.LIQUID,
color:"FDFD96",
category:"liquids",
state:"liquid",
substance.Silver_Bromide = {
behavior: behaviors.WALL,
color: "FDFD96",
category: "lands",
state: "solid",
hidden: true
}
substance.Silver_Bromate = {
behavior: behaviors.POWDER,
colour: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
// Doing more tmrw
substance.Silver_Picrate_Monohydrate = {
behavior: behaviors.WALL,
color: "E4D99F",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Chloride = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Perchlorate_Hydrate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
// I can't believe i almost forgor about the "."
subtance.Silver_Perchlorate_Monohydrate = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Chlorite = {
behavior: behaviors.WALL,
colour: "FFFF00",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Chlorate ={
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Perchlorate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Fluoride = {
behavior: behaviors.WALL,
color: "9B7A01",
category: "lands",
state: "solid",
hidden:true
}
// Basically the same as Silver_Floride but instead the second version
subtance.Silver_Difluoride = {
behavior: behaviors.WALL,
color: "9B7A01",
category: "lands",
state: "solid",
hidden:true
}
// Only just realised that this had spaces :skull:
substance.Silver_Hydrogen_Sluoride = {
// I'm guessing that this is a liquid
behavior: behaviors.LIQUID,
color: "FFFFFF",
category: "liquid",
state: "liquid",
hidden:true
}
// Why are a bunch of these just silver compounds? Really weird :/
subtance.Silver_Hexafluorophosphate = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Hexafluoroantimonate = {
behavior: behaviors.WALL,
color: "FFFDD0",
category: "lands",
state: "solid",
hidden:true
}
// There's a purple crystal version and a brown powder version
// Why does this sound like something you'd get at a posh (maybe Italian) restruant (without the "01" and the "_")
subtance.Silver_permanganate_01 = {
behavior: behaviours.WALL,
color: "800080",
category: "lands",
state: "solid",
hidden:true
}
subtance.Silver_permanganate_02 = {
behavior: behaviors.POWDER,
color: "964B00",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Vandium_Trioxide = {
behavior: behaviors.WALL,
color: "FFFF00",
category: "lands",
state: "solid",
hidden:true
}
// Why is this fun? How is this not torture? This is line 1247! (at the time I am making this comment)
// I think there's two silver iodides I'm just not so sure (and I ain't editing this after)
// Nvm it's only one , I got silver iodide and silver iodate mixed up :skull:
subtance.Silver_Iodide = {
behavior: behaviors.POWDER,
color: "E4D99F",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Iodate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden: true
}
// I was confused at first on why there were two silver nitrates, but now I understand
substance.Silver_Nitrate_01 = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Nitrate_02 = {
behavior: behaviors.POWDER,
color: "FFFFFF",
category: "lands",
state: "powder",
hidden:true
}
subtance.Silver_Azide = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
// This one is powder and crystals
substance.Silver_Oxzide_01 = {
behavior: behaviors.POWDER,
color: "000001",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Oxzide_02 = {
behavior: behaviors.WALL,
color: "000001",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Metaphospahte = {
behavior: behaviors.WALL,
color: "FFFF00",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Perrhenate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Acetylide = {
behavior: behaviors.WALL,
color: "C0C0C0",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Chromate = {
behavior: behaviors.POWDER,
color: "A52A2A",
category: "lands",
state: "powder",
hidden:true
}
substance.Silver_Dichromate = {
behavior: behaviors.WALL,
color: "A52A2A",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Subfluoride = {
behavior: behaviors.WALL,
color: "CD7F32",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Sulfide = {
behavior: behaviors.WALL,
color: "3f3f3f",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Oxzide = {
behavior: behaviors.POWDER,
color: "000002",
category: "lands",
state: "powder",
hidden:true
}
// Editing this later on when I get back home
substance.Silver_Sulfate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands"
state: "solid",
hidden:true
}
// I have finally gotten my motivation back! :D
substance.Silver_Selenide = {
behavior: behaviors.WALL,
color: "333333",
category: "lands",
state: "solid",
hidden:true
}
// Why am listening to a random playlist? I swear I'm going fully insane
substance.Silver_Selenate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Telluride = {
behavior: behaviors.WALL,
color: "333333",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Arsenate = {
behavior: behaviors.WALL,
color: "E3E35F",
category: "lands",
state: "solid",
hidden:true
}
substance.Silver_Phosphate = {
behavior: behaviors.WALL,
color: "FFFF00",
category: "lands",
state: "solid",
hidden:true
}
// FINALLY WE ARE OUT OF THE SILVER COMPOUNDS!!!11!!1111! :DDDDD
// Now time to go onto the aluminum compounds
substance.Aluminum_Arsenide = {
behavior: behaviors.WALL,
color: "FF6600",
category: "lands", // Might just change this after I'm done with the substances (as well as the other one(s))
state: "solid",
hidden:true
}
substance.Aluminum_Diboride = {
behavior: behaviors.WALL,
color: "CB6D51",
category: "lands",
state: "solid",
hidden:true
}
// Doing this later as my schools blocked chatgpt and the definition is not on Ptable.com :/
// substance.Aluminum_Dodecaboride = {
// behavior: behaviors.NULL,
// color: "000000",
// category: "null",
// state: "null",
// hidden:true
// }
// substance.Aluminum_Bromate_Nonahydrate = {
// behavior: behaviors.NULL,
// color: "000000",
// category: "null",
// state: "null",
// hidden:true
// }
substance.Aluminum_Tribromide = {
behavior: behavior.NULL, // It's meant to be a powder but I'm too tired to go look plus I need to go to my next lesson now
color: "FF0000",
category: "lands",
state: "powder",
hidden:true
}

View File

@ -15,7 +15,7 @@ elements.rubidium = {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if(!isEmpty(x, y, true)){
if (!isEmpty(x, y, true)){
var otherPixel = pixelMap[x][y]
if (otherPixel.element == "liquid_ammonia"){foundelem1 = true; break}
}
@ -24,7 +24,7 @@ elements.rubidium = {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if(!isEmpty(x, y, true)){
if (!isEmpty(x, y, true)){
var otherPixel = pixelMap[x][y]
if (otherPixel.element == "oxygen"){foundelem2 = true; break}
}
@ -122,11 +122,21 @@ elements.radiocesium = {
tempHigh: 29,
stateHigh: "liquid_radiocesium",
density: 1873,
tick: function (pixel) {
if (Math.random()<0.007) {
if (Math.random()<0.5) {
changePixel(pixel, "barium")
}
else {
changePixel(pixel, "radiobarium")
}
}
},
reactions: {
"water": {func: (pixel1) => {pixel1.burning=true;pixel1.burnStart=pixelTicks},
elem1: ["rad_steam", "fallout"], elem2: "explosion"}
}
}
};
elements.liquid_radiocesium = {
color: ["#e8dcc1", "#d4c6a5", "#bfbaae", "#f5f1e9"],
@ -136,21 +146,270 @@ elements.liquid_radiocesium = {
tempLow: 28,
stateLow: "radiocesium",
density: 1842,
tick: function (pixel) {
if (Math.random()<0.007) {
if (Math.random()<0.5) {
changePixel(pixel, "barium")
}
else {
changePixel(pixel, "radiobarium")
}
}
},
reactions: {
"water": {func: (pixel1) => {pixel1.burning=true;pixel1.burnStart=pixelTicks},
elem1: ["rad_steam", "fallout"], elem2: "explosion"}
}
}
};
elements.lithium = {
color: ["#e3a814", "#dbab32", "#e8bc4f", "#fabf2d"],
elements.barium = {
color: ["#1e1e1e", "#353535", "#4e4e4e", "#696969"],
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
fireColor: "#8c21de",
burn: 1,
burnTime: 500,
tempHigh: 29,
stateHigh: "liquid_cesium",
density: 534,
tempHigh: 730,
stateHigh: "liquid_barium",
density: 3510,
reactions: {
"water": {elem1: "barium_hydroxide", elem2: "pop"}
}
};
elements.liquid_barium = {
color: ["#1e1e1e", "#353535", "#4e4e4e", "#696969"],
behavior: behaviors.POWDER,
hidden: true,
state: "liquid",
tempLow: 729,
stateLow: "barium",
density: 3338
}
elements.radiobarium = {
color: ["#1e1e1e", "#353535", "#4e4e4e", "#696969"],
behavior: behaviors.POWDER,
hidden: true,
state: "solid",
density: 3510,
tick: function (pixel) {
if (Math.random()<0.007) {
changePixel(pixel, "barium")
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
var rays = 0;
if (isEmpty(x, y)){
createPixel("gamma_ray", x, y)
rays += 1
if (rays == 2) {
break
}
}
}
}
}
};
elements.barium_hydroxide = {
color: ["#f4f4f4", "#ffffff", "#ebebeb", "#e5e5e5"],
behavior: behaviors.POWDER,
hidden: true,
state: "solid",
density: 3510
}
elements.gamma_ray = {
color: "#ffffff",
behavior: [
"XX|XX|XX",
"XX|DL%5|XX",
"XX|XX|XX",
],
hidden: true,
temp: 1000,
state: "gas",
density: 0.00001,
ignoreAir: true,
tick: behaviors.BOUNCY
};
elements.lithium = {
color: ["#e8e8e8", "#f5f5f5", "#c9c9c9", "#d4d4d4"],
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
tempHigh: 180.5,
stateHigh: "liquid_lithium",
density: 534,
tick: function (pixel){
var otherPixel;
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y, true)){
if(Math.random()<0.003) {
changePixel(pixel, "dull_lithium")
}
}
if (!isEmpty(x, y, true)) {
otherPixel = pixelMap[x][y];
if (otherPixel.element != "mineral_oil") {
if (otherPixel.element != "lithium" && otherPixel.element != "dull_lithium" && otherPixel.element != "tarnished_lithium") {
if(Math.random()<0.0007) {
changePixel(pixel, "dull_lithium")
}
}
}
}
}
},
reactions: {
"water": {elem1: "lithium_hydroxide", elem2: "hydrogen", temp2: 400},
"hydrogen": {elem1:"lithium_hydride", elem2: null, chance: 0.5}
}
};
elements.dull_lithium = {
color: ["#d4d4d4", "#e3e3e3", "#b3b3b3", "#bfbfbf"],
behavior: behaviors.POWDER,
hidden: true,
state: "solid",
tempHigh: 180.5,
stateHigh: "liquid_lithium",
density: 534,
tick: function (pixel){
var otherPixel;
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y, true)){
if(Math.random()<0.003) {
changePixel(pixel, "dull_lithium")
}
}
if (!isEmpty(x, y, true)) {
otherPixel = pixelMap[x][y];
if (otherPixel.element != "mineral_oil") {
if (otherPixel.element != "lithium" && otherPixel.element != "dull_lithium" && otherPixel.element != "tarnished_lithium") {
if(Math.random()<0.0007) {
changePixel(pixel, "dull_lithium")
}
}
}
}
}
},
reactions: {
"water": {elem1: "lithium_hydroxide", elem2: "hydrogen", temp2: 400},
"hydrogen": {elem1:"lithium_hydride", elem2: null, chance: 0.5}
}
};
elements.tarnished_lithium = {
color: ["#212121", "#303030", "#0d0d0d", "#404040"],
behavior: behaviors.POWDER,
state: "solid",
hidden: true,
tempHigh: 180.5,
stateHigh: "liquid_lithium"
};
elements.liquid_lithium = {
color: ["#e8e8e8", "#f5f5f5", "#c9c9c9", "#d4d4d4"],
behavior: behaviors.LIQUID,
hidden: true,
state: "liquid",
tempLow: 179.5,
stateLow: "lithium",
density: 511.7
};
elements.lithium_hydroxide = {
color: ["#ffffff", "#f1f1f1", "#e7e7e7", "#ededed"],
behavior: behaviors.POWDER,
hidden: true,
state: "solid",
tempHigh: 180.5,
stateHigh: "liquid_lithium",
density: 1540,
};
elements.lithium_hydride = {
color: ["#8a8a8a", "#b5b5b5", "#bbbbbb"],
behavior: behaviors.POWDER,
hidden: true,
state: "solid",
density: 820,
tick: function (pixel){
var otherPixel;
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y, true)){
var chance = Math.random()
if(Math.random()<0.003) {
if (chance<0.3) {
changePixel(pixel, "lithium_hydroxide")
}
else if (chance>0.3 && chance<0.7) {
changePixel(pixel, "lithium_oxide")
}
else {
changePixel(pixel, "lithium_carbonate")
}
}
}
if (!isEmpty(x, y, true)) {
otherPixel = pixelMap[x][y];
if (otherPixel.element != "mineral_oil") {
if (otherPixel.element != "lithium" && otherPixel.element != "dull_lithium" && otherPixel.element != "tarnished_lithium") {
var chance = Math.random()
if(Math.random()<0.0007) {
if (chance<0.3) {
changePixel(pixel, "lithium_hydroxide")
}
else if (chance>0.3 && chance<0.7) {
changePixel(pixel, "lithium_oxide")
}
else {
changePixel(pixel, "lithium_carbonate")
}
}
}
}
}
}
},
};
elements.lithium_oxide = {
color: ["#ffffff", "#ececec", "#dbdbdb"],
behavior: behaviors.POWDER,
hidden: true,
state: "solid",
density: 2013,
reactions: {
"water": {elem1: "lithium_hydroxide", elem2: "pop", chance: 0.2},
"carbon_dioxide": {elem1: "lithium_carbonate", elem2: null}
}
};
elements.lithium_carbonate = {
color: ["#ffffff", "#e0e0e0", "#c9c8c8"],
behavior: behaviors.POWDER,
hidden: true,
state: "solid",
density: 2110
};
elements.mineral_oil = {
color: ["#cdf6fa", "#e6fdff", "#bff9ff", "#f5feff"],
behavior: behaviors.LIQUID,
state: "liquid",
category: "liquids",
density: 870,
};

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12
mods/aChefsDream_beta.js Normal file
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@ -0,0 +1,12 @@
// created by SquareScreamYT
// please visit the repo to see the code
fetch('https://raw.githubusercontent.com/SquareScreamYT/aChefsDream.js/main/aChefsDream.js')
.then(response => response.text())
.then(code => {
eval(code);
})
.catch(error => {
console.error('Error fetching or executing code:', error);
alert("There was an error loading aChefsDream beta. Please reload or check your internet. If not, please try again or use the stable one at aChefsDream.js.")
});

View File

@ -15,6 +15,7 @@ elements.carbon_monoxide = {
tempLow: -192,
stateLow: "liquid_carbon_monoxide",
burntime: 5,
darkText: true,
fireColor: "#ebba34",
reactions: {
"head": { elem1:"rotten_meat", chance:0.5 },
@ -28,9 +29,11 @@ elements.liquid_carbon_monoxide = {
category: "liquids",
state: "liquid",
density: 1.14,
darkText: true,
tempHigh: -190,
temp: -192,
tempLow: -199,
hidden: true,
stateLow: "ice_carbon_monoxide",
stateHigh: "carbon_monoxide",
};
@ -42,6 +45,7 @@ elements.ice_carbon_monoxide = {
temp: -199,
density: 1.14,
tempHigh: -192,
darkText: true,
stateHigh: "liquid_carbon_monoxide",
};
elements.carbon_monoxide_detector = {
@ -187,6 +191,8 @@ elements.fallout_drum = {
state: "solid",
density: 9000,
color: "#e3cc34",
tempHigh: 2500,
stateHigh: ["aluminum","radiated_water","radiated_water","fallout"],
breakInto: ["fallout","fallout"],
reactions: {
"water": { elem1:"fallout_drum", elem2:"radiated_water" },
@ -200,13 +206,17 @@ elements.radiated_water = {
density :1300,
color: ["#23d959","#29d65d"],
hidden: true,
tempHigh: 140,
stateHigh: "polluted_air",
tempLow: -6,
stateLow: "rad_ice",
reactions: {
"human": { elem2:"rotten_meat" },
"body": { elem2:"rotten_meat" },
"head": { elem2:"ash" },
"bird": { elem2:"rotten_meat"},
"cell": { elem2:"cancer"},
}
"cell": { elem2:"cancer"},
}
};
elements.polluted_air = {
@ -220,8 +230,13 @@ elements.polluted_air = {
"head": { elem2:"rotten_meat" },
"human": { elem2:"rotten_meat" },
"bird": { elem2:"rotten_meat" },
"cell": { elem2:"cancer"},
}
"cell": { elem2:"cancer" },
"water": { elem1: null, elem2: "radiated_water" },
"worm": { elem2: ["ash","cancer"] },
"flea": { elem2: "ash" },
"seed": {elem2: "dead_plant" },
"plant": {elem1: null, chance:0.5, elem2: "dead_plant", chance:0.5 },
},
};
elements.siren = {
@ -236,4 +251,89 @@ elements.siren = {
"radiated_water": {"charge1":1},
"polluted_air": {"charge1":1},
}
};
elements.radiated_metal = {
behavior: behaviors.WALL,
category: "radiated",
state:"solid",
density :2045,
color: ["#5e705a","#83ab7b","#474747"],
tempHigh: 1440,
stateHigh: ["molten_nickel","molten_iron","molten_tin","fallout"],
reactions: {
"water": { elem2:"radiated_water", chance:0.7 },
"foam": { elem1:["tin","nickel","iron"] },
}
};
elements.rad_ice = {
behavior: behaviors.WALL,
category: "radiated",
state:"solid",
density: 1905,
color: ["#81d79c","#68b899","#68abb8"],
hidden: true,
temp: -6,
tempHigh: 5,
stateHigh: ["radiated_water","water"],
reactions: {
"snow": { elem2:"dirty_water" },
"water": { elem2:"radiated_water" },
}
}
elements.rad_snow = {
behavior: behaviors.POWDER,
category: "radiated",
state:"powder",
density: 1500,
color: ["#9effe4","#b5fffd","#d4fff1"],
temp: -2,
tempHigh: 21,
stateHigh: "radiated_water",
};
elements.rad_rock = {
behavior: behaviors.POWDER,
category: "land",
state: "powder",
density: 2790,
color: ["#34382d","#3f4633","#595a4d"],
tempHigh: 1200,
stateHigh: ["magma","fallout"],
reactions: {
"water": { elem2:"dirty_water" },
"salt_water": { elem2:"dirty_water" },
"sugar_water": { elem2:"dirty_water" },
"seltzer": { elem2:"dirty_water" },
"bleach": {elem2: "rock", chance:0.1 },
"rad_cleaner": { elem1:"rock" },
"foam": { elem1:"rock" },
"juice": { elem2: null },
"blood": { elem2:"infection" },
"grass": { elem2:"dead_plant" },
"plant": { elem2:"dead_plant" },
"cell": { elem2:"cancer" },
"worm": { elem2:"ash" },
"glass": { elem2:"rad_glass"},
"glass_shard": { elem2:"rad_shard" },
}
};
elements.rad_cleaner = {
behavior: behaviors.WALL,
category: "machines",
state: "solid",
density: 2500,
color: ["#383838","#212220"],
desc: "clean radiated elements",
tempHigh: 1250,
stateHigh: ["fallout","molten_plastic","steam"],
reactions: {
"radiated_water": {elem2:"water" },
"polluted_air": {elem2: "oxygen"},
"rad_snow": {elem2: "snow"},
"rad_rock": {elem2: "rock"},
}
}

37
mods/bettermetalscrap.js Normal file
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@ -0,0 +1,37 @@
if (!elements.aluminum.properties){elements.aluminum.properties = {}}
elements.aluminum.properties.scrapType = "aluminum"
if (!elements.tin.properties){elements.tin.properties = {}}
elements.tin.properties.scrapType = "tin"
if (!elements.brass.properties){elements.brass.properties = {}}
elements.brass.properties.scrapType = "brass"
if (!elements.grenade.properties){elements.grenade.properties = {}}
elements.grenade.properties.scrapType = "steel"
if (!elements.smoke_grenade.properties){elements.smoke_grenade.properties = {}}
elements.smoke_grenade.properties.scrapType = "steel"
if (!elements.flashbang.properties){elements.flashbang.properties = {}}
elements.flashbang.properties.scrapType = "steel"
var randomScrap = ["aluminum", "steel", "iron"]
delete elements.metal_scrap.tempHigh
delete elements.metal_scrap.stateHigh
if (!elements.metal_scrap.tick){
elements.metal_scrap.tick = function(pixel){
if (!pixel.scrapType){
pixel.scrapType = randomScrap[Math.floor(Math.random()*randomScrap.length)]
}
if (pixel.temp >= elements[pixel.scrapType].tempHigh){
changePixel(pixel, pixel.scrapType, false)
}
}
}
else {
const prefunc = elements.metal_scrap.tick;
elements.metal_scrap.tick = function(pixel){
prefunc(pixel);
if (!pixel.scrapType){
pixel.scrapType = randomScrap[Math.floor(Math.random()*randomScrap.length)]
}
if (pixel.temp >= elements[pixel.scrapType].tempHigh){
changePixel(pixel, pixel.scrapType, false)
}
}
}

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9
mods/copy_canvas.js Normal file
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@ -0,0 +1,9 @@
document.addEventListener("keydown", function(e) {
if (e.keyCode == 83) {
document.getElementById("game").toBlob(function(blob) {
const item = new ClipboardItem({ "image/png": blob });
navigator.clipboard.write([item]);
});
alert("Canvas copied!");
}
})

917
mods/easysurvival.js Normal file
View File

@ -0,0 +1,917 @@
behaviors = {
POWDER_OLD: [
"XX|XX|XX",
"XX|XX|XX",
"M2|M1|M2",
],
POWDER: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
if (Math.random() < 0.5) {
if (!tryMove(pixel, pixel.x+1, pixel.y+1)) {
tryMove(pixel, pixel.x-1, pixel.y+1);
}
} else {
if (!tryMove(pixel, pixel.x-1, pixel.y+1)) {
tryMove(pixel, pixel.x+1, pixel.y+1);
}
}
}
doDefaults(pixel);
},
AGPOWDER: [
"M2|M1|M2",
"XX|XX|XX",
"XX|XX|XX",
],
LIQUID_OLD: [
"XX|XX|XX",
"M2|XX|M2",
"M1|M1|M1",
],
LIQUID: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
if (elements[pixel.element].viscosity && (!((Math.random()*100) < 100 / Math.pow(elements[pixel.element].viscosity, 0.25)))) {
var move1Spots = [
[pixel.x, pixel.y+1]
]
}
else {
var move1Spots = [
[pixel.x+1, pixel.y+1],
[pixel.x, pixel.y+1],
[pixel.x-1, pixel.y+1],
]
}
var moved = false;
for (var i = 0; i < move1Spots.length; i++) {
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
else { move1Spots.splice(move1Spots.indexOf(coords), 1); }
}
if (!moved) {
if (elements[pixel.element].viscosity===undefined || !(!((Math.random()*100) < 100 / Math.pow(elements[pixel.element].viscosity, 0.25)))) {
if (Math.random() < 0.5) {
if (!tryMove(pixel, pixel.x+1, pixel.y)) {
tryMove(pixel, pixel.x-1, pixel.y);
}
} else {
if (!tryMove(pixel, pixel.x-1, pixel.y)) {
tryMove(pixel, pixel.x+1, pixel.y);
}
}
}
}
doDefaults(pixel);
},
SUPERFLUID_OLD: [
"XX|XX|XX",
"XX|XX|M2 AND BO",
"XX|M1|M2",
],
SUPERFLUID: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
// go either left or right depending on pixel.flipX
var newx = pixel.flipX ? pixel.x-1 : pixel.x+1;
if (Math.random() < 0.5) {
if (!tryMove(pixel, newx, pixel.y)) {
pixel.flipX = !pixel.flipX;
tryMove(pixel, newx, pixel.y+1);
}
}
else {
if (!tryMove(pixel, newx, pixel.y+1)) {
if (!tryMove(pixel, newx, pixel.y)) { pixel.flipX = !pixel.flipX; }
}
}
}
doDefaults(pixel);
},
LIGHTWEIGHT: [
"XX|XX|XX",
"XX|FX%0.25|XX",
"M2%10|M1%10|M1%10",
],
SLIDE: [
"XX|XX|XX",
"XX|XX|M2 AND BO",
"XX|M1|M1",
],
AGLIQUID: [
"M1|M1|M1",
"M2|XX|M2",
"XX|XX|XX",
],
WALL: [
"XX|XX|XX",
"XX|XX|XX",
"XX|XX|XX",
],
UL_UR: [
"M1|M1|M1",
"M2|XX|M2",
"XX|M2|XX",
],
UL_UR_OPTIMIZED: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
var move1Spots = [
[pixel.x, pixel.y-1],
[pixel.x+1, pixel.y-1],
[pixel.x-1, pixel.y-1],
]
var moved = false;
for (var i = 0; i < move1Spots.length; i++) {
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
else { move1Spots.splice(move1Spots.indexOf(coords), 1);}
}
if (!moved && !pixel.del) {
var move2Spots = [
[pixel.x, pixel.y+1],
[pixel.x+1, pixel.y],
[pixel.x-1, pixel.y],
]
for (var i = 0; i < move2Spots.length; i++) {
var coords = move2Spots[Math.floor(Math.random()*move2Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { break; }
else { move2Spots.splice(move2Spots.indexOf(coords), 1); }
}
}
if (!pixel.del) { doDefaults(pixel); }
},
GAS_OLD: [
"M2|M1|M2",
"M1|XX|M1",
"M2|M1|M2",
],
GAS: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
var move1Spots = [
[pixel.x, pixel.y+1],
[pixel.x, pixel.y-1],
[pixel.x+1, pixel.y],
[pixel.x-1, pixel.y],
]
var moved = false;
for (var i = 0; i < move1Spots.length; i++) {
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
else { move1Spots.splice(move1Spots.indexOf(coords), 1);}
}
if (!moved) {
var move2Spots = [
[pixel.x+1, pixel.y+1],
[pixel.x-1, pixel.y+1],
[pixel.x+1, pixel.y-1],
[pixel.x-1, pixel.y-1],
]
for (var i = 0; i < move2Spots.length; i++) {
var coords = move2Spots[Math.floor(Math.random()*move2Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { break; }
else { move2Spots.splice(move2Spots.indexOf(coords), 1); }
}
}
doDefaults(pixel);
},
DGAS: [
"M2|M1|M2",
"M1|DL%5|M1",
"M2|M1|M2",
],
SUPPORT: [
"XX|XX|XX",
"SP|XX|SP",
"XX|M1|XX",
],
SUPPORTPOWDER: [
"XX|XX|XX",
"SP|XX|SP",
"M2|M1|M2",
],
DELETE: [
"XX|DL|XX",
"DL|XX|DL",
"XX|DL|XX",
],
FILL: [
"XX|CL|XX",
"CL|XX|CL",
"XX|CL|XX",
],
CLONER: [
"XX|CF|XX",
"CF|XX|CF",
"XX|CF|XX",
],
SUPERCLONER: [
"CF|CF|CF",
"CF|CF|CF",
"CF|CF|CF",
],
STURDYPOWDER: [
"XX|XX|XX",
"XX|XX|XX",
"XX|M1|XX",
],
SELFDELETE: [
"XX|XX|XX",
"XX|DL|XX",
"XX|XX|XX",
],
FOAM: [
"XX|XX|XX",
"XX|DL%5|XX",
"M2%25|M1%25|M2%25",
],
BUBBLE: [
"XX|XX|XX",
"XX|DL%0.25 AND FX%1|M1%5",
"XX|M1%1|M1%2",
],
STICKY: [
"XX|ST|XX",
"ST|XX|ST",
"XX|ST AND M1|XX",
],
MOLTEN: [
"XX|CR:fire%2.5|XX",
"M2|XX|M2",
"M1|M1|M1",
],
RADPOWDER: [
"XX|CR:radiation%1|XX",
"CR:radiation%1|XX|CR:radiation%1",
"M2|M1|M2",
],
RADMOLTEN: [
"XX|CR:fire,fire,fire,radiation%4.5|XX",
"M2 AND CR:radiation%1|XX|M2 AND CR:radiation%1",
"M1|M1|M1",
],
RADLIQUID: [
"XX|CR:radiation%2|XX",
"M2 AND CR:radiation%2|XX|M2 AND CR:radiation%2",
"M1|M1|M1",
],
BOUNCY: function(pixel) {
if (pixel.bx===undefined) {
// choose 1, 0, or -1
pixel.bx = Math.random() < 0.5 ? 1 : Math.random() < 0.5 ? 0 : -1;
pixel.by = Math.random() < 0.5 ? 1 : Math.random() < 0.5 ? 0 : -1;
// if both are 0, make one of them 1 or -1
if (pixel.bx===0 && pixel.by===0) {
if (Math.random() < 0.5) { pixel.bx = Math.random() < 0.5 ? 1 : -1; }
else { pixel.by = Math.random() < 0.5 ? 1 : -1; }
}
}
// move and invert direction if hit
if (!pixel.del && pixel.bx && !tryMove(pixel, pixel.x+pixel.bx, pixel.y)) { pixel.bx = -pixel.bx; }
if (!pixel.del && pixel.by && !tryMove(pixel, pixel.x, pixel.y+pixel.by)) { pixel.by = -pixel.by; }
},
FEEDPIXEL: function(pixel) {
if (!pixel.food) { pixel.food = 1 }
else { pixel.food ++ }
if (pixel.food > (elements[pixel.element].foodNeed||30)) {
// loop through adjacentCoords and check each pixel to lay an egg
for (var i = 0; i < adjacentCoords.length; i++) {
var x = pixel.x+adjacentCoords[i][0];
var y = pixel.y+adjacentCoords[i][1];
if (isEmpty(x, y)) {
if (elements[pixel.element].egg) {
createPixel(elements[pixel.element].egg,x,y)
}
else {
createPixel("egg",x,y)
pixelMap[x][y].animal = elements[pixel.element].baby || pixel.element;
if (elements[pixel.element].eggColor) {
pixelMap[x][y].color = pixelColorPick(pixelMap[x][y],elements[pixel.element].eggColor)
}
}
pixel.food = 0;
break;
}
}
}
},
KILLPIXEL1: function(pixel) {
pixel.dead = true;
},
KILLPIXEL2: function(pixel1,pixel2) {
pixel2.dead = true;
},
FLY: function(pixel, onHit) {
var nx = pixel.flipX ? -1 : 1;
var ny = Math.random() < 0.5 ? -1 : 1;
var hit = false;
if (!tryMove(pixel, pixel.x+nx, pixel.y+ny)) {
if (!tryMove(pixel, pixel.x+nx, pixel.y-ny)) {
if (!tryMove(pixel, pixel.x, pixel.y+ny)) {
if (!tryMove(pixel, pixel.x, pixel.y-ny)) {hit=[pixel.x, pixel.y-ny]}
}else {hit=[pixel.x, pixel.y+ny]}
}else {hit=[pixel.x+nx, pixel.y-ny]}
}else {hit=[pixel.x+nx, pixel.y+ny]}
if (hit && onHit) {
if (!isEmpty(hit[0], hit[1], true)) {
onHit(pixel, pixelMap[hit[0]][hit[1]]);
}
else {onHit(pixel);}
}
if (pixel.del) {return}
if (!isEmpty(pixel.x+nx,pixel.y) || Math.random() < 0.02) {
pixel.flipX = !pixel.flipX;
}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
doDefaults(pixel);
},
CRAWLER: function(pixel) {
if (Math.random() < 0.08) { // flip
pixel.flipX = !pixel.flipX;
}
var dir = pixel.flipX ? -1 : 1;
var dirY = pixel.flipY ? -1 : 1;
if (!tryMove(pixel,pixel.x,pixel.y+dirY)) { // fall or climb
if (!tryMove(pixel,pixel.x+dir,pixel.y)) { // hits wall
if (!pixel.hilled && !isEmpty(pixel.x+dir,pixel.y,true) && pixelMap[pixel.x+dir][pixel.y].element === "ant_wall") {
pixel.hilled = true;
}
tryMove(pixel,pixel.x+dir,pixel.y + (Math.random() < 0.25 ? 1 : -1));
}
if (Math.random() < 0.01 && !isEmpty(pixel.x+dir,pixel.y+1,true) && eLists.CRAWLTHRU.indexOf(pixelMap[pixel.x+dir][pixel.y+1].element) !== -1) {
if (!pixel.hilled || !isEmpty(pixel.x+dir,pixel.y,true) && pixelMap[pixel.x+dir][pixel.y].element === "ant_wall") {
var wallCoords = [
[-1,-1],[1,-1],
[-1,0],[1,0],
[0,1]
];
if (!isEmpty(pixel.x,pixel.y-2)) {
wallCoords.push([0,-1])
}
if (Math.random() < 0.15) { wallCoords.push([-1,1]) }
if (Math.random() < 0.15) { wallCoords.push([1,1]) }
// loop through wallCoords, change pixel to ant_wall if in crawlthru
for (var i = 0; i < wallCoords.length; i++) {
var x = pixel.x+dir+wallCoords[i][0];
var y = pixel.y+1+wallCoords[i][1];
if (!isEmpty(x,y,true) && eLists.CRAWLTHRU.indexOf(pixelMap[x][y].element) !== -1) {
changePixel(pixelMap[x][y],"ant_wall");
}
}
deletePixel(pixel.x+dir,pixel.y+1);
tryMove(pixel,pixel.x+dir,pixel.y+1);
}
}
else if (Math.random() < 0.08 && !isEmpty(pixel.x+dir,pixel.y-1,true) && eLists.CRAWLTHRU.indexOf(pixelMap[pixel.x+dir][pixel.y-1].element) !== -1) {
swapPixels(pixel,pixelMap[pixel.x+dir][pixel.y-1]);
}
}
doDefaults(pixel);
}
}
elements.supercloner = {
color: "#dddd00",
behavior: behaviors.SUPERCLONER,
ignore: ["ecloner","slow_cloner","clone_powder","floating_cloner","wall","ewall", "cloner"],
category:"inventory",
insulate:true,
hardness: 1,
darkText: true,
}
if (!settings.survival) {
settings.survival = {
"wall": 9999,
"dirt": 9999,
"sapling": 10,
"seeds": 50,
"ice": 250,
"cloner": 10,
"supercloner": 10
}
}
settings.survival.cloner = 1;
settings.unhide = 0;
// settings.survivalClone=null; settings.survival = null; saveSettings();
survivalTimeout = null;
function survivalSave() {
if (survivalTimeout) { clearTimeout(survivalTimeout); }
survivalTimeout = setTimeout(function(){
saveSettings();
},1000);
}
function survivalAdd(element,amount,skipSave) {
if (elements[element].category === "tools") { return }
if (settings.survival[element]) {
settings.survival[element] += amount;
}
else {
settings.survival[element] = amount;
}
survivalUpdate(element);
if (!skipSave) {survivalSave()}
}
function survivalRemove(element,amount,skipSave) {
if (elements[element].category === "tools") { return }
if (settings.survival[element]) {
settings.survival[element] -= amount;
survivalUpdate(element);
}
if (settings.survival[element] <= 0) {
delete settings.survival[element];
var btn = document.getElementById("elementButton-"+element);
if (btn) { btn.remove(); }
selectElement("unknown");
}
if (!skipSave) {survivalSave()}
}
function survivalCount(element) {
return settings.survival[element] || 0;
}
function survivalUpdate(element) {
if (element === "gold_coin") {
// if it is not an integer, round it to 0.1
if (settings.survival.gold_coin % 1 !== 0) {
settings.survival.gold_coin = Math.round(settings.survival.gold_coin*10)/10;
}
document.getElementById("coinCount").innerHTML = settings.survival.gold_coin||0;
}
var btn = document.getElementById("elementButton-"+element);
if (elements[element] && elements[element].category === "tools") { return }
if (btn) {
btn.innerHTML = btn.innerHTML.split("(")[0]+"("+settings.survival[element]+")";
}
else if (elements[element]) {
createElementButton(element);
document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
}
}
runAfterAutogen(function(){
elements.erase.name = "pick_up";
delete elements.paint.category;
delete elements.lookup.category;
delete elements.pick;
delete elements.prop;
elements.radiation.category = "tools";
for (var element in elements) {
if (elements[element].category !== "tools") {
elements[element].hidden = true;
elements[element].category = "inventory";
}
}
for (var element in settings.survival) {
if (!elements[element]) { continue; }
if (elements[element].category === "tools") { continue; }
createElementButton(element);
document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
}
});
delete elements.cloner.behavior;
elements.cloner.tick = function(pixel) {
if (settings.survivalClone) {
if (Math.random() < 0.025) {
// 1 or -1
var x = pixel.x + (Math.random() < 0.5 ? 1 : -1);
var y = pixel.y + (Math.random() < 0.5 ? 1 : -1);
if (isEmpty(x,y)) {
createPixel(settings.survivalClone,x,y);
}
}
}
else {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
if (pixelMap[x][y].clone) { pixel.clone = pixelMap[x][y].clone; break }
var element = pixelMap[x][y].element;
if (element === pixel.element || elements[pixel.element].ignore.indexOf(element) !== -1) { continue }
settings.survivalClone = element;
survivalSave();
break;
}
}
}
};
elements.cloner.ignore = elements.cloner.ignore.concat(["sun","supernova"]);
elements.cloner.desc = "You can only clone one element at a time!"
elements.smash.tool = function(pixel) {
if (elements[pixel.element].seed === true) { return }
if (elements[pixel.element].breakInto !== undefined || (elements[pixel.element].seed !== undefined && elements[pixel.element].seed !== true)) {
// times 0.25 if not shiftDown else 1
if (Math.random() < (elements[pixel.element].hardness || 1) * (shiftDown ? 1 : 0.25)) {
var breakInto = elements[pixel.element].breakInto;
if (elements[pixel.element].seed && (!breakInto || Math.random() < 0.5)) {
if (Math.random() < 0.2) {
breakInto = elements[pixel.element].seed;
}
else {
breakInto = null;
}
}
// if breakInto is an array, pick one
if (Array.isArray(breakInto)) {
breakInto = breakInto[Math.floor(Math.random() * breakInto.length)];
}
if (breakInto === null) {
deletePixel(pixel.x,pixel.y);
return;
}
var oldelement = pixel.element;
changePixel(pixel,breakInto);
pixelTempCheck(pixel);
if (elements[oldelement].breakIntoColor) {
pixel.color = pixelColorPick(pixel, elements[oldelement].breakIntoColor);
}
}
}
};
elementWorth = {
"gold_coin": 1,
"diamond": 1000^21,
"ketchup": 150,
"jelly": 120,
"soda": 104,
"toast": 120,
"oil": 1023423,
"bread": 32,
"glass": 54,
"rad_glass": 64,
"glass_shard": 42,
"rad_shard": 312412,
"paper": 512312,
"broth": 512312,
"honey": 125,
"caramel": 53,
"sap": 34,
"candy": 325,
"popcorn": 232,
"flour": 322,
"lettuce": 2232,
"sauce": 2232,
"wood": 999,
"tree_branch": 100000,
"plant": 1,
"mushroom_cap": 1,
"mushroom_gill": 3,
"vine": 1,
"cactus": 1,
"cloner": 2,
"wall": 1000^22,
"fire": 100000^232,
"smoke": 0,
"plasma": 0,
"light": 0,
"laser": 0,
"liquid_light": 0.1,
"flash": 0,
"radiation": 0,
"petal": -1,
"cell": -1,
"cancer": -1,
"foam": -1,
}
elements.sell = {
color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"],
tool: function(pixel) {
if (elementWorth[pixel.element] === 0) { return; }
deletePixel(pixel.x,pixel.y);
if (elementWorth[pixel.element] === -1) { return; }
survivalAdd("gold_coin",elementWorth*10[pixel.element]||1);
},
category: "tools",
desc: "Exchanges pixels for their market value in Gold Coins x 10"
}
elements.seeds.name = "seed";
/*
~Cloner
~Sell
Shop
Cloner Reset
~Ammonia
~Dirt
~Water
~Seeds
~Sapling
~Pinecone
~Primordial Soup
~Worm
~Bee
~Human
~TNT
Seller (Runs Sell tool on pixels that touch it)
Buyer (Cloner but uses store price every time, prompt to select item on select)
Prices tab
*/
survivalShop = {
"dirt*25": 25,
"water*25": 250,
"ammonia*25": 500,
"seeds*1": 500,
"sapling*1": 500,
"pinecone*1": 500,
"tnt*25": 1000,
"worm*1": 1000,
"bee*1": 5000,
"primordial_soup*5": 10000,
"human*1": 50000,
"sun*1": 500000,
"milk": -200^2,
}
function survivalBuy(element) {
var price = survivalShop[element];
if (!price) { alert("The shop isn't selling "+element+"!"); return }
if (!settings.survival.gold_coin || settings.survival.gold_coin < price) { alert("You can't afford that!"); return }
survivalRemove("gold_coin",price);
var amount = 1;
if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); element = element.split("*")[0]; }
survivalAdd(element,amount);
selectElement(element);
}
function survivalResetCloner() {
if (!settings.survival.gold_coin || settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return }
survivalRemove("gold_coin",1000);
settings.survivalClone = null;
survivalSave();
}
worldgentypes = {}
window.addEventListener("load",function(){
// move to start of tools
var erase = document.getElementById("elementButton-erase");
var sell = document.getElementById("elementButton-sell");
var parent = erase.parentElement;
parent.removeChild(sell);
parent.insertBefore(sell,parent.firstChild);
parent.removeChild(erase);
parent.insertBefore(erase,parent.firstChild);
document.getElementById("replaceButton").remove();
document.getElementById("savesButton").remove();
document.getElementById("elemSelectButton").remove();
doRandomEvents = function() {}
worldGen = function() {}
worldgentypes = {}
loadSave = function() {}
showSaves = function() {}
placeImage = function() {}
chooseElementPrompt = function() {}
document.getElementById("toolControls").insertAdjacentHTML("beforeend",`<button class="controlButton" title="Erases all survival.js data" onclick="if (confirm('THIS WILL ERASE ALL survival.js DATA!!! ARE YOU SURE?')) {settings.survivalClone=null; settings.survival = null; saveSettings(); location.reload()}">StartOver</button>`);
createCategoryDiv("shop");
var shopDiv = document.getElementById("category-shop");
shopDiv.style.display = "none";
shopDiv.insertAdjacentHTML("beforeend",`<p>You have $<span id="coinCount">${settings.survival.gold_coin||0}</span></p>`);
for (var element in survivalShop) {
var price = survivalShop[element];
var button = document.createElement("button");
var name = element;
var amount = 1;
if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); name = element.split("*")[0]; }
var elemname = name;
name = (elements[elemname].name||name).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".").replace(/ /g, "");
button.classList.add("elementButton");
button.setAttribute("element",element);
button.setAttribute("category","shop");
button.setAttribute("title",amount+" "+name+" for $"+price);
button.innerHTML = name+"<span style='font-family:Arial;font-size:1.15em'> ("+amount+" for $"+price+")</span>";
if (elements[elemname]) {
if (elements[elemname].color instanceof Array) {
button.style.backgroundImage = "linear-gradient(to bottom right, "+elements[elemname].color.join(", ")+")";
// choose the middlemost item in array
var colorObject = elements[elemname].colorObject[Math.floor(elements[elemname].colorObject.length/2)];
if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) {
button.className += " bright"
}
}
else {
button.style.background = elements[elemname].color;
var colorObject = elements[elemname].colorObject;
if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) {
button.className += " bright"
}
}
}
button.addEventListener("click",function(){
survivalBuy(this.getAttribute("element"));
});
shopDiv.appendChild(button);
}
shopDiv.insertAdjacentHTML("beforeend",`<p><button style="background-color:#dddd00" class="elementButton bright" title="Resets the cloner" onclick="survivalResetCloner()">ResetCloner<span style='font-family:Arial;font-size:1.15em'> ($1000)</span></button></p>`);
createCategoryDiv("prices");
var pricesDiv = document.getElementById("category-prices");
pricesDiv.style.display = "none";
for (var element in elementWorth) {
if (elementWorth[element] <= 0) { continue }
var name = (elements[element].name||element).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".");
// create text with the name of the element and its worth, separated by •
var text = name+"="+elementWorth[element] + " • ";
pricesDiv.insertAdjacentHTML("beforeend",`${text}`);
}
pricesDiv.innerHTML = pricesDiv.innerHTML.slice(0,-2);
pricesDiv.innerHTML = "<p style='font-family:Arial'>"+pricesDiv.innerHTML+"</p>";
});
runAfterLoad(function(){
checkUnlock = function(element) {
return;
}
oldClearAll = clearAll;
clearAll = function() {
if (currentPixels && currentPixels.length > 0) {
for (var i = 0; i < currentPixels.length; i++) {
var pixel = currentPixels[i];
if (pixel && pixel.element) {
survivalAdd(pixel.element,1);
}
}
}
oldClearAll();
}
mouseAction = function(e,mouseX,mouseY,startPos) {
if (mouseType == "left") {
mouse1Action(e,mouseX,mouseY,startPos);
}
else if (mouseType == "right") { mouse2Action(e,mouseX,mouseY,startPos); }
else if (mouseType == "middle") { mouseMiddleAction(e,mouseX,mouseY); }
}
mouse1Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
if (currentElement === "erase") { mouse2Action(e,mouseX,mouseY); return; }
else if (currentElement === "pick") { mouseMiddleAction(e,mouseX,mouseY); return; }
// If x and y are undefined, get the mouse position
if (mouseX == undefined && mouseY == undefined) {
// var canvas = document.getElementById("game");
// var ctx = canvas.getContext("2d");
lastPos = mousePos;
mousePos = getMousePos(canvas, e);
var mouseX = mousePos.x;
var mouseY = mousePos.y;
}
var cooldowned = false;
if ((mouseSize===1 || elements[currentElement].maxSize===1) && elements[currentElement].cooldown) {
if (pixelTicks-lastPlace < elements[currentElement].cooldown) {
return;
}
cooldowned = true;
}
lastPlace = pixelTicks;
startPos = startPos || lastPos
if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) {
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
}
else { var coords = mouseRange(mouseX,mouseY); }
var element = elements[currentElement];
var mixList = [];
// For each x,y in coords
for (var i = 0; i < coords.length; i++) {
var x = coords[i][0];
var y = coords[i][1];
if (currentElement === "mix") {
if (!isEmpty(x,y,true)) {
var pixel = pixelMap[x][y];
if (!(elements[pixel.element].movable !== true || elements[pixel.element].noMix === true) || shiftDown) {
mixList.push(pixel);
}
}
}
else if (currentElement === "shock") {
if (!isEmpty(x,y,true)) {
// One loop that repeats 5 times if shiftDown else 1 time
for (var j = 0; j < (shiftDown ? 5 : 1); j++) {
var pixel = pixelMap[x][y];
var con = elements[pixel.element].conduct;
if (con == undefined) {continue}
if (Math.random() < con) { // If random number is less than conductivity
if (!pixel.charge && !pixel.chargeCD) {
pixel.charge = 1;
if (elements[pixel.element].colorOn) {
pixel.color = pixelColorPick(pixel);
}
}
}
else if (elements[pixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation)
pixel.temp += 0.25;
pixelTempCheck(pixel);
}
}
}
}
else if (elements[currentElement].tool && !(elements[currentElement].canPlace && isEmpty(x,y))) {
// run the tool function on the pixel
if (!isEmpty(x,y,true)) {
var pixel = pixelMap[x][y];
// if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything
if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) {
continue;
}
elements[currentElement].tool(pixel);
}
}
else if (isEmpty(x, y)) {
if (survivalCount(currentElement) < 1 && elements[currentElement].category !== "tools") {
return;
}
currentPixels.push(new Pixel(x, y, currentElement));
if (elements[currentElement].customColor || elements[currentElement].singleColor) {
pixelMap[x][y].color = pixelColorPick(currentElement,currentColor);
}
if (elements[currentElement].category !== "tools") { survivalRemove(currentElement,1); }
}
}
if (currentElement == "mix") {
for (var i = 0; i < mixList.length; i++) {
var pixel1 = mixList[Math.floor(Math.random()*mixList.length)];
var pixel2 = mixList[Math.floor(Math.random()*mixList.length)];
swapPixels(pixel1,pixel2);
mixList.splice(mixList.indexOf(pixel1),1);
mixList.splice(mixList.indexOf(pixel2),1);
if (elements[pixel1.element].onMix) {
elements[pixel1.element].onMix(pixel1,pixel2);
}
if (elements[pixel2.element].onMix) {
elements[pixel2.element].onMix(pixel2,pixel1);
}
}
}
}
mouse2Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
// Erase pixel at mouse position
if (mouseX == undefined && mouseY == undefined) {
// var canvas = document.getElementById("game");
// var ctx = canvas.getContext("2d");
lastPos = mousePos;
mousePos = getMousePos(canvas, e);
var mouseX = mousePos.x;
var mouseY = mousePos.y;
}
if (dragStart) {
dragStart = 0;
for (var i = 0; i < draggingPixels.length; i++) {
var pixel = draggingPixels[i];
delete pixel.drag;
}
draggingPixels = null;
}
// If the current element is "pick" or "lookup", coords = [mouseX,mouseY]
if (currentElement == "pick" || currentElement == "lookup") {
var coords = [[mouseX,mouseY]];
}
else if (!isMobile) {
startPos = startPos || lastPos
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
}
else {
var coords = mouseRange(mouseX,mouseY);
}
// For each x,y in coords
for (var i = 0; i < coords.length; i++) {
var x = coords[i][0];
var y = coords[i][1];
if (!isEmpty(x, y)) {
if (outOfBounds(x,y)) {
continue
}
var pixel = pixelMap[x][y];
survivalAdd(pixel.element,1);
delete pixelMap[x][y];
// Remove pixel from currentPixels
for (var j = 0; j < currentPixels.length; j++) {
if (currentPixels[j].x == x && currentPixels[j].y == y) {
currentPixels.splice(j, 1);
break;
}
}
}
}
}
})
window.addEventListener("beforeunload",function(){
clearAll();
saveSettings();
});

View File

@ -68,7 +68,7 @@ runAfterLoad(function() {
});
// Run if another mod is active
if (enabledMods.includes("test.js")) {
if (enabledMods.includes("mods/test.js")) {
runAfterLoad(function() {
// Your code here
console.log("Hello World!");

15
mods/food_mods.js Normal file
View File

@ -0,0 +1,15 @@
var mods_to_include = ["mods/sbstuff.js","mods/ketchup_mod.js","mods/morefoodsmod.js","mods/weAllScreamFor.js","mods/soups.js","mods/pizzasstuff.js","mods/community_desserts.js","mods/plants.js","mods/aChefsDream.js"]
var mods_included = mods_to_include.map(mod => enabledMods.includes(mod));
var all_mods_included = mods_included.reduce(function(a,b) { return a && b });
if(!all_mods_included) {
var mods_needed = mods_to_include.filter(function(modPath) { return !(enabledMods.includes(modPath)) });
mods_needed.forEach(function(modPath) {
enabledMods.splice(enabledMods.indexOf("mods/food_mods"),0,modPath);
});
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
alert(`The following mods have been inserted: ${mods_needed.join(", ")}
Reload the page for the mods to take effect. Happy cooking!`)
}

382
mods/halogen.js Normal file
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@ -0,0 +1,382 @@
var metalstocorrode = ["iron", "copper", "gold", "brass","steel","nickel","zinc","silver","aluminum","bronze","tin","lead", "rose_gold", "blue_gold", "gallium", "electrum", "purple_gold"]
var biologicaltocorrode = []
var alkalimetals = ["lithium", "sodium", "potassium", "rubidium", "cesium", "radiocesium", "caesium", "caesium_137", "francium", "molten_caesium", "molten_caesium_137", "liquid_cesium", "liquid_radiocesium"]
for (let elementi in elements){
if (elements[elementi].category == "life" || elements[elementi].category == "food"){
biologicaltocorrode.push(elementi)
}
}
biologicaltocorrode.splice(biologicaltocorrode.indexOf("salt"), 1)
biologicaltocorrode.splice(biologicaltocorrode.indexOf("sugar"), 1)
biologicaltocorrode.push("wood")
if (enabledMods.includes("mods/bettermetalscrap.js")){
for (let metal in metalstocorrode){
if (!elements[metalstocorrode[metal]].properties){elements[metalstocorrode[metal]].properties = {}}
elements[metalstocorrode[metal]].properties.scrapType = metalstocorrode[metal]
}
}
function basicHalogen(pixel){
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x, y, true)){
var otherPixel = pixelMap[x][y]
if (metalstocorrode.includes(otherPixel.element) && Math.random() < 0.01){
otherPixel.element = "metal_scrap"
if (Math.random()<0.5){
deletePixel(pixel.x, pixel.y)
}
}
if (biologicaltocorrode.includes(otherPixel.element) && Math.random() < 0.1){
changePixel(otherPixel, "ash", false)
if (Math.random()<0.5){
deletePixel(pixel.x, pixel.y)
}
}
if (alkalimetals.includes(otherPixel.element) && Math.random() < 0.1){
changePixel(otherPixel, "salt", false)
deletePixel(pixel.x, pixel.y)
otherPixel.temp += 100
}
}
}
}
elements.fluorine = {
color: ["#c4d067", "#ced87e", "#d8e094", "#e2e9aa", "#ecf1c0"],
behavior: behaviors.GAS,
state: "gas",
category: "gases",
tempLow: -188,
stateLow: "liquid_fluorine",
density: 1.696,
tick: function(pixel){
basicHalogen(pixel)
}
}
elements.liquid_fluorine = {
color: ["#aed067", "#b8d87e", "#c3e194", "#cee9aa", "#daf1c0"],
behavior: behaviors.LIQUID,
state: "liquid",
tempLow: -220,
stateLow: "fluorine_ice",
category: "states",
tempHigh: -186,
stateHigh: "fluorine",
hidden: true,
density: 1509,
tick: function(pixel){
basicHalogen(pixel)
},
}
elements.fluorine_ice = {
color: ["#b3c97c", "#b9ce8c", "#bfd39c", "#c5d8ac", "#cdddbb"],
behavior: behaviors.WALL,
state: "solid",
tempHigh: -218,
stateHigh: "liquid_fluorine",
category: "states",
hidden: true,
density: 1520
}
elements.bromine = {
color: ["#901100", "#7f1702", "#6e1a05", "#5e1b07", "#4e1b0a"],
behavior: behaviors.LIQUID,
state: "liquid",
tempLow: -7,
stateLow: "bromine_ice",
tempHigh: 59,
stateHigh: "bromine_gas",
category: "liquids",
density: 3120,
tick: function(pixel){
basicHalogen(pixel);
if (pixel.isVapor){
deletePixel(pixel.x, pixel.y)
return;
}
if (pixel.temp > 16 && Math.random() < 0.01){
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("bromine_gas", x, y)
pixelMap[x][y].isVapor = true
break;
}
}
}
}
}
elements.bromine_gas = {
color: ["#8f0000", "#7e0205", "#6e0508", "#5d080a", "#4d0a0a"],
behavior: behaviors.GAS,
state: "gas",
tempLow: 57,
stateLow: "bromine",
category: "states",
hidden: true,
density: 6,
tick: function(pixel){
basicHalogen(pixel)
if (pixel.isVapor && Math.random() < 0.07){
deletePixel(pixel.x, pixel.y)
}
}
}
elements.bromine_ice = {
color: ["#8f002b", "#7e0522", "#6d091a", "#5d0a13", "#4d0a0a"],
behavior: behaviors.WALL,
state: "solid",
tempHigh: -5,
stateHigh: "bromine",
category: "states",
hidden: true,
density: 3119,
tick: function(pixel){
basicHalogen(pixel)
if (pixel.isVapor){
deletePixel(pixel.x, pixel.y)
return;
}
}
}
elements.iodine = {
color: ["#323131", "#3a3737", "#423d3f", "#494347", "#504950"],
behavior: behaviors.WALL,
state: "solid",
tempHigh: 114,
stateHigh: "liquid_iodine",
category: "solids",
density: 4940,
tick: function(pixel){
basicHalogen(pixel)
}
}
elements.liquid_iodine = {
color: ["#7d2d84", "#71267b", "#651f71", "#591868", "#4e115f"],
behavior: behaviors.LIQUID,
state: "liquid",
tempLow: 112,
stateLow: "iodine",
tempHigh: 184,
stateHigh: "iodine_gas",
category: "states",
hidden: true,
density: 3960,
tick: function(pixel){
basicHalogen(pixel)
}
}
elements.iodine_gas = {
color: ["#923a89", "#84337d", "#762c71", "#692666", "#5c1f5a"],
behavior: behaviors.GAS,
state: "gas",
tempLow: 182,
stateLow: "liquid_iodine",
category: "states",
hidden: true,
density: 7,
tick: function(pixel){
basicHalogen(pixel)
}
}
elements.astatine = {
color: ["#303130", "#333633", "#373a37", "#3a3f3a", "#3e443e"],
behavior: behaviors.RADSOLID,
state: "solid",
tempHigh: 302,
stateHigh: "molten_astatine",
category: "solids",
density: 6400,
tick: function(pixel){
basicHalogen(pixel)
}
}
elements.molten_astatine = {
color: ["#cdaf42", "#d09a2c", "#d38419", "#d66b10", "#d84e13"],
behavior: behaviors.RADMOLTEN,
state: "solid",
tempHigh: 337,
stateHigh: "astatine_gas",
stateLow: "astatine",
tempLow: 300,
category: "states",
hidden: true,
density: 6400,
tick: function(pixel){
basicHalogen(pixel)
}
}
elements.astatine_gas = {
color: ["#cdaf42", "#d09a2c", "#d38419", "#d66b10", "#d84e13"],
behavior: behaviors.GAS,
state: "gas",
tempLow: 335,
stateLow: "molten_astatine",
category: "states",
hidden: true,
density: 7,
tick: function(pixel){
basicHalogen(pixel)
}
}
elements.tennessine = {
color: ["#675151", "#5b4845", "#4f3f3b", "#433630", "#382d27"],
behavior: behaviors.RADSOLID,
state: "solid",
category: "solids",
density: 7000,
tick: function(pixel){
basicHalogen(pixel)
}
}
window.addEventListener('load', function() {
if (elements.polonium){
elements.astatine.tick = function(pixel){
basicHalogen(pixel)
if (Math.random()<0.005){
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("positron", x, y)
pixelMap[x][y].temp += 270
break;
}
}
changePixel(pixel, "polonium", false)
pixel.temp += 270
}
}
let oldgas = elements.astatine_gas.tick
let oldmolten = elements.molten_astatine.tick
elements.molten_astatine.tick = function(pixel){
oldmolten(pixel)
if (Math.random()<0.005){
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("positron", x, y)
pixelMap[x][y].temp += 270
break;
}
}
changePixel(pixel, "polonium", false)
pixel.temp += 270
}
}
elements.astatine_gas.tick = function(pixel){
oldgas(pixel)
if (Math.random()<0.005){
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("positron", x, y)
pixelMap[x][y].temp += 270
break;
}
}
changePixel(pixel, "polonium", false)
pixel.temp += 270
}
}
}
else {
elements.astatine.tick = function(pixel){
basicHalogen(pixel)
if (Math.random()<0.005){
changePixel(pixel, "positron", false)
pixel.temp += 270
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x, y, true)){
pixelMap[x][y].temp += 100
}
}
}
}
let oldgas = elements.astatine_gas.tick
let oldmolten = elements.molten_astatine.tick
elements.molten_astatine.tick = function(pixel){
oldmolten(pixel)
if (Math.random()<0.005){
changePixel(pixel, "positron", false)
pixel.temp += 270
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x, y, true)){
pixelMap[x][y].temp += 100
}
}
}
}
elements.astatine_gas.tick = function(pixel){
oldgas(pixel)
if (Math.random()<0.005){
changePixel(pixel, "positron", false)
pixel.temp += 270
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x, y, true)){
pixelMap[x][y].temp += 100
}
}
}
}
}
if (elements.moscovium){
elements.tennessine.tick = function(pixel){
basicHalogen(pixel)
if (Math.random()<0.04){
changePixel(pixel, "moscovium", false)
pixel.temp += 450
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("helium", x, y)
break;
}
}
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x, y, true)){
pixelMap[x][y].temp += 200
}
}
}
}
} else {
elements.tennessine.tick = function(pixel){
basicHalogen(pixel)
if (Math.random()<0.04){
changePixel(pixel, "helium", false)
pixel.temp += 450
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x, y, true)){
pixelMap[x][y].temp += 200
}
}
}
}
}
})

View File

@ -2,32 +2,41 @@ function weightedAverage(num1, num2, weight){
return ((weight * num1)+((1-weight)*num2))
}
const heatfunc = function(pixel){
if (pixel.ogR == null || pixel.ogG == null || pixel.ogB == null || !(pixel.element == pixel.ogElement)){
if (pixel.element != "metal_scrap" || eLists.metals.includes(pixel.scrapType) || !pixel.scrapType){{
if (pixel.ogR == null || pixel.ogG == null || pixel.ogB == null || (pixel.element != pixel.ogElement && pixel.element == "metal_scrap") || (pixel.element != "metal_scrap" && pixel.ogElement == "metal_scrap")){
pixel.ogR = parseInt(pixel.color.slice(4, pixel.color.indexOf(',')), 10)
pixel.ogG = parseInt(pixel.color.slice(pixel.color.indexOf(',') + 1, pixel.color.lastIndexOf(',')), 10)
pixel.ogB = parseInt(pixel.color.slice(pixel.color.lastIndexOf(',') + 1, -1), 10)
pixel.ogElement = pixel.element
}else{
var gethigh = (elements[pixel.element].tempHigh)
}
var gethigh = 1000
var ctemp = 0
var ogR = 0
var ogG = 0
var ogB = 0
if (elements[pixel.element].tempHigh){
gethigh = elements[pixel.element].tempHigh
} else if (pixel.scrapType) {
gethigh = elements[pixel.scrapType].tempHigh
}
var halftemp = ((20+gethigh)/2)
if (pixel.temp <= (gethigh) - halftemp){
var ctemp = 0;
ctemp = 0;
} else if (pixel.temp > (gethigh)-halftemp && pixel.temp <= gethigh){
var ctemp = ((1/halftemp)*pixel.temp)-(((gethigh)-halftemp)/halftemp)
ctemp = ((1/halftemp)*pixel.temp)-(((gethigh)-halftemp)/halftemp)
}
if (ctemp <= 0.5){
var newR = (((510-(2*pixel.ogR))*ctemp)+pixel.ogR);
var newG = ((0-((2*pixel.ogG)*ctemp))+pixel.ogG);
var newB = ((0-((2*pixel.ogB)*ctemp))+pixel.ogB);
newR = (((510-(2*pixel.ogR))*ctemp)+pixel.ogR);
newG = ((0-((2*pixel.ogG)*ctemp))+pixel.ogG);
newB = ((0-((2*pixel.ogB)*ctemp))+pixel.ogB);
}else if (ctemp > 0.5){
var newR = 255;
var newG = ((510*ctemp)-255);
var newB= ((280*ctemp)-140);
newR = 255;
newG = ((510*ctemp)-255);
newB= ((280*ctemp)-140);
}
let weight = (1-(ctemp/1.3))
pixel.color = "rgb(" + weightedAverage(pixel.ogR, newR, weight) + "," + weightedAverage(pixel.ogG, newG, weight) + "," + weightedAverage(pixel.ogB, newB, weight) + ")";
}
};
}}};
if (!eLists.metals) { eLists.metals = [] }
eLists.metals = eLists.metals.concat(["iron", "glass", "copper", "gold", "brass","steel","nickel","zinc","silver","aluminum","bronze","metal_scrap","oxidized_copper","tin","lead", "rose_gold"])
eLists.metals.forEach(metal => {
@ -36,8 +45,8 @@ eLists.metals.forEach(metal => {
elements[metal].tick = heatfunc;
}else{
const modfunc = function(pixel){
prefunc(pixel);
heatfunc(pixel);
prefunc(pixel);
};
elements[metal].tick = modfunc;
}

91
mods/lizard_mod.js Normal file
View File

@ -0,0 +1,91 @@
// lizard_mod.js by @RedBirdly
function blendColors(color1, color2, ratio = 0.5) {
// Convert the colors to RGB
const rgb1 = parseColor(color1);
const rgb2 = parseColor(color2);
// Calculate the blended color
const blendedColor = [
Math.round(rgb1[0] * (1 - ratio) + rgb2[0] * ratio), // Red
Math.round(rgb1[1] * (1 - ratio) + rgb2[1] * ratio), // Green
Math.round(rgb1[2] * (1 - ratio) + rgb2[2] * ratio) // Blue
];
// Convert the blended color back to a CSS color string
return `rgb(${blendedColor[0]}, ${blendedColor[1]}, ${blendedColor[2]})`;
}
function parseColor(color) {
// Create a temporary div to parse the color
const div = document.createElement('div');
div.style.color = color;
document.body.appendChild(div);
// Get the computed color
const computedColor = getComputedStyle(div).color;
// Remove the temporary div
document.body.removeChild(div);
// Parse the computed color into RGB values
const match = computedColor.match(/\d+/g);
return match.map(Number);
}
// dark red, dark green, brown, dark gray, light gray, lime
let lizard_colors = ["#4d2f2a", "#356641", "#85754d", "#3c3c3c", "#A1A1A1", "#98fb98"];
// camouflage function for lizards
function camo(pixel) {
if (!paused) {
// set camouflage color to random color
if (Math.random() < 0.002) {
let n = Math.floor(Math.random() * lizard_colors.length);
pixel.color = lizard_colors[n];
}
// set camouflage color to random color but make it slightly gray because camouflage isn't perfect
if (Math.random() < 0.1) {
for (let i = 0; i < currentPixels.length; i++) {
let x = currentPixels[i].x;
let y = currentPixels[i].y;
let dx = Math.abs(x - pixel.x);
let dy = Math.abs(y - pixel.y);
if (dx <= 1 && dy <= 1 && currentPixels[i].element != "lizard") {
pixel.color = blendColors(blendColors(currentPixels[i].color, "#887766", 0.4), pixel.color);
break;
}
}
}
}
}
// define element
elements.lizard = {
color: lizard_colors,
behavior: [
"ST%98|M1%6|ST%98",
"XX|XX|M2%20 AND BO",
"XX|M1%80|M2",
],
tick: camo,
tempHigh: 100,
stateHigh: "ash",
tempLow: 0,
stateLow: "dead_bug",
breakInto: "dead_bug",
category: "life",
burn: 95,
burnTime: 25,
state: "solid",
density: 500,
conduct: 0.15,
reactions: {
"bird": { elem2: null, chance: 0.1, func: behaviors.FEEDPIXEL },
"plant": { elem2: null, chance: 0.05, func: behaviors.FEEDPIXEL },
"tomato": { elem2: null, chance: 0.05, func: behaviors.FEEDPIXEL },
"fly": { elem2: null, chance: 0.15, func: behaviors.FEEDPIXEL },
"ant": { elem2: null, chance: 0.1, func: behaviors.FEEDPIXEL },
}
};

View File

@ -20,7 +20,6 @@ function whenAvailable(names, callback) {
}
}, interval);
}
var runAfterAutogenMod = "mods/runAfterAutogen2.js";
function getName(elementList)
{
@ -274,11 +273,14 @@ function mixture(elementList)
reactions: {},
};
elementCount++;
elements[name].hidden = true;
hiddenCount++;
elements[name].id = nextid++;
document.getElementById("extraInfo").innerHTML = "<small><p>There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.</p><p>©2021-" + new Date().getFullYear() + ". All Rights Reserved. <a href='https://r74n.com'>R74n</a></p></small>"; //update extra info counts (and the copyright year, due to the method used)
if(typeof elementCount !== 'undefined')
{
elementCount++;
elements[name].hidden = true;
hiddenCount++;
elements[name].id = nextid++;
document.getElementById("extraInfo").innerHTML = "<small><p>There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.</p><p>©2021-" + new Date().getFullYear() + ". All Rights Reserved. <a href='https://r74n.com'>R74n</a></p></small>"; //update extra info counts (and the copyright year, due to the method used)
}
}
else if(!elements[name].mixture)
{
@ -498,15 +500,11 @@ function isValidMixture(elementList)
return true;
}
if(enabledMods.includes(runAfterAutogenMod)){
whenAvailable(["runAfterAutogen"], function() {
runAfterAutogen(function() {
mixture2(["water","blood"]);
mixture2(["water","cough_drugs","cellulose_gum","carbon_dioxide","sugar","milk"]);
});
runAfterAutogen(function() {
mixture2(["water","blood"]);
mixture2(["water","cough_drugs","cellulose_gum","carbon_dioxide","sugar","milk"]);
});
}
predefinedColors = [

440
mods/mixtureII.js Normal file
View File

@ -0,0 +1,440 @@
function getName(elementList)
{
if(elementList.filter(function(item, pos, self) {
return self.indexOf(item) == pos;
}).length == 1)
{
return elementList[0];
}
let name = elementList.join("_") + "_mixture";
if(nameList[name])
{
name = nameList[name];
};
return name;
}
function makeColors(elementList)
{
return elementList.map((c) => elements[c].color instanceof Array ? elements[c].color : [elements[c].color]);
}
function mixture(elementList)
{
elementList.sort();
let name = getName(elementList);
if(!elements[name])
{
elements[name] = true;
let minTempHigh = Infinity;
let stateHigh = null;
let indexStateHigh = -1;
let maxTempLow = -Infinity;
let stateLow = null;
let indexStateLow = -1;
for(let i = 0; i < elementList.length; i++)
{
if(elements[elementList[i]])
{
if(typeof elements[elementList[i]].tempHigh === "number" && elements[elementList[i]].stateHigh)
{
if(elements[elementList[i]].tempHigh < minTempHigh)
{
minTempHigh = elements[elementList[i]].tempHigh;
indexStateHigh = i;
stateHigh = elements[elementList[i]].stateHigh;
}
}
if(typeof elements[elementList[i]].tempLow === "number" && elements[elementList[i]].stateLow)
{
if(elements[elementList[i]].tempLow > maxTempLow)
{
maxTempLow = elements[elementList[i]].tempLow;
indexStateLow = i;
stateLow = elements[elementList[i]].stateLow;
}
}
}
}
let elementList2 = elementList.slice();
let elementHigh = null;
if(indexStateHigh >= 0)
{
if(stateHigh instanceof Array)
{
elementHigh = [];
for(let i = 0; i < stateHigh.length; i++)
{
elementList2[indexStateHigh] = stateHigh[i];
elementHigh.push(mixture(elementList2));
}
}
else
{
elementList2[indexStateHigh] = stateHigh;
elementHigh = mixture(elementList2);
}
}
let elementList3 = elementList.slice();
let elementLow = null;
if(indexStateLow >= 0)
{
if(stateLow instanceof Array)
{
elementLow = [];
for(let i = 0; i < stateLow.length; i++)
{
elementList3[indexStateLow] = stateLow[i];
elementLow.push(mixture(elementList3));
}
}
else
{
elementList3[indexStateLow] = stateLow;
elementLow = mixture(elementList3);
}
}
if(elementHigh instanceof Array && elementHigh.length === 0)
{
minTempHigh = Infinity;
elementHigh = null;
}
if(elementLow instanceof Array && elementLow.length === 0)
{
maxTempLow = -Infinity;
elementLow = null;
}
let colors = makeColors(elementList.slice());
let colors2 = [];
let maxLength = Math.max(...(colors.map((c) => c.length)));
for(let i = 0; i < maxLength; i++)
{
let colors3 = [];
for(let j = 0; j < colors.length; j++)
{
colors3.push(toObject(colors[j][i%colors[j].length]));
}
colors2.push(averageRGB(colors3));
}
let temp = airTemp;
if(maxTempLow < airTemp && minTempHigh > airTemp)
{
}
else if(maxTempLow > -Infinity && minTempHigh < Infinity)
{
temp = (maxTempLow + minTempHigh)/2;
}
else if(maxTempLow > -Infinity)
{
temp = maxTempLow+20;
}
else if(minTempHigh < Infinity)
{
temp = Math.max(minTempHigh-20,absoluteZero);
}
let movable = elementList.some((c) => elements[c].movable || elements[c].movable === undefined);
let density = elementList.map((c) => elements[c].density ? elements[c].density : 0).reduce((a,b)=>a+b)/elementList.length;
let stain = elementList.map((c) => elements[c].stain ? elements[c].stain : 0).reduce((a,b)=>a+b)/elementList.length;
let states = elementList.map((c) => elements[c].state);
if(states.includes("gas"))
{
state = "gas";
density = 0;
}
else if(!movable)
{
state = "solid";
}
else if(states.includes("liquid"))
{
state = "liquid";
}
else
{
state = "solid";
}
elements[name] = {
color: colors2.length == 1 ? colors2[0] : colors2,
colorObject: colors2.length == 1 ? toObject(colors2[0]) :colors2.map((c) => toObject(c)),
tick: function(pixel) {
mixtureBehavior(pixel, elementList);
},
tempHigh: minTempHigh,
stateHigh: elementHigh,
tempLow: maxTempLow,
stateLow: elementLow,
temp: temp,
category: "mixture",
mixture: elementList,
movable: movable,
density: density,
state: state,
stain: stain,
reactions: {},
isGas: state === "gas"
};
for(let i in elements)
{
for(let j = 0; j < elementList.length; j++)
{
if(elements[i].reactions && elements[i].reactions[elementList[j]] !== undefined)
{
if(name === i)
{
continue;
}
elements[i].reactions[name] = {elem2: name, func: function(a,b){mixtureReact(b,a,elementList)}}
}
if(elements[elementList[j]].reactions && elements[elementList[j]].reactions[i] !== undefined)
{
if(name === i)
{
continue;
}
elements[name].reactions[i] = {elem2: i, func: function(a,b){mixtureReact(a,b,elementList)}}
}
}
}
if(typeof elementCount !== 'undefined')
{
elementCount++;
elements[name].hidden = true;
elements[name].id = nextid++;
if (elements[name].hidden && (!settings["unhide"] || ( settings["unhide"]===2 && !settings.unlocked[name] ))) { hiddenCount++; }
else
{
var categoryDiv = document.getElementById("category-mixture");
if (categoryDiv == null) {
createCategoryDiv("mixture");
}
createElementButton(name);
}
document.getElementById("extraInfo").innerHTML = "<small><p>There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.</p><p>©2021-" + new Date().getFullYear() + ". All Rights Reserved. <a href='https://r74n.com'>R74n</a></p></small>"; //update extra info counts (and the copyright year, due to the method used)
}
}
return name;
}
function mixtureBehavior(pixel, elementList)
{
let prevCol = pixel.color;
let previous = pixel.element;
let elem = elementList[Math.floor(Math.random()*elementList.length)];
if (elements[elem].tick) { // Run tick function if it exists
elements[elem].tick(pixel);
}
if (pixel.del) {return}
if (elements[elem].behavior) { // Parse behavior if it exists
pixelTick(pixel,elements[elem].behavior);
}
if(pixel.element === previous)
{
pixel.color = prevCol;
}
}
function mixtureReact(pixel, pixel2, elementList)
{
elementList = elementList.slice();
shuffleArray(elementList);
let previous = pixel.element;
let prevCol = pixel.color;
let previous2 = pixel2.element;
let prevCol2 = pixel2.color;
for(let i = 0; i < elementList.length; i++)
{
let elem = elementList[i];
if(pixel.del)
{
return;
}
changePixel(pixel,elem, false);
let rr1 = false;
if (elements[elem].reactions !== undefined && elements[elem].reactions[pixel2.element] !== undefined) {
rr1 = reactPixels(pixel,pixel2);
}
if (!rr1 && elements[pixel2.element].reactions !== undefined && elements[pixel2.element].reactions[elem] !== undefined && !elements[pixel2.element].reactions[elem].oneway) {
reactPixels(pixel2,pixel);
}
if(pixel2.element === previous2)
{
pixel2.color = prevCol2;
}
if(!pixel.del && pixel.element === elem)
{
}
else if(pixel.del)
{
elementList.splice(elementList.indexOf(elem),1);
createPixel(mixture(elementList),pixel.x,pixel.y);
currentPixels[currentPixels.length-1].temp = pixel.temp;
return;
}
else
{
elementList.splice(elementList.indexOf(elem),1)
changePixel(pixel, mixture(elementList.concat([pixel.element])), false);
return;
}
if(pixel2.del)
{
return;
}
}
changePixel(pixel, previous, false);
pixel.color = prevCol;
}
nameList = [];
function toObject(color)
{
color = color.match(/\d+/g);
return {
r: parseInt(color[0]),
g: parseInt(color[1]),
b: parseInt(color[2])
};
}
function averageRGB2(colors)
{
return toObject(averageRGB(colors.map((d) => (toObject(d)))));
}
function averageRGB(rgblist) {
var r = 0;
var g = 0;
var b = 0;
for (var i = 0; i < rgblist.length; i++) {
var rgb = rgblist[i];
r += parseInt(rgb.r);
g += parseInt(rgb.g);
b += parseInt(rgb.b);
}
r = Math.floor(r/rgblist.length);
g = Math.floor(g/rgblist.length);
b = Math.floor(b/rgblist.length);
return "rgb("+r+","+g+","+b+")";
}
function blendColors(colorA, colorB, amount = 0.5) {
const [rA, gA, bA] = colorA.match(/\w\w/g).map((c) => parseInt(c, 16));
const [rB, gB, bB] = colorB.match(/\w\w/g).map((c) => parseInt(c, 16));
const r = Math.round(rA + (rB - rA) * amount).toString(16).padStart(2, '0');
const g = Math.round(gA + (gB - gA) * amount).toString(16).padStart(2, '0');
const b = Math.round(bA + (bB - bA) * amount).toString(16).padStart(2, '0');
return '#' + r + g + b;
}
changePixel = function (pixel,element,changetemp=true) {
if (!elements[element]) {
pixel.invalidElement = element;
element = "unknown"
}
if(pixel.element !== element)
{
pixel.element = element;
pixel.color = pixelColorPick(pixel);
}
pixel.start = pixelTicks;
var elementInfo = elements[element];
if (elementInfo.burning == true) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elementInfo.burn) {
delete pixel.burning;
delete pixel.burnStart;
}
delete pixel.origColor; // remove stain
if (pixel.r && !elementInfo.rotatable) {
delete pixel.r;
}
if (pixel.flipX && !elementInfo.flippableX) {
delete pixel.flipX;
}
if (pixel.flipY && !elementInfo.flippableY) {
delete pixel.flipY;
}
// If elementInfo.flippableX, set it to true or false randomly
if (elementInfo.flipX !== undefined) { pixel.flipX = elementInfo.flipX }
else if (elementInfo.flippableX) {
pixel.flipX = Math.random() >= 0.5;
}
// If elementInfo.flippableY, set it to true or false randomly
if (elementInfo.flipY !== undefined) { pixel.flipY = elementInfo.flipY }
else if (elementInfo.flippableY) {
pixel.flipY = Math.random() >= 0.5;
}
if (elementInfo.temp !== undefined && changetemp) {
pixel.temp = elementInfo.temp;
pixelTempCheck(pixel)
}
if (pixel.con && !elementInfo.canContain) {
delete pixel.con;
}
// If elementInfo.properties, set each key to its value
if (elementInfo.properties !== undefined) {
for (var key in elementInfo.properties) {
// If it is an array or object, make a copy of it
if (typeof elementInfo.properties[key] == "object") {
pixel[key] = JSON.parse(JSON.stringify(elementInfo.properties[key]));
}
else {
pixel[key] = elementInfo.properties[key];
}
}
}
checkUnlock(element);
}
elements.mixer = {
color: "#999999",
ignore: ["mixer"],
category:"machines",
insulate:true,
hardness: 1,
tick: function(pixel) {
if (!isEmpty(pixel.x-1,pixel.y,true) && !isEmpty(pixel.x+1,pixel.y,true) && isEmpty(pixel.x,pixel.y+1,false))
{
if(elements.mixer.ignore.includes(pixelMap[pixel.x-1][pixel.y].element) || elements.mixer.ignore.includes(pixelMap[pixel.x+1][pixel.y].element))
{
return;
}
else
{
createPixel(mixture([pixelMap[pixel.x-1][pixel.y].element,pixelMap[pixel.x+1][pixel.y].element]),pixel.x,pixel.y+1);
deletePixel(pixel.x-1,pixel.y);
deletePixel(pixel.x+1,pixel.y);
}
}
doDefaults(pixel);
},
maxSize: 1
};

336
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mobileshift = null;
mobileShiftButton = document.createElement("button");
mobileShiftButton.onclick = function() {
if (mobileshift == "shift") {
mobileshift = null;this.setAttribute("on","false");
onShiftDown(1);
} else {
mobileshift = "shift";
this.setAttribute("on","true");
onShiftDown(0);
};
focusGame();
on="false"
};
mobileShiftButton.textContent = "Shift";
window.addEventListener("load",function(){
document.getElementById("toolControls").appendChild(mobileShiftButton);
});
elements.heat.tool = function(pixel) {
if (mobileshift == "shift" || shiftDown) {pixel.temp += elements.heat.temp+(Math.random()*elements.heat.temp*1.5)*20;}
else {pixel.temp += elements.heat.temp+(Math.random()*elements.heat.temp*1.5);}
pixelTempCheck(pixel);
}
elements.cool.tool = function(pixel) {
if (shiftDown) {pixel.temp += elements.cool.temp+(Math.random()*elements.cool.temp*1.5)*20;}
else {pixel.temp += elements.cool.temp+(Math.random()*elements.cool.temp*1.5);}
pixelTempCheck(pixel);
}
elements.drag.tool = function(pixel) {
if (!dragStart) {
dragStart = pixelTicks;
draggingPixels = [];
}
if (pixelTicks === dragStart && !pixel.drag && (elements[pixel.element].movable || shiftDown || mobileshift == "shift")) {
pixel.drag = true;
draggingPixels.push(pixel);
}
}
elements.paint.tool = function(pixel) {
if (!shiftDown && mobileshift != "shift") {
pixel.color = pixelColorPick(pixel,currentColor)
}
else {
// convert the hex of currentColor to rgb and set it as a string
var rgb = currentColor.replace("#","").match(/.{1,2}/g);
for (var i = 0; i < rgb.length; i++) {
rgb[i] = parseInt(rgb[i],16);
}
pixel.color = "rgb(" + rgb.join(",") + ")"
}
delete pixel.origColor;
}
elements.milk.onMix = function(milk1, milk2) {
if (shiftDown && Math.random() < 0.01 || mobileshift == "shift" && Math.random() < 0.01) {
changePixel(milk1,"butter")
}
}
elements.cream.onMix = function(milk1, milk2) {
if ((shiftDown && Math.random() < 0.01 || mobileshift == "shift" && Math.random() < 0.01) || (elements[milk2.element].id === elements.milk.id && Math.random() < 0.00025)) {
changePixel(milk1,"butter")
}
}
elements.batter.onMix = function(batter,ingredient) {
if (elements[ingredient.element].isFood && elements[ingredient.element].id !== elements.batter.id && elements[ingredient.element].id !== elements.flour.id && elements[ingredient.element].id !== elements.yolk.id && elements[ingredient.element].id !== elements.dough.id && elements[ingredient.element].id !== elements.baked_batter.id) {
var rgb1 = batter.color.match(/\d+/g);
var rgb2 = ingredient.color.match(/\d+/g);
// average the colors
var rgb = [
Math.round((parseInt(rgb1[0])*10+parseInt(rgb2[0]))/11),
Math.round((parseInt(rgb1[1])*10+parseInt(rgb2[1]))/11),
Math.round((parseInt(rgb1[2])*10+parseInt(rgb2[2]))/11)
];
// convert rgb to hex
var hex = RGBToHex(rgb);
batter.color = pixelColorPick(batter, hex);
if ((elements[ingredient.element].density > elements.batter.density || shiftDown || mobileshift == "shift") && Math.random() < 0.05) {
// 50% change to delete ingredient
if (Math.random() < 0.5) { deletePixel(ingredient.x, ingredient.y); }
else {
ingredient.color = pixelColorPick(ingredient, hex);
}
}
}
}
elements.cook.tool = function(pixel) {
if (!shiftDown && mobileshift != "shift") {
pixel.temp += 0.5;
pixelTempCheck(pixel);
}
else {
pixel.temp += 1;
pixelTempCheck(pixel);
}
}
elements.debug.tool = function(pixel) {
mouseIsDown = false;
shiftDown = false;
mobileshift = null;
var output = pixel.element.toUpperCase()+" at x"+pixel.x+", y"+pixel.y+", tick"+pixelTicks+"\n";
for (var i in pixel) {
if (i !== "x" && i !== "y" && i !== "element") {
output += " " + i + ": " + pixel[i] + "\n";
}
}
console.log(output);
console.log(JSON.stringify(pixel));
alert(output);
lastDebug = pixelTicks;
}
function mouseClick(e) {
if (showingMenu && currentElement != "lookup") {
closeMenu();
return false;
}
mouseIsDown = true;
lastPlace = -100;
if (e.button === 0) {
mouseType = "left";
}
else if (e.button === 2) {
mouseType = "right";
}
else if (e.button === 1) {
mouseType = "middle";
}
else {
mouseType = "left";
}
if ((e.button === 0 || e.touches) && placingImage) {
if (e.touches) { mouseMove(e); }
placeImage();
return false;
}
else if (mobileshift == "shift" && e.button !== 1 && !((elements[currentElement].tool || elements[currentElement].category==="tools") && mouseType==="left")|| shiftDown && e.button !== 1 && !((elements[currentElement].tool || elements[currentElement].category==="tools") && mouseType==="left")) {
shaping = 1;
shapeStart = mousePos;
}
if (elements[currentElement].singleColor) {
// choose random item from .color
if (Array.isArray(elements[currentElement].color)) {
currentColor = elements[currentElement].color[Math.floor(Math.random() * elements[currentElement].color.length)];
}
else { currentColor = elements[currentElement].color;}
// convert from rgb(r,g,b) to #rrggbb
// RGBToHex takes an array of integers
if (currentColor.indexOf("rgb") !== -1) {
var rgb = currentColor.match(/\d+/g);
currentColor = RGBToHex([parseInt(rgb[0]),parseInt(rgb[1]),parseInt(rgb[2])]);
}
}
mouseMove(e);
return false;
}
function placeImage(placementX,placementY,scale) {
if (!scale) { scale = mouseSize }
// downscale the <img to mouseSize x mouseSize and draw it
var canvas = document.createElement("canvas");
// set width or height proportional to mouseSize
if (placingImage.width > placingImage.height) {
canvas.width = mouseSize;
canvas.height = Math.round(placingImage.height/placingImage.width*mouseSize);
}
else {
canvas.height = mouseSize;
canvas.width = Math.round(placingImage.width/placingImage.height*mouseSize);
}
var newWidth = canvas.width;
var newHeight = canvas.height;
var ctx = canvas.getContext("2d");
if (settings.imagesmooth === 0) {
ctx.webkitImageSmoothingEnabled = false;
ctx.mozImageSmoothingEnabled = false;
ctx.imageSmoothingEnabled = false;
}
ctx.drawImage(placingImage,0,0,newWidth,newHeight);
var newImage = ctx.getImageData(0,0,newWidth,newHeight);
var elem = (settings.imageelem || "wood");
if (!elements[elem] || elements[elem].tool || elements[elem].canPlace===false) { elem = "wood";}
// loop through each pixel in the ImageData
for (var x = 0; x < newWidth; x++) {
for (var y = 0; y < newHeight; y++) {
var i = (y*newWidth+x)*4;
var r = newImage.data[i];
var g = newImage.data[i+1];
var b = newImage.data[i+2];
var a = newImage.data[i+3];
if (a > 0.33) {
// mousePos is the center of the image
var pixelX = (placementX||mousePos.x) - Math.round(newWidth/2) + x+1;
var pixelY = (placementY||mousePos.y) - Math.round(newHeight/2) + y+1;
if (isEmpty(pixelX,pixelY)) {
createPixel(elem,pixelX,pixelY);
pixelMap[pixelX][pixelY].color = pixelColorPick(pixelMap[pixelX][pixelY], RGBToHex([r,g,b]));
}
else if (!outOfBounds(pixelX,pixelY) && (mobileshift == "shift" || shiftDown || mode === "replace")) {
changePixel(pixelMap[pixelX][pixelY],elem);
pixelMap[pixelX][pixelY].color = pixelColorPick(pixelMap[pixelX][pixelY], RGBToHex([r,g,b]));
}
}
}
}
}
function mouse1Action(e,mouseX=undefined,mouseY=undefined,startPos) {
if (currentElement === "erase") { mouse2Action(e,mouseX,mouseY); return; }
else if (currentElement === "pick") { mouseMiddleAction(e,mouseX,mouseY); return; }
// If x and y are undefined, get the mouse position
if (mouseX == undefined && mouseY == undefined) {
// var canvas = document.getElementById("game");
// var ctx = canvas.getContext("2d");
lastPos = mousePos;
mousePos = getMousePos(canvas, e);
var mouseX = mousePos.x;
var mouseY = mousePos.y;
}
var cooldowned = false;
if ((mouseSize===1 || elements[currentElement].maxSize===1) && elements[currentElement].cooldown) {
if (pixelTicks-lastPlace < elements[currentElement].cooldown) {
return;
}
cooldowned = true;
}
lastPlace = pixelTicks;
startPos = startPos || lastPos
if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) {
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
}
else { var coords = mouseRange(mouseX,mouseY); }
var element = elements[currentElement];
var mixList = [];
// For each x,y in coords
for (var i = 0; i < coords.length; i++) {
var x = coords[i][0];
var y = coords[i][1];
if (currentElement === "mix") {
if (!isEmpty(x,y,true)) {
var pixel = pixelMap[x][y];
if (!(elements[pixel.element].movable !== true || elements[pixel.element].noMix === true) || shiftDown || mobileshift == "shift") {
mixList.push(pixel);
}
}
}
else if (currentElement === "shock") {
if (!isEmpty(x,y,true)) {
// One loop that repeats 5 times if shiftDown else 1 time
for (var j = 0; j < (shiftDown ? 5 : 1); j++) {
var pixel = pixelMap[x][y];
var con = elements[pixel.element].conduct;
if (con == undefined) {continue}
if (Math.random() < con) { // If random number is less than conductivity
if (!pixel.charge && !pixel.chargeCD) {
pixel.charge = 1;
if (elements[pixel.element].colorOn) {
pixel.color = pixelColorPick(pixel);
}
}
}
else if (elements[pixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation)
pixel.temp += 0.25;
pixelTempCheck(pixel);
}
}
}
}
else if (currentElement === "random" && isEmpty(x, y)) {
// create pixel with random element from "randomChoices" array
currentPixels.push(new Pixel(x, y, randomChoices[Math.floor(Math.random() * randomChoices.length)]));
}
else if (elements[currentElement].tool && !(elements[currentElement].canPlace && isEmpty(x,y))) {
// run the tool function on the pixel
if (!isEmpty(x,y,true)) {
var pixel = pixelMap[x][y];
// if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything
if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) {
continue;
}
elements[currentElement].tool(pixel);
}
}
else if (mode === "replace") {
if (outOfBounds(x,y)) {
continue;
}
// Remove pixel at position from currentPixels
var index = currentPixels.indexOf(pixelMap[x][y]);
if (index > -1) {
currentPixels.splice(index, 1);
}
if (currentElement == "random") {
currentPixels.push(new Pixel(x, y, randomChoices[Math.floor(Math.random() * randomChoices.length)]));
}
else {
currentPixels.push(new Pixel(x, y, currentElement));
}
if (elements[currentElement].customColor || elements[currentElement].singleColor) {
pixelMap[x][y].color = pixelColorPick(currentElement,currentColor);
}
if (currentElementProp) {
for (var key in currentElementProp) {
pixelMap[x][y][key] = currentElementProp[key]
}
}
}
else if (isEmpty(x, y)) {
currentPixels.push(new Pixel(x, y, currentElement));
if (elements[currentElement].customColor || elements[currentElement].singleColor) {
pixelMap[x][y].color = pixelColorPick(currentElement,currentColor);
}
if (currentElementProp) {
for (var key in currentElementProp) {
pixelMap[x][y][key] = currentElementProp[key]
}
}
}
}
if (currentElement == "mix") {
// 1. repeat for each pixel in mixList
// 2. choose 2 random pixels and swap their x and y
// 3. remove pixel from mixList
for (var i = 0; i < mixList.length; i++) {
var pixel1 = mixList[Math.floor(Math.random()*mixList.length)];
var pixel2 = mixList[Math.floor(Math.random()*mixList.length)];
swapPixels(pixel1,pixel2);
mixList.splice(mixList.indexOf(pixel1),1);
mixList.splice(mixList.indexOf(pixel2),1);
if (elements[pixel1.element].onMix) {
elements[pixel1.element].onMix(pixel1,pixel2);
}
if (elements[pixel2.element].onMix) {
elements[pixel2.element].onMix(pixel2,pixel1);
}
}
}
}

209
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elements.template = {
color: "#ffffff",
category: "more_powders",
state: "solid",
hidden: true,
behavior: behaviors.POWDER
}
elements.powder = {
color: ["#c17d17", "#f2a32e"],
behavior: behaviors.POWDER,
category: "more_powders",
state: "solid",
reactions: {
"glue": { elem1: "smoke", elem2: "sticky_powder" },
"foam": { elem1: "foam_powder", elem2: "foam_powder" },
"electric": { elem1: null, elem2: "electric_powder" },
"dust": { elem1: null, elem2: "void_powder" },
},
stateHigh: "smoke",
tempHigh: 200,
tempLow: -200,
stateLow: "cold_powder",
stateHigh: "hot_powder",
}
elements.gas_powder = {
color: "#b98ffc",
behavior: behaviors.POWDER,
category: "more_powders",
state: "gas",
stateHigh: "smoke",
tempHigh: 2000,
reactions: {
"up_powder": { elem1: null, elem2: "up_gas_powder" },
},
tempLow: -200,
stateLow: "powder",
}
elements.up_powder = {
color: "#8ffcb9",
behavior: behaviors.AGPOWDER,
category: "more_powders",
state: "solid",
tempLow: -200,
stateLow: "powder",
},
elements.up_gas_powder = {
color: ["#a2c5da", "#a0a7d8"],
behavior: behaviors.AGPOWDER,
category: "more_powders",
state: "gas",
stateHigh: "gas_powder",
tempHigh: 1000,
hidden: true,
tempLow: -200,
stateLow: "powder",
}
elements.slow_powder = {
color: "#c9445c",
behavior:[
"XX|XX|XX",
"XX|XX|XX",
"M2%20|M1%20|M2%20",
],
category: "more_powders",
state: "solid",
stateHigh: "smoke",
tempHigh: 2000,
reactions: {
"gas_powder": { elem1: null, elem2: "slow_gas_powder" },
"up_powder": { elem1: null, elem2: "slow_up_powder" },
},
tempLow: -200,
stateLow: "powder",
}
elements.slow_gas_powder = {
color: "#c069aa",
behavior:[
"XX|XX|XX",
"XX|XX|XX",
"M2%20|M1%20|M2%20",
],
category: "more_powders",
state: "gas",
stateHigh: "gas_powder",
tempHigh: 1000,
hidden: true,
tempLow: -200,
stateLow: "powder",
}
elements.slow_up_powder = {
color:["#aba18a", "#a4aa8a"],
behavior:[
"M2%20|M1%20|M2%20",
"XX|XX|XX",
"XX|XX|XX",
],
category: "more_powders",
state: "solid",
stateHigh: "up_powder",
tempHigh: 1000,
hidden: true,
reactions: {
"slow_powder": { elem1: null, elem2: "slower_up_powder" },
},
tempLow: -200,
stateLow: "powder",
}
elements.slower_up_powder = {
color: ["#b5827b", "#b59e7b"],
behavior:[
"M2%10|M1%10|M2%10",
"XX|XX|XX",
"XX|XX|XX",
],
category: "more_powders",
state: "solid",
stateHigh: "up_powder",
tempHigh: 1000,
hidden: true,
tempLow: -200,
stateLow: "powder",
}
elements.sticky_powder = {
color: ["#badd96", "#96dd96"],
behavior:[
"ST|ST|ST",
"ST|XX|ST",
"ST AND M2|ST AND M1|ST AND M2",
],
category: "more_powders",
state: "solid",
hidden: true,
tempLow: -200,
stateLow: "powder",
}
elements.foam_powder = {
color: ["#e0be8b", "#ffffff"],
behavior: behaviors.FOAM,
category: "more_powders",
state: "gas",
tempLow: -200,
stateLow: "frozen_foam_powder",
hidden: true
}
elements.frozen_foam_powder = {
color: ["#c0eded", "#a7cfba"],
behavior: behaviors.POWDER,
category: "more_powders",
state: "gas",
tempHigh: 1000,
stateHigh: "foam_powder",
hidden: true
}
elements.electric_powder = {
color: ["#eae463", "#f9fc45"],
behavior: [
"SH|SH|SH",
"SH|XX|SH",
"SH AND M2|SH AND M1|SH AND M2",
],
category: "more_powders",
state: "solid",
reactions: {
},
stateHigh: "smoke",
tempHigh: 500,
tempLow: -1000,
stateLow: "powder",
hidden: true
}
elements.hot_powder = {
color: ["#8a3b87", "#d43a3a", "#d43a3a"],
behavior:[
"HT|HT|HT",
"HT|XX|HT",
"HT AND M2|HT AND M1|HT AND M2",
],
category: "more_powders",
state: "solid",
tempLow: -200,
stateLow: "cold_powder",
temp: 200,
hidden: true
}
elements.cold_powder = {
color: ["#8a3b87", "#3f3cd4", "#3f3cd4"],
behavior:[
"CO|CO|CO",
"CO|XX|CO",
"CO AND M2|CO AND M1|CO AND M2",
],
category: "more_powders",
state: "solid",
tempHigh: 400,
stateHigh: "hot_powder",
temp: -200,
hidden: true
}
elements.void_powder = {
color: "#303031",
category: "more_powders",
state: "solid",
hidden: true,
behavior: [
"DL|DL|DL",
"DL|XX|DL",
"DL AND M2|DL AND M1|DL AND M2",
]
}

View File

@ -82,6 +82,7 @@ class Type {
this.breakInto = undefined;
this.properties = undefined;
this.maxSize = undefined;
this.tool = undefined;
}
setColor(color) {
@ -238,16 +239,16 @@ function createOther() {
Fw.stateHigh = "plasma";
Fw.breakInto = "fire";
Fw.reactions = {
"water": { elem1: "wall", chance: 0.2 },
"steam": { elem1: "wall", chance: 0.2 },
"carbon_dioxide": { elem1: "wall", chance: 0.2 },
"foam": { elem1: "wall", chance: 0.2 },
"dirty_water": { elem1: "wall", chance: 0.2 },
"salt_water": { elem1: "wall", chance: 0.2 },
"sugar_water": { elem1: "wall", chance: 0.2 },
"seltzer": { elem1: "wall", chance: 0.2 },
"pool_water": { elem1: "wall", chance: 0.2 },
},
"water": { elem1: "wall", chance: 0.2 },
"steam": { elem1: "wall", chance: 0.2 },
"carbon_dioxide": { elem1: "wall", chance: 0.2 },
"foam": { elem1: "wall", chance: 0.2 },
"dirty_water": { elem1: "wall", chance: 0.2 },
"salt_water": { elem1: "wall", chance: 0.2 },
"sugar_water": { elem1: "wall", chance: 0.2 },
"seltzer": { elem1: "wall", chance: 0.2 },
"pool_water": { elem1: "wall", chance: 0.2 },
},
Fw.Add();
const Nz = new Type("nirmizer");
@ -267,6 +268,29 @@ function createOther() {
Nz.Add();
}
function createTools() {
const Fr = new Type("freeze");
Fr.setColor(["#7fcef0", "#b2daeb"]);
Fr.behavior = [
"CO:100|CO:100|CO:100",
"CO:100|CO:100|CO:100",
"CO:100|CO:100|CO:100",
],
Fr.tool = function(pixel) {
let value = Math.max(30, pixel.temp / 5);
if (shiftDown) value *= 2;
pixel.temp -= value;
pixelTempCheck(pixel);
}
Fr.temp = -273;
Fr.category = cat.ENERGY;
Fr.insulate = true;
Fr.canPlace = false;
Fr.desc = "Use on pixels to heavily decrease temperature."
Fr.Add();
}
createNirmics();
createMinerals();
createOther();
createOther();
createTools();

View File

@ -102,4 +102,128 @@ elements.frozen_xenon = {
stateHigh: "liquid_xenon",
density: 3410,
conduct: 0.8
}
elements.radon = {
color: elements.neon.color,
behavior: behaviors.GAS,
colorOn: ["#d33d7c","#f73273","#c03190"],
category: "gases",
state: "gas",
conduct: 0.8,
tempLow: -61,
stateLow: "liquid_radon",
density: 9.73,
tick: function(pixel){
if(elements.polonium){
if(Math.random()<0.00038){
for (var i = 0; i < adjacentCoords.length; i++){
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y) && Math.random()<0.01){
createPixel(x, y, "helium")
pixelMap[x][y].temp += 75
break;
}
}
changePixel(pixel, "polonium", false)
pixel.temp += 100
}
}else{
if(Math.random()<0.00038){
for (var i = 0; i < adjacentCoords.length; i++){
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x, y, true) && Math.random()<0.01){
pixel.temp += 50
}
}
changePixel(pixel, "helium", false)
pixel.temp += 100
}
}
for (var i = 0; i < adjacentCoords.length; i++){
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y) && Math.random() < 0.001){
createPixel("radiation", x, y);
}
}
}
}
elements.liquid_radon = {
color: elements.neon.color,
behavior: behaviors.LIQUID,
colorOn: ["#d33d7c","#f73273","#c03190"],
category: "states",
state: "liquid",
tempHigh: -58,
stateHigh: "radon",
density: 13,
tempLow: -71,
stateLow: "frozen_radon",
conduct: 0.8,
tick: elements.radon.tick
}
elements.frozen_radon = {
color: elements.neon.color,
behavior: behaviors.WALL,
colorOn: ["#d33d7c","#f73273","#c03190"],
category: "states",
state: "solid",
tempHigh: -68,
stateHigh: "liquid_radon",
density: 16,
conduct: 0.8,
tick: elements.radon.tick
}
elements.oganesson = {
color: elements.neon.color,
behavior: behaviors.GAS,
colorOn: ["#5bdce6","#56a9f7","#56b0e4"],
category: "gases",
state: "gas",
conduct: 0.8,
density: 9.73,
tick: function(pixel){
if(elements.livermorium){
if(Math.random()<0.038){
for (var i = 0; i < adjacentCoords.length; i++){
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y) && Math.random()<0.01){
createPixel(x, y, "helium")
pixelMap[x][y].temp += 250
break;
}
}
changePixel(pixel, "livermorium", false)
pixel.temp += 100
}
}else{
if(Math.random()<0.038){
for (var i = 0; i < adjacentCoords.length; i++){
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x, y, true) && Math.random()<0.01){
pixel.temp += 100
}
}
changePixel(pixel, "helium", false)
pixel.temp += 250
}
}
for (var i = 0; i < adjacentCoords.length; i++){
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y) && Math.random() < 0.01){
createPixel("radiation", x, y);
}
}
}
}

View File

@ -1,4 +1,9 @@
// Gallium is the best element
behaviors.RADSOLID = [
"XX|CR:radiation%1|XX",
"CR:radiation%1|XX|CR:radiation%1",
"XX|CR:radiation%1|XX"
]
elements.caesium = {
color: ["#917921", "#ebcb59", "#a48b2d", "#d6b84c"],
behavior: behaviors.WALL,
@ -24,6 +29,7 @@ elements.molten_caesium = {
state: "liquid",
tempLow: 27.44,
stateLow: "caesium",
hidden: true,
tempHigh: 671,
stateHigh: "caesium_vapor",
density: 1842,
@ -44,10 +50,165 @@ elements.caesium_vapor = {
category: "states",
state: "gas",
tempLow: 660,
hidden: true,
stateLow: "molten_caesium",
density: 1.7,
temp: 700
}
elements.caesium_137 = {
color: ["#917921", "#ebcb59", "#a48b2d", "#d6b84c"],
behavior: behaviors.RADSOLID,
category: "solids",
state: "solid",
tempHigh: 28.44,
stateHigh: "molten_caesium_137",
density: 1873,
conduct: 0.90,
reactions: {
"water": { "elem1":"pop", "elem2":"hydrogen" },
"sugar_water": { "elem1":"pop", "elem2":"hydrogen" },
"dirty_water": { "elem1":"pop", "elem2":"hydrogen" },
"pool_water": { "elem1":"pop", "elem2":"hydrogen" },
"salt_water": { "elem1":"pop", "elem2":"hydrogen" },
"seltzer": { "elem1":"pop", "elem2":"hydrogen" },
},
tick: function(pixel){
if (Math.random()<0.0002){
changePixel(pixel, "barium", false)
if (Math.random() >= 0.946){
pixelMap[pixel.x][pixel.y].excited = true
}
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("electric", x, y)
break;
}
}
}
}
},
elements.molten_caesium_137 = {
color: ["#735c0a", "#a68e37", "#7e6715", "#9b832e"],
behavior: behaviors.RADLIQUID,
category: "states",
state: "liquid",
tempLow: 27.44,
stateLow: "caesium_137",
tempHigh: 671,
hidden: true,
stateHigh: "caesium_vapor_137",
density: 1842,
temp: 29,
conduct: 0.90,
reactions: {
"water": { "elem1":"pop", "elem2":"hydrogen" },
"sugar_water": { "elem1":"pop", "elem2":"hydrogen" },
"dirty_water": { "elem1":"pop", "elem2":"hydrogen" },
"pool_water": { "elem1":"pop", "elem2":"hydrogen" },
"salt_water": { "elem1":"pop", "elem2":"hydrogen" },
"seltzer": { "elem1":"pop", "elem2":"hydrogen" },
},
tick: function(pixel){
if (Math.random()<0.0002){
changePixel(pixel, "barium", false)
if (Math.random() >= 0.946){
pixelMap[pixel.x][pixel.y].excited = true
}
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("electric", x, y)
break;
}
}
}
}
},
elements.caesium_137_vapor = {
color: ["#d89e77", "#cd9064", "#af6f34", "#a26320"],
behavior: behaviors.RADSOLID,
category: "states",
state: "gas",
tempLow: 660,
stateLow: "molten_caesium_137",
density: 1.7,
temp: 700,
hidden: true,
tick: function(pixel){
behaviors.GAS(pixel)
if (Math.random()<0.0002){
changePixel(pixel, "barium", false)
if (Math.random() >= 0.946){
pixelMap[pixel.x][pixel.y].excited = true
}
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("electric", x, y)
break;
}
}
}
}
}
elements.barium = {
color: ["#191f19", "#2c332c", "#3f483f", "#545e54", "#6a756a"],
behavior: behaviors.STURDYPOWDER,
reactions: elements.caesium.reactions,
category: "powders",
state: "solid",
tempHigh: 730,
stateHigh: "molten_barium",
density: 3594,
tick: function(pixel){
if(pixel.excited && Math.random() < 0.005){
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("laser", x, y)
pixelMap[x][y].temp = pixel.temp + 120
delete pixel.excited
break;
}
}
}
}
}
elements.molten_barium = {
color: ["#c26d24", "#cf8225", "#da9727", "#e4ad2b", "#ecc432"],
behavior: behaviors.MOLTEN,
reactions: elements.caesium.reactions,
category: "states",
state: "liquid",
tempLow: 728,
hidden: true,
stateLow: "barium",
density: 3338,
tick: function(pixel){
if(pixel.excited && Math.random() < 0.005){
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x, y)){
createPixel("laser", x, y)
pixelMap[x][y].temp = pixel.temp + 120
delete pixel.excited
break;
}
}
}
}
}
elements.subzero_grass_seed = {
color: ["#022c14", "#032911", "#032205", "#021f00"],
behavior: [
@ -97,7 +258,7 @@ elements.acid_gas.ignore.push("ruthenium"),
elements.acid_gas.ignore.push("molten_ruthenium")
elements.technetium = {
color: ["#e7d9bb", "#bab195", "#8f8a70", "#66654e"],
behavior: behaviors.WALL,
behavior: behaviors.RADSOLID,
tick: function(pixel){
if(Math.random() < 0.0007){
for (var i = 0; i < squareCoords.length; i++) {
@ -121,7 +282,7 @@ elements.technetium = {
},
elements.molten_technetium = {
color: ["#d16b42", "#da904c", "#dfb360", "#e2d57f"],
behavior: behaviors.MOLTEN,
behavior: behaviors.RADMOLTEN,
tick: function(pixel){
if(Math.random() < 0.0007){
for (var i = 0; i < squareCoords.length; i++) {
@ -1485,6 +1646,7 @@ elements.plutonium = {
}
}
}
behaviors.RADSOLID
},
reactions: {
"neutron": { elem1:"pn_explosion", tempMin:400, chance:0.1 },
@ -1493,7 +1655,7 @@ elements.plutonium = {
}
elements.molten_plutonium = {
color: ["#6b5133", "#743f26", "#7c2727"],
behavior: behaviors.LIQUID,
behavior: behaviors.RADMOLTEN,
category: "states",
state: "liquid",
tempLow: 620,
@ -1720,7 +1882,7 @@ elements.molten_bismuth = {
}
}
changePixel(pixel, "bismuth")
var rgbResult = HSVtoRGB(pixel.tHue + 0.08, 0.5, 0.9);
var rgbResult = HSVtoRGB(pixel.tHue + 0.02, 0.5, 0.9);
const hexR = rgbResult.r.toString(16).padStart(2, '0');
const hexG = rgbResult.g.toString(16).padStart(2, '0');
const hexB = rgbResult.b.toString(16).padStart(2, '0');
@ -2445,6 +2607,9 @@ elements.scuffed_circle_brush = {
createPixel(circleElem, thisx, thisy)
}
}
function randomIntFromInterval(min, max) { // min and max included
return Math.floor(Math.random() * (max - min + 1) + min)
}
elements.spacedust_cola = {
color: ["#090033", "#0a0027", "#0a001b", "#0b000f"],
behavior: elements.soda.behavior,
@ -2490,3 +2655,44 @@ elements.grid_brush = {
}
}
}
elements.healing_serum = {
color: ["#79d2c5", "#77d8c0", "#78ddb9", "#7de1b0", "#85e6a6", "#91e99a", "#9fec8e"],
behavior: behaviors.LIQUID,
category: "liquids",
state: "liquid",
properties: {
wait: 15,
waitReduce: false,
},
tick: function(pixel){
if (pixel.waitReduce){pixel.wait -= 1}
if (pixel.wait == 0){
pixel.elementsSeen = {}
}
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y, true)){
if (!pixel.waitReduce){
pixel.waitReduce = true
}
if (pixel.wait == 0){
if (!pixel.elementsSeen[pixelMap[x][y].element] && pixelMap[x][y].element != "healing_serum"){
pixel.elementsSeen[pixelMap[x][y].element] = 1
} else if (pixelMap[x][y].element != "healing_serum") {
pixel.elementsSeen[pixelMap[x][y].element] += 1
}
}
}
if (pixel.wait == 0){
if (Object.keys(pixel.elementsSeen).length == 0){
deletePixel(pixel.x, pixel.y)
return;
} else{
changePixel(pixel, Object.keys(pixel.elementsSeen).reduce((a, b) => pixel.elementsSeen[a] > pixel.elementsSeen[b] ? a : b))
}
}
}
}
}

View File

@ -231,6 +231,23 @@ drawPixels = function(forceTick=false) {
if (ctx.globalAlpha < 1) {
ctx.globalAlpha = 1;
}
if (elements[currentElement].maxSize < mouseSize) {
var mouseOffset = Math.trunc(elements[currentElement].maxSize/2);
}
else {
var mouseOffset = Math.trunc(mouseSize/2);
}
var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset];
var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset];
// Draw a square around the mouse
ctx.strokeStyle = "white";
ctx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize);
// draw one transparent pixel in the center
if (settings.precision) {
ctx.fillStyle = "rgba(255,255,255,0.5)";
ctx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize);
}
if ((!paused) || forceTick) {pixelTicks++};
}

View File

@ -2,19 +2,28 @@
// a sandboxels mod that adds pullers
/*
==CHANGELOG==
Version 1.1.1#
Version 1.2.1
@voidapex11
~initial comit
~fixed error
+e pullers
Version 1.1.2
@voidapex11
~fixed spelling mistake's
Version 1.1.1
@voidapex11
~initial commit
+pullersDesc
+imovable_inator& movable_inator
+imovable wall, steel & insulation
+L, R, U & D pullers
+void light&dark
~don't comit without permision as you may disrupt other dev's hard work
~don't commit without permission as you may disrupt other dev's hard work
~update changelog with newer updates first
~Version format is:
rewrites.major updates.paches&minor feechers
put a '#' at end of version format if it has not been pushed to the github
rewrites.major updates.paches&minor features
put a '#' at the end of the version format if it has not been pushed to the github
~for change-log
'~' means notes/changes '+' means aditions and '-' is removals
*/
@ -41,10 +50,10 @@ elements.pullersDesc = {
};
// for the inator reference: if you know you know
elements.imovable_inator = {
elements.immovable_inator = {
color: "#525252",
tool: function(pixel) {
pixel.imovable = true
pixel.immovable = true
},
category: "tools",
}
@ -52,14 +61,14 @@ elements.imovable_inator = {
elements.movable_inator = {
color: "#a8a8a8",
tool: function(pixel) {
pixel.imovable = false
pixel.immovable = false
},
category: 'tools',
}
elements.imovable_wall = {
elements.immovable_wall = {
color: "#808080",
behavior: behaviors.WALL,
category: "solids",
@ -67,11 +76,11 @@ elements.imovable_wall = {
hardness: 1,
noMix: true,
properties: {
imovable: true
immovable: true
}
}
elements.imovable_steel = {
elements.immovable_steel = {
color: "#71797e",
behavior: behaviors.WALL,
reactions: {
@ -92,11 +101,11 @@ elements.imovable_steel = {
conduct: 0.42,
hardness: 0.8,
properties: {
imovable: true
immovable: true
}
}
elements.imovable_insulation = {
elements.immovable_insulation = {
color: "#b8aea5",
behavior: behaviors.WALL,
category: "solids",
@ -104,7 +113,7 @@ elements.imovable_insulation = {
state: "solid",
noMix: true,
properties: {
imovable: true
immovable: true
}
}
@ -123,7 +132,7 @@ elements.left_puller = {
for (i = 1; i <= pixel.range; i++) {
if (!isEmpty(pixel.x + i, pixel.y, true)) {
if (pixelMap[pixel.x+i][pixel.y]['imovable']) {break}
if (pixelMap[pixel.x+i][pixel.y]['immovable']) {break}
else {
tryMove(pixelMap[pixel.x + i][pixel.y], pixel.x + i - 1, pixel.y);
}
@ -157,7 +166,7 @@ elements.right_puller = {
for(h = pixel.pushStrength; h >= pixel.pushStrength; h--) {
for (i = 1; i <= pixel.range; i++) {
if (!isEmpty(pixel.x - i, pixel.y, true)) {
if (pixelMap[pixel.x-i][pixel.y]['imovable']) {break}
if (pixelMap[pixel.x-i][pixel.y]['immovable']) {break}
else {
tryMove(pixelMap[pixel.x - i][pixel.y], pixel.x - i + 1, pixel.y);
}
@ -190,7 +199,7 @@ elements.down_puller = {
for (i = 1; i <= pixel.range; i++) {
if (!isEmpty(pixel.x, pixel.y - i, true)) {
if (pixelMap[pixel.x][pixel.y - i]['imovable']) {break}
if (pixelMap[pixel.x][pixel.y - i]['immovable']) {break}
else {
tryMove(pixelMap[pixel.x][pixel.y - i], pixel.x, pixel.y - i + 1);
}
@ -223,7 +232,7 @@ elements.up_puller = {
for (i = 1; i <= pixel.range; i++) {
if (!isEmpty(pixel.x, pixel.y + i, true)) {
if (pixelMap[pixel.x][pixel.y + i]['imovable']){
if (pixelMap[pixel.x][pixel.y + i]['immovable']){
break
}
else {
@ -246,5 +255,99 @@ elements.up_puller = {
}
if (enabledMods.includes("pushers.js")) {
console.info('compatibility with pushers.js and imovable objects coming in a later update of the pullers.js')
console.log('compatibility with pushers.js and imovable objects coming in a later update of the pullers.js\neventualy...')
}
e_pullerColour='#c3a5d6'
elements.left_e_puller = {
color: e_pullerColour,
properties: {
range: 10,
pushStrength: 1,
},
tick: function(pixel) {
if (pixel.charge) {
elements.left_puller.tick(pixel)
}
doDefaults(pixel);
},
category: "machines",
breakInto: ["metal_scrap", "steel", "iron", "glass", "uranium", "tin"],
tempHigh: 2400,
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_glass", "molten_uranium", "molten_tin"],
density: 10000,
hardness: 0.85,
conduct: 1,
state: "solid",
}
elements.right_e_puller = {
color: e_pullerColour,
properties: {
range: 10,
pushStrength: 1,
},
tick: function(pixel) {
if (pixel.charge) {
elements.right_puller.tick(pixel)
}
doDefaults(pixel);
},
category: "machines",
breakInto: ["metal_scrap", "steel", "iron", "glass", "uranium", "tin"],
tempHigh: 2400,
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_glass", "molten_uranium", "molten_tin"],
density: 10000,
hardness: 0.85,
conduct: 1,
state: "solid",
}
elements.down_e_puller = {
color: e_pullerColour,
properties: {
range: 10,
pushStrength: 1,
},
tick: function(pixel) {
if (pixel.charge) {
elements.down_puller.tick(pixel)
}
doDefaults(pixel);
},
category: "machines",
breakInto: ["metal_scrap", "steel", "iron", "glass", "uranium", "tin"],
tempHigh: 2400,
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_glass", "molten_uranium", "molten_tin"],
density: 10000,
hardness: 0.85,
conduct: 1,
state: "solid",
}
elements.up_e_puller = {
color: e_pullerColour,
properties: {
range: 10,
pushStrength: 1,
},
tick: function(pixel) {
if (pixel.charge) {
elements.up_puller.tick(pixel)
}
doDefaults(pixel);
},
category: "machines",
breakInto: ["metal_scrap", "steel", "iron", "glass", "uranium", "tin"],
tempHigh: 2400,
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_glass", "molten_uranium", "molten_tin"],
density: 10000,
hardness: 0.85,
conduct: 1,
state: "solid",
}

View File

@ -591,7 +591,7 @@ elements.r_gullibullium_gas = {
elements.boba_pearls = {
color: "#3b0a57",
behavior: behaviors.POWDER,
category: "Purple Guy's Boba",
category: "Boba",
state: "solid",
density: 54678900,
hardness:0.95
@ -600,7 +600,7 @@ elements.boba_pearls = {
elements.vanilla_boba = {
color: "#fff0dd",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -609,7 +609,7 @@ elements.vanilla_boba = {
elements.mango_boba = {
color: "#ffc77d",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -618,7 +618,7 @@ elements.mango_boba = {
elements.matcha_boba = {
color: "#58d168",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -627,7 +627,7 @@ elements.matcha_boba = {
elements.banana_boba = {
color: "#ffe1a1",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -636,7 +636,7 @@ elements.banana_boba = {
elements.banana_cream_boba = {
color: "#ffffc1",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -645,7 +645,7 @@ elements.banana_cream_boba = {
elements.satans_boba = {
color: "#852d2d",
behavior: behaviors.MOLTEN,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25,
@ -655,7 +655,7 @@ elements.satans_boba = {
elements.peach_boba = {
color: "#ffbe73",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -664,7 +664,7 @@ elements.peach_boba = {
elements.strawberry_boba = {
color: "#e27c7c",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -673,7 +673,7 @@ elements.strawberry_boba = {
elements.mint_boba = {
color: "#8cff9b",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -682,7 +682,7 @@ elements.mint_boba = {
elements.mint_vanilla_boba = {
color: "#c8ffcf",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -691,7 +691,7 @@ elements.mint_vanilla_boba = {
elements.classic_boba = {
color: "#ffffff",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -700,7 +700,7 @@ elements.classic_boba = {
elements.taro_boba = {
color: "#f1c8ff",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -709,7 +709,7 @@ elements.taro_boba = {
elements.thai_tea_boba = {
color: "#ffc98c",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -718,7 +718,7 @@ elements.thai_tea_boba = {
elements.jasmine_green_tea_boba = {
color: "#d8ffc7",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -727,7 +727,7 @@ elements.jasmine_green_tea_boba = {
elements.honeydew_boba = {
color: "#9eff98",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -736,7 +736,7 @@ elements.honeydew_boba = {
elements.rose_boba = {
color: "#ffe6e6",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -745,7 +745,7 @@ elements.rose_boba = {
elements.lavender_boba = {
color: "#efbfff",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -754,7 +754,7 @@ elements.lavender_boba = {
elements.lychee_boba = {
color: "#fff1bf",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -763,7 +763,7 @@ elements.lychee_boba = {
elements.passion_fruit_boba = {
color: "#ffb942",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -772,7 +772,7 @@ elements.passion_fruit_boba = {
elements.pineapple_boba = {
color: "#ffe742",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -781,7 +781,7 @@ elements.pineapple_boba = {
elements.blueberry_boba = {
color: "#272a98",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -790,7 +790,7 @@ elements.blueberry_boba = {
elements.raspberry_boba = {
color: "#ff3333",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -799,7 +799,7 @@ elements.raspberry_boba = {
elements.coconut_boba = {
color: "#f1f1f1",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -808,7 +808,7 @@ elements.coconut_boba = {
elements.almond_boba = {
color: "#e4daa9",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -817,7 +817,7 @@ elements.almond_boba = {
elements.hazelnut_boba = {
color: "#fbf4d4",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -826,7 +826,7 @@ elements.hazelnut_boba = {
elements.caramel_boba = {
color: "#e4ab32",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -835,7 +835,7 @@ elements.caramel_boba = {
elements.chocolate_boba = {
color: "#6f4b00",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -844,7 +844,7 @@ elements.chocolate_boba = {
elements.coffee_boba = {
color: "#866625",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -853,7 +853,7 @@ elements.coffee_boba = {
elements.guava_boba = {
color: "#ff390a",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -862,7 +862,7 @@ elements.guava_boba = {
elements.kiwi_boba = {
color: "#09de0f",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -871,7 +871,7 @@ elements.kiwi_boba = {
elements.papaya_boba = {
color: "#c4ce37",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -880,7 +880,7 @@ elements.papaya_boba = {
elements.black_sesame_boba = {
color: "#6e89a9",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -889,7 +889,7 @@ elements.black_sesame_boba = {
elements.pandan_boba = {
color: "#33d460",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -898,7 +898,7 @@ elements.pandan_boba = {
elements.pomegranate_boba = {
color: "#ca0000",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -907,7 +907,7 @@ elements.pomegranate_boba = {
elements.watermelon_boba = {
color: "#f26565",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -916,7 +916,7 @@ elements.watermelon_boba = {
elements.grapefruit_boba = {
color: "#f1962f",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -925,7 +925,7 @@ elements.grapefruit_boba = {
elements.plum_boba = {
color: "#dacfd9",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -934,7 +934,7 @@ elements.plum_boba = {
elements.jackfruit_boba = {
color: "#daa128",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -943,7 +943,7 @@ elements.jackfruit_boba = {
elements.soursop_boba = {
color: "#ded3bb",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -952,7 +952,7 @@ elements.soursop_boba = {
elements.cranberry_boba = {
color: "#f81e1e",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -961,7 +961,7 @@ elements.cranberry_boba = {
elements.blood_orange_boba = {
color: "#ed2115",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -970,7 +970,7 @@ elements.blood_orange_boba = {
elements.lemonade_boba = {
color: "#ffe151",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -979,7 +979,7 @@ elements.lemonade_boba = {
elements.guanabana_boba = {
color: "#f5f5f5",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -988,7 +988,7 @@ elements.guanabana_boba = {
elements.cherry_blossom_boba = {
color: "#f598e8",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -997,7 +997,7 @@ elements.cherry_blossom_boba = {
elements.cardamom_boba = {
color: "#dac370",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -1006,7 +1006,7 @@ elements.cardamom_boba = {
elements.saffron_boba = {
color: "#ffe323",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -1015,7 +1015,7 @@ elements.saffron_boba = {
elements.pistachio_boba = {
color: "#9cff90",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -1024,7 +1024,7 @@ elements.pistachio_boba = {
elements.blue_raspberry_boba = {
color: "#29c9f1",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -1033,7 +1033,7 @@ elements.blue_raspberry_boba = {
elements.cotton_candy_boba = {
color: "#f1cfde",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -1042,7 +1042,7 @@ elements.cotton_candy_boba = {
elements.bubblegum_boba = {
color: "#ff97bc",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -1051,7 +1051,7 @@ elements.bubblegum_boba = {
elements.peppermint_boba = {
color: ["#ffeff5", "#ff0000"],
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -1060,7 +1060,7 @@ elements.peppermint_boba = {
elements.spearmint_boba = {
color: ["#ffeff5", "#00ff00"],
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -1085,7 +1085,61 @@ elements.strawberry_kiwi_boba = {
"k": "#09de0f"
},
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
}
elements.lychee_rose_boba = {
color: "#e04b8c",
behavior: behaviors.LIQUID,
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
}
elements.raspberry_lemonade_boba = {
color: "#e0604a",
behavior: behaviors.LIQUID,
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
}
elements.blackberry_boba = {
color: "#232048",
behavior: behaviors.LIQUID,
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
}
elements.elderflower_boba = {
color: "#ef9d5c",
behavior: behaviors.LIQUID,
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
}
elements.hibiscus_boba = {
color: "#e8a1cd",
behavior: behaviors.LIQUID,
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
}
elements.dragon_fruit_boba = {
color: "#cd4747",
behavior: behaviors.LIQUID,
category: "Boba",
state: "liquid",
density: 1300,
hardness:0.25
@ -1098,7 +1152,7 @@ elements.wasters_personal_boba = {
"M2|M1|M2",
"M2|XX|M2"
],
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1500,
hardness:0.25
@ -1111,7 +1165,7 @@ elements.when_yous_personal_boba = {
"M2|M1|M2",
"M2|XX|M2"
],
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 1600,
hardness:0.25
@ -1120,16 +1174,16 @@ elements.when_yous_personal_boba = {
elements.nousernamefounds_gallium_boba = {
color: ["#b1b1b1", "#bfbfbf", "#9e9e9e"],
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 5100,
hardness:0.25
}
elements.bartender_twix_hartwell_whites_bday_cake_boba = {
elements.bart_ender_twixs_birthday_cake_boba = {
color: "#e6dbe4",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 2000,
hardness:0.25
@ -1138,7 +1192,7 @@ elements.bartender_twix_hartwell_whites_bday_cake_boba = {
elements.sb_boba = {
color: ["#000000", "#ffff00", "#3a3a3a", "#ff0000"],
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 2000,
hardness:0.25
@ -1147,7 +1201,7 @@ elements.sb_boba = {
elements.sethies_red_boba = {
color: "#ff8282",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 2000,
hardness:0.25
@ -1156,7 +1210,7 @@ elements.sethies_red_boba = {
elements.sethies_blue_boba = {
color: "#82c0ff",
behavior: behaviors.LIQUID,
category: "Purple Guy's Boba",
category: "Boba",
state: "liquid",
density: 2010,
hardness:0.25
@ -1516,8 +1570,8 @@ elements.water_but_it_stays_liquid = {
elements.blue_uranium = {
color: ["#4ba5ff","#71a8de","#b4c7da","#3e6892","#6da4da","#9dc1e6"],
behavior: [
"XX|CR:radiation%20|XX",
"CR:radiation%1|CH:lead%0.001|CR:radiation%20",
"XX|CR:radiation%15|XX",
"CR:radiation%1|CH:lead%0.001|CR:radiation%15",
"M2|M1|M2",
],
reactions: {
@ -3298,6 +3352,186 @@ elements.turtle_egg = {
breakInto: "crushed_shell"
}
elements.radium = {
color: ["#d9d9d9", "#d0d0d0", "#b3b3b3"],
behavior: [
"XX|CR:radiation%1000000|XX",
"CR:radiation%1000000|CH:lead%0.001|CR:radiation%1000000",
"M2|M1|M2",
],
reactions: {
"neutron": { elem1:"n_explosion", tempMin:700, chance:0.1 }
},
tempHigh: 1132.2,
category: "powders",
state: "solid",
density: 5500,
hardness: 0.45,
conduct: 0.235,
excludeRandom: true
}
elements.unbreakable_battery = {
color: "#9d8725",
behavior: [
"XX|SH|XX",
"SH|XX|SH",
"XX|SH|XX",
],
category: "machines",
hardness: 1
}
elements.diamond_wall = {
color: ["#03fcec","#03c6fc","#b3eeff","#8ab0e6"],
behavior: behaviors.WALL,
category: "solids",
tempHigh: 900,
stateHigh: "carbon_dioxide",
state: "solid",
density: 3515,
hardness: 0.99,
breakInto: "diamond"
}
elements.osmium = {
color: ["#bddee4","#a7c3c8","#98b3b7"],
behavior: behaviors.WALL,
category: "solids",
tempHigh: 3033,
state: "solid",
density: 3515,
hardness: 0.7,
breakInto: "osmium_shard"
}
elements.osmium_shard = {
color: ["#bddee4","#a7c3c8","#98b3b7"],
behavior: behaviors.POWDER,
category: "powders",
tempHigh: 3033,
state: "solid",
density: 3515,
hardness: 0.7,
}
elements.copper_scrap = {
color: ["#a95232","#be4322","#c76035"],
behavior: behaviors.POWDER,
reactions: {
"blood": { elem1:"oxidized_copper_scrap", chance:0.003 },
"infection": { elem1:"oxidized_copper_scrap", chance:0.003 },
"antibody": { elem1:"oxidized_copper_scrap", chance:0.003 },
"fire": { elem1:"oxidized_copper_scrap", chance:0.0025 },
},
category: "powders",
tempHigh: 1085,
density: 8960,
conduct: 0.95,
hardness: 0.3,
fireColor: ["#07BA4F","#00BC5B","#00C2A9","#11B7E7","#C6F2EC"]
}
elements.oxidized_copper_scrap = {
color: ["#406555","#42564a","#517364"],
behavior: behaviors.POWDER,
reactions: {
"hydrogen": {tempMin:900, elem1:"copper_scrap", elem2:"steam"}
},
category: "powders",
hidden: true,
tempHigh: 1085,
stateHigh: "molten_copper",
density: 8960,
conduct: 0.85,
hardness: 0.2,
alias: "copper carbonate"
}
elements.cleaning_solution = {
color: "#5894e9",
behavior: behaviors.LIQUID,
reactions: {
"milk": { elem1: null, elem2: "cheese" },
"pilk": { elem1: null, elem2: "cheese", color2:"#c48a25" },
"fruit_milk": { elem1: null, elem2: "cheese", color2:"#c2864e" },
"chocolate_milk": { elem1: null, elem2: "cheese", color2:"#6b4000" },
"eggnog": { elem1: null, elem2: "cheese", color2:"#ffdb63" },
"nut_milk": { elem1: null, elem2: "cheese", color2:"#ded0ad" },
"yogurt": { elem1: null, elem2: "cheese" },
"baking_soda": { elem1: "sodium_acetate", elem2: "carbon_dioxide", attr1:{"foam":20} },
"limestone": { elem1: "sodium_acetate", elem2: "carbon_dioxide", attr1:{"foam":5} },
"rust": { elem2:"iron", chance:0.05 },
"oxidized_copper": { elem2:"copper", chance:0.05 },
"egg": { elem2:"yolk", chance:0.0005 },
"yolk": { elem1:"mayo", elem2:"mayo", chance:0.1 },
"mushroom_spore": { elem2:null, chance:0.05 },
"mushroom_gill": { elem2:null, chance:0.05 },
"mushroom_cap": { elem2:null, chance:0.05 },
"pollen": { elem2:null, chance:0.05 },
"salt": { elem1: null, elem2: "sodium_acetate", chance:0.05 },
"lettuce": { elem2:"pickle", chance:0.01 },
"egg": { elem2:"pickle", color2:"#e0e0ab", chance:0.01 },
"tomato": { elem2:"pickle", color2:"#fa6e11", chance:0.01 },
"grape": { elem2:"pickle", color2:"#b86a4b", chance:0.01 },
"pumpkin": { elem2:"pickle", color2:"#ffa42e", chance:0.01 },
"dirt": { elem1: null, elem2: "mud" },
"sand": { elem1: null, elem2: "wet_sand" },
"clay_soil": { elem1: null, elem2: "clay" },
},
viscosity: 12,
tempHigh: 100.6,
stateHigh: ["steam","carbon_dioxide","methane"],
tempLow: -2.22,
stateLowName: "frozen_cleaning_solution",
category: "liquids",
state: "liquid",
density: 1006,
stain: -1.05
}
elements.abs_zero = {
color: "#a2ddff",
tool: function(pixel) {
pixel.temp = absoluteZero
pixelTempCheck(pixel);
},
category: "tools",
excludeRandom: true
}
elements.firedoesntwork = {
color: "#c44f45",
tick: function(pixel) {
if ((pixel.temp > absoluteZero || pixel.charge) && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
if (pixel.burning) {
if (!tryMove(pixel, pixel.x, pixel.y-1)) {
// tryMove again to the top left or top right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
}
if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.1) {
explodeAt(pixel.x, pixel.y, 10, "fw_ember");
}
}
else {
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
// tryMove again to the bottom left or bottom right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
}
}
doDefaults(pixel);
},
burn: 90,
burnTime: 100,
density: 2000,
conduct: 1,
state: "solid",
category: "weapons"
}
if (!elements.sand.reactions) { elements.sand.reactions = {} }
elements.sand.reactions.dirt = { elem1:"dirty_sand", elem2:"dirty_sand" }
@ -3374,6 +3608,9 @@ elements.when_iium.reactions.when_i_particles = { elem1:"when_i_particles", elem
if (!elements.ash.reactions) { elements.ash.reactions = {} }
elements.ash.reactions.dust = { elem1:"dusty_ash", elem2:"dusty_ash" }
if (!elements.vinegar.reactions) { elements.vinegar.reactions = {} }
elements.vinegar.reactions.alchohol = { elem1:"cleaning_solution", elem2:"cleaning_solution" }
elements.steel.hardness = 0.85
elements.uncharge.category = "tools"
@ -3384,5 +3621,15 @@ elements.room_temp.category = "tools"
elements.heat_ray.category = "rays"
elements.battery.breakInto = "explosion"
elements.oxidized_copper.category = "solids"
elements.oxidized_copper.behavior = behaviors.SOLID
elements.oxidized_copper.breakInto = "oxidized_copper_scrap"
elements.body.color = ["#069469","#047e99","#7f5fb0", "#e85858", "#e8ac58", "#e8cc47", "#48e84e", "#48e7e8", "#488be8", "#9312e8", "#e8136e", "#8e492d"]
// important colors: ["#000000", "#edff00", "#3a3a3a", "#ff0000"], ["#82c0ff", "#ff8282"], ["#cca77c","#ad8b63","#b59d81","#c7a073","#c9b297"],

1226
mods/scp.js Normal file

File diff suppressed because it is too large Load Diff

198
mods/shipstuff.js Normal file
View File

@ -0,0 +1,198 @@
// Shipstuff, made by netty
// Ship materials
elements.ship_steel = {
color: ["#2B7D15", "#2B7D15", "#34E504"],
behavior: behaviors.WALL,
hardness: 1,
tempHigh: 9500,
stateHigh: "magma",
density: 1e+20,
};
// Bombers
elements.bomberLeft = {
color: "#555757",
conduct: 1,
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"CR:ship_missileL|XX|XX",
"XX|XX|XX",
],
};
elements.bomberRight = {
color: "#555757",
behavior: behaviors.WALL,
conduct: 1,
behaviorOn: [
"XX|XX|XX",
"XX|XX|CR:ship_missileR",
"XX|XX|XX",
],
};
// Missiles
elements.ship_missileR = {
color: "#FFFFFF",
hidden: true,
behavior: [
"XX|XX|XX",
"CR:fw_ember|XX|M1",
"XX|XX|XX",
],
tick: function(pixel) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x4 = pixel.x+coord[0];
var y4 = pixel.y+coord[1];
if (isEmpty(x4, y4, true) && !isEmpty(x, y)) {
explodeAt(pixel.x, pixel.y, 25, "plasma");
}
}
},
};
elements.ship_missileL = {
color: "#FFFFFF",
hidden: true,
behavior: [
"XX|XX|XX",
"M1|XX|CR:fw_ember",
"XX|XX|XX",
],
tick: function(pixel) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x5 = pixel.x+coord[0];
var y5 = pixel.y+coord[1];
if (isEmpty(x5, y5, true) && !isEmpty(x, y)) {
explodeAt(pixel.x, pixel.y, 25, "plasma");
}
}
},
};
elements.ship_missile = {
color: ["#F5F6F5", "#E1DFDF"],
category: "weapons",
behavior: [
"XX|M1|XX",
"XX|XX|XX",
"XX|CR:flash|XX",
],
tick: function(pixel) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x6 = pixel.x+coord[0];
var y6 = pixel.y+coord[1];
if (isEmpty(x6, y6, true) && !isEmpty(x, y)) {
explodeAt(pixel.x, pixel.y, 30, "plasma, fire, fw_ember");
}
}
},
};
elements.ship_flare = {
color: ["#FFBD00", "#FF4200", "#7C00FF"],
category: "weapons",
behavior: [
"XX|M1|XX",
"XX|XX|XX",
"XX|CR:smoke|XX",
],
tick: function(pixel) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x7 = pixel.x+coord[0];
var y7 = pixel.y+coord[1];
if (isEmpty(x7, y7, true) && !isEmpty(x, y)) {
explodeAt(pixel.x, pixel.y, 20, "fw_ember, smoke");
}
}
},
};
// Bombs / Nukes
elements.stationary_nuke = {
color: ["#E7E71B", "#CCCC31", "#048904"],
burn: 25,
burnInto: "n_explosion",
burnTime: 200,
behavior: WALL,
};
elements.naval_mine = {
color: ["#0C32A0", "#09267A"],
behavior: behaviors.POWDER,
reactions: {
"water": { elem1: "explosion", elem2: "water" },
"salt_water": { elem1: "explosion", elem2: "salt" },
},
hardness: 0.45,
density: 500,
};
// Other ship materials
elements.tempered_glass = {
color: "#A1A1A1",
behavior: behaviors.WALL,
colorPattern: textures.GLASS,
colorKey: {
"g": "#5e807d",
"s": "#638f8b",
"S": "#679e99"},
hardnesss: 0.85,
tempHigh: 2500,
stateHigh: "rad_glass",
density: 5700,
};
elements.bulletproof_glass= {
color: "#5E5F5E",
behavior: behaviors.WALL,
colorPattern: textures.GLASS,
colorKey: {
"g": "#5e807d",
"s": "#638f8b",
"S": "#679e99"},
hardnesss: 0.94,
tempHigh: 3500,
stateHigh: "rad_glass",
density: 6000,
};
elements.asphalt = {
color: "#313131",
behavior: behaviors.WALL,
hardness: 0.35,
density: 145,
tempHigh: 2500,
stateHigh: "molten_asphalt",
};
elements.molten_asphalt = {
color: "#313131",
behavior: behaviors.LIQUID,
hardness: 0.30,
density: 125,
temp: 3000,
burnTime: 50
};
// Technologies
elements.flare_shooter = {
color: ["#000000", "#FFBD00"],
conduct: 1,
behavior: behaviors.WALL,
behaviorOn: [
"XX|CR:ship_flare|XX",
"XX|XX|XX",
"XX|XX|XX",
],
hardness: 0.20,
tempHigh: 2000,
stateHigh: "molten_glass",
density: 900,
};
elements.flying_nuker ={
color: ["#0BD10B", "#034603"],
behavior: [
"XX|XX|XX",
"XX|XX|M1 AND BO",
"XX|CR:nuke|XX",
],
hardness: 0.55,
density: 300
};
// End of mod

View File

@ -76,6 +76,9 @@ elements.left_missile = {
"M2|EX:10|XX",
],
category:"ammunition",
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.right_missile = {
color: "#4c4e42",
@ -85,6 +88,9 @@ elements.right_missile = {
"XX|EX:10|M2",
],
category:"ammunition",
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.up_missile = {
color: "#4c4e42",
@ -94,7 +100,9 @@ elements.up_missile = {
"XX|EX:10|XX",
],
category:"ammunition",
alias: "the element that some guy try to add to my mod without my permission but when doing so fucked the behavior grid up",
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.cluster_munition = {
color: "#444444",
@ -160,6 +168,9 @@ elements.left_bullet = {
"M2|XX|XX",
],
category:"ammunition",
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.right_bullet = {
color: "#4c4e42",
@ -169,6 +180,9 @@ elements.left_bullet = {
"XX|XX|M2",
],
category:"ammunition",
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.e_gun_left = {
color: "#C0C0C0",
@ -226,6 +240,9 @@ elements.left_rocket = {
"XX|XX|XX",
],
category:"ammunition",
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.right_rocket = {
color: "#4c4e42",
@ -235,6 +252,9 @@ elements.left_rocket = {
"XX|XX|XX",
],
category:"ammunition",
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.e_rocket_launcher_left = {
color: "#C0C0C0",
@ -529,6 +549,9 @@ elements.bombs_for_throwing_at_you_left = {
"XX|XX|XX",
"M1|M1%10 AND EX:10>bomb|XX",
],
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
}
elements.machine_for_throwing_bombs_at_right = {
color: "#524c41",
@ -549,6 +572,9 @@ elements.bombs_for_throwing_at_you_right = {
"XX|XX|XX",
"XX|M1%10 AND EX:10>bomb|M1",
],
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.energized_orb_left = {
color: ["#e0e000","#f3f300"],
@ -592,4 +618,120 @@ elements.fast_bomb = {
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.liquid_bomb = {
color: "#524c41",
tick: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
if (elements[pixel.element].viscosity && (!((Math.random()*100) < 100 / Math.pow(elements[pixel.element].viscosity, 0.25)))) {
var move1Spots = [
[pixel.x, pixel.y+1]
]
}
else {
var move1Spots = [
[pixel.x+1, pixel.y+1],
[pixel.x, pixel.y+1],
[pixel.x-1, pixel.y+1],
]
}
var moved = false;
for (var i = 0; i < move1Spots.length; i++) {
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
else { move1Spots.splice(move1Spots.indexOf(coords), 1); }
}
if (!moved) {
if (elements[pixel.element].viscosity===undefined || !(!((Math.random()*100) < 100 / Math.pow(elements[pixel.element].viscosity, 0.25)))) {
if (Math.random() < 0.5) {
if (!tryMove(pixel, pixel.x+1, pixel.y)) {
tryMove(pixel, pixel.x-1, pixel.y);
}
} else {
if (!tryMove(pixel, pixel.x-1, pixel.y)) {
tryMove(pixel, pixel.x+1, pixel.y);
}
}
}
}
doDefaults(pixel);
},
category: "weapons",
state: "liquid",
behavior: [
"XX|EX:10>explosion|XX",
"XX|XX|XX",
"XX|EX:10>explosion|XX",
],
density: 1300,
excludeRandom: true,
ignore: "gas_bomb",
cooldown: defaultCooldown
},
elements.gas_bomb = {
color: "#524c41",
tick: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
var move1Spots = [
[pixel.x, pixel.y+1],
[pixel.x, pixel.y-1],
[pixel.x+1, pixel.y],
[pixel.x-1, pixel.y],
]
var moved = false;
for (var i = 0; i < move1Spots.length; i++) {
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
else { move1Spots.splice(move1Spots.indexOf(coords), 1);}
}
if (!moved) {
var move2Spots = [
[pixel.x+1, pixel.y+1],
[pixel.x-1, pixel.y+1],
[pixel.x+1, pixel.y-1],
[pixel.x-1, pixel.y-1],
]
for (var i = 0; i < move2Spots.length; i++) {
var coords = move2Spots[Math.floor(Math.random()*move2Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { break; }
else { move2Spots.splice(move2Spots.indexOf(coords), 1); }
}
}
doDefaults(pixel);
},
category: "weapons",
state: "gas",
behavior: [
"XX|EX:10>explosion|XX",
"XX|XX|XX",
"XX|EX:10>explosion|XX",
],
density: 1300,
excludeRandom: true,
ignore: "liquid_bomb",
cooldown: defaultCooldown
}
elements.tank_left = {
color: "#bcc6cc",
category: "vehicles",
behavior: [
"M2 AND CR:fast_bullet_left|XX|XX",
"M1|XX|XX",
"M1|M1|XX",
],
},
elements.tank_right = {
color: "#bcc6cc",
category: "vehicles",
behavior: [
"XX|XX|M2 AND CR:fast_bullet_right",
"XX|XX|M1",
"XX|M1|M1",
],
}