even cursor sizes, electric gas lightning

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An Orbit 2024-02-11 12:04:27 -05:00 committed by GitHub
parent 6d7a80d9d5
commit 98d69c2d85
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GPG Key ID: B5690EEEBB952194
1 changed files with 140 additions and 20 deletions

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@ -1163,10 +1163,11 @@ try {
};
function convertHslObjects(color,outputType="rgb") {
if(color == null) { console.error("convertHslObjects: Color is null"); color = {h: 300, s: 100, l: 50} };
switch(outputType.toLowerCase()) {
//RGB cases
case "rgb":
color = hexToRGB(hslToHex(...Object.values(color))); //hsl to hex, hex to rgb_json, and rgb_json to rgb()
color = convertColorFormats(hslToHex(...Object.values(color)),"json"); //hsl to hex, hex to rgb_json, and rgb_json to rgb()
return `rgb(${color.r},${color.g},${color.b})`;
break;
case "hex":
@ -1202,8 +1203,8 @@ try {
break;
default:
throw new Error("outputType must be \"rgb\", \"hex\", \"rgb_json\", \"rgb_array\", \"hsl\", \"hsl_json\", or \"hsl_array\"");
};
}
}
};
function changeSaturation(color,saturationChange,operationType="add",outputType="rgb",arrayType=null,doRounding=true) {
color = normalizeColorToHslObject(color,arrayType);
@ -2094,13 +2095,15 @@ try {
//fix -1-caused ghost pixels
function deletePixel(x,y) {
if(isEmpty(x,y,true)) { return false };
// remove pixelMap[x][y] from currentPixels
var pixelIndex = currentPixels.indexOf(pixelMap[x][y]);
if(pixelIndex !== -1) {
currentPixels.splice(pixelIndex,1)
if (pixelMap[x][y]) { delete pixelMap[x][y] };
};
if (pixelMap[x][y]) {pixelMap[x][y].del = true}
if (pixelMap[x][y]) { delete pixelMap[x][y] };
//if (pixelMap[x][y]) {pixelMap[x][y].del = true}
//if (pixelMap[x][y]) { delete pixelMap[x][y] };
/*for (var i = 0; i < currentPixels.length; i++) {
if (currentPixels[i].x == x && currentPixels[i].y == y) {
currentPixels.splice(i, 1);
@ -3217,6 +3220,32 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
}
};
//redefine mouseRange to support even sizes
function mouseRange(mouseX,mouseY,size) {
var coords = [];
size = size || mouseSize;
if (elements[currentElement].maxSize < mouseSize) {
var mouseOffset = Math.trunc(elements[currentElement].maxSize/2);
}
else {
var mouseOffset = Math.trunc(size/2);
}
var topLeft = [mouseX-mouseOffset,mouseY-mouseOffset];
var bottomRight = [mouseX+mouseOffset,mouseY+mouseOffset];
if(size % 2 == 0) {
bottomRight[0]--;
bottomRight[1]--;
};
// Starting at the top left, go through each pixel
for (var x = topLeft[0]; x <= bottomRight[0]; x++) {
for (var y = topLeft[1]; y <= bottomRight[1]; y++) {
// If the pixel is empty, add it to coords
coords.push([x,y]);
}
}
return coords;
};
//this part defines basically all of the keybinds
function addKeyboardListeners() {
document.addEventListener("keydown", function(e) {
@ -3259,16 +3288,26 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
}
return;
}
// If the user presses [ or -, decrease the mouse size by 2
if (e.keyCode == 219 || e.keyCode == 189) {
if (shiftDown) {mouseSize = 1}
//If a shift key is pressed, set to 1
if (shiftDown && shiftDown % 2 == 1) {mouseSize = 1}
//If an alt key is pressed, decrease by 1
else if (shiftDown && shiftDown % 2 == 0) {
mouseSize--;
if (mouseSize < 1) { mouseSize = 1 }
}
else {
mouseSize -= 2;
if (mouseSize < 1) { mouseSize = 1; }
if (mouseSize < 1) { mouseSize = 1 }
}
}
// If the user presses ] or =, increase the mouse size by 2
if (e.keyCode == 221 || e.keyCode == 187) {
if (shiftDown) {mouseSize = (mouseSize+15)-((mouseSize+15) % 15)}
//If a shift key is pressed, increase by 15
if (shiftDown && shiftDown % 2 == 1) {mouseSize = (mouseSize+15)-((mouseSize+15) % 15)}
//If an alt key is pressed, increase by 1
else if (shiftDown && shiftDown % 2 == 0) {mouseSize++}
else {mouseSize += 2;}
// if height>width and mouseSize>height, set mouseSize to height, if width>height and mouseSize>width, set mouseSize to width
if (mouseSize > (height > width ? height : width)) { mouseSize = (height > width ? height : width); }
@ -3607,6 +3646,11 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
velocityBlacklist = [];
function explodeAtPlus(x,y,radius,firee="fire",smokee="smoke",beforeFunction=null,afterFunction=null,changeTemp=true) {
var message = "Explosion ";
var pixel = pixelMap[x]?.[y];
if(pixel) { message += `of ${pixel.element} ` };
message += `with radius ${radius} at (${x},${y})`;
// if fire contains , split it into an array
if(firee !== null) {
if (firee.indexOf(",") !== -1) {
@ -3730,6 +3774,15 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
};
oldExplodeAt = explodeAt;
/*explodeAt = function(x,y,radius,fire="fire") {
var message = "Explosion ";
var pixel = pixelMap[x]?.[y];
if(pixel) { message += `of ${pixel.element} ` };
message += `with radius ${radius} with "${fire}" at (${x},${y})`;
console.log(message);
oldExplodeAt(x,y,radius,fire="fire")
};*/
explodeAt = explodeAtPlus;
//MORE CONFIGURABLE REACTION TEMPERATURE CHANGES ##
@ -5029,11 +5082,10 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
if (pixel.charge && elementInfo.colorOn) {
customColor = elementInfo.colorOn;
}
if (customColor != null) {
if (customColor !== null) {
if (Array.isArray(customColor)) {
customColor = customColor[Math.floor(Math.random() * customColor.length)];
}
if (customColor.startsWith("#")) {
} else if (customColor.startsWith?.("#")) {
customColor = hexToRGB(customColor);
}
var rgb = customColor;
@ -5224,7 +5276,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
if (!settings["bg"]) {ctx.clearRect(0, 0, canvas.width, canvas.height)}
else {
if(settings["bg"] instanceof Array) {
settings.bgAngle ??= 0;
settings.bgAngle ??= 90;
var angle = (settings.bgAngle) * Math.PI / 180;
ctx.fillStyle = ctx.createLinearGradient(
0,
@ -5560,6 +5612,10 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
}
var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset];
var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset];
if(mouseSize % 2 == 0) {
bottomRight[0]--;
bottomRight[1]--;
};
// Draw a square around the mouse
ctx.strokeStyle = "white";
ctx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize);
@ -7930,7 +7986,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
}
//1010 and 0101
if(pixel.dc1 && !pixel.dc2 && pixel.dc3 && !pixel.dc4) {
if(!pixel.changeTo) {
if(!pixel.changeTo) { //7989 yay soshi!
if(ggg < 1/2) {
pixel.changeTo = pixel.dc1
} else {
@ -8069,7 +8125,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
if(isEmpty(pixel.x+1,pixel.y-1) && isEmpty(pixel.x+1,pixel.y-2) && !outOfBounds(pixel.x+1,pixel.y-1) && !outOfBounds(pixel.x+1,pixel.y-2)) {
tryMove(pixelMap[pixel.x][pixel.y-1],pixel.x+1,pixel.y-1)
tryMove(pixelMap[pixel.x][pixel.y-2],pixel.x+1,pixel.y-2)
} //7989 yay soshi!
}
}
} else {
if(isEmpty(pixel.x+1,pixel.y-1) && !outOfBounds(pixel.x+1,pixel.y-1)) {
@ -17191,9 +17247,9 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
elements.electric_gas = {
color: ["#3693b3", "#246e64"],
behavior: [
"M2%33.3 AND CR:electric%1|M1%33.3 AND CR:electric%1|M2%33.3 AND CR:electric%1",
"M1%33.3 AND CR:electric%1|XX%0000000000000000000000|M1%33.3 AND CR:electric%1",
"M2%33.3 AND CR:electric%1|M1%33.3 AND CR:electric%1|M2%33.3 AND CR:electric%1",
"M2%33.3 AND CR:electric%1 AND CR:lightning%0.005|M1%33.3 AND CR:electric%1 AND CR:lightning%0.005|M2%33.3 AND CR:electric%1 AND CR:lightning%0.005",
"M1%33.3 AND CR:electric%1 AND CR:lightning%0.005|XX%000000000000000000000000000000000000000000000|M1%33.3 AND CR:electric%1 AND CR:lightning%0.005",
"M2%33.3 AND CR:electric%1 AND CR:lightning%0.005|M1%33.3 AND CR:electric%1 AND CR:lightning%0.005|M2%33.3 AND CR:electric%1 AND CR:lightning%0.005",
],
hardness: 0.8,
reactions: {
@ -17202,7 +17258,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
},
category: "gases",
density: 1.225,
state: "gas",
state: "gas"
};
corrosiveGasMaxHardness = 0.6
@ -19256,9 +19312,10 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
*/
function heejinitoidTick(pixel) {
pixel.color ??= pixelColorPick(pixel);
if(pixel.oldColor === null) { pixel.oldColor = pixel.color };
if(pixel.oldColor === undefined) { pixel.oldColor = pixelColorPick(pixel) };
var color = rgbStringToHSL(convertColorFormats(pixel.oldColor,"rgb"),"json");
var color = rgbStringToHSL((convertColorFormats(pixel.oldColor,"rgb") ?? pixelColorPick(pixel)),"json");
var heejiniteHueSpread = 30 + (pixel.temp/9.25)
var hueOffset = (Math.sin(pixelTicks / 11) * heejiniteHueSpread) + 15; color.h += hueOffset;
var color = convertHslObjects(color,"rgb");
@ -26448,6 +26505,8 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
elements.molten_copper ??= {}; elements.molten_copper.tempHigh = 4700;
elements.molten_alumina ??= {};
elements.molten_alumina.tempHigh = 5400;
elements.molten_alumina.state = "liquid";
elements.molten_alumina.autoType = "gas";
elements.molten_alumina.reactions ??= {};
elements.molten_alumina.reactions.iron_scrap = {elem1: "molten_sapphire", elem2: ["molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron",null] };
elements.molten_alumina.reactions.molten_iron = {elem1: "molten_sapphire", elem2: ["molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron","molten_iron",null] };
@ -35842,7 +35901,7 @@ Make sure to save your command in a file if you want to add this preset again.`
};
elements.sponge.onTryMoveInto = function(pixel,otherPixel) {
var absorbedElements = Object.keys(pixel.absorbed);
var absorbedElements = Object.keys(pixel.absorbed ?? {});
if(absorbedElements.length == 0) {
return false;
};
@ -45937,6 +45996,67 @@ maxPixels (default 1000): Maximum amount of pixels/changes (if xSpacing and ySpa
maxColorOffset: 0
};
runAfterLoad(function() {
//Emergency bug fix
elemfillerVar = null;
elements.element_filler = {
category: "special",
color: elements.filler.color,
state: "solid",
movable: "false",
onSelect: function() {
var answer6 = prompt("Please input the desired element of this filler. It will not work if you do multiple filter types while paused.",(elemfillerVar||undefined));
if (!answer6) { return }
elemfillerVar = answer6;
},
excludeRandom: true,
tick: function(pixel){
if(!(elementExists(elemfillerVar))) {
deletePixel(pixel.x,pixel.y);
return
};
var neighbors = 0;
if(!pixel.changeElem){
pixel.changeElem = elemfillerVar;
}
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y, true)) {
neighbors = neighbors + 1;
} else if (isEmpty(x, y)){
createPixel("element_filler", x, y)
pixelMap[x][y].changeElem = pixel.changeElem;
} else (
changePixel(pixel, pixel.changeElem)
)
}
if (neighbors >= 8){
changePixel(pixel, pixel.changeElem)
}
}
}
if(elementExists("ohio")) {
elements.ohio.excludeRandom = true
};
if(elementExists("rainbow_bomb")) {
elements.rainbow_bomb.excludeRandom = true
};
if(elementExists("fart")) {
elements.fart.excludeRandom = true
};
if(elementExists("dark_energy")) {
elements.dark_energy.excludeRandom = true
};
if(elementExists("rainbow_flash")) {
elements.rainbow_flash.excludeRandom = true;
delete elements.rainbow_flash.reactions.fire
};
})
//END ##
} catch (error) {
alert(`Load failed (try reloading).\nThis is likely a sporadic failure caused by inconsistencies in how mods are loaded, and will likely fix itself in a refresh or two. If it persists, then it's an issue.\nError: ${error.stack}`);